It's time once again to take a look at those video games that--despite my immense backlog, despite the seemingly never-ending amount of new games being released, and despite a seemingly ever-decreasing amount of free time--are the games that I keep coming back to for replay after replay. Maybe it's just to return to familiar gaming territory, have a deep dish of comfort gaming, or play something that tickles my nostalgia bone, but I can't help but return to these games as if they were old friends of mine.
Speaking of returning to things, it's been over two years since I posted Part Nine of Classics I Can Return To on SuperPhillip Central, so it's about time to make up for it, wouldn't you say! Before we do that, however, check out all nine past parts of this ongoing series of articles with these conveniently placed links:
Marvel's Spider-Man (PS4)
With Marvel's Spider-Man: Miles Morales web-slinging onto the PlayStation 5 this holiday season, there's no better time to bring up the original game from developer Insomniac Games and ensnare the game once more into SPC's collective web. This open world action game gave me the feeling of controlling Spider-Man unlike any game previous, which is no small feat. Traveling around the island of Manhattan posed a slight learning curve, but once one rose to the occasion, they could jet around New York City with style and grace. In essence, one wasn't just controlling Spider-Man; Insomniac Games made it feel like you WERE Spider-Man, as hokey as that may sound. Even with earning the Platinum trophy for the game (humble brag there, possibly), I keep coming back to Spider-Man's amazing, spectacular PlayStation 4 outing. With the PS5 follow-up planned for release this year, I think I'll don the mask of the webhead once again--pending there's enough space on that blasted hard drive of mine.
Super Mario Maker 2 (NSW)
It says something about a game that I pretty much played it nonstop for the three month post-launch period, whether it was playing through Nintendo's collection of Story Mode levels, playing other creators' levels, or making my own levels. My currently Switch playtime for Super Mario Maker 2 is well over 200 hours, and that World Maker update that Nintendo bestowed onto creators as the last major update for the game, only caused my total playtime to soar even further. I'm the type of maker and player who prefers traditionally designed Mario levels, so that's what I like to create and also what I like to play. While Kaizo-style levels with cheap deaths aplenty may entertain (and pardon me as I put on my "snob monocle" for this), they do little for me as a Super Mario Maker 2 designer or player. However, that's the beauty of Super Mario Maker 2: You can make whatever you want, and there's probably an audience for it--pending it has some semblance of quality. It's what keeps me coming back for more now a year after the game's original release.
Animal Crossing: New Horizons (NSW)
Speaking of games that I have played almost nonstop since launch, Animal Crossing: New Horizons is more of a routine for me now than a game. Don't let me be misunderstood: there's still plenty of fun to be found in my daily or bi-daily routine with the game. I enjoy visiting with the locals, showering them with daily gifts in hopes of receiving a prized pic of them (okay, I may have made that sound unintentionally disturbing), and doing daily Nook Miles goals. Nintendo continues to give players such as myself reasons to return to New Horizons as well, such as special seasonal events that are patched into the game via routine updates. It's been four months since Animal Crossing: New Horizons released on the Nintendo Switch, and while my play schedule has slowed down considerably, I do discover new things to appreciate with the game to this day, as my 210 hours of playtime would happily suggest.
Yoshi's Crafted World (NSW)
Let's continue with the theme of cute and adorable games with Yoshi's Crafted World. Though the game has some quirks that make it a lesser experience than its Wii U (and then ported to the 3DS) predecessor Woolly World, I do find a plethora of reasons to return to Yoshi's Crafted World. It's a mostly chill and relaxing game, save for the more difficult post-game contents like damage-free boss runs. Otherwise, the act of merrily and breezily marching through levels, discovering secrets, and aiming for 100% completion in each level and world are things that keep me fascinated with this innovative and consistently creative 2D platformer. The worlds made out of everyday household objects, like paper plates as rolling green hills, is abundantly clever, and the level design houses superbly hidden secrets as well. Yoshi's Crafted World may be a different kind of platformer by design when compared to the Yoshi's Island games, but it remains one that I can't help but adore.
Trials of Mana (NSW, PS4, PC)
Time to rev up the action with these final two games on this list of latest titles to reach "Classics I Can Return To" status! Let's continue with Trials of Mana, the remake of the once un-localized Super Famicom game Seiken Densetsu 3. (The SFC game would recently as of a couple years ago be released in localized form as part of the Nintendo Switch's Collection of Mana.) This game begs to be played multiple times, as depending on the trio of protagonists you select, you visit different sections of the world, fight different villains, and have the story play out with sharp contrasts. The battle system is simple, dare I say a bit basic, but it is engaging enough that I enjoyed carefully attacking foes while being on the lookout for their windup of their own attacks and special spells and moves. Trials of Mana is truly a wonderfully done remake, and to me, my enjoyment of it rivals another RPG remake that Square Enix released earlier this year. ...Well, at least part of a remake that Square Enix released earlier this year. (No more hints!)
Crash Team Racing: Nitro-Fueled (PS4, NSW, XB1)
Now, let's literally rev up the action with another remake with Crash Team Racing: Nitro-Fueled! What can I say about this stellar, content-rich kart racer that I haven't already said? Wait. That was rhetorical, but still, if I repeat myself, just let me know in the comments. Between the copious amount of characters, tracks, modes, and online options via the Grand Prix and daily challenges to engage in, Crash Team Racing was reborn with the utmost of tender loving care put into it. Whether you're a fan of the Diddy Kong Racing-inspired Adventure mode, tackling N. Tropy and then N. Oxide's deviously difficult time trials, earning Wumpa Coins through completing daily challenges, or hopping online to put the pedal to the metal and test your racing mettle against the world, Nitro-Fueled has it all. Believe me when I say I greatly enjoyed what the fine folks behind the game delivered with this remake... and I continue to do so to this day!
Showing posts with label part ten. Show all posts
Showing posts with label part ten. Show all posts
Friday, July 24, 2020
Thursday, March 19, 2020
Most Overlooked Current Gen Games - Part Ten
Welcome to a very special edition of Most Overlooked! No, I don't mean "very special" like one of those "very special" episodes of Full House or Saved by the Bell. I mean, "very special" as in we've reached our tenth installment of the Most Overlooked Current Gen Games!
SPC has always been passionate about sharing those gaming gems that aren't your traditional million-selling, triple-A mega hits. Instead, the Most Overlooked series by its very nature looks at those games that don't get extravagant marketing campaigns, don't stay on the sales charts for prolonged periods of time, and don't get as much hype dedicated to them. Perhaps with this series of articles you'll discover a new game that piques your interest and preference.
This tenth edition features games from a wide range of different genres; We have a dungeon crawler, a fighting game, a JRPG, a platformer, and a point-and-click puzzler.
Before we continue our journey through the land of the Most Overlooked Current Gen Games, I'd be remiss if I didn't mention the previous nine installments of this long-running series for your to peruse:
Current Gen - Part One
Current Gen - Part Two
Current Gen - Part Three
Current Gen - Part Four
Current Gen - Part Five
Current Gen - Part Six
Current Gen - Part Seven
Current Gen - Part Eight
Current Gen - Part Nine
Darksiders Genesis (PS4, XB1, NSW, PC)
Our first game for this tenth edition of Most Overlooked Current Gen Games takes the familiar hack and slash, dungeon crawling gameplay of the Darksiders franchise and puts in a new, isometric perspective. Darksiders Genesis offers a Diablo-like dungeon crawler with Zelda-like puzzles and platforming challenges. The levels feature myriad secrets inside to encourage meticulous exploration and return trips, and the boss battles are absolutely intense and entertaining. Whether playing alone and switching between War and Strife on the fly, or playing co-operatively with another player with one as each Horseman, judgment will be brought down on your enemies. Darksiders Genesis was a pleasant surprise to start off the gaming year with when it launched on home consoles (the PC and Stadia versions launched late last year), and it's a shame it seems to have come and gone without much fanfare.
Power Rangers: Battle for the Grid (PS4, XB1, NSW, PC)
With a history of less than morphinominal licensed games, it's easy to see why not many took to a fighting game based off of the Mighty Morphin Power Rangers. Those who did, however, experienced one of the most fun and fluid team-based fighting games available, albeit not very content-rich. Power Rangers: Battle for the Grid launched rather bare bones with a limited roster and very little single player content to speak of. Since launch, the roster's reached higher numbers with every fighting game archetype represented, a story mode based off of the Shattered Grid arc of the Boom! Studios-published comic was added, the presentation greatly improved, and the fighting itself has only gotten better. This 3 vs. 3 fighting game is a blast not just for fans of Power Rangers but also just those who desire a fighting game with deep mechanics and plenty of pluck.
Tokyo Mirage Sessions #FE Encore (NSW)
Perhaps this next game is proof that it wasn't just the Wii U's failure that made the original Tokyo Mirage Sessions #FE bomb at retail when it originally released on Nintendo's first HD system. Even with a second chance in the spotlight on a much more successful system (and that's understating the Switch's success in comparison to the Wii U), Tokyo Mirage Sessions #FE Encore didn't exactly follow in the footsteps sales-wise of other ports of Wii U games like Mario Kart 8 Deluxe, Donkey Kong Country: Tropical Freeze, among others. That's okay, though, as the game has found its own following, and if you can stomach and tolerate the overdose of Otaku and idol influences, you'll get a challenging JRPG that has both style AND substance in grand abundance. This RPG is quite unlike anything else, not just on the Switch, but on any platform.
New Super Lucky's Tale (NSW)
3D platformers are in rather short supply on ALL systems this generation, and that stretches to the Switch as well. Nevertheless, owners of Nintendo's hybrid system received a rather remarkable addition to the genre from an unlikely place. Lucky's Tale was originally an Oculus Rift exclusive, and then, it was expanded to the Xbox One as Super Lucky's Tale. Late last year, the game arrived on the Nintendo Switch with added content, additional levels, and another word in its title with New Super Lucky's Tale.
Lucky himself is enjoyable to control, being able to burrow into soft surfaces to dodge hazards and enemy alike and reach otherwise inaccessible areas. Levels are full of secrets to find and special pages to collect, whether they are in non-linear 3D, side-scrolling 2D, or auto runner form. Lucky's adventure doesn't wear out its welcome, nor does it overly frustrate. New Super Lucky's Tale delivers a charming and entertaining platforming adventure that didn't necessarily find an overly perceptive audience on the Switch. Particularly disappointing when you consider the longtime audience of Nintendo consoles.
Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy - Deluxe Edition (NSW)
Being real here, Level 5 has bungled a lot of its franchises over the years. What was once a strong Japanese developer currently faces challenges in getting attention to its various series, many of which have either been mismanaged, or worse, run right into the ground. Like many other Level 5 franchises, the Professor Layton series isn't as strong as it once was during the Nintendo DS days, but that doesn't stop Layton's daughter, Katrielle, from having her first puzzle-filled adventure in Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy from being a success, at least quality-wise.
The original game launched on the Nintendo 3DS as well as mobile devices, offering over 100 unique brain teasers sprinkled and scattered throughout the game's dozen chapters. Instead of one overarching mystery, Katrielle and her group of companions took on a different case each chapter. Regardless, whether it's because of franchise fatigue or a lack of Layton fans nowadays, not even a new protagonist could renew interest in the series. Whether Layton as a franchise can bounce back is almost as great a mystery as any featured in the games themselves!
SPC has always been passionate about sharing those gaming gems that aren't your traditional million-selling, triple-A mega hits. Instead, the Most Overlooked series by its very nature looks at those games that don't get extravagant marketing campaigns, don't stay on the sales charts for prolonged periods of time, and don't get as much hype dedicated to them. Perhaps with this series of articles you'll discover a new game that piques your interest and preference.
This tenth edition features games from a wide range of different genres; We have a dungeon crawler, a fighting game, a JRPG, a platformer, and a point-and-click puzzler.
Before we continue our journey through the land of the Most Overlooked Current Gen Games, I'd be remiss if I didn't mention the previous nine installments of this long-running series for your to peruse:
Current Gen - Part One
Current Gen - Part Two
Current Gen - Part Three
Current Gen - Part Four
Current Gen - Part Five
Current Gen - Part Six
Current Gen - Part Seven
Current Gen - Part Eight
Current Gen - Part Nine
Darksiders Genesis (PS4, XB1, NSW, PC)
Our first game for this tenth edition of Most Overlooked Current Gen Games takes the familiar hack and slash, dungeon crawling gameplay of the Darksiders franchise and puts in a new, isometric perspective. Darksiders Genesis offers a Diablo-like dungeon crawler with Zelda-like puzzles and platforming challenges. The levels feature myriad secrets inside to encourage meticulous exploration and return trips, and the boss battles are absolutely intense and entertaining. Whether playing alone and switching between War and Strife on the fly, or playing co-operatively with another player with one as each Horseman, judgment will be brought down on your enemies. Darksiders Genesis was a pleasant surprise to start off the gaming year with when it launched on home consoles (the PC and Stadia versions launched late last year), and it's a shame it seems to have come and gone without much fanfare.
Power Rangers: Battle for the Grid (PS4, XB1, NSW, PC)
With a history of less than morphinominal licensed games, it's easy to see why not many took to a fighting game based off of the Mighty Morphin Power Rangers. Those who did, however, experienced one of the most fun and fluid team-based fighting games available, albeit not very content-rich. Power Rangers: Battle for the Grid launched rather bare bones with a limited roster and very little single player content to speak of. Since launch, the roster's reached higher numbers with every fighting game archetype represented, a story mode based off of the Shattered Grid arc of the Boom! Studios-published comic was added, the presentation greatly improved, and the fighting itself has only gotten better. This 3 vs. 3 fighting game is a blast not just for fans of Power Rangers but also just those who desire a fighting game with deep mechanics and plenty of pluck.
Tokyo Mirage Sessions #FE Encore (NSW)
Perhaps this next game is proof that it wasn't just the Wii U's failure that made the original Tokyo Mirage Sessions #FE bomb at retail when it originally released on Nintendo's first HD system. Even with a second chance in the spotlight on a much more successful system (and that's understating the Switch's success in comparison to the Wii U), Tokyo Mirage Sessions #FE Encore didn't exactly follow in the footsteps sales-wise of other ports of Wii U games like Mario Kart 8 Deluxe, Donkey Kong Country: Tropical Freeze, among others. That's okay, though, as the game has found its own following, and if you can stomach and tolerate the overdose of Otaku and idol influences, you'll get a challenging JRPG that has both style AND substance in grand abundance. This RPG is quite unlike anything else, not just on the Switch, but on any platform.
New Super Lucky's Tale (NSW)
3D platformers are in rather short supply on ALL systems this generation, and that stretches to the Switch as well. Nevertheless, owners of Nintendo's hybrid system received a rather remarkable addition to the genre from an unlikely place. Lucky's Tale was originally an Oculus Rift exclusive, and then, it was expanded to the Xbox One as Super Lucky's Tale. Late last year, the game arrived on the Nintendo Switch with added content, additional levels, and another word in its title with New Super Lucky's Tale.
Lucky himself is enjoyable to control, being able to burrow into soft surfaces to dodge hazards and enemy alike and reach otherwise inaccessible areas. Levels are full of secrets to find and special pages to collect, whether they are in non-linear 3D, side-scrolling 2D, or auto runner form. Lucky's adventure doesn't wear out its welcome, nor does it overly frustrate. New Super Lucky's Tale delivers a charming and entertaining platforming adventure that didn't necessarily find an overly perceptive audience on the Switch. Particularly disappointing when you consider the longtime audience of Nintendo consoles.
Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy - Deluxe Edition (NSW)
Being real here, Level 5 has bungled a lot of its franchises over the years. What was once a strong Japanese developer currently faces challenges in getting attention to its various series, many of which have either been mismanaged, or worse, run right into the ground. Like many other Level 5 franchises, the Professor Layton series isn't as strong as it once was during the Nintendo DS days, but that doesn't stop Layton's daughter, Katrielle, from having her first puzzle-filled adventure in Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy from being a success, at least quality-wise.
The original game launched on the Nintendo 3DS as well as mobile devices, offering over 100 unique brain teasers sprinkled and scattered throughout the game's dozen chapters. Instead of one overarching mystery, Katrielle and her group of companions took on a different case each chapter. Regardless, whether it's because of franchise fatigue or a lack of Layton fans nowadays, not even a new protagonist could renew interest in the series. Whether Layton as a franchise can bounce back is almost as great a mystery as any featured in the games themselves!
Thursday, March 12, 2020
Bad Boss Battles in Gaming History - Part Ten
WARNING: POTENTIAL SPOILERS FOR THE FOLLOWING GAMES AHEAD!
SPC just can't seem to get away from the number ten this week. Earlier the site celebrated Mario Day on March 10th, which saw a top ten list of the ten best Mario games of the past ten years, and now the tenth installment of Bad Boss Battles in Gaming History arrives in style on the site.
A good boss battle sticks with you for all the right reasons, and soon after beating it, you want to go back and do it all over again. The bosses on this list, however, are the absolute opposite of that, for the most part. These are annoying, broken, unfair, poorly designed, or just plain old disappointing. Whatever the case may be, the following boss battles lean more towards bad than fun, and as we'll see, even the greatest of games can have lulls in excitement and entertainment when it comes to their bosses while some shouldn't have included them to begin with.
Before we begin, though, check out all nine previous parts of this ongoing series of articles, and then check after the break for the latest boss entries:
- Pokemon Sword and Pokemon Shield (NSW)
- Luigi's Mansion 3 (NSW)
- Spyro Reignited Trilogy (PS4, XB1, NSW, PC)
- Sonic Mania (PS4, XB1, NSW, PC)
- Super Monkey Ball: Banana Blitz (PS4, XB1, NSW, PC, Wii)
SPC just can't seem to get away from the number ten this week. Earlier the site celebrated Mario Day on March 10th, which saw a top ten list of the ten best Mario games of the past ten years, and now the tenth installment of Bad Boss Battles in Gaming History arrives in style on the site.
A good boss battle sticks with you for all the right reasons, and soon after beating it, you want to go back and do it all over again. The bosses on this list, however, are the absolute opposite of that, for the most part. These are annoying, broken, unfair, poorly designed, or just plain old disappointing. Whatever the case may be, the following boss battles lean more towards bad than fun, and as we'll see, even the greatest of games can have lulls in excitement and entertainment when it comes to their bosses while some shouldn't have included them to begin with.
Before we begin, though, check out all nine previous parts of this ongoing series of articles, and then check after the break for the latest boss entries:
Thursday, November 24, 2016
Bad Boss Battles in Gaming History - Part Seven
WARNING: POTENTIAL SPOILERS FOR THE FOLLOWING GAMES AHEAD!
Thanksgiving was celebrated for a lot of folks in the States, and while you may have had your fill on turkey, dressing, and all the fixings, I would like to talk about a different kind of turkey. No, it has nothing to do with the feathered creature at all. I'm talking about boss battles that are turkeys-- fights that are annoying, badly designed, or just plain "ICK!" Check out past parts of Bad Boss Battles in Gaming History with these links:
The Imprisoned - The Legend of Zelda: Skyward Sword (Wii)
The Legend of Zelda: Skyward Sword is a pretty polarizing entry in the franchise. That's the case either because of the motion controls or the game's need to hand-hold for a significant duration of the adventure. I'm on the side that really enjoyed the game, finding the motion controls to be an extension of my own movements, really feeling like Link doing away with enemies and solving puzzles either in the overworld or in dungeons.
By and large, Skyward Sword features some of the most entertaining boss battles in the series. That's why it's so disappointing that one of the worst bosses in Zelda's history doesn't just show up in the game once but three times!
This boss is the Imprisoned, a big black beast that either marches slowly or slides and slithers around on its belly. While each encounter with the Imprisoned has some variations, the fact that you have to face it three times turns a game I can go back to easily into one that makes me think twice about doing so. Everything from how annoying it is to deal damage to the time constraints you have to beat the boss in time creates one Zelda boss that I hope I never have to fight again.
The Imprisoned - Hyrule Warriors (Wii U, 3DS)
...DAMMIT! Here's a first for Bad Boss Battles in Gaming History-- the same boss appearing two times in one volume! While the Imprisoned was indeed a tedious pain in Skyward Sword, it managed to be just as obnoxious and maybe even more so with its various appearances in Hyrule Warriors for the Wii U and Hyrule Warriors: Legends for the Nintendo 3DS.
In Hyrule Warriors, whenever the Imprisoned appears on the map, you know you're in for a fight. It's a battle of attrition as you slash, slice, or slam away at the standing beast's toes. Once those have been eliminated, the Imprisoned falls onto its chest. It's here where the boss's health gauge is vulnerable. The fact that even with a relatively strong character you're still slowly chipping away at this foe's health is one to be aware of and dread. Then, when it rises back up to its two feet, it starts sending out utterly painful shockwaves with each step, making getting in to take out its respawning toes all the more annoying. The Imprisoned is a creature that had a lot of promise in Skyward Sword, whiffed at that (thrice), and then whiffed at it again with its appearance in Hyrule Warriors.
Micolash, Host of the Nightmare - Bloodborne (PS4)
Generally the bosses in FROM Software's highly acclaimed series of Souls games feature fun, frenetic action with a challenging-but-never-unfair difficulty. I say "generally" because one of the bosses in the much beloved PlayStation 4 exclusive Bloodborne does not meet these qualifications.
Micolash, Host of the Nightmare-- I'll just call him Micolash for short, as he isn't really deserving of such an extravagant moniker-- is a boss that has you slowly pushing through enemy after enemy while trying to navigate a labyrinth. The enemies are annoying to contend with, and the maze itself is a confusing mess.
Upon catching up to Micolash, the "fun" continues, except this time it's in the form of an attack that can kill with one strike. May I also add that this boss absolutely loves to use this one-hit kill move over and over and over again? Micolash from Bloodborne is a rare miss from the developers as an entertaining boss battle, as he is anything but.
Wiegraf / Velius - Final Fantasy Tactics (PS1, PSP)
Final Fantasy Tactics is an often loved spin-off in the famed RPG franchise. Its ability to craft an engaging narrative while giving players a robust turn-based tactical RPG is something that many developers still try hard to beat, and often fail at doing. While the majority of the game makes it my favorite tactical RPG around, there is one sticking point for many a-beginner that if you don't have prior information to, you're probably going to find yourself cussing like a sailor.
Riovanes Castle is a three-part area in Final Fantasy Tactics. The second part is the most challenging, having Ramza face off against villain Wiegraf in a one-on-one confrontation before moving back to his starting spot. Then, he pulls out the Aries stone and transforms into the hell demon Velius. While it may be comforting that Ramza's party enters into the fray, it's short-lived, as Velius summons three Lesser Demons to settle the score.
Velius and the Lesser Demons are extraordinarily tough customers, but that would be fine and would make for a challenging boss battle. What makes this battle bad is how Final Fantasy Tactics' save system works. You are able to save your data between each of the three parts of Riovanes Castle. The problem is that you can become stuck in an unwinnable fight by being under-leveled with no way to return to the world map, because when you lose the fight, you get a game over, forcing you to reload your save. If you saved in between the first part and the second part of Riovanes Castle, you're stuck doing the second fight. Many promising save files were put to an abrupt end by not only not having a second save before entering Riovanes Castle, but also the largest jump in difficulty seen in the game yet. Some really weird oversight must have slipped by the developers, because for many, the many hours it takes to get to this point of the game meant that some just gave up and didn't get to enjoy the rest of this otherwise fantastic game.
Boobeam Trap - Mega Man 2 (NES)
Ending on a game that is a part of the recently released NES Classic Mini from Nintendo, Mega Man 2 is one of the greatest adventures the Blue Bomber has ever had. (Though I do prefer 3, but that's an article for another day.) However, there is one boss in the game that makes the game less than perfect: the Boobeam Trap, found at the conclusion of Dr. Wily Stage 4.
The boss is like a puzzle. Sounds cool so far, right? There are several Boobeams that are positioned out in the open and behind walls. These enemies require Mega Man to use Crash Bombs to destroy them, all the while they occasionally launch projectiles at our hero. The problem comes from the limited amount of weapon energy for the Crash Bomb that Mega Man has. He can only shoot seven bombs before his weapon energy is empty. The puzzle comes from being required to destroy all Boobeam targets before Mega's weapon and life energy runs out.
The problem here is that many Boobeams are placed beyond walls that also require the Crash Bomb to destroy them. So, in essence, you have to use all seven of Mega Man's Crash Bombs smartly and perfectly to solve the puzzle, or else you'll not only be unable to beat the boss, but when you are put back outside the boss room, you'll have to tediously round up enough weapon energy capsules from fallen foes to have a full supply of Crash Bombs to try the boss fight again. Sorry, but puzzles like these not only have no place in a Mega Man boss fight, but it makes for a really sizable sore spot in an otherwise excellent game.
- The Legend of Zelda: Skyward Sword (Wii)
- Hyrule Warriors (Wii U, 3DS)
- Bloodborne (PS4)
- Final Fantasy Tactics (PS1, PSP)
- Mega Man 2 (NES)
Thanksgiving was celebrated for a lot of folks in the States, and while you may have had your fill on turkey, dressing, and all the fixings, I would like to talk about a different kind of turkey. No, it has nothing to do with the feathered creature at all. I'm talking about boss battles that are turkeys-- fights that are annoying, badly designed, or just plain "ICK!" Check out past parts of Bad Boss Battles in Gaming History with these links:
The Imprisoned - The Legend of Zelda: Skyward Sword (Wii)
The Legend of Zelda: Skyward Sword is a pretty polarizing entry in the franchise. That's the case either because of the motion controls or the game's need to hand-hold for a significant duration of the adventure. I'm on the side that really enjoyed the game, finding the motion controls to be an extension of my own movements, really feeling like Link doing away with enemies and solving puzzles either in the overworld or in dungeons.
By and large, Skyward Sword features some of the most entertaining boss battles in the series. That's why it's so disappointing that one of the worst bosses in Zelda's history doesn't just show up in the game once but three times!
This boss is the Imprisoned, a big black beast that either marches slowly or slides and slithers around on its belly. While each encounter with the Imprisoned has some variations, the fact that you have to face it three times turns a game I can go back to easily into one that makes me think twice about doing so. Everything from how annoying it is to deal damage to the time constraints you have to beat the boss in time creates one Zelda boss that I hope I never have to fight again.
The Imprisoned - Hyrule Warriors (Wii U, 3DS)
...DAMMIT! Here's a first for Bad Boss Battles in Gaming History-- the same boss appearing two times in one volume! While the Imprisoned was indeed a tedious pain in Skyward Sword, it managed to be just as obnoxious and maybe even more so with its various appearances in Hyrule Warriors for the Wii U and Hyrule Warriors: Legends for the Nintendo 3DS.
In Hyrule Warriors, whenever the Imprisoned appears on the map, you know you're in for a fight. It's a battle of attrition as you slash, slice, or slam away at the standing beast's toes. Once those have been eliminated, the Imprisoned falls onto its chest. It's here where the boss's health gauge is vulnerable. The fact that even with a relatively strong character you're still slowly chipping away at this foe's health is one to be aware of and dread. Then, when it rises back up to its two feet, it starts sending out utterly painful shockwaves with each step, making getting in to take out its respawning toes all the more annoying. The Imprisoned is a creature that had a lot of promise in Skyward Sword, whiffed at that (thrice), and then whiffed at it again with its appearance in Hyrule Warriors.
Micolash, Host of the Nightmare - Bloodborne (PS4)
Generally the bosses in FROM Software's highly acclaimed series of Souls games feature fun, frenetic action with a challenging-but-never-unfair difficulty. I say "generally" because one of the bosses in the much beloved PlayStation 4 exclusive Bloodborne does not meet these qualifications.
Micolash, Host of the Nightmare-- I'll just call him Micolash for short, as he isn't really deserving of such an extravagant moniker-- is a boss that has you slowly pushing through enemy after enemy while trying to navigate a labyrinth. The enemies are annoying to contend with, and the maze itself is a confusing mess.
Upon catching up to Micolash, the "fun" continues, except this time it's in the form of an attack that can kill with one strike. May I also add that this boss absolutely loves to use this one-hit kill move over and over and over again? Micolash from Bloodborne is a rare miss from the developers as an entertaining boss battle, as he is anything but.
Wiegraf / Velius - Final Fantasy Tactics (PS1, PSP)
Final Fantasy Tactics is an often loved spin-off in the famed RPG franchise. Its ability to craft an engaging narrative while giving players a robust turn-based tactical RPG is something that many developers still try hard to beat, and often fail at doing. While the majority of the game makes it my favorite tactical RPG around, there is one sticking point for many a-beginner that if you don't have prior information to, you're probably going to find yourself cussing like a sailor.
Riovanes Castle is a three-part area in Final Fantasy Tactics. The second part is the most challenging, having Ramza face off against villain Wiegraf in a one-on-one confrontation before moving back to his starting spot. Then, he pulls out the Aries stone and transforms into the hell demon Velius. While it may be comforting that Ramza's party enters into the fray, it's short-lived, as Velius summons three Lesser Demons to settle the score.
Velius and the Lesser Demons are extraordinarily tough customers, but that would be fine and would make for a challenging boss battle. What makes this battle bad is how Final Fantasy Tactics' save system works. You are able to save your data between each of the three parts of Riovanes Castle. The problem is that you can become stuck in an unwinnable fight by being under-leveled with no way to return to the world map, because when you lose the fight, you get a game over, forcing you to reload your save. If you saved in between the first part and the second part of Riovanes Castle, you're stuck doing the second fight. Many promising save files were put to an abrupt end by not only not having a second save before entering Riovanes Castle, but also the largest jump in difficulty seen in the game yet. Some really weird oversight must have slipped by the developers, because for many, the many hours it takes to get to this point of the game meant that some just gave up and didn't get to enjoy the rest of this otherwise fantastic game.
Boobeam Trap - Mega Man 2 (NES)
Ending on a game that is a part of the recently released NES Classic Mini from Nintendo, Mega Man 2 is one of the greatest adventures the Blue Bomber has ever had. (Though I do prefer 3, but that's an article for another day.) However, there is one boss in the game that makes the game less than perfect: the Boobeam Trap, found at the conclusion of Dr. Wily Stage 4.
The boss is like a puzzle. Sounds cool so far, right? There are several Boobeams that are positioned out in the open and behind walls. These enemies require Mega Man to use Crash Bombs to destroy them, all the while they occasionally launch projectiles at our hero. The problem comes from the limited amount of weapon energy for the Crash Bomb that Mega Man has. He can only shoot seven bombs before his weapon energy is empty. The puzzle comes from being required to destroy all Boobeam targets before Mega's weapon and life energy runs out.
The problem here is that many Boobeams are placed beyond walls that also require the Crash Bomb to destroy them. So, in essence, you have to use all seven of Mega Man's Crash Bombs smartly and perfectly to solve the puzzle, or else you'll not only be unable to beat the boss, but when you are put back outside the boss room, you'll have to tediously round up enough weapon energy capsules from fallen foes to have a full supply of Crash Bombs to try the boss fight again. Sorry, but puzzles like these not only have no place in a Mega Man boss fight, but it makes for a really sizable sore spot in an otherwise excellent game.
Wednesday, November 23, 2016
Most Overlooked Nintendo 3DS Games - Part Ten
The Nintendo 3DS library is what I consider one of the most complete and expansive libraries in gaming. Not every title in its library, however, can be a sales success. Many do, in fact, fall by the wayside and through the cracks. These five games for part ten of the Most Overlooked Nintendo 3DS Games are victims of this. Despite being of varied quality (all good quality, however), these games somehow didn't manage to make the impact that they truly deserved. For a look at past installments of this series, check out the following links:
Nintendo 3DS - Part One
Nintendo 3DS - Part Two
Nintendo 3DS - Part Three
Nintendo 3DS - Part Four
Nintendo 3DS - Part Five
Nintendo 3DS - Part Six
Nintendo 3DS - Part Seven
Nintendo 3DS - Part Eight
Nintendo 3DS - Part Nine
Dragon Quest VII: Fragments of the Forgotten Past
Pleading to Square Enix and Nintendo to release the Nintendo 3DS remake of the PS1 classic Dragon Quest VII, fans of the series saw victory when not only one 3DS Dragon Quest game was announced for localization but two were announced. However, despite the clamoring on message boards for these games to be released in the West, it appears that these people were a very vocal minority, as Dragon Quest VII: Fragments of the Forgotten Past failed to sell well in its launch month based on NPD data. Furthermore, the legs of the game are incredibly short, quite unlike the lengthy 100+ hour quest the game possesses. Regardless, those who do look into the game will see the classic turn-based RPG action, charming characters, and lovely vignettes the original Dragon Quest VII was known for, in addition to the beautiful updated 3D models.
Final Fantasy Explorers
Released back in February of this year, Final Fantasy Explorers was Square Enix and Final Fantasy's answer to Capcom's Monster Hunter franchise. The goal was pretty much the same in Explorers as with Monster Hunter's, fell behemoth-sized beasts, use the materials dropped by said creatures to craft new and more powerful weapons and armor. Really, Final Fantasy Explorers is a great introduction to a Monster Hunter-like game for those intimidated by Capcom's franchise. While the combat doesn't take as much skill to master, constantly acquiring new materials to craft awesome equipment to make your hero look like the bad ass he or she is-is a fantastic feeling and gives you a sense of continued progression. Then you can hop online with up to three other explorers to take on monsters and missions alike.
Disney Magical World 2
According to NPD leaks, Disney Magical World 2 netted only about 10,000 sold copies in its initial launch month in the U.S. For its asking price, the game is an embarrassment of riches, whether it's content in the form of things to accomplish, furniture to collect and customize your home, or clothing to wear and outfit your custom character. The abundance of Disney characters your avatar can interact with would make any Disney fan squeal with delight. Entering into the different magical worlds like the 100-Acre Wood of Winnie the Pooh fame, Atlantica of The Little Mermaid fame, Hawaii from Lilo & Stitch, and others to complete missions and quests means you'll never be at a point in Disney Magical World 2 where there is nothing to do. Of course, the total lack of marketing towards the game is easy to blame for the totally lackluster sales, which is unfortunate, as Disney Magical World 2 is a terrific game for the many Disney fans who probably don't even know it exists.
River City: Tokyo Rumble
After many years in hibernation (at least in the West), the River City Ransom series returns, this time to the Nintendo 3DS in a celebration of all things River City. Taking on the role of Kunio, a high school student with the reputation of being a tough guy who will take on anyone who threatens his friends, you progress through a beat-em-up sandbox-style city setting, brawling with goons, henchmen, and bosses alike. While doing so, you gain experience to gain strength and coins to purchase helpful health-restoring items and stat-boosting equipment like undershirts and iron knuckles. A New Game+ option guarantees that you'll be brawling until the sun comes up, and the addition of a four-player versus mode in both fighting and dodgeball ensures that good times will be had by anyone who enjoys a good and satisfying beat-em-up.
Style Savvy: Fashion Forward
Get your inner fashionista on with Style Savvy: Fashion Forward. Intended for the audience that mostly left Nintendo to mobile gaming, Fashion Forward may seem like it's some trashy shovelware, but the quality of the game is definitely up to Nintendo's standards. From performing all the day-to-day duties of running a fashion boutique (stocking, keeping a steady supply of goods, making customers satisfied with appropriate outfits that tailor their wants, etc.) to entering fashion contests to earn prestigious awards, Style Savvy: Fashion Forward is a highly competent game that decidedly isn't for everyone. Nevertheless, you'd be a fool to dismiss it as shovelware just because it doesn't appeal to you. There is obvious effort put into this game seeping out of every crack and crevice.
Nintendo 3DS - Part One
Nintendo 3DS - Part Two
Nintendo 3DS - Part Three
Nintendo 3DS - Part Four
Nintendo 3DS - Part Five
Nintendo 3DS - Part Six
Nintendo 3DS - Part Seven
Nintendo 3DS - Part Eight
Nintendo 3DS - Part Nine
Dragon Quest VII: Fragments of the Forgotten Past
Pleading to Square Enix and Nintendo to release the Nintendo 3DS remake of the PS1 classic Dragon Quest VII, fans of the series saw victory when not only one 3DS Dragon Quest game was announced for localization but two were announced. However, despite the clamoring on message boards for these games to be released in the West, it appears that these people were a very vocal minority, as Dragon Quest VII: Fragments of the Forgotten Past failed to sell well in its launch month based on NPD data. Furthermore, the legs of the game are incredibly short, quite unlike the lengthy 100+ hour quest the game possesses. Regardless, those who do look into the game will see the classic turn-based RPG action, charming characters, and lovely vignettes the original Dragon Quest VII was known for, in addition to the beautiful updated 3D models.
Final Fantasy Explorers
Released back in February of this year, Final Fantasy Explorers was Square Enix and Final Fantasy's answer to Capcom's Monster Hunter franchise. The goal was pretty much the same in Explorers as with Monster Hunter's, fell behemoth-sized beasts, use the materials dropped by said creatures to craft new and more powerful weapons and armor. Really, Final Fantasy Explorers is a great introduction to a Monster Hunter-like game for those intimidated by Capcom's franchise. While the combat doesn't take as much skill to master, constantly acquiring new materials to craft awesome equipment to make your hero look like the bad ass he or she is-is a fantastic feeling and gives you a sense of continued progression. Then you can hop online with up to three other explorers to take on monsters and missions alike.
Disney Magical World 2
According to NPD leaks, Disney Magical World 2 netted only about 10,000 sold copies in its initial launch month in the U.S. For its asking price, the game is an embarrassment of riches, whether it's content in the form of things to accomplish, furniture to collect and customize your home, or clothing to wear and outfit your custom character. The abundance of Disney characters your avatar can interact with would make any Disney fan squeal with delight. Entering into the different magical worlds like the 100-Acre Wood of Winnie the Pooh fame, Atlantica of The Little Mermaid fame, Hawaii from Lilo & Stitch, and others to complete missions and quests means you'll never be at a point in Disney Magical World 2 where there is nothing to do. Of course, the total lack of marketing towards the game is easy to blame for the totally lackluster sales, which is unfortunate, as Disney Magical World 2 is a terrific game for the many Disney fans who probably don't even know it exists.
River City: Tokyo Rumble
After many years in hibernation (at least in the West), the River City Ransom series returns, this time to the Nintendo 3DS in a celebration of all things River City. Taking on the role of Kunio, a high school student with the reputation of being a tough guy who will take on anyone who threatens his friends, you progress through a beat-em-up sandbox-style city setting, brawling with goons, henchmen, and bosses alike. While doing so, you gain experience to gain strength and coins to purchase helpful health-restoring items and stat-boosting equipment like undershirts and iron knuckles. A New Game+ option guarantees that you'll be brawling until the sun comes up, and the addition of a four-player versus mode in both fighting and dodgeball ensures that good times will be had by anyone who enjoys a good and satisfying beat-em-up.
Style Savvy: Fashion Forward
Get your inner fashionista on with Style Savvy: Fashion Forward. Intended for the audience that mostly left Nintendo to mobile gaming, Fashion Forward may seem like it's some trashy shovelware, but the quality of the game is definitely up to Nintendo's standards. From performing all the day-to-day duties of running a fashion boutique (stocking, keeping a steady supply of goods, making customers satisfied with appropriate outfits that tailor their wants, etc.) to entering fashion contests to earn prestigious awards, Style Savvy: Fashion Forward is a highly competent game that decidedly isn't for everyone. Nevertheless, you'd be a fool to dismiss it as shovelware just because it doesn't appeal to you. There is obvious effort put into this game seeping out of every crack and crevice.
Wednesday, October 16, 2013
Best Boss Battles in Gaming History - Part Ten
WARNING: SPOILERS AHEAD!
Okay. Now has everyone who doesn't want to see spoilers exited from this article? Good. The ever-popular Best Boss Battles in Gaming History is back with its tenth installment! Who knew that an innocent little article regarding fun boss fights could grow to be a series that has reached ten parts? Regardless, it's time to get serious with five more exquisite encounters against creatures and villains both big and small. On this part of Best Boss Battles in Gaming History we have bosses from Super Mario Galaxy, The Legend of Zelda: The Wind Waker and Luigi's Mansion: Dark Moon! If you missed a previous installment of this series, check out the links below!
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