Showing posts with label part five. Show all posts
Showing posts with label part five. Show all posts

Friday, February 22, 2019

The Most Disappointing Video Game Sequels - Part Five

It's never a good feeling to be hyped for the next installment of one of your favorite franchises, and then POW! You're blindsided with an extremely disappointing game that hardly lives up to your anticipation and hype. That's the focus of The Most Disappointing Video Game Sequels, and now we're at the fifth installment. This are six more of those games that were either rushed out, released in a broken or incomplete state, or were simply less than stellar experiences overall.

After you browse through and read up on the latest unfortunate games added to this growing series of articles, which game sequels that haven't already been mentioned in a previous article do you think should be added in a future installment?

For past installments, look no further than right here:

Part One
Part Two
Part Three
Part Four

Dissidia Final Fantasy NT (PS4)


Despite enjoying a fair amount of my time with Dissidia Final Fantasy NT, it's hard not to be disappointed when comparing it to the PSP's installments. Absent is the RPG-like story mode with equipment, world map, and other pleasant features--instead what you got was an afterthought of a story, an online mode that seldom runs well, and three-on-three battles that are sensory overload, giving players a high, HIGH learning curve and more HUD elements than seemingly space to see the action.

While Dissidia Final Fantasy NT did well with making fun characters and relatively inoffensive arenas to do battle in, the actual battles are so hectic and crazy that it makes it difficult to not become overly frustrated. This three-on-three experiment didn't really work out as intended, leaving many Dissidia fans out in the cold, yearning for the glory days of the series.

Star Ocean: Integrity and Faithlessness (PS4)


Also from Square Enix, the wait was rather lengthy for Star Ocean: Integrity and Faithlessness, the fifth installment in the long-running space opera RPG series. Sadly, the seven-year wait was decidedly not worth it. Star Ocean 5 faced a much lower budget compared to previous games in the series, and it definitely showed. Cutscenes were minimal, instead giving you full control of your character through the agonizingly long, unskippable dialog sequences.

What wasn't long, however, was the actual adventure itself. Star Ocean: Integrity and Faithlessness could be beaten in a couple dozen hours at most, and that's all the while dealing with your clumsy AI teammates and poor pacing throughout the game--such as the necessary backtracking from place to place. The rocky presentation values also cheapened the feel of the game, from some scenes and areas looking gorgeous to others looking poor and amateur at best.

While the Star Ocean series lives on in the mobile gaming sector, the franchise's chances to receive another console installment don't seem likely at this point in time. Perhaps that's the most disappointing part about Star Ocean: Integrity and Faithlessness.

Mario Tennis Aces (NSW)


Of all the games on Part Five of The Most Disappointing Video Game Sequels, none stung more than Mario Tennis Aces. It felt like getting a direct serve to the face. While the core gameplay and mechanics were rock solid, everything else about Aces--at least at launch--left much to be desired. The disappointment here came from a total lack of modes, options, and overall longevity. Characters were insanely unbalanced, especially Bowser Jr. and Waluigi; the Story Mode was light on content, as was much of Mario Tennis Aces in general. The game since launch has grown with new features and welcomed additions, and while Aces is a much better and really enjoyable game now, it was most disappointing that players and owners of the game had to wait several months for the game to get a state it should have been in at launch.

Sonic Forces (PS4, XB1, NSW, PC)


Sonic Forces is another game that I enjoyed overall, despite the game receiving a savage beatdown by both critics and players alike, but it's not difficult to diagnose Forces as a huge disappointment. Sonic Forces took four years or so of development time, and with that time, many Sonic fans, including myself, thought that this extra dev time would result in a much better game, more similar to Sonic Colors and Sonic Generations than Sonic Lost World.

Unfortunately, those thoughts (or maybe they were just foolish hopes?) were quickly shot down after Sonic Forces was eventually revealed and subsequent launched, using many reused assets from past games and a quick 3-5 campaign. The story was as nonsense as ever, and the desire of the devs to return to a "darker" take on it made for a myriad of eyes rolling at once. While the avatar and customization features were nice, overall, Sonic Forces just didn't do enough to impress after four years of development, giving the franchise another black eye after it had done so well with the fantastic Sonic Mania.

Spider-Man 3 (PS3, 360, PC)


We've been through Square Enix and two platforming all-stars so far, and now it's Activision's turn to get some criticism with some disappointing games. Spider-Man 3 was much hyped by yours truly and many others, as it was coming off the excellent Spider-Man 2. That game at the time was one of the best superhero video games ever concocted--much less the best Spider-Man game to many. Going from that to Spider-Man 3 left a bad taste in many gamers' mouths.

The main issue with Spider-Man 3 was the copious amount of glitches present in the game, sometimes vexing, sometimes unintentionally funny, and sometimes both. The lack of polish on Spider-Man 3 to have it out for release in time for the film was immense, and it soured a lot of the goodwill Activision possessed from fans of previous webhead games. As we'll see with the next and final game on this edition of The Most Disappointing Video Game Sequels, Spider-Man 3 wouldn't be the last time Activision would hastily push out a game for release to the detriment of the product and the series.

Tony Hawk's Pro Skater 5 (PS4, XB1, PS3, 360)


Ah, yes... Last but certainly least, we have Tony Hawk's Pro Skater 5. If Tony Hawk's Ride and Shred killed the series dead, then Tony Hawk's Pro Skater 5 was the one that nailed the coffin shut. However, unlike the other games on this list, THPS 5 isn't really a surprise that its quality was poor. In fact, it was pretty obvious, as the game was quickly assembled together over the course of a few months in order for Activision to unload a game before its license with Tony Hawk expired.

The fact that this shoddy, broken, bug and glitch-ridden mess of a game is the last in the series--completely crapping over the rich history of the Tony Hawk's Pro Skater series, all for the sake of money--is the most disappointing aspect of all with THPS 5. To put it in skateboarding terms, Tony Hawk's Pro Skater 5 didn't just bomb at retail and in reviews, it bailed so hard that it almost retroactively ruined the series' name. Thankfully, it's just "almost".

Friday, January 12, 2018

First Things First: Best Openings in Gaming - Part Five

It only seems apropos that the first non-weekly article series to be posted on SuperPhillip Central in 2018 is First Things First, as this series of articles celebrates the best video game openings from our hobby's past and present. We're on a bit of a hand-drawn kick with Part Five's game and opening selections. From modern takes on old classics like Sonic Mania, to a handful of PS1 classics, this edition of First Things First: Best Openings in Gaming has some very good stuff on offer!

Take a look at past parts of this ongoing article series and then tell me in the comments which games you think SuperPhillip Central is missing so far.

Best Openings in Gaming - Part One
Best Openings in Gaming - Part Two
Best Openings in Gaming - Part Three
Best Openings in Gaming - Part Four

Sonic Mania (PS4, XB1, NSW, PC)



Sonic Mania's opening video captures the brilliance that was the Sonic CD opening with a familiar intro, showing off some fantastic animation with crystal clear HD visuals. Starting with a ride up an elevator, our three heroes get pumped and primed to let loose, wild, and free in a white space of impressive geometry, bouncing springs, beautiful vistas, and twisting paths -- and all doing it with that signature Genesis-era attitude that old school Sonic fans adore. To see such an opening was also seeing the preview of the awesomeness that Sonic Mania's actual gameplay content had in store. Maybe we'll be seeing some nominations and potential awards for Sonic Mania during this month's SuperPhillip Central Best of 2017 Awards...!

Dragon Ball Z Budokai 3 (PS2)



Back in the day, we didn't have any fancy schmancy Dragon Ball Super that continued the adventures of Goku, Gohan, Vegeta, Piccolo, et. al. No, sirs and madams, we had Dragon Ball GT to endure, and Dragon Ball Z Budokai 3 was the game that shoved a lot of the characters and designs from that series down our throats. However, we did get an amazing array of Dragon Ball series-related games around that time, sort of the golden years, if you will. Packed with characters and a love letter to Dragon Ball Z fans, Dragon Ball Z Budokai 3 emanated quality for both casual fighting game fans and lovers of Saiyans, Namekians, and Earthlings alike. The whole fun, fighting game begins with this introductory cutscene, capturing the essence and spirit of the source material remarkably. Note: The Japanese version is the one represented, but the North American version is great as well. It just features an instrumental rendition of the opening theme.

Wild Arms: Alter Code F (PS2)



First Things First originally saw the Wild Arms series in its very first edition with the debut of the series on the original PlayStation. Now, we turn to the remake of that game -- at least its opening. While not as powerful as the original Wild Arms' opening cutscene, Alter Code F still provides some honest emotion, particularly revolving around that red balloon wafting in the wind and the final scene viewed in the movie at a massive pile of brick and kindling that once was the castle and kingdom of Adlehyde. The new party members in this edition of Wild Arms also are provided time to shine as well. Like I said, it doesn't beat out the original Wild Arms (and that's somewhat due to my own nostalgia towards the game and its opening), but the introduction movie to Alter Code F does the job well all the same.

Chrono Trigger (PS1)



Speaking of the work of Dragon Ball creator Akira Toriyama, let's move on to our next game. With the launch of the PlayStation and the ability to use CDs instead of limited capacity cartridges, developers were able to put a lot more data into their games. Not only was the ability to produce richer sound available to devs, but so was the ability to add video. One of my favorite aspects of the PS1 was the introduction of anime cutscenes and how prevalent they were in Japanese games. This was seen even in ports brought over from past platforms, specifically the Super Nintendo. Chrono Trigger was one of these games, and to see so many familiar sights from a game many played in their youth in cutscene form as older and wiser gamers, it was a memorable experience. Akira Toriyama's work from Chrono Trigger was masterfully animated and colored to such rich detail. Then, you have composer Yasunori Mitsuda's theme for the game playing over the footage. It's a familiar yet totally new look at the world of Chrono Trigger, all done in but one, single opening movie.

Mega Man X5 (PS1)



Mega Man X5 was essentially the culmination of the X sub-series of Mega Man games. It was to be the conclusion of the story until Capcom saw its sales as a positive result and pushed for more games featuring X and Zero. The opening of Mega Man X5 is a lot more meaningful with the idea that no more Mega Man X games were going to be made, but it still leaves a nostalgic impact nonetheless. By showing quick glimpses of battles fought in past Mega Man X games, such as X versus Sigma and the villain's trusty attack dog in X1, X battling Serges, Agile, and Violen in Mega Man X2, and Zero dueling with Colonel from X4 -- these moments reminded players of the hard fought battles, victories, as well as losses taken in the war against Sigma and his Mavericks. Everything was on the line story-wise with Mega Man X5, and this cool opening movie helped to hammer that point home.

Jet Force Gemini (N64)



While the PlayStation had its higher capacity compact discs for the addition of better sound and the better implementation of video, the Nintendo 64 didn't have as much capabilities sticking with cartridges. That said, loading times were limited on N64 games. Let's do away with this tech talk, as that bores me! Onto the last game opening of Part Five of First Things First with a non-anime/non-hand-drawn introductory movie! Rare made a ton of amazing games on the Nintendo 64, but some aren't as widely talked about, such as Blast Corps for one, and this game, Jet Force Gemini. This sci-fi epic sees Mizar's insectoid army ambush the peace-loving Tribals as well as Team Jet Force Gemini's ship. The trio of heroes: Juno, Vela, and Lupus escape to their individual escape pods, being flung across the galaxy at opposite corners. You damn, dirty ants! Juno, Vela, and Lupus are about to take the fight right to Mizar's home turf as payback!

Wednesday, October 11, 2017

Most Overlooked Current Gen Games - Part Five

The "Most Overlooked" series of articles on SuperPhillip Central is one of the longest running in the site's nine-year history. The series continues with our fifth look together at some more of the most overlooked PlayStation 4, Xbox One, and Nintendo Switch games, the latter being the most recent console added to the current generation landscape. After you've looked at these five gaming picks, which do you agree and disagree with?

Check out all four past parts of Most Overlooked Current Gen Games with these links:

Current Gen - Part One
Current Gen - Part Two
Current Gen - Part Three
Current Gen - Part Four

Marvel vs. Capcom: Infinite (PS4, XB1, PC)


Perhaps "overlooked" isn't as much of the correct term to use here. Instead, Marvel vs. Capcom: Infinite may have just been intentionally ignored due to a combination of grievous errors on Capcom and Marvel's sides. I'm talking about every thing from the omission of the X-Men in the roster, the actual starting roster itself, and the disturbing downloadable content system Infinite uses to the low-budget look of the game and poor marketing leading up to Infinite's release. However, underneath all the bull comes a really worthwhile fighting game that takes some learning to play competently, but the reward for doing so is being able to perform astonishing combos on your enemies that will make onlookers gasp with surprise. Marvel vs. Capcom: Infinite isn't as empty of a release at launch as Street Fighter V was, but it's understandable still why so many in the gaming community (at least so far in Japan and Europe) avoided the latest edition of this famed crossover fighter all the same.

ReCore (XB1, PC)


Let's head specifically to the Microsoft corner of the gaming market with a game spearheaded by some well known minds within the industry, such as Armature Studio, devised up of many former Metroid Prime devs, as well as Keiji Inafune, whose reputation has recently been damaged, but before all that, he worked on the Mega Man franchise with Capcom. ReCore is an intriguing undertaking, and an original game that the Xbox One needs more of to strengthen its appeal. Exploring the open world surroundings of ReCore's realm, players take on the role of Joule as she wanders the world, battling enemies with heavy weaponry, entering mines and dungeons to solve puzzles and find materials, and discover what happened to the once great colony of Far Eden, her former home and what is now dangerous desert. ReCore: Definitive Edition recently released at the end of August, offering new areas and story elements. It's my hope that somehow this update on the game gets a new market for the game, as if not, it might teach Microsoft the long lesson about creating new franchises for its Xbox brand.

Knack II (PS4)


The original Knack launched with the PlayStation 4 several years ago, and even though it sold relatively well (especially in Japan, though the game was bundled with the system), the critic and fan opinion of Knack was anything but solid. In fact, it was pretty awful, resulting in ironic memes being posted on how Knack was the second coming and so forth. Despite the notoriety of Knack, a second game released, Knack II, and the opposite of the original game happened. While the critical opinion was greater, the sales were weak at best. A true shame as Knack II offers much more variety, enjoyable platforming, engaging combat, and stellar visuals to make one package that is both a pleasure to play and a joy to look at. Regardless of the sequel's poor sales, here's hoping a third game somehow gets greenlit in order to round out the series and provide context into Knack's mysterious past. (Yes, believe it or not, there are dozens of us wanting to see Knack as a series expand even further.)

Everybody's Golf (PS4)


Take to the links with Everybody's Golf, formerly known as Hot Shots Golf in North America. After several samey titles in the franchise, Everybody's Golf puts players from linear progression through tournaments and challenges to open courses to explore, play on, and enjoy. The better you perform on the courses, the quicker you can take on special AI challengers to improve your rank and reach new courses to traverse upon. Golf isn't just the only activity in town this time around, as fishing, golf cart driving, and collecting new outfit combinations for your custom golfer are here for you to partake in. Everybody's Golf took Japan by storm on its launch week, but in other regions of the world, the game failed to take off from the tee. Gamers loving arcade golf are already a niche themselves, making Everybody's Golf in Western territories a niche game, being overlooked by countless potential customers. Still, like Knack II, it only takes $40 to invest in one of the more creative and family friendly games on the PlayStation 4 this year.

Puyo Puyo Tetris (NS, PS4)


While Tetris is indeed world-renowned, the Japanese puzzler Puyo Puyo is decidedly not. Having players drop color coded Puyo blobs (each in a pair of two) to try to match four or more of the same color at once while aiming for successive combos, it's a puzzle game similar to Tetris. After all, you're clearing the board before the blobs reach the top, ending your game. Thus, it makes sense for Sega to team up with The Tetris Company to create Puyo Puyo Tetris, colorful and charming take on two popular puzzle games (one obviously more popular than the other). With a full story mode that teaches the basic of each games' rules and modes, multiplayer opportunities both local and online, and so much content outside of the story, Puyo Puyo Tetris sold admirably on the Nintendo Switch (but nothing astronomical), while the PlayStation 4 version didn't have as much success, due to so many other gaming offerings being released on the platform. Still, if you have an iota of love for Tetris, Puyo Puyo, or puzzle games, then Puyo Puyo Tetris should be on your wanted list sometime soon.

Wednesday, March 15, 2017

Underrated Games With Even More Underrated Soundtracks - Part Five

SuperPhillip Central habitually checks out underrated and overlooked games throughout the year, and every Monday we post music from various video games. So the idea came years ago to combine these idea into one new series of articles: Underrated Games With Even More Underrated Soundtracks! We're now on our fifth installment since beginning some time ago. Part five of this series looks at underrated gems like the recently released Gravity Rush 2, Paper Mario: Color Splash, and a Wii U launch title, Nintendo Land.

To check out past parts of this article series, here are some convenient links for you:

Part One
Part Two
Part Three
Part Four

Gravity Rush 2 (PS4)


We begin with a game that if I hadn't already owned it, the soundtrack would have pushed me to do so. That's how fantastic Gravity Rush 2's soundtrack truly is. The music of this very overlooked early 2017 PS4 exclusive is composed by Kohei Tanaka, whose resume is as long as it is impressive. Such composition credits include his work on the PS1 cult classic Alundra, as well as working on anime like a little known title called One Piece. Tanaka-san brings his embarrassment of composition riches to Gravity Rush 2 with a lot of playful themes on top of more rock and jazz focused numbers. Gravity Rush 2 itself is a much improved sequel to the PlayStation Vita original, offering better gameplay and control. If you're looking for a game with lots of charm and personality for your PS4, Gravity Rush 2 is that game.


Paper Mario: Color Splash (Wii U)


Speaking of charm and personality, you get that sevenfold with Paper Mario: Color Splash. You also get one of the funniest games on the Wii U and recently released in general. Color Splash is a marked improvement over the base gameplay found in the Nintendo 3DS's less than well received Sticker Star. It brings forth a reason to participate in battles, it offers more direction with its puzzles, and you'll seldom be frustrated as to what you need to do next. Then there's the music, which like Sticker Star is quite catchy and memorable. Color Splash has one of my favorite soundtracks of last year, taking familiar themes and giving them a clever twist, as well as wholly original compositions that stand up to any other pieces in the game. By virtue of releasing near the end of the struggling Wii U's life, Paper Mario: Color Splash didn't receive much fanfare from the gaming community, but don't be mistaken-- the game is well worth checking out if at least not listening to its stellar soundtrack.


Nintendo Land (Wii U)


Nintendo Land didn't exactly have the greatest reveal. With a lackluster appearance of gameplay and no fireworks to speak of, Nintendo Land and consequently the Wii U in retrospect were doomed from the start. Nevertheless, Nintendo Land itself is a really entertaining party game with 12 attractions all based around Nintendo franchises, such as Mario, Zelda, Pikmin, and more. Many of these have multiplayer components to them, and they showcase the Wii U's asymmetric gameplay where one player uses the Wii U GamePad while other players use the Wii Remotes. Each side is doing a different gameplay task, hence the term "asymmetric gameplay." If it's still not clear, don't worry. It's hard to explain perfectly, and that's part of the reason why the Wii U itself was hard to market. Regardless, Nintendo Land isn't just special as a party game; its soundtrack is a collection of familiar remixes of Nintendo franchise music.


Rayman Legends (Multi)


Rayman Legends is a similar game like Rayman 2 before it in the case that Ubisoft just can't help but port it to every system under the sun. The Wii U was the original, and that was ported to the PS4 and Xbox One. Then, the Vita got its own version. Now, the Nintendo Switch is due up for what Ubisoft is calling the "definition edition." Whether or not the version of Rayman Legends is the definitive one or not, what you're going to get is platforming nirvana with a side of charm, humor, and gorgeous art using the Ubi Art game engine. The music is also quite nice, offering a boisterous orchestra to accentuate all the action. Pretty much everything about Rayman Legends is well crafted and makes for an engaging experience, particularly in multiplayer and particularly if you own the Wii U version which delivers some of that asymmetric multiplayer I was talking about in the Nintendo Land blurb.


MadWorld (Wii)


MadWorld was quite the interesting game. It was unapologetic in its violence and crude humor, and it was the Wii of all consoles, a platform known for its more family friendly content compared to the PlayStation 3 and Xbox 360. Despite this, Platinum Games' MadWorld ended up being a really fun game even with its somewhat repetitive gameplay. That wasn't what players jumped on first, however. No, it was the game's showcase black and white art style which accentuated all the red blood that would pour from enemies. The soundtrack is all original rap and rock music, and damn awesome ones at that. Sure, songs like "come with it" are a bit too vivid and detailed with their violent imagery and wording, but it's all catchy and it all fits the game really well. It says something when I can enjoy a game's soundtrack despite not having a major love for rap music. Whatever the case, MadWorld was an underrated gem in the underrated library of the Wii.


Mega Man X8 (PS2, PC)


After some stumbles in the Mega Man X franchise with Mega Man X6 and then the failed attempt for the X sub-series to enter 3D with Mega Man X7, it was a greatly pleasant surprise to discover that Mega Man X8 was a winner of a game. Sure, it had its own problems like two of the eight Maverick stages being vehicle-based and not traditional platforming stages, but overall, Mega Man X8 was a good game. Like X7, Mega Man X8 used fully 3D polygonal models instead of 2D sprites, and this was used to nice effect with some levels wrapping around themselves, fully using 3D depth and the like. The soundtrack continues the Mega Man X sub-series' penchant for excellent music. Most of X8 is hard rock, as you can see-- er... hear-- by these examples provided below.

Tuesday, January 10, 2017

The Unpopular Opinion 5: Games SPC Liked That Many Did Not

Opinions are like tadpoles... or something that rhymes with that. Anyway, not every opinion in the world is a popular one, especially when it comes to games, which is the whole focus of SuperPhillip Central! Over the nearly nine years SuperPhillip Central has been around, we've occasionally taken the road less traveled on our opinions. Now, it isn't done to rock the boat or be difficult. Sometimes, SuperPhillip Central just likes or dislikes a game that many love or hate just because that's how we're wired. The Unpopular Opinion series of articles hits its fifth installment, detailing more games that weren't widely well received, but ended up being games we enjoyed.

For past installments for your convenience, check out these links:

The Unpopular Opinion
The Unpopular Opinion 2
The Unpopular Opinion 3
The Unpopular Opinion 4

Star Fox Zero (Wii U)


Listed by some outlets and critics on their picks for most disappointing games, SuperPhillip Central had a different take on Star Fox Zero. Now, let's not lie here and say that the unorthodox controls are for everyone. You have to sometimes turn your attention to both screens, the TV and the Wii U GamePad, but many times you're just taking a quick glimpse at the cockpit view to get a beat on surrounding enemies or to quickly shoot at an off-screen foe. With practice, this becomes second nature, and if it didn't, then I wouldn't have acquired all of the game's medals through proficient play. Perhaps it's not the Star Fox game that many wanted, but SuperPhillip Central will be darned if Star Fox Zero was a fun experiment.

Metroid Prime: Federation Force (3DS)


Fools and children are the types of people who look at a list, see one or two games on it that they don't agree with, and then dismiss the opinion of someone immediately. These people probably shouldn't read SuperPhillip Central or sites like it, then (aka Stay off the Internet). Metroid Prime: Federation Force, like Star Fox Zero, wasn't the Metroid game fans were expecting, but unlike Zero, Federation Force wasn't like any traditional Metroid game. Instead, it was a squad shooter, best played with friends. Of course, playing the game by oneself was very much possible, and this reviewer actually did that to start, finding no problems with doing so. While Federation Force was not like Metroid at all, what it was like was a much more action-focused Metroid Prime game, having missions that rarely repeated their objectives. One you'd be luring ice titans into cages to lock them inside while another you'd be exiting your mech, stealthily entering a Space Pirate stronghold. The point here is that Metroid Prime: Federation Force wasn't what even SuperPhillip Central was expecting from Nintendo, but the end result was hardly an abomination. Instead, it was great fun.

Killzone: Shadow Fall (PS4)


Killzone is a tale of a video game franchise that had so much potential, but was marred with games that just didn't do anything too special. Though, if we're talking about the PlayStation Vita exclusive entry, Mercenary, then that's a totally different story. That game rocked. With the PlayStation 4 launch title, Killzone: Shadow Fall, what players got was more open-ended level design and pretty standard first-person shooting gameplay. Although much of Killzone: Shadow Fall was "been there, done that", a cool addition to the formula was that of OWL, a robotic buddy that could be used to temporarily stun enemies with a quick jolt, something to summon an electric shield, and a tool to create a makeshift zipline to access faraway portions of levels. The campaign was enjoyable enough to play through multiple times, even doing a no-death run, and the multiplayer wasn't too shabby either, though, developers, stop forcing multiplayer achievements and trophies into your games-- PLEASE. Anyway, Killzone: Shadow Fall might not astonish in any one area, but all in all, it's a thrilling game and fine initial showpiece of the PS4's hardware power.

LittleBigPlanet 3 (PS4, PS3)


Despite launching as a buggy piece of crap, LittleBigPlanet 3 eventually went on to become another enjoyable entry in the series. Introducing some new concepts to the aging formula (seriously, we need a shake up with the series!) like new playable character types, new gadgets, and multi-tiered levels that could stretch back 16 layers instead of just 3, LittleBigPlanet 3 continued to show off the creative tool set that Media Molecule originally created back with the very first LittleBigPlanet. Creating levels and other goodies can be as simple or as complex as a creator wants it, and the end result is something one can easily be proud of, sharing it with the still-very-active community. While there are still some bugs and glitches to be found in the game, LittleBigPlanet 3 is far from the monstrosity it was when it originally launched.

Mario & Sonic at the Rio 2016 Olympic Games (Wii U, 3DS)


The Mario & Sonic series always sees two of the most iconic characters in gaming history team up for some friendly Olympic fun*. (*Your results may vary.) While the latest Olympic release starring the portly plumber and the Blue Blur improves upon the formula in some ways, in others it wasn't so successful. Talking about the latter first, the lack of Dream Events, fantasy versions of Olympic events set in Mario and Sonic's various worlds, was very disappointing. The Duel events that replaced them weren't nearly as good substitutions. Regardless, the events play better for those who can't stand any type of motion controls. Instead, those were replaced with all analog controls, so instead of shaking a Wii Remote like a madman, you can mash on a button like a madman. Sure, some events weren't nearly as fun without motion controls, but they all still provided a certain level of fun. The local multiplayer allowed for up to four players to participate in solo events or the career mode, a nice, challenging change of pace, all adding up to a multiplayer game that remains enjoyable even long after the real Rio Olympics ended.

Mario Party 10 (Wii U)


ND Cube took over from former Mario Party developer Hudson Soft, who was swallowed up Konami. ND Cube has since tried to change up the Mario Party formula to varying degrees of success. With Mario Party 10, the formula from the Wii's Mario Party 9 continued with players sharing the same car, and depending on who was the driver, different actions would happen along the five major boards. While a traditional Mario Party experience would have been better (as seen in the Amiibo-compatible mode), there was a stronger focus on skill than usual, especially compared to Mario Party 9. The mini-games were a strong point, something that ND Cube continues to do really well with the series, and the addition of a mode where the Wii U GamePad player controlled Bowser changed things up for a nice side mode, though a short-lived one. Ultimately, Mario Party 10 was a worthwhile installment, although it's very easy to see why it wasn't liked by every player who came by to join the party.

Super Monkey Ball: Banana Blitz (Wii)


A launch title for Nintendo's mega-hit Wii, Super Monkey Ball: Banana Blitz was part of Sega's milking of the franchise, one that would see games on a wide range of platforms within a very limited range of time. Regardless, Banana Blitz saw multiple new mechanics to the Super Monkey Ball series, such as the motion control movement, which worked as advertised; the ability to jump, which made for some interestingly designed levels; and boss battles, engagements that delivered crafty encounters and heavy hijinks. While the multiplayer featured an overabundance of lame mini-games, the ones that did shine shined rather bright. Couple that with a colorful art style and one of the most infectiously catchy soundtracks on the Wii, and you have a Super Monkey Ball entry that wasn't perfect, but something that SuperPhillip Central ended up enjoying.

ModNation Racers: Road Trip (Vita)


Sure, the lack of traditional online play seems and was a ridiculous exclusion that would have made the game much more appealing, but ModNation Racers: Road Trip possessed some worthy qualities to almost make up for that. For one, the much more streamlined single-player campaign featured wonderful track design and an AI that was fun to race against and seldom overly irritating. The item progression and drifting to get boost or shield energy made for a fairer kart racing experience than many Mario Kart games. Then, you had the ability to create, share, and download custom tracks and racers, many showcasing the amazing creativity of the small but active ModNation Racers: Road Trip community. All of these aspects of Road Trip made for a PlayStation Vita launch title that was an enjoyable and deep racing experience.

Tuesday, September 22, 2015

All-Star Franchises, Underrated Entries - Part Five

If you've been around SuperPhillip Central for a little while (it's still okay if you haven't, so no harm done), then you know that I like talking about underrated and overlooked games. I've done various series on the subject. However, most of the time, the games mentioned in these articles are from wholly new or overlooked franchises themselves.

There are also a multitude of series that I can think of that have one, two, or a handful of games in it that aren't viewed as highly as the others, whether just or not.

These ideas are where the concept of All-Star Franchises, Underrated Entries comes from, and since part four, I've come up with six more underrated entries to big-time franchises, some bigger than others. If you'd like to see past parts of this now long-running series, check them out here:


God of War - God of War: Ascension (PS3)


Perhaps better saved for the PlayStation 4 than releasing so late in the PlayStation 3's life, this seventh mainline installment of Sony Santa Monica's highly popular and iconic God of War series (and prequel to the entire series) follows Kratos who starts out in the game as chained up by the Furies, tormented and tortured for breaking his bond with Ares, the current God of War. What follows is an action-packed, intense series of set pieces, scenes, and boss battles across a wide variety of locales and areas. God of War: Ascension played it safe with the formula (perhaps too much so), but it did add new aspects like elemental abilities and a generally enjoyable online multiplayer piece that allowed big battles across a collection of maps. Yes, it might have been too safe of an entry, but the quality that the God of War series is known for was ever-present in God of War: Ascension.

Kingdom Hearts - Kingdom Hearts 3D: Dream Drop Distance (3DS)


After a thousand side titles (okay, I might be exaggerating a little bit... a LITTLE), the final chapter leading up to the upcoming Kingdom Hearts III was released with the Nintendo 3DS's Kingdom Hearts 3D: Dream Drop Distance. Bewildering as usual subtitle, the game features both Sora and his best friend Riku as main playable characters, exploring myriad Disney worlds (including new worlds such as ones from The Hunchback of Notre Dame and The Three Musketeers) to decide who will become a Keyblade Master. The combat uses Flowmotion, a mechanic that allows Sora and Riku to bounce off walls, swing from poles, and other acrobatic acts to assist in battle. Also, the two can collect Dream Eaters, magical beasts that can be taken care of and help out in combat situations. Perhaps the only part aside from the nonsense story that many critics including myself didn't like was being timed with each character. Once the Drop Gauge emptied, you were kicked out (or dropped) from one character and forced to play as the other. Still, I look forward to returning to the world of Dream Drop Distance with the HD version, releasing on the PlayStation 4 next year.

Super Mario - Super Mario Sunshine (GCN)


It's the last full day of summer in some parts of the world, so it only makes sense to talk about a game that screams summer, and then launches itself from the bill of a Cataquack, Super Mario Sunshine. Returning to this game several years ago after the nostalgia had faded away like a summer tan in the winter months, I was greeted with a camera that caused plenty of problems for me, some objectives and levels that were a total pain to play (hello, river of poison and pachinko board!), and an endless sea of blue coins that were required to seek out and collect to get all 120 stars in the game. However, there is plenty to like about Super Mario Sunshine, too. The FLUDD on Mario's back opens up a whole new arsenal of moves for the portly plumber to utilize and unleash, the majority of levels, despite all being tropical-themed, are engaging to play in, and the summer theme of the game is nailed to great lengths. It's an imperfect game, but Super Mario Sunshine shows that the plumber for summer is definitely Mario.

Kirby - Kirby and the Rainbow Curse (Wii U)


The announcement two E3s ago that a sequel to one of the best examples of touch screen usage on the Nintendo DS, Kirby Canvas Curse, floored me with excitement. While the actual game, the Wii U's Kirby and the Rainbow Curse, did not fully live up to my expectations when it released earlier this year, it did, however, remain a great game regardless. One of the biggest issues with Rainbow Curse is that the gorgeous and colorful HD graphics were wasted unless you had the sixth sense power of looking at the TV screen while playing on the GamePad. An impossible task for most. Thus, many had to use the GamePad's inferior screen to play the game. Still, drawing lines to move Kirby through fabulous worlds of hazards and obstacles is an amazing gameplay aspect of Rainbow Curse. Throw in exceptional boss battles, great level designs, and one of the better original soundtracks of the year, and you have three sizable reasons to check out this overlooked and underrated Wii U title.

Final Fantasy - Final Fantasy: Crystal Chronicles - The Crystal Bearers (Wii)


Layle stands as one of the great Final Fantasy protagonists of recent memory due to him not being obnoxious by any stretch of the imagination, neither looking like a Japanese boy band member, and just in general being cool when compared to other protagonists in recent years in the Final Fantasy series. Final Fantasy: Crystal Chronicles - The Crystal Bearers doesn't follow the same gameplay style of past games in this spin-off series. Instead of patrolling dungeons, defeating enemies with hack-and-slash gameplay, The Crystal Bearers is more about using Layle's magical lifting abilities to chuck enemies and objects into one another to create fascinating results. In addition to that, The Crystal Bearers focuses more on side quests and mini-games throughout its relatively lengthy story. Couple all this with a wonderful soundtrack and environments, and you have a Final Fantasy spin-off that while criticized for straying too far away from the dungeon-exploring formula of past Crystal Chronicles games, is still worthy of those attentions that are a bit more open-minded.

Wild Arms - Wild Arms XF (PSP)


Not actually pronounced "XF" but instead "Crossfire" (I now have the lyric "you'll get caught up in the... crossfire!" in my head from that one board game commercial that aired in the States in the 90's), Wild Arms XF went in a different direction than its console brethren for its PlayStation Portable debut. The game went for a tactical RPG route. Think of it like chess with anime RPG characters in the wild west, and yes, it's as awesome as that sounds. Combined with expansive battlefields and arenas to combat in, multiple types of party members to add to your ranks, and a myriad of mechanics to spice battles up and make them interesting, Wild Arms XF delivers a lesser experience than the best in the franchise-- say, Final Fantasy Tactics-- but the game is far from a disappointment. If you're into the series, then this tactical take on Wild Arms should surely excite you and be enjoyable.