Showing posts with label no more heroes. Show all posts
Showing posts with label no more heroes. Show all posts

Friday, March 8, 2019

Travis Strikes Again: No More Heroes (NSW) Review

SuperPhillip Central kicks off March's month of reviews with Travis Strikes Again: No More Heroes, a side chapter in Travis Touchdown's continuing saga by Suda51. His games are generally a love 'em or hate 'em type deal, so let's see which end of the spectrum Travis Strikes Again: No More Heroes sits on with the SPC review.

A lot of style and a little substance make for Travis Touchdown's long awaited return


It's been almost a decade now since No More Heroes' Travis Touchdown last graced us with his otaku presence. Now, the wait is over, and he's back in a brand new game. But, don't think Travis Strikes Again: No More Heroes is a full fledged sequel. No, instead it's more of a side game that further expands the No More Heroes universe.

After eliminating scores of assassins, Travis has settled for a more subdued life, hiding out in a trailer in Texas, playing video games, and just keeping on the D.L. However, when a revenge-seeking Badman discovers the location of Travis, the assassin who murdered his daughter Bad Girl, the two enter into an impromptu scuffle to the death right there in Travis' Texan trailer. Suddenly, the Death Drive MK II, a never-released prototype virtual reality gaming console, lights up and sends the pair of sparring assassins inside it. Drawing up a temporary truce to play through the Death Ball games, survive, and escape with Death Drive with their lives, thus our story begins in Travis Strikes Again: No More Heroes.

He may not have a construction job, but Travis Touchdown is putting in work anyway.
The six Death Ball games of the Death Drive MK II, the launch titles for the prototype gaming console, are the levels within Travis Strikes Again. The scenarios are varied for each and you might partake in a different type of gameplay style here and there--such as Life is Destroy's puzzle-like neighborhood maps or Golden Dragon GP's drag races--the majority of the general gameplay in Travis Strikes Again is an overhead hack and slash.

Life is Destroy takes a puzzle approach to its map design.
Travis or Badman has a light attack and heavy attack to them--the former is great for crowd control while the latter is best suited for stronger enemies. Like in the standard No More Heroes games, using your weapon too much causes it to lose power, requiring you to power it up through shaking Travis or Badman's weapon. This is performed by pressing down the left stick and either shaking the controller or wiggling the right stick back and forth. As Travis and Badman attack foes, a circular gauge fills. Once full, you can unleash a destructive combo with a series of taps of the R button, perfect for taking down more sizable opponents in battle.

The Bugstreet Boys are here with referential names like Spielbug and Zuckerbug.
Along the way, an assortment of skill chips are acquired, able to be mapped to each of the four face buttons in conjunction with holding down the L button. Skills range from shooting a band of ball of ice to temporarily stun enemies to a gigantic beam from a satellite that wipes out foes with ease--though this requires a significant charging period. Speaking of charging periods, once a chip has been used, it takes a little while for it to charge and have the ability to be used again. The more powerful and beneficial skill chips take the longest to charge, understandably enough.

Battles themselves aren't too deep, favoring style over complexity, which can result in a repetitive experience. This is especially so due to the rather limited enemy variety considering the 10-15 hour length of the game. Those that are well versed in the hack and slash style of gameplay will find Travis Strikes Again to be a fairly breezy game even on the Mild difficult, but the addition of harder difficulties ensures that there's a bit of fun to be had for everyone. The bosses are relatively easy to battle and beat, offering occasional flashes of clever design here and there as well. Still, it's quite the pleasure to discover their patterns and take them down with a skillful "A" rank.

Travis is ready to tackle this boss in his fresh Hollow Knight T-shirt.
All of this combines together for an assortment of battle encounters interspersed between light bits of platforming and the occasional ability to explore a little in levels. Make no mistake, though--Travis Strikes Again: No More Heroes is a mostly linear experience. Invisible walls block progress from interesting sights, and there is but an occasional side path here and there to venture to in order to discover one of the game's token collectibles. Additionally, the fixed camera results in some unwanted hits from enemies off screen, which can be quite vexing.

Travis Strikes Again has a good deal of replay value to it. From finding all of the collectibles in levels to dabbling in the various difficulties and New Game+ mode, the game lasted me about just shy of 18 hours total. The additional DLC, such as the recently added Shinobu, make for even more longevity to the title. That's not even mentioning the drop-in, drop-out co-op play, available with two players and just two Joy-Con controllers.

Travis Strikes Again is a game littered with references about the video game industry, such as fourth-wall-breaking jokes about localization, budget constraints, memory limits and more. Travis Strikes Again wears its references and humor proudly like a badge of honor on its chest, and while it heads into juvenile territory a lot of the time, this eccentric blend of bizarre comedy makes for an entertaining and surreal ride from beginning to end.

A meta joke about Metacritic. How meta!
The ride is further enhanced by the visual style of the game, completing going all in on the classic CRT video game aesthetic. Things like the loading of games features buzzing and static, archives feature GamePro and Nintendo Power magazine-like tips, tricks and reviews on the Death Ball games featured, and even one game is unfinished and in development, literally in the form of an in-progress Unreal Engine project, complete with texture-less checkerboard floors and cones for where characters are placed--these things all make Travis Strikes Again: No More Heroes express its love of video games in a superb fashion.

These odes to gaming magazines of the '90s could be mistaken for the real things--that's how good they are.
This further exemplifies itself in all of the video game-related shirts that you can unlock for Travis and Badman to wear throughout the game using currency earned from levels. There are the blatant advertisements for the Unreal Engine--the engine Travis Strikes Again was made in, but there is also a vast assortment of indie game designs, too, such as Hotline Miami, Undertale, Hollow Knight, Brawlout, SteamWorld Dig 2, and many, many more. It's great to represent your favorite indie game out of the 40 or so featured in the game by having Travis or Badman wear them--though since the game is in a faraway overhead perspective, you seldom get to see the shirts up close when the action is going on.

Golden Dragon GP is quite the drag--literally! Pieces of the gameplay here are drag races.
While not a meaty experience and more of a side course to the No More Heroes series, Travis Strikes Again is a worthy entry in the series that is bound to be a cult classic in the Switch's growing library. There are plenty of problems with the game--such as troublesome blind spots thanks to the fixed camera, a lack of polish, repetitive combat, and rather ho-hum level design--many of these can almost be forgiven due to just how creative, stylish, quirky, and so obviously full of heart Travis Strikes Again is. Note that I did say "almost". As is, Travis Strikes Again: No More Heroes is a reference-filled love letter to video games that has a multitude of small issues to it that do add up, but none that truly ruin the overall experience.

[SPC Says: C+]

Wednesday, February 22, 2017

First Things First: Best Openings in Gaming - Part Three

A great opening or introduction can be the hook that grabs onto you and doesn't ever let go. It's the thing that can make for a strong start to a game that keeps its momentum up right from the very beginning. With the First Things First line of articles, it has been SuperPhillip Central's intention to showcase the strongest opening cutscenes from gaming history. This third edition features favorites from Final Fantasy VII, Super Smash Bros. Melee, Donkey Kong 64, and more.

For SuperPhillip Central's previous looks at great game openings, check out these links:

Best Openings in Gaming - Part One
Best Openings in Gaming - Part Two

(And just click on the game name to watch its opening on YouTube.)

Final Fantasy VII (PS1)


Final Fantasy VII is one of the most important games of its kind. It introduced a plethora of players and PlayStation owners to the world of RPGs, particularly of the Japanese kind. It was also an impressive showcase of the possibilities of CD technology over cartridges, a reason why Squaresoft moved from Nintendo consoles to Sony's new PlayStation. The opening cutscene that serves as the opening to Final Fantasy VII floored gamers back when VII originally released. From showing off the denizens of Midgar to cuts to the train housing members of AVALANCHE showing their trip to the Mako Reactor, the opening of Final Fantasy VII is one of the most engaging beginnings to any Final Fantasy game both past and present.

Super Smash Bros. Melee (GCN)


Imagine (or remember depending on how old you are) being a fan of Nintendo, putting the Super Smash Bros. Melee disc into your newly purchased Nintendo GameCube, and being greeted with this epic opening feature a host of characters and references from the big N's big history. You get Donkey Kong rushing through a jungle, an army of multicolored Yoshis stampeding through a grassy knoll, Ness speeding through Onett as he leaves two trails of fire behind him, Captain Falcon in the Blue Falcon slamming Samurai Goroh off the track, and so much more. All of this is punctuated by one of Nintendo's first orchestral scores, and you get a highly memorable and still awesome opening to this day.

Star Fox 64 [3D] (N64, 3DS)


I'd be remiss if I didn't mention the Nintendo 3DS remake of Star Fox 64, but the more memorable opening is definitely from the Nintendo 64 original. It showed Nintendo at its most cinematic, showing off its then relatively recent Nintendo 64 hardware with tremendous effect. There was unforgettable fully voiced dialogue, strategically done camerawork, and great production values in place for the opening that introduced many players to Team Star Fox, its main craft the Arwing, and a quick briefing from General Pepper on the story of this classic game. Whether you play it on the Nintendo 64 or can track down the unpredictably rarer Nintendo 3DS version, you're going to get a terrific arcade game to enjoy.

Donkey Kong 64 (N64)


With a rap theme that has gained great notoriety over the years, even from composer Dave Wise himself, you can't help but fall in love with this cheeky and charming opening for Donkey Kong 64. The rap introduces all five playable Kongs-- Donkey, Diddy, Tiny, Lanky, and Chunky-- with their own verses detailing each ones' abilities. Meanwhile, you get Cranky Kong serving as DJ, scratching his paws along the spinning records and mixing table. He surely knows how to take it to the fridge. This lovingly weird, whimsical, and ridiculous rap is a highlight of Donkey Kong 64 and got players ready to roll with the DK crew.

Banjo-Kazooie (N64, XBLA)


Before Rare went all ape **** crazy with the collectibles of Donkey Kong 64, they made a nice balance of platforming, exploring, and adventuring with one of my favorite 3D platformers of all time, Banjo-Kazooie. When I let the game idle as a middle schooler and saw this intro, I knew then and there I was watching something that clued my brain into knowing I was about to play something both ridiculously charming and special. Banjo-Kazooie's opening begins with Banjo and Kazooie playing their titular instruments before cast members Tooty and Mumbo Jumbo begin interrupting with their own instrumental performances. Feeling upstaged, Banjo gets increasingly angrier, but eventually lets that anger subside and happily plays along with the group for a joyous performance.

No More Heroes (Wii, PS3, 360)


Originally released on the Wii, No More Heroes gained cult classic status with many owners of Nintendo's revolutionary system. The game would go on to have a fully HD version on the PlayStation 3 and Xbox 360, though not as enjoyable to those who loved the Wii original. Regardless, No More Heroes' opening is as stylish and cool as the game itself. It details the premise of the game with great narration by hero Travis Touchdown. You get the ultra cool opening with the super catchy main theme of the game with its infectious ostinato. The Wii version of the opening has cool transitions between shots via the staff roll, as well as urging players to grab their Wii Remotes and let the bloodshed begin.

Monday, January 30, 2017

SuperPhillip Central's Favorite VGMs - "Ace in the Whole Sky" Edition

SuperPhillip Central's Favorite VGMs provides a weekly dose of great video game music goodness, and this week is no different. This week's edition is named after the Ace Combat series, which saw a new trailer for its upcoming seventh entry release last week. However, there's more than just that series featured this week.

Starting off, of course, with Ace Combat 5: The Unsung War, we go even more retro with a character theme from Battle Arena Toshinden 2. Then, Final Fantasy Crystal Chronicles changes things up with a more subdued tone before things pick up again in rockin' fashion with a tune from F-Zero X. Finally, No More Heroes delivers a delightful theme for one of its more popular bosses.

As always, just click on the VGM volume name to hear its song, and be sure to check out the VGM Database for all past VGM volumes represented on this long-running series of articles. Now, let's get on to the music!

v1321. Ace Combat 5: The Unsung War (PS2) - The Unsung War


We begin this edition of SuperPhillip Central's Favorite VGMs with a majestic and sometimes forceful choir and orchestral piece from Ace Combat 5: The Unsung War. This PlayStation 2 exclusive remains the top seller in the Ace Combat franchise, sporting over one million sales in North America alone. I figured we'd take a listen to a song from the series with the latest trailer from Ace Combat 7 popping up last week.

v1322. Battle Arena Toshinden 2 (ARC, PS1, PC) - Theme of Tracy


Time for something completely different. Between your Street Fighters and Tekkens, there have been a great deal of fighting game franchises that didn't last as long as the more popular Japanese fighters. Battle Arena Toshinden is one of those. This weapon-based fighter packed a serious punch in arcades and then later on the PlayStation One and PC. Let's pour one out (a bottle of Dr. Pepper, so no one below drinking age gets any ideas) for this franchise with a rockin' '90s character theme from the second game in the franchise.

v1323. Final Fantasy Crystal Chronicles (GCN) - Eternal Oath


Final Fantasy Crystal Chronicles's story has various caravans from each village in the game going out to dangerous dungeons to get crystal energy to protect their homelands from the deadly miasma mist in the air. A lot of villages and their caravans are success stories, but some, like the village turned dungeon where this somber and sullen theme is heard, fail. Composer Kumi Tanioka brought a rustic, earthen sound to the Crystal Chronicles soundtrack's marvelous melodies, something that makes it one of my favorite Final Fantasy soundtracks to date.

v1324. F-Zero X (N64) - Drivin' Through on Max


Both F-Zero X and F-Zero GX fight in many F-Zero fans' minds for best game in the franchise. Where do you stand? Musically, while I do like the techno and electronica music heard in GX, the hard rock and heavy metal of F-Zero X beats GX for me. It's amazing that such sound was possible from the Nintendo 64's hardware, and composers Taro Bando and Hajime Wakai delivered a delightfully peppy and energizing soundtrack.

v1325. No More Heroes (Wii) - Season of the Samurai


A chill start breaking into a guitar-driven romp caps off this edition of SuperPhillip Central's Favorite VGMs, Season of the Samurai from No More Heroes is the theme song to female samurai Shinobu. Her battle is one of the first true challenges of No More Heroes where the difficulty most certainly picks up. Be careful and watchful for her one-hit kill attack which will cut Travis Touchdown down to size in a jiffy.

Monday, January 13, 2014

SuperPhillip Central's Favorite VGMs - Two Dragons and A Ninja Walk Into A Bar... Edition

Boy, have we got an interesting mix of games and music here to share with you this week, gang! That's right. It's time for SuperPhillip Central's Favorite VGMs, a collection of our most loved gaming themes and songs. This week we have music from Dragon's Dogma and Mystical Ninja Starring Goemon-- two games that have yet to see an appearance on our list until now-- Lost Odyssey, Blue Dragon, and No More Heroes. Enough talk! Let's do this!

v541. Dragon's Dogma (PS3, 360) - Imminent Triumph


If you know our Favorite VGMs well enough, then you know we cannot pass up a track that has a full choir and chilling orchestra backing it! That's exactly what we get with Dragon's Dogma's Imminent Triumph, a theme that plays as a boss is nearing defeat. It gets the adrenaline pumping. Just don't choke when you're this close to victory!

v542. Blue Dragon (360) - Main Theme


We were going to insert Eternity into our list of Favorite VGMs, but we didn't want to tarnish our list with something that is so polarizing. For most who like the vocal theme, it's really in so-bad-it's-good territory. Regardless, the Main Theme of Blue Dragon starts off with some nice brass, giving off a very friendly attitude to the listener. And then the boss theme comes in and you go "WTF"?

v543. Lost Odyssey (360) - The Gun Barrel of Battle


Another Mistwalker Xbox 360 exclusive and another Nobuo Uematsu score, Lost Odyssey is the more adult-oriented RPG for Microsoft's second gaming system. The Gun Barrel of Battle is, believe or not, the battle theme of Lost Odyssey. If you can track down a cheap copy (good luck), it's definitely our recommendation to try Lost Odyssey out.

v544. Mystical Ninja Starring Goemon (N64) - Flowery Oedo, the Lost Village


A charming action-adventure game with 3D platforming and even first-person robot battles, Mystical Ninja Starring Goemon was a game from back when Konami had more interesting series than Metal Gear and Castlevania to their name. Excuse us. We were going to talk about the game and the music, but we're now depressed at yet another sad Japanese publisher outcome.

v545. No More Heroes (Wii) - The Virgin Child Makes Her Wish Without Feeling Anything


The theme that Dr. Peace sings before his battle on the baseball field with Travis Touchdown, The Virgin Child, et al. is a marvelously sung song that reaches utterly beautiful levels of poignancy at the end. Goichi Suda, the director of the game, wrote the lyrics of this song himself, perhaps providing a back story to the boss assassin. 

Monday, February 4, 2013

SuperPhillip's Favorite VGMs - Fantasies, Phantasies, and Dreams Edition

Welcome to a new week here at SuperPhillip Central. This week's edition of SuperPhillip's Favorite VGMs includes music from Final Fantasy Tactics A2: Grimoire of the Rift, NiGHTS: Journey of Dreams, and Phantasy Star Online Ep. 2.

v306. Final Fantasy Tactics A2: Grimoire of the Rift (DS) - Putting Words Together


A short but positively sweet piano solo for the beginning of Final Fantasy Tactics A2: Grimoire of the Rift, Putting Words Together may be brief, but it certainly packs an emotional punch. Hitoshi Sakamoto delivers a superb soundtrack for this offshoot of the Final Fantasy Tactics series.

v307. NiGHTS: Journey of Dreams (Wii) - Wandering Wildness


While NiGHTS's long-awaited return into the spotlight might not have been as spectacular as fans had been hoping, Journey of Dreams certainly had a magnificent soundtrack, as evident by this song, Wandering Wildness.

v308. Phantasy Star Online Ep. 2 (GCN, XBX) - A Longing to Ancient Times PART I


From one Sega game to another, Phantasy Star Online Episode II appeared on the Nintendo GameCube and Microsoft's Xbox near both platforms' launches. A Longing to Ancient Times PART I begins with a tranquil piano introduction before starting to layer more instruments on top for a fuller sound. At 1:20 you get the full backing of the brass for a truly moving sound.

v309. No More Heroes 2: Desperate Struggle (Wii) - No More Riot


This is a heavy metal vocal song that contains phrase from the main theme of No More Heroes, Beam Katana Chronicles. It's No More Riot, and it is performed by the Taku Yoshioka Squad. The theme is heard during the level featuring Nathan Copeland as the assassin target. I'm not one to generally listen much to heavy metal, but No More Heroes lured me in and didn't let go.

v310. Graffiti Kingdom (PS2) - Hsien Human Palm


One of my favorite composers for video game music, Yasunori Mitsuda, and one of his lesser known works, the soundtrack for the PlayStation 2 cult classic Graffiti Kingdom is full of childlike wonder and whimsical themes. Such a theme is Hsien Human Palm, featuring banjo and harmonica, which evoke an Old West feeling onto the listener.

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That closes out another week and edition of VGMs. Until we see you next week, why not check out the VGMs Database where every song spotlighted is present?

Friday, September 28, 2012

The 50 Best Nintendo Wii Games - Part Two

I'm sure you read the title of this article and did a double take. Perhaps if you had a liquid in your mouth, you spit it all over your screen. Sorry about that. You might say to yourself, "The Wii doesn't even have ten games were playing, so how can you possibly list fifty?!" Well, this series of five articles is intended for such uninformed statements. You might look at a game on this list, and laugh. They might not all be AAA blockbusters, but a great game is a great game regardless of content or budget. Lots of people learned that lesson with the Wii and handhelds devices.

On this week's installment of The 50 Best Nintendo Wii Games, we have a cornucopia of genres and franchises being represented. We have platforming, shooting, survival-horror, swordplay, and even some golf thrown in for good measure (yes, golf). Perhaps this second list of ten best Wii games will pique your curiosity and make you "dust off" that Wii of yours and try a game out you would never have known about otherwise.

Once again, I remind people that only North American releases will be listed here. Sorry, Fatal Frame, Disaster, and Pandora's Tower fans.

Super Mario Galaxy 2


Here we are, starting off with one of the best games of this generation, Super Mario Galaxy 2. The game was essentially a game based on the ideas that the developers of the original Galaxy couldn't fit into that game. Super Mario Galaxy 2 brought with it a stiffer challenge, basically heeding the calls of those who criticized the first game for its ease of difficulty in most levels. And if a certain level is too difficult to complete for a player, that player can use the Cosmic Guide function to have the computer play through the level for them. However, the player won't earn a regular gold Power Star, they will be stuck with a bronze Power Star until they have completed the level on their own. The game itself, much like its predecessor, had so much innovative and intelligent level design, great ideas like a level that changes with the beat of the music or a 2D level that switches gravity on the fly, and a fantastic soundtrack. Super Mario Galaxy 2 is definitely not as groundbreaking as Mario's first 3D adventure on Wii, but I would dare say that it is no doubt superior. It oozes perfection within its creative levels, tight gameplay, and constant surprises. If you own a Wii and don't own this game, you are doing yourself a major disservice.

Tatsunoko vs. Capcom: Ultimate All-Stars


I said it in my review that many said that Capcom localizing their seventh game in their popular Vs. fighting series, Tatsunoko vs. Capcom: Ultimate All-Stars, would not stand a chance of coming out legally outside of Japan. But with the help of Tatsunoko Production, Capcom was able to plow through the red tape and deliver the one of the greatest traditional fighting games of the generation. Multiple reviewers asked if the Wii was the right platform for the game, but then again, most of these people didn't and still don't view the Wii as a "real" gaming console (whatever that means), thinking the Wii didn't deserve "hardcore" games (how dare Nintendo steal our games!). Despite these doubts, Capcom has stated that the project was a success both critically, mechanically, and financially. Regardless, I enjoyed Tatsunoko vs. Capcom over Marvel vs. Capcom 3 for the reason that the gameplay was accessible enough for fighting game tyros like me (it used three buttons for attacks), yet containing enough depth for fighting game veterans. The gameplay generally involved two teams of two duking it out along a 2D axis. The characters and backgrounds themselves were modeled in 3D. Many Wii owners, including myself, can't thank Capcom and Tatsunoko Production enough for finding a way to bring this excellent fighter overseas. What it lacks in capable netcode, it contains enough characters, stages, and modes to make for a great game.

Red Steel 2


I never played the original Red Steel. I think it is safe to say I dodged a metaphorical bullet there. The original Red Steel was a Nintendo Wii launch title, and it was the first Wii game to be revealed with screenshots (aka bullshots). The game sold well, a million seller, but many who played through the game were left with a sour taste in their mouths. Perhaps they shouldn't have eaten the game (rimshot). This reason alone killed any enthusiasm for Ubisoft Paris's sequel, Red Steel 2, despite this sequel actually fulfilling the broken promises of the original game. In Red Steel 2, you were actually participating in not only great gun-fighting, but the swordplay portions of the title were excellent as well, utilizing Nintendo's then-new MotionPlus peripheral. You could switch between your gun and your katana at any time, opening up the gameplay possibilities exponentially. On the aesthetic side of things, Ubisoft Paris went with an impressive cel-shaded art style. The Wii was perfect for such an artistic choice as realism generally doesn't do well on the system. There is no doubt that the Wii launch's Red Steel took the wind out of the sails of the franchise for many people. It's a shame because Red Steel 2 is honest to goodness a terrific title with loads of personality and great gameplay.

Resident Evil 4: Wii Edition


I am calling it right now. Resident Evil 4 on Wii is the definitive version of the game. You may have played Resident Evil 4 on every possible device imaginable: GameCube, PlayStation 2, Xbox 360, PlayStation 3, PC, iOS, etc, but you have not played the most optimal experience until you try it out on the Wii. Resident Evil 4: Wii Edition contains all of the content you could want from the game, including the PlayStation 2's bonus content, such as Assignment Ada. However, what makes this version the bee's knees (how that turn of phrase fits in with the realm of Resident Evil 4 is beyond me) is the Wii remote's pointer functionality. Aiming with Leon's wide array of weaponry was never easier, more intuitive, and just a blast to do, and if you felt the game was too easy with this control setup or don't care for pointing the Wii remote at the screen (it is a huge workout to hold your arm up, after all), you could utilize the Classic Controller for a more traditional gameplay experience. Resident Evil 4 is one of the greatest games of all time, and it is likely the greatest survival-horror title, too. The Wii version just makes an already phenomenal game even more phenomenal.

Rayman Origins


Unlike most games that have been and will be listed on these fifty best Nintendo Wii games, Rayman Origins is also available on other platforms including the Xbox 360, PlayStation 3, Nintendo 3DS, and PlayStation Vita. It is really a tremendous title regardless what platform you play, and I would include Rayman Origins on a list for the fifty best HD games, too. Regardless, what makes Origins so invigorating and enjoyable to play is that it is 2D platforming fun in such sensational simplicity. You run, you jump, you traverse up walls, you glide, you swim, you collect Lums, save Electoons in cages in various hidden areas, and you go to the goal. The responsive and entertaining platforming is split up occasionally by segments where you ride on a mosquito, sucking in foes and shooting them out, in these auto-scrolling segments. Then there are treasure levels where you make a mad dash through a collapsing obstacle course as you chase a treasure chest. These are platforming nirvana as well as some of the most challenging segments of the game. But what Rayman Origins is also known for, outside of up to four players going through levels locally, is its impeccably spectacular art style. The game is absolutely gorgeous, HD or not. Rayman Origins is a modern classic, and I cannot wait for the mechanics of the game to be shown in all of its glory in Rayman Legends on Wii U.

We Love Golf!


Now I imagine you might be wondering how a cartoony golf game can be listed as one of the best games of a platform. Well, that's easy as on the PlayStation Portable Hot Shots Golf: Open Tee 2 would definitely make such a list. On Wii, Capcom and Camelot's We Love Golf! is such a title. Remember what I said earlier about a great game being a great game regardless of content. Using the Wii remote to pull it back to set the power of your shot was intuitive, and swinging the controller forward once the mark passes over a specific spot on the power gauge made for an easy-to-learn, hard-to-master golfing experience. The game takes you across eight unique courses and three short courses of the par 3 variety. There's English countrysides full of castles, Japanese gardens, sprawling deserts with ancient ruins, and sweltering jungles to perfect your swing in. Outside of the standard Tournament modes, there is Match Play to unlock new characters, modes that focus on specific shot types like approach shots, and for the North American and Australian versions, online play. While the cast of characters is on the vanilla side, unlockable costumes depicting characters from other Capcom series can be gained through accomplishing certain in-game goals. Such characters include Ryu and Ken from Street Fighter, Zack from the Wii's Zack & Wiki, Arthur from Ghost 'n' Goblins, and Apollo Justice from the Ace Attorney franchise. A superb game of golf, don't immediately write it off -- it's quite good once you get the "swing" of things.

Mario Kart Wii


Mario Kart might not be a series known for dramatic changes, but don't be fooled -- there are some significant changes that alter the mechanics and/or gameplay of each entry. For instance, with Mario Kart Wii, the addition of four more participants were race made for some chaotic and crazy rides. Besides karts, racers could now choose to hop on a bike, something that differed in handling (e.g. bikes couldn't take corners as sharply as a kart, but bikes could ride on one wheel for extra speed while sacrificing control). What makes Mario Kart Wii so spectacular is its wide range of well designed tracks such as Mario Circuit, Koopa Cape, Maple Treeway, Toad's Factory, Dry Dry Ruins, Grumble Volcano, Coconut Mall, among many others. Alongside the sixteen new tracks were sixteen of the retro variety from such games as Super Mario Kart, Mario Kart 64, Mario Kart: Double Dash!!, and Mario Kart DS. There was also a stunning 24 character roster set across three weight types: light, medium, and heavy. Depending on the weight of a character, that roster member could only choose from a certain selection of karts and bikes. The kart and bike designs, having a grand amount to select from, were also a great inclusion. Perhaps what makes people return to Mario Kart Wii is the splendidly done online where, for the first time in the series, all tracks and battle courses were available to compete on. While much more dependent on luck than previous entries in the franchise, Mario Kart Wii is still a lovely entry in the legendary arcade racing series.

Monster Hunter Tri


Most probably know that the third mainline installment of the popular in Japan Monster Hunter franchise was originally intended for the PlayStation 3. However, the high cost of development and perhaps the popularity of the Wii console made Capcom change their minds on what platform to release the game on. Their end creation was Monster Hunter Tri. For those unaware of what the hubbub of the franchise is about, Monster Hunter Tri had players participating in quests to vanquish a certain monster prowling within one of the many sectors of a given land (split up by short loading screens). A monster could cross into any sector, so the player would have to keep up and keep track. When the monster was found, most of the time a battle of endurance took place, sometimes lasting upwards of a half hour in one encounter alone. The fun of the series not only comes from learning the attacking patterns of each monster, keeping not only your reflexes sharp but your weapon, and hacking away the monster until it is slain; but it comes from farming unique and more powerful equipment to make your warrior look and become more powerful. Online play allowed friends and total strangers from across the world to engage in the thrill of the hunt with other players. If you haven't yet checked out Monster Hunter Tri, you are best off waiting to get Monster Hunter 3 Ultimate on either the Nintendo 3DS or Wii U when the game launches in March of next year.

Muramasa: The Demon Blade


Japanese art and mythology intertwine to forge Muramasa: The Demon Blade, a beautiful title for the Nintendo Wii. The game was developed by Vanillaware, makers of Odin Sphere, which Muramasa is the spiritual sequel of. The gameplay has you choosing between two characters, each with a different starting point within the game and alternate boss battles and story. The game is a 2D affair, and action-adventure game with role-playing elements. Each character begins with one of three swords, but there are over 100 to forge, find, and collect. Overuse of a sword will make it break, but a broken sword can mend itself over time through sheathing it. Muramasa: The Demon Blade is coming to the PlayStation Vita, no doubt with added content to sweeten the deal. No doubt this already gorgeous game will look even more fabulous on the Vita's large OLED screen. Whether you want to wait for that version or just pick up the cheaper Wii game is really up to you, but don't pass up on playing this title. It is an artistic delight on any platform with the gameplay to back it up.

No More Heroes 2: Desperate Struggle


The original No More Heroes was a fun but flawed game directed by Suda51 and released internationally in North America by Ubisoft of all publishers. Most of the problems I had with the original game have been fixed in its 2010 sequel, No More Heroes 2: Desperate Struggle. For one, gone is the need to make money in order to pay the fee to fight the next boss in the game. Also gone is the empty overworld map which tasked players with driving around a desolate Santa Destroy, searching for ways to make money, finding collectibles, and just slowing down the pace of the game. There are still ways to make money in Desperate Struggle, but these have been made into engaging (if not simplistic) 8-bit style games. But the main meat of the game comes from protagonist Travis Touchdown slicing and dicing his way through armies of enemies and taking on powerful bosses which stand in his way of becoming the number one assassin. To join you along the ride of excellent motion control combat is a wacky off-the-wall story with plenty of comedic moments, featuring pop culture references and "loads" of sexual innuendo. (See what I did there?) A poor seller -- send out a game to die never works for big sales -- No More Heroes 2: Desperate Struggle is a worthy action game for any Wii owners thirsty for a more adult experience than generally publicized on a Nintendo platform.

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There you have ten more terrific Wii titles to titillate your gaming senses. Perhaps a game that passed by you that was listed here is one that you will look into. The Nintendo Wii has a stellar amount of variety within its massive library. It's important to pick out the good among the many items of software that are bad. This list of fifty Wii games is intended to help you do just that, and I hope so far it has. Next Friday we will have the third sampling of Wii games that no open-minded gamer should ignore. We'll see you next week.

Monday, May 14, 2012

SuperPhillip's Favorite VGMs - Post Mother's Day Edition

Hopefully everyone and their moms had a wonderful Mother's Day. You only get one mom, so treat her right. On this aftermath of Mother's Day we have music from numerous hot titles like Final Fantasy XIII-2, No More Heroes, and Super Mario World 2: Yoshi's Island. Sit back, unwind, and enjoy these five wonderful video game tunes.

v106. Final Fantasy XIII-2 (PS3, 360) - Run - Full Speed Ahead


Leaving New Bodhum as Lightning's sister, Serah, and heading to the site of a meteor, you hear this fast-paced theme. Final Fantasy XIII-2 was a drastic improvement over its predecessor, offering much more openness and decisions to be made. Run - Full Speed Ahead has it all-- guitars, strings, piano, and percussion. What more could you want as you explore the first major area of the game?

v107. No More Heroes (Wii) - Beam Katana Chronicles


Meet Travis Touchdown-- otaku, pervert, and assassin. His goal is to reach number one of the United Assassins Association rankings, slaying the most sordid foes, both men and women to achieve his desires. Masafumi Takada generally is Suda 51's (director of No More Heroes) go-to composer for his games. He's done work for Killer7 as well as Flower, Sun, and Rain and this game, No More Heroes. Beam Katana Chronicles is played during Travis' open monologue where he breaks the fourth wall to tell players to get their Wii remotes ready for battle.

v108. Golden Sun (GBA) - Venus Lighthouse


Speaking of composers who generally work with other developers, Motoi Sakuraba is Camelot Software Planning's hallmark composer. He's done music for all the Mario Golfs, Mario Tennis titles, We Love Golf!, and yes, the subject of this volume of VGM, Golden Sun. The original Golden Sun is one of my favorite handheld RPGs of all time. I loved using Psynergy outside of battle to solve devious puzzles. Venus Lighthouse is the final dungeon of the game, dishing and dealing some of the most challenging enemies to fight and the most ingenious puzzles to wrap one's brain around.

v109. Sonic Heroes (PS2, GCN, XBX) - Seaside Hill


Sonic fans are a bizarre bunch. Their fandom is absolutely strange. From drawing naked furry art of the various characters in the series to actually defending the quality of Sonic the Hedgehog (2006), there is nowhere this group won't go. Regardless, Sonic Heroes brought four teams of three into the fray. While most levels played out relatively the same with some of the teams, most were completely different. While Team Dark's levels were hard, Team Rose's were on the easy side. Seaside Hill is the colorful first zone of the game. Jun Senoue provides the music for most of Sonic Heroes.

v110. Super Mario World 2: Yoshi's Island (SNES) - Castle Fortress


Castle Fortress's name is self-explanatory. It is the name of the fourth and eighth levels of each world in Super Mario World 2: Yoshi's Island, a classic Super Nintendo title starring Yoshi and featuring the first appearance of Baby Mario and his incessant, ear-piercing whining. The song itself by Koji Kondo turns into a waltz. Whether you're inside Hookbill the Koopa's castle or Raphael the Raven's fortress, you can find solace in knowing that this theme will be there to accompany your adventure.

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That just about wraps up this edition of SuperPhillip's Favorite VGMs. I hope you enjoyed the immense tune-age provided to you. Next week we'll have five more pieces of music from soundtracks far and wide for your listening and viewing pleasure. In the meantime, check out the SuperPhillip's Favorite VGMs Database for all your VGM needs. Take care and see you then!

Wednesday, February 15, 2012

Top Ten Brand-New IPs of This Generation

Yes, I know the generation isn't over, but I don't think I'm alone in thinking it has overstayed its welcome. And yes, I know there's still new IPs still being created like Dragon's Dogma and Asura's Wrath. That notwithstanding (some people will whine about anything, seriously), new IPs are so often just the same game we've seen before with a different name. Not so with these ten new franchises. They are the best of many series given birth in this seventh generation of game consoles.

10) Assassin's Creed



Play in the role of either Altair or Ezlo in this third-person open world series. Oftentimes focusing on stealth, Assassin's Creed uses a structure much like other sandbox games where you take on missions such as sneaking through a castle or accomplishing an assassination of a public figure. The city is yours to scale with virtually everything being able to be climbed. Being an assassin is hard work, and sneaking and killing is just a sample of the activities available in the city. You can make a leap of faith into a haystack, scan the city from atop a high perch, discover hidden treasure all around, manufacturing an abundance of fellow assassins to claim a brotherhood, and even invest in some real estate to rebuild ruined parts of the city. Following the company's long line of reputable franchises such as Rayman, Splinter Cell, and Ghost Recon, Ubisoft climbs high with the Assassin's Creed franchise. Here's hoping yearly sequels won't fatigue players.

9) inFamous


Crafted by the fine folks behind the awesome Sly Cooper series, Sucker Punch lands a knockout with their inFamous IP. The three games (inFamous, inFamous 2, and inFamous: Festival of Blood) star superhero Cole MacGrath who holds the power of controlling electricity. Think Spider-man's Electro but without the tights. By performing feats of either heroics or villainy, Cole steps forward down a path that he cannot turn back from. Depending on your path your powers and appearance change, the citizens of the city react differently to you, and the game's ending alters. There's nothing like grinding on a power line, slowly floating down to the ground below while shooting off lightning bolts at unwitting foes. The PSN game, Festival of Blood, was the top-downloaded game of 2011, and it came out in October. That says something to the power of the inFamous franchise.

8) No More Heroes



Suda 51 may not be a household name, but he has dabbled in off-the-wall, zany games before with something you may or may not have heard before. It's a little game called Killer7. Regardless, Suda 51 moved on to a new series called No More Heroes. Starring an eccentric otaku with his own beam katana named Travis Touchdown, all Travis wants to do is make it to the number one spot on the UAA (United Assassins Association) rankings. How does he accomplish this? Simply by killing all ten of the assassins that rank above him. The original game featured a sandbox-style open world, a city called Santa Destroy. The Wii-exclusive sequel got rid of this and opted for a menu-like system of choosing destinations and automatically being transported to them. The process was streamlined. Suda 51 expressed an interest in continuing the series on Nintendo's next console, currently known as the Wii U. With as wacky and wild as the action of the original two games, I'm excited to see where Suda takes the franchise next.

7) ModNation Racers


Sony took a lot of chances this gen. Of course, five hundred and ninety nine dollars will always be the one that kicks them in the ass the most, but there's something to be said about creating the most new IPs out of the competition this generation. ModNation Racers is but one of many new Sony-published franchises. Everything was yours to build: tracks, karts, and yes, even your Mod or avatar. Unlike a popular kart racer starring a portly plumber, the item balance was even, offering a proper array of varied items without being overly cheap. The developer-made tracks gave players ideas to create their own masterpieces to share with friends and the world at large, the story mode was entertaining, and the leeway given to you to craft your own creations was immense. The only thing holding the game back was technical issues like long loading times and framerate problems. Regardless, this racing franchise has potential, and it is a shame that more people aren't taking notice.

6) Resistance


Resistance isn't futile in this case. For some, they might consider this franchise essential. Armed with incredibly creative weaponry, epic (I hate to write that overused word as the Internet made it meaningless) set pieces, big, sensational battles with the Chimera horde, and breathtaking graphics make this series a wonderful one. Many agree that the second installment is the weakest, but I found the large-scaled online encounters to be incredible, the co-op play with up to six friends or total strangers to be awesome, and the story mode to have many memorable moments. That notwithstanding, I'd go as far to say that there is no stinker in the bunch of four Resistance titles (Resistance 1-3 and Retribution). The upcoming May release of Burning Skies on Vita will most likely show developers how a true FPS is supposed to play on Sony's powerful portable.

5) Mass Effect


Set in the great unknown, outer space, Mass Effect is an ultra-popular, bestselling series that has appeared on Microsoft's Xbox 360, the PlayStation 3, and the PC. Players take on the role of Commander Shepard as he strives to continue the galaxy's era of peace. However, a Reaper menace threatens to destroy this and Shepard is flung into a space-wide battle to restore law and order to the universe. BioWare might not have the best reputation as of late (here's to you, Dragon Age 2 and your massive amounts of glitches, bugs, and bad gameplay), but there's no denying that their influence put Mass Effect on the intergalactic map. With a compelling story (at least for video game standards), a massive galaxy to explore, and gorgeous visuals, Mass Effect continues to astound and amaze. The upcoming third installment is set to end the trilogy later in March. Here's hoping it's more like the first two Mass Effects and less like Dragon Age 2.

4) Saints Row


The original Saints Row was a competent GTA clone. By Saints Row 2, Volition doubled the quality of their series, adding interesting missions, an intriguing setting in Stilwater, and multiple missions that remember solely that games are supposed to be fun and not have realism be in the game for realism's sake. Yeah, that was a problem with the vanilla version of Grand Theft Auto IV. Then Saints Row: The Third released, and it took an already crazy world and made it even more insane. Bashing baddies with sex toys, surfing on corpses, free-falling from an airplane while inside a tank, streaking in front of Steelport's denizens for mad money, commandeering vehicles such as muscle cars, tanks, and futuristic VTOLs, getting purposefully ran over by cars and trucks for insurance fraud reasons, escorting call girls to a safe location, away from their abusive pimps, and entering a Tron-inspired virtual reality setting to defeat a gang leader were just some of the wacky things players could do in Saints Row: The Third. I'd claim that Saints Row has now out-GTA'd GTA. We'll see if Rockstar antes up and delivers like they used to in their Vice City and San Andreas with Grand Theft Auto V. Here's wishful thinking at the very least!

3) Wii ____


Some would argue that the Wii ____ franchise isn't a franchise. These people would do anything to argue that Nintendo never develops new IPs even though Rhythm Heaven, Nintendogs, Brain Age, Pushmo, Sakura Samurai, Electroplankton, and many more disagree with them. Apparently if it's not an AAA budget it doesn't count. Anyway... the Wii series is one of the most successful ones of the generation with over 190 millions units sold. This includes Wii Sports (to be fair, it was packaged with the Wii in North America and Europe), Wii Sports Resort (bundled with the Wii MotionPlus accessory) Wii Fit, Wii Party, and Wii Play (which was bundled with a Wii remote). Each game utilizes Nintendo's creation, Miis, in them. Wii Sports alone introduced millions of non-gamers to the industry, and some have even gone on to become full-fledged gamers as evident by the attach rate of the Wii. It's a mystery to everyone whether Nintendo can recapture that ever-fickle casual audience with the Wii U or if Microsoft has them ensnared via Kinect.

2) Uncharted


Naughty Dog created an Indiana Jones-esque character with the smart-mouthed Nathan Drake and crafted an intriguing series of adventures with the Uncharted brand. Taking players from steamy jungles to arctic wastelands, Uncharted is a globe-trotter's wet dream. Of course, most globe-trotters would probably want to actually visit these places for themselves, but if they're lacking the funds, these virtual tours are always nice too. Drake is your typical Caucasian lead-- good-looking, smart, well-read, able to kill armies of enemies with perfect precision via weapons like guns and grenades, and capable of climbing and leaping with death-defying jumps of faith. ...Okay, maybe he's not that typical after all. Regardless, Naughty Dog, for better or worse, is focusing more on making games that resemble interactive movies rather than having games just be games. Whatever side of the argument you are on, it's hard to deny just how amazing the Uncharted line of titles truly is.

1) LittleBigPlanet


Media Molecule's LittleBigPlanet is cute, is charming, and is a joy to play. The aesthetics of having a world built of cardboard, foam, and other craft materials make for a visual sensation that other games could only hope to achieve. The mantra of the series is "Play, Create, and Share", and you can do all of that effortlessly. Every thing is yours to build. From customizing your Sackboy (or Sackgirl. Right, ladies?) with outfits found via prize bubbles in levels to making a veritable level of platforming peril, LittleBigPlanet is your personal playground. The only real limitation is your imagination. Some craw at the floaty physics. So they aren't tight like Mario. So what? I'd hate it if every platformer aimed to be Mario. Where would the variety be? Well, the answer currently is in the world and franchise of LittleBigPlanet. Even if you lack a creative bone in your body you can venture into the worlds of other creators and enjoy their takes on what good levels are. My favorite new franchise of this generation and my favorite series on the PlayStation 3, LittleBigPlanet is a terrific toolkit for players to jump in to.

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Half of the entries on this list are from Sony-owned studios. Isn't that something? My time to shine is over, so now it's your turn! What new franchises of this generation do like the best? Hit me up with a comment below and join the conversation!