Getting one of these games in your stocking might make most of you wish you would have gotten coal instead! Games disappoint for all sorts of reasons, whether they're low quality, broken either mechanically or technically -- whatever you can think of, but the ones that follow up games that you really enjoyed might be the toughest to swallow. Imagine loving a game so much that you yearn for a sequel, and the sequel given to you is... less than spectacular -- and that's putting it mildly. That's what The Most Disappointing Video Game Sequels is all about, and we've reached Part Four of our tour of mediocre sequels. This edition we delve in to three 2017 releases as well as some ghosts of game sequels past.
Once you check out the latest entries on this list, explore the past three parts of this ongoing series, and sound off on which games you'd like to see added to future installments.
Part One
Part Two
Part Three
Star Wars Battlefront II (PS4, XB1, PC)
One's hype can be vanquished in an instant due to someone or somebody's greed. I was seriously hyped for Star Wars Battlefront II from EA and DICE due to the original PS2 Star Wars Battlefront games being my favorite Star Wars-related games of all time, next to Rogue Squadron. But like I said, hype can come crashing down to the ground in an instant like an AT-AT tied up by a snowspeeder's cable.
I have a select few multiplayer games I enjoy playing online. Star Wars Battlefront II looked to be one of them, but EA wanted players like me to fork out not just $60 to own the game, but even more money just to stand a fighting chance online. With pay-to-win loot boxes, that is exactly what EA had in store for players. It's a case of greed at its most distilled in gaming -- putting spending money over the actual balance of gameplay.
It was a decision that made me completely forgo looking into getting Star Wars Battlefront II, and I certainly wasn't alone in that decision either. The situation got so bad for EA that it decided to take loot boxes out of the game temporarily. To my cynical mind, it's merely to buy time for EA to decide a "better" solution that doesn't draw the publisher as much ire and bad publicity. Despite knowing that the actual gameplay of the newest Star Wars Battlefront is of good quality, I also know that I can't trust EA with its handling of this game.
Mass Effect: Andromeda (PS4, XB1, PC)
Together, EA and BioWare have seen a lot of success with the Mass Effect franchise. The trilogy sold remarkably well and was a critical darling. Until Mass Effect: Andromeda, the last Mass Effect game released was Mass Effect 3 in 2012. All the waiting, all the excitement, and all of the hype around the newest game in the Mass Effect franchise led to...
A dud. Mass Effect: Andromeda has become one of the big jokes of 2017, unfortunately, and primarily so due to being mired with a look of inconsistency. The game isn't broken from a gameplay metric, thankfully, but it can definitely be argued that it was initially from a technical one. From its one-week-early release to EA Origin members, myriad clips, videos, and GIFs poked fun at a plethora of creepy and bizarre facial animations that brought up some serious uncanny valley imagery. Bugs, glitches, and freezes plagued Andromeda from its release as well, making the massively budgeted Mass Effect: Andromeda another tale of an AAA game that was too big of a production for its own good.
As a series now, Mass Effect is in a state of limbo as a result of the negative commercial and critical reception to Andromeda. It would be quite a shame to see a franchise that seemed to always be of high quality get put on a long hiatus because of just one game. Then again, as we've seen with studios closing and franchises ending, all it takes is one game in this era of the video games industry.
Marvel vs. Capcom: Infinite (PS4, XB1, PC)
With this next game on the edition of Most Disappointing Video Game Sequels, we finally leave EA alone and focus on Capcom. Well, Marvel and Capcom, to be exact. The latest game in the fabled fighting game crossover, Marvel vs. Capcom: Infinite released this past fall, and it has a lot of good parts to it. The new improvements to the core mechanics of the series, such as the updated means to tag in allies, meant new means in increasing combos and damage output. The addition of the Infinity Stones added some new ways of interacting with opposing fighters and incorporating differing strategies as well.
However, not all was well with the new Marvel vs. Capcom, as evident by Infinite being on a list of most disappointing video game sequels. The most obvious of issues plagued every trailer and screenshot of the game. It was its presentation, offering drab visuals, "off" character designs, and just a flat look to it -- completely spitting in the face of what past Marvel vs. Capcom games possessed, whether the sharp 2D visuals and animations in Marvel vs. Capcom 2, or even the most release, the gorgeous cel-shaded comic book graphics of Ultimate Marvel vs. Capcom 3.
Then, there was the starting roster that was just begging to be ripped to shreds by critics and fans alike. Notable omissions like the 20th Century Fox-owned characters and even those Marvel vs. Capcom characters that were present in Ultimate Marvel vs. Capcom 3 but mysteriously absent from Infinite's roster also disappointed. Marvel vs. Capcom: Infinite made for a package that was not hard to take a pass on at launch with its full MSRP, and it seems that many did just that according to Capcom's missed projected sales target for the game.
Star Fox Zero (Wii U)
Now this one hurts for me to add to this list. While I personally enjoyed Star Fox Zero on the Wii U, it's no question that many people couldn't get their heads around using both a TV screen and the Wii U GamePad for different viewing angles. With the TV, Fox McCloud's vehicle such as the flight-based Arwing was shown, and with the GamePad, the vehicle's line of sight could be altered in a way otherwise impossible with a standard control setup. You could physically (and slightly) move the Wii U GamePad to alter the aim of your Arwing, Landmaster, or what have you. No longer did you have to point the tip of your ship towards enemies. You could unleash missiles and laser fire on them even if they were off the TV screen, a difficult proposition in Star Fox 64.
However, in using such a complex control, movement, and aiming scheme, Nintendo and Platinum Games really isolated many players from having full enjoyment with Star Fox Zero. This led to not only poor critical and fan feedback but also less than stellar sales, and we're already talking about a game that released on the already struggling Wii U that was furthermore on its way out.
Thus, not only may the Star Fox series not get a new sequel in the near future due to low sales, but what we even got out of Star Fox Zero was yet another retelling of the original Star Fox's story. It was hardly uncharted territory for the series, and going through the same story meant that no major new plot threads were expanded on. Now, we'll have to hope Shigeru Miyamoto and whomever else at Nintendo have a will to continue on with the series. So while I might have enjoyed Star Fox Zero personally, it wasn't worth taking on a brand-new, highly controversial control scheme to put the series' future in possible jeopardy.
Mega Man X7 (PS2)
One thing you can count on with the classic Mega Man series is that each entry is of assured quality. Sure, I might have my reservations with Mega Man 9's penchant for throwing spikes and pits everywhere as a means to make the game more difficult in a cheaper way, but all in all, the series is consistent in quality. I wish I could say the same about Mega Man X. That's a sub-series of games that I prefer over classic Mega Man, but it also has two stinkers in the bunch. I'm going to focus on X's jump into the third dimension and the PlayStation 2 generation with Mega Man X7.
X7 is a project of poor design and even worse execution. It attempted to bring the Mega Man X series from 2D to 3D, and in using both as the design foundation, it failed at doing either competently. In 2D sections, the gameplay and level design are substandard compared to the fluidity and placement of objects, enemies, and obstacles in the traditional sprite-based Mega Man X games. Meanwhile, the 3D portions are harmed by a wonky camera, the same camera that isn't serviceable enough to make the transition between 2D and 3D segments of levels without some hangups.
Then, there's the fact that the titular character isn't even available right from the start. You actually have to unlock X as a playable character, instead using a duo of Zero and newcomer Axl, who got bombarded with hate for taking X's place early on in the game, as well as being associated with the "Mega Man X7" name in the first place. It's commendable that Capcom tried to do something new with the Mega Man X sub-series, but the company wouldn't find a better solution until the game installment after.
Bomberman: Act Zero (360)
Sometimes trying new things with old franchises is good. Sometimes it's not. Definitely not. When you try to take a colorful cartoon mascot like Bomberman and turn him into a mature character meant to excite edgy teens or whoever, the end result is Bomberman: Act Zero, rated "T" for "Totally idiotic." Retro gaming fans know all about the world and characters of the Bomberman series: cute animals, explosive gameplay, terrific multiplayer, tight controls, dystopian future, dark hero with realistic proportions... Wait. What the heck did you folks do to Bomberman!?
"Negative" is almost too kind to describe what people who played Bomberman: Act Zero actually thought of the game. With load times long enough to write a comprehensive list of better Bomberman games you could playing at the moment instead of Act Zero, solid characters and objects that can pass through one another with no regard for collision detection, repetitive textures that make being stuck in the middle of the Atlantic Ocean looking at vast amounts of water seem more exciting, AI that is too good in one moment and just plain awful the next, and the inability to save your progress -- as if Konami was laughing at you for wasting your time on its game -- and you have a Bomberman game that was a total misfire. It was on a console where Konami perhaps thought maybe a Bomberman title could work if the game completely stripped itself of its own identity and followed the dark, gritty nonsense of the time. Thank goodness that Xbox 360 owners still had Bomberman Live!
Showing posts with label star fox zero. Show all posts
Showing posts with label star fox zero. Show all posts
Tuesday, December 12, 2017
Monday, June 5, 2017
SuperPhillip Central's Favorite VGMs - "Anniversary Antics" Edition
As stated in an earlier post today, June 5, 2017 is SuperPhillip Central's nine-year anniversary! Let's continue the celebration with the Favorite VGMs! Every week around this day I post five new video game themes, sometimes themed, most of the time not so much.
This week we have a varied selection of games, as we usually are wont to have. Beginning with Ultimate Marvel vs. Capcom 3 (and I'd be lying if I said it wasn't due to hype of Marvel vs. Capcom: Infinite), we hear an electric character selection theme. Moving on from there is a tense flight track from the Wii U game Star Fox Zero. Two PlayStation 2 classics then follow: Dragon Quest VIII: Journey of the Cursed King and Gran Turismo 4. Finally, we round this celebratory edition of the Favorite VGMs out with another racing game, Mario Kart DS.
Just click on the VGM volume name to hear that song in YouTube form. Finally, click on the VGM Database link here to see all past VGMs featured on this weekly segment of SuperPhillip Central. Now, let's get on to the music!
v1411. Ultimate Marvel vs. Capcom 3 (Multi) - Character Select
Using the main theme of Ultimate Marvel vs. Capcom 3 as the base for the character select theme, this is certainly much different and, at least for me, more exciting than hearing "Gonna Take You for A Ride" for the umpteenth time in a Marvel vs. Capcom game. The composer behind Ultimate and the base Marvel vs. Capcom 3 game before it, Hideyuki Fukasawa, also did the music for Street Fighter IV, its many bonus versions, and Street Fighter V.
v1412. Star Fox Zero (Wii U) - Sector Omega
Sector Omega is the penultimate mission in the quite polarizing Star Fox Zero. Its blistering fast speeds through space debris and enemy ships is an exhilarating ride all to itself. Coupled with the exciting theme, Sector Omega is one wild trip through the stars. It all concludes with an updated take on Star Fox 64's alternate Corneria path boss, this time in full 3D.
v1413. Dragon Quest VIII: Journey of the Cursed King (PS2) - Majestic Castle ~ Gavotte de Chateau
Unfortunately, with all of its improvements and upgrades from the original PlayStation 2 version, the Nintendo 3DS port of Dragon Quest VIII: Journey of the Cursed King lacks the orchestrated goodness found in the PS2 game. Regardless, we've previously come across two great VGM volumes based on the PS2 base game, and that continues with this third for Gavotte de Chateau, a majestic theme for a majestic castle.
v1414. Gran Turismo 4 (PS2) - Green Monster
The Bad performed this track, an updated version of a theme from the very first Gran Turismo. It feels much more fitting for our current millennium. Green Monster is one of just a small fraction of wholly original themes that can be played while racing in the ultimate driving simulator. Everything else is mostly commercial music. Still, tracks like Green Monster certainly hold their own compared to all else on the Gran Turismo 4 soundtrack.
v1415. Mario Kart DS (DS) - Circuit
For our last VGM volume of our edition of SuperPhillip Central's Favorite VGMs, celebrating nine years of SPC, we move from a realistic driving and racing game to a completely arcade and cartoon one with Mario Kart DS. This entry remains one of my favorites with its fun tracks and most of all, its Mission Mode. I could very much do without pulling off continuous mini-turbos to perform a "snaking" mechanic, but overall, I really enjoyed Mario Kart DS.
This week we have a varied selection of games, as we usually are wont to have. Beginning with Ultimate Marvel vs. Capcom 3 (and I'd be lying if I said it wasn't due to hype of Marvel vs. Capcom: Infinite), we hear an electric character selection theme. Moving on from there is a tense flight track from the Wii U game Star Fox Zero. Two PlayStation 2 classics then follow: Dragon Quest VIII: Journey of the Cursed King and Gran Turismo 4. Finally, we round this celebratory edition of the Favorite VGMs out with another racing game, Mario Kart DS.
Just click on the VGM volume name to hear that song in YouTube form. Finally, click on the VGM Database link here to see all past VGMs featured on this weekly segment of SuperPhillip Central. Now, let's get on to the music!
v1411. Ultimate Marvel vs. Capcom 3 (Multi) - Character Select
Using the main theme of Ultimate Marvel vs. Capcom 3 as the base for the character select theme, this is certainly much different and, at least for me, more exciting than hearing "Gonna Take You for A Ride" for the umpteenth time in a Marvel vs. Capcom game. The composer behind Ultimate and the base Marvel vs. Capcom 3 game before it, Hideyuki Fukasawa, also did the music for Street Fighter IV, its many bonus versions, and Street Fighter V.
v1412. Star Fox Zero (Wii U) - Sector Omega
Sector Omega is the penultimate mission in the quite polarizing Star Fox Zero. Its blistering fast speeds through space debris and enemy ships is an exhilarating ride all to itself. Coupled with the exciting theme, Sector Omega is one wild trip through the stars. It all concludes with an updated take on Star Fox 64's alternate Corneria path boss, this time in full 3D.
v1413. Dragon Quest VIII: Journey of the Cursed King (PS2) - Majestic Castle ~ Gavotte de Chateau
Unfortunately, with all of its improvements and upgrades from the original PlayStation 2 version, the Nintendo 3DS port of Dragon Quest VIII: Journey of the Cursed King lacks the orchestrated goodness found in the PS2 game. Regardless, we've previously come across two great VGM volumes based on the PS2 base game, and that continues with this third for Gavotte de Chateau, a majestic theme for a majestic castle.
v1414. Gran Turismo 4 (PS2) - Green Monster
The Bad performed this track, an updated version of a theme from the very first Gran Turismo. It feels much more fitting for our current millennium. Green Monster is one of just a small fraction of wholly original themes that can be played while racing in the ultimate driving simulator. Everything else is mostly commercial music. Still, tracks like Green Monster certainly hold their own compared to all else on the Gran Turismo 4 soundtrack.
v1415. Mario Kart DS (DS) - Circuit
For our last VGM volume of our edition of SuperPhillip Central's Favorite VGMs, celebrating nine years of SPC, we move from a realistic driving and racing game to a completely arcade and cartoon one with Mario Kart DS. This entry remains one of my favorites with its fun tracks and most of all, its Mission Mode. I could very much do without pulling off continuous mini-turbos to perform a "snaking" mechanic, but overall, I really enjoyed Mario Kart DS.
Thursday, March 9, 2017
Most Overlooked Current Gen Games - Part Four
One of the longest running traditions of SuperPhillip Central is our Most Overlooked series of articles representing a wide range of video game platforms. The tradition continues with part four of our look at the most overlooked and/or underrated current generation games. This includes the PlayStation 4, Xbox One, and Wii U. Now possessing six games instead of just the standard of five, this edition of Most Overlooked is the biggest yet!
To check out past parts, look no further than these three links:
Current Gen - Part One
Current Gen - Part Two
Current Gen - Part Three
Gravity Rush 2 (PS4)
It was a definite delight to even see a sequel to the once-PlayStation Vita exclusive Gravity Rush. (It's now also available on PS4 in port form, but good luck finding a physical copy for retail price for a North American copy.) Gravity Rush 2 brought a return of the awesome heroine Kat and her powers to manipulate the gravity around her to not only navigate the game's world but also to battle enemies. Gravity Rush's world was big for the Vita, and in the PS4 exclusive sequel, the world for Kat to explore was even bigger. Using gravity to fly around remains one of my favorite ways to travel in a game of this type. Nonetheless, Gravity Rush 2 had the unfortunate side effect of being released in an absolutely packed first month and first quarter of solid game releases. Gravity Rush 2 was lost in the sea of stupendous games. However, if you're able to track down a copy, then you'll find yourself getting a different type of lost-- lost in a charming and enjoyable gravity-bending adventure.
The Last Guardian (PS4)
Here we have another PlayStation 4 exclusive, but this one got caught up in a deluge of holiday releases that were much larger in hype and franchise stature. Still, for many fans of games like Ico and Shadow of the Colossus, a release by director Fumito Ueda and Team Ico is an event in and of itself. The Last Guardian featured a tumultuous and extended development cycle, originally starting on the PlayStation 3 almost a decade before its launch on the PlayStation 4. Players of The Last Guardian no doubt know the great qualities of the game, such as the endearing friendship between the main characters, a boy and his animal companion Trico, and the smart puzzles created to capitalize on the smart AI of Trico itself. Nevertheless, despite being a quality game, The Last Guardian failed to meet sales expectations held by Sony, with the game falling in price months after. Regardless of whether you pay full price, budget price, or any price in between, The Last Guardian is worth adding to your PS4 library.
Tokyo Mirage Sessions #FE (Wii U)
When the news of a Shin Megami Tensei and Fire Emblem crossover project for the Wii U was announced, fans of either or both series were overjoyed and delighted in the possibilities of the type of game that would be made. A problem here, however, is that the project was announced way too far in advance, obviously to give current Wii U owners something to get excited about for the future of the seemingly future-less console. Regardless, what the final game ended up being was Tokyo Mirage Sessions #FE, a game that definitely didn't engage every type of gamer with its Japanese idol appearance and pop music presentation. Fortunately, those who didn't dismiss the game by judging a book by its cover were greeted with a tremendously deep and highly rewarding JRPG that could offer a serious challenge, even to veterans of the genre. Released late in the Wii U's life, it's no wonder that the game didn't fly off store shelves.
Star Fox Zero (Wii U)
If there was any battle towards a current overlooked and underrated game that I'd gladly continue to fight in, it's the battle that Star Fox Zero is a great game. However, if you were put off by the atypical control schemes of games as seen on the Wii or even a more recent release like the Nintendo 3DS's Kid Icarus: Uprising, then there's sense to be found in why you might not enjoy the latest Star Fox game. At the same time, Star Fox Zero does things that aren't possible on any other system, such as the ability to have your ship pointed in one direction while aiming the Wii U GamePad at the side to pick off foes outside of your initial line of sight. The complication arises if you can't figure out when to ration time between the TV screen and the GamePad screen. For those that could, they'd find a fantastic game to aim for high scores on and intense dogfighting action.
Ittle Dew 2 (PS4, XB1, PC)
Looking for a Zelda-like game after getting wrapped up in the world of The Legend of Zelda: Breath of the Wild? Perhaps you're not a Switch or Wii U owner and want an alternative? Sure, Ludosity's Ittle Dew 2 obviously doesn't reach the same highs as The Legend of Zelda series's latest, but it does offer a fun overhead Zelda-like adventure that captures the spirit of the very first Zelda game on the NES. Ittle Dew 2 packs more humor and all the excitement of journeying across the world map, slaying enemies, entering dungeons, and solving clever puzzles. The game's eight initial dungeons can be played in any order, and there's a large array of hidden caves leading to treasure that is spread out all across the map. With Ittle Dew 2 you get a fiercely challenging, always humorous, and delightful action-adventure that isn't Zelda, but it is somewhat close in quality.
Aqua Moto Racing Utopia (PS4, PC)
While aquatic racing games aren't in fashion at the moment for the big publishers and their franchises (where's our Wave Race and Jet Moto, for instance?), smaller devs are filling the gap quite nicely. Developer Zordix has created a challenging take on the jet ski racer with all the goodies of the genre. Slalom races? Check. Realistic physics? Check. Competent AI to make races have a good amount of difficulty to them? Check. Enough races and locale types to keep things interesting? Check. I could go on, but in a nutshell, Aqua Moto Racing Utopia checks all of the boxes for a wonderful alternative to the kings of the genre on a shoestring budget. It won't replace your need for a new Wave Race or Jet Moto, but it will help curb your appetite for them.
To check out past parts, look no further than these three links:
Current Gen - Part One
Current Gen - Part Two
Current Gen - Part Three
Gravity Rush 2 (PS4)
It was a definite delight to even see a sequel to the once-PlayStation Vita exclusive Gravity Rush. (It's now also available on PS4 in port form, but good luck finding a physical copy for retail price for a North American copy.) Gravity Rush 2 brought a return of the awesome heroine Kat and her powers to manipulate the gravity around her to not only navigate the game's world but also to battle enemies. Gravity Rush's world was big for the Vita, and in the PS4 exclusive sequel, the world for Kat to explore was even bigger. Using gravity to fly around remains one of my favorite ways to travel in a game of this type. Nonetheless, Gravity Rush 2 had the unfortunate side effect of being released in an absolutely packed first month and first quarter of solid game releases. Gravity Rush 2 was lost in the sea of stupendous games. However, if you're able to track down a copy, then you'll find yourself getting a different type of lost-- lost in a charming and enjoyable gravity-bending adventure.
The Last Guardian (PS4)
Here we have another PlayStation 4 exclusive, but this one got caught up in a deluge of holiday releases that were much larger in hype and franchise stature. Still, for many fans of games like Ico and Shadow of the Colossus, a release by director Fumito Ueda and Team Ico is an event in and of itself. The Last Guardian featured a tumultuous and extended development cycle, originally starting on the PlayStation 3 almost a decade before its launch on the PlayStation 4. Players of The Last Guardian no doubt know the great qualities of the game, such as the endearing friendship between the main characters, a boy and his animal companion Trico, and the smart puzzles created to capitalize on the smart AI of Trico itself. Nevertheless, despite being a quality game, The Last Guardian failed to meet sales expectations held by Sony, with the game falling in price months after. Regardless of whether you pay full price, budget price, or any price in between, The Last Guardian is worth adding to your PS4 library.
Tokyo Mirage Sessions #FE (Wii U)
When the news of a Shin Megami Tensei and Fire Emblem crossover project for the Wii U was announced, fans of either or both series were overjoyed and delighted in the possibilities of the type of game that would be made. A problem here, however, is that the project was announced way too far in advance, obviously to give current Wii U owners something to get excited about for the future of the seemingly future-less console. Regardless, what the final game ended up being was Tokyo Mirage Sessions #FE, a game that definitely didn't engage every type of gamer with its Japanese idol appearance and pop music presentation. Fortunately, those who didn't dismiss the game by judging a book by its cover were greeted with a tremendously deep and highly rewarding JRPG that could offer a serious challenge, even to veterans of the genre. Released late in the Wii U's life, it's no wonder that the game didn't fly off store shelves.
Star Fox Zero (Wii U)
If there was any battle towards a current overlooked and underrated game that I'd gladly continue to fight in, it's the battle that Star Fox Zero is a great game. However, if you were put off by the atypical control schemes of games as seen on the Wii or even a more recent release like the Nintendo 3DS's Kid Icarus: Uprising, then there's sense to be found in why you might not enjoy the latest Star Fox game. At the same time, Star Fox Zero does things that aren't possible on any other system, such as the ability to have your ship pointed in one direction while aiming the Wii U GamePad at the side to pick off foes outside of your initial line of sight. The complication arises if you can't figure out when to ration time between the TV screen and the GamePad screen. For those that could, they'd find a fantastic game to aim for high scores on and intense dogfighting action.
Ittle Dew 2 (PS4, XB1, PC)
Looking for a Zelda-like game after getting wrapped up in the world of The Legend of Zelda: Breath of the Wild? Perhaps you're not a Switch or Wii U owner and want an alternative? Sure, Ludosity's Ittle Dew 2 obviously doesn't reach the same highs as The Legend of Zelda series's latest, but it does offer a fun overhead Zelda-like adventure that captures the spirit of the very first Zelda game on the NES. Ittle Dew 2 packs more humor and all the excitement of journeying across the world map, slaying enemies, entering dungeons, and solving clever puzzles. The game's eight initial dungeons can be played in any order, and there's a large array of hidden caves leading to treasure that is spread out all across the map. With Ittle Dew 2 you get a fiercely challenging, always humorous, and delightful action-adventure that isn't Zelda, but it is somewhat close in quality.
Aqua Moto Racing Utopia (PS4, PC)
While aquatic racing games aren't in fashion at the moment for the big publishers and their franchises (where's our Wave Race and Jet Moto, for instance?), smaller devs are filling the gap quite nicely. Developer Zordix has created a challenging take on the jet ski racer with all the goodies of the genre. Slalom races? Check. Realistic physics? Check. Competent AI to make races have a good amount of difficulty to them? Check. Enough races and locale types to keep things interesting? Check. I could go on, but in a nutshell, Aqua Moto Racing Utopia checks all of the boxes for a wonderful alternative to the kings of the genre on a shoestring budget. It won't replace your need for a new Wave Race or Jet Moto, but it will help curb your appetite for them.
Tuesday, January 10, 2017
The Unpopular Opinion 5: Games SPC Liked That Many Did Not
Opinions are like tadpoles... or something that rhymes with that. Anyway, not every opinion in the world is a popular one, especially when it comes to games, which is the whole focus of SuperPhillip Central! Over the nearly nine years SuperPhillip Central has been around, we've occasionally taken the road less traveled on our opinions. Now, it isn't done to rock the boat or be difficult. Sometimes, SuperPhillip Central just likes or dislikes a game that many love or hate just because that's how we're wired. The Unpopular Opinion series of articles hits its fifth installment, detailing more games that weren't widely well received, but ended up being games we enjoyed.
For past installments for your convenience, check out these links:
The Unpopular Opinion
The Unpopular Opinion 2
The Unpopular Opinion 3
The Unpopular Opinion 4
Star Fox Zero (Wii U)
Listed by some outlets and critics on their picks for most disappointing games, SuperPhillip Central had a different take on Star Fox Zero. Now, let's not lie here and say that the unorthodox controls are for everyone. You have to sometimes turn your attention to both screens, the TV and the Wii U GamePad, but many times you're just taking a quick glimpse at the cockpit view to get a beat on surrounding enemies or to quickly shoot at an off-screen foe. With practice, this becomes second nature, and if it didn't, then I wouldn't have acquired all of the game's medals through proficient play. Perhaps it's not the Star Fox game that many wanted, but SuperPhillip Central will be darned if Star Fox Zero was a fun experiment.
Metroid Prime: Federation Force (3DS)
Fools and children are the types of people who look at a list, see one or two games on it that they don't agree with, and then dismiss the opinion of someone immediately. These people probably shouldn't read SuperPhillip Central or sites like it, then (aka Stay off the Internet). Metroid Prime: Federation Force, like Star Fox Zero, wasn't the Metroid game fans were expecting, but unlike Zero, Federation Force wasn't like any traditional Metroid game. Instead, it was a squad shooter, best played with friends. Of course, playing the game by oneself was very much possible, and this reviewer actually did that to start, finding no problems with doing so. While Federation Force was not like Metroid at all, what it was like was a much more action-focused Metroid Prime game, having missions that rarely repeated their objectives. One you'd be luring ice titans into cages to lock them inside while another you'd be exiting your mech, stealthily entering a Space Pirate stronghold. The point here is that Metroid Prime: Federation Force wasn't what even SuperPhillip Central was expecting from Nintendo, but the end result was hardly an abomination. Instead, it was great fun.
Killzone: Shadow Fall (PS4)
Killzone is a tale of a video game franchise that had so much potential, but was marred with games that just didn't do anything too special. Though, if we're talking about the PlayStation Vita exclusive entry, Mercenary, then that's a totally different story. That game rocked. With the PlayStation 4 launch title, Killzone: Shadow Fall, what players got was more open-ended level design and pretty standard first-person shooting gameplay. Although much of Killzone: Shadow Fall was "been there, done that", a cool addition to the formula was that of OWL, a robotic buddy that could be used to temporarily stun enemies with a quick jolt, something to summon an electric shield, and a tool to create a makeshift zipline to access faraway portions of levels. The campaign was enjoyable enough to play through multiple times, even doing a no-death run, and the multiplayer wasn't too shabby either, though, developers, stop forcing multiplayer achievements and trophies into your games-- PLEASE. Anyway, Killzone: Shadow Fall might not astonish in any one area, but all in all, it's a thrilling game and fine initial showpiece of the PS4's hardware power.
LittleBigPlanet 3 (PS4, PS3)
Despite launching as a buggy piece of crap, LittleBigPlanet 3 eventually went on to become another enjoyable entry in the series. Introducing some new concepts to the aging formula (seriously, we need a shake up with the series!) like new playable character types, new gadgets, and multi-tiered levels that could stretch back 16 layers instead of just 3, LittleBigPlanet 3 continued to show off the creative tool set that Media Molecule originally created back with the very first LittleBigPlanet. Creating levels and other goodies can be as simple or as complex as a creator wants it, and the end result is something one can easily be proud of, sharing it with the still-very-active community. While there are still some bugs and glitches to be found in the game, LittleBigPlanet 3 is far from the monstrosity it was when it originally launched.
Mario & Sonic at the Rio 2016 Olympic Games (Wii U, 3DS)
The Mario & Sonic series always sees two of the most iconic characters in gaming history team up for some friendly Olympic fun*. (*Your results may vary.) While the latest Olympic release starring the portly plumber and the Blue Blur improves upon the formula in some ways, in others it wasn't so successful. Talking about the latter first, the lack of Dream Events, fantasy versions of Olympic events set in Mario and Sonic's various worlds, was very disappointing. The Duel events that replaced them weren't nearly as good substitutions. Regardless, the events play better for those who can't stand any type of motion controls. Instead, those were replaced with all analog controls, so instead of shaking a Wii Remote like a madman, you can mash on a button like a madman. Sure, some events weren't nearly as fun without motion controls, but they all still provided a certain level of fun. The local multiplayer allowed for up to four players to participate in solo events or the career mode, a nice, challenging change of pace, all adding up to a multiplayer game that remains enjoyable even long after the real Rio Olympics ended.
Mario Party 10 (Wii U)
ND Cube took over from former Mario Party developer Hudson Soft, who was swallowed up Konami. ND Cube has since tried to change up the Mario Party formula to varying degrees of success. With Mario Party 10, the formula from the Wii's Mario Party 9 continued with players sharing the same car, and depending on who was the driver, different actions would happen along the five major boards. While a traditional Mario Party experience would have been better (as seen in the Amiibo-compatible mode), there was a stronger focus on skill than usual, especially compared to Mario Party 9. The mini-games were a strong point, something that ND Cube continues to do really well with the series, and the addition of a mode where the Wii U GamePad player controlled Bowser changed things up for a nice side mode, though a short-lived one. Ultimately, Mario Party 10 was a worthwhile installment, although it's very easy to see why it wasn't liked by every player who came by to join the party.
Super Monkey Ball: Banana Blitz (Wii)
A launch title for Nintendo's mega-hit Wii, Super Monkey Ball: Banana Blitz was part of Sega's milking of the franchise, one that would see games on a wide range of platforms within a very limited range of time. Regardless, Banana Blitz saw multiple new mechanics to the Super Monkey Ball series, such as the motion control movement, which worked as advertised; the ability to jump, which made for some interestingly designed levels; and boss battles, engagements that delivered crafty encounters and heavy hijinks. While the multiplayer featured an overabundance of lame mini-games, the ones that did shine shined rather bright. Couple that with a colorful art style and one of the most infectiously catchy soundtracks on the Wii, and you have a Super Monkey Ball entry that wasn't perfect, but something that SuperPhillip Central ended up enjoying.
ModNation Racers: Road Trip (Vita)
Sure, the lack of traditional online play seems and was a ridiculous exclusion that would have made the game much more appealing, but ModNation Racers: Road Trip possessed some worthy qualities to almost make up for that. For one, the much more streamlined single-player campaign featured wonderful track design and an AI that was fun to race against and seldom overly irritating. The item progression and drifting to get boost or shield energy made for a fairer kart racing experience than many Mario Kart games. Then, you had the ability to create, share, and download custom tracks and racers, many showcasing the amazing creativity of the small but active ModNation Racers: Road Trip community. All of these aspects of Road Trip made for a PlayStation Vita launch title that was an enjoyable and deep racing experience.
For past installments for your convenience, check out these links:
The Unpopular Opinion
The Unpopular Opinion 2
The Unpopular Opinion 3
The Unpopular Opinion 4
Star Fox Zero (Wii U)
Listed by some outlets and critics on their picks for most disappointing games, SuperPhillip Central had a different take on Star Fox Zero. Now, let's not lie here and say that the unorthodox controls are for everyone. You have to sometimes turn your attention to both screens, the TV and the Wii U GamePad, but many times you're just taking a quick glimpse at the cockpit view to get a beat on surrounding enemies or to quickly shoot at an off-screen foe. With practice, this becomes second nature, and if it didn't, then I wouldn't have acquired all of the game's medals through proficient play. Perhaps it's not the Star Fox game that many wanted, but SuperPhillip Central will be darned if Star Fox Zero was a fun experiment.
Metroid Prime: Federation Force (3DS)
Fools and children are the types of people who look at a list, see one or two games on it that they don't agree with, and then dismiss the opinion of someone immediately. These people probably shouldn't read SuperPhillip Central or sites like it, then (aka Stay off the Internet). Metroid Prime: Federation Force, like Star Fox Zero, wasn't the Metroid game fans were expecting, but unlike Zero, Federation Force wasn't like any traditional Metroid game. Instead, it was a squad shooter, best played with friends. Of course, playing the game by oneself was very much possible, and this reviewer actually did that to start, finding no problems with doing so. While Federation Force was not like Metroid at all, what it was like was a much more action-focused Metroid Prime game, having missions that rarely repeated their objectives. One you'd be luring ice titans into cages to lock them inside while another you'd be exiting your mech, stealthily entering a Space Pirate stronghold. The point here is that Metroid Prime: Federation Force wasn't what even SuperPhillip Central was expecting from Nintendo, but the end result was hardly an abomination. Instead, it was great fun.
Killzone: Shadow Fall (PS4)
Killzone is a tale of a video game franchise that had so much potential, but was marred with games that just didn't do anything too special. Though, if we're talking about the PlayStation Vita exclusive entry, Mercenary, then that's a totally different story. That game rocked. With the PlayStation 4 launch title, Killzone: Shadow Fall, what players got was more open-ended level design and pretty standard first-person shooting gameplay. Although much of Killzone: Shadow Fall was "been there, done that", a cool addition to the formula was that of OWL, a robotic buddy that could be used to temporarily stun enemies with a quick jolt, something to summon an electric shield, and a tool to create a makeshift zipline to access faraway portions of levels. The campaign was enjoyable enough to play through multiple times, even doing a no-death run, and the multiplayer wasn't too shabby either, though, developers, stop forcing multiplayer achievements and trophies into your games-- PLEASE. Anyway, Killzone: Shadow Fall might not astonish in any one area, but all in all, it's a thrilling game and fine initial showpiece of the PS4's hardware power.
LittleBigPlanet 3 (PS4, PS3)
Despite launching as a buggy piece of crap, LittleBigPlanet 3 eventually went on to become another enjoyable entry in the series. Introducing some new concepts to the aging formula (seriously, we need a shake up with the series!) like new playable character types, new gadgets, and multi-tiered levels that could stretch back 16 layers instead of just 3, LittleBigPlanet 3 continued to show off the creative tool set that Media Molecule originally created back with the very first LittleBigPlanet. Creating levels and other goodies can be as simple or as complex as a creator wants it, and the end result is something one can easily be proud of, sharing it with the still-very-active community. While there are still some bugs and glitches to be found in the game, LittleBigPlanet 3 is far from the monstrosity it was when it originally launched.
Mario & Sonic at the Rio 2016 Olympic Games (Wii U, 3DS)
The Mario & Sonic series always sees two of the most iconic characters in gaming history team up for some friendly Olympic fun*. (*Your results may vary.) While the latest Olympic release starring the portly plumber and the Blue Blur improves upon the formula in some ways, in others it wasn't so successful. Talking about the latter first, the lack of Dream Events, fantasy versions of Olympic events set in Mario and Sonic's various worlds, was very disappointing. The Duel events that replaced them weren't nearly as good substitutions. Regardless, the events play better for those who can't stand any type of motion controls. Instead, those were replaced with all analog controls, so instead of shaking a Wii Remote like a madman, you can mash on a button like a madman. Sure, some events weren't nearly as fun without motion controls, but they all still provided a certain level of fun. The local multiplayer allowed for up to four players to participate in solo events or the career mode, a nice, challenging change of pace, all adding up to a multiplayer game that remains enjoyable even long after the real Rio Olympics ended.
Mario Party 10 (Wii U)
ND Cube took over from former Mario Party developer Hudson Soft, who was swallowed up Konami. ND Cube has since tried to change up the Mario Party formula to varying degrees of success. With Mario Party 10, the formula from the Wii's Mario Party 9 continued with players sharing the same car, and depending on who was the driver, different actions would happen along the five major boards. While a traditional Mario Party experience would have been better (as seen in the Amiibo-compatible mode), there was a stronger focus on skill than usual, especially compared to Mario Party 9. The mini-games were a strong point, something that ND Cube continues to do really well with the series, and the addition of a mode where the Wii U GamePad player controlled Bowser changed things up for a nice side mode, though a short-lived one. Ultimately, Mario Party 10 was a worthwhile installment, although it's very easy to see why it wasn't liked by every player who came by to join the party.
Super Monkey Ball: Banana Blitz (Wii)
A launch title for Nintendo's mega-hit Wii, Super Monkey Ball: Banana Blitz was part of Sega's milking of the franchise, one that would see games on a wide range of platforms within a very limited range of time. Regardless, Banana Blitz saw multiple new mechanics to the Super Monkey Ball series, such as the motion control movement, which worked as advertised; the ability to jump, which made for some interestingly designed levels; and boss battles, engagements that delivered crafty encounters and heavy hijinks. While the multiplayer featured an overabundance of lame mini-games, the ones that did shine shined rather bright. Couple that with a colorful art style and one of the most infectiously catchy soundtracks on the Wii, and you have a Super Monkey Ball entry that wasn't perfect, but something that SuperPhillip Central ended up enjoying.
ModNation Racers: Road Trip (Vita)
Sure, the lack of traditional online play seems and was a ridiculous exclusion that would have made the game much more appealing, but ModNation Racers: Road Trip possessed some worthy qualities to almost make up for that. For one, the much more streamlined single-player campaign featured wonderful track design and an AI that was fun to race against and seldom overly irritating. The item progression and drifting to get boost or shield energy made for a fairer kart racing experience than many Mario Kart games. Then, you had the ability to create, share, and download custom tracks and racers, many showcasing the amazing creativity of the small but active ModNation Racers: Road Trip community. All of these aspects of Road Trip made for a PlayStation Vita launch title that was an enjoyable and deep racing experience.
Wednesday, January 4, 2017
Underrated Games With Even More Underrated Soundtracks - Part Four
It's a tradition here at SuperPhillip Central that every Monday five songs from various video games are shared in what we like to call SuperPhillip Central's Favorite VGMs. There is also a recurring series of articles called Most Overlooked Games that is pretty self-explanatory. Combining these two ideas comes Underrated Games With Even More Underrated Soundtracks! We ring in the new year with the fourth installment of the ongoing series, talking about the games that might not have had the sales and/or critical success that they may or may not have deserved.
To check out previous parts, follow these links:
Underrated Games With Even More Underrated Soundtracks - Part One
Underrated Games With Even More Underrated Soundtracks - Part Two
Underrated Games With Even More Underrated Soundtracks - Part Three
Yoshi's Woolly World (Wii U)
On the day Yoshi's Woolly World's composer, Tomoya Tomita announced his parting from developer Good Feel to freelance, we have the game as first honors on this list of underrated games with even more underrated soundtracks. It might seem blasphemous to Yoshi's Island lovers, but Nintendo finally managed to not only create a Yoshi game that was as good as the SNES classic but managed to outdo it, making for a better game. From the adorable yarn and craft aesthetic and spectacular level design to not needing to collect everything in a level in one go to get 100%, Yoshi's Woolly World stands tall. Thankfully, even though it got overlooked on the Wii U due to the system's horrible sales, the game is getting a second chance next month with a 3DS port. Despite the visual downgrade, the catchy and infectious soundtrack will very much stay intact, allowing you to hum along with the terrific tunes of Yoshi's latest adventure on the go!
Star Fox Zero (Wii U)
Some might not call this next game underrated at all. However, many who gave Star Fox Zero a chance and mastered the unorthodox controls found a marvelous cockpit experience controlling Fox McCloud's Arwing, Landmaster, or Gyrowing. The game's Wii roots definitely revealed themselves in the visual fidelity of Star Fox Zero, especially texture-wise, but overall, the game is one that was harshly judged by some who couldn't get a grasp of the controls. Once learned, the game was a blast. The wonderful orchestral soundtrack really gets you in the mood and the groove to shoot down Andross' forces both aerial and ground. While the music isn't as memorable as heard in Star Fox 64 or even Assault, Star Fox Zero's soundtrack accentuates the action of combing the sands of Titania or maneuvering through the buildings of Corneria quite well.
World of Final Fantasy (PS4, Vita)
A commemoration of 30 years of Final Fantasy, World of Final Fantasy puts players in control of both Lann and Reynn, twins who have the power to control Mirages, creatures that can be used in combat as well as collected like Pokemon. The soundtrack was meticulously crafted by Masashi Hamauzu, who received plenty of direction from the development team to create a soundtrack that fit the world and was true to the various characters. Among many original compositions are remixes of classic Final Fantasy themes, from the original to Final Fantasy XIII. World of Final Fantasy didn't exactly get the most attention due to being overshadowed by the much bigger elephant in the room, Final Fantasy XV. Regardless, World of Final Fantasy is a game and a soundtrack that shouldn't be ignored.
Digimon Story: Cyber Sleuth (PS4, Vita)
Perhaps you didn't even realize that Digimon was still around! The once-rival to Pokemon found its own way and its own path, building its own brand instead of copying Pokemon so blatantly. With last year's Digimon Story: Cyber Sleuth, what PlayStation 4 and PlayStation Vita owners received was a deep dungeon-crawler with a competent story and exceptional turn-based RPG gameplay. Let's not forget the part that's of import to this series of articles-- the soundtrack! Composed by Masafumi Takada of Killer7, No More Heroes, and Danganronpa fame, the music is full of fantastic themes to enter the hacking world that Digimon Story's latest release presents to players.
Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii)
The most recent retail release of the Final Fantasy Crystal Chronicles spin-off series, The Crystal Bearers was quite unlike the rest of the games before it. Instead of being pure dungeon crawlers, The Crystal Bearers went with a grander adventure feel, though most of it played out in either Wii Remote-oriented combat where the goal was to pick up enemies and throw them into others, or mini-game-like tasks. Regardless of one's opinion on how well Crystal Bearers pulled off its gameplay, one thing that can't be argued as well is the quality of the soundtrack. It features a myriad of styles and all of the music is absolutely fantastic. From blues and jazz to rock and heavy metal, the soundtrack styling of Final Fantasy Crystal Chronicles: The Crystal Bearers is hard to top.
Graffiti Kingdom (PS2)
The sequel to another underrated gem, Magic Pengel: The Quest for Color, Graffiti Kingdom was a PlayStation 2 release that saw little fanfare with its release, sneaking out to store shelves, doomed to a life of being overlooked. Not by SuperPhillip Central, though! Graffiti Kingdom allowed players to collect and create their own 3D creatures in a platforming world. The music was composed by none other than video game music great Yasunori Mitsuda, known for his work on Chrono Trigger, Chrono Cross, Xenogears, and a lot more. The soundtrack is one of utter whimsy and cheer, perfect for the lighthearted tale and adventure that Graffiti Kingdom delivers.
To check out previous parts, follow these links:
Underrated Games With Even More Underrated Soundtracks - Part One
Underrated Games With Even More Underrated Soundtracks - Part Two
Underrated Games With Even More Underrated Soundtracks - Part Three
Yoshi's Woolly World (Wii U)
On the day Yoshi's Woolly World's composer, Tomoya Tomita announced his parting from developer Good Feel to freelance, we have the game as first honors on this list of underrated games with even more underrated soundtracks. It might seem blasphemous to Yoshi's Island lovers, but Nintendo finally managed to not only create a Yoshi game that was as good as the SNES classic but managed to outdo it, making for a better game. From the adorable yarn and craft aesthetic and spectacular level design to not needing to collect everything in a level in one go to get 100%, Yoshi's Woolly World stands tall. Thankfully, even though it got overlooked on the Wii U due to the system's horrible sales, the game is getting a second chance next month with a 3DS port. Despite the visual downgrade, the catchy and infectious soundtrack will very much stay intact, allowing you to hum along with the terrific tunes of Yoshi's latest adventure on the go!
Star Fox Zero (Wii U)
Some might not call this next game underrated at all. However, many who gave Star Fox Zero a chance and mastered the unorthodox controls found a marvelous cockpit experience controlling Fox McCloud's Arwing, Landmaster, or Gyrowing. The game's Wii roots definitely revealed themselves in the visual fidelity of Star Fox Zero, especially texture-wise, but overall, the game is one that was harshly judged by some who couldn't get a grasp of the controls. Once learned, the game was a blast. The wonderful orchestral soundtrack really gets you in the mood and the groove to shoot down Andross' forces both aerial and ground. While the music isn't as memorable as heard in Star Fox 64 or even Assault, Star Fox Zero's soundtrack accentuates the action of combing the sands of Titania or maneuvering through the buildings of Corneria quite well.
World of Final Fantasy (PS4, Vita)
A commemoration of 30 years of Final Fantasy, World of Final Fantasy puts players in control of both Lann and Reynn, twins who have the power to control Mirages, creatures that can be used in combat as well as collected like Pokemon. The soundtrack was meticulously crafted by Masashi Hamauzu, who received plenty of direction from the development team to create a soundtrack that fit the world and was true to the various characters. Among many original compositions are remixes of classic Final Fantasy themes, from the original to Final Fantasy XIII. World of Final Fantasy didn't exactly get the most attention due to being overshadowed by the much bigger elephant in the room, Final Fantasy XV. Regardless, World of Final Fantasy is a game and a soundtrack that shouldn't be ignored.
Digimon Story: Cyber Sleuth (PS4, Vita)
Perhaps you didn't even realize that Digimon was still around! The once-rival to Pokemon found its own way and its own path, building its own brand instead of copying Pokemon so blatantly. With last year's Digimon Story: Cyber Sleuth, what PlayStation 4 and PlayStation Vita owners received was a deep dungeon-crawler with a competent story and exceptional turn-based RPG gameplay. Let's not forget the part that's of import to this series of articles-- the soundtrack! Composed by Masafumi Takada of Killer7, No More Heroes, and Danganronpa fame, the music is full of fantastic themes to enter the hacking world that Digimon Story's latest release presents to players.
Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii)
The most recent retail release of the Final Fantasy Crystal Chronicles spin-off series, The Crystal Bearers was quite unlike the rest of the games before it. Instead of being pure dungeon crawlers, The Crystal Bearers went with a grander adventure feel, though most of it played out in either Wii Remote-oriented combat where the goal was to pick up enemies and throw them into others, or mini-game-like tasks. Regardless of one's opinion on how well Crystal Bearers pulled off its gameplay, one thing that can't be argued as well is the quality of the soundtrack. It features a myriad of styles and all of the music is absolutely fantastic. From blues and jazz to rock and heavy metal, the soundtrack styling of Final Fantasy Crystal Chronicles: The Crystal Bearers is hard to top.
Graffiti Kingdom (PS2)
The sequel to another underrated gem, Magic Pengel: The Quest for Color, Graffiti Kingdom was a PlayStation 2 release that saw little fanfare with its release, sneaking out to store shelves, doomed to a life of being overlooked. Not by SuperPhillip Central, though! Graffiti Kingdom allowed players to collect and create their own 3D creatures in a platforming world. The music was composed by none other than video game music great Yasunori Mitsuda, known for his work on Chrono Trigger, Chrono Cross, Xenogears, and a lot more. The soundtrack is one of utter whimsy and cheer, perfect for the lighthearted tale and adventure that Graffiti Kingdom delivers.
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