If you've been around SuperPhillip Central for a while now, you're probably well aware that I have a strange fixation on underrated/overlooked gems when it regards video games. Couple that with my love for video game soundtracks, and you have the impetus for why I came up with this series of articles, now at its seventh part. On this edition, we're taking a look and listen to games like ARMS, Sonic Forces, Everybody's Golf, and more!
To get (re)acquainted with past parts of "Underrated Games With Even More Underrated Soundtracks", then look no further than these delightful links:
ARMS (NSW)
Our first underrated game and soundtrack for part seven of this recurring series of articles is ARMS, a game that like a certain recent Nintendo game, also launched with the bare minimum of content. No doubt this caused many critics to slam this aspect of the game. Thankfully, a stream of steady content came ARMS players' way with new characters, stages, modes, and features to enjoy. This was on top of the already superb fighting-based gameplay. This wasn't your daddy's fighting game--that much was certain with ARMS' unique perspective, approach, and method of fighting. Many of the themes heard from the game play off the main theme of the game, and man, is it a great one! Now that ARMS is fully featured after all this time, maybe we can hope that a certain tennis game that launched this past Friday gets the same TLC given to it.
Fire Emblem Warriors (NSW, N3DS)
Releasing on both the Nintendo Switch and New Nintendo 2DS and 3DS (note the "New" in there--the game won't work on standard 2DS and 3DS systems!), Fire Emblem Warriors was maligned for various reasons, whether rightfully or not. From the character selection that leaned too heavily to modern Fire Emblem games, to the relatively basic maps and Dynasty Warriors-style combat that is deceptively not deep enough for some, Fire Emblem Warriors didn't brighten the day of some reviewers and Fire Emblem fans. As someone with a loose interest in the franchise, I happened to think Fire Emblem Warriors was a solid effort and ended up putting over 50 hours into the game. Though, quantity time with the game does not indicate quality, of course--just a lot of free time during the holidays. What really rocks about Fire Emblem Warriors is its inspired remixes from past games in the series. Even without knowledge of some of the games (due to missing out on them), I still loved every piece of music in this Musou edition of Fire Emblem.
Sonic Forces (Multi)
Sega's composers really know how to bring it--no matter the game. Heck, we've seen--er--heard that with even Sega's weakest efforts, and yes, some of those are, in fact, games featuring the company's mascot, Sonic the Hedgehog. That continues with Sonic Forces, a soundtrack that I originally didn't find much enjoyment to be found through the samples shared by the Sonic the Hedgehog social media account. Listening to the majority of the tunes during the course of gameplay eventually made me come around to the entire soundtrack. Well, almost the entire soundtrack, as I'm not the hugest fan of most of the faux-Genesis sound chip style Classic Sonic themes in the game. But the vocal themes for your avatar and the standard rock of the Modern Sonic levels? I certainly liked listening to them. Sonic Forces may be a quick game to beat, but it doesn't outlast its welcome. It also features enough longevity to keep players coming back for more for those who were entertained during their experience with the game.
Everybody's Golf (PS4)
From a super speedy game to a more relaxed, slower-paced one, we turn our attention to Everybody's Golf, the latest in the long-running series that debuted on the original PlayStation--though the series was known then as Hot Shots Golf in North America until this PlayStation 4 entry which unified the name worldwide. Everybody's Golf broke new ground in the series, featuring the ability to traverse freely around an interconnected course, split up between the front nine and the back nine. The soundtrack is so mellow and marvelous that I often found myself just standing still on a given course with my custom golfer just bobbing my head to the tunes as they played. If you've yet to check the latest installment of the Everybody's Golf series, you really should, especially with the game's budget price.
Super Bomberman R (NSW, PS4, XB1, PC)
Bomberman, Bomberman! Does whatever a Bomberman can! His return last year with the Nintendo Switch launch title Super Bomberman R was quite the blast, and it has recently--as of this month--seen a release on the PlayStation 4, Xbox One, and PC. Each of these ports have their own exclusive character to play as in multiplayer, in addition to the bombers already in the game. The game was a bit of a mess on the Switch, but with consistent and invaluable patches and updates, Super Bomberman R is now a massively entertaining package on Nintendo's hybrid platform. You can thank us launch Switch owners for being the beta testers, PS4, Xbox One, and PC players! The actual game delivers all the bombastic and bomb-tastic thrills one would expect from traditional Bomberman games, and the music is catchy enough to make bombing runs all the more explosive.
Mario & Sonic at the Rio 2016 Olympic Games (Wii U, 3DS)
Pairing up two former mascot rivals from the Nintendo vs. Sega golden years of classic gaming sounds like a dream come true put on paper, but interested parties didn't quite get what they wished for. Instead of a platformer or action game, Mario and Sonic took their rivalry to the Olympic Games way back in 2008, and almost every two years after, they continued this. Mario & Sonic at the Rio 2016 Olympic Games appropriately brings some inspired Mario and Sonic theme remakes, but what really wowed me were the bright, colorful, and jovial percussive and brass-featured original songs in the game. Rather than name a bunch of remixes that you've probably already heard before, here's some fantastic tracks from the game, both Rio-inspired and some just plain rockin'.
Showing posts with label underrated soundtracks. Show all posts
Showing posts with label underrated soundtracks. Show all posts
Tuesday, June 26, 2018
Wednesday, March 15, 2017
Underrated Games With Even More Underrated Soundtracks - Part Five
SuperPhillip Central habitually checks out underrated and overlooked games throughout the year, and every Monday we post music from various video games. So the idea came years ago to combine these idea into one new series of articles: Underrated Games With Even More Underrated Soundtracks! We're now on our fifth installment since beginning some time ago. Part five of this series looks at underrated gems like the recently released Gravity Rush 2, Paper Mario: Color Splash, and a Wii U launch title, Nintendo Land.
To check out past parts of this article series, here are some convenient links for you:
Part One
Part Two
Part Three
Part Four
Gravity Rush 2 (PS4)
We begin with a game that if I hadn't already owned it, the soundtrack would have pushed me to do so. That's how fantastic Gravity Rush 2's soundtrack truly is. The music of this very overlooked early 2017 PS4 exclusive is composed by Kohei Tanaka, whose resume is as long as it is impressive. Such composition credits include his work on the PS1 cult classic Alundra, as well as working on anime like a little known title called One Piece. Tanaka-san brings his embarrassment of composition riches to Gravity Rush 2 with a lot of playful themes on top of more rock and jazz focused numbers. Gravity Rush 2 itself is a much improved sequel to the PlayStation Vita original, offering better gameplay and control. If you're looking for a game with lots of charm and personality for your PS4, Gravity Rush 2 is that game.
Paper Mario: Color Splash (Wii U)
Speaking of charm and personality, you get that sevenfold with Paper Mario: Color Splash. You also get one of the funniest games on the Wii U and recently released in general. Color Splash is a marked improvement over the base gameplay found in the Nintendo 3DS's less than well received Sticker Star. It brings forth a reason to participate in battles, it offers more direction with its puzzles, and you'll seldom be frustrated as to what you need to do next. Then there's the music, which like Sticker Star is quite catchy and memorable. Color Splash has one of my favorite soundtracks of last year, taking familiar themes and giving them a clever twist, as well as wholly original compositions that stand up to any other pieces in the game. By virtue of releasing near the end of the struggling Wii U's life, Paper Mario: Color Splash didn't receive much fanfare from the gaming community, but don't be mistaken-- the game is well worth checking out if at least not listening to its stellar soundtrack.
Nintendo Land (Wii U)
Nintendo Land didn't exactly have the greatest reveal. With a lackluster appearance of gameplay and no fireworks to speak of, Nintendo Land and consequently the Wii U in retrospect were doomed from the start. Nevertheless, Nintendo Land itself is a really entertaining party game with 12 attractions all based around Nintendo franchises, such as Mario, Zelda, Pikmin, and more. Many of these have multiplayer components to them, and they showcase the Wii U's asymmetric gameplay where one player uses the Wii U GamePad while other players use the Wii Remotes. Each side is doing a different gameplay task, hence the term "asymmetric gameplay." If it's still not clear, don't worry. It's hard to explain perfectly, and that's part of the reason why the Wii U itself was hard to market. Regardless, Nintendo Land isn't just special as a party game; its soundtrack is a collection of familiar remixes of Nintendo franchise music.
Rayman Legends (Multi)
Rayman Legends is a similar game like Rayman 2 before it in the case that Ubisoft just can't help but port it to every system under the sun. The Wii U was the original, and that was ported to the PS4 and Xbox One. Then, the Vita got its own version. Now, the Nintendo Switch is due up for what Ubisoft is calling the "definition edition." Whether or not the version of Rayman Legends is the definitive one or not, what you're going to get is platforming nirvana with a side of charm, humor, and gorgeous art using the Ubi Art game engine. The music is also quite nice, offering a boisterous orchestra to accentuate all the action. Pretty much everything about Rayman Legends is well crafted and makes for an engaging experience, particularly in multiplayer and particularly if you own the Wii U version which delivers some of that asymmetric multiplayer I was talking about in the Nintendo Land blurb.
MadWorld (Wii)
MadWorld was quite the interesting game. It was unapologetic in its violence and crude humor, and it was the Wii of all consoles, a platform known for its more family friendly content compared to the PlayStation 3 and Xbox 360. Despite this, Platinum Games' MadWorld ended up being a really fun game even with its somewhat repetitive gameplay. That wasn't what players jumped on first, however. No, it was the game's showcase black and white art style which accentuated all the red blood that would pour from enemies. The soundtrack is all original rap and rock music, and damn awesome ones at that. Sure, songs like "come with it" are a bit too vivid and detailed with their violent imagery and wording, but it's all catchy and it all fits the game really well. It says something when I can enjoy a game's soundtrack despite not having a major love for rap music. Whatever the case, MadWorld was an underrated gem in the underrated library of the Wii.
Mega Man X8 (PS2, PC)
After some stumbles in the Mega Man X franchise with Mega Man X6 and then the failed attempt for the X sub-series to enter 3D with Mega Man X7, it was a greatly pleasant surprise to discover that Mega Man X8 was a winner of a game. Sure, it had its own problems like two of the eight Maverick stages being vehicle-based and not traditional platforming stages, but overall, Mega Man X8 was a good game. Like X7, Mega Man X8 used fully 3D polygonal models instead of 2D sprites, and this was used to nice effect with some levels wrapping around themselves, fully using 3D depth and the like. The soundtrack continues the Mega Man X sub-series' penchant for excellent music. Most of X8 is hard rock, as you can see-- er... hear-- by these examples provided below.
To check out past parts of this article series, here are some convenient links for you:
Part One
Part Two
Part Three
Part Four
Gravity Rush 2 (PS4)
We begin with a game that if I hadn't already owned it, the soundtrack would have pushed me to do so. That's how fantastic Gravity Rush 2's soundtrack truly is. The music of this very overlooked early 2017 PS4 exclusive is composed by Kohei Tanaka, whose resume is as long as it is impressive. Such composition credits include his work on the PS1 cult classic Alundra, as well as working on anime like a little known title called One Piece. Tanaka-san brings his embarrassment of composition riches to Gravity Rush 2 with a lot of playful themes on top of more rock and jazz focused numbers. Gravity Rush 2 itself is a much improved sequel to the PlayStation Vita original, offering better gameplay and control. If you're looking for a game with lots of charm and personality for your PS4, Gravity Rush 2 is that game.
Paper Mario: Color Splash (Wii U)
Speaking of charm and personality, you get that sevenfold with Paper Mario: Color Splash. You also get one of the funniest games on the Wii U and recently released in general. Color Splash is a marked improvement over the base gameplay found in the Nintendo 3DS's less than well received Sticker Star. It brings forth a reason to participate in battles, it offers more direction with its puzzles, and you'll seldom be frustrated as to what you need to do next. Then there's the music, which like Sticker Star is quite catchy and memorable. Color Splash has one of my favorite soundtracks of last year, taking familiar themes and giving them a clever twist, as well as wholly original compositions that stand up to any other pieces in the game. By virtue of releasing near the end of the struggling Wii U's life, Paper Mario: Color Splash didn't receive much fanfare from the gaming community, but don't be mistaken-- the game is well worth checking out if at least not listening to its stellar soundtrack.
Nintendo Land (Wii U)
Nintendo Land didn't exactly have the greatest reveal. With a lackluster appearance of gameplay and no fireworks to speak of, Nintendo Land and consequently the Wii U in retrospect were doomed from the start. Nevertheless, Nintendo Land itself is a really entertaining party game with 12 attractions all based around Nintendo franchises, such as Mario, Zelda, Pikmin, and more. Many of these have multiplayer components to them, and they showcase the Wii U's asymmetric gameplay where one player uses the Wii U GamePad while other players use the Wii Remotes. Each side is doing a different gameplay task, hence the term "asymmetric gameplay." If it's still not clear, don't worry. It's hard to explain perfectly, and that's part of the reason why the Wii U itself was hard to market. Regardless, Nintendo Land isn't just special as a party game; its soundtrack is a collection of familiar remixes of Nintendo franchise music.
Rayman Legends (Multi)
Rayman Legends is a similar game like Rayman 2 before it in the case that Ubisoft just can't help but port it to every system under the sun. The Wii U was the original, and that was ported to the PS4 and Xbox One. Then, the Vita got its own version. Now, the Nintendo Switch is due up for what Ubisoft is calling the "definition edition." Whether or not the version of Rayman Legends is the definitive one or not, what you're going to get is platforming nirvana with a side of charm, humor, and gorgeous art using the Ubi Art game engine. The music is also quite nice, offering a boisterous orchestra to accentuate all the action. Pretty much everything about Rayman Legends is well crafted and makes for an engaging experience, particularly in multiplayer and particularly if you own the Wii U version which delivers some of that asymmetric multiplayer I was talking about in the Nintendo Land blurb.
MadWorld (Wii)
MadWorld was quite the interesting game. It was unapologetic in its violence and crude humor, and it was the Wii of all consoles, a platform known for its more family friendly content compared to the PlayStation 3 and Xbox 360. Despite this, Platinum Games' MadWorld ended up being a really fun game even with its somewhat repetitive gameplay. That wasn't what players jumped on first, however. No, it was the game's showcase black and white art style which accentuated all the red blood that would pour from enemies. The soundtrack is all original rap and rock music, and damn awesome ones at that. Sure, songs like "come with it" are a bit too vivid and detailed with their violent imagery and wording, but it's all catchy and it all fits the game really well. It says something when I can enjoy a game's soundtrack despite not having a major love for rap music. Whatever the case, MadWorld was an underrated gem in the underrated library of the Wii.
Mega Man X8 (PS2, PC)
After some stumbles in the Mega Man X franchise with Mega Man X6 and then the failed attempt for the X sub-series to enter 3D with Mega Man X7, it was a greatly pleasant surprise to discover that Mega Man X8 was a winner of a game. Sure, it had its own problems like two of the eight Maverick stages being vehicle-based and not traditional platforming stages, but overall, Mega Man X8 was a good game. Like X7, Mega Man X8 used fully 3D polygonal models instead of 2D sprites, and this was used to nice effect with some levels wrapping around themselves, fully using 3D depth and the like. The soundtrack continues the Mega Man X sub-series' penchant for excellent music. Most of X8 is hard rock, as you can see-- er... hear-- by these examples provided below.
Wednesday, January 4, 2017
Underrated Games With Even More Underrated Soundtracks - Part Four
It's a tradition here at SuperPhillip Central that every Monday five songs from various video games are shared in what we like to call SuperPhillip Central's Favorite VGMs. There is also a recurring series of articles called Most Overlooked Games that is pretty self-explanatory. Combining these two ideas comes Underrated Games With Even More Underrated Soundtracks! We ring in the new year with the fourth installment of the ongoing series, talking about the games that might not have had the sales and/or critical success that they may or may not have deserved.
To check out previous parts, follow these links:
Underrated Games With Even More Underrated Soundtracks - Part One
Underrated Games With Even More Underrated Soundtracks - Part Two
Underrated Games With Even More Underrated Soundtracks - Part Three
Yoshi's Woolly World (Wii U)
On the day Yoshi's Woolly World's composer, Tomoya Tomita announced his parting from developer Good Feel to freelance, we have the game as first honors on this list of underrated games with even more underrated soundtracks. It might seem blasphemous to Yoshi's Island lovers, but Nintendo finally managed to not only create a Yoshi game that was as good as the SNES classic but managed to outdo it, making for a better game. From the adorable yarn and craft aesthetic and spectacular level design to not needing to collect everything in a level in one go to get 100%, Yoshi's Woolly World stands tall. Thankfully, even though it got overlooked on the Wii U due to the system's horrible sales, the game is getting a second chance next month with a 3DS port. Despite the visual downgrade, the catchy and infectious soundtrack will very much stay intact, allowing you to hum along with the terrific tunes of Yoshi's latest adventure on the go!
Star Fox Zero (Wii U)
Some might not call this next game underrated at all. However, many who gave Star Fox Zero a chance and mastered the unorthodox controls found a marvelous cockpit experience controlling Fox McCloud's Arwing, Landmaster, or Gyrowing. The game's Wii roots definitely revealed themselves in the visual fidelity of Star Fox Zero, especially texture-wise, but overall, the game is one that was harshly judged by some who couldn't get a grasp of the controls. Once learned, the game was a blast. The wonderful orchestral soundtrack really gets you in the mood and the groove to shoot down Andross' forces both aerial and ground. While the music isn't as memorable as heard in Star Fox 64 or even Assault, Star Fox Zero's soundtrack accentuates the action of combing the sands of Titania or maneuvering through the buildings of Corneria quite well.
World of Final Fantasy (PS4, Vita)
A commemoration of 30 years of Final Fantasy, World of Final Fantasy puts players in control of both Lann and Reynn, twins who have the power to control Mirages, creatures that can be used in combat as well as collected like Pokemon. The soundtrack was meticulously crafted by Masashi Hamauzu, who received plenty of direction from the development team to create a soundtrack that fit the world and was true to the various characters. Among many original compositions are remixes of classic Final Fantasy themes, from the original to Final Fantasy XIII. World of Final Fantasy didn't exactly get the most attention due to being overshadowed by the much bigger elephant in the room, Final Fantasy XV. Regardless, World of Final Fantasy is a game and a soundtrack that shouldn't be ignored.
Digimon Story: Cyber Sleuth (PS4, Vita)
Perhaps you didn't even realize that Digimon was still around! The once-rival to Pokemon found its own way and its own path, building its own brand instead of copying Pokemon so blatantly. With last year's Digimon Story: Cyber Sleuth, what PlayStation 4 and PlayStation Vita owners received was a deep dungeon-crawler with a competent story and exceptional turn-based RPG gameplay. Let's not forget the part that's of import to this series of articles-- the soundtrack! Composed by Masafumi Takada of Killer7, No More Heroes, and Danganronpa fame, the music is full of fantastic themes to enter the hacking world that Digimon Story's latest release presents to players.
Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii)
The most recent retail release of the Final Fantasy Crystal Chronicles spin-off series, The Crystal Bearers was quite unlike the rest of the games before it. Instead of being pure dungeon crawlers, The Crystal Bearers went with a grander adventure feel, though most of it played out in either Wii Remote-oriented combat where the goal was to pick up enemies and throw them into others, or mini-game-like tasks. Regardless of one's opinion on how well Crystal Bearers pulled off its gameplay, one thing that can't be argued as well is the quality of the soundtrack. It features a myriad of styles and all of the music is absolutely fantastic. From blues and jazz to rock and heavy metal, the soundtrack styling of Final Fantasy Crystal Chronicles: The Crystal Bearers is hard to top.
Graffiti Kingdom (PS2)
The sequel to another underrated gem, Magic Pengel: The Quest for Color, Graffiti Kingdom was a PlayStation 2 release that saw little fanfare with its release, sneaking out to store shelves, doomed to a life of being overlooked. Not by SuperPhillip Central, though! Graffiti Kingdom allowed players to collect and create their own 3D creatures in a platforming world. The music was composed by none other than video game music great Yasunori Mitsuda, known for his work on Chrono Trigger, Chrono Cross, Xenogears, and a lot more. The soundtrack is one of utter whimsy and cheer, perfect for the lighthearted tale and adventure that Graffiti Kingdom delivers.
To check out previous parts, follow these links:
Underrated Games With Even More Underrated Soundtracks - Part One
Underrated Games With Even More Underrated Soundtracks - Part Two
Underrated Games With Even More Underrated Soundtracks - Part Three
Yoshi's Woolly World (Wii U)
On the day Yoshi's Woolly World's composer, Tomoya Tomita announced his parting from developer Good Feel to freelance, we have the game as first honors on this list of underrated games with even more underrated soundtracks. It might seem blasphemous to Yoshi's Island lovers, but Nintendo finally managed to not only create a Yoshi game that was as good as the SNES classic but managed to outdo it, making for a better game. From the adorable yarn and craft aesthetic and spectacular level design to not needing to collect everything in a level in one go to get 100%, Yoshi's Woolly World stands tall. Thankfully, even though it got overlooked on the Wii U due to the system's horrible sales, the game is getting a second chance next month with a 3DS port. Despite the visual downgrade, the catchy and infectious soundtrack will very much stay intact, allowing you to hum along with the terrific tunes of Yoshi's latest adventure on the go!
Star Fox Zero (Wii U)
Some might not call this next game underrated at all. However, many who gave Star Fox Zero a chance and mastered the unorthodox controls found a marvelous cockpit experience controlling Fox McCloud's Arwing, Landmaster, or Gyrowing. The game's Wii roots definitely revealed themselves in the visual fidelity of Star Fox Zero, especially texture-wise, but overall, the game is one that was harshly judged by some who couldn't get a grasp of the controls. Once learned, the game was a blast. The wonderful orchestral soundtrack really gets you in the mood and the groove to shoot down Andross' forces both aerial and ground. While the music isn't as memorable as heard in Star Fox 64 or even Assault, Star Fox Zero's soundtrack accentuates the action of combing the sands of Titania or maneuvering through the buildings of Corneria quite well.
World of Final Fantasy (PS4, Vita)
A commemoration of 30 years of Final Fantasy, World of Final Fantasy puts players in control of both Lann and Reynn, twins who have the power to control Mirages, creatures that can be used in combat as well as collected like Pokemon. The soundtrack was meticulously crafted by Masashi Hamauzu, who received plenty of direction from the development team to create a soundtrack that fit the world and was true to the various characters. Among many original compositions are remixes of classic Final Fantasy themes, from the original to Final Fantasy XIII. World of Final Fantasy didn't exactly get the most attention due to being overshadowed by the much bigger elephant in the room, Final Fantasy XV. Regardless, World of Final Fantasy is a game and a soundtrack that shouldn't be ignored.
Digimon Story: Cyber Sleuth (PS4, Vita)
Perhaps you didn't even realize that Digimon was still around! The once-rival to Pokemon found its own way and its own path, building its own brand instead of copying Pokemon so blatantly. With last year's Digimon Story: Cyber Sleuth, what PlayStation 4 and PlayStation Vita owners received was a deep dungeon-crawler with a competent story and exceptional turn-based RPG gameplay. Let's not forget the part that's of import to this series of articles-- the soundtrack! Composed by Masafumi Takada of Killer7, No More Heroes, and Danganronpa fame, the music is full of fantastic themes to enter the hacking world that Digimon Story's latest release presents to players.
Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii)
The most recent retail release of the Final Fantasy Crystal Chronicles spin-off series, The Crystal Bearers was quite unlike the rest of the games before it. Instead of being pure dungeon crawlers, The Crystal Bearers went with a grander adventure feel, though most of it played out in either Wii Remote-oriented combat where the goal was to pick up enemies and throw them into others, or mini-game-like tasks. Regardless of one's opinion on how well Crystal Bearers pulled off its gameplay, one thing that can't be argued as well is the quality of the soundtrack. It features a myriad of styles and all of the music is absolutely fantastic. From blues and jazz to rock and heavy metal, the soundtrack styling of Final Fantasy Crystal Chronicles: The Crystal Bearers is hard to top.
Graffiti Kingdom (PS2)
The sequel to another underrated gem, Magic Pengel: The Quest for Color, Graffiti Kingdom was a PlayStation 2 release that saw little fanfare with its release, sneaking out to store shelves, doomed to a life of being overlooked. Not by SuperPhillip Central, though! Graffiti Kingdom allowed players to collect and create their own 3D creatures in a platforming world. The music was composed by none other than video game music great Yasunori Mitsuda, known for his work on Chrono Trigger, Chrono Cross, Xenogears, and a lot more. The soundtrack is one of utter whimsy and cheer, perfect for the lighthearted tale and adventure that Graffiti Kingdom delivers.
Wednesday, March 9, 2016
Underrated Games With Even More Underrated Soundtracks - Part Three
SuperPhillip Central's Favorite VGMs is usually an every-Monday occurrence where I share five of my favorite songs from various video games, whether they be retro or modern. I often feature songs from games that don't get as much attention from gamers as they should, but I don't make it a habit to make note of that.
Well, with Underrated Games With Even More Underrated Soundtracks, I definitely do. This third part features games that many slept on that have glorious music to them. As usual, I shall share six games and provide five sample songs for each soundtrack. Perhaps hearing some of the music from these games will encourage you to try them out!
For a look at past parts of this ever-growing series, check out part one and part two.
Mario & Sonic at the Sochi 2014 Olympic Winter Games (Wii U)
The Mario & Sonic Olympic series isn't quite the crossover that longtime Nintendo and Sega fans were expecting-- far from it, actually. However, despite being focused on mini-games and motion controls, Mario and Sonic's Olympic outings have been mostly enjoyable for me personally. The latest game in the series, taking place at the Rio Olympics, releases in a couple of weeks on the Nintendo 3DS and in June on the Wii U. Whether you enjoy this Olympic crossover or not, what you can't really argue against is that the soundtracks of these games are phenomenal, whether it's the original music or the real tipping point, the myriad remixes of classic Mario and Sonic themes, as heard with these examples from Mario & Sonic at the Sochi 2014 Olympic Winter Games.
Transformers: Devastation (Multi)
While Mario and Sonic was indeed a dream combination, Platinum Games and Transformers was pretty much another one. Awesome cars that turned into even more awesome robots combined with Platinum Games' stellar character action combat? That's exactly what Transforners: Devastation delivered, and while the main game was short, the ability to play through the campaign as five different characters with differing play styles to them made the game feel much meatier. The soundtrack is pure '80s cheese, making the entire package feel like a lost episode from the original Transformers series in intensely interactive form.
Tearaway: Unfolded (PS4) / Tearaway (Vita)
Poor Tearaway. First you released on the severely underperforming PlayStation Vita where owners are too busy being concerned with games with anime characters, which you had zero. Then you released on the PlayStation 4 with an expanded and enhanced version, but Sony released you with little fanfare. Obviously, a game of this kind wouldn't do well regardless, but I'm still okay at being a bit depressed about it. Still, to better my mood about Tearaway's gravely lackluster sales, I can at least listen to the eclectic soundtrack of the game. Perhaps through listening through these selected themes you'll gain some interest in trying out this massively overlooked Media Molecule game.
Puppeteer (PS3)
Another overlooked game, but this one had a different challenge to it. Sony Japan Studio's Puppeteer released in the same launch period as the PlayStation 4. Thus, this PS3 game had that competition to worry about as many PS3 owners were moving on to Sony's latest hardware. Puppeteer itself is an incredibly charming 2.5D platformer, though if you aren't a fan of cutscenes constantly breaking up your gameplay experience, then you might get a bit annoyed with Puppeteer. Still, I believe it's worth sticking with if only to enjoy the wondrous worlds and levels of the game, and to sample the completely orchestral soundtrack that delights from beginning to end. How could it not with such delightful and wonderful themes throughout its sublime symphonic duration?
Scribblenauts: Unlimited (Wii U, 3DS)
A Wii U launch title and a Nintendo 3DS release, Scribblenauts: Unlimited was the third game in the Scribblenauts series that debuted on the Nintendo DS. The original Scribblenauts was a concept that amazed players, but the execution left a lot to be desired. Future sequels nailed both the concept and the gameplay, but many that were interested had already moved on to other games. That notwithstanding, Scribblenauts: Unlimited allowed the usage of adjectives to add even more zaniness to the objects and characters to assist in solving the game's plentiful puzzles. The soundtrack, featuring remixed versions of classic Scribblenauts themes, as well as fantastic new compositions, was superb and supremely catchy. It made journeying through the colorful worlds of this third Scribblenauts game all the more enjoyable.
Ace Combat: Assault Horizon Legacy + (3DS)
Whether it's the original Assault Horizon Legacy or the Plus version with Amiibo support, Ace Combat: Assault Horizon Legacy was similar to the console versions of Assault Horizon in name only. The game was a remake of Ace Combat 2, and it played much more closely to that game than the much more drastic take on the formula that Assault Horizon's console entries had. With varying objectives, split mission paths, and a pulse-pounding amount of action, Ace Combat: Assault Horizon Legacy was a fantastic dog-fighting feast for fans. The music of the game was heavily cinematic and intense, delivering even more adrenaline to players as they sped through the skies. I feel remiss for only including five samples of such songs from the soundtrack, but I can't play favorites!
Well, with Underrated Games With Even More Underrated Soundtracks, I definitely do. This third part features games that many slept on that have glorious music to them. As usual, I shall share six games and provide five sample songs for each soundtrack. Perhaps hearing some of the music from these games will encourage you to try them out!
For a look at past parts of this ever-growing series, check out part one and part two.
Mario & Sonic at the Sochi 2014 Olympic Winter Games (Wii U)
The Mario & Sonic Olympic series isn't quite the crossover that longtime Nintendo and Sega fans were expecting-- far from it, actually. However, despite being focused on mini-games and motion controls, Mario and Sonic's Olympic outings have been mostly enjoyable for me personally. The latest game in the series, taking place at the Rio Olympics, releases in a couple of weeks on the Nintendo 3DS and in June on the Wii U. Whether you enjoy this Olympic crossover or not, what you can't really argue against is that the soundtracks of these games are phenomenal, whether it's the original music or the real tipping point, the myriad remixes of classic Mario and Sonic themes, as heard with these examples from Mario & Sonic at the Sochi 2014 Olympic Winter Games.
Transformers: Devastation (Multi)
While Mario and Sonic was indeed a dream combination, Platinum Games and Transformers was pretty much another one. Awesome cars that turned into even more awesome robots combined with Platinum Games' stellar character action combat? That's exactly what Transforners: Devastation delivered, and while the main game was short, the ability to play through the campaign as five different characters with differing play styles to them made the game feel much meatier. The soundtrack is pure '80s cheese, making the entire package feel like a lost episode from the original Transformers series in intensely interactive form.
Tearaway: Unfolded (PS4) / Tearaway (Vita)
Poor Tearaway. First you released on the severely underperforming PlayStation Vita where owners are too busy being concerned with games with anime characters, which you had zero. Then you released on the PlayStation 4 with an expanded and enhanced version, but Sony released you with little fanfare. Obviously, a game of this kind wouldn't do well regardless, but I'm still okay at being a bit depressed about it. Still, to better my mood about Tearaway's gravely lackluster sales, I can at least listen to the eclectic soundtrack of the game. Perhaps through listening through these selected themes you'll gain some interest in trying out this massively overlooked Media Molecule game.
Puppeteer (PS3)
Another overlooked game, but this one had a different challenge to it. Sony Japan Studio's Puppeteer released in the same launch period as the PlayStation 4. Thus, this PS3 game had that competition to worry about as many PS3 owners were moving on to Sony's latest hardware. Puppeteer itself is an incredibly charming 2.5D platformer, though if you aren't a fan of cutscenes constantly breaking up your gameplay experience, then you might get a bit annoyed with Puppeteer. Still, I believe it's worth sticking with if only to enjoy the wondrous worlds and levels of the game, and to sample the completely orchestral soundtrack that delights from beginning to end. How could it not with such delightful and wonderful themes throughout its sublime symphonic duration?
Scribblenauts: Unlimited (Wii U, 3DS)
A Wii U launch title and a Nintendo 3DS release, Scribblenauts: Unlimited was the third game in the Scribblenauts series that debuted on the Nintendo DS. The original Scribblenauts was a concept that amazed players, but the execution left a lot to be desired. Future sequels nailed both the concept and the gameplay, but many that were interested had already moved on to other games. That notwithstanding, Scribblenauts: Unlimited allowed the usage of adjectives to add even more zaniness to the objects and characters to assist in solving the game's plentiful puzzles. The soundtrack, featuring remixed versions of classic Scribblenauts themes, as well as fantastic new compositions, was superb and supremely catchy. It made journeying through the colorful worlds of this third Scribblenauts game all the more enjoyable.
Whether it's the original Assault Horizon Legacy or the Plus version with Amiibo support, Ace Combat: Assault Horizon Legacy was similar to the console versions of Assault Horizon in name only. The game was a remake of Ace Combat 2, and it played much more closely to that game than the much more drastic take on the formula that Assault Horizon's console entries had. With varying objectives, split mission paths, and a pulse-pounding amount of action, Ace Combat: Assault Horizon Legacy was a fantastic dog-fighting feast for fans. The music of the game was heavily cinematic and intense, delivering even more adrenaline to players as they sped through the skies. I feel remiss for only including five samples of such songs from the soundtrack, but I can't play favorites!
Thursday, January 14, 2016
Underrated Games With Even More Underrated Soundtracks - Part Two
Generally on Mondays, I share five of my favorite themes from video games, whether old or new, retro or modern, popular or less appreciated. This series of articles focuses on the less appreciated. Not just games, but underrated games with even more underrated soundtracks. Perhaps these six new additions to this list will persuade you to try out these games, or at least give you some new soundtracks to enjoy!
For part one of this series of articles, look no further than this link.
Banjo-Kazooie: Nuts & Bolts (360)
After Rare's teasing of a new 3D platformer featuring the lovable pair of Banjo and Kazooie, what fans like myself got instead was not what was expected. Rather than a game filled with platforming action, we received a much different game. Not to say Banjo-Kazooie: Nuts & Bolts was a bad game by any stretch of the imagination. It was actually great, offering vehicle customization with the only limits being one's imagination, and varied objectives that could be handled in a multitude of ways. It just wasn't what fans were expecting of the bear and bird or Rare in general. The music was a welcomed collection of orchestrated Banjo-Kazooie medleys and new material, all done remarkably well.
Perfect Dark Zero (360)
The original Perfect Dark is my favorite first-person shooter of all time. I dig the old school, multi-layered level design with different approaches available for the different objectives each mission requires. Thus, you can probably imagine how hyped I was for the game's successor, Perfect Dark Zero. Single player-wise it disappointed, but the multiplayer, though not as good as the N64 game, offered expansive, layered maps, awesome team-based modes, a wide assortment of high-powered weaponry, and an announcer that might want to switch to decaf. The soundtrack had a different feel to it as well, whether it was the hard rock of some levels, the trance music inside a dance club, or the Arabian feel of later levels.
Sonic: Lost World (Wii U, Steam)
Sonic the Hedgehog entered the current generation with both a boom and a bust. Actually, those two words refer to Sonic Boom: Rise of Lyric. I'm referring to Sonic: Lost World, a game that once again had Sonic Team reinventing the wheel instead of settling on a gameplay style that had a proven track record (looking at you, Sonic Colors and Sonic Generations). Regardless, Lost World ended up being an enjoyable romp for me, but it's hard to ignore its late game annoyances and control eccentricities. What is also hard to ignore is just how great the soundtrack is, a menagerie of catchy and locale-specific tunes. This is one soundtrack that gets regular plays in iTunes for me.
Mario Tennis Open (3DS)
While this game started the "less is less" approach with the Mario Tennis series that recently saw the extreme of such approach with the Wii U's Mario Tennis: Ultra Smash, the Nintendo 3DS title Mario Tennis Open offered some attractive tennis action mired for many by the inclusion of chance shots. Chance shots made it so when your opponent relayed a shot of yours, a colored cursor would appear on your side of the court, signaling where the ball would land and what kind of shot you should use to hit the ball back. Though turning the tennis gameplay into something more dumbed down, what wasn't dumbed down was the Motoi Sakuraba soundtrack, consisting of all-new themes and remixes from the Nintendo 64 version of Mario Tennis, my favorite tennis game to this day.
Star Fox: Assault (GCN)
This next soundtrack is for a game that gets a lot of flak from Star Fox enthusiasts. It makes sense, after waiting many years for a follow-up to Star Fox 64, what we got was a much more linear game with unwanted out-of-cockpit on-foot sections. That said, I happened to enjoy Star Fox: Assault for what it was, and something that made the game all the more amazing to me was hearing many familiar themes from Star Fox 64 and brand-new compositions given the orchestral treatment, something that was one of the first Nintendo titles to feature a full orchestra at the time.
Teenage Mutant Ninja Turtles: Tournament Fighters (SNES)
A fighting game starring characters from the Teenage Mutant Ninja Turtles comic series? Yes, there was actually a thing back in the 90's, and it wasn't too shabby either! By far the most impressive part of Teenage Mutant Ninja Turtles: Tournament Fighters aside from the competent gameplay and sick graphics was the excellently done soundtrack, full of great tunes to rock out and clobber opponents to. Nothing like giving a beefed up Rat King his just desserts while a rocking track plays in the background!
For part one of this series of articles, look no further than this link.
Banjo-Kazooie: Nuts & Bolts (360)
After Rare's teasing of a new 3D platformer featuring the lovable pair of Banjo and Kazooie, what fans like myself got instead was not what was expected. Rather than a game filled with platforming action, we received a much different game. Not to say Banjo-Kazooie: Nuts & Bolts was a bad game by any stretch of the imagination. It was actually great, offering vehicle customization with the only limits being one's imagination, and varied objectives that could be handled in a multitude of ways. It just wasn't what fans were expecting of the bear and bird or Rare in general. The music was a welcomed collection of orchestrated Banjo-Kazooie medleys and new material, all done remarkably well.
Perfect Dark Zero (360)
The original Perfect Dark is my favorite first-person shooter of all time. I dig the old school, multi-layered level design with different approaches available for the different objectives each mission requires. Thus, you can probably imagine how hyped I was for the game's successor, Perfect Dark Zero. Single player-wise it disappointed, but the multiplayer, though not as good as the N64 game, offered expansive, layered maps, awesome team-based modes, a wide assortment of high-powered weaponry, and an announcer that might want to switch to decaf. The soundtrack had a different feel to it as well, whether it was the hard rock of some levels, the trance music inside a dance club, or the Arabian feel of later levels.
Sonic the Hedgehog entered the current generation with both a boom and a bust. Actually, those two words refer to Sonic Boom: Rise of Lyric. I'm referring to Sonic: Lost World, a game that once again had Sonic Team reinventing the wheel instead of settling on a gameplay style that had a proven track record (looking at you, Sonic Colors and Sonic Generations). Regardless, Lost World ended up being an enjoyable romp for me, but it's hard to ignore its late game annoyances and control eccentricities. What is also hard to ignore is just how great the soundtrack is, a menagerie of catchy and locale-specific tunes. This is one soundtrack that gets regular plays in iTunes for me.
While this game started the "less is less" approach with the Mario Tennis series that recently saw the extreme of such approach with the Wii U's Mario Tennis: Ultra Smash, the Nintendo 3DS title Mario Tennis Open offered some attractive tennis action mired for many by the inclusion of chance shots. Chance shots made it so when your opponent relayed a shot of yours, a colored cursor would appear on your side of the court, signaling where the ball would land and what kind of shot you should use to hit the ball back. Though turning the tennis gameplay into something more dumbed down, what wasn't dumbed down was the Motoi Sakuraba soundtrack, consisting of all-new themes and remixes from the Nintendo 64 version of Mario Tennis, my favorite tennis game to this day.
Star Fox: Assault (GCN)
This next soundtrack is for a game that gets a lot of flak from Star Fox enthusiasts. It makes sense, after waiting many years for a follow-up to Star Fox 64, what we got was a much more linear game with unwanted out-of-cockpit on-foot sections. That said, I happened to enjoy Star Fox: Assault for what it was, and something that made the game all the more amazing to me was hearing many familiar themes from Star Fox 64 and brand-new compositions given the orchestral treatment, something that was one of the first Nintendo titles to feature a full orchestra at the time.
Teenage Mutant Ninja Turtles: Tournament Fighters (SNES)
A fighting game starring characters from the Teenage Mutant Ninja Turtles comic series? Yes, there was actually a thing back in the 90's, and it wasn't too shabby either! By far the most impressive part of Teenage Mutant Ninja Turtles: Tournament Fighters aside from the competent gameplay and sick graphics was the excellently done soundtrack, full of great tunes to rock out and clobber opponents to. Nothing like giving a beefed up Rat King his just desserts while a rocking track plays in the background!
Tuesday, August 25, 2015
Underrated Games With Even More Underrated Soundtracks - Part One
I do my best to listen to the suggestions of the sizable (at least more than I thought there would be seven years ago when I started this site) reader base of SuperPhillip Central. Frequent commenter CM30 let me know of an idea for a series of articles that he desired to see on the site. Well, here it is!
Weekly, usually on Mondays, SuperPhillip Central shares five of its favorite video game music tracks. The list is quickly approaching 1,000 songs! Anyway, while I do cover relatively unknown songs and games at times, I've never made a habit out of putting those relatively unknown and/or underrated games with great soundtracks into their own article. Until now. This series of articles is dedicated to those of us who love video game music and to those underrated gems with even more underrated soundtracks. After you've taken a look at the first batch of underrated games and soundtracks, why not suggest your own in the comments?
LEGO City Undercover (Wii U)
What I consider to be the very best LEGO game by far from Tt Games, LEGO City Undercover on the Wii U is essentially a Grand Theft Auto-Lite game. Instead of delving into criminal actions for personal gain, you play as Chase McCain who goes, appropriately enough, undercover into the seamy underbelly of the LEGO City crime world. The sizable city is absolutely packed with things to do-- collectibles to find, ATMs to destroy, objectives to complete, and so much more. The soundtrack fits the game perfectly, offering a score that would fit with any late 1960s and 1970s cop show or film. Then there are epic themes for chases of criminals and tracking down the sinister Rex Fury.
Kirby and the Rainbow Curse (Wii U)
Although inferior to the original Canvas Curse Kirby adventure in the early life of the Nintendo DS, the Wii U's Kirby and the Rainbow Curse is by no means a poor product. Yes, it's a shame that one must keep their eyes glued to the GamePad screen instead of a glorious HD TV screen instead, but the gameplay of Rainbow Curse more than makes up for it. Drawing lines to guide Kirby through a wide number of obstacle-laden courses filled with enemies and secrets is always a good time. The soundtrack by Shogo Sakai and Megumi Ohara is filled with catchy, jaunty, and peppy tunes perfect for playing the game as these examples show.
Viva Pinata series (360)
Grant Kirkhope, a longtime Rare composer, lent his marvelous music composition abilities to the sometimes majestic, sometimes poignant, always wonderful Viva Pinata series of games. Unfortunately, the games didn't overly fit the demographic of the Xbox user base, who more typically seek out more action-oriented games such as shooters and racers, for instance. With the recent release of Rare Replay on the Xbox One, I'm confident that these two games, the original Viva Pinata and its sequel Trouble in Paradise, will find a captive audience after all of this time.
Go Vacation (Wii)
Released near the end of the Wii's life, Go Vacation is more than just a mini-game collection. It is more of an attraction collection with over 30 unique activities to join in on, as well as four unique zones on the island that could be fully explored, searching for well hidden treasure chests, finding new events to participate in, and plenty of NPCs to interact with. This party game brings the single player content well, and the multiplayer is a blast, too. The music is suitably chipper and cheery, great for exploring the island on ATVs, jet skis, or horseback, getting involved in a game of tennis or a water gun fight, or just having a grand old time in general.
We Love Golf! (Wii)
Designed by the same team behind the early Hot Shots Golf and currently the Mario Golf and Tennis games, Camelot Software Planning, We Love Golf! was a Capcom-published arcade golf game that flew under the radar for a lot of Wii owners. The game has a selection of seven 18 championship-length holes and three short par 3 courses. In addition to that, there are multiple mini-games to enhance your short game and approach skills, as well as a host of Capcom-related costumes for the otherwise generic characters within the game. Who wouldn't want to dress up as Apollo Justice, Arthur from Ghost 'n Goblins, or Street Fighter's Ryu and Ken? Motoi Sakuraba delivered a suitably cheerful soundtrack, a perfect companion to score under par with.
Ys I & II Chronicles (PSP, Steam)
Ys I & II Chronicles is a remake of the original duo of Ys games from decades ago. The combat remains the same in the regard that you run up to enemies and your character automatically attacks them. There's a degree of skill in how you approach foes, as to not take damage yourself. While these two games have an aged feeling to them compared to more recent entries of the Ys franchise, one thing that is a fantastic upgrade aside from the graphics is the soundtrack, composed of melodic marvels, heavy metal awesomeness, and orchestral wonders.
Weekly, usually on Mondays, SuperPhillip Central shares five of its favorite video game music tracks. The list is quickly approaching 1,000 songs! Anyway, while I do cover relatively unknown songs and games at times, I've never made a habit out of putting those relatively unknown and/or underrated games with great soundtracks into their own article. Until now. This series of articles is dedicated to those of us who love video game music and to those underrated gems with even more underrated soundtracks. After you've taken a look at the first batch of underrated games and soundtracks, why not suggest your own in the comments?
LEGO City Undercover (Wii U)
What I consider to be the very best LEGO game by far from Tt Games, LEGO City Undercover on the Wii U is essentially a Grand Theft Auto-Lite game. Instead of delving into criminal actions for personal gain, you play as Chase McCain who goes, appropriately enough, undercover into the seamy underbelly of the LEGO City crime world. The sizable city is absolutely packed with things to do-- collectibles to find, ATMs to destroy, objectives to complete, and so much more. The soundtrack fits the game perfectly, offering a score that would fit with any late 1960s and 1970s cop show or film. Then there are epic themes for chases of criminals and tracking down the sinister Rex Fury.
Kirby and the Rainbow Curse (Wii U)
Although inferior to the original Canvas Curse Kirby adventure in the early life of the Nintendo DS, the Wii U's Kirby and the Rainbow Curse is by no means a poor product. Yes, it's a shame that one must keep their eyes glued to the GamePad screen instead of a glorious HD TV screen instead, but the gameplay of Rainbow Curse more than makes up for it. Drawing lines to guide Kirby through a wide number of obstacle-laden courses filled with enemies and secrets is always a good time. The soundtrack by Shogo Sakai and Megumi Ohara is filled with catchy, jaunty, and peppy tunes perfect for playing the game as these examples show.
Viva Pinata series (360)
Grant Kirkhope, a longtime Rare composer, lent his marvelous music composition abilities to the sometimes majestic, sometimes poignant, always wonderful Viva Pinata series of games. Unfortunately, the games didn't overly fit the demographic of the Xbox user base, who more typically seek out more action-oriented games such as shooters and racers, for instance. With the recent release of Rare Replay on the Xbox One, I'm confident that these two games, the original Viva Pinata and its sequel Trouble in Paradise, will find a captive audience after all of this time.
Go Vacation (Wii)
Released near the end of the Wii's life, Go Vacation is more than just a mini-game collection. It is more of an attraction collection with over 30 unique activities to join in on, as well as four unique zones on the island that could be fully explored, searching for well hidden treasure chests, finding new events to participate in, and plenty of NPCs to interact with. This party game brings the single player content well, and the multiplayer is a blast, too. The music is suitably chipper and cheery, great for exploring the island on ATVs, jet skis, or horseback, getting involved in a game of tennis or a water gun fight, or just having a grand old time in general.
We Love Golf! (Wii)
Designed by the same team behind the early Hot Shots Golf and currently the Mario Golf and Tennis games, Camelot Software Planning, We Love Golf! was a Capcom-published arcade golf game that flew under the radar for a lot of Wii owners. The game has a selection of seven 18 championship-length holes and three short par 3 courses. In addition to that, there are multiple mini-games to enhance your short game and approach skills, as well as a host of Capcom-related costumes for the otherwise generic characters within the game. Who wouldn't want to dress up as Apollo Justice, Arthur from Ghost 'n Goblins, or Street Fighter's Ryu and Ken? Motoi Sakuraba delivered a suitably cheerful soundtrack, a perfect companion to score under par with.
Ys I & II Chronicles (PSP, Steam)
Ys I & II Chronicles is a remake of the original duo of Ys games from decades ago. The combat remains the same in the regard that you run up to enemies and your character automatically attacks them. There's a degree of skill in how you approach foes, as to not take damage yourself. While these two games have an aged feeling to them compared to more recent entries of the Ys franchise, one thing that is a fantastic upgrade aside from the graphics is the soundtrack, composed of melodic marvels, heavy metal awesomeness, and orchestral wonders.
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