If you've been around SuperPhillip Central for a little while (it's still okay if you haven't, so no harm done), then you know that I like talking about underrated and overlooked games. I've done various series on the subject. However, most of the time, the games mentioned in these articles are from wholly new or overlooked franchises themselves.
There are also a multitude of series that I can think of that have one, two, or a handful of games in it that aren't viewed as highly as the others, whether just or not.
These ideas are where the concept of All-Star Franchises, Underrated Entries comes from, and since part four, I've come up with six more underrated entries to big-time franchises, some bigger than others. If you'd like to see past parts of this now long-running series, check them out here:
God of War - God of War: Ascension (PS3)
Perhaps better saved for the PlayStation 4 than releasing so late in the PlayStation 3's life, this seventh mainline installment of Sony Santa Monica's highly popular and iconic God of War series (and prequel to the entire series) follows Kratos who starts out in the game as chained up by the Furies, tormented and tortured for breaking his bond with Ares, the current God of War. What follows is an action-packed, intense series of set pieces, scenes, and boss battles across a wide variety of locales and areas. God of War: Ascension played it safe with the formula (perhaps too much so), but it did add new aspects like elemental abilities and a generally enjoyable online multiplayer piece that allowed big battles across a collection of maps. Yes, it might have been too safe of an entry, but the quality that the God of War series is known for was ever-present in God of War: Ascension.
Kingdom Hearts - Kingdom Hearts 3D: Dream Drop Distance (3DS)
After a thousand side titles (okay, I might be exaggerating a little bit... a LITTLE), the final chapter leading up to the upcoming Kingdom Hearts III was released with the Nintendo 3DS's Kingdom Hearts 3D: Dream Drop Distance. Bewildering as usual subtitle, the game features both Sora and his best friend Riku as main playable characters, exploring myriad Disney worlds (including new worlds such as ones from The Hunchback of Notre Dame and The Three Musketeers) to decide who will become a Keyblade Master. The combat uses Flowmotion, a mechanic that allows Sora and Riku to bounce off walls, swing from poles, and other acrobatic acts to assist in battle. Also, the two can collect Dream Eaters, magical beasts that can be taken care of and help out in combat situations. Perhaps the only part aside from the nonsense story that many critics including myself didn't like was being timed with each character. Once the Drop Gauge emptied, you were kicked out (or dropped) from one character and forced to play as the other. Still, I look forward to returning to the world of Dream Drop Distance with the HD version, releasing on the PlayStation 4 next year.
Super Mario - Super Mario Sunshine (GCN)
It's the last full day of summer in some parts of the world, so it only makes sense to talk about a game that screams summer, and then launches itself from the bill of a Cataquack, Super Mario Sunshine. Returning to this game several years ago after the nostalgia had faded away like a summer tan in the winter months, I was greeted with a camera that caused plenty of problems for me, some objectives and levels that were a total pain to play (hello, river of poison and pachinko board!), and an endless sea of blue coins that were required to seek out and collect to get all 120 stars in the game. However, there is plenty to like about Super Mario Sunshine, too. The FLUDD on Mario's back opens up a whole new arsenal of moves for the portly plumber to utilize and unleash, the majority of levels, despite all being tropical-themed, are engaging to play in, and the summer theme of the game is nailed to great lengths. It's an imperfect game, but Super Mario Sunshine shows that the plumber for summer is definitely Mario.
Kirby - Kirby and the Rainbow Curse (Wii U)
The announcement two E3s ago that a sequel to one of the best examples of touch screen usage on the Nintendo DS, Kirby Canvas Curse, floored me with excitement. While the actual game, the Wii U's Kirby and the Rainbow Curse, did not fully live up to my expectations when it released earlier this year, it did, however, remain a great game regardless. One of the biggest issues with Rainbow Curse is that the gorgeous and colorful HD graphics were wasted unless you had the sixth sense power of looking at the TV screen while playing on the GamePad. An impossible task for most. Thus, many had to use the GamePad's inferior screen to play the game. Still, drawing lines to move Kirby through fabulous worlds of hazards and obstacles is an amazing gameplay aspect of Rainbow Curse. Throw in exceptional boss battles, great level designs, and one of the better original soundtracks of the year, and you have three sizable reasons to check out this overlooked and underrated Wii U title.
Final Fantasy - Final Fantasy: Crystal Chronicles - The Crystal Bearers (Wii)
Layle stands as one of the great Final Fantasy protagonists of recent memory due to him not being obnoxious by any stretch of the imagination, neither looking like a Japanese boy band member, and just in general being cool when compared to other protagonists in recent years in the Final Fantasy series. Final Fantasy: Crystal Chronicles - The Crystal Bearers doesn't follow the same gameplay style of past games in this spin-off series. Instead of patrolling dungeons, defeating enemies with hack-and-slash gameplay, The Crystal Bearers is more about using Layle's magical lifting abilities to chuck enemies and objects into one another to create fascinating results. In addition to that, The Crystal Bearers focuses more on side quests and mini-games throughout its relatively lengthy story. Couple all this with a wonderful soundtrack and environments, and you have a Final Fantasy spin-off that while criticized for straying too far away from the dungeon-exploring formula of past Crystal Chronicles games, is still worthy of those attentions that are a bit more open-minded.
Wild Arms - Wild Arms XF (PSP)
Not actually pronounced "XF" but instead "Crossfire" (I now have the lyric "you'll get caught up in the... crossfire!" in my head from that one board game commercial that aired in the States in the 90's), Wild Arms XF went in a different direction than its console brethren for its PlayStation Portable debut. The game went for a tactical RPG route. Think of it like chess with anime RPG characters in the wild west, and yes, it's as awesome as that sounds. Combined with expansive battlefields and arenas to combat in, multiple types of party members to add to your ranks, and a myriad of mechanics to spice battles up and make them interesting, Wild Arms XF delivers a lesser experience than the best in the franchise-- say, Final Fantasy Tactics-- but the game is far from a disappointment. If you're into the series, then this tactical take on Wild Arms should surely excite you and be enjoyable.
Showing posts with label the crystal bearers. Show all posts
Showing posts with label the crystal bearers. Show all posts
Tuesday, September 22, 2015
Monday, November 26, 2012
SuperPhillip's Favorite VGMs - Crystal Clear Edition
As stated last week, this edition of SP's Favorite VGMs will be the final edition where I highlight one particular game. We're going back to normalcy next week. The game we'll be looking at today is Final Fantasy Crystal Chronicles: The Crystal Bearers, a game with a spectacular soundtrack. The game itself was received with mixed reviews across the board. However, I think most, if not all of us, can agree that the entire score is marvelous.
v246. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Lett Highlands
A gentle theme for the hero's journey across the verdant plains of Lett Highlands, this song possesses a great acoustic guitar melody and accompanying fiddle. The entire theme is a perfectly peaceful one, which is terrific for scampering between towns in the world of The Crystal Bearers.
v247. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Alfitaria Capital
The theme to the capital city of Alfitaria, an early stop in The Crystal Bearers, starts out with some funk. That part precedes the main melody which is brought to the listener by the bagpipe. Funk and the bagpipe? What kind of sorcery is this?
v248. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Catch and Throw
The battle theme of Final Fantasy Crystal Chronicles: The Crystal Bearers, Catch and Throw is quite unlike any other Final Fantasy battle theme. It rocks players with its country roots, its guitar, its piano, its harmonica, its banjo, and its fiddle. Certainly it sounds like something straight out of The Dukes of Hazzard.
v249. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Selkie Guild
The Selkie tribe's home is aboard a shipyard with the sunset beating down on it. Though the Selkies are nothing but thieves, they do help Layle out during his adventure. This theme, Selkie Guild, has a nice rustic, worldly feel to it.
v250. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Neighborhood Tinkerer
If you haven't guessed by now, Final Fantasy Crystal Chronicles: The Crystal Bearers' soundtrack is full of wonderful variety. This last theme is fitting for the old oaf it was composed for, Cid's theme, Neighborhood Tinkerer, is a slow, plodding theme that one cannot help but snap one's fingers along with.
When SuperPhillip's Favorite VGMs return next week we'll be going back to the standard formula-- five games in five volumes. I hope to see you around then. Until then, check out my VGMs Database for all my favorite video game songs.
v246. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Lett Highlands
A gentle theme for the hero's journey across the verdant plains of Lett Highlands, this song possesses a great acoustic guitar melody and accompanying fiddle. The entire theme is a perfectly peaceful one, which is terrific for scampering between towns in the world of The Crystal Bearers.
v247. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Alfitaria Capital
The theme to the capital city of Alfitaria, an early stop in The Crystal Bearers, starts out with some funk. That part precedes the main melody which is brought to the listener by the bagpipe. Funk and the bagpipe? What kind of sorcery is this?
v248. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Catch and Throw
The battle theme of Final Fantasy Crystal Chronicles: The Crystal Bearers, Catch and Throw is quite unlike any other Final Fantasy battle theme. It rocks players with its country roots, its guitar, its piano, its harmonica, its banjo, and its fiddle. Certainly it sounds like something straight out of The Dukes of Hazzard.
v249. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Selkie Guild
The Selkie tribe's home is aboard a shipyard with the sunset beating down on it. Though the Selkies are nothing but thieves, they do help Layle out during his adventure. This theme, Selkie Guild, has a nice rustic, worldly feel to it.
v250. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Neighborhood Tinkerer
If you haven't guessed by now, Final Fantasy Crystal Chronicles: The Crystal Bearers' soundtrack is full of wonderful variety. This last theme is fitting for the old oaf it was composed for, Cid's theme, Neighborhood Tinkerer, is a slow, plodding theme that one cannot help but snap one's fingers along with.
===
When SuperPhillip's Favorite VGMs return next week we'll be going back to the standard formula-- five games in five volumes. I hope to see you around then. Until then, check out my VGMs Database for all my favorite video game songs.
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Friday, October 19, 2012
The 50 Best Nintendo Wii Games - Part Five
Here we are, ladies and gentlemen. If you have been following this series of five parts, then you have read about forty excellent Nintendo Wii titles that are worthy of being in one's library (at least in this writer's opinion). We have arrived at the final part where the final ten Wii games will be listed. If for some reason you missed out on a previous part, look at the end of this article for links to all four individual parts. On this final installment of The 50 Best Nintendo Wii Games, we examine the sequel to one of the most revolutionary games of the generation, we take a look at a *gasp* good 3D Sonic game, and we cheer on Kirby's 20th anniversary with a superb collection. Are you ready for the final ten Wii games?
Once again, I remind people that only North American releases will be listed here. Sorry, Fatal Frame, Disaster, and Pandora's Tower fans.
Wii Sports Resort
After the stellar sales and appeal of the original Wii Sports, it only made sense for Nintendo to follow that success up with a new title. Rather than go the easy way, Nintendo opted to introduce a brand-new peripheral, Wii MotionPlus, to offer increased accuracy and immersion for players of Wii Sports Resort, a title made up of twelve activities. Such sports included Wii Sports favorites like bowling and golf were made more fun thanks to MotionPlus. Other sports featured were swordplay, archery, wakeboarding, power cruising, canoeing, basketball, table tennis, and cycling. Each sport featured multiple challenge levels for players to get acquainted to each activity as well as different spins on a given sport (e.g. Bowling's 10 pin and 100 pin forms). Outside of the Wii MotionPlus attachment (now included within new Wii remotes), Wii Sports Resort introduced a locale that would be featured in many future Nintendo titles: Wuhu Island. It can be seen in multiple games such as Pilotwings Resort and Mario Kart 7. Many imitators have tried to best Nintendo's efforts with Wii Sports and Wii Sports Resort, and very few have come close to rivaling the experience and success of both titles. Wii Sports Resort might be mocked for being a "mini-game collection", but give the game some time, especially with family and friends, and you will be delighted with a fantastic virtual vacation.
Sonic Colors
After the frowned upon Shadow the Hedgehog, the abhorrent 2006 Sonic the Hedgehog, and a less than spectacular Sonic Unleashed, Sonic fans felt that the franchise was better off dead. Then a game that was honest to goodness excellent came out and exclusively on Wii, no doubt. It was none other than Sonic Colors. The game was set on an interstellar theme parked made by Dr. Eggman. The gameplay featured a mix of traditional side-scrolling, over-the-shoulder gameplay, and both fast and more meticulous sections of levels. The new addition that shook things up for the game was Wisps. The Wii version possessed eight different types that could be used to reach otherwise inaccessible areas. Some would act like a drill, allowing Sonic to tunnel through soft patches of dirt to make it to secret areas; some would launch Sonic high into the air like a rocket; some would turn Sonic into a laser and bounce off walls -- the point was that each served a purpose. Some levels were short and used one or two Wisps exclusively. Also contained in each level were five Red Rings. Collecting these would unlock simulation levels where Sonic could earn a fabled Chaos Emerald. Alongside the brilliant gameplay and improved controls, Sonic Colors offered an outstanding presentation through graphics as well as a stellar soundtrack. The formula and foundation of Sonic Colors would be used in the PlayStation 3 and Xbox 360 Sonic Generations. If Sonic Team can keep utilizing this winning formula, Sonic's fortunes might turn out better than expected.
Fortune Street
Fortune Street was the first game in the long-running Square Enix Itadaki Street franchise. The game was published by Nintendo in North America. For those unfamiliar with how the games work, Fortune Street follows the same structure. It is sort of like Monopoly in some aspects, not so much in others. You roll a die to move around a board floating over a familiar Dragon Quest or Mushroom Kingdom locale. As you move around you buy properties that you land on. When another player lands on your space, you earn money from them. One of the differences from Monopoly was the concept of buying and selling stocks. Additionally, players are forced to gather a set of four suits (spade, club, diamond, and heart) to level up and gain a slew of gold once they reach the start of the board (the bank). The goal of the game was to reach the starting position with the necessary amount of money (possessed goal, value of stocks, and value of properties). It all sounds more confusing than it is, but it does take some learning to grasp. Fortune Street is by no means a Mario Party-like game, so get rid of such a notion right away. It, however, requires a lot more planning and skill than the more luck-heavy party franchise. Containing online play and a host of fan service for Dragon Quest and Mario franchise fans, Fortune Street has a lot of value in the Wii market.
Super Paper Mario
As the back of the North American box of Super Paper Mario says, Mario does indeed flip out in Super Paper Mario. The game was quite unlike previous installments in the Paper Mario series as this game focused more on platforming than usual, forgoing the traditional turn-based battles the series was known for. Rest assured, however, there were still role-playing game elements involved in Super Paper Mario such as HP, experience (earned through gaining points), and levels. There were 32 individual levels within the game, branched out over eight chapters. Each chapter took place in a different dimension with the goal of gathering all eight Pure Hearts to right the wrongs of the big bad. The main gameplay element of Super Paper Mario was the ability for Mario (and only Mario) to flip between 2D and 3D. In 2D, it was your typical Mario platformer. In 3D, the perspective switched and revealed much more depth for Mario to explore. If a batch of blocks in 2D was blocking Mario's progress, he could switch to 3D to walk around them, and so forth. Including Mario, there were four characters players could eventually assume the role of. Super Paper Mario was a nice change from the original formula and an enjoyable experiment. It is a game that is paper thin but thick with fun.
Battalion Wars 2
Leave it to Nintendo to make war colorful. Kuju Entertainment (now Headstrong Games) developed this Wii sequel to the GameCube original. Battalion Wars 2 takes the art of war across twenty missions of increasing difficulty and stakes. Unlike the series it is based off of, Advance Wars, the Battalion Wars series brings with it real time combat instead of turn-based affairs. In addition to the land and air combat of the original, new naval units were added into the mix such as battleships, submarines, and landing craft. To increase the odds in battle, players could capture headquarters, factories, air bases, docks, and other buildings to build more units in a faster amount of time. Alongside the five returning factions from Battalion Wars, the sequel introduces a sixth nation known as the Anglo Isles. Outside of the stellar solo campaign comes multiplayer (an oversight of the original Battalion Wars) which is online for two friends or two total strangers to tackle, consisting of three different modes: skirmish, assault, and cooperative. Whether you wish to team up or battle in tense conflict against one another, Battalion Wars 2's online has you covered. Perhaps my only gripe with the game outside of the occasional odd control problem is the lack of splitscreen multiplayer. Still, Battalion Wars 2 offers a splendid amount of whimsical military action and a high dose of color.
Kirby's Dream Collection: Special Edition
We celebrated Kirby's 20th anniversary in style with an in-depth review of this next game on the list: Kirby's Dream Collection: Special Edition. Unfortunately for my PAL pals, the game is not yet coming to your sunny shores, so I apologize for my upcoming gushing over this game. The collection featured six of Kirby's greatest adventures: Kirby's Dream Land (Game Boy), Kirby's Adventure (NES), Kirby's Dream Land 2 (Game Boy), Kirby Super Star (Super Nintendo), Kirby's Dream Land 3 (Super Nintendo), and Kirby 64: The Crystal Shards (Nintendo 64). The games ran exactly as they did on their home systems, for better or worse. Regardless, each game remained fun to this day. In addition to the six games on the collection, there was bonus content included such as an interactive timeline which detailed every game Kirby has ever been in, several challenge stages a la Kirby's Return to Dream Land, and several episodes of the Kirby: Right Back at Ya' anime. A bonus CD was also in the package, offering numerous musical tracks from past Kirby games, and even a few original arrangements. Kirby's Dream Collection: Special Edition brought with it a massive celebration of all things Kirby, making Mario's 25th ROM compendium look like a student film in comparison.
Mario Strikers Charged
We have already had a Next Level Games title on this list. It was Punch-Out!! Now we have Mario Strikers Charged, the exponentially better game than its GameCube predecessor, Super Mario Strikers. Mario Strikers Charged was very much a nontraditional soccer title (sorry, I'm American, so I will refer to it as soccer). Mario and friends told the refs that they could take their red and yellow cards and put them where the sun don't shine as there are few rules in the Mushroom Kingdom's version of the world's most loved game. Items like red shells and bananas could be utilized, opponents could be knocked to and fro, special moves could be unleashed on foes, and the ultimate in offense, the Mega Strike, could give a team upwards of multiple goals in one play. While the single player content was on the meager side, the multiplayer options were phenomenal. North America's first online Wii title was Pokemon Battle Revolution. Suffice to say, Mario Strikers: Charged took the crown as best Wi-Fi Wii game for the time quite easily. Online matches and tournaments offers plenty of online entertainment for the Mushroom Kingdom soccer elite. Whether you prefer to call it soccer or its more popular name football, Mario Strikers Charged offers a fast and frenetic bit of arcade sports action for Wii owners.
Blast Works: Build, Trade, Destroy
Based off of Japanese independent developer Kenta Cho's Tumiki Fighters, Blast Works: Build, Trade, Destroy was a massively overlooked but definitely worth it Nintendo Wii title. The basic gameplay was a shoot-em-up on the x and y axes. As enemies were eliminated, their wreckage could be able to be collected by the player's ship. For instance, if a player caught a fallen cannon from an adversary's ship, they would have a cannon connected to their aircraft, pending where it landed on it. By the end of a level, a player could have a massive arsenal of firepower attached to his or her craft, great for offense and defense. But that was just one part of Blast Works. The other was the ability to build and trade (hence the subtitle) created ships, enemies, pieces, and levels via the Nintendo Wi-Fi Connection and share them with the world. Majesco even created an online sharing hub for players to showcase their creations for all the world to see (seen here). Alongside the new content was four of Kenta Cho's past games for players to try out and enjoy. For a then twenty dollar game, Blast Works was one of the greatest deals on the Nintendo Wii, and the more people that know about this excellent title, the better.
The Legend of Zelda: Twilight Princess
One thing that annoys me about the Zelda fan base is something that they like to condemn as untrue: the Zelda cycle. Well, it never fails to show up. When Twilight Princess came out, The Wind Waker was better. Now that Skyward Sword is out, Twilight Princess is now looked at more fondly. I'm of the camp that nearly every Legend of Zelda game is something special and worthy of most people's time. Twilight Princess is definitely one of those titles, featuring some of the best designed dungeons in Zelda history. The Wii version of the game offered motion control combat, albeit simple, and other touches such as sounds coming from the speaker of the Wii remote (sword slashes, the infamous chime when a puzzle is solved, Midna's laughter, etc.) and the ability to use certain items with much greater ease and precision than with an analog stick. It really does not matter which version of The Legend of Zelda: Twilight Princess you choose. You either get advanced camera control (GameCube) or better controls in general (Wii). Which ever version you choose, you are bound to be blown away by a masterful game. Some say the series is antiquated and in need of a massive shakeup; I say the series has never been better.
Final Fantasy Crystal Chronicles: The Crystal Bearers
A Final Fantasy adventure exclusive to the Wii (and better than XIII, if I do say so myself), Final Fantasy Crystal Chronicles: The Crystal Bearers (take a deep breath after you say that long title) was an action-adventure game that starred a young male named Layle with telekinetic powers. Unlike typical Final Fantasy games, the action in The Crystal Bearers took place in real time. Through using his telekinetic powers, Layle could grab foes, throw them into others, as well as grab onto environmental objects. These different maneuvers could cause interesting interactions with enemies. Also, Layle did not gain experience or levels. He earned more health through eliminating all of the enemies in a given area of the world, and he gained strength through equipment such as monster drops. Regardless, battling was just one part of the experience. The story took players through mini-game like events such as performing a getaway on Chocobos while using Layle's powers to get rid of his pursuers, helping a friend out in winning a beach volleyball-esque game, finding children in a game of hide-and-seek, carefully avoiding detection aboard a locomotive, and piloting an airship through a tight canyon. The Crystal Bearers had its true longevity through challenges and achievements -- hundreds of them -- that players could try to complete. Dozens upon dozens of hours could be spent doing as many tasks as possible. Some critics argued that the game should have been more of an RPG than an action-adventure romp. If you can look past that a Final Fantasy game is more action-adventure than traditional Final Fantasy, then The Crystal Bearers is a fantastic addition to your library with a stunning presentation and soundtrack to match.
And there you go -- Fifty of the greatest Nintendo Wii titles! Did I leave off one of your favorites? Most likely I did. If you're not sure, check out one of the previous four parts of this special series of articles:
The 50 Best Nintendo Wii Games - Part One
The 50 Best Nintendo Wii Games - Part Two
The 50 Best Nintendo Wii Games - Part Three
The 50 Best Nintendo Wii Games - Part Four
Stay tuned in the coming weeks as I may have another "50 Best" five part article in store. It pertains to a certain portable on the market. Find out what it is soon!
Once again, I remind people that only North American releases will be listed here. Sorry, Fatal Frame, Disaster, and Pandora's Tower fans.
Wii Sports Resort
After the stellar sales and appeal of the original Wii Sports, it only made sense for Nintendo to follow that success up with a new title. Rather than go the easy way, Nintendo opted to introduce a brand-new peripheral, Wii MotionPlus, to offer increased accuracy and immersion for players of Wii Sports Resort, a title made up of twelve activities. Such sports included Wii Sports favorites like bowling and golf were made more fun thanks to MotionPlus. Other sports featured were swordplay, archery, wakeboarding, power cruising, canoeing, basketball, table tennis, and cycling. Each sport featured multiple challenge levels for players to get acquainted to each activity as well as different spins on a given sport (e.g. Bowling's 10 pin and 100 pin forms). Outside of the Wii MotionPlus attachment (now included within new Wii remotes), Wii Sports Resort introduced a locale that would be featured in many future Nintendo titles: Wuhu Island. It can be seen in multiple games such as Pilotwings Resort and Mario Kart 7. Many imitators have tried to best Nintendo's efforts with Wii Sports and Wii Sports Resort, and very few have come close to rivaling the experience and success of both titles. Wii Sports Resort might be mocked for being a "mini-game collection", but give the game some time, especially with family and friends, and you will be delighted with a fantastic virtual vacation.
Sonic Colors
After the frowned upon Shadow the Hedgehog, the abhorrent 2006 Sonic the Hedgehog, and a less than spectacular Sonic Unleashed, Sonic fans felt that the franchise was better off dead. Then a game that was honest to goodness excellent came out and exclusively on Wii, no doubt. It was none other than Sonic Colors. The game was set on an interstellar theme parked made by Dr. Eggman. The gameplay featured a mix of traditional side-scrolling, over-the-shoulder gameplay, and both fast and more meticulous sections of levels. The new addition that shook things up for the game was Wisps. The Wii version possessed eight different types that could be used to reach otherwise inaccessible areas. Some would act like a drill, allowing Sonic to tunnel through soft patches of dirt to make it to secret areas; some would launch Sonic high into the air like a rocket; some would turn Sonic into a laser and bounce off walls -- the point was that each served a purpose. Some levels were short and used one or two Wisps exclusively. Also contained in each level were five Red Rings. Collecting these would unlock simulation levels where Sonic could earn a fabled Chaos Emerald. Alongside the brilliant gameplay and improved controls, Sonic Colors offered an outstanding presentation through graphics as well as a stellar soundtrack. The formula and foundation of Sonic Colors would be used in the PlayStation 3 and Xbox 360 Sonic Generations. If Sonic Team can keep utilizing this winning formula, Sonic's fortunes might turn out better than expected.
Fortune Street
Fortune Street was the first game in the long-running Square Enix Itadaki Street franchise. The game was published by Nintendo in North America. For those unfamiliar with how the games work, Fortune Street follows the same structure. It is sort of like Monopoly in some aspects, not so much in others. You roll a die to move around a board floating over a familiar Dragon Quest or Mushroom Kingdom locale. As you move around you buy properties that you land on. When another player lands on your space, you earn money from them. One of the differences from Monopoly was the concept of buying and selling stocks. Additionally, players are forced to gather a set of four suits (spade, club, diamond, and heart) to level up and gain a slew of gold once they reach the start of the board (the bank). The goal of the game was to reach the starting position with the necessary amount of money (possessed goal, value of stocks, and value of properties). It all sounds more confusing than it is, but it does take some learning to grasp. Fortune Street is by no means a Mario Party-like game, so get rid of such a notion right away. It, however, requires a lot more planning and skill than the more luck-heavy party franchise. Containing online play and a host of fan service for Dragon Quest and Mario franchise fans, Fortune Street has a lot of value in the Wii market.
Super Paper Mario
As the back of the North American box of Super Paper Mario says, Mario does indeed flip out in Super Paper Mario. The game was quite unlike previous installments in the Paper Mario series as this game focused more on platforming than usual, forgoing the traditional turn-based battles the series was known for. Rest assured, however, there were still role-playing game elements involved in Super Paper Mario such as HP, experience (earned through gaining points), and levels. There were 32 individual levels within the game, branched out over eight chapters. Each chapter took place in a different dimension with the goal of gathering all eight Pure Hearts to right the wrongs of the big bad. The main gameplay element of Super Paper Mario was the ability for Mario (and only Mario) to flip between 2D and 3D. In 2D, it was your typical Mario platformer. In 3D, the perspective switched and revealed much more depth for Mario to explore. If a batch of blocks in 2D was blocking Mario's progress, he could switch to 3D to walk around them, and so forth. Including Mario, there were four characters players could eventually assume the role of. Super Paper Mario was a nice change from the original formula and an enjoyable experiment. It is a game that is paper thin but thick with fun.
Battalion Wars 2
Leave it to Nintendo to make war colorful. Kuju Entertainment (now Headstrong Games) developed this Wii sequel to the GameCube original. Battalion Wars 2 takes the art of war across twenty missions of increasing difficulty and stakes. Unlike the series it is based off of, Advance Wars, the Battalion Wars series brings with it real time combat instead of turn-based affairs. In addition to the land and air combat of the original, new naval units were added into the mix such as battleships, submarines, and landing craft. To increase the odds in battle, players could capture headquarters, factories, air bases, docks, and other buildings to build more units in a faster amount of time. Alongside the five returning factions from Battalion Wars, the sequel introduces a sixth nation known as the Anglo Isles. Outside of the stellar solo campaign comes multiplayer (an oversight of the original Battalion Wars) which is online for two friends or two total strangers to tackle, consisting of three different modes: skirmish, assault, and cooperative. Whether you wish to team up or battle in tense conflict against one another, Battalion Wars 2's online has you covered. Perhaps my only gripe with the game outside of the occasional odd control problem is the lack of splitscreen multiplayer. Still, Battalion Wars 2 offers a splendid amount of whimsical military action and a high dose of color.
Kirby's Dream Collection: Special Edition
We celebrated Kirby's 20th anniversary in style with an in-depth review of this next game on the list: Kirby's Dream Collection: Special Edition. Unfortunately for my PAL pals, the game is not yet coming to your sunny shores, so I apologize for my upcoming gushing over this game. The collection featured six of Kirby's greatest adventures: Kirby's Dream Land (Game Boy), Kirby's Adventure (NES), Kirby's Dream Land 2 (Game Boy), Kirby Super Star (Super Nintendo), Kirby's Dream Land 3 (Super Nintendo), and Kirby 64: The Crystal Shards (Nintendo 64). The games ran exactly as they did on their home systems, for better or worse. Regardless, each game remained fun to this day. In addition to the six games on the collection, there was bonus content included such as an interactive timeline which detailed every game Kirby has ever been in, several challenge stages a la Kirby's Return to Dream Land, and several episodes of the Kirby: Right Back at Ya' anime. A bonus CD was also in the package, offering numerous musical tracks from past Kirby games, and even a few original arrangements. Kirby's Dream Collection: Special Edition brought with it a massive celebration of all things Kirby, making Mario's 25th ROM compendium look like a student film in comparison.
Mario Strikers Charged
We have already had a Next Level Games title on this list. It was Punch-Out!! Now we have Mario Strikers Charged, the exponentially better game than its GameCube predecessor, Super Mario Strikers. Mario Strikers Charged was very much a nontraditional soccer title (sorry, I'm American, so I will refer to it as soccer). Mario and friends told the refs that they could take their red and yellow cards and put them where the sun don't shine as there are few rules in the Mushroom Kingdom's version of the world's most loved game. Items like red shells and bananas could be utilized, opponents could be knocked to and fro, special moves could be unleashed on foes, and the ultimate in offense, the Mega Strike, could give a team upwards of multiple goals in one play. While the single player content was on the meager side, the multiplayer options were phenomenal. North America's first online Wii title was Pokemon Battle Revolution. Suffice to say, Mario Strikers: Charged took the crown as best Wi-Fi Wii game for the time quite easily. Online matches and tournaments offers plenty of online entertainment for the Mushroom Kingdom soccer elite. Whether you prefer to call it soccer or its more popular name football, Mario Strikers Charged offers a fast and frenetic bit of arcade sports action for Wii owners.
Blast Works: Build, Trade, Destroy
Based off of Japanese independent developer Kenta Cho's Tumiki Fighters, Blast Works: Build, Trade, Destroy was a massively overlooked but definitely worth it Nintendo Wii title. The basic gameplay was a shoot-em-up on the x and y axes. As enemies were eliminated, their wreckage could be able to be collected by the player's ship. For instance, if a player caught a fallen cannon from an adversary's ship, they would have a cannon connected to their aircraft, pending where it landed on it. By the end of a level, a player could have a massive arsenal of firepower attached to his or her craft, great for offense and defense. But that was just one part of Blast Works. The other was the ability to build and trade (hence the subtitle) created ships, enemies, pieces, and levels via the Nintendo Wi-Fi Connection and share them with the world. Majesco even created an online sharing hub for players to showcase their creations for all the world to see (seen here). Alongside the new content was four of Kenta Cho's past games for players to try out and enjoy. For a then twenty dollar game, Blast Works was one of the greatest deals on the Nintendo Wii, and the more people that know about this excellent title, the better.
The Legend of Zelda: Twilight Princess
One thing that annoys me about the Zelda fan base is something that they like to condemn as untrue: the Zelda cycle. Well, it never fails to show up. When Twilight Princess came out, The Wind Waker was better. Now that Skyward Sword is out, Twilight Princess is now looked at more fondly. I'm of the camp that nearly every Legend of Zelda game is something special and worthy of most people's time. Twilight Princess is definitely one of those titles, featuring some of the best designed dungeons in Zelda history. The Wii version of the game offered motion control combat, albeit simple, and other touches such as sounds coming from the speaker of the Wii remote (sword slashes, the infamous chime when a puzzle is solved, Midna's laughter, etc.) and the ability to use certain items with much greater ease and precision than with an analog stick. It really does not matter which version of The Legend of Zelda: Twilight Princess you choose. You either get advanced camera control (GameCube) or better controls in general (Wii). Which ever version you choose, you are bound to be blown away by a masterful game. Some say the series is antiquated and in need of a massive shakeup; I say the series has never been better.
Final Fantasy Crystal Chronicles: The Crystal Bearers
A Final Fantasy adventure exclusive to the Wii (and better than XIII, if I do say so myself), Final Fantasy Crystal Chronicles: The Crystal Bearers (take a deep breath after you say that long title) was an action-adventure game that starred a young male named Layle with telekinetic powers. Unlike typical Final Fantasy games, the action in The Crystal Bearers took place in real time. Through using his telekinetic powers, Layle could grab foes, throw them into others, as well as grab onto environmental objects. These different maneuvers could cause interesting interactions with enemies. Also, Layle did not gain experience or levels. He earned more health through eliminating all of the enemies in a given area of the world, and he gained strength through equipment such as monster drops. Regardless, battling was just one part of the experience. The story took players through mini-game like events such as performing a getaway on Chocobos while using Layle's powers to get rid of his pursuers, helping a friend out in winning a beach volleyball-esque game, finding children in a game of hide-and-seek, carefully avoiding detection aboard a locomotive, and piloting an airship through a tight canyon. The Crystal Bearers had its true longevity through challenges and achievements -- hundreds of them -- that players could try to complete. Dozens upon dozens of hours could be spent doing as many tasks as possible. Some critics argued that the game should have been more of an RPG than an action-adventure romp. If you can look past that a Final Fantasy game is more action-adventure than traditional Final Fantasy, then The Crystal Bearers is a fantastic addition to your library with a stunning presentation and soundtrack to match.
===
And there you go -- Fifty of the greatest Nintendo Wii titles! Did I leave off one of your favorites? Most likely I did. If you're not sure, check out one of the previous four parts of this special series of articles:
The 50 Best Nintendo Wii Games - Part One
The 50 Best Nintendo Wii Games - Part Two
The 50 Best Nintendo Wii Games - Part Three
The 50 Best Nintendo Wii Games - Part Four
Stay tuned in the coming weeks as I may have another "50 Best" five part article in store. It pertains to a certain portable on the market. Find out what it is soon!
Friday, October 7, 2011
Underrated Soundtracks This Gen: Music to My Ears
If you've been following SuperPhillip Central at all in the past, you know that we often do segments regarding overlooked and underrated games on all systems. This time we'll be checking out games that had soundtracks that many don't mention or bring up in conversation. Sure, the games may be popular (sometimes they're not even that), but their scores are less than talked about. SPC is here to remedy that with a brief list of some titles with soundtracks that demand your ears' attention.
Banjo-Kazooie: Nuts & Bolts (360)


Build it, race it, and then show it off, Banjo-Kazooie: Nuts & Bolts was quickly found in bargain bins all across the world after its release. It just wasn't the type of game Xbox owners play sadly. The fully orchestrated score by veteran composer Grant Kirkhope was beyond excellent with symphonic versions of classic Banjo-Kazooie tracks like Treasure Trove Cove, Gobi Desert, Mad Monster Mansion, and Hailfire Peaks. Take a gander at the examples below to fully appreciate Mr. Kirkhope's musical mastery.
Viva Pinata (360)


The party never stops in the world of Viva Pinata. Microsoft was dead set on turning this franchise into a hot seller with a line of toys, a duo of video games, and even a TV series! The music of this game was quite charming, once again orchestrated with heavenly strings and jaunty little ditties. The struggles of managing your own garden were made less stressful with the soothing music being played as background noise to the engaging and entertaining gameplay. Whether day or night, Viva Pinata's score was just right for music aficionados.
Kirby's Epic Yarn (Wii)


This million-seller sports a happy-go-lucky soundtrack comprised mostly of piano pieces, perfect for humming along to in Kirby's adventure in Patch Land. Going along terrifically with the cute and quaint art style, Tomoya Tomita's musical stylings packed a serious punch that will not soon be forgotten. From the jazzy boss themes to the more eloquent and frolicsome level songs make Kirby's Epic Yarn's melodies all the more memorable. Listen as to why with the following examples.
Wario Land: Shake It! (Wii)


Also coming from Tomoya Tomita's musical mind and additionally developed by Good Feel, Wario Land: Shake It's soundtrack is a mix of various styles from rock to jazz to Latin. If there's a mood you're in, there's probably a style in Shake It for you to clamor over. Each level has a regular piece followed by a theme that is played when Wario has to hightail it out of the level before time runs out. The examples that come after this description are both kinds.
Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii)


This game was essentially a glorified mini-game collection wrapped up as a grand adventure. I happened to enjoy the game, but that's besides the point. The Crystal Bearers main draw was its superb soundtrack. It had everything: hillybilly rock, jazz, symphonic harmonies, and marches. Donna Burke provides vocals to four of the tracks, and her voice is immaculate and displays great poise. One of my favorite Wii soundtracks, The Crystal Bearers is just fantastic.
White Knight Chronicles: International Edition (PS3)


From what I played, White Knight Chronicles could be considered an MMORPG-lite. Whatever you wish to group the game as, its music was widely overlooked. The game itself was panned by most critics (I was part of the group that enjoyed Level-5's offering), but that does not factor into anyone liking or disliking the orgasmic orchestrations the game possesses. Whether you're battling a boss or roaming around a field blanketed by a clear blue sky, the music played an important part in setting up the ambiance, and it performed its job wonderfully as you'll soon find out if you click on the examples.
We Love Golf! (Wii)


We not only love golf, but we're enamored with Motoi Sakuraba's ensemble of songs fitting for Camelot's Capcom-published golf game. With six courses, three short courses, a multitude of modes, and numerous menu themes to listen to, We Love Golf was not only overlooked by gamers' hands but their ears as well. This is a shame as Sakuraba-san really put his heart and soul into this soundtrack as you can probably discern from the following examples.
Banjo-Kazooie: Nuts & Bolts (360)


Build it, race it, and then show it off, Banjo-Kazooie: Nuts & Bolts was quickly found in bargain bins all across the world after its release. It just wasn't the type of game Xbox owners play sadly. The fully orchestrated score by veteran composer Grant Kirkhope was beyond excellent with symphonic versions of classic Banjo-Kazooie tracks like Treasure Trove Cove, Gobi Desert, Mad Monster Mansion, and Hailfire Peaks. Take a gander at the examples below to fully appreciate Mr. Kirkhope's musical mastery.
Viva Pinata (360)


The party never stops in the world of Viva Pinata. Microsoft was dead set on turning this franchise into a hot seller with a line of toys, a duo of video games, and even a TV series! The music of this game was quite charming, once again orchestrated with heavenly strings and jaunty little ditties. The struggles of managing your own garden were made less stressful with the soothing music being played as background noise to the engaging and entertaining gameplay. Whether day or night, Viva Pinata's score was just right for music aficionados.
Kirby's Epic Yarn (Wii)


This million-seller sports a happy-go-lucky soundtrack comprised mostly of piano pieces, perfect for humming along to in Kirby's adventure in Patch Land. Going along terrifically with the cute and quaint art style, Tomoya Tomita's musical stylings packed a serious punch that will not soon be forgotten. From the jazzy boss themes to the more eloquent and frolicsome level songs make Kirby's Epic Yarn's melodies all the more memorable. Listen as to why with the following examples.
Wario Land: Shake It! (Wii)


Also coming from Tomoya Tomita's musical mind and additionally developed by Good Feel, Wario Land: Shake It's soundtrack is a mix of various styles from rock to jazz to Latin. If there's a mood you're in, there's probably a style in Shake It for you to clamor over. Each level has a regular piece followed by a theme that is played when Wario has to hightail it out of the level before time runs out. The examples that come after this description are both kinds.
Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii)


This game was essentially a glorified mini-game collection wrapped up as a grand adventure. I happened to enjoy the game, but that's besides the point. The Crystal Bearers main draw was its superb soundtrack. It had everything: hillybilly rock, jazz, symphonic harmonies, and marches. Donna Burke provides vocals to four of the tracks, and her voice is immaculate and displays great poise. One of my favorite Wii soundtracks, The Crystal Bearers is just fantastic.
White Knight Chronicles: International Edition (PS3)


From what I played, White Knight Chronicles could be considered an MMORPG-lite. Whatever you wish to group the game as, its music was widely overlooked. The game itself was panned by most critics (I was part of the group that enjoyed Level-5's offering), but that does not factor into anyone liking or disliking the orgasmic orchestrations the game possesses. Whether you're battling a boss or roaming around a field blanketed by a clear blue sky, the music played an important part in setting up the ambiance, and it performed its job wonderfully as you'll soon find out if you click on the examples.
We Love Golf! (Wii)


We not only love golf, but we're enamored with Motoi Sakuraba's ensemble of songs fitting for Camelot's Capcom-published golf game. With six courses, three short courses, a multitude of modes, and numerous menu themes to listen to, We Love Golf was not only overlooked by gamers' hands but their ears as well. This is a shame as Sakuraba-san really put his heart and soul into this soundtrack as you can probably discern from the following examples.
Camelot Links Golf Course
Tournament 2
Skull Island Short Course
===
Tournament 2
Skull Island Short Course
===
Now what say you? Which games this generation have soundtracks that you deem underrated? Voice your opinion in the comments section.
Wednesday, August 3, 2011
SPC Showdown - 8/3/2011
It's the middle of the week, so why not begin our sixth segment of the SPC Showdown? This is where we pit games, companies, and more against each other to see which reigns supreme when all is said and done. Today we'll discover which installment of Super Mario Galaxy is best, whether ModNation Racers can outrun Mario Kart Wii, and which Final Fantasy experience on Wii outshines the other. That's just the beginning, but for now let's get this showdown started!
Round One: Super Mario Galaxy VS. Super Mario Galaxy 2
Two of the best games on the Nintendo Wii-- nay, this generation-- bar-none, but which is king of the 3D platformer?
Super Mario Galaxy
Mario and company enter territory last seen in Super Mario Land 2: Six Golden Coins' Space Land in Super Mario Galaxy. With colorful worlds, rich visuals, an inspired orchestral score, and well-designed galaxies, Super Mario Galaxy is a treat to view as well as play. Reintroducing ideas such as the fire flower and presenting new ones such as the ice flower, Super Mario Galaxy keeps showing that Nintendo knows how to craft one amazing gaming experience.


Super Mario Galaxy 2
Reentering the stratosphere once more for some good old fashioned running and jumping action is Mario with pal, Yoshi, this time around in Super Mario Galaxy 2. The challenge bar has been raised this time with multiple shadow Marios chasing after our hero, endurance runs to tackle where a single hit will make Mario have to begin his mission anew, and big bad bosses to defeat. Those who complete all of these challenges will be entitled to a whole new series of stars to gather, and if all of those are collected, a brand-new galaxy, the Grandmaster Galaxy will be unlocked. It is with this, an improved soundtrack and galaxies, and unforgettable galaxies to explore that I bid Super Mario Galaxy 2 with this victory.


Winner: Super Mario Galaxy 2
Round Two: Super Mario Bros. 3 VS. Super Mario World
This duo of memorable 2D platformers are the champs of their respective systems, but which one outclasses the other?
Super Mario Bros. 3
Introducing a map system where players could completely skip individual levels if desired (but with how great they were all designed, who would want to?), Mario and Luigi plowed through eight themed lands in their latest adventure. From grass to desert, water to sky, Mario and Luigi bashed goombas, koopa troopas, lakitus, spinies, and even creamed Bowser in the end after a long, arduous trek through a tank-infested dark world. This game would be remade and ported to the Super Nintendo and Game Boy Advance with the latter receiving new levels via the doomed e-Reader peripheral. Does it take down Super Mario World, however?


Super Mario World
For the first time ever, players were introduced to Mario's lovable sidekick, Yoshi, a dinosaur who could gobble up certain enemies and came in several different colors. Expanding upon the map concept severalfold, Super Mario World featured secret paths leading to hidden levels, a challenging Star Road and Special World, and completing these turned koopa troopas into costumed Mario impersonators. Who could forget tackling all eight worlds, defeating the Koopalings, and chucking Mechakoopas into Bowser's cruiser in order to defeat him and save Yoshi's homeland? Plus with the new cape power-up, flying was never easier. It is with this that Super Mario World wins over a fierce opponent.


Winner: Super Mario World
Round Three: Mario Kart Wii VS. ModNation Racers
Two racers revving it up, ready to go. Which will reach the finish line first?
Mario Kart Wii
Doing away with snaking by having the player drift long into a boost around corners and turns, Mario Kart Wii did a lot of things right. Yes, with twelve racers that meant more chaos with items in heated races, but competent players could obtain enough of a lead where a barrage of blue shells wouldn't matter in the long run. With a fine selection of retro tracks including Delfino Plaza and Bowser's Castle (N64) and excellent new tracks from Coconut Mall to DK Summit, Mario Kart Wii also possesses some of the most fun online play to see the Wii. Does it speed past United Front Games' ModNation Racers, however?


ModNation Racers
Sony's foray into the kart-racing genre was not without faults. Regardless, it was a very innovative gem of a title. The ability to craft your own racer, tracks, and stickers was a pretty complicated process, but once mastered, you could build highly-detailed and impressive creations. But if you thought rubberband AI was a problem in Mario Kart, you ain't seen nothing yet in ModNation Racers. Opponents will abuse weaponry to take the lead from you, slam you off the road, and use any means necessary to snatch victory from the jaws of defeat. Frustrating as this may be, ModNation Racers is still a competent beast. It, though, just doesn't beat out Mario Kart Wii.


Winner: Mario Kart Wii
Round Four: Final Fantasy Fables: Chocobo's Dungeon VS. Final Fantasy Crystal Chronicles: The Crystal Bearers
We have a duo of underrated Final Fantasy games for the Nintendo Wii. Which is the most classic of the two?
Final Fantasy Fables: Chocobo's Dungeon
This simplistic roguelike took players through dungeons based on the memories of the game's main village's townspeople. As Chocobo you equipped talons and other garments and entered their memories, beating down familiar Final Fantasy villains such as bombs, goblins, and iron giants in your quest to figure out the mystery behind the town. With the best arrangements of classic Final Fantasy tunes period and quite engaging gameplay, Final Fantasy Fables: Chocobo's Dungeon is a charming adventure that many Wii owners shouldn't hesitate to experience.


Final Fantasy Crystal Chronicles: The Crystal Bearers
Finally, a Final Fantasy hero who isn't androgynous! The hero of Final Fantasy Crystal Chronicles: The Crystal Bearers has the power to pick up foes and chuck them into walls, explosive barrels, or other enemies in order to damage them. While the main quest is nothing more than a collection of high-production mini games, The Crystal Bearers possesses a great amount of things to do and enemies to conquer. However, all the running around and tremendous music aside, it has nothing on Final Fantasy Fables.


Winner: Final Fantasy Fables: Chocobo's Dungeon
Round Five: Sly Cooper and the Thievius Raccoonus VS. Sly 2: Band of Thieves
The Sly Collection recently was released in HD for the PlayStation 3. The top two titles in the compendium go up against each other. Which outwits the other?
Sly Cooper and the Thievius Raccoonus
Sly Cooper debuts in this cool caper that was originally released for the PlayStation 2. The sneaky raccoon would receive two sequels on the same system. In this title Sly goes after the sinister group of criminals involved in stealing his family's coveted treasure, the Thievius Raccoonus, a book featuring all of their family's stealthy moves. Each boss in the game has a page, so Sly leaps on poles, crawls through air ducts, swings from chandeliers, and performs other otherworldly feats of dexterity to get them back. More linear in progression than its sequels, that may be the reason I like the original Sly Cooper game.


Sly 2: Band of Thieves
Progressing more into an open-world-like game, Sly 2: Band of Thieves opened up the gameplay for Bentley and Murray to step in and tackle their own missions. Each world was its own heist. Bentley planned it out to the finest detail, and the trio of thieves would converge on the baddie's hideout, taking out objectives and missions. The goal? To stop a new group of villains from reincarnating Clockwerk, the Cooper family's sworn enemy. While the sequel isn't as enjoyable as the first, Sly 2: Band of Thieves is still worthy of one's money.


Winner: Sly Cooper and the Thievius Raccoonus
Five rounds are over, and with that, we've completed yet another SPC Showdown. Stay tuned in the coming months for our next showdown where more games, more companies, and much more will duke it out for supremacy. Until next time, see ya'!
Round One: Super Mario Galaxy VS. Super Mario Galaxy 2
Two of the best games on the Nintendo Wii-- nay, this generation-- bar-none, but which is king of the 3D platformer?
Super Mario Galaxy
Mario and company enter territory last seen in Super Mario Land 2: Six Golden Coins' Space Land in Super Mario Galaxy. With colorful worlds, rich visuals, an inspired orchestral score, and well-designed galaxies, Super Mario Galaxy is a treat to view as well as play. Reintroducing ideas such as the fire flower and presenting new ones such as the ice flower, Super Mario Galaxy keeps showing that Nintendo knows how to craft one amazing gaming experience.


Super Mario Galaxy 2
Reentering the stratosphere once more for some good old fashioned running and jumping action is Mario with pal, Yoshi, this time around in Super Mario Galaxy 2. The challenge bar has been raised this time with multiple shadow Marios chasing after our hero, endurance runs to tackle where a single hit will make Mario have to begin his mission anew, and big bad bosses to defeat. Those who complete all of these challenges will be entitled to a whole new series of stars to gather, and if all of those are collected, a brand-new galaxy, the Grandmaster Galaxy will be unlocked. It is with this, an improved soundtrack and galaxies, and unforgettable galaxies to explore that I bid Super Mario Galaxy 2 with this victory.


Winner: Super Mario Galaxy 2
Round Two: Super Mario Bros. 3 VS. Super Mario World
This duo of memorable 2D platformers are the champs of their respective systems, but which one outclasses the other?
Super Mario Bros. 3
Introducing a map system where players could completely skip individual levels if desired (but with how great they were all designed, who would want to?), Mario and Luigi plowed through eight themed lands in their latest adventure. From grass to desert, water to sky, Mario and Luigi bashed goombas, koopa troopas, lakitus, spinies, and even creamed Bowser in the end after a long, arduous trek through a tank-infested dark world. This game would be remade and ported to the Super Nintendo and Game Boy Advance with the latter receiving new levels via the doomed e-Reader peripheral. Does it take down Super Mario World, however?


Super Mario World
For the first time ever, players were introduced to Mario's lovable sidekick, Yoshi, a dinosaur who could gobble up certain enemies and came in several different colors. Expanding upon the map concept severalfold, Super Mario World featured secret paths leading to hidden levels, a challenging Star Road and Special World, and completing these turned koopa troopas into costumed Mario impersonators. Who could forget tackling all eight worlds, defeating the Koopalings, and chucking Mechakoopas into Bowser's cruiser in order to defeat him and save Yoshi's homeland? Plus with the new cape power-up, flying was never easier. It is with this that Super Mario World wins over a fierce opponent.


Winner: Super Mario World
Round Three: Mario Kart Wii VS. ModNation Racers
Two racers revving it up, ready to go. Which will reach the finish line first?
Mario Kart Wii
Doing away with snaking by having the player drift long into a boost around corners and turns, Mario Kart Wii did a lot of things right. Yes, with twelve racers that meant more chaos with items in heated races, but competent players could obtain enough of a lead where a barrage of blue shells wouldn't matter in the long run. With a fine selection of retro tracks including Delfino Plaza and Bowser's Castle (N64) and excellent new tracks from Coconut Mall to DK Summit, Mario Kart Wii also possesses some of the most fun online play to see the Wii. Does it speed past United Front Games' ModNation Racers, however?


ModNation Racers
Sony's foray into the kart-racing genre was not without faults. Regardless, it was a very innovative gem of a title. The ability to craft your own racer, tracks, and stickers was a pretty complicated process, but once mastered, you could build highly-detailed and impressive creations. But if you thought rubberband AI was a problem in Mario Kart, you ain't seen nothing yet in ModNation Racers. Opponents will abuse weaponry to take the lead from you, slam you off the road, and use any means necessary to snatch victory from the jaws of defeat. Frustrating as this may be, ModNation Racers is still a competent beast. It, though, just doesn't beat out Mario Kart Wii.


Winner: Mario Kart Wii
Round Four: Final Fantasy Fables: Chocobo's Dungeon VS. Final Fantasy Crystal Chronicles: The Crystal Bearers
We have a duo of underrated Final Fantasy games for the Nintendo Wii. Which is the most classic of the two?
Final Fantasy Fables: Chocobo's Dungeon
This simplistic roguelike took players through dungeons based on the memories of the game's main village's townspeople. As Chocobo you equipped talons and other garments and entered their memories, beating down familiar Final Fantasy villains such as bombs, goblins, and iron giants in your quest to figure out the mystery behind the town. With the best arrangements of classic Final Fantasy tunes period and quite engaging gameplay, Final Fantasy Fables: Chocobo's Dungeon is a charming adventure that many Wii owners shouldn't hesitate to experience.


Final Fantasy Crystal Chronicles: The Crystal Bearers
Finally, a Final Fantasy hero who isn't androgynous! The hero of Final Fantasy Crystal Chronicles: The Crystal Bearers has the power to pick up foes and chuck them into walls, explosive barrels, or other enemies in order to damage them. While the main quest is nothing more than a collection of high-production mini games, The Crystal Bearers possesses a great amount of things to do and enemies to conquer. However, all the running around and tremendous music aside, it has nothing on Final Fantasy Fables.


Winner: Final Fantasy Fables: Chocobo's Dungeon
Round Five: Sly Cooper and the Thievius Raccoonus VS. Sly 2: Band of Thieves
The Sly Collection recently was released in HD for the PlayStation 3. The top two titles in the compendium go up against each other. Which outwits the other?
Sly Cooper and the Thievius Raccoonus
Sly Cooper debuts in this cool caper that was originally released for the PlayStation 2. The sneaky raccoon would receive two sequels on the same system. In this title Sly goes after the sinister group of criminals involved in stealing his family's coveted treasure, the Thievius Raccoonus, a book featuring all of their family's stealthy moves. Each boss in the game has a page, so Sly leaps on poles, crawls through air ducts, swings from chandeliers, and performs other otherworldly feats of dexterity to get them back. More linear in progression than its sequels, that may be the reason I like the original Sly Cooper game.


Sly 2: Band of Thieves
Progressing more into an open-world-like game, Sly 2: Band of Thieves opened up the gameplay for Bentley and Murray to step in and tackle their own missions. Each world was its own heist. Bentley planned it out to the finest detail, and the trio of thieves would converge on the baddie's hideout, taking out objectives and missions. The goal? To stop a new group of villains from reincarnating Clockwerk, the Cooper family's sworn enemy. While the sequel isn't as enjoyable as the first, Sly 2: Band of Thieves is still worthy of one's money.


Winner: Sly Cooper and the Thievius Raccoonus
===
Five rounds are over, and with that, we've completed yet another SPC Showdown. Stay tuned in the coming months for our next showdown where more games, more companies, and much more will duke it out for supremacy. Until next time, see ya'!
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