Showing posts with label spyro reignited trilogy. Show all posts
Showing posts with label spyro reignited trilogy. Show all posts

Friday, October 16, 2020

Best Levels in Gaming History - Volume 21

With Halloween fast approaching, SuperPhillip Central scares up five more excellently crafted video game levels. Not strictly limited to the traditional definition of the word "level", Best Levels in Gaming History delves into the best areas, tracks, and segments of some of the best and occasionally the lesser talked about games in our hobby and industry. This time we're looking at a lot of remakes this go around, but truth be told, many of these levels have never looked (or played) better. On this edition, we have games like Resident Evil 2, Tony Hawk's Pro Skater 1 + 2, and Paper Mario: The Origami King, to name just a few.

If you want to set aside some time to check out past installments of Best Levels in Gaming History, look no further than these links:

Volume One
Volume Two
Volume Three
Volume Four
Volume Five
Volume Six
Volume Seven
Volume Eight
Volume Nine
Volume Ten
Volume Eleven
Volume Twelve
Volume Thirteen
Volume Fourteen
Volume Fifteen
Volume Sixteen
Volume Seventeen
Volume Eighteen
Volume Nineteen
Volume Twenty

The R.P.D. - Resident Evil 2 (PS4, XB1, PC)

What better way to start off a Best Levels in Gaming History article in October than with one of the most masterful sections in any Resident Evil game? It's the starting area of the 2019 remake of Resident Evil 2, the Raccoon City Police Department, or R.P.D. for short. The area is a three-floor building that is otherwise simple enough in its layout, but locked doors requiring playing card suit-themed keys and puzzles needing solving make for a labyrinthine hellscape for players. It's one that's literally crawling with all manner of grotesque creatures, notably the undead kind. 

But, there's one specific monstrosity that makes the creepy corridors and rooms of the R.P.D. especially spooky. Mr. X is a bioweapon, a Tyrant whose strong footsteps signal his eventual approach. Essentially indestructible and particularly dangerous, Mr. X stalks his prey with ruthless efficiency. When those footsteps are heard, the hairs on one's neck are sure to stand up, because Mr. X's arrival means certain trouble at best and certain doom at worst. Attempting to make progress in the R.P.D., whether it be reaching a certain room, or solving a specific puzzle, can be a nightmare with Mr. X breathing down your neck. It makes an intense area of the game even more so, and makes the R.P.D. in the Resident Evil 2 remake an especially strong start for the game. 

The R.P.D. nails its atmosphere with incredibly claustrophobic environments, dark and dreary halls that can only be illuminated by either the "dead" of night or the player's flashlight. Rounding a corner or opening a door to another room is always a frightful experience due to the risk of a zombie or other undead creature being on the other side. In harder difficulties, the fear is very real with said undead being able to tear into your flesh and kill you with ease. The R.P.D. is a puzzle-filled, undead-infested hell of a first impression for Resident Evil 2 players that is a pleasure to explore and even better if you survive it!

School - Tony Hawk's Pro Skater 1 + 2 (PS4, XB1, PC)

Of the levels and skate parks in the recently released remake of Tony Hawk's Pro Skater 1 and Pro Skater 2, one of my favorites of the bunch would have to be the School level of the first game. Wide open and ready for skating class to be back in session, Tony Hawk's Pro Skater 1's School is pumped and primed with opportunities to make insane combos and ample amounts of areas to skate around in and score big. 

There's the starting section where one can skate down the awning, the rooftop of the gymnasium, the bridges that cross the canals, and the two large and empty pools perfect for long grinds or high-stakes vert tricks, School allows for so many possibilities to pull off insane tricks and scores alike. 

The various goals in School are rather enjoyable to shoot for as well, from wallriding school bells and grinding tables, to trekking down the awning to nab the Secret Tape or comb the level for the almighty S-K-A-T-E letters. The School level as part of Tony Hawk's Pro Skater 1 + 2 makes for a well done introduction to more wide open levels in the game, far more than the opening Warehouse level, which is an already awesome level by itself.

Shogun Studios - Paper Mario: The Origami King (NSW)

We now "flip" over to Paper Mario: The Origami King, the latest game in the series. Shogun Studios is a Japanese-style amusement park home to numerous intriguing points of interest. When Mario initially stumbles upon the theme park, he finds it overrun with King Olly's origami goons. Through acquiring the Master Key, he's able to enter the theatre where the boss Rubber Band has forced an audience of Toads to watch his various performances. 

Shogun Studios overflows with passageways, buildings, and secrets to uncover. The attractions inside offer a great amount of longevity even after Rubber Band has been bounced out of the theme park. There's an engaging shuriken-throwing mini-game available, where Mario uses his Hammer to strike shuriken launchers to chuck them into various numbered point targets. There is also a ninja house where the goal is to find as many--if not all of the--hidden ninja located all over the grounds of the attraction. 

The boss segment of Shogun Studios itself is just as entertaining as exploring the amusement park. Before battling Rubber Band, Mario must play in various performance scenarios on each of the three preceding floors of the Big Sho' Theatre. One involves a spaghetti Western where Mario must engage in a shootout-style duel against a trio of paper mache enemies. Another involves dodging dancing paper mache Shy Guys. The final floor features the battle against Rubber Band itself, the culprit behind all of the Shogun Studios shenanigans. Between the fun attractions of the amusement park and the culminating final showdown with Rubber Band, Shogun Studios is one of Paper Mario: The Origami King's strongest sections in a game full of amazing areas.

Cloud Temples - Spyro Reignited Trilogy (PS4, XB1, NSW, PC)

Let's continue with the oriental motif with a level from Spyro Reignited Trilogy, specifically from Spyro 2: Ripto's Rage. It's Cloud Temples, set atop mountains to make for one super majestic and ultra impressive level. Here, a clash between wizards and warlocks takes place, and it's up to Spyro to lend the wizards that call these temples their home some much needed help. 

Apart from the breathtaking views, elaborate architecture, and dazzling heights that Cloud Temples contains, there are a trio of enjoyable objectives to complete in order to acquire orbs. The most general of goals is to make it from the start of the level, outside the temple gates, to the inside where the finish is, defeating warlocks and charging rams along the way. Then, there's an objective where Spyro must defeat enough enemies to activate the Superfreeze power, enabling him to freeze foes to serve as platforms to reach Cloud Temples' bells in order to ring them. Finally, Spyro needs to closely follow the lovable but decidedly dimwitted Agent Zero to his secret hideout without being noticed. 

From the gorgeous views and fun platforming that the level possesses, to the engaging tasks that are asked of Spyro to complete, Cloud Temples is one of the highlights of the excellent Spyro 2: Ripto's Rage as seen--and as are part of--the even more excellent Spyro Reignted Trilogy.

Cortex Castle - Crash Team Racing: Nitro-Fueled (PS4, XB1, NSW)

We just can't seem to get away from remakes apart from Paper Mario: The Origami King on this edition of Best Levels of Gaming History, can we? That's okay, though, when these levels are so stellar, does it really matter? Cortex Castle is one of the trickiest, most technical courses in Crash Team Racing and its remake Crash Team Racing: Nitro-Fueled. That's due to the fact that the track features myriad sharp corners that serve as the castle's turns. 

From racing on the upper ramparts of Cortex's castle to blasting through the super-tricky turns inside Cortex's courtyard, this track isn't for the feint of heart. The shortcut in the tower section of the track requires precise timing to make a timely leap from an incline, over a chasm, and onto the wooden ramp bypassing an otherwise windy and lengthy path up the tower. 

The final stretch sees a massive, "N. Sane" jump off of a boost ramp from a tower above, all the way to the last section of track, two turns that are home to two bothersome spiders that can spin a costly web to steal some seconds from your lap time. Cortex Castle, like Mario Kart 64's Bowser Castle, is one of my favorite tracks from this era of kart racer--part by virtue of being a castle gauntlet course, and part because it's immensely challenging to master. The visual and graphical renovations only make Cortex Castle an even more impressive sight to behold and track to race on.

Friday, May 8, 2020

Double-Dipped: Games I've Purchased More Than Once Over the Years

Welcome to the beginning of a brand new series of articles on SuperPhillip Central. Can you believe that after nearly 12 years of this blog being online that I can still come up with new ideas for article series? If you do, then you have more faith in me than I do!

This is Double-Dipped, an article series that talks about games that I enjoyed so much that I couldn't help but take a second or sometimes third plunge on purchasing. These games fill me with such unadulterated joy that I like to play them on any new platform I can--but at the same time, some of these games were bought again for the same exact console. Those stories and more will be shared in this regularly reoccurring series. Let's dive in with the first of six games for this inaugural edition of Double-Dipped!

Animal Crossing: New Horizons (NSW)


I was talking about buying a game twice on the same system, and speak of the devil (and no, I'm not alluding to Tom Nook--he's cool in my book), here we are! With Animal Crossing: New Horizons, recently revealed to be the best selling entry in the Animal Crossing series yet, we decided to buy the same game two times: one for myself and one for my brother. This way both of us could maintain our own islands and not at all become limited in our mutual enjoyment of the game. Otherwise, I'd be the one in charge of the main island development while my brother would take a much undesired backseat role, very much ruining the experience for him like it has for others with only one Switch and one copy of the game. Hmm... I'm starting to partly see how New Horizons became the best-selling entry in the series if more siblings or family members were placed in the same precarious situation! Partly, though, mind you, as between the two of us, my brother and I nearly 300 hours of playtime. I'd say the addicting gameplay brings forth a good argument as to why Animal Crossing: New Horizons is selling so well, too!

Xenoblade Chronicles (Wii, N3DS)


Do you remember Project Rainfall? Of course not. Because it was called Operation Rainfall. (I originally had this written as "Project Rainfall" in my first draft, so I'm glad I caught it before I hit "Publish".) For North Americans, getting Xenoblade Chronicles released on this side of the world was like fighting a level 60 unique encounter with a level 1 Reyn--it was a difficult battle. Perhaps that isn't the greatest of analogies, as unlike an underleveled Reyn and his fight, we actually won our battle as Xenoblade Chronicles released in North America--though not without some stipulations. Today, Xenoblade Chronicles is a fantastic selling series for Nintendo, and quite an important one. The game saw two sequels with the Wii U's Xenoblade Chronicles X and the Switch's Xenoblade Chronicles 2. The latter received its own successful DLC side story as well.

I originally picked up Xenoblade Chronicles for the Wii, like many hungry Wii owners in search of a meaty role-playing game to enjoy during the Wii's leaner years of top-notch releases. I made it rather far, but unfortunately, other games got in the way that I, who was a much younger, more inexperienced blogger at the time, covered. Picking up Xenoblade Chronicles 3D on the New Nintendo 3DS seemed like a great choice, as I could enjoy a mammoth-sized JRPG from the luxury of anywhere, courtesy of handheld gaming. However, I never even put it in my New Nintendo 3DS for a second, as the thought of starting a 100-hour RPG at the time was a daunting one. Now, they say the third time is the charm, and you can bet I'll be picking up the Definitive Edition's release on the Switch at the end of this month. Here's hoping with quarantine that I'll have a reason to not get so distracted this time around!

Spyro: Reignited Trilogy (PS4, NSW)


So many developers pull this trick on Nintendo fans: release a game a year or more after the original launch date on other consoles so foolish gamers will double dip and purchase it a second time around. Well, as you can tell by the name of this article series, you're looking at such a gamer! Spyro: Reignited Trilogy is a collection of the first three Spyro the Dragon games from the original PlayStation that have been completely remade for a new generation of consoles (and a new generation of fans, perhaps, too, at that). As someone who only played parts of the first Spyro the Dragon (and got a major headache from the game in motion), being able to finally enjoy the entire trilogy in such a glorious and gorgeous way gave me the desire to get the Platinum trophy on the entire trilogy of games. When the Switch version was announced and released, it gave me a second lease on the life of this trilogy, and just like my first go 'round, playing the games in both docked and undocked mode was an experience to remember.

Donkey Kong Country: Tropical Freeze (Wii U, NSW)


Nintendo is not gun-shy about porting over its catalog of games from the Wii U to the Nintendo Switch. In fact, a good half or so (an approximate figure) of Nintendo's first-party output comes from the Wii U. While this might stink for Wii U fans (all 100 of us), an entirely new audience gets to play these games for the very first time with these Switch ports. Donkey Kong Country: Tropical Freeze is but one of these games, and you can imagine that future installments of Double-Dipped with touch on other Wii U-to-Switch ports. Tropical Freeze is an absolute delight and near-platforming perfection. The addition of Funky Kong serves as a nice "easy mode" to a game notorious for its challenge and difficulty. Sure, Funky Mode tends to push the game's challenge the opposite way into "too easy" territory, but for beginning players who wish to enjoy Tropical Freeze their way, who are we to thumb our noses down? Despite originally releasing in 2014, Donkey Kong Country: Tropical Freeze remains Retro Studios' latest all-new release, which begs the question: What the banana-loving heck is going on at Retro Studios?

Rayman Legends (Wii U, Vita, NSW)


Like Rayman 2, Rayman Legends was a game that felt like it was ported to every current gen platform under the sun. It sure feels like I've played the game on every platform under the sun as I've gotten the game three times now, each feeling like a different experience. The original Wii U version's use of the Wii U GamePad for the Murfy sections, where you maneuver objects, slide platforms, and the like to guide a smartly-controlled AI character through a gauntlet of enemies and dangers, was a blast and quite unique and innovative. Unlike the PlayStation Vita version that used similar touch-based controls for these sections, with the Wii U version, multiplayer was possible here. The Nintendo Switch version saw somewhat of a "best of both worlds" approach. While the original Wii U version remains my favorite of the bunch, the need to use archaic hardware to play it makes it less than attractive for me, so my preferred way to play is on the Nintendo Switch. Regardless, whichever platform you play Rayman Legends on, you're going to get a tremendous-looking, stellar-playing 2D platformer.

LEGO City Undercover (Wii U, NSW, PS4)


Oh, goodness. Another three-peat here for yours truly. LEGO City Undercover wasn't my first LEGO game from Tt Games, but it is my absolute favorite. I guess that's obvious when you see how many times I've purchased and played through the game. The Wii U original saw smart GamePad usages, such as a helpful mini-map on the second screen, a communicator that NPCs used to contact our hero Chase McCain, and a means to scan the environment for subjects and various points of interest. Like many games on the Wii U, LEGO City Undercover thankfully made the trip to the Nintendo Switch, where it kept all of the Mario references but lost the unique GamePad functionality. This version isn't optimized to the best of the developer's ability, resulting in some nasty frame-rate drops, particularly in undocked mode. Still, playing the game on a system with a better controller and on just a better designed system made for a--forgive me for using this word a third time in the same sentence--better experience. I then moved on to the PlayStation 4 version due to a sale price and because I wanted an easy enough Platinum. Yes, that is sad, but I loved playing through LEGO City Undercover for a third time despite that fact.

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I hope you enjoyed this inaugural installment of Double-Dipped! What games have you bought more than once? Why did you do it? Let the SPC community know in the comments below!

Thursday, March 12, 2020

Bad Boss Battles in Gaming History - Part Ten

WARNING: POTENTIAL SPOILERS FOR THE FOLLOWING GAMES AHEAD!
  • Pokemon Sword and Pokemon Shield (NSW)
  • Luigi's Mansion 3 (NSW)
  • Spyro Reignited Trilogy (PS4, XB1, NSW, PC)
  • Sonic Mania (PS4, XB1, NSW, PC)
  • Super Monkey Ball: Banana Blitz (PS4, XB1, NSW, PC, Wii)

SPC just can't seem to get away from the number ten this week. Earlier the site celebrated Mario Day on March 10th, which saw a top ten list of the ten best Mario games of the past ten years, and now the tenth installment of Bad Boss Battles in Gaming History arrives in style on the site.

A good boss battle sticks with you for all the right reasons, and soon after beating it, you want to go back and do it all over again. The bosses on this list, however, are the absolute opposite of that, for the most part. These are annoying, broken, unfair, poorly designed, or just plain old disappointing. Whatever the case may be, the following boss battles lean more towards bad than fun, and as we'll see, even the greatest of games can have lulls in excitement and entertainment when it comes to their bosses while some shouldn't have included them to begin with.

Before we begin, though, check out all nine previous parts of this ongoing series of articles, and then check after the break for the latest boss entries:




Friday, November 1, 2019

Review Round-Up - October 2019

It made be hard to bee-lieve, but just like clearing the Impossible Lair, Yooka-Laylee and the Impossible Lair
bee-ing SuperPhillip Central's Game of the Month is quite the possible feat!
While lacking in gaming frights over the ghoulish month of October (I'm saving those for November), SuperPhillip Central did scare up a wide range of review scores over the past month with its six games reviewed. We started off with a duo of platformers, one 3D, the other 2D. Spyro Reignited Trilogy finally arrived on the Nintendo Switch after a yearlong wait, earning an A-. Meanwhile, Yooka-Laylee and the Impossible Lair made the impossible possible and got Game of the Month credentials with its A grade.

Moving on to some smaller projects, Game Freak's Little Town Hero had a creative and quirky battle system, but it may be too involved for most players. That's why I gave the game a C+. Our lowest scored game of the month got a D, and that was CoreCell Technologies' AeternoBlade II, specifically the Switch version.

Finally, rounding things up for this Review Round-Up were a pair of free-to-play games. Super Kirby Clash declared war on the sinister do-badders of Dream Land, getting a B for its troubles, while Asphalt 9: Legends surprised and drifted its way to a B+.

Check out every review ever posted on SuperPhillip Central with the SPC Review Archive!

Spyro Reignited Trilogy (NSW) - A-
Yooka-Laylee and the Impossible Lair (PS4, NSW, XB1, PC) - A
Little Town Hero (NSW) - C+
AeternoBlade II (NSW) - D
Super Kirby Clash (NSW) - B
Asphalt 9: Legends (NSW) - B+

Free-to-play is here to stay, and on the Nintendo Switch, that's not necessarily a bad thing
if the games are like Super Kirby Clash and Asphalt 9: Legends.

Wednesday, October 2, 2019

Spyro Reignited Trilogy (NSW) Review

I listed Spyro Reignited Trilogy as my fourth favorite game of 2018. That was the PlayStation 4 version of the game, so when one of my favorite games of 2018 was released on the Nintendo Switch--a platform where I can comfortably enjoy some gaming without being stuck to my TV--you bet I was looking for any excuse to replay it! That's exactly what I did over the past month with Spyro Reignited Trilogy on the Nintendo Switch. Here's the full SPC review.

Check out my review of the PlayStation 4 and Xbox One original release of Spyro Reignited Trilogy by clicking on this link.

Of purple dragon's majesty...


Last year, developer Toys for Bob showed how remarkable remakes are done with its work on updating the original PlayStation Spyro the Dragon trilogy of games in one fantastic package on the PlayStation 4 and Xbox One. A year has since passed, and now the complete package, Spyro Reignited Trilogy, has arrived on the Nintendo Switch with the bonus of being able to take the experience anywhere you want with its portable play. Adding some refinements and some drawbacks as well, does Spyro Reignited Trilogy hold up as well on the less powerful Switch?

Sparx isn't just Spyro's companion on his adventures--he's also Spyro's health indicator.
Having played through Spyro's three games for the first time to completion last year on the PlayStation 4, my run through of the games on the Switch didn't take as long--but at the same time, it was just as enjoyable for me. There's easily over 25 hours' worth of content to delve into with Spyro Reignited Trilogy, and after the original, you can see how much each of the sequels builds off its predecessor.

While the original Spyro the Dragon employs a simple start-to-finish progression with its levels, and these are connected by hubs, each level begs to be explored. This is due to the fact that your transport between worlds requires a set amount of a particular collectible to proceed. Sometimes it's a number of gems, Dragon Elders to rescue, or Dragon eggs to nab back from pilfering (and quite cowardly) egg thieves upon which Spyro must give chase to return the eggs.

Come back here, you pesky egg thief!
Generally, levels in the original Spyro the Dragon are relatively brief affairs, but that's only if you're running from point A to point B without going off the beaten path. As stated, exploration from finding gems, Dragon Elders, and other collectibles is paramount to Spyro's progress. Plus, if you're a sucker for collectibles like myself, you probably won't be able to ward off the temptation of aiming for 100% completion in each level.

Spyro 2: Ripto's Rage introduces new characters, a more involved story, and more cinematics (including cutscenes that appear at the beginning and end of each level). Spyro also expands his arsenal of moves by paying off a particularly greedy ursine fellow with the gems he discovers throughout his platforming escapades. These moves include the ability to swim underwater, climb ladders, and perform a ground pound of sorts. In addition to these learned moves, Spyro has an incredibly helpful ability to cap off his winged descents across pits and other chasms by having the player press the X button to perform a quick ascent into the sky. No more "just" not having enough height to reach faraway platforms.

Of the three games in the trilogy, Spyro 2: Ripto's Rage slightly edges out the original as my favorite.
Additionally, Ripto's Rage brings with it side quests that have Spyro completing special challenges for special collectibles. Some are rewarded by surviving certain platforming perils while others involve mini-games such as controlling a train cart through a hazardous course, beating an NPC in a game of ice hockey, or defeating a group of enemies causing trouble in a level.

Spyro 2: Ripto's Rage introduces unique side quests that add even more variety to the series.
Spyro: Year of the Dragon rounds out the trilogy, and it adds even more gameplay variety to the series. This is both a positive and a negative. While being able to play as characters other than Spyro--such as a club-wielding yeti and a missile-toting bird--mostly brings about entertaining variety, some of the other types of variety on display in Spyro 3, such as mini-games like the woefully awkward and clumsy hoverboarding, don't give off as great of an impression.

Speaking of variety, being able to play as several new animal
companions turns the "variety dial" up to 11!
Staying with the theme of "not giving off as great of an impression," we have the boss battles. In Spyro the Dragon, the levels leading up to each boss battle are more challenging and lengthier than the actual bosses, which can usually be flamed or rammed into a quick defeat. In Spyro 2: Ripto's Rage and Spyro: Year of the Dragon, bosses are their own encounters without levels preceding them, but these range from total jokes to hair-pulling in their difficulties. The total lack of checkpoints in these encounters made these particular encounters more frustrating and annoying than they needed to be. It's a shame that with all of the updates and upgrades in both presentation and quality of life aspects of Spyro Reignited Trilogy that the addition of the occasional checkpoint in the more arduous boss battles was not included.

Not all boss fights are created equal. While all are pretty forgettable
in this trilogy, some are just frustrating as all get out!
As mentioned and as expected of remakes of this type, all three games in the Spyro Reignited Trilogy have been touched up dramatically, and although they don't have the same wow factor graphically as the PS4 and Xbox One versions (or especially the newly released PC version, for that matter), the fact that the games hold up rather well visually on the Switch--especially when considering you can play them on a single device that you can hold in your hands--makes for its own kind of wow factor. Something impressive as well is how that the only frame-rate hitches that I noticed were ones that happened during loading screens. Nothing out of the ordinary occurred during actual gameplay. An important point to mention: this didn't matter whether I was playing with the Switch placed in the dock or if I was playing the game in handheld form.

While the visuals may not be astonishing compared to the other versions, Spyro Reignited Trilogy running as flawlessly as it does on the Switch certainly is astonishing all on its own!
Spyro Reignited Trilogy may be a year late in coming to the Nintendo Switch, but it's on the system in style with surprisingly remarkable results. Though Spyro's adventures are dated in some regards when it comes to their designs, overall, each adventure is worthy of a play through (or several) and holds up exceptionally well. If you haven't played these sensationally remade versions of Spyro's original three platforming adventures already, own a Switch, and favor either the platform itself or portability, then enjoy Spyro Reignited Trilogy on Nintendo's hybrid system--because this port is a well done one.

[SPC Says: A-]

Friday, July 19, 2019

Remakes & Remasterpieces: An Ongoing Look at the Best in the Biz

Much like the realm of movies, video games are no strangers to remakes and returns to the classics that are fondly remembered. While with Hollywood, many times the modern version of a classic isn't at all necessary, with video games, we see entries that may have sufficed decades ago that may not exactly live up to our nostalgia or rose-tinted glasses today.

That's where remakes and remasters come in. Some might call them cynical money-grabs, but I'd prefer to call them modernizing and--at least with these examples on this inaugural edition of this new article series--improving the gameplay and visuals for old fans and new generations to enjoy. Bonus points if they add new content in as well!

This first edition of Remakes & Remasterpieces mainly features some classic mascots given both an updated and upgraded look. I say "mainly" because there's also Wipeout, which while not mascot-driven whatsoever, is so cool of a franchise that it's on this inaugural installment regardless.

Crash Team Racing Nitro-Fueled (PS4, XB1, NSW)


Crash Bandicoot once again proved to the gaming world that he's just as relevant as ever. Hitting #2 on NPD's best-selling games of June, Crash Team Racing: Nitro-Fueled brought with it intense technical racing where a the ratio between skill and luck is much more pronounced than something like Mario Kart. The folks at Beenox didn't just take the original CTR, a great kart racer all on its own, pretty it up, and then call it a day. Instead, they gave every track such a face lift and unique visual identity that if you didn't know the track design itself, you might not even recognize the remade versions from the original circuits.

Not one to rest on its laurels either, Beenox not only remade all of the tracks from Crash Team Racing, but also all 13 tracks from Crash Nitro Kart. That's not even including the free, completely new tracks, karts, characters, and content coming via the ongoing Grand Prix mode. While this games as a service offering does contain quite a bit of grinding, it keeps players engaged with the game. Beenox went beyond the call of duty to make one of the most content-rich, satisfying remakes out there, and the budget price of $40 with currently free DLC makes Crash Team Racing Nitro-Fueled a fantastic package.

Spyro: Reignited Trilogy (PS4, XB1, NSW, PC)


Another PlayStation 1 classic, the original Spyro the Dragon trilogy comprised of Spyro the Dragon, Spyro 2: Ripto's Rage!, and Spyro: Year of the Dragon was given the remake treatment by Activision, and the overall completed product introduced a whole new generation to the precocious purple dragon protagonist. Each game was lovingly recreated with gorgeous detail. This was thanks to the collaboration between the developer of the remade trilogy, Toys for Bob, and the developer of the original trilogy, Insomniac Games.

Thus, three classic titles from the PS1 era had new life breathed into them, and the end result of the Spyro: Reignited Trilogy revealed what many longtime fans of Spyro already knew--these games were great back in '90s and have only become better thanks to the efforts of Toys for Bob. As an aside, Nintendo Switch and PC players will soon get that their chance to check out this terrific trilogy of games when Spyro: Reignited Trilogy launches on both platforms this September.

Ratchet & Clank (PS4)


Speaking of Insomniac Games, let's move on to the series that was post-Spyro the Dragon for the developer. Coinciding with the release of the film of the same name, Ratchet & Clank's 2016 reboot/remake/re-whatever you want to call it didn't exactly stay totally true to the original source material, the 2002 PlayStation 2 game that started the unlikely pairing of a lombax with an intelligent, little robot companion. For instance, the plot mirrored the movie, and thus the originally rocky partnership between the two--particularly Ratchet's animosity towards Clank for most of the game--was completely absent. Some planets were completely axed from the 2016 remake as well.

However, to me, Ratchet & Clank's 2016 outing did more than satisfy. Obviously the visuals wowed and still do to this day, looking almost Pixar movie-like, but the quality of life improvements and some of the cut levels made for a more streamlined, enjoyable, and well paced game that didn't overstay its welcome by any stretch of the imagination. The highlights of the original Ratchet & Clank were still present, but they were joined by an exhaustive list of updates and upgrades making for a game that I couldn't help but love.

Wipeout Omega Collection (PS4)


Running extraordinarily well with blistering fast speeds and a silky smooth frame-rate, Wipeout Omega Collection was a technical showcase of the PlayStation 4, and moreover, just an impeccably solid racer. The collection contained two games: Wipeout HD, complete with its Fury expansion, as well as Wipeout 2048, which was a PlayStation Vita launch title. Between the two games in the collection, 26 circuits were able to be raced on, and a selection of nearly 50 different vehicles were able to be used.

A recent update to Wipeout Omega Collection allows every race to be played via PlayStation VR, making an intense racer all the more thrilling and exciting. Now, you're IN the cockpit, jockeying for position and having your vehicle hover and bounce around the tracks as you speed towards the finish line. Even without the PSVR update, just with the game on a TV is an amazing experience, and one that will get your palms sweating and your pulse pounding as you aim for the checkered flag.

Mega Man: Powered Up (PSP)


Mega Man remains one of my favorite franchises, and the pure action-platforming goodness that walks a fine line between accessible and challenging is one of the reasons why. Mega Man: Powered Up was a game that arrived early on in the PSP's lifetime, and it was when Capcom bet hard on the system. Unfortunately, that didn't quite play out too well for most series other than Monster Hunter, but that was more than enough to reward Capcom regardless!

Mega Man: Powered Up was a remake of the original Mega Man with a cutesy chibi art style, a full fledged story mode with voice acting, two original Robot Masters making for a total of eight--and the ability to play as said eight Robot Masters--a brand-new challenge mode, and finally, the ability to create and share your own Mega Man levels using an abundance of tools from unlockable kits, tucked away in the game's levels. Powered Up was an awesomely ambitious remake, but sadly, it sold as well as spikes to the Blue Bomber--that is to say poorly--cutting short Capcom's plan of remaking more of the games in the series for the PSP.

Monday, February 11, 2019

SuperPhillip Central's Top Ten Games of 2018

Great things come to those who wait, and that's SuperPhillip Central's mantra for its Top Ten Games of 2018. Now these don't necessarily have to be the absolute "best", but they are the ones most enjoyed by yours truly over the past year.

Due to the deluge of fantastic gaming titles over the course of 2018, I absolutely could not devote my life to playing all of them, but I'm overall quite satisfied with this year's list. Now, let's quit the jibber-jabber introduction and get to the jibber-jabber in SuperPhillip Central's Top Ten Games of 2018!

10) Dragon Ball FighterZ (Multi)


What the, what the, what!? A traditional fighting game is on a list of SuperPhillip Central's favorite games of 2018?! Up is down, east is west, and Goku is Ginyu and Ginyu is Goku. Seriously though, the accessibility of Dragon Ball FighterZ is where the game truly shines. Of course, those anime poetry in motion visuals certainly shine, too, but in a gameplay perspective, FighterZ allows players to pick up and enjoy the game without having to remember myriad button combos just to pull off cool moves. No, anyone can unleash savage blows, illuminating and devastating attacks, and eke out beautiful combo attacks. Despite the simplicity of pulling off moves, there's a skill and mastery level in FighterZ that keeps the game from being so accessible that anyone can win. Button mashers need not apply... or you can be like me, apply, and then get your face blasted into the next dimension. That notwithstanding, my experience with Dragon Ball FighterZ on both the PlayStation 4 and later the Nintendo Switch provided me with lots of fast, frenzied and frenetic battles both online and off.

9) Bloodstained: Curse of the Moon (Multi)


Developed by the amazing Inti Creates, Bloodstained: Curse of the Moon is a 2D classic Castlevania-style game built in an 8-bit style. Having four unique characters that can be cycled between at any time, linear level design that harks back to its main inspiration in Castlevania III, superb and tight controls, a perfect degree of challenge, and tremendous boss battles, Curse of the Moon came out of nowhere and managed to wow me immensely. Really, if--and knock on a wooden stake this doesn't actually happen--Ritual of the Night turns out to be a less than sublime game, at least the marvelous Bloodstained: Curse of the Moon came out of the whole saga, as it's truly a terrific title.

8) Yoku's Island Express (Multi)


Platforming meets pinball is as simple an elevator pitch as you need for Yoku's Island Express, but leaving it at that for a Games of 2018 list would be underselling it quite a bit, wouldn't you say. Yoku's Island Express is a remarkable mashup between a Metroid-styled world to explore--filled with copious amounts of secrets and activities--solid pinball action, enjoyable platforming using the rolling mechanics of your dung beetle character, and a gorgeous art style to boot. Achieving the Platinum trophy in Yoku's Island Express was a delight, and I was so enamored with the world and the gameplay that I finished the game over several sessions over the course of but a few days. I couldn't help myself and keep myself from playing Yoku's Island Express, a true indie gem from last year.

7) Mega Man 11 (Multi)


Mega Man 11's sales apparently pleased Capcom, selling about 800,000 units worldwide. This, too, pleases me, as Mega Man 11 is a fantastic outing for the Blue Bomber. Rather than just bring Mega Man back with a fresh coat of paint and calling it a day, the developers of Mega Man 11 went further, making an all-new gameplay mechanic that not only enhanced the game but moved the series forward. This is the Double Gear system, providing players with the power to slow down time to properly avoid attacks, or giving them the ability to boost all of their attacks. Overusing gears means Mega Man overheats, making him vulnerable for a considerable amount of time. This brought a risk vs. reward component to gameplay, freshening the series' tried and true gameplay up, and presenting a stunning and quite challenging 2D platformer in the process.

6) Hyrule Warriors: Definitive Edition (NSW)


If the amount of time I put into a game in 2018 was the leading factor in giving a game the Game of the Year honors, Hyrule Warriors: Definitive Edition would certainly be the Game of 2018. However, that's not how this list works, in spite of my 120 hours of playtime with this ultimate version of Hyrule Warriors. This Switch version contains all of the DLC of the Wii U and 3DS releases, now allowing for the latter to be shown in glorious HD and not on the rather unsavory and low-resolution 3DS screen. This meant all of the characters, maps, weapons, modes, and more were a part of Hyrule Warriors: Definitive Edition, and it also meant that I spent a plethora of hours taking out enemy captains, mobs, and more, racking up quite the body count in those aforementioned 120 hours of quality time with The Legend of Zelda crew in Hyrule Warriors: Definitive Edition.

5) Pokemon: Let's Go, Pikachu! and Pokemon: Let's Go, Eevee! (NSW)


Up until Pokemon Black and White I was a devout Pokemon player. My fanaticism for the franchise constantly weened off more and more as new releases approached after the original 1999 Red and Blue games, but I still enjoyed playing them. I finally grew tired of the traditional formula and opted out of future generations. With Pokemon: Let's Go, Pikachu! and Let's Go, Eevee!, just when I thought I was out, Nintendo and Game Freak pulled me back in with a charming, nostalgia-filled adventure through familiar territory with the Kanto region. This time, however, it was in 3D, offered new quality of life improvements like the ability to see Pokemon on the field or in "dungeons"--a feature I greatly desire for all future Pokemon games--and a new Pokemon GO-inspired catching system. The new improvements and changes to the formula are ones that I enjoyed greatly, and the duo of Let's Go games reinvigorated my interest in the mainline games, while offering a more accessible entry point for new fans alike. Job well done, Nintendo and Game Freak.

4) Spyro Reignited Trilogy (PS4, XB1)


Spyro the Dragon was the only entry in the original PlayStation trilogy by Insomniac Games that I played, and even then, I didn't reach its conclusion. With Toys to Bob's remakes of all three games with Spyro Reignited Trilogy, I finally got to remedy that as well as get to play the other two games in the purple dragon's trifecta of titles. To say I am impressed by these games would be an understatement of a high degree. All three games are exquisitely designed with solid and tight controls, smart level design, clever secrets, and successfully show off the evolution of the series if one plays through them in order. While the third game introduces some gameplay elements and side content that doesn't handle as well as other pieces of the collection, Spyro Reignited Trilogy made me realize just how bad I missed out by not fully playing these excellent games as a kid. Then again, perhaps I'm even more floored by them as they are fresh games to me now.

3) Marvel's Spider-Man (PS4)


Speaking of Insomniac Games, while they have no hand in the Spyro series anymore--and haven't for a looong time--the studio has moved on to bigger and arguably better things. After all of these years, my favorite Spider-Man game in Ultimate Spider-Man was finally eclipsed by Insomniac's efforts with Marvel's Spider-Man. Not just my favorite Spider-Man game now, but it's most likely my favorite superhero game ever made, too. The story is a riveting one to follow along with, containing some really powerful, hard-hitting, emotional material, the swinging and battling mechanics are simple to learn and you feel like a powerhouse superhero taking down waves of enemies while deftly dodging their attacks, and the amount of side activities--while not all winners--adds even more value and content to this meaty Marvel game. Sure, some sections of the game don't have as much entertainment value to them than others, but all in all, Marvel's Spider-Man is one of my favorite games of the past year and I'd love to take another "swing" at the game really soon with New Game+.

2) Super Smash Bros. Ultimate (NSW)


Once again, if my time with and invested in a game was the major consideration for a Game of the Year award honors at SuperPhillip Central, then Hyrule Warriors: Definitive Edition would be battling it out for the top spot with this immense beast of a game, Super Smash Bros. Ultimate. Everyone is here--every character, mostly every stage, and a single player mode that I maintain to be the best the series has to offer yet. Everything about Super Smash Bros. Ultimate is more--more characters, more stages, more content, more modes, more options, more--well, you get the general idea here. Plus, the actual fighting and smashing is a ton of fun and feels fast, fluid, and just fantastic all around. I've put so many hours into the game, whether online or off (mostly off due to all of the unlockables and things to earn from the in-game Challenge board and offline modes), and I don't see myself stopping anytime soon. Masahiro Sakurai and his team poured everything they had into this celebration of Nintendo and gaming alike, and it definitely shows.

And SuperPhillip Central's Game of 2018 is...


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1) God of War (PS4)


Much like Kratos mellowed and matured from his Greek adventures, God of War as a series grew up and matured itself, too. While I would consider past God of War games to be enjoyable, well crafted "junk food" gaming experiences, this God of War is different. It's something truly special, offering a touching, heartfelt, emotional journey with Kratos and his son Atreus to reach a suitable place to lay the ashes of someone special to them both. Along the way the two's relationship goes through the necessary ups and downs and concludes in a seriously satisfying way. The gameplay eschews the faraway camera from past games, bringing forth an over-the-shoulder perspective instead, allowing for a more intimate approach. This perspective allows players to get more involved and invested with the brutality of battles, as well as invest in the jaw-dropping landscapes and environments God of War presents to players.


Like The Legend of Zelda: Breath of the Wild last year (which was SPC's Game of 2017), God of War has successfully taken its old, weary formula and reinvented it and the series as a whole. For the first time in a long time, I didn't feel I was going through the motions with the franchise. Instead, I was emotionally invested, I was yearning to explore every inch of the Norse world in the game, and I was wanting to play long after getting the Platinum trophy. It's all of this that makes God of War's 2018 release the Game of the Year on SuperPhillip Central, and quite honestly, one of the best games I've played in a long time.