Showing posts with label sly cooper: thieves in time. Show all posts
Showing posts with label sly cooper: thieves in time. Show all posts

Tuesday, April 14, 2020

The Tuesday 10s: Best 3D Platformers of the Past Ten Years

After a nice, much needed week off, SuperPhillip Central is back with a brand-new article and a brand-new series of articles. Introducing: The Tuesday 10s--themed lists of some of the very best in gaming. Rather than obsess with the order of things like I would do with a top ten list, when it comes to The Tuesday 10s, these lists will be entirely unordered.

Let's kick off this inaugural edition of The Tuesday 10s with a category near and dear to my heart, the 3D platformer. It's a genre that used to be all the rage back when I was a middle school version of myself, but as you can tell by the past tense used, it's not so hot anymore. So, expect to see lots of Mario representation on this first installment of The Tuesday 10s!

I hope for this new article series to show up most Tuesdays on the site. After all, it wouldn't make much sense for The Tuesday 10s to appear on a Wednesday... Now, with all that out of the way, here are my selections for the best 3D platformers of the past ten years!

Super Mario Odyssey (NSW)


Speaking of which, we begin this installment with Super Mario Odyssey, the latest 3D platformer featuring Mario. Taking the idea of the large, expansive playgrounds of Super Mario 64 and Super Mario Sunshine and absolutely running (and jumping) with the concept, Super Mario Odyssey featured kingdoms that stretched far and wide, offering plenty of platforming, scores of secrets, and multiple opportunities for hunting down stray Power Moons. An abundant supply was hidden throughout each kingdom, and I enjoyed searching for them all. If you wanted to be a completionist, you could do that, but if you just wanted to complete the game with the minimum amount of Power Moons, you could also opt to do that, too. I feel the abundance (or overabundance, if you will) of Power Moons was like a joyous Easter egg hunt, and those with lesser skill could go after the ones that were less challenging to collect, meaning most could beat the game by choosing their own difficulty as it were.

Then, there's Cappy, who offered the ability for Mario to capture the powers and move sets of various objects, items, and enemies, bringing a whole new element to 3D Mario. While many of these were one-offs, the captured items that were used for traversal purposes shined the most. From the sun-soaked sands of Tostarena to the Japanese-style feudal castle of Bowser's Kingdom, every kingdom brought with it new ideas, personality, and charm. I won't call Super Mario Odyssey my favorite of Mario's 3D adventures, but it is darn close.

Super Mario Galaxy 2 (Wii)


Now, THIS. THIS is what I would call my favorite 3D Mario game, if I had to choose. Well, it's definitely my favorite from Mario's repertoire of the past ten years, and it just comes under the wire, too, by about a month. It's of course Super Mario Galaxy 2, a game that greatly expanded on the ideas and concept of the original Galaxy, one of my favorite games of all time, period.

What makes Super Mario Galaxy 2 great is that it's pure, unadulterated platforming goodness. While not open like Super Mario Odyssey, the levels and galaxies are straight up obstacle courses with all the gravitational goodness of its predecessor put to some insanely ingenious uses. I had thought Super Mario Galaxy put the level designers' to the limit, and that they had revealed all of their tricks with that game. I was definitely wrong, as Super Mario Galaxy 2 is even more creative at times. I wanted more Super Mario Galaxy greatness, and that's exactly what I got with its brilliant, super sequel.

Super Mario 3D Land (3DS)


Run, jump, and move through a wild assortment of traditional Mario obstacle courses, but this time in 3D. Yes, Super Mario 3D Land was set up essentially as your typical "point A to point B" Mario platformer but instead of being limited to 2D, another dimension was added, creating one incredible experience. 3D Land absolutely offered an amazing stereoscopic 3D experience on the Nintendo 3DS hardware, making it so enemies and objects seemingly popped out of the screen right at you, and made judging jumps easier of an activity than ever before. Super Mario 3D Land may have been built for bite-size play sessions with its mere minutes of gameplay per level, but it was a game that I wasn't able to put down for long periods of time. It's a game, like many on this first Tuesday 10, that I will continue coming back to if not to just marvel at its masterful level design and it being just plain fun to play.

Super Mario 3D World (Wii U)


Take the concept of Super Mario 3D Land and make it more suitable for a home console, particularly as Mario's first HD 3D adventure. How do you do that? Ask Nintendo, because that's exactly what they did, and made a much bigger and better game out of it (and you just saw how much I enjoyed 3D Land)! Super Mario 3D World greatly expanded on the level design of its 3DS predecessor, delivering much more complex, sophisticated, and challenging levels. The addition of multiplayer meant up to four players at once could locally scramble around the levels, either helping or hindering one another, depending on how mischievous they were feeling at the time. The Cat Suit stays near the top of my list as one of the best Super Mario power-ups to date, as it was just a blast to claw enemies, climb up walls, and just scurry about. Super Mario 3D World remains one of the few holdovers from the Wii U that has yet to be ported to the Nintendo Switch, but as rumors have hinted, hopefully we won't have to wait too long to see the game arrive on Nintendo's hybrid.

Ratchet & Clank (PS4)


Tying in with the movie from the same year, Ratchet & Clank had a lot less bite to it when compared to the original game--both Ratchet and Clank had a much less strained relationship in the beginning and the character development wasn't as immense from start to finish. That said, nearly everything else about the Ratchet & Clank remake on the PlayStation 4 delivered in spades. The game, for one, looks like a million bolts. It's a game where I had to do a double take--no, triple take--just to confirm that what I was seeing was footage and screenshots from a game and not the movie itself. Various additions like upgrade-able weapons, which the original game lacked, meant that you wanted to use every weapon and gun in the game just to level them up to make them even more useful and powerful than they were. Ratchet & Clank is a shorter game than the 2002 original, but a lot of the unnecessary fat was cut and filler removed. It makes repeated play-throughs, something necessary to do for the Platinum trophy (a fun thing to go for) more enjoyable.

Sly Cooper: Thieves in Time (PS3, Vita)


Let's continue with PlayStation platformers with a series that is sadly now in limbo. It's Sly Cooper, and his fourth game, Thieves in Time, was a globe-trotting, time-traveling adventure that granted our clever raccoon various disguises which bestowed him different abilities. Sanzaru Games definitely delivered a delightful romp with Thieves in Time, keeping in spirit of Sucker Punch's signature original trilogy, while adding their own spin to things to keep this fourth entry exciting. It's just an absolute shame that this game ended on a cliffhanger, which at this point in time remains completely unresolved. Will you ever return home, Sly--whether home to your own time, or to a modern PlayStation platform?

Tearaway (Vita) / Tearaway: Unfolded (PS4)


Whether it's Tearaway on the PlayStation Vita or its revised Tearaway: Unfolded version on the PlayStation 4, Media Molecule breathed fresh, creative life into the 3D platforming genre on PlayStation with its papercraft world. Using both the Vita hardware itself and to a lesser extent, the PlayStation 4's DualShock controller, in remarkably novel and ingenious ways, Tearaway could have easily felt like a gimmick-filled 3D platformer. Instead, its "gimmicks" were complementary to the gameplay, from touching the rear pad of the Vita to raise platforms from the ground, to drawing decorations to be plastered around the game world. Tearaway is a delightful game that took risks and mostly succeeded with each. But, what else could you expect from the masterful minds behind creations like LittleBigPlanet and Dreams?

Sonic Generations (PS3, 360, PC)


While not having nearly as many the amount of entries on this Tuesday 10 than his old rival Mario, Sonic the Hedgehog does get some representation on this list, and it's what I and many fans of the Blue Blur consider his best 3D adventure. Sure, half of it is played in a 2D perspective, but let's not split hairs here. What plays out in 3D are some of the best modern stages in Sonic history. Yes, I can hear "well, that's a low bar" from the peanut gallery, but these levels are actually well done and thoughtfully designed. They feature a combination of modern-day Sonic "boost formula" Sonic, where Sonic is cruising through stages at insane speeds, but they also feature careful, precision-based platforming sections as well. It helps, too, that Sonic Generations is in itself a love letter to Sonic fans old and new with its zone selection, picking out levels from each major Sonic game from the original Sonic the Hedgehog on the Sega Genesis to Sonic Colors on the Nintendo Wii.

A Hat in Time (Multi)


Gears for Breakfast's 3D platforming tour de force, A Hat in Time, was modeled after Nintendo 64-era "collectathons" of the 3D platforming persuasion, and for the most part, it was a fun romp. Using different hats and caps as Hat Kid to unleash various powers and abilities was enjoyable, as was exploring the absolutely large and dense levels of the game. I particularly enjoyed A Hat in Time's cheeky sense of humor, which it wore on its cap like a badge of honor. Though the game played a little too close to N64-era platformers when its troublesome camera was concerned, overall, A Hat in Time brought with its plenty of personality with its robust roster of charming characters, well designed levels, and comfortable controls to make for a winner in my book--one that I can't help but take off my own hat and bow to with respect.

Yooka-Laylee (PS4, XB1, NSW, PC)


Speaking of N64-era 3D platformers of the "collectathon" variety, we have Yooka-Laylee. The story of Yooka-Laylee is the story of former designers and staffers from Rare's golden era who joined forces to form Playtonic Games. And of course, their first project just had to be a game *ahem* heavily inspired by one of the games many of the staff worked on at their time at Rare, none other than the much-cherished Banjo-Kazooie. (I'm included in that group that absolutely cherishes that game very much.)

At its core, Yooka-Laylee has a lot of interesting ideas to it, but not all of these are executed to their greatest ability. For instance, the mine cart sections and arcade game portions of Yooka-Laylee are rather dreadful, but stuff like the expansive worlds, unique challenges for each, and fun move sets for the combo of Yooka and Laylee deliver well. While the follow-up of Yooka-Laylee and the Impossible Lair is a much better game than Playtonic's first go at designing a game for their chameleon and bat duo, the original Yooka-Laylee still offers enough entertainment for me to give it a hearty recommendation.

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I hope you enjoyed this very first installment of the Tuesday 10s! What topics would you like to see me cover for future weeks? Let me know in the comments!

Monday, October 2, 2017

SuperPhillip Central's Favorite VGMs - "New & Familiar Friends Alike" Edition

A new month brings a bunch of old video game memories to the forefront. Let's not forget our newest gaming friends either, however.

This week's SuperPhillip Central's Favorite VGMs is all about the old and the new, the fresh and the familiar. It all begins with the game that sold me on the PlayStation 4, Ratchet & Clank. From that PlayStation platforming series, we move on to another with Sly Cooper in Sly Cooper: Thieves in Time. A duo of JRPGs hang out in the middle of this edition, Dragon Quest IX: Sentinels in the Starry Skies and Etrian Mystery Dungeon. Finally, we meet up again with our oldest platforming pal in this edition, Yoshi, with Yoshi's New Island.

It's as easy clicking a link to hear that VGM volume in YouTube form, and as simple as hitting up the VGM Database for a virtual history of every last single VGM volume ever featured on this weekly segment! Now, let's get on to the music!

v1481. Ratchet & Clank (PS4) - Title Screen


Many of us have games or even more specifically, that ONE game that pushes us to purchase a new gaming system. For many on the Wii, it was Wii Sports. For those wanting the original Xbox, that game was most naturally Halo and then Halo 2. For me, the PlayStation 4 was a desired purchase of mine with the announcement and subsequent release of Ratchet & Clank, the reimagining of the original PlayStation 2 classic. This is the same game that SuperPhillip Central rewarded the Game of the Year to last year. Its soundtrack is more cinematic than before, but this particular song, Title Screen, is bombastic enough to earn a mention on SuperPhillip Central's Favorite VGMs.

v1482. Sly Cooper: Thieves in Time (PS3, Vita) - Paris by Rooftop


Paris, France is a city of romance, and in the world of Sly Cooper, it's the city of some fantastic heists. This tradition continues in Sly Cooper: Thieves in Time, a game that sadly and unfortunately ended on a cliffhanger with no immediate conclusion in sight. Nevertheless, Paris is once again the first locale featured in a Sly Cooper game, and with it comes a sultry, sexy tune to prowl the rooftops and city streets of Paris to.

v1483. Dragon Quest IX: Sentinels of the Starry Skies (DS) - Come To Our Town

The gaming world went into hysterics when Dragon Quest was announced to be returning to a Nintendo system, and a Nintendo DS exclusive at that. The end game was Dragon Quest IX: Sentinels of the Starry Skies, which managed to become not only a major success in its home country of Japan, but also a significant success in the West, where the series often struggled to get any kind of sales victory. While the gravitas of the series shrunk down to the small screen, Dragon Quest still supported sensational music with its arrival on the Nintendo DS, as with this town theme as our standout example this week.

v1484. Etrian Mystery Dungeon (3DS) - Faith Is My Pillar


From one RPG series to another, we go to a more recently created franchise, Etrian Odyssey. For the first time, the series went with a Mystery Dungeon style, as seen in numerous franchises in Japan, such as the more well-known and established Pokemon series, for instance. Once again with Etrian Mystery Dungeon, longtime video game music composer Yuzo Koshiro provided the music for this adventure, offering his musical mastery to this game with an A+ effort.

v1485. Yoshi's New Island (3DS) - Bandit Valley


Now, most of us know about THAT song from Yoshi's New Island, but the game otherwise had a decent soundtrack. I can only say "decent" because I'm generally not a fan of one theme being regurgitated in various remixed forms like the majority of Yoshi's New Island and even Yoshi's Story's soundtrack before it uses. That said, Bandit Valley features my favorite version of Yoshi's New Island's most utilized tune to folksy effect, and the overall theme remixed over and over again is enjoyable enough to begin with.

Monday, September 28, 2015

SuperPhillip Central's Favorite VGMs - After the Blood Moon Edition

If you were at a place where you could see the fabled blood moon (curse you, cloudy skies!), then you saw quite the spectacle! Here's another spectacle for you-- it's SuperPhillip Central's Favorite VGMs. It is here on a weekly basis that I delve into some of my favorite video game music tracks of all time. If you're just joining SuperPhillip Central, you're about 970 VGM volumes behind. That's okay, though. You can get caught up at the VGM Database.

For everyone else, we have a wide array of music to listen to together. We kick things off with some relaxing character select menu music from Dragon Ball: Xenoverse. Then we have a duo of platformers with Sly Cooper: Thieves in Time and Ratchet & Clank: Going Commando. Finally, we end the week's edition with two retro classics, Shining Force 2 and Mischief Makers! Now that everyone is all caught up, let's get to the music!

v971. Dragon Ball: Xenoverse (Multi) - Character Select


Some nice piano to start this edition of SuperPhillip Central's Favorite VGMs. This tranquil piano-centric theme of Dragon Ball: Xenoverse's character select theme leads you into a false sense of security before dropping you off in chaotic and climactic battles in land, sea, and air. Xenoverse is the fifteenth Dragon Ball Z fighter, hence its clever acronym, XV. Oh, you clever developers!

v972. Sly Cooper: Thieves in Time (PS3, Vita) - Go West, Young Raccoon


The second main hub world of Sly Cooper: Thieves in Time takes place in the Old West. This song perfectly suits the level. The level itself houses an Old West town, a railroad that circles the map, canyons, and plenty of other sights to see. Hopefully the cliffhanger that was Thieves in Time's ending somehow, someday gets resolved, as many fans, including myself, would love to see a strong conclusion to the events of the game.

v973. Ratchet & Clank: Going Commando (PS2) - Planet Todano


We go from one PlayStation platforming franchise to another, one of my favorite PlayStation franchises period, Ratchet & Clank. Going Commando remains my favorite in the series, offering a near-perfect mix of platforming, exploration, and run-and-gun gameplay. Planet Todano is home to MegaCorp's testing facility. Be on the lookout for savage squirrels and this hella-funky spy-like theme.

v974. Shining Force 2 (GEN) - Lively Town


Retro time! Shining Force 2 was a Genesis exclusive that helped bolster the system's RPG lineup, something that paled in comparison to what its rival, the Super Nintendo offered, RPG-wise. For every Phantasy Star and Shining Force was a myriad of RPG titles for the old SNES. Shining Force 2 delivers old school RPG charm with a lovely soundtrack, evidenced by this Lively Town theme.

v975. Mischief Makers (N64) - Esperance 1


Still retro, but a little more recent, Mischief Makers was a Treasure-developed game that had the developer's creative and innovative mark all over it. The gameplay is still quite unlike anything else out there, and the game itself was 2D, something rare for the Nintendo 64, which generally was full of 3D endeavors. Still, don't sleep on this cult classic, as it's quite extraordinary.

Thursday, December 12, 2013

Best Boss Battles in Gaming History - Part Eleven

WARNING: POSSIBLE SPOILERS AHEAD FOR THE FOLLOWING GAMES:

  • Super Mario 3D World
  • Donkey Kong Country 3: Dixie Kong's Double Trouble
  • Mega Man 
  • Sly Cooper: Thieves in Time
  • LittleBigPlanet 2

Are you guys who don't want to be spoiled gone now? We hope so! Not that we don't wish you'd take a look at our latest picks of great boss battles or that we don't like you. It's just that we wouldn't want to ruin the fun of witnessing these fights firsthand, so you don't expect what's coming. Anyway, we have the eleventh installment of Best Boss Battles in Gaming History to share with all of our readers, both faithful and coming-and-going. Think of this as an early Christmas present from us. Regardless, platformers are our favorite genre. It seemed like a great idea to focus this edition of BBBiGH (that's not too elegant of an acronym, is it?) on bosses in platforming games, such as ones from series like Mario, Mega Man, and LittleBigPlanet. If you're ready to get knee deep in some terrific boss showdowns, head past the break. If you're not ready for whatever reason, check out these past installments of BBBiGH. That really is a nasty acronym...



Thursday, November 28, 2013

Bad Boss Battles in Gaming History - Part One

WARNING: POTENTIAL SPOILERS AHEAD!

It's Thanksgiving Day here at SuperPhillip Central. We've eaten our dinner, watched some football, and now it's time for a new segment here on the site. We're all about turkeys today, but not of the avian variety. No, we're talking turkeys in the form of boss battles. In the past we've taken a look at some of our favorite fights in gaming history. Now, we do the opposite and tackle those boss fights that are awful, boring, forgettable, annoying, shoe-horned in, and/or just downright nasty. After you've seen the selections for part one of our new segment, please comment with some of your own!

Saturday, June 1, 2013

Review Round-Up - May 2013

Nintendo's great gorilla stars in SuperPhillip 
Central's featured game of May 2013.
The beauty of being off school for the summer (yes, we have lives outside SuperPhillip Central) is that we can devote more time to providing more original content for our readers. This is exactly what we set out to do and exactly what we have done. Our eleven new reviews speak for themselves, but we're going to talk about them anyway in this month's Review Round-Up.

May was unexpectedly a month of platformers, both 2D and 3D. We started off incredibly strong with one of SuperPhillip Central's favorite games of all time, Super Mario World. The game may be two decades old, but it is still darn strong. We gave it a perfect score. Following that were three 3DSWare titles, two of which being platformers. The first was Super Little Acorns 3D Turbo (don't forget to check out our interview with Andy Wafer from Pixel Toys, the studio behind the game), which gathered an 8.5 score. Then came Fluidity: Spin Cycle, which twisted and turned its way to the same score. The third 3DSWare game was Suda 51's Liberation Maiden, whose mission to get a good score was a success (7.0). We then went back in time with Sly Cooper and the gang with Sly Cooper: Thieves in Time (9.0), spent some quality time with Mario and Donkey Kong with Mario and Donkey Kong: Minis on the Move (9.0), and slept perchance to dream with Super Mario Bros. 2 (8.0). Next up, our featured game of the month, Donkey Kong Country Returns 3D, ran away with a terrific score of 9.5. While that was a great game, Pac-Man World 2 did nothing but disappoint (4.0). That said, we quickly got that bad taste out of our mouths with our review of the sensational Super Metroid, which screw attacked its way to a 9.5. Finally, we moved away from the world of platforming and into the world of ultra-violence with our review of Anarchy Reigns (7.0). It was a very productive month here at SuperPhillip Central, and we hope June is just as busy and prosperous for us.

Super Mario World (SNES, Wii U VC) - 10
Super Little Acorns 3D Turbo (3DSWare) - 8.5
Fluidity: Spin Cycle (3DSWare) - 8.5
Liberation Maiden (3DSWare) - 7.0
Sly Cooper: Thieves in Time (PS3, PSV) - 9.0
Mario and Donkey Kong: Minis on the Move (3DSWare) - 9.0
Super Mario Bros. 2 (NES, Wii U VC) - 8.0
Donkey Kong Country Returns 3D (3DS) - 9.5
Pac-Man World 2 (PS2, GCN, XBX) - 4.0
Super Metroid (SNES, Wii U VC) - 9.5
Anarchy Reigns (PS3, 360) - 7.0

This month of platforming couldn't be complete
without Sly Cooper and his merry band of thieves!

Friday, May 24, 2013

Sly Cooper: Thieves in Time (PS3, PSV) Review

We might be closing out the work week with a new review, but that doesn't mean we're closing out the regular old week in general. No, tomorrow SuperPhillip Central will also have a new review to share with you. For now, take this glimpse at our thoughts of Sly Cooper: Thieves in Time for the PlayStation 3 and PS Vita.

Thieves in Time Save Nine... 
and the Cooper Legacy!


The PlayStation 2 was an embarrassment of riches for 3D platforming fans. Sony debuted and published not one, not two, but three unique platforming franchises on the system. The first was Naughty Dog's Jak & Daxter, then there was Insomniac Games' Ratchet & Clank, and the final in this all-star trio was Sucker Punch's Sly Cooper. Each series possessed its own strengths and charms, and while Ratchet has appeared in multiple games on the PlayStation 3, Sly Cooper has been waiting in the wings for his own brand-new title. That day has finally come, but this time around, Sanzaru Games (the folks who developed The Sly Collection) are the folks behind Sly's latest caper, Sly Cooper: Thieves in Time, available on PlayStation 3 and PlayStation Vita. Does Sanzaru Games do Sucker Punch's series justice, or does the latest Sly Cooper need a time out?

The Thievius Raccoonus is a book containing all of the family secrets of the Cooper clan. One day, however, while perusing the book, Bentley the Turtle notices that right before his eyes the words on the pages seem to be vanishing. It turns out someone is trying to erase the Cooper legacy by going back in time, causing trouble, and doing his or her best to stamp out the Sly Cooper and his ancestors for good. Packed with a new time machine, the Cooper gang and their van hightail it into the past to attempt to right the wrongs of this vicious villain. Thieves in Time tells its tale through a number of means: traditional in-game cutscenes as well as marvelously done hand-drawn cartoon animations. Perhaps the only quip one could make about the story is that most scenes can be skipped through the pause menu, but it isn't consistent. Not every scene can be skipped, meaning that replaying jobs can be quite annoying when you have to sit through a 45 second scene.

Sly Cooper: Thieves in Time consists of five episodes taking place from Feudal Japan to the sunset-soaked Arabia, sandwiched between a prologue and an epilogue. Like past games in the Sly Cooper series, each episode is a fairly contained but fully explore-able area where Sly and one of many other playable characters can venture around, smashing 30 clue bottles strewn across each episode, collecting treasure, and just having the pure, unadulterated freedom to explore.

The hub worlds offer a grand 
opportunity for exploration.
Jobs are the missions that move the story of Thieves in Time forward. Each one begins by selecting the appropriate character sitting in the Cooper hideout. There is generally 5-7 jobs per episode, and each must be played in order. The first is usually a reconnaissance mission, requiring Sly to take photos of the new area for Bentley to devise a plan of attack, and the last is where everything comes together to take down the villain leading the crime spree of that place and time period.

So this is what thieves do on their downtime...
The platforming in Sly Cooper: Thieves in Time is remarkably pleasant. You seldom, if ever, feel like you're not in control of whichever character you're using. Sly Cooper has the most moves and mobility to work with, allowing him to climb on pipes and trees, tiptoe along high wires, and sidestep across narrow ledges. When you see a blue sparkle above an object, that is your indication that it is something that Sly Cooper can cling to. This is performed by tapping the Circle button near such an object. Thieves in Time will certainly put your platforming prowess into action with ingenious obstacle course-like design. Even if you fail in a job, there are plenty of continue points so you are never having to redo large portions of a level.

If platforming is your passion, Thieves
in Time definitely has you covered.
Variety is the spice of life, and in the job market that is exactly what you get with Thieves in Time. The developers have gone a long way in ensuring that players don't get bored doing the same tasks over and over again. While there are job archetypes that do repeat themselves (if I don't have to stealthily follow someone again, it will be too soon), most jobs differ from one another.

Outside of the traditional platforming that makes a platformer a platformer, there are parts of jobs where you participate in mini-games. One you'll be serving sarsaparilla to some very thirsty saloon patrons, another you'll be shaking Carmelita's booty, timing your button presses in beat with the music to distract the guards. There's multiple hacking mini-games like Alter Ego, a side-scrolling 2D shooter; a tank game using both sticks, one to move and one to aim; and Spark Runner, where you tilt the Sixaxis controller to move a spark through a maze. The latter type of hacking mini-game can be frustrating, as the tilt controls are not the best.

During Sly Cooper and the gang's trip through the past, they will comes across Sly's ancestors, of which there is one in each episode to rescue and have join your merry crew of thieving animals. Each ancestor has abilities that make them indisposable, as they can reach areas that other characters simply cannot. For one, Tennessee Kid Cooper can fire his guns at both faraway foes and faraway targets to activate nearby contraptions. Meanwhile, the oldest Cooper ancestor, known lovingly as Bob, has the ability to scale icy walls to reach higher areas.

Riochi can use his Focus Jump to cross 
over larger-than-normal distances.
In addition to the ancestors and their powers, there are costumes that Sly Cooper collects throughout his adventure that grants him new abilities, exclusive to each costume. For instance, the Jailbird costume comes with a huge ball and chain, great for smashing breakable walls and to walk on to cross over hazardous and deadly floors. Meanwhile, the Archer costume grants the ability to fire arrows at targets. These arrows have ropes attached to them so when they hit their target, Sly can walk on them like a tightrope. The costumes are a welcome feature that only adds to the variety filled package that Thieves in Time is.

Ready... aim... fire!
There is a LOT to do in Sly Cooper: Thieves in Time, so even after you complete the 10-15 hour campaign, there's plenty still to do. Collecting all of the clue bottles in a given episode's hub world will open a safe, giving Sly and the gang a useful treasure to work with. Such a treasure includes one that makes falling into the water something that no longer causes damage while another increases the chance of pick-pocketing loot from an unaware enemy. Then there are 60 masks that are hidden through the hub worlds and jobs of the game. Collecting them gives you options in the extras menu, including replacing Sly Cooper's cane with a certain other PlayStation platforming all-star's wrench.

"The Murray" can handle any physical job.
Thieves in Time is not without its issues, however. We already went over Spark Runner being a bit unwieldy, but the in-game camera can also be a bit unwieldy as well. It can occasionally get caught on walls, make it so its impossible to turn, and other annoyances that can frustrate. These aren't common, though.

While I was playing the game, I had a coworker ask me which game of the PlayStation 2 trilogy I was playing. He honestly couldn't tell that I was playing a PlayStation 3 game. That said, Thieves in Time is a gorgeous game, using a timeless art style with its cel-shaded. It gives its areas more pizzazz, and it makes the characters come to life wonderfully. The voice acting is also well done with clever dialogue thrown in to keep even the oldest of players entertained. Lastly, the music is a dynamic mix of styles that accentuate the platforming action well.

Forsooth, my fine ring-tailed friend!
Sly Cooper: Thieves in Time is one of the better platformers to have come out this generation. While it stays true to the formula to a degree that some might consider too "safe", it certainly relieved my itch for a new 3D platformer beautifully. It is a humorous and entertaining game, through and through, contains plenty of content outside of the main campaign, and the platforming itself is nothing short of pure fun. The addition of buying the PlayStation 3 version and getting a digital version of the Vita game only increases the value of Thieves in Time. If you're a PlayStation 3 owner who is looking for a platformer with a lot of heart and clever design, take up a job with Sly Cooper and the gang.

[SPC Says: 9.0/10]

Monday, May 13, 2013

SPC's Favorite VGMs - Go West, Young Listener Edition

Welcome to another music-packed edition of SuperPhillip Central's Favorite VGMs. This week have a wide range of music from an equally wide range of systems and genres. There's music from Uncharted 2: Among Thieves, Dead Rising, and Rayman Origins, for starters. If you're ready, sit back, relax, click on the links, and enjoy!

v371. Uncharted 2: Among Thieves (PS3) - Nate's Theme 2.0


We've previously heard Uncharted 3's version of Nathan Drake's theme. Now we listen to the Uncharted 2: Among Thieves iteration, coming from what we consider the pinnacle of the Uncharted franchise. The brass booms and gets you ready for an epic adventure, exactly what Uncharted 2 possesses.

v372. Dead Rising (360) - Frank West


Listed as the number three Xbox 360 exclusive on yesterday's top ten list, Dead Rising sports a well done soundtrack. This particular theme of Frank West plays as his helicopter does an aerial over the deadly city streets of Willamette, Colorado. Don't worry about Frank, though, as he's covered wars, y'know.

v373. Rayman Origins (Multi) - Land of the Livid Dead - Chasing a Dream


From one dead thing to another, we come across the theme of the secret level in Rayman Origins, the Land of the Livid Dead, pitting players against the most challenging platforming perils in the game. Chasing a Dream plays during the sections where Rayman and company must dash quickly or else face a sudden end. Thankfully, there are an unlimited amount of restarts, and you will be glad you have them.

v374. Sly Cooper: Thieves in Time (PS3, PSV) - Main Theme


Giving off a Doctor Who-like vibe is the main theme of Sly Cooper: Thieves in Time, the fourth installment of the Sly Cooper platforming franchise. Sucker Punch developed the original trilogy, but Sanzaru Games (makers of The Sly Collection) created this wholly original adventure for PlayStation 3 and Vita. Expect a full review of the game in the coming weeks.

v375. Wild ARMS 2 (PS1) - Opening 



All of our previous themes came from games from this past generation. Let's time travel further back with this opening theme from Wild ARMS 2, a classic PlayStation One game set in an Old West-like world. The trumpet that plays the poignant melodic phrase makes for something truly special and magnificent.

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That concludes another week of SuperPhillip Central's Favorite VGMs. We hope you consistently enjoy these weekly round-ups of the greatest in video game music. To see all of our past picks, check out the VGM Database.