Showing posts with label worst boss battles. Show all posts
Showing posts with label worst boss battles. Show all posts

Thursday, August 1, 2019

Bad Boss Battles in Gaming History - Part Nine

WARNING: POTENTIAL SPOILERS FOR THE FOLLOWING GAMES AHEAD!

  • Marvel Ultimate Alliance 3: The Black Order (NSW)
  • Crash Bandicoot 2: Cortex Strikes Back (PS1, PS4, XB1, NSW, PC)
  • Crash Team Racing: Nitro-Fueled (PS4, XB1, NSW)
  • Super Mario Galaxy 2 (Wii)
  • Killzone 2 (PS3)

Exactly one week ago, SuperPhillip Central took a look at some of the best boss battles in games. Now, the site takes a decidedly different approach with some truly terrible boss battles. After all, you've got to take the good with the bad, the yin with the yang, and any other cliche that you can come up with. These bosses can be frustrating, unfair, poorly designed, no challenge, or are otherwise--and most important of all--just not any fun for varying reasons.

Check out past installments of Bad Boss Battles in Gaming History with the following links, and then check after the jump for this edition's picks.




Tuesday, May 2, 2017

Bad Boss Battles in Gaming History - Part Eight

WARNING: POTENTIAL SPOILERS FOR THE FOLLOWING GAMES AHEAD!

  • Yooka-Laylee (PS4, XB1, PC)
  • Metroid Prime 2: Echoes (Wii, GCN)
  • Ys I (Multi)
  • Mega Man X2 (SNES)
  • Sonic the Hedgehog 2 (GG)

A good boss battle is one that sticks with you long after you've beaten it. It's fun, it's inventive, and it challenges you in a fair way. A bad boss battle is one that sticks with you like something on the bottom of your shoe. No, not gum. Something worse (and stinkier). They can be poorly designed, irritating as all get out, and just plain not fun to play. They can end a play-through, or at the very least make you dread getting to that point in a game, a game you otherwise really enjoyed. Some of the bosses on this edition of Bad Boss Battles in Gaming History can qualify as those. Some more than others.

Before checking out these five additions to the list, check out all past volumes of Bad Boss Battles in Gaming, found in the following links:


Because of possible spoilers, please find the continuation of this article after the break.

Thursday, November 24, 2016

Bad Boss Battles in Gaming History - Part Seven

WARNING: POTENTIAL SPOILERS FOR THE FOLLOWING GAMES AHEAD!

  • The Legend of Zelda: Skyward Sword (Wii)
  • Hyrule Warriors (Wii U, 3DS)
  • Bloodborne (PS4)
  • Final Fantasy Tactics (PS1, PSP)
  • Mega Man 2 (NES)

Thanksgiving was celebrated for a lot of folks in the States, and while you may have had your fill on turkey, dressing, and all the fixings, I would like to talk about a different kind of turkey. No, it has nothing to do with the feathered creature at all. I'm talking about boss battles that are turkeys-- fights that are annoying, badly designed, or just plain "ICK!" Check out past parts of Bad Boss Battles in Gaming History with these links:


The Imprisoned - The Legend of Zelda: Skyward Sword (Wii)


The Legend of Zelda: Skyward Sword is a pretty polarizing entry in the franchise. That's the case either because of the motion controls or the game's need to hand-hold for a significant duration of the adventure. I'm on the side that really enjoyed the game, finding the motion controls to be an extension of my own movements, really feeling like Link doing away with enemies and solving puzzles either in the overworld or in dungeons.

By and large, Skyward Sword features some of the most entertaining boss battles in the series. That's why it's so disappointing that one of the worst bosses in Zelda's history doesn't just show up in the game once but three times!


This boss is the Imprisoned, a big black beast that either marches slowly or slides and slithers around on its belly. While each encounter with the Imprisoned has some variations, the fact that you have to face it three times turns a game I can go back to easily into one that makes me think twice about doing so. Everything from how annoying it is to deal damage to the time constraints you have to beat the boss in time creates one Zelda boss that I hope I never have to fight again.

The Imprisoned - Hyrule Warriors (Wii U, 3DS)


...DAMMIT! Here's a first for Bad Boss Battles in Gaming History-- the same boss appearing two times in one volume! While the Imprisoned was indeed a tedious pain in Skyward Sword, it managed to be just as obnoxious and maybe even more so with its various appearances in Hyrule Warriors for the Wii U and Hyrule Warriors: Legends for the Nintendo 3DS.


In Hyrule Warriors, whenever the Imprisoned appears on the map, you know you're in for a fight. It's a battle of attrition as you slash, slice, or slam away at the standing beast's toes. Once those have been eliminated, the Imprisoned falls onto its chest. It's here where the boss's health gauge is vulnerable. The fact that even with a relatively strong character you're still slowly chipping away at this foe's health is one to be aware of and dread. Then, when it rises back up to its two feet, it starts sending out utterly painful shockwaves with each step, making getting in to take out its respawning toes all the more annoying. The Imprisoned is a creature that had a lot of promise in Skyward Sword, whiffed at that (thrice), and then whiffed at it again with its appearance in Hyrule Warriors.

Micolash, Host of the Nightmare - Bloodborne (PS4)


Generally the bosses in FROM Software's highly acclaimed series of Souls games feature fun, frenetic action with a challenging-but-never-unfair difficulty. I say "generally" because one of the bosses in the much beloved PlayStation 4 exclusive Bloodborne does not meet these qualifications.

Micolash, Host of the Nightmare-- I'll just call him Micolash for short, as he isn't really deserving of such an extravagant moniker-- is a boss that has you slowly pushing through enemy after enemy while trying to navigate a labyrinth. The enemies are annoying to contend with, and the maze itself is a confusing mess.

Upon catching up to Micolash, the "fun" continues, except this time it's in the form of an attack that can kill with one strike. May I also add that this boss absolutely loves to use this one-hit kill move over and over and over again? Micolash from Bloodborne is a rare miss from the developers as an entertaining boss battle, as he is anything but.

Wiegraf / Velius - Final Fantasy Tactics (PS1, PSP)


Final Fantasy Tactics is an often loved spin-off in the famed RPG franchise. Its ability to craft an engaging narrative while giving players a robust turn-based tactical RPG is something that many developers still try hard to beat, and often fail at doing. While the majority of the game makes it my favorite tactical RPG around, there is one sticking point for many a-beginner that if you don't have prior information to, you're probably going to find yourself cussing like a sailor.

Riovanes Castle is a three-part area in Final Fantasy Tactics. The second part is the most challenging, having Ramza face off against villain Wiegraf in a one-on-one confrontation before moving back to his starting spot. Then, he pulls out the Aries stone and transforms into the hell demon Velius. While it may be comforting that Ramza's party enters into the fray, it's short-lived, as Velius summons three Lesser Demons to settle the score.


Velius and the Lesser Demons are extraordinarily tough customers, but that would be fine and would make for a challenging boss battle. What makes this battle bad is how Final Fantasy Tactics' save system works. You are able to save your data between each of the three parts of Riovanes Castle. The problem is that you can become stuck in an unwinnable fight by being under-leveled with no way to return to the world map, because when you lose the fight, you get a game over, forcing you to reload your save. If you saved in between the first part and the second part of Riovanes Castle, you're stuck doing the second fight. Many promising save files were put to an abrupt end by not only not having a second save before entering Riovanes Castle, but also the largest jump in difficulty seen in the game yet. Some really weird oversight must have slipped by the developers, because for many, the many hours it takes to get to this point of the game meant that some just gave up and didn't get to enjoy the rest of this otherwise fantastic game.

Boobeam Trap - Mega Man 2 (NES)


Ending on a game that is a part of the recently released NES Classic Mini from Nintendo, Mega Man 2 is one of the greatest adventures the Blue Bomber has ever had. (Though I do prefer 3, but that's an article for another day.) However, there is one boss in the game that makes the game less than perfect: the Boobeam Trap, found at the conclusion of Dr. Wily Stage 4.

The boss is like a puzzle. Sounds cool so far, right? There are several Boobeams that are positioned out in the open and behind walls. These enemies require Mega Man to use Crash Bombs to destroy them, all the while they occasionally launch projectiles at our hero. The problem comes from the limited amount of weapon energy for the Crash Bomb that Mega Man has. He can only shoot seven bombs before his weapon energy is empty. The puzzle comes from being required to destroy all Boobeam targets before Mega's weapon and life energy runs out.

The problem here is that many Boobeams are placed beyond walls that also require the Crash Bomb to destroy them. So, in essence, you have to use all seven of Mega Man's Crash Bombs smartly and perfectly to solve the puzzle, or else you'll not only be unable to beat the boss, but when you are put back outside the boss room, you'll have to tediously round up enough weapon energy capsules from fallen foes to have a full supply of Crash Bombs to try the boss fight again. Sorry, but puzzles like these not only have no place in a Mega Man boss fight, but it makes for a really sizable sore spot in an otherwise excellent game.

Thursday, July 23, 2015

Bad Boss Battles in Gaming History - Part Five

WARNING: POTENTIAL SPOILERS FOR THE FOLLOWING GAMES AHEAD!

  • Batman: Arkham Knight
  • Batman: Arkham Origins - Blackgate
  • Castlevania: Lords of Shadow
  • Ratchet & Clank: Going Commando
  • Various Super Mario games

Welcome to some more boss bashing! It's part five of Bad Boss Battles in Gaming History, where we take a look together at some of the poorer fights, confrontations, and encounters within video games. These fights can be boring, annoying, anticlimactic, or just plain not fun. Since there are spoilers in these articles, you can check out part five after the break.

Thursday, April 3, 2014

Bad Boss Battles in Gaming History - Part Three

WARNING: POTENTIAL SPOILERS AHEAD FOR THE FOLLOWING GAMES:

  • BioShock
  • Dead Rising
  • Sonic Generations
  • PlayStation All-Stars Battle Royale
  • Luigi's Mansion: Dark Moon

What's worse than a bad boss battle? How about five bad boss battles? Last November we began a new segment on SuperPhillip Central, Bad Boss Battles in Gaming History. Now, it's several months later and we have a new installment to share. The rationale for our choices of awful boss encounters can be because of one or many of the following issues: they're forgettable, they're boring, they're tedious, they're in the game for no reason, they're counter-intuitive, or they're just plain not fun. After you've read our latest picks, feel free to throw in some agreement/disagreement and ideas for bosses to consider for part four.

Also, feel free to check out our two previous entries.

Part One
Part Two

Tuesday, February 4, 2014

Bad Boss Battles in Gaming History - Part Two

WARNING: POTENTIAL SPOILERS AHEAD FOR THE FOLLOWING GAMES:

  • Metal Gear Solid IV: Guns of the Patriots
  • Mass Effect 2
  • Final Fantasy IX
  • Mega Man X7
  • Sonic the Hedgehog (2006)

Last November we began a new segment on SuperPhillip Central, Bad Boss Battles in Gaming History. Now, it's several months later and we have a new installment to share. The rationale for our choices of awful boss encounters can be because of one or many of the following issues: they're forgettable, they're boring, they're tedious, they're in the game for no reason, they're counter-intuitive, or they're just plain not fun. After you've read our latest picks, feel free to throw in some agreement/disagreement and ideas for bosses to consider for part three.

Liquid Ocelot - Metal Gear Solid 4: Guns of the Patriots (PS3)


Metal Gear Solid 4: Guns of the Patriots may not strike a proper balance between showing cutscene after cutscene to the player while giving them enough gameplay time to justify all the exposition, but it's an entertaining game that is worthy of the franchise name. However, what isn't very worthy is the final boss fight versus Liquid Ocelot.

The purpose of the battle narrative-wise is to show a decade's worth of history of Metal Gear Solid battles during the fist-to-fist, foot-to-foot fight between Solid Snake and the persona of his brother in Ocelot's body. While it was indeed cool to progress through the four installments of the series through phases of the fight, each implementing a tune from each given installment, the mechanics used are so far gone from what was already established throughout the entire game. It's essentially grunt-fest between two drugged-up old rivals that goes on for far too long. Compare this to the ending fight in Metal Gear Solid 3, where the battle against the Boss implemented everything that the player learned throughout the course of the game. In Metal Gear Solid 4, all of this is basically thrown out of the window.

Human Reaper - Mass Effect 2 (PS3, 360, PC)


The entire journey of this squad-based shooter leads up to this final encounter, constantly escalating the stakes on your way there. However, rather than ending the conflict on a bang, Mass Effect 2 ends on a whimper. What it results in is a weak conclusion to what was prior to that a massively enjoyable sci-fi space adventure.

The final boss is the Human Reaper, an unfinished organism that just hangs by several supports. The aim of this fight is to take out each support, which glow a bright orange as if to say you are too dumb to figure it out on your own. As each support is destroyed, a new wave of throwaway grunts descend into the area, needing you to pick them off before they pick you off. Once they've been eliminated, another support can then be destroyed. After all of the supports are no more, the Reaper falls and a cutscene presents itself.


Not so fast, however, as there's more to this battle. The Reaper pulls itself up and initiates phase two. However, this is as simple as shooting-- once again-- at the boss' glowing spots to defeat it. While the boss battle isn't horrible due to its mechanics, it is pretty bad because it's so underwhelming after everything that was building up to the fight.

Necron - Final Fantasy IX (PS1)


Essentially stealing the thunder of what was the main antagonist for the majority duration of the game, Final Fantasy IX's ultimate boss Necron gets shoehorned into the game as the final foe for what can easily be perceived as no real discernible reason. This wouldn't be so bad if the boss served a purpose rather than to just seem like it was thrown in as a godlike being for the last challenge of the game.

Necron itself is an incredibly annoying final boss. Its most obnoxious and dangerous move is called Grand Cross, delivering a random status effect to all characters. This is in addition to moves like the most powerful forms of Fire, Blizzard, and Thunder, as well as moves like Blue Shockwave, which sends one character's HP down to 1, and Holy and Flare.

Our main issues with Necron is its out of left field appearance at the last very moment, it stealing Kuja's thunder, it serving no real place in the story, and just being a bastard to beat in general.

Flame Hyenard - Mega Man X7 (PS2)


If ever there was a reason to mute one's TV, the battle against the ear-destroying Flame Hyenard is that reason. Apparently, Flame Hyenard is in pain and would like Mega Man X, Zero, and newcomer Axl to "burn to the ground" and just "burn" in general, as he makes this point multiple times during battle... and that's a gross understatement. It wouldn't be so awful if the boss went down quickly. However, that's not the case, even with his weakness equipped to X, Zero, or Axl.

The battle arena when facing Flame Hyenard is a large square surrounded by lava. Slowly walking around the lava is a large mechanized vehicle that needs to be climbed upon to initiate the fight with the real Hyenard, otherwise you'll just be dealing with his clones on the square platform. Missiles rain down from the center of the vehicle, and if you allow Hyenard to use his tri-formation attack, an incredibly difficult amount of offense to avoid, much less counter, then you're in for an even more arduous encounter.


The combination of the poor controls and camera that Mega Man X7 is plagued with, and the incessant ear-piercing pain that the prolonged battle with Flame Hyenard will give you, make the battle an easy choice for this edition of Bad Boss Battles in Gaming History.

Silver the Hedgehog - Sonic the Hedgehog (PS3, 360)


Sonic the Hedgehog's 2006 adventure is one of the worst games we have ever had the displeasure of playing. Whether it's gltiches, absolutely horrid mach speed sections, poor controls, poorly designed levels, embarrassing story, etc., at least Sonic the Hedgehog (2006) has its soundtrack going for it.

This awfulness extends to the game's boss battles, with one of the more notorious encounters being the one with Silver the Hedgehog when playing as Sonic. Silver uses psychic powers to freeze his enemies in place. He does this frequently in the fight against Sonic, so much so that he can unfairly grab you twice in a row due to you not being able to control Sonic for a moment after Silver drops you. Seeing as when you're lifted by Silver's telekinesis, your rings go bye-bye, making it so Silver can pick you up over and over again. This means he can effectively kill you in a very cheap and fast fashion.


In fact, you can actually get caught in an endless loop where he continually picks you up, holds you, drops you, and then picks you up again. Repeat this ad infinitum. If you're interested in seeing just how bad things can get, video proof is right here.

Thursday, November 28, 2013

Bad Boss Battles in Gaming History - Part One

WARNING: POTENTIAL SPOILERS AHEAD!

It's Thanksgiving Day here at SuperPhillip Central. We've eaten our dinner, watched some football, and now it's time for a new segment here on the site. We're all about turkeys today, but not of the avian variety. No, we're talking turkeys in the form of boss battles. In the past we've taken a look at some of our favorite fights in gaming history. Now, we do the opposite and tackle those boss fights that are awful, boring, forgettable, annoying, shoe-horned in, and/or just downright nasty. After you've seen the selections for part one of our new segment, please comment with some of your own!