Showing posts with label classics i can return to. Show all posts
Showing posts with label classics i can return to. Show all posts

Friday, July 24, 2020

Classics I Can Return To - Part Ten

It's time once again to take a look at those video games that--despite my immense backlog, despite the seemingly never-ending amount of new games being released, and despite a seemingly ever-decreasing amount of free time--are the games that I keep coming back to for replay after replay. Maybe it's just to return to familiar gaming territory, have a deep dish of comfort gaming, or play something that tickles my nostalgia bone, but I can't help but return to these games as if they were old friends of mine.

Speaking of returning to things, it's been over two years since I posted Part Nine of Classics I Can Return To on SuperPhillip Central, so it's about time to make up for it, wouldn't you say! Before we do that, however, check out all nine past parts of this ongoing series of articles with these conveniently placed links:



Marvel's Spider-Man (PS4)


With Marvel's Spider-Man: Miles Morales web-slinging onto the PlayStation 5 this holiday season, there's no better time to bring up the original game from developer Insomniac Games and ensnare the game once more into SPC's collective web. This open world action game gave me the feeling of controlling Spider-Man unlike any game previous, which is no small feat. Traveling around the island of Manhattan posed a slight learning curve, but once one rose to the occasion, they could jet around New York City with style and grace. In essence, one wasn't just controlling Spider-Man; Insomniac Games made it feel like you WERE Spider-Man, as hokey as that may sound. Even with earning the Platinum trophy for the game (humble brag there, possibly), I keep coming back to Spider-Man's amazing, spectacular PlayStation 4 outing. With the PS5 follow-up planned for release this year, I think I'll don the mask of the webhead once again--pending there's enough space on that blasted hard drive of mine.

Super Mario Maker 2 (NSW)


It says something about a game that I pretty much played it nonstop for the three month post-launch period, whether it was playing through Nintendo's collection of Story Mode levels, playing other creators' levels, or making my own levels. My currently Switch playtime for Super Mario Maker 2 is well over 200 hours, and that World Maker update that Nintendo bestowed onto creators as the last major update for the game, only caused my total playtime to soar even further. I'm the type of maker and player who prefers traditionally designed Mario levels, so that's what I like to create and also what I like to play. While Kaizo-style levels with cheap deaths aplenty may entertain (and pardon me as I put on my "snob monocle" for this), they do little for me as a Super Mario Maker 2 designer or player. However, that's the beauty of Super Mario Maker 2: You can make whatever you want, and there's probably an audience for it--pending it has some semblance of quality. It's what keeps me coming back for more now a year after the game's original release.

Animal Crossing: New Horizons (NSW)


Speaking of games that I have played almost nonstop since launch, Animal Crossing: New Horizons is more of a routine for me now than a game. Don't let me be misunderstood: there's still plenty of fun to be found in my daily or bi-daily routine with the game. I enjoy visiting with the locals, showering them with daily gifts in hopes of receiving a prized pic of them (okay, I may have made that sound unintentionally disturbing), and doing daily Nook Miles goals. Nintendo continues to give players such as myself reasons to return to New Horizons as well, such as special seasonal events that are patched into the game via routine updates. It's been four months since Animal Crossing: New Horizons released on the Nintendo Switch, and while my play schedule has slowed down considerably, I do discover new things to appreciate with the game to this day, as my 210 hours of playtime would happily suggest.

Yoshi's Crafted World (NSW)


Let's continue with the theme of cute and adorable games with Yoshi's Crafted World. Though the game has some quirks that make it a lesser experience than its Wii U (and then ported to the 3DS) predecessor Woolly World, I do find a plethora of reasons to return to Yoshi's Crafted World. It's a mostly chill and relaxing game, save for the more difficult post-game contents like damage-free boss runs. Otherwise, the act of merrily and breezily marching through levels, discovering secrets, and aiming for 100% completion in each level and world are things that keep me fascinated with this innovative and consistently creative 2D platformer. The worlds made out of everyday household objects, like paper plates as rolling green hills, is abundantly clever, and the level design houses superbly hidden secrets as well. Yoshi's Crafted World may be a different kind of platformer by design when compared to the Yoshi's Island games, but it remains one that I can't help but adore.

Trials of Mana (NSW, PS4, PC)


Time to rev up the action with these final two games on this list of latest titles to reach "Classics I Can Return To" status! Let's continue with Trials of Mana, the remake of the once un-localized Super Famicom game Seiken Densetsu 3. (The SFC game would recently as of a couple years ago be released in localized form as part of the Nintendo Switch's Collection of Mana.) This game begs to be played multiple times, as depending on the trio of protagonists you select, you visit different sections of the world, fight different villains, and have the story play out with sharp contrasts. The battle system is simple, dare I say a bit basic, but it is engaging enough that I enjoyed carefully attacking foes while being on the lookout for their windup of their own attacks and special spells and moves. Trials of Mana is truly a wonderfully done remake, and to me, my enjoyment of it rivals another RPG remake that Square Enix released earlier this year. ...Well, at least part of a remake that Square Enix released earlier this year. (No more hints!)

Crash Team Racing: Nitro-Fueled (PS4, NSW, XB1)


Now, let's literally rev up the action with another remake with Crash Team Racing: Nitro-Fueled! What can I say about this stellar, content-rich kart racer that I haven't already said? Wait. That was rhetorical, but still, if I repeat myself, just let me know in the comments. Between the copious amount of characters, tracks, modes, and online options via the Grand Prix and daily challenges to engage in, Crash Team Racing was reborn with the utmost of tender loving care put into it. Whether you're a fan of the Diddy Kong Racing-inspired Adventure mode, tackling N. Tropy and then N. Oxide's deviously difficult time trials, earning Wumpa Coins through completing daily challenges, or hopping online to put the pedal to the metal and test your racing mettle against the world, Nitro-Fueled has it all. Believe me when I say I greatly enjoyed what the fine folks behind the game delivered with this remake... and I continue to do so to this day!

Tuesday, June 12, 2018

Classics I Can Return To - Part Nine

It's been almost a year (two days shy, in fact) since I last presented a look at modern video game classics that I can come back to time and time again. These games are indeed classics in every form of the word. Just like last E3, this E3 we're delving deep again into six modern-day classics from the industry's recent years to see which ones players like myself will see themselves returning to perpetually in the coming weeks, months, years and even decades.

For past parts of Classics I Can Return To, check out the previous eight articles listed here for your convenience:


Super Mario Odyssey (NSW)


Mario came back in a big way with his newest 3D platforming adventure last year, and it was SuperPhillip Central's runner-up for best game of 2017. Super Mario Odyssey was a world-trekking adventure that brought Mario from prehistoric waterfalls and an isle of eateries to sun-parched deserts and glistening beach sands. Mario's arsenal of moves was never as large and encompassing as it was in Odyssey, and it gave players so many ways to conquer platforming challenges. The addition of Cappy to capture particular enemies and objects showed a brilliant stroke of creativity, and it really brought something novel in the process. Super Mario Odyssey has as much replay value as you want--you can either collect the bare minimum Power Moons to beat the game, you can collect all 999 of them, or you can shoot for a goal in between. It's all up to you, and I can't help but want to gather all 999 Power Moons all over again, as Super Mario Odyssey is a magnificent, masterful platforming adventure that is tailored to all ages and skill levels.

Horizon: Zero Dawn (PS4)


Quite possibly my favorite brand-new protagonist in gaming in 2017 was Aloy from Guerrilla Games's Horizon: Zero Dawn for the PlayStation 4. Strong, independent, smart and highly capable in combat, Aloy was a joy to play as. Stealthily sneaking through tall grass, carefully approaching the robotic enemies of the game, and then swooping in for the kill was always a pleasure, but I oftentimes found myself wanting to engage with enemies directly, as the combat in Horizon: Zero Dawn was immensely satisfying. While the open world aspects of the game had me more often than not just looking at a map for icons instead of exploring and learning the world, this small, niggling issue I had with Horizon doesn't deter me from wanting to step back into the lovingly crafted world Guerrilla Games made. With the Frozen Wilds expansion, there is even more of an excuse to return to Horizon: Zero Dawn, and beyond that, I see myself coming back to the game quite often.

Dragon Ball FighterZ (PS4, XB1, PC)


With the recent rumor and even more recent announcement of Dragon Ball FighterZ arriving on the Nintendo Switch with limited (if any) compromises in either docked or undocked form, you can bet your seven Dragon Balls that I'm going to jump back into this Arc System Works-developed fighting game. When I played it originally on the PlayStation 4, I saw a fighter that perfectly resembled the high octane action and speed of the anime, complete with a fighting system that was accessible for all, yet challenging enough that only the very best (or the very patient) could master it. The roster of combatants already available in the game pre-DLC was phenomenal, with each character feeling different enough from one another, while the actual DLC introduced even more roster additions that were most welcome. I greatly look forward to returning to the arena of Dragon Ball FighterZ, obliterating an opponent with a Kamehameha, and launching them directly into a mountain. Ah, hell. Who am I kidding? I'm going to be on the receiving end of that just like in the PS4 version! I'm looking forward to it anyway!

Crash Bandicoot: N. Sane Trilogy (PS4, XB1, NSW)


Although Crash Bandicoot: N. Sane Trilogy is still exclusive to the PlayStation 4 as of now, in two weeks it won't be with the Nintendo Switch and Xbox One releases. Three games for a bargain price, Crash Bandicoot's glorious return with some revamped and remade games from his very first trilogy of adventures was a most exciting one and gives hope for the bandicoot's return with a brand-new game. New content still comes to the game, as announced at E3 this week, with a never-before-seen level called Future Tense. Nevertheless, even without the inclusion of new levels (the count now stands at two), Crash Bandicoot: N. Sane Trilogy is an insane value. Sure, the first game doesn't really hold up with its brutal, occasionally unfair difficulty, but overall, the complete package is more than worth its weight in Wumpa Fruits.

Hyrule Warriors: Definitive Edition (NSW)


To tell you how much I love Hyrule Warriors, The Legend of Zelda version of Dynasty Warriors, I've now purchased the game three times: Once with the original Wii U game, once with the expanded content of the Nintendo 3DS game (though possessing vastly downgraded visuals, as one could easily figure), and now, Hyrule Warriors: Definitive Edition on the Nintendo Switch. This version of the game comes packed with all of the characters (DLC included, which I never purchased on either the Wii U or 3DS versions), Adventure mode maps, weapons, costumes, features and modes of the past versions of Hyrule Warriors, alongside some graphical upgrades and quality of life improvements. I've put in over 60 hours into the Nintendo Switch version, and I'm nowhere near completing everything that this truly definitive edition of Hyrule Warriors has to offer. Whether it's investing a couple of hours to knocking out several missions at once, or turning on my Switch for a quick mission to complete, any play style is perfect with the Switch.

Shovel Knight: Treasure Trove (Multi)


You have to admire the team at Yacht Club Games, as they continue to support their darling indie game, Shovel Knight, with loads of new content. Already we've seen two new campaigns for two of Plague Knight and Specter Knight, introducing fresh gameplay mechanics and levels in the mix, and a third is shortly on its way starring King Knight. The original Shovel Knight game by itself was a tremendous success, a superb 2D platformer hearkening back to the NES days, and a highly entertaining romp with plenty of content to it. The DLC campaigns make it so there's always a reason to return to Shovel Knight, but even without them, the game is a retro-inspired wonder that is as addictive as the classics it's modeled after and inspired by.

Wednesday, June 14, 2017

Classics I Can Return To - Part Eight

Hello, everyone! I hope you're enjoying E3 2017 whether you're actually in Los Angeles or consuming every bit of new possible via video or on sites like these. Welcome to another installment of Classics I, your owner and main operator of SuperPhillip Central, Phil, Can Return To! This series of articles goes into seemingly infinitely replayable games that I either actually do play quite often or will come back to eventually. They're either games that are full blown classics or games that I perceive to be modern classics. This part of Classics contains a mix of the two, featuring franchises like The Legend of Zelda, Mario Kart, and Grand Theft Auto, to name a few. What games that you consider classics do you find yourself coming back to?

For past parts of Classics I Can Return To, here are all seven for your convenience.


The Legend of Zelda: Breath of the Wild (NS, Wii U)


Certainly a contender for Game of the Year so far, The Legend of Zelda: Breath of the Wild "breathed" new life into The Legend of Zelda franchise as a whole after so many entries following the same standard formula for so long. It took inspiration mostly from the very first game as seen on the NES, featuring a world you can easily get lost in (where that was most of the fun), little direction to guide you from place to place, and a means to go wherever you wanted (but not without it own obvious risks in doing so). Just one play-through can feel infinite in itself with everything you can do. I've played over 80 hours (and that's on the short side of most folks' time with the game), and I'm still witnessing new things in the world, new places to find, and things I can do with enemies, the environments, and objects that I never even knew existed. Breath of the Wild is an insanely well crafted open world game that didn't just breathe new life to Zelda as previously mentioned, but breathed new life into the open world sub-genre of games.

Mario Kart 8 Deluxe (NS)


It says something about the quality and entertainment factor of a game where I can enjoy the original and play it for so many dozens of hours and feel compelled to buy an upgraded and updated version on another console. Mario Kart 8 was one of those games that did well on the Wii U but was limited in features for the most part (and stuck on a doomed console). Nintendo cleverly ported the game to the Nintendo Switch, which is doing awesomely so far, but added new content to make the upgrade worth it. Such new content included a totally revamped and improved Battle Mode (featuring five modes and actual battle arenas this time around instead of retro-fitted tracks from the Grand Prix mode), new characters, new kart pieces, new accessibility features, and much more. This was all while including every bit of content including the DLC from the original Wii U Mario Kart 8. With that, Mario Kart 8 Deluxe is a winner in my book, a worthwhile purchase despite already logging so many hours into the Wii U original, and a game I obviously can replay without issue.

Grand Theft Auto V (Multi)


Speaking of games I purchased again because I loved them so much and the upgrades were wholly worthwhile, we have one of the best selling games of all time with Grand Theft Auto V. Rockstar and Take Two are killing it with the game, constantly showing up on monthly and weekly bestseller charts in both North America and Europe respectively. The story campaign alone is deep enough and filled with so much content that it could take months to fully digest it all, especially if you just like to joyride around the city, causing trouble, and having an entourage of cops cars on your tail. However, the real longevity of Grand Theft Auto V comes from its online counterpart, included with the game. Constantly updated with fresh features, Grand Theft Auto Online continues to get support from Rockstar and is key in why the game is easy to want to come back to for many players, including myself.

Uncharted 4: A Thief's End (PS4)


With a new trailer shown at E3 2017 of Uncharted: The Lost Legacy, which is an expansion story to Uncharted 4: A Thief's End, why not mention Nathan Drake's final chapter? It is in fact a modern classic by every meaning of the world. The globetrotting adventure is larger than ever before, the stakes are positively at their highest, the story is engrossing and engaging, and the various action moments in the game are to die for. Well, not literally, unless you let an enemy flank you, or you miss a jump, or you get blown to smithereens by a grenade. That notwithstanding, I hope to have a review of Uncharted 4 by the end of this month as a means to have a look back at the game a year after its release and far beyond the hype. Though as the game is on a list of games I'll come back to, it's probably no surprise how much I still enjoy it.

Super Metroid (SNES)


With not one but two new Metroid titles announced at E3 (which should appease Metroid fans for all but a minute probably), it's the perfect opportunity to bring up one of Samus Aran's most fondly remembered missions. That mission was in the Super Nintendo classic, Super Metroid. Whether I was intricately exploring every inch of Zebes for secret alcoves containing energy or missile upgrades, or trying to complete the game as fast as possible by speed-running it, Super Metroid was a game got in to far after its initial release. In fact, my first time playing it was on the Wii Virtual Console. You could say with all of my play-throughs of the game now that I've more than made up for lost time.

Sonic 3 & Knuckles (GEN)


We conclude this edition of Classics I Can Return To with by far my favorite 2D Sonic the Hedgehog game, Sonic 3 & Knuckles. It combines both Sonic the Hedgehog 3 and its expansion, Sonic & Knuckles, into one lengthy adventure encapsulating multiple playable characters, Chaos and Master Emeralds to collect, and new story elements not found in either Sonic 3 or Sonic & Knuckles by themselves. This cyborg of Sonic games (even the construction of putting the Sonic 3 cartridge into the Sonic & Knuckles cartridge looked some mechanical monstrosity) features my favorite collection of zones in any Sonic game, and there are seldom any moments I dread playing, which I can't say for any other Sonic adventure. While I enjoyed other 2D Sonics, even modern ones like the Sonic Advance and Sonic Rush series, Sonic 3 & Knuckles remains my top tier 2D Sonic the Hedgehog game.

Thursday, December 22, 2016

Classics I Can Return To - Part Seven

It's been over a year since this article type has been seen on SuperPhillip Central. Now, "Classics I Can Return To" is back with part seven, showcasing six more gems that I can't help but yearn to replay due to how fantastic and solid of gaming experiences they are. From Ratchet & Clank to Final Fantasy, multiple series are represented this time around.

To see all six prior parts to "Classics I Can Return To", look no further than these links:


Ratchet & Clank (PS4)


Not just a great rebirth of the Ratchet & Clank series, but one of my favorite games of 2016. Ratchet and Clank's PlayStation 4 debut had all the trappings of a good time: superb level design, tight controls, awesome weaponry, an alluring campaign that made me want to replay it multiple times, great humor, and some very beautiful graphics. The game didn't mirror the original PS2 Ratchet & Clank 100%, so it felt like a wholly brand-new game with some familiar enemies, story beats, and locales. Whether developer Insomniac decides to continue this reboot of Ratchet & Clank games with Going Commando or go down a fresh new path for the franchise, I'm both game and on board.

New Super Mario Bros. U (Wii U)


One of the main complaints of the New Super Mario Bros. series is how sterile and bland the visuals are. Plus, there is the fact that there have been three previous New Super Mario Bros. games, with one that had just released three months prior to the Wii U version, though on Nintendo 3DS. That said, New Super Mario Bros. U brought the series to HD with an assortment of goodies, such as gorgeous backgrounds, the return of co-op multiplayer, insanely good level design that was filled to the brim with secrets, a Super Mario World-styled world map, and an incredibly fun Challenge Mode. I really think that had New Super Mario Bros. U not have had so many similar-looking sequels of the New Super Mario Bros. name before it, this game would have been more accepted, despite its critical acclaim. Well, that and getting rid of the "Bah, bahs!" in the music.

Yoshi's Woolly World (Wii U)


The Wii U possesses a lot of really good games. However, being stuck to the poor-selling system meant that good deal of consumers and gamers never got to play them. Thankfully, many of these games are getting second chances, either with Nintendo 3DS versions or rumored Switch versions. Yoshi's Woolly World is one of those Wii U games getting a second chance to shine early next year with a Nintendo 3DS port. The game is a tremendous 2D platformer, and it really surprised me with its quality, whether that was in its music, amazing presentation, level design, and secrets to discover. Since Yoshi's Island on the Super Nintendo, we've seen the big N try and try again at making worthwhile Yoshi games that live up to the SNES classic, but they always came too short. However, Yoshi's Woolly World is not just a game that finally lives up to the quality of the original Yoshi's Island, but in some ways I would argue that Woolly World surpasses it.

Final Fantasy VI (SNES)


Nowadays, you can find Final Fantasy VI on a plethora of platforms, whether it's the Super Nintendo original release, the lackluster-due-to-loading-times PlayStation version, the Game Boy Advance port, or the iOS enhanced port with unsatisfying sprite art. Regardless of the platform, Final Fantasy VI remains one of the entries in the long-running franchise that I possess a profound sense of nostalgia towards. It's not unfounded nostalgia either, as the game still contains an immense amount of stellar scenes, an engaging battle system, memorable characters, fantastic music (one of Nobuo Uematsu's greatest scores, in my opinion), and a wonderful world. I would very much love for the Final Fantasy series to take a step back and look towards its past to influence its future, as games like Final Fantasy VI represent some of the best quality the series has yet to see.

Star Ocean: The Second Story (PS1) / Star Ocean: Second Evolution (PSP)


Regardless of whether I play the PS1 original or the PSP enhanced port, I'm always enthralled by Star Ocean 2's world and characters. This is a game that I continue to return to just for the fun of it. Exploring Expel, recruiting new characters, taking on side quests, venturing through dungeons and towns, participating in intense real-time battles, and replaying the game multiple times to see changes in the story depending on which characters were recruited are all activities that make Star Ocean 2 shine and shine brightly. Motoi Sakuraba's warm and wonderful soundtrack is one of my favorites in video games. All of these things add up to one RPG experience that not only gives me nostalgia but makes me realize how Star Ocean 2 has withstood the test of time.

Kirby: Canvas Curse (DS)


Three things come to mind when I play Kirby: Canvas Curse on the Nintendo DS; 1) This game is fun as heck, 2) For me, it single-handily made the touch screen of the Nintendo DS system worth it, and 3) This type of game would be pretty killer on mobile. Nevertheless, Kirby: Canvas Curse was an atypical Kirby game where tapping Kirby with the stylus would give him a boost forward while drawing lines would guide Kirby around levels. Kirby's traditional abilities taken from enemies were here, and several were needed to access secret portions of levels to find special medals, the collectibles of Canvas Curse. The addition of three unlockable playable characters and a host of modes meant that I was playing Canvas Curse for a seriously long time. If you have a Nintendo DS, 2DS, or 3DS, you're missing out if you haven't played Kirby's touch-centric adventure with Kirby: Canvas Curse.

Wednesday, August 5, 2015

Classics I Can Return To - Part Six

Last March we delved into seven more classics that I routinely return to. If you read the headline of this article, then you can probably guess that I'm about to do so again-- this time with seven new titles that I just cannot get enough of. From modern classics to games over a decade old, Part Six of Classics I Can Return To begins now!

If you missed a previous part of this long-running series and want to check past games listed, look no further than these links:


Splatoon (Wii U)


When it launched back at the end of May, Splatoon has a decent enough amount of content. However, over the past few months, the game has seen a steady stream of new content in the form of multiplayer maps, modes, weapons, and soon to be the ability to have private online matches with friends, a feature that I cannot wait to be able to try out. Along the way, Splatoon has surprised me with just how addicting the gameplay really is, and even when one is not winning, you're still making progress towards unlocking and purchasing new gear and weapons. Splatoon wasn't perfect went it launched by any stretch of the imagination, but now that it has seen so many continuous upgrades, it's darn close.

Rayman Legends (Multi)


While I don't hold it in as high of a regard as its predecessor, Rayman Legends is a fantastic 2D platformer that I enjoy whether at home on my Wii U for some local cooperative play or on the go with my PlayStation Vita version. Playing with my older brother is a blast on the Wii U version with him moving about the Murfy levels and me using the GamePad to arrange platforms and level quirks to save his bacon. The standard platforming levels where we're playing as Rayman and Globox (or whoever we decide on) are just as strong as ever. It's a game that I didn't know if I'd still be playing many years after its release, much more buying two versions of the same game!

Mario Kart 7 (3DS)


Even though Mario Kart 8 still gets a lot of playtime in the Stortzum household and with friends at their dorm rooms, Mario Kart 7 has started to suck me back in. It's amazing how much slower the game feels compared to the Wii U game, especially after speeding through the 200 cc expansion of Mario Kart 8. Regardless, I still love playing Mario Kart 7 with friends and family, and one of the most important reasons is because the amount of excellent, memorable, and fun tracks, both new and retro, is almost unmatched in any other Mario Kart. Mario Kart 8 might have the more interesting track design due to the anti-gravity portions of track, but Mario Kart 7 has more tracks that I absolutely love.

Sonic & SEGA All-Stars Racing (Multi)


I've covered Sonic & SEGA All-Stars Racing's successor, All-Stars Racing Transformed, on a previous installment of Classics I Can Return To. This time we're talking about Sumo Digital's first racing game starring Sonic and the whole SEGA crew. Having a much better cast of characters to race as, at least in this writer's opinion, a wide variety of well crafted race tracks, an awesome mission mode, and less bugs compared to Racing Transformed. Despite their being more content in Transformed, I've by far spent more time playing and enjoying the original Sonic & SEGA All-Stars Racing. Whether it's on PlayStation 3, Xbox 360, or heck, even my iPhone (albeit the latter is a much different game), this kart racer remains one of my favorites to this day.

Batman: Arkham City (Multi)


There was a lot of poking fun at Nintendo, specifically Reggie Fils-Amie, the main face of Nintendo of America, regarding his "not the same game, not the same content" PR spiel regarding Batman: Arkham City arriving on the Wii U very late compared to the other versions. While for many there was no reason to return to Arkham City after they had already played in on the Xbox 360, PlayStation 3, or PC, I felt compelled to do so because I loved the game so much. I beat it on the PS3, and then I went ahead and jumped in to the Wii U version near launch. It remains my favorite Batman game to this day, and being able to make up an excuse to play it all over again was fantastic. Now, I think I'll go back to the PlayStation 3 version and tie up some loose ends by getting some more trophies...

Unreal Tournament (PC)


I got into Unreal Tournament really late. It'd be like me coming to my 2004 high school graduation in 2014. It was a long time before I finally got the pleasure to play UT, suffice to say. Starting out with the weak PlayStation 2 port (yes, I know, I know), I managed to enjoy my time against the game's incredibly smart computer opponents, learning the game's seemingly endless amount of maps, getting a grasp of the different weapons, and fragging all that I saw fit to frag. Moving to the PC version, I quickly adapted to the mouse and keyboard controls. Sure, I still totally suck when compared to other players, but I enjoy myself regardless.

TimeSplitters 2 (PS2, GCN, XBX)


The final game on this edition of Classics I Can Return To came from the minds behind GoldenEye 007, Free Radical Design, a core group of Rareware developers who left prior to Perfect Dark's completion. They took some of the aspects of those games and created this awesome futuristic first-person shooter. The amount of multiplayer content rivaled Perfect Dark, offering multiple bots, well designed arenas with plenty of hiding spots, camping spots, and points of contention, modes, and options. The single player offered so much replay value with the harder difficulties giving players more to do and longer levels to survive. Through my tour of the TimeSplitters series, TimeSplitters 2 is the one I recall fond memories of most.