It's the Jewish new year today, and I'm glad I could catch it before the day's end. The Jewish calendar is more than a few thousand years ahead of the standard Roman calendar that we generally use. And it's around more than four thousand digits ahead of SuperPhillip Central's Favorite VGMs VGM volume total.
Regardless, as is customary on Mondays, the Favorite VGMs are here to deliver great video game music to all readers of SuperPhillip Central. This week, the critically mixed Star Fox Zero leads off with its version of Corneria. Then, Mario Kart 7 races onto the scene. Star Ocean: The Second Story is one of my favorite video game soundtracks of all time, so this week I'm showing off a world map theme for the game. Next, Tatsunoko vs. Capcom: Ultimate All-Stars delivers a titillating tune. Finally, Me & My Katamari busts out a ten minute-long funk-a-licious song.
As always, click on the VGM volume name to reach the YouTube video featuring that song. And if you want to listen to past VGM volumes featured on SuperPhillip Central's Favorite VGMs, look no further than the always-updated VGM Database. Now, let's get on to the music!
v1236. Star Fox Zero (Wii U) - Corneria: Galactic Hub of Peace
The first mission of Star Fox Zero takes players into familiar territory, the home world of the forces to face off against the evil Andross, Corneria! While Star Fox Zero's incarnation of Corneria's theme is wholly original and doesn't have the same memorability as what was heard in Star Fox and Star Fox 64, you do get a wonderful and riveting orchestral piece all the same. Expect to hear more from Star Fox Zero not only this week, but in future editions of SuperPhillip Central's Favorite VGMs.
v1237. Mario Kart 7 (3DS) - Toad Circuit
Last week, the final review of September 2016 was posted, a Review Redux of Mario Kart 7. Now, we take a listen to the song of the first circuit in the game, Toad Circuit, a simple track with easy, long curves and a wide track size. It's a perfect introductory course featuring a theme that also plays during the Mario Circuit track.
v1238. Star Ocean: The Second Story (PS1) / Second Evolution (PSP) - Field of Expel
I think the statute of limitations on spoilers for Star Ocean: The Second Story and its PSP port is over. Therefore, I can say that this theme, Field of Expel, plays as the world map theme of the first planet our heroes travel across. Motoi Sakuraba has yet to create a soundtrack that I love as much as his work on the Star Ocean: The Second Story score. The warm synth, memorable melodies, and robust rhythms make for a soundtrack that I do find to be Sakuraba-san's best work.
v1239. Tatsunoko vs. Capcom: Ultimate All-Stars (Wii) - Yatterman's Workshop
One of my favorite fighters from last generation just so happened to be a Wii exclusive of all things. It's Tatsunoko vs. Capcom: Ultimate All-Stars, which is by no means a stranger to SuperPhillip Central's Favorite VGMs. The game's music gets you prepped and primed for the engaging 2-on-2 battles between Capcom's best and the Tatsunoko anime company's greatest warriors. Even though online is no longer available, you should still own a copy if you're a fighting game fan and Wii owner.
v1240. Me & My Katamari (PSP) - Katamari on the Funk
Ready to get funky? Well, how about getting funky with a ten minute-long song! That's exactly how SuperPhillip Central's Favorite VGMs is ending this edition. This catchy vocal theme never outwears its welcome, bringing the funk to you and the colorful and wacky world of Katamari Damacy.
Showing posts with label tatsunoko vs capcom. Show all posts
Showing posts with label tatsunoko vs capcom. Show all posts
Monday, October 3, 2016
Monday, October 13, 2014
SuperPhillip Central's Favorite VGMs - Indigenous Peoples' Day 2014 Edition
I took an unplanned week off of SuperPhillip Central, but now I'm back with a new installment of SuperPhillip Central's Favorite VGMs. This week's edition doesn't have a theme. It's just solid music all around. We're going to look into music from Vagrant Story (making its first appearance on the ol' VGMs), Guilty Gear 2: Overture, and Bravely Default. It's going to be a good edition, so I hope you guys enjoy it!
v716. Vagrant Story (PS1) - Staff Roll
Hitoshi Sakimoto is a fantastic video game music composer, known for his work on such games as Valkyria Chronicles, Final Fantasy XII, and my personal favorite, Final Fantasy Tactics. He also composed the music for Vagrant Story, a PS1-era cult classic RPG. Not only is it a wonderful game, but it possesses a grand soundtrack, an expected but still appreciated achievement of then-Squaresoft's games.
v717. Guilty Gear 2: Overture (360) - Curtain Call
Want a beautiful violin and piano? How about a driving rock beat? Or maybe even some gnarly guitar thrashing? You get all of those and more with Guilty Gear 2: Overture's sensational ending credits theme Curtain Call. What better way to cap off an exciting play-through of Guilty Gear 2 than this bittersweet theme.
v718. Bravely Default (3DS) - Serpent Eating the Ground
Serpent Eating the Ground is the final boss theme of Bravely Default, an unexpected (to me, at least) hit on this side of the Pacific. The theme takes you on a grand adventure, parroting motifs heard throughout the game, such as the main theme and special character move themes. It all leads up to a satisfying conclusion that certainly rocks.
v719. Tatsunoko VS. Capcom: Ultimate All-Stars (Wii) - Character Select
Choose your fighters! For a game that many believed would never get a chance of localization, Tatsunoko VS. Capcom: Ultimate All-Stars' character select theme is perfect to get your adrenaline pumping as you pick your duo of Tatsunoko, Capcom, or a combination of the two's all-stars. Tatsunoko VS. Capcom remains one of my favorite arcade fighters, and even just mentioning the game on SuperPhillip Central's Favorite VGMs makes me want to return to it and replay it!
v720. Viewtiful Joe: Red Hot Rumble (GCN, PSP) - Super Brothers: Fire Leo and Frost Tiger
Taking the boss themes of both Viewtiful Joe's Fire Leo and Viewtiful Joe 2's Frost Tiger (both share the same melody), Viewtiful Joe: Red Hot Rumble pits players against the pair with this track. Red Hot Rumble was a party fighter with various mini-games that occurred mid-battle. It's certainly not up to the impeccable level of quality that the main Viewtiful Joe games have, but for a spin-off the game certainly isn't horrible.
v716. Vagrant Story (PS1) - Staff Roll
Hitoshi Sakimoto is a fantastic video game music composer, known for his work on such games as Valkyria Chronicles, Final Fantasy XII, and my personal favorite, Final Fantasy Tactics. He also composed the music for Vagrant Story, a PS1-era cult classic RPG. Not only is it a wonderful game, but it possesses a grand soundtrack, an expected but still appreciated achievement of then-Squaresoft's games.
v717. Guilty Gear 2: Overture (360) - Curtain Call
Want a beautiful violin and piano? How about a driving rock beat? Or maybe even some gnarly guitar thrashing? You get all of those and more with Guilty Gear 2: Overture's sensational ending credits theme Curtain Call. What better way to cap off an exciting play-through of Guilty Gear 2 than this bittersweet theme.
v718. Bravely Default (3DS) - Serpent Eating the Ground
Serpent Eating the Ground is the final boss theme of Bravely Default, an unexpected (to me, at least) hit on this side of the Pacific. The theme takes you on a grand adventure, parroting motifs heard throughout the game, such as the main theme and special character move themes. It all leads up to a satisfying conclusion that certainly rocks.
v719. Tatsunoko VS. Capcom: Ultimate All-Stars (Wii) - Character Select
Choose your fighters! For a game that many believed would never get a chance of localization, Tatsunoko VS. Capcom: Ultimate All-Stars' character select theme is perfect to get your adrenaline pumping as you pick your duo of Tatsunoko, Capcom, or a combination of the two's all-stars. Tatsunoko VS. Capcom remains one of my favorite arcade fighters, and even just mentioning the game on SuperPhillip Central's Favorite VGMs makes me want to return to it and replay it!
v720. Viewtiful Joe: Red Hot Rumble (GCN, PSP) - Super Brothers: Fire Leo and Frost Tiger
Taking the boss themes of both Viewtiful Joe's Fire Leo and Viewtiful Joe 2's Frost Tiger (both share the same melody), Viewtiful Joe: Red Hot Rumble pits players against the pair with this track. Red Hot Rumble was a party fighter with various mini-games that occurred mid-battle. It's certainly not up to the impeccable level of quality that the main Viewtiful Joe games have, but for a spin-off the game certainly isn't horrible.
Monday, February 11, 2013
SuperPhillip's Favorite VGMs - Music to My Ears Edition
The start of a new week always means another edition of SuperPhillip's Favorite VGMs. This week we begin with the sounds of Wii Music, get emotional with Eternal Sonata, and go old school with TMNT: Tournament Fighters. Well rounded is a rather apt description of this week's edition, no?
v311. Wii Music (Wii) - Main Theme
It was embarrassing back a few years ago when Nintendo fans were whining about how their favorite company "abandoned" them or whatever with Wii Music. In fact, embarrassing might be too subtle a word. It was downright pathetic. And it was all over this harmless game that in retrospect did little impact to the industry. At least it gave us a very catchy main theme.
v312. Eternal Sonata (PS3, 360) - Pyroxene of the Heart
Another thing that had little impact was the Xbox 360 in Japan, despite having multiple (at the time) exclusive JRPGs for the system. Eternal Sonata was (again, at the time) one of these titles. Motoi Sakuraba (Tales of, Star Ocean) composed the soundtrack for the game. Pyroxene of the Heart is a mystical and marvelously melodic piece brimming with emotion.
v313. Tatsunoko VS. Capcom: Ultimate All-Stars (Wii) - Across the Border (2010)
The probability of Tatsunoko VS. Capcom hitting anywhere outside of Japan was rather low, yet somehow the game reached Western shores. Across the Border is the English opening theme of the game. Anna Gholston provides main vocals with James C. Wikson doing the accompanying rapping.
v314. Teenage Mutant Ninja Turtles: Tournament Fighters (SNES) - Jamboree
Let's go old school with VGM volume #314. This track, Jamboree, comes from the Super Nintendo version of Teenage Mutant Ninja Turtles: Tournament Fighters. Essentially Raphael's stage, the cafeteria is home to the music of Jamboree.
v315. Wave Race: Blue Storm (GCN) - Dolphin Park (Exhibition)
While North America is in the middle of winter (and the Northeast is suffering the wrath of Mother Nature via blizzard), we can look forward to summer. It is far away, but songs like Wave Race: Blue Storm's Dolphin Park (Exhibition) takes us to the sunny shores and rippling waters of the ocean. This song has all the parts of an extreme summer: two rock guitars and percussion. Rock on!
If that isn't enough in the way of video game music for you, why not check out my VGMs Database for every song ever spotlighted? Don't worry. I'll wait for you.
v311. Wii Music (Wii) - Main Theme
It was embarrassing back a few years ago when Nintendo fans were whining about how their favorite company "abandoned" them or whatever with Wii Music. In fact, embarrassing might be too subtle a word. It was downright pathetic. And it was all over this harmless game that in retrospect did little impact to the industry. At least it gave us a very catchy main theme.
v312. Eternal Sonata (PS3, 360) - Pyroxene of the Heart
Another thing that had little impact was the Xbox 360 in Japan, despite having multiple (at the time) exclusive JRPGs for the system. Eternal Sonata was (again, at the time) one of these titles. Motoi Sakuraba (Tales of, Star Ocean) composed the soundtrack for the game. Pyroxene of the Heart is a mystical and marvelously melodic piece brimming with emotion.
v313. Tatsunoko VS. Capcom: Ultimate All-Stars (Wii) - Across the Border (2010)
The probability of Tatsunoko VS. Capcom hitting anywhere outside of Japan was rather low, yet somehow the game reached Western shores. Across the Border is the English opening theme of the game. Anna Gholston provides main vocals with James C. Wikson doing the accompanying rapping.
v314. Teenage Mutant Ninja Turtles: Tournament Fighters (SNES) - Jamboree
Let's go old school with VGM volume #314. This track, Jamboree, comes from the Super Nintendo version of Teenage Mutant Ninja Turtles: Tournament Fighters. Essentially Raphael's stage, the cafeteria is home to the music of Jamboree.
v315. Wave Race: Blue Storm (GCN) - Dolphin Park (Exhibition)
While North America is in the middle of winter (and the Northeast is suffering the wrath of Mother Nature via blizzard), we can look forward to summer. It is far away, but songs like Wave Race: Blue Storm's Dolphin Park (Exhibition) takes us to the sunny shores and rippling waters of the ocean. This song has all the parts of an extreme summer: two rock guitars and percussion. Rock on!
===
If that isn't enough in the way of video game music for you, why not check out my VGMs Database for every song ever spotlighted? Don't worry. I'll wait for you.
Friday, September 28, 2012
The 50 Best Nintendo Wii Games - Part Two
I'm sure you read the title of this article and did a double take. Perhaps if you had a liquid in your mouth, you spit it all over your screen. Sorry about that. You might say to yourself, "The Wii doesn't even have ten games were playing, so how can you possibly list fifty?!" Well, this series of five articles is intended for such uninformed statements. You might look at a game on this list, and laugh. They might not all be AAA blockbusters, but a great game is a great game regardless of content or budget. Lots of people learned that lesson with the Wii and handhelds devices.
On this week's installment of The 50 Best Nintendo Wii Games, we have a cornucopia of genres and franchises being represented. We have platforming, shooting, survival-horror, swordplay, and even some golf thrown in for good measure (yes, golf). Perhaps this second list of ten best Wii games will pique your curiosity and make you "dust off" that Wii of yours and try a game out you would never have known about otherwise.
Once again, I remind people that only North American releases will be listed here. Sorry, Fatal Frame, Disaster, and Pandora's Tower fans.
Super Mario Galaxy 2
Here we are, starting off with one of the best games of this generation, Super Mario Galaxy 2. The game was essentially a game based on the ideas that the developers of the original Galaxy couldn't fit into that game. Super Mario Galaxy 2 brought with it a stiffer challenge, basically heeding the calls of those who criticized the first game for its ease of difficulty in most levels. And if a certain level is too difficult to complete for a player, that player can use the Cosmic Guide function to have the computer play through the level for them. However, the player won't earn a regular gold Power Star, they will be stuck with a bronze Power Star until they have completed the level on their own. The game itself, much like its predecessor, had so much innovative and intelligent level design, great ideas like a level that changes with the beat of the music or a 2D level that switches gravity on the fly, and a fantastic soundtrack. Super Mario Galaxy 2 is definitely not as groundbreaking as Mario's first 3D adventure on Wii, but I would dare say that it is no doubt superior. It oozes perfection within its creative levels, tight gameplay, and constant surprises. If you own a Wii and don't own this game, you are doing yourself a major disservice.
Tatsunoko vs. Capcom: Ultimate All-Stars
I said it in my review that many said that Capcom localizing their seventh game in their popular Vs. fighting series, Tatsunoko vs. Capcom: Ultimate All-Stars, would not stand a chance of coming out legally outside of Japan. But with the help of Tatsunoko Production, Capcom was able to plow through the red tape and deliver the one of the greatest traditional fighting games of the generation. Multiple reviewers asked if the Wii was the right platform for the game, but then again, most of these people didn't and still don't view the Wii as a "real" gaming console (whatever that means), thinking the Wii didn't deserve "hardcore" games (how dare Nintendo steal our games!). Despite these doubts, Capcom has stated that the project was a success both critically, mechanically, and financially. Regardless, I enjoyed Tatsunoko vs. Capcom over Marvel vs. Capcom 3 for the reason that the gameplay was accessible enough for fighting game tyros like me (it used three buttons for attacks), yet containing enough depth for fighting game veterans. The gameplay generally involved two teams of two duking it out along a 2D axis. The characters and backgrounds themselves were modeled in 3D. Many Wii owners, including myself, can't thank Capcom and Tatsunoko Production enough for finding a way to bring this excellent fighter overseas. What it lacks in capable netcode, it contains enough characters, stages, and modes to make for a great game.
Red Steel 2
I never played the original Red Steel. I think it is safe to say I dodged a metaphorical bullet there. The original Red Steel was a Nintendo Wii launch title, and it was the first Wii game to be revealed with screenshots (aka bullshots). The game sold well, a million seller, but many who played through the game were left with a sour taste in their mouths. Perhaps they shouldn't have eaten the game (rimshot). This reason alone killed any enthusiasm for Ubisoft Paris's sequel, Red Steel 2, despite this sequel actually fulfilling the broken promises of the original game. In Red Steel 2, you were actually participating in not only great gun-fighting, but the swordplay portions of the title were excellent as well, utilizing Nintendo's then-new MotionPlus peripheral. You could switch between your gun and your katana at any time, opening up the gameplay possibilities exponentially. On the aesthetic side of things, Ubisoft Paris went with an impressive cel-shaded art style. The Wii was perfect for such an artistic choice as realism generally doesn't do well on the system. There is no doubt that the Wii launch's Red Steel took the wind out of the sails of the franchise for many people. It's a shame because Red Steel 2 is honest to goodness a terrific title with loads of personality and great gameplay.
Resident Evil 4: Wii Edition
I am calling it right now. Resident Evil 4 on Wii is the definitive version of the game. You may have played Resident Evil 4 on every possible device imaginable: GameCube, PlayStation 2, Xbox 360, PlayStation 3, PC, iOS, etc, but you have not played the most optimal experience until you try it out on the Wii. Resident Evil 4: Wii Edition contains all of the content you could want from the game, including the PlayStation 2's bonus content, such as Assignment Ada. However, what makes this version the bee's knees (how that turn of phrase fits in with the realm of Resident Evil 4 is beyond me) is the Wii remote's pointer functionality. Aiming with Leon's wide array of weaponry was never easier, more intuitive, and just a blast to do, and if you felt the game was too easy with this control setup or don't care for pointing the Wii remote at the screen (it is a huge workout to hold your arm up, after all), you could utilize the Classic Controller for a more traditional gameplay experience. Resident Evil 4 is one of the greatest games of all time, and it is likely the greatest survival-horror title, too. The Wii version just makes an already phenomenal game even more phenomenal.
Rayman Origins
Unlike most games that have been and will be listed on these fifty best Nintendo Wii games, Rayman Origins is also available on other platforms including the Xbox 360, PlayStation 3, Nintendo 3DS, and PlayStation Vita. It is really a tremendous title regardless what platform you play, and I would include Rayman Origins on a list for the fifty best HD games, too. Regardless, what makes Origins so invigorating and enjoyable to play is that it is 2D platforming fun in such sensational simplicity. You run, you jump, you traverse up walls, you glide, you swim, you collect Lums, save Electoons in cages in various hidden areas, and you go to the goal. The responsive and entertaining platforming is split up occasionally by segments where you ride on a mosquito, sucking in foes and shooting them out, in these auto-scrolling segments. Then there are treasure levels where you make a mad dash through a collapsing obstacle course as you chase a treasure chest. These are platforming nirvana as well as some of the most challenging segments of the game. But what Rayman Origins is also known for, outside of up to four players going through levels locally, is its impeccably spectacular art style. The game is absolutely gorgeous, HD or not. Rayman Origins is a modern classic, and I cannot wait for the mechanics of the game to be shown in all of its glory in Rayman Legends on Wii U.
We Love Golf!
Now I imagine you might be wondering how a cartoony golf game can be listed as one of the best games of a platform. Well, that's easy as on the PlayStation Portable Hot Shots Golf: Open Tee 2 would definitely make such a list. On Wii, Capcom and Camelot's We Love Golf! is such a title. Remember what I said earlier about a great game being a great game regardless of content. Using the Wii remote to pull it back to set the power of your shot was intuitive, and swinging the controller forward once the mark passes over a specific spot on the power gauge made for an easy-to-learn, hard-to-master golfing experience. The game takes you across eight unique courses and three short courses of the par 3 variety. There's English countrysides full of castles, Japanese gardens, sprawling deserts with ancient ruins, and sweltering jungles to perfect your swing in. Outside of the standard Tournament modes, there is Match Play to unlock new characters, modes that focus on specific shot types like approach shots, and for the North American and Australian versions, online play. While the cast of characters is on the vanilla side, unlockable costumes depicting characters from other Capcom series can be gained through accomplishing certain in-game goals. Such characters include Ryu and Ken from Street Fighter, Zack from the Wii's Zack & Wiki, Arthur from Ghost 'n' Goblins, and Apollo Justice from the Ace Attorney franchise. A superb game of golf, don't immediately write it off -- it's quite good once you get the "swing" of things.
Mario Kart Wii
Mario Kart might not be a series known for dramatic changes, but don't be fooled -- there are some significant changes that alter the mechanics and/or gameplay of each entry. For instance, with Mario Kart Wii, the addition of four more participants were race made for some chaotic and crazy rides. Besides karts, racers could now choose to hop on a bike, something that differed in handling (e.g. bikes couldn't take corners as sharply as a kart, but bikes could ride on one wheel for extra speed while sacrificing control). What makes Mario Kart Wii so spectacular is its wide range of well designed tracks such as Mario Circuit, Koopa Cape, Maple Treeway, Toad's Factory, Dry Dry Ruins, Grumble Volcano, Coconut Mall, among many others. Alongside the sixteen new tracks were sixteen of the retro variety from such games as Super Mario Kart, Mario Kart 64, Mario Kart: Double Dash!!, and Mario Kart DS. There was also a stunning 24 character roster set across three weight types: light, medium, and heavy. Depending on the weight of a character, that roster member could only choose from a certain selection of karts and bikes. The kart and bike designs, having a grand amount to select from, were also a great inclusion. Perhaps what makes people return to Mario Kart Wii is the splendidly done online where, for the first time in the series, all tracks and battle courses were available to compete on. While much more dependent on luck than previous entries in the franchise, Mario Kart Wii is still a lovely entry in the legendary arcade racing series.
Monster Hunter Tri
Most probably know that the third mainline installment of the popular in Japan Monster Hunter franchise was originally intended for the PlayStation 3. However, the high cost of development and perhaps the popularity of the Wii console made Capcom change their minds on what platform to release the game on. Their end creation was Monster Hunter Tri. For those unaware of what the hubbub of the franchise is about, Monster Hunter Tri had players participating in quests to vanquish a certain monster prowling within one of the many sectors of a given land (split up by short loading screens). A monster could cross into any sector, so the player would have to keep up and keep track. When the monster was found, most of the time a battle of endurance took place, sometimes lasting upwards of a half hour in one encounter alone. The fun of the series not only comes from learning the attacking patterns of each monster, keeping not only your reflexes sharp but your weapon, and hacking away the monster until it is slain; but it comes from farming unique and more powerful equipment to make your warrior look and become more powerful. Online play allowed friends and total strangers from across the world to engage in the thrill of the hunt with other players. If you haven't yet checked out Monster Hunter Tri, you are best off waiting to get Monster Hunter 3 Ultimate on either the Nintendo 3DS or Wii U when the game launches in March of next year.
Muramasa: The Demon Blade
Japanese art and mythology intertwine to forge Muramasa: The Demon Blade, a beautiful title for the Nintendo Wii. The game was developed by Vanillaware, makers of Odin Sphere, which Muramasa is the spiritual sequel of. The gameplay has you choosing between two characters, each with a different starting point within the game and alternate boss battles and story. The game is a 2D affair, and action-adventure game with role-playing elements. Each character begins with one of three swords, but there are over 100 to forge, find, and collect. Overuse of a sword will make it break, but a broken sword can mend itself over time through sheathing it. Muramasa: The Demon Blade is coming to the PlayStation Vita, no doubt with added content to sweeten the deal. No doubt this already gorgeous game will look even more fabulous on the Vita's large OLED screen. Whether you want to wait for that version or just pick up the cheaper Wii game is really up to you, but don't pass up on playing this title. It is an artistic delight on any platform with the gameplay to back it up.
No More Heroes 2: Desperate Struggle
The original No More Heroes was a fun but flawed game directed by Suda51 and released internationally in North America by Ubisoft of all publishers. Most of the problems I had with the original game have been fixed in its 2010 sequel, No More Heroes 2: Desperate Struggle. For one, gone is the need to make money in order to pay the fee to fight the next boss in the game. Also gone is the empty overworld map which tasked players with driving around a desolate Santa Destroy, searching for ways to make money, finding collectibles, and just slowing down the pace of the game. There are still ways to make money in Desperate Struggle, but these have been made into engaging (if not simplistic) 8-bit style games. But the main meat of the game comes from protagonist Travis Touchdown slicing and dicing his way through armies of enemies and taking on powerful bosses which stand in his way of becoming the number one assassin. To join you along the ride of excellent motion control combat is a wacky off-the-wall story with plenty of comedic moments, featuring pop culture references and "loads" of sexual innuendo. (See what I did there?) A poor seller -- send out a game to die never works for big sales -- No More Heroes 2: Desperate Struggle is a worthy action game for any Wii owners thirsty for a more adult experience than generally publicized on a Nintendo platform.
There you have ten more terrific Wii titles to titillate your gaming senses. Perhaps a game that passed by you that was listed here is one that you will look into. The Nintendo Wii has a stellar amount of variety within its massive library. It's important to pick out the good among the many items of software that are bad. This list of fifty Wii games is intended to help you do just that, and I hope so far it has. Next Friday we will have the third sampling of Wii games that no open-minded gamer should ignore. We'll see you next week.
On this week's installment of The 50 Best Nintendo Wii Games, we have a cornucopia of genres and franchises being represented. We have platforming, shooting, survival-horror, swordplay, and even some golf thrown in for good measure (yes, golf). Perhaps this second list of ten best Wii games will pique your curiosity and make you "dust off" that Wii of yours and try a game out you would never have known about otherwise.
Once again, I remind people that only North American releases will be listed here. Sorry, Fatal Frame, Disaster, and Pandora's Tower fans.
Super Mario Galaxy 2
Here we are, starting off with one of the best games of this generation, Super Mario Galaxy 2. The game was essentially a game based on the ideas that the developers of the original Galaxy couldn't fit into that game. Super Mario Galaxy 2 brought with it a stiffer challenge, basically heeding the calls of those who criticized the first game for its ease of difficulty in most levels. And if a certain level is too difficult to complete for a player, that player can use the Cosmic Guide function to have the computer play through the level for them. However, the player won't earn a regular gold Power Star, they will be stuck with a bronze Power Star until they have completed the level on their own. The game itself, much like its predecessor, had so much innovative and intelligent level design, great ideas like a level that changes with the beat of the music or a 2D level that switches gravity on the fly, and a fantastic soundtrack. Super Mario Galaxy 2 is definitely not as groundbreaking as Mario's first 3D adventure on Wii, but I would dare say that it is no doubt superior. It oozes perfection within its creative levels, tight gameplay, and constant surprises. If you own a Wii and don't own this game, you are doing yourself a major disservice.
Tatsunoko vs. Capcom: Ultimate All-Stars
I said it in my review that many said that Capcom localizing their seventh game in their popular Vs. fighting series, Tatsunoko vs. Capcom: Ultimate All-Stars, would not stand a chance of coming out legally outside of Japan. But with the help of Tatsunoko Production, Capcom was able to plow through the red tape and deliver the one of the greatest traditional fighting games of the generation. Multiple reviewers asked if the Wii was the right platform for the game, but then again, most of these people didn't and still don't view the Wii as a "real" gaming console (whatever that means), thinking the Wii didn't deserve "hardcore" games (how dare Nintendo steal our games!). Despite these doubts, Capcom has stated that the project was a success both critically, mechanically, and financially. Regardless, I enjoyed Tatsunoko vs. Capcom over Marvel vs. Capcom 3 for the reason that the gameplay was accessible enough for fighting game tyros like me (it used three buttons for attacks), yet containing enough depth for fighting game veterans. The gameplay generally involved two teams of two duking it out along a 2D axis. The characters and backgrounds themselves were modeled in 3D. Many Wii owners, including myself, can't thank Capcom and Tatsunoko Production enough for finding a way to bring this excellent fighter overseas. What it lacks in capable netcode, it contains enough characters, stages, and modes to make for a great game.
Red Steel 2
I never played the original Red Steel. I think it is safe to say I dodged a metaphorical bullet there. The original Red Steel was a Nintendo Wii launch title, and it was the first Wii game to be revealed with screenshots (aka bullshots). The game sold well, a million seller, but many who played through the game were left with a sour taste in their mouths. Perhaps they shouldn't have eaten the game (rimshot). This reason alone killed any enthusiasm for Ubisoft Paris's sequel, Red Steel 2, despite this sequel actually fulfilling the broken promises of the original game. In Red Steel 2, you were actually participating in not only great gun-fighting, but the swordplay portions of the title were excellent as well, utilizing Nintendo's then-new MotionPlus peripheral. You could switch between your gun and your katana at any time, opening up the gameplay possibilities exponentially. On the aesthetic side of things, Ubisoft Paris went with an impressive cel-shaded art style. The Wii was perfect for such an artistic choice as realism generally doesn't do well on the system. There is no doubt that the Wii launch's Red Steel took the wind out of the sails of the franchise for many people. It's a shame because Red Steel 2 is honest to goodness a terrific title with loads of personality and great gameplay.
Resident Evil 4: Wii Edition
I am calling it right now. Resident Evil 4 on Wii is the definitive version of the game. You may have played Resident Evil 4 on every possible device imaginable: GameCube, PlayStation 2, Xbox 360, PlayStation 3, PC, iOS, etc, but you have not played the most optimal experience until you try it out on the Wii. Resident Evil 4: Wii Edition contains all of the content you could want from the game, including the PlayStation 2's bonus content, such as Assignment Ada. However, what makes this version the bee's knees (how that turn of phrase fits in with the realm of Resident Evil 4 is beyond me) is the Wii remote's pointer functionality. Aiming with Leon's wide array of weaponry was never easier, more intuitive, and just a blast to do, and if you felt the game was too easy with this control setup or don't care for pointing the Wii remote at the screen (it is a huge workout to hold your arm up, after all), you could utilize the Classic Controller for a more traditional gameplay experience. Resident Evil 4 is one of the greatest games of all time, and it is likely the greatest survival-horror title, too. The Wii version just makes an already phenomenal game even more phenomenal.
Rayman Origins
Unlike most games that have been and will be listed on these fifty best Nintendo Wii games, Rayman Origins is also available on other platforms including the Xbox 360, PlayStation 3, Nintendo 3DS, and PlayStation Vita. It is really a tremendous title regardless what platform you play, and I would include Rayman Origins on a list for the fifty best HD games, too. Regardless, what makes Origins so invigorating and enjoyable to play is that it is 2D platforming fun in such sensational simplicity. You run, you jump, you traverse up walls, you glide, you swim, you collect Lums, save Electoons in cages in various hidden areas, and you go to the goal. The responsive and entertaining platforming is split up occasionally by segments where you ride on a mosquito, sucking in foes and shooting them out, in these auto-scrolling segments. Then there are treasure levels where you make a mad dash through a collapsing obstacle course as you chase a treasure chest. These are platforming nirvana as well as some of the most challenging segments of the game. But what Rayman Origins is also known for, outside of up to four players going through levels locally, is its impeccably spectacular art style. The game is absolutely gorgeous, HD or not. Rayman Origins is a modern classic, and I cannot wait for the mechanics of the game to be shown in all of its glory in Rayman Legends on Wii U.
We Love Golf!
Now I imagine you might be wondering how a cartoony golf game can be listed as one of the best games of a platform. Well, that's easy as on the PlayStation Portable Hot Shots Golf: Open Tee 2 would definitely make such a list. On Wii, Capcom and Camelot's We Love Golf! is such a title. Remember what I said earlier about a great game being a great game regardless of content. Using the Wii remote to pull it back to set the power of your shot was intuitive, and swinging the controller forward once the mark passes over a specific spot on the power gauge made for an easy-to-learn, hard-to-master golfing experience. The game takes you across eight unique courses and three short courses of the par 3 variety. There's English countrysides full of castles, Japanese gardens, sprawling deserts with ancient ruins, and sweltering jungles to perfect your swing in. Outside of the standard Tournament modes, there is Match Play to unlock new characters, modes that focus on specific shot types like approach shots, and for the North American and Australian versions, online play. While the cast of characters is on the vanilla side, unlockable costumes depicting characters from other Capcom series can be gained through accomplishing certain in-game goals. Such characters include Ryu and Ken from Street Fighter, Zack from the Wii's Zack & Wiki, Arthur from Ghost 'n' Goblins, and Apollo Justice from the Ace Attorney franchise. A superb game of golf, don't immediately write it off -- it's quite good once you get the "swing" of things.
Mario Kart Wii
Mario Kart might not be a series known for dramatic changes, but don't be fooled -- there are some significant changes that alter the mechanics and/or gameplay of each entry. For instance, with Mario Kart Wii, the addition of four more participants were race made for some chaotic and crazy rides. Besides karts, racers could now choose to hop on a bike, something that differed in handling (e.g. bikes couldn't take corners as sharply as a kart, but bikes could ride on one wheel for extra speed while sacrificing control). What makes Mario Kart Wii so spectacular is its wide range of well designed tracks such as Mario Circuit, Koopa Cape, Maple Treeway, Toad's Factory, Dry Dry Ruins, Grumble Volcano, Coconut Mall, among many others. Alongside the sixteen new tracks were sixteen of the retro variety from such games as Super Mario Kart, Mario Kart 64, Mario Kart: Double Dash!!, and Mario Kart DS. There was also a stunning 24 character roster set across three weight types: light, medium, and heavy. Depending on the weight of a character, that roster member could only choose from a certain selection of karts and bikes. The kart and bike designs, having a grand amount to select from, were also a great inclusion. Perhaps what makes people return to Mario Kart Wii is the splendidly done online where, for the first time in the series, all tracks and battle courses were available to compete on. While much more dependent on luck than previous entries in the franchise, Mario Kart Wii is still a lovely entry in the legendary arcade racing series.
Monster Hunter Tri
Most probably know that the third mainline installment of the popular in Japan Monster Hunter franchise was originally intended for the PlayStation 3. However, the high cost of development and perhaps the popularity of the Wii console made Capcom change their minds on what platform to release the game on. Their end creation was Monster Hunter Tri. For those unaware of what the hubbub of the franchise is about, Monster Hunter Tri had players participating in quests to vanquish a certain monster prowling within one of the many sectors of a given land (split up by short loading screens). A monster could cross into any sector, so the player would have to keep up and keep track. When the monster was found, most of the time a battle of endurance took place, sometimes lasting upwards of a half hour in one encounter alone. The fun of the series not only comes from learning the attacking patterns of each monster, keeping not only your reflexes sharp but your weapon, and hacking away the monster until it is slain; but it comes from farming unique and more powerful equipment to make your warrior look and become more powerful. Online play allowed friends and total strangers from across the world to engage in the thrill of the hunt with other players. If you haven't yet checked out Monster Hunter Tri, you are best off waiting to get Monster Hunter 3 Ultimate on either the Nintendo 3DS or Wii U when the game launches in March of next year.
Muramasa: The Demon Blade
Japanese art and mythology intertwine to forge Muramasa: The Demon Blade, a beautiful title for the Nintendo Wii. The game was developed by Vanillaware, makers of Odin Sphere, which Muramasa is the spiritual sequel of. The gameplay has you choosing between two characters, each with a different starting point within the game and alternate boss battles and story. The game is a 2D affair, and action-adventure game with role-playing elements. Each character begins with one of three swords, but there are over 100 to forge, find, and collect. Overuse of a sword will make it break, but a broken sword can mend itself over time through sheathing it. Muramasa: The Demon Blade is coming to the PlayStation Vita, no doubt with added content to sweeten the deal. No doubt this already gorgeous game will look even more fabulous on the Vita's large OLED screen. Whether you want to wait for that version or just pick up the cheaper Wii game is really up to you, but don't pass up on playing this title. It is an artistic delight on any platform with the gameplay to back it up.
No More Heroes 2: Desperate Struggle
The original No More Heroes was a fun but flawed game directed by Suda51 and released internationally in North America by Ubisoft of all publishers. Most of the problems I had with the original game have been fixed in its 2010 sequel, No More Heroes 2: Desperate Struggle. For one, gone is the need to make money in order to pay the fee to fight the next boss in the game. Also gone is the empty overworld map which tasked players with driving around a desolate Santa Destroy, searching for ways to make money, finding collectibles, and just slowing down the pace of the game. There are still ways to make money in Desperate Struggle, but these have been made into engaging (if not simplistic) 8-bit style games. But the main meat of the game comes from protagonist Travis Touchdown slicing and dicing his way through armies of enemies and taking on powerful bosses which stand in his way of becoming the number one assassin. To join you along the ride of excellent motion control combat is a wacky off-the-wall story with plenty of comedic moments, featuring pop culture references and "loads" of sexual innuendo. (See what I did there?) A poor seller -- send out a game to die never works for big sales -- No More Heroes 2: Desperate Struggle is a worthy action game for any Wii owners thirsty for a more adult experience than generally publicized on a Nintendo platform.
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There you have ten more terrific Wii titles to titillate your gaming senses. Perhaps a game that passed by you that was listed here is one that you will look into. The Nintendo Wii has a stellar amount of variety within its massive library. It's important to pick out the good among the many items of software that are bad. This list of fifty Wii games is intended to help you do just that, and I hope so far it has. Next Friday we will have the third sampling of Wii games that no open-minded gamer should ignore. We'll see you next week.
Monday, January 23, 2012
SuperPhillip's Favorite VGMs - Winter Wonderland Edition
The season of winter is deep-seeded into North America, and with it comes chilly temperatures, snow, sleet, and a myriad of other inconvenient weather-related elements. Have no fear, however, as SuperPhillip's Favorite VGMs are here to save the day! On today's docket we have music from Katamari Damacy, Wild ARMS, and Tatsunoko VS. Capcom, for starters.
v16. Jet Force Gemini (N64) - Rith Essa

Jet Force Gemini was a third-person shooter with plenty of platforming elements to it. Juno, Vela, and Lupus took on the sinister alien bug known as Mizar in this sensational shooter. Some didn't like the forced Tribal collecting the game threw at you, but I didn't mind it at all. Then again, I was one of the brave souls who completed Donkey Kong 64 100%, so maybe collect-a-thons don't bother me that much. Regardless, JFG's soundtrack was and still is phenomenal to this day. It sounds like something out of space opera AAA blockbuster Hollywood movie. These were the times when Rare was still deemed a tremendous developer before being destroyed by Microsoft. Nonetheless, we will always have Rare's SNES, N64, and early 360 efforts to remember them by.
v17. Nier (PS3, 360) - Hills of Radiant Wind

This lovely vocal piece comes from Nier, an underrated RPG from Square Enix. It is rare that we see a Japanese-RPG that doesn't feature someone the age of twenty or under. Instead what we received was a JRPG starring a parent on a quest to heal his ill daughter. This theme, Hills of Radiant Wind, plays on the world map of sorts with the titular character taking down boars and enemies of all shapes and sizes. If you are looking for an above average RPG that is beyond the typical JRPG story and tropes, check out Nier for either the PlayStation 3 or Xbox 360.
v18. Katamari Damacy (PS2) - Que Sera Sera

Charlie Kosei lends his vocal talents to this jazzy piece from the eclectic Katamari Damacy soundtrack. It provides excellent music to roll everything from household objects like paper clips to pets, wildlife, and even people! Unfortunately, Namco Bandai opted to squeeze the Katamari Damacy sponge dry, even going so far as to make the creator of the series leave the company in disgust. The newest Katamari game will be coming out next month in the form of Touch My Katamari for the PlayStation Vita. Let's hope that there's more changes in store for this stagnant franchise.
v19. Wild ARMS (PS1) - Morning of the Journey

Capping off a tremendous adventure, Rudy, Jack, and Cecilia head home. This piece begins with an electric organ starting us off. Following that is the main beat accompanied with flutes and strings. Then comes an orchestrated version of Adlehyde Castle, one of the main themes of Wild ARMS, an underrated PlayStation One RPG. I never did beat the game legit. I always used the glitch where one could clone Might Apples (or whatever item gave you more strength), and cheat that way. Though to be fair I haven't played Wild ARMS since I was quite young. Regardless, the memories of this game still stay with me to this day.
v20. Tatsunoko VS. Capcom: Ultimate All-Stars (Wii) - Orbital Ring Systems Cargo Bay

Did I hear someone say "rave?" This techno theme for Tekkaman Blade's stage gets the blood and adrenaline pumping as you duke it out against anime company Tatsunoko's and video game publisher and developer Capcom's characters. I find this theme to a perfect workout theme, personally. This could just be me, though. I also find that I liked Tatsunoko VS. Capcom way more than Marvel VS. Capcom 3 or its expansion pack. The combat was more enjoyable, the unlockables were more entertaining, and even if the voices weren't dubbed in English, the game was just better than Capcom's 2011 efforts.
We have once again reached the point where must temporarily say "goodbye" to my favorite VGMs. No worries, though, as next Monday I will have five more fitting favorites to share from my collection of lovely VGMs.
v16. Jet Force Gemini (N64) - Rith Essa

Jet Force Gemini was a third-person shooter with plenty of platforming elements to it. Juno, Vela, and Lupus took on the sinister alien bug known as Mizar in this sensational shooter. Some didn't like the forced Tribal collecting the game threw at you, but I didn't mind it at all. Then again, I was one of the brave souls who completed Donkey Kong 64 100%, so maybe collect-a-thons don't bother me that much. Regardless, JFG's soundtrack was and still is phenomenal to this day. It sounds like something out of space opera AAA blockbuster Hollywood movie. These were the times when Rare was still deemed a tremendous developer before being destroyed by Microsoft. Nonetheless, we will always have Rare's SNES, N64, and early 360 efforts to remember them by.
v17. Nier (PS3, 360) - Hills of Radiant Wind

This lovely vocal piece comes from Nier, an underrated RPG from Square Enix. It is rare that we see a Japanese-RPG that doesn't feature someone the age of twenty or under. Instead what we received was a JRPG starring a parent on a quest to heal his ill daughter. This theme, Hills of Radiant Wind, plays on the world map of sorts with the titular character taking down boars and enemies of all shapes and sizes. If you are looking for an above average RPG that is beyond the typical JRPG story and tropes, check out Nier for either the PlayStation 3 or Xbox 360.
v18. Katamari Damacy (PS2) - Que Sera Sera

Charlie Kosei lends his vocal talents to this jazzy piece from the eclectic Katamari Damacy soundtrack. It provides excellent music to roll everything from household objects like paper clips to pets, wildlife, and even people! Unfortunately, Namco Bandai opted to squeeze the Katamari Damacy sponge dry, even going so far as to make the creator of the series leave the company in disgust. The newest Katamari game will be coming out next month in the form of Touch My Katamari for the PlayStation Vita. Let's hope that there's more changes in store for this stagnant franchise.
v19. Wild ARMS (PS1) - Morning of the Journey

Capping off a tremendous adventure, Rudy, Jack, and Cecilia head home. This piece begins with an electric organ starting us off. Following that is the main beat accompanied with flutes and strings. Then comes an orchestrated version of Adlehyde Castle, one of the main themes of Wild ARMS, an underrated PlayStation One RPG. I never did beat the game legit. I always used the glitch where one could clone Might Apples (or whatever item gave you more strength), and cheat that way. Though to be fair I haven't played Wild ARMS since I was quite young. Regardless, the memories of this game still stay with me to this day.
v20. Tatsunoko VS. Capcom: Ultimate All-Stars (Wii) - Orbital Ring Systems Cargo Bay

Did I hear someone say "rave?" This techno theme for Tekkaman Blade's stage gets the blood and adrenaline pumping as you duke it out against anime company Tatsunoko's and video game publisher and developer Capcom's characters. I find this theme to a perfect workout theme, personally. This could just be me, though. I also find that I liked Tatsunoko VS. Capcom way more than Marvel VS. Capcom 3 or its expansion pack. The combat was more enjoyable, the unlockables were more entertaining, and even if the voices weren't dubbed in English, the game was just better than Capcom's 2011 efforts.
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We have once again reached the point where must temporarily say "goodbye" to my favorite VGMs. No worries, though, as next Monday I will have five more fitting favorites to share from my collection of lovely VGMs.
Friday, September 30, 2011
High-Definition Hijinks: Games That Should Go HD
With the advent of the PlayStation 3 and Xbox 360, gamers the world around have been able to play their favorite games in all their high-definition glory. However, there are a handful of games that haven't made the jump to HD which I think is a missed opportunity of sorts. The following are just a sampling of those titles. Whether you agree or not, let your opinion be known in the comments section.
Tony Hawk Pro Skater series (PS2, GCN, XBX, PS1, N64,)


There would be nothing better than manualing and reverting in glorious HD. Activision could have the perfect moment to reboot this once-popular and now-faltering franchise with a downloadable game that remixes the very best levels of the original Tony Hawk titles. Throw in drop-in/drop-out online play, and you're golden. Even the later games in the series which introduced the ability to get off your board in order to reach otherwise difficult-to-access areas provided some fun to this dulling series. Who wouldn't want to see the birdman in crisp and clear HD?
Muramasa: The Demon Blade (Wii)


There were rumors that this retail Wii game was coming to the downloadable services of PSN and XBLA, but it was just that-- a rumor. The game already looks gorgeous running on Wii hardware, but just imagine how colorful and marvelous it would look in HD. Muramasa had players exploring the Japanese countryside, taking down mythical bosses like the giant Oni and Kraken. From the makers of Odin Sphere, Muramasa had little in the way of slowdown unlike its predecessor, so that wouldn't even have to be fixed. What we'd wind up with is a game that's exemplary in art design and as an art form.
The Legend of Zelda: The Wind Waker (GCN)


The art style of The Legend of Zelda: The Wind Waker would lend itself well to the HD capable Wii U. A port with Wii controls or the Wii U tablet would be wonderful all to itself. Imagine exploring the Great Sea, seeing islands with the game's massive draw distance, weathering impressive storms, and sailing from place to place via the King of Red Lions boat. The cel-shaded style of the game is already breathtaking, so putting it in high-definition only seems like the next step in making for a scrumptious package.
Super Mario Galaxy series (Wii)


Imagine traversing planets and planetoids alike in and HD version of the Super Mario Galaxy franchise, the Wii's most graphically competent game series yet. With the Wii U, fans could play through these games either with a dual retail release on one disc or through downloadable means. Whichever the way, Mario would never have looked so brilliant and vibrant. Nintendo has already made two of the best reviewed games this generation, so why not share them with the HD crowd? It makes too much sense to this superhero!
Ratchet & Clank series (PS2)


What is the hold up for a Ratchet & Clank HD collection? We've seen Kratos in HD, Ico and Shadow of the Colossus, soon to be Silent Hill and Metal Gear, so how about everyone's favorite lombax? With the addition of trophies, all four (or three depending on your view) classic Ratchet titles would simply look grand in HD and have oodles upon oodles of longevity and lasting life. Whether he's taking out Dr. Nefarious's half-baked plans or taking down Megacorp, Ratchet and Clank is one team you don't want to mess with!
Tatsunoko VS. Capcom: Ultimate All-Stars (Wii)


This Wii-exclusive fighter took the worlds of anime company Tatsunoko and game lords Capcom and shifted their worlds on their heads. The mechanics (in my opinion) outclass Marvel VS. Capcom 3 easily. It's just a more fun game with two-on-two teams as opposed to the triple threat teams of MvC3. Regardless, just picture the colorful cast and characters in brilliant and vivid high-definition graphics and online that works much better than it does on the Wii. It's a game that deserves to be played by as many people as possible, it's Tatsunoko VS. Capcom: Ultimate All-Stars.
Phoenix Wright: Ace Attorney (DS, WiiWare)


Hold it! We've seen Phoenix Wright in SD form enough already, so now it may be time for him to shine in heavenly high-definition. Objections and being out of order would never be so delicious to look at. The character models would stay in 2D and animate even more beautifully than they already do. All the courtroom drama on a giant well-formed screen would make for a brilliant-looking game-- more so than it already looks. With rumors (and a leaked character list) from Ultimate Marvel VS. Capcom 3, we won't have to wait long to see a 3D model of Phoenix Wright in HD.
That's but a small sample of some of the games I'd love to see in HD. What about you? There must be other games or trilogies that you'd love to see get the high-definition treatment. List any and all such titles in the comments section.
Tony Hawk Pro Skater series (PS2, GCN, XBX, PS1, N64,)


There would be nothing better than manualing and reverting in glorious HD. Activision could have the perfect moment to reboot this once-popular and now-faltering franchise with a downloadable game that remixes the very best levels of the original Tony Hawk titles. Throw in drop-in/drop-out online play, and you're golden. Even the later games in the series which introduced the ability to get off your board in order to reach otherwise difficult-to-access areas provided some fun to this dulling series. Who wouldn't want to see the birdman in crisp and clear HD?
Muramasa: The Demon Blade (Wii)


There were rumors that this retail Wii game was coming to the downloadable services of PSN and XBLA, but it was just that-- a rumor. The game already looks gorgeous running on Wii hardware, but just imagine how colorful and marvelous it would look in HD. Muramasa had players exploring the Japanese countryside, taking down mythical bosses like the giant Oni and Kraken. From the makers of Odin Sphere, Muramasa had little in the way of slowdown unlike its predecessor, so that wouldn't even have to be fixed. What we'd wind up with is a game that's exemplary in art design and as an art form.
The Legend of Zelda: The Wind Waker (GCN)


The art style of The Legend of Zelda: The Wind Waker would lend itself well to the HD capable Wii U. A port with Wii controls or the Wii U tablet would be wonderful all to itself. Imagine exploring the Great Sea, seeing islands with the game's massive draw distance, weathering impressive storms, and sailing from place to place via the King of Red Lions boat. The cel-shaded style of the game is already breathtaking, so putting it in high-definition only seems like the next step in making for a scrumptious package.
Super Mario Galaxy series (Wii)


Imagine traversing planets and planetoids alike in and HD version of the Super Mario Galaxy franchise, the Wii's most graphically competent game series yet. With the Wii U, fans could play through these games either with a dual retail release on one disc or through downloadable means. Whichever the way, Mario would never have looked so brilliant and vibrant. Nintendo has already made two of the best reviewed games this generation, so why not share them with the HD crowd? It makes too much sense to this superhero!
Ratchet & Clank series (PS2)


What is the hold up for a Ratchet & Clank HD collection? We've seen Kratos in HD, Ico and Shadow of the Colossus, soon to be Silent Hill and Metal Gear, so how about everyone's favorite lombax? With the addition of trophies, all four (or three depending on your view) classic Ratchet titles would simply look grand in HD and have oodles upon oodles of longevity and lasting life. Whether he's taking out Dr. Nefarious's half-baked plans or taking down Megacorp, Ratchet and Clank is one team you don't want to mess with!
Tatsunoko VS. Capcom: Ultimate All-Stars (Wii)


This Wii-exclusive fighter took the worlds of anime company Tatsunoko and game lords Capcom and shifted their worlds on their heads. The mechanics (in my opinion) outclass Marvel VS. Capcom 3 easily. It's just a more fun game with two-on-two teams as opposed to the triple threat teams of MvC3. Regardless, just picture the colorful cast and characters in brilliant and vivid high-definition graphics and online that works much better than it does on the Wii. It's a game that deserves to be played by as many people as possible, it's Tatsunoko VS. Capcom: Ultimate All-Stars.
Phoenix Wright: Ace Attorney (DS, WiiWare)


Hold it! We've seen Phoenix Wright in SD form enough already, so now it may be time for him to shine in heavenly high-definition. Objections and being out of order would never be so delicious to look at. The character models would stay in 2D and animate even more beautifully than they already do. All the courtroom drama on a giant well-formed screen would make for a brilliant-looking game-- more so than it already looks. With rumors (and a leaked character list) from Ultimate Marvel VS. Capcom 3, we won't have to wait long to see a 3D model of Phoenix Wright in HD.
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That's but a small sample of some of the games I'd love to see in HD. What about you? There must be other games or trilogies that you'd love to see get the high-definition treatment. List any and all such titles in the comments section.
Wednesday, January 19, 2011
Top Five Fighting Game Characters
I did not come up with this idea which I know is very difficult for you to believe. Actually, there was a NeoGAF topic asking to list their top five fighting game characters. With Marvel VS. Capcom: Fate of Two Worlds coming soon to a PS3 or 360 near you, it seems like the perfect opportunity to share my favorite fighting game characters of all time!
5) M. Bison (Street Fighter series)

Every fighting game needs a major villain, right? Well, in the Street Fighter series, there is none tougher or meaner than the nefarious M. Bison. He can levitate, he can use his fists of doom to unleash Hell upon his enemies, and he has a snazzy cape. What more could you want in a fighting game villain?
4) Roy (Super Smash Bros. Melee - GCN)

Roy is a character featured in the Fire Emblem franchise. Now some would state that Super Smash Bros. is a party game-- not a fighter. These people are what we here at SPC call "idiots". Regardless, Roy can charge up his sword unlike his FE counterpart, Marth, and cause massive damage to any Nintendo staple foolish enough to hang around near him.
3) Ryu (Street Fighter series)

Ryu is practically the fighter's fighter. He's the face of the Street Fighter franchise, and he's well-known as a Capcom hero. That's why he was one of the first characters introduced in the upcoming Marvel VS. Capcom 3. Ryu is infamous for his shoruyken (Sure, you're Ken) and hydouken moves which form from his powerful fists.
2) Zero (Tatsunoko VS. Capcom: Ultimate All-Stars - Wii)

Zero was a badass in the Mega Man X series of games. Sure, he died and needed to be resurrected, but he was immensely strong with his Z-saber. In Tatsunoko VS. Capcom: Ultimate All-Stars on Wii, he was a combo-getting, enemy-hitting, S.O.B. His ultimate attacks required Zero to unleash multiple swipes with his Z-saber on his poor, unfortunate opponent.
1) Link (Super Smash Bros. Series - N64, GCN, Wii)

I don't like "maining" characters as is popular in fighting games. Instead, I like to pick and choose, playing as the entire roster. Perhaps that's why I always get beat online in Super Street Fighter 4... Anyway, Link has an arsenal of tools picked straight up from his exploits in the Legend of Zelda franchise. He has a hookshot to grab walls if he's too far away from the arena, boomerang, bombs, and many more. He gives off appropriate enough damage to enemies, can clean up a room with his up + B maneuver, and looks great in tights. Does that make me gay?
My fighting game experience is limited, obviously. I'm sure you can come with a more impressive list, no? I encourage you to do so. Share your secrets with the rest of SuperPhillip Central! List your top five favorite fighting game characters for the world to see!
5) M. Bison (Street Fighter series)

Every fighting game needs a major villain, right? Well, in the Street Fighter series, there is none tougher or meaner than the nefarious M. Bison. He can levitate, he can use his fists of doom to unleash Hell upon his enemies, and he has a snazzy cape. What more could you want in a fighting game villain?
4) Roy (Super Smash Bros. Melee - GCN)

Roy is a character featured in the Fire Emblem franchise. Now some would state that Super Smash Bros. is a party game-- not a fighter. These people are what we here at SPC call "idiots". Regardless, Roy can charge up his sword unlike his FE counterpart, Marth, and cause massive damage to any Nintendo staple foolish enough to hang around near him.
3) Ryu (Street Fighter series)

Ryu is practically the fighter's fighter. He's the face of the Street Fighter franchise, and he's well-known as a Capcom hero. That's why he was one of the first characters introduced in the upcoming Marvel VS. Capcom 3. Ryu is infamous for his shoruyken (Sure, you're Ken) and hydouken moves which form from his powerful fists.
2) Zero (Tatsunoko VS. Capcom: Ultimate All-Stars - Wii)

Zero was a badass in the Mega Man X series of games. Sure, he died and needed to be resurrected, but he was immensely strong with his Z-saber. In Tatsunoko VS. Capcom: Ultimate All-Stars on Wii, he was a combo-getting, enemy-hitting, S.O.B. His ultimate attacks required Zero to unleash multiple swipes with his Z-saber on his poor, unfortunate opponent.
1) Link (Super Smash Bros. Series - N64, GCN, Wii)

I don't like "maining" characters as is popular in fighting games. Instead, I like to pick and choose, playing as the entire roster. Perhaps that's why I always get beat online in Super Street Fighter 4... Anyway, Link has an arsenal of tools picked straight up from his exploits in the Legend of Zelda franchise. He has a hookshot to grab walls if he's too far away from the arena, boomerang, bombs, and many more. He gives off appropriate enough damage to enemies, can clean up a room with his up + B maneuver, and looks great in tights. Does that make me gay?
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My fighting game experience is limited, obviously. I'm sure you can come with a more impressive list, no? I encourage you to do so. Share your secrets with the rest of SuperPhillip Central! List your top five favorite fighting game characters for the world to see!
Tuesday, February 2, 2010
Tatsunoko VS. Capcom: Ultimate All-Stars (Wii) Review
Tatsunoko VS. Capcom: Ultimate All-Stars is the newest game under the VS. Capcom moniker. Western gamers didn't think they'd be getting this title localized, but it has been. So how is it? Let's find out with this brand-new review right here on SuperPhillip Central.
They said it couldn't be done.
But it apparently can be done-- all licensing issues and hold-ups be damned! Many were stating, even Capcom themselves, that Tatsunoko VS. Capcom: Cross Generation Heroes (the Japanese title of the game) would stay exclusive to the land of the rising sun. Each character in the West belonged to a different studio, so it was all but an impossibility. Somehow, someway, Tatsunoko VS. Capcom has reached North American shores as Tatsunoko VS. Capcom: Ultimate All-Stars. With so many memorable Capcom characters and the Tatsunoko line of impressive heroes, it is an honor and a privilege to be able to check this game out now that it has migrated to the West.Tatsunoko VS. Capcom: Ultimate All-Stars features a myriad of modes and challenges for players to sink their competitive teeth into. The main single-player mode is Arcade where players take a team of two (or if they select one of the two giant characters, an army of one) through eight progressively more difficult battles. The fourth battle is always against one of the game's two gigantic opponents while the last fight is a three-stage battle against the boss character of Tatsunoko VS. Capcom. To round out the single-player component, there's time attack and survival modes. The first has you taking on foes with the goal to take them out as fast as possible whereas the latter has you trying to survive round after round of combatants. If that's not enough, there is an unlockable mini-game that can be played which delves more into the genre of the shoot-em-up than the fighter.
You can alter nearly everything to do with battle in Tatsunoko VS. Capcom. You can set the difficulty of opponents, how much health each side has, if you and your opponent both start out with maximum power bars or not, and the time limit of a said round. The customization options are incredible, and that means you can play the game your way whether you are just beginning to enter the world of fighters or are a ten year vet of the genre.
As you play through the single-player component of the game, you earn zenny, the currency of most of Capcom's games, which can be used to purchased a wide assortment of items in the shop. There's character portraits and models, new costume colors, arena diagrams, and special movies. Sure, it's all fluff, but it keep players coming back for more if the fun, addicting combat and gameplay of Tatsunoko VS. Capcom doesn't do it first.
Speaking of the gameplay, Tatsunoko VS. Capcom may just be the best of the Versus series bunch. There are twenty-six playable characters in all with thirteen all-stars representing each side. You have old standbys like Ryu from Street Fighter, Chun-Li from Street Fighter II, Roll from Mega Man, and Viewtiful Joe from his eponymous series. You also have the other half of characters most players might not be familiar with-- the Tatsunoko side of the equation. That notwithstanding, these fighters bring enough of their own unique fighting styles, personalities, and awesome character designs to the table for any fighting fan to fervor over. By completing the Arcade mode a set number of times, you can unlock five new characters exclusive to the Western version of the game: Zero from Mega Man X, Frank West from Dead Rising, Joe the Condor, Tekkaman Blade, and Yatterman-2. The characters are varied enough, and no two fighters feel the same which is important for a game of this caliber and not Super Smash Bros.
Tatsunoko VS. Capcom uses a two-on-two battle feature. At any time during battle, you can substitute your current character for the person sitting in standby. In standby, that fighter's health will slowly regenerate a set amount. You can call your partner in to attack for a brief moment to help chain combos or throw in some extra damage. Tatsunoko VS. Capcom is very newbie-friendly. Combos are easy to pull off, but the more technical attacks take practice to master such as aerial combos, hyper combo breaks, and baroque attacks. It's like any good, worthwhile fighting game should be. The game's power super moves known as hyper attacks are activated by rolling the d-pad or analog stick around while pressing down two attack buttons. These attacks use up the bars on the bottom left or right side of the screen with a fighter's master hyper needing three full bars of power to use. You can use any control type you can think of from the Wii remote by itself to the Gamecube or Classic Controller to a fight stick. The Wii remote and nunchuk control types make the experience a bit more dumbed down than the other options which may put off some more advanced players. As the game's newbie-friendly, don't be surprised to see massive numbers of shoryuken-spamming Ryus online that want to do battle with you.
Yes, you heard right. There is an online component aside from local multi-player that allows two players from across the continent or across the entire world to battle it out against one another. Depending on your connection and how far away your opponent is determines the latency of the battle. It seems one out of ten battles is laggy showcasing input lag among other nasty treats. It's not a common occurence, so most battles should so off without problem. If a player has a habit of disconnecting mid-match, his or her profile will search for other players who disconnect during the heat of battle. Teach you to disconnect on me, Rupaul17! In addition to ranked and random battles where you earn points to allow you to face stronger opponents, there's friend battles. You just need to exchanged those dastardly friend codes in exchange for the time of a fighting fan's life. Tatsunoko VS. Capcom sports what Capcom is calling a "2.5-D" look. Both the characters and backgrounds are beautifully-rendered with lots of eye candy going on in each of the game's fifteen unique stages and character-specific attacks. The character models are especially impressive, and they look absolutely marvelous. On the audio side of things, Capcom opted to keep the Japanese voices solely without deciding to dub them into English. The Japanese voices are fine (save for Frank West who purely speaks English), but I would have preferred the ability to have a choice in the matter. Due to licensing issues (and boy, were there a lot of them), the character specific themes of the Japanese original have been replaced with more generic-- yet memorable all the same-- tunes.
As a tyro to most fighting games, Tatsunoko VS. Capcom: Ultimate All-Stars is a fantastic fighting fan package. It has twenty-six characters to learn and master, dozens of team combinations, a sleek and pleasing graphical style, and plenty of goodies to unlock and enjoy. There is enough here for both beginners and masters of the genre to love without isolating either camp. Did I mention the virtually seamless online play again? Yeah, that's there, too. For those looking for the best of the Versus series even without knowing what a Tatsunoko is, Tatsunoko VS. Capcom: Ultimate All-Stars is the fighting game for you.
[SuperPhillip Says: 9.0/10]
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review,
tatsunoko vs capcom,
ultimate all-stars,
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