Showing posts with label marvel vs capcom 3. Show all posts
Showing posts with label marvel vs capcom 3. Show all posts

Wednesday, October 16, 2013

Best Boss Battles in Gaming History - Part Ten

WARNING: SPOILERS AHEAD!

Okay. Now has everyone who doesn't want to see spoilers exited from this article? Good. The ever-popular Best Boss Battles in Gaming History is back with its tenth installment! Who knew that an innocent little article regarding fun boss fights could grow to be a series that has reached ten parts? Regardless, it's time to get serious with five more exquisite encounters against creatures and villains both big and small. On this part of Best Boss Battles in Gaming History we have bosses from Super Mario Galaxy, The Legend of Zelda: The Wind Waker and Luigi's Mansion: Dark Moon! If you missed a previous installment of this series, check out the links below!

Monday, April 22, 2013

SPC's Favorite VGMs - 3rd Rock from the Sun Day Edition

Welcome, citizens of Earth, to SuperPhillip Central's celebration of Earth Day. To commemorate the occasion we have music from five video games to share with you. Such games featured on this week's installment of SPC's Favorite VGMs include music from Star Fox, Donkey Kong Country 2, and Marvel VS. Capcom 3.

v356. Banjo-Kazooie: Nuts & Bolts (360) - Grunty's Challenge


Hearing music from the first two Banjo-Kazooie games orchestrated was a dream come true for us. We've already posted music from Banjoland, which featured the themes of Freezeey Peak, Mad Monster Mansion, Click Clock Wood, among others. Now it's time for Grunty's theme to be heard in a most epic fashion. This theme plays during the challenges that Banjo and Kazooie face when they compete against ol' Grunty.

v357. Star Fox (SNES) - Corneria


This next song appeared in remixed form for Super Smash Bros. Brawl, but nothing beats the original. Star Fox-- a game that was mentioned in our Virtual Console Wishes piece-- was one of the first Super Nintendo titles that had Mode 7 graphics, that gave a 3D look to games. Corneria is the first mission of the game, and its song is perfect for the fast aerial maneuvers Fox McCloud and the gang need to perform to stay alive.

v358. Donkey Kong Country 2: Diddy's Kong Quest (SNES) - Hot Head Bop


We've probably mentioned this before, but our minds were blown when we realized that the subtitle of Donkey Kong Country 2 was actually Diddy's Kong Quest and not Diddy Kong's Quest. Regardless, Hot Head Bop is a mellow tune that sets the mood excellently for exploring the volcanic areas of the game. This is without a doubt our favorite SNES soundtrack, next to Final Fantasy VI.

v359. Mario Party 9 (Wii) - Now You've Done It


Mario Party 9 admirably did something to change the admittedly stale formula of the franchise by introducing a mechanic that had all players in the same vehicle. The game also introduced boss battles that happened at specific times on each of the game's boards. Now You've Done It is the theme for the second phase of each boss battle, where the action gets even more fast and frenetic.

v360. Marvel VS. Capcom 3: Fate of Two Worlds (PS3, 360) - Galactus Theme


The theme of the final boss of arcade mode, Galactus, is a particularly and appropriately dramatic one. Galactus towers over players and can pick them off with just his fingers. It's definitely a tough challenge to endure, much more actually come out on top!

===

Help Mother Nature and Earth by reducing your carbon footprint, recycling, and not polluting. As for the VGMs, we'll see them next week with five new video game themes to enjoy. Until then, here's the VGM Database for you to check out, which houses every tune ever listed in these weekly features.

Wednesday, August 29, 2012

Five Reasons Why Capcom Leaves a Bad Taste in My Mouth

Complaints and criticism are a huge part of the game industry. We hear and read it from gamers, from the media, and from people on the outside looking in. There isn't a day that goes by where there isn't some kind of point of contention to be found.

Capcom, in many eyes, has gone from Capgod to Crapcom (pardon the crude nickname, but I didn't create it) in merely a generation's span. From bad decisions to bad games to bad consumer practices, there are a wide variety of reasons Capcom has made it easy to dislike them. This opinion piece is a brief look at five such ways my stance on the company has soured over the years. After you've read my ramblings, feel free to engage in civil discussion within the comment section below.


Seemingly turning Resident Evil into the next generic shooter despite the opinion of old fans

I hate throwing the word "generic" around like that because the word is so grossly overused nowadays. Perhaps bland would be better? Nonetheless, Resident Evil 4, as awesome as the final product was, turned the series into a more action-oriented affair. With the direction of Shinji Mikami (who later left Capcom), the game had perfect pacing between thrills, chills, puzzles, and scares. With his departure, I believe the team behind the RE series lost their way. The focus shifted to capturing a grander audience, and in doing so, this severed a lot of Resident Evil's fans from the franchise.

It's weird because I hold hype for Resident Evil 6. I look forward to trying out as Resident Evil: Revelations gave me hope, as that game had a near-perfect blend of action and finally a focus on survival-horror gameplay. Regardless, Capcom of America were more concerned with advertising Operation Raccoon City, the epitome of selling out to the Call of Duty audience (and another point of contention for former Resident Evil fans), instead of marketing Revelations -- y'know, the game that was actually on store shelves exclusively then.


Fans of the old school RE have a right to not like the direction the series is being taken. Will Resident Evil 6 return the franchise to its roots? We've heard that claim so many times now that it's getting impossible to take it seriously. It really doesn't matter to Capcom, though, as long as the series continues to sell as well as it does.

Their treatment of Mega Man

I have long since gotten over Mega Man Legend 3's cancellation. Yes, Capcom led fans desiring for a conclusion to the series on by allowing them to have input on the direction of the project. Yes, Capcom cancelled the project out of nowhere, leaving the fans with nothing but wasted time and effort. And yes, a Capcom rep tweeted that it was essentially the fans' fault for the project's cancellation. We know all that, and some of us still are bitter.

But what about Mega Man now? What used to be one of Capcom's premier franchises is now placed on iOS platforms (which isn't the problem, really) with this:


What the hell is that supposed to be? The first time I saw that screen I thought it was a fan-made Game Maker title. I mean, it just reeks of something cheaply put together. I can't say anything about the quality of the gameplay as it might as well be a perfect adaptation of Mega Man onto a smartphone or tablet. However, first impressions most certainly count, and the impression that I got was not a positive one. This game, Rockman Over (such an ironic title, no?), is a project that celebrates the 25th anniversary of the Mega Man character, and what it looks like is a Flash game made by a couple students screwing around in their high school programming class. Not exactly how fans wanted Mega Man's 25th birthday to be celebrated. Far from it.

Their Western treatment of Monster Hunter

My first and only experience with the Monster Hunter series was the Wii exclusive, Monster Hunter Tri. The game was challenging, but also very much rewarding once you finally endured a long battle with a behemoth-sized beast. I would certainly like to see the series continue in the West. In fact, Monster Hunter Tri did well all things considered. However, the way Capcom -- especially the American branch -- has been torturing fans of Monster Hunter in the West with throwaway comments, teases, and hints at future Monster Hunter news:
"Noted guys. Stay tuned."

"Soon is a relative term but I would say that Western MH fans have lots to be excited about for the future. Admittedly I do hope we can find a way to get P3 HD Westward somehow sooner than those other things but as I’ve mentioned, it’s an open item.”

"I know exactly how it feels to be lacking a new MH game for a while… patience is a virtue, right? Eventually it pays off somehow… we’ll have something veeeeery soon ;)"
It is not known whether or not the latter comment was in reference to the announcement of the iOS game, Monster Hunter: Massive Hunting, which was revealed a week after that comment. Even if not, isn't it about time we had word on if Monster Hunter 3G was coming to the West or not? Why all the obnoxious teasing and hinting? Why can't anything be said already? Either crap or get off the pot. No more of this wishy-washy nonsense, false promises, false hope, and crushed dreams of fans. And while you're at it, Capcom, how about some localization news once Monster Hunter 4 gets released in Japan?


Disc-Locked Content

I don't know if "anti-consumer" is the appropriate phrase to utilize here, but that term comes close to my thoughts on this practice. You know when Michael Pachter agrees that disc-locked content is a bad practice that something is seriously wrong. For those unfamiliar with the term "disc-locked content," it is when content is already on the disc, and a player is essentially buying and downloading a "key" to unlock it. The first reaction is "why isn't the content free if I already paid for the disc the content is on?" And that would be exactly right, in my opinion. Capcom even went out of their way to disclose their belief that downloadable content and disc-locked content are basically one in the same. This is stating that any difference between buying content that is already on the disc you own through downloading a key and buying content from an external source to download is zero. Where is the sense in that? There's a tremendous difference. Capcom has stated that they are listening to fan input on the controversy the company found itself neck deep in. We'll see if it sinks into their brains or goes in one ear and out the other.

Ultimate Marvel VS. Capcom 3

Now, this beef with Capcom is recent, but I haven't forgotten it so bear with me anyway. In February of last year I forked over sixty dollars for Marvel VS. Capcom 3: Fate of Two Worlds, a much-hyped fighter featuring a myriad of characters from both Marvel Comics and Capcom universes. I enjoyed the game and many felt it was pretty much a complete experience. Apparently Capcom disagreed because not even a year after the game came out, a new full retail release was hot off its heels, Ultimate Marvel VS. Capcom 3. The game fixed a lot of the problems with the vanilla version and added more content. Essentially, early adopters and huge fans of the original MvC 3 got shafted by Capcom. They of course didn't have to buy Ultimate, but if they wanted to go where the fighting game community went (along with many of their friends), they'd have to upgrade. Just another example of Capcom releasing the same game with a few upgrades multiple times for full price.


===

From Mega Man to Monster Hunter, my opinion of Capcom isn't as great as it was in generations past. There's just too much to dislike and not enough return love towards consumers from the publisher to warrant supporting them fully anymore.

Regardless, tomorrow is Thursday which means it's time for the third installment of The Top 50 Nintendo DS Games. We'll be halfway through the list of fifty by this time tomorrow, so stay tuned and catch you later!

Monday, February 20, 2012

SuperPhillip's Favorite VGMs - The Captivating Edition

Happy Presidents' Day, America. For everyone else it is still a special day as it's VGM day! For this edition of SuperPhillip's Favorite VGMs it is all Capcom all the time. Five themes from various Capcom games; from old school to new school, we have a lot of fresh tunes to listen to. On the docket today are games like Street Fighter IV, Monster Hunter Tri, and Marvel VS. Capcom 3.

v46. Street Fighter IV (PS3, 360) - Volcanic Rim Stage


Early last week I reviewed Super Street Fighter IV: 3D Edition on the Nintendo 3DS. The game wasn't my first foray into the world of Street Fighter IV. I played the vanilla version as well as Super Street Fighter IV, but I couldn't get down the button combos. Thankfully the 3DS iteration allowed players to select moves via the touch screen. Onto the song itself, this is Oceania's theme. It borrows the main melody of Street Fighter IV and comes off as something from the 80s. It is an insanely catchy little ditty, one that made me select this volcanic stage just to hear this awesome song.

v47. Monster Hunter Tri (Wii) - Land and Sea Tremble - Ragiakrus


Performed by the FILMharmonic Orchestra, Land and Sea Tremble is the them heard as you do battle with the cover monster of Monster Hunter Tri, Ragiakrua, an underwater serpentine dragoon. If you aim to do battle with this behemoth-sized creature, I hope you have developed a sound game plan and brought as many potions and possible. The theme played is certainly bombastic, filled with tribal beats, sensational strings, and loud brass to accentuate the tension. It is my favorite piece from Monster Hunter Tri (voted best third-party exclusive on Wii by yours truly) soundtrack.

v48. Breath of Fire (SNES, GBA) - Day and Night


Let's step away from current gen music and head back to the past... the 16-bit past to be specific. Breath of Fire on the Super Nintendo was a joint effort by then Squaresoft and Capcom, and it was my first introduction to the RPG genre. Well, it was either that game or Final Fantasy II (IV). Day and Night is one of the many village/town themes heard in the game. This one is my personal favorite as you can imagine strolling through a countryside town, conversing with the villagers, and entering shops to boost your equipment. Some prefer Genesis music to SNES music, but I'm the opposite. I believe it is what you grew up with that affects your opinion on the matter.

v49. Marvel VS. Capcom 3: Fate of Two Worlds (PS3, 360) - Staff Roll


I was not amused when Capcom announced Ultimate Marvel VS. Capcom 3 a mere few months after just releasing the vanilla version, Marvel VS. Capcom 3: Fate of Two Worlds. It was like I purchased the wrong version and Capcom was mocking me for it. Regardless, of the two games I find that the original MvsC 3 possesses the better soundtrack. From the arcade victory theme to this staff roll theme beginning with delightful female vocals and then concluding with an epic and heroic symphonic theme, Fate of Two Worlds amazes with its musical beauty.

v50. Resident Evil: The Darkside Chronicles (Wii) - The Theme of Alexia Type II


Resident Evil: The Darkside Chronicles focused on Resident Evil 2, Resident Evil: Code Veronica, and an all-new chapter set in South America. The game is one of the best on-rails light gun shooters on the market, and more people will get to play it when it comes to the PlayStation 3 some time soon. Nonetheless, the music is a Resident Evil fan's dream come true. Remixed and remastered music with huge orchestras and choirs highlight the majority of pieces in the game. The Theme of Alexia Type II was listed as one of my personally most cherished final boss themes. Take a listen to understand why, and if you own a Wii and lack this title, what are you waiting for-- an engraved invitation?

===

It pleases me greatly that we've reached the fiftieth VGM! Next Monday is my birthday, so we will be celebrating with five more terrific tracks of video game music goodness. Stay tuned, friends! This week of SuperPhillip Central is going to be great too!

Tuesday, March 8, 2011

Marvel VS. Capcom 3: Fate of Two Worlds (PS3, 360) Jill/Shuma-Gorath Gameplay

Today, Capcom has revealed gameplay trailers for the first two DLC characters for Marvel VS. Capcom 3: Fate of Two Worlds. These characters are Jill Valentine of Resident Evil fame, sporting her Resident Evil 5 costume and Shuma-Gorath. Watch the unique styles of both new challengers, and also watch how effortlessly they chain their combos. Makes you want to get some skills, doesn't it?




Friday, February 25, 2011

Marvel VS. Capcom 3: Fate of Two Worlds (PS3, 360) Review

Let's wrap up this week with the game I received for my birthday which is this Sunday. I got the PlayStation 3 version, obviously, as Microsoft sucks at making reliable hardware. They will never be forgiven. Regardless, it's Marvel VS. Capcom 3: Fate of Two Worlds, and the review starts now.

A Game A Decade in the Making


In 2000, Marvel VS. Capcom 2 hit arcades as well as consoles, and a new fandom was born. This game had it all-- a colorful cast of characters, insane combo opportunities, and lightning-fast gameplay. Fans yearned for a sequel, but they would have to wait a good ten years for it. Now Marvel VS. Capcom 3 is on store shelves, and that day is finally here. You'll be taken for a ride, but not before getting spammed to death, cursed out for winning against someone online, and annoyed by hearing Nolan North's voice in yet another game. Is Marvel VS. Capcom 3: Fate of Two Worlds worthy of the Marvel VS. Capcom moniker, or is its fate sealed?

What is immediately apparent when sitting down to the game is how barebones it is mode-wise. What you have for single-player is arcade, mission, training, and local versus. Online-wise you have ranked and player matches. You can also join lobbies with up to seven other players. Ranked matches can link you up with opponents of the same rank as you, or if you're feeling bold, you can opt to take on someone with a much higher rank. Rank is acquired by completing battles. Of course, if you win, you'll earn more points than if you lose. Rage-quitters and early DCers will have their points taken away from them, so it's best to stick around and take your beating like a man. Yeah, it's not politically correct, but it's true. What's surprising and all the more disappointing about online play is that there is no spectator mode to speak of. Perhaps this will come later as DLC? In my humble opinion, it should have been in the game day one since Super Street Fighter 4 has it. Nonetheless, online battles on the PS3 have little in the way of lag or framerate issues. In fact, I noticed nothing of the sort in my many battles of playing the role of the scrub.

Stages boom with personality as do the 36 characters.

Arcade mode is what you'd expect. Maybe even less. You battle six rounds of teams of three followed by a battle against the universe-destroying tyrant, Galactus. Depending on which teammate of yours scores the final hit, you'll be rewarded with their ending. This goes again with the barebones argument. Instead of a cool movie in style with the opening of the game, you get two comic book-like still-frame panels featuring voiceless text. Talk about not going any extra miles, Capcom. The endings themselves feature characters not present as fighters in the game such as Ghost Rider and Phoenix Wright. They're usually pretty funny or at the least entertaining. There's thirty-six fighters in all, so you'll be getting to know the arcade mode (And Galactus) quite well if you want to unlock every character's ending.

Speaking of character, Marvel VS. Capcom 3 has plenty of it and plenty of them. While the roster isn't as large (or as broken) as its predecessor, there are still eighteen candidates to fight with and against on each side of the line. There's shoe-ins like Ryu, Chun-Li, Morrigan, Spider-Man, Iron Man, and Wolverine, but there's characters you wouldn't expect like Amaretsu from Okami fame, the comical, fourth wall-breaking Deadpool, and M.O.D.O.K. to spice things up. Each team leader starts the battle out by taunting their opponents, and ends the battle with a victory taunt and ending commentary. Based on who you battle, the commentary is different. A character might even comment on a certain opponent. For instance, M.O.D.O.K. says when he's defeated Captain America that his suit looks more red than red, white, and blue after the beating he's suffered in the hands of M.O.D.O.K. I'm paraphrasing, but you get the idea. Each character oozes with personality, and frankly, there really isn't a loser in the cast. Promised DLC foretells that the cast will only grow larger with Resident Evil's Jill Valentine and Marvel's tentacled menace Shuma-Gorath soon hitting the marketplace for their respective consoles.

An unlikely alliance, indeed.

In Marvel VS. Capcom 3: Fate of Two Worlds, battles consist of three-on-three affairs. Players can tag in their teammates, and while they are resting, a portion of their life bar will slowly refill. Assist attacks occur when a player calls in their teammate to attack. There's three types of assists attacks for each character, so choosing the right one usually is the difference between victory and defeat as is the usage of hyper combos. As you fight, a gauge in the bottom corner of the screen fills. As it fills, you can perform hyper combos which are super-powerful moves. If you save up enough of your gauge, you can unleash a team hyper combo to inflict massive damage to whatever unlucky opponent stands in your way. Of course, they can block your attack to minimize the damage or simply punch or kick you at the last moment to make you waste a portion of your hyper combo gauge.

In the subculture of Marvel VS. Capcom 3, there's a whole slew of technical terms to learn and master from snap-backs to advanced guards. Snap-backs knock away the current member of the opposing team and exchanges them with someone else. Advanced guards occur when you're blocking and press two attack buttons at the same time to push your opponent backward, giving you distance and room to maneuver. There's also aerial combos to consider, aerial blocks, and other terms that scrubs will have to learn if they want any kind of advantage in battle.

There's two types of control methods in Marvel VS. Capcom 3. There's the original controls and the simple ones. Simple mode uses the X button to launch your foe into the air for a team or solo aerial combo, the circle button to unleash a hyper combo, the square button to start a normal attack, and the triangle button to launch a special attack. Simple mode might be too simple in the fact that you're limited in the amount of moves you can use on your opponents. Normal mode allows for a more robust moveset at the cost of more confusing controls. Thankfully, there's no full circle moves to speak of a la Street Fighter.

The Bionic Commando sucker punches Doctor Doom.

Along with arcade, training, and versus modes, there's mission mode which is virtually the same concept as in Super Street Fighter 4. Each of the thirty-six characters has ten missions to perform. These are not "kill 10 enemies in 30 seconds" type missions, but more like "perform this move or combo". When the combos are ten moves long, things get confusing and frustrating quickly. You have to have some finger-fu to even come close to finishing half of the missions in this mode. It's unforgiving, yes, but it does give you some options for combat when you play against the computer or online with friends or perfect strangers.

Viewtiful Joe may not get another game,
so any chance to see him is a treat.

Marvel VS. Capcom 3 is a gorgeous-looking game. While there's only ten stages to fight in, each one is booming with eye candy and moving parts with nary a mention of slowdown to speak of. On Kattelox Island (from Mega Man Legends), for instance, the Bonne family stands a top one of their many Reaverbot inventions while fireworks go off in the night sky, and Servebots play around in the background. There's a lot going on. Additionally, characters are cel-shaded, and they look like they were ripped straight out of a comic book. It's a very impressive choice for an art style, and it looks mighty impressive. On the audio side of things, every character, including Galactus, has their own theme song that plays when they arrive in battle. There's a gallery to look at character biographies, endings, 3D models that can be zoomed in and out and panned around to capture that perfect glimpse, and a catalog of voice clips for every character. Most of the music is quite good and stage themes are also above average.

Spam-happy characters like Sentinel here show off their power.

Overall, Marvel VS. Capcom 3: Fate of Two Worlds is not a perfect fighter. It certainly demands a lot of attention if you want to get anywhere near good at it. There's a bit of a learning curve unlike Tatsunoko VS. Capcom, a fighter that I prefer to this one, actually. Coincidentally, Marvel VS. Capcom 3 is modeled after that game. Nonetheless, there's leagues of depth to discover in this title, loads of fan service, marvelous (pun intended) production values, and insane gameplay to make most people happy. It's just a shame there's a paltry amount of single-player content to choose from. Where's the survival mode? Where's the endless mode? Where's the spectator mode? While these questions remain unanswered, there's still plenty to love about the fate of these two delicious worlds.

[SuperPhillip Says: 8.5/10]

Thursday, January 27, 2011

Marvel VS. Capcom 3: Fate of Two Worlds (PS3, 360) Sentinel/Hsien-Ko Gameplay

These two characters were leaked in a German gaming magazine. Well, actually Lupinko leaked the entire roster way before the game even revealed anyone! Nonetheless, the Sentinel from the X-Men series and Hsien-Ko show off their destructive and unique powers in these two, newest character reveal videos. Marvel VS. Capcom 3: Fate of Two Worlds (PS3, 360) hits shelves mid-February, February 15th.





Wednesday, January 19, 2011

Top Five Fighting Game Characters

I did not come up with this idea which I know is very difficult for you to believe. Actually, there was a NeoGAF topic asking to list their top five fighting game characters. With Marvel VS. Capcom: Fate of Two Worlds coming soon to a PS3 or 360 near you, it seems like the perfect opportunity to share my favorite fighting game characters of all time!

5) M. Bison (Street Fighter series)


Every fighting game needs a major villain, right? Well, in the Street Fighter series, there is none tougher or meaner than the nefarious M. Bison. He can levitate, he can use his fists of doom to unleash Hell upon his enemies, and he has a snazzy cape. What more could you want in a fighting game villain?

4) Roy (Super Smash Bros. Melee - GCN)


Roy is a character featured in the Fire Emblem franchise. Now some would state that Super Smash Bros. is a party game-- not a fighter. These people are what we here at SPC call "idiots". Regardless, Roy can charge up his sword unlike his FE counterpart, Marth, and cause massive damage to any Nintendo staple foolish enough to hang around near him.

3) Ryu (Street Fighter series)


Ryu is practically the fighter's fighter. He's the face of the Street Fighter franchise, and he's well-known as a Capcom hero. That's why he was one of the first characters introduced in the upcoming Marvel VS. Capcom 3. Ryu is infamous for his shoruyken (Sure, you're Ken) and hydouken moves which form from his powerful fists.

2) Zero (Tatsunoko VS. Capcom: Ultimate All-Stars - Wii)


Zero was a badass in the Mega Man X series of games. Sure, he died and needed to be resurrected, but he was immensely strong with his Z-saber. In Tatsunoko VS. Capcom: Ultimate All-Stars on Wii, he was a combo-getting, enemy-hitting, S.O.B. His ultimate attacks required Zero to unleash multiple swipes with his Z-saber on his poor, unfortunate opponent.

1) Link (Super Smash Bros. Series - N64, GCN, Wii)


I don't like "maining" characters as is popular in fighting games. Instead, I like to pick and choose, playing as the entire roster. Perhaps that's why I always get beat online in Super Street Fighter 4... Anyway, Link has an arsenal of tools picked straight up from his exploits in the Legend of Zelda franchise. He has a hookshot to grab walls if he's too far away from the arena, boomerang, bombs, and many more. He gives off appropriate enough damage to enemies, can clean up a room with his up + B maneuver, and looks great in tights. Does that make me gay?

===

My fighting game experience is limited, obviously. I'm sure you can come with a more impressive list, no? I encourage you to do so. Share your secrets with the rest of SuperPhillip Central! List your top five favorite fighting game characters for the world to see!

Marvel VS. Capcom 3: Fate of Two Worlds (PS3, 360) Taskmaster/Akuma Gameplay

Two new characters have been added to the ever-expanding roster of characters in Marvel VS. Capcom 3: Fate of Two Worlds, due out February 15th in North America. The two new challengers include Taskmaster, from the Marvel comic of the same name, and the evil villain from the Street Fighter series, Akuma. Taskmaster has a photographic memory, allowing him to learn moves from opponents he has faced. Meanwhile, Akuma is simply a powerful badass. Watch both trailers introducing both new challengers.





Tuesday, January 11, 2011

Marvel VS. Capcom 3: Fate of Two Worlds (PS3, 360) Phoenix/Haggar Gameplay

Marvel VS. Capcom 3: Fate of Two Worlds is set to hit both the PlayStation 3 and Xbox 360 on February 15th. It could make a great birthday gift for yours truly. Never mind that though as Capcom just unveiled two brand-new characters for the game. From the Marvel side is Jean Grey's Phoenix alter-ego, and from the Capcom side is Haggar from the Final Fight series. Nonetheless, if this game is anything like Tatsunoko VS. Capcom, this is going to be one killer game!



Wednesday, June 16, 2010

Marvel VS. Capcom 3 (PS3, 360) E3 Gameplay

The videos from E3 keep pouring in on this busy week at SuperPhillip Central. Sort of makes up for my mini-vacation last week. Our specimen here is Marvel VS. Capcom 3, a game I'm hotly anticipating since I adored Tatsunoko VS. Capcom for Wii. Fortunately, the HD twins get their turn at a brand-new VS. Capcom title, and it's shaping up to be a doozy. Don't want to take it from me? Watch this trio of gameplay videos and come back and see me! The backgrounds are extremely busy, and in an interactive entertaining way, and the fighting is as hectic as ever!





Tuesday, April 20, 2010

Marvel VS. Capcom 3 (PS3, 360) Debut Trailer

For a decade fans have been clamoring for a sequel to Marvel VS. Capcom 2, and now they get their wish! Watch this awesome teaser trailer as we see Ryu, Wolverine, Chris Redfield, and the Hulk to name but a handful in what is sure to be a showdown of epic proportions! After Tatsunoko VS. Capcom, I'm ready for another high-octane, fast-accelerated fighter! Stay tuned for more information about Marvel VS. Capcom 3 in the coming months.