Showing posts with label kirby and the rainbow curse. Show all posts
Showing posts with label kirby and the rainbow curse. Show all posts

Monday, January 9, 2017

SuperPhillip Central's Favorite VGMs - "How Can I Handle All of This Cute" Edition

SuperPhillip Central is kicking off your work week with cuteness, adorableness, and stuff that you just want to hug. Now, if you haven't been revolted by the sweetness of the introduction to this edition of SuperPhillip Central's Favorite VGMs, then sit tight and get ready for some great music from some excellent games.

Yoshi and Poochy (no, don't worry-- not The Simpsons' Poochy) lead things off with Yoshi's Woolly World. Then, we go deep-sea divin' with Kirby and the Rainbow Curse. Following that is a peppy tune from LocoRoco. Rounding things up are themes from Pokemon Ruby/Sapphire/Emerald and Super Monkey Ball: Banana Splitz. Between cute dinosaurs, adorable monkeys, and everything else in between, this is not just cuteness overload but awesome music overload too!

As always, click on the VGM volume to hear the song mentioned. Finally, check out the VGM Database for all past VGM volumes featured on SuperPhillip Central's Favorite VGMs over the years. Now, let's get on to the music!

v1306. Yoshi's Woolly World (Wii U) - Welcome to Yoshi's Woolly World!


We start off this edition of SuperPhillip Central's Favorite VGMs with a game that is seeing a Nintendo 3DS port next month. Yoshi's Woolly World released on the Wii U, and I'd be lying if I said it wasn't a worthy successor to Yoshi's Island (finally, right?). Its soundtrack is amazing, offering pleasant and cheery tunes fitting for the adorable aesthetic of the game. I'm looking forward to having an excuse to replay this game when Poochy and Yoshi's Woolly World releases on the Nintendo 3DS early next month.

v1307. Kirby and the Rainbow Curse (Wii U) - Deep-Divin' Kirby Submarine


Kirby's sole Wii U entry saw HAL Laboratory create a successor to Kirby Canvas Curse, the classic Nintendo DS game that released early in the system's life, the very game that for me proved the Nintendo DS's touch screen's worth. While Canvas Curse had a nice soundtrack, Kirby and the Rainbow Curse has one of the best soundtracks period in any Kirby game-- heck, in any Wii U game!

v1308. LocoRoco (PSP) - Yellow's Theme


Each color of LocoRoco has their own theme song attached to them. For what is essentially the leading color of the series, Yellow LocoRoco's theme is called Bu bu poruche, sung in the fictional LocoRoco language. Regardless of the language of the song that no one could possibly understand, the common language we all share is that of music. Here, we have an upbeat tune that you'd have to have feet of stone to not have your toes tap to.

v1309. Pokemon Ruby/Sapphire/Emerald (GBA) - Route 110


Pokemon's third generation saw the series jump into a wider array of colors than what the series was originally limited to on the Game Boy and the Game Boy Color. With Pokemon Ruby, Sapphire, and later Emerald, the Game Boy Advance showed its power with improved visuals and a better sound. Route 110 is a triumphant tune that uses synth brass to great effect.

v1310. Super Monkey Ball: Banana Splitz (Vita) - Advanced World 4: Cardboard West


Sega really exhausted gamers with sequel after sequel of Super Monkey Ball. It seemed like for the longest time that every platform under the sun would get a Super Monkey Ball game of some type. The latest in the series arrived on the PlayStation Vita, and it was darn hard, and not in a fair way. Many times you could perform the same moves in one try at a level and whether you'd complete it or not was seemingly random. Regardless, the quality of the music, as heard with this lovely tune, continues the Super Monkey Ball tradition of being fantastic.

Monday, January 11, 2016

SuperPhillip Central's Favorite VGMs - Onward to 1100 Edition

With this edition of SuperPhillip Central's Favorite VGMs, we have passed the midway point, making us closer to 1100 VGM volumes than 1000 volumes. The music keeps coming week in and week out, and I'm tickled pink that you guys and gals continue to listen to my video game music volume choices and writings.

This week is no different. We start off with a classic song from Final Fantasy IV. We then get a duo of Nintendo games with Kirby and the Rainbow Curse and Pilotwings Resort. Following that is a trip to Mount Mayhem with Beetle Adventure Racing. Finally, we take on Lex Luthor with LEGO Batman 2: DC Super Heroes.

As always, if you'd like to check out a past VGM volume that was spotlighted on this very weekly segment, check out the VGM Database for your fix. Now, on to the music!

v1051. Final Fantasy IV (SNES) - Troian Beauty


This week's edition of SuperPhillip Central's Favorite VGMs begins with one of my favorite tracks from Final Fantasy IV, the castle theme of Troia, The setting is home to women of all strengths and sizes, taking on roles both traditionally for women and traditionally for men. The song Troian Beauty is a beautiful romp that continued Nobuo Uematsu's trademark style and extraordinary gift of creating memorable melodies.

v1052. Kirby and the Rainbow Curse (Wii U) - Great Cave Escape


The third level in Kirby and the Rainbow Curse, the Great Cave Escape, has players drawing lines to guide the pink puffball around its innards. One clever gameplay mechanic has players drawing lines to stop the flow of water from a waterfall for Kirby to progress through the level. The song for the level is a catchy jazzy ditty that further shows why I chose this game as my favorite soundtrack of 2015 in the SuperPhillip Central Best of 2015 Awards.

v1053. Pilotwings Resort (3DS) - Turbo Jet


One of many vehicles pilots could take control of in Pilotwings Resort, the Turbo Jet could soar through the sky, shooting bullets at targets and performing ace flight maneuvers. Pilotwings Resort wasn't the most exciting launch title for the Nintendo 3DS to have, but it was a shining return to form for the franchise that was last visited on the Nintendo 64.

v1054. Beetle Adventure Racing (N64) - Mount Mayhem


Speaking of the Nintendo 64, a game that desperately needs a sequel or revamp of some type, with or without Volkswagen's iconic cars, Beetle Adventure Racing was an Nintendo 64 racer, a genre that had no shortage on Nintendo's 64-bit machine, that allowed players to take one of countless shortcuts to smash point boxes. This was all the while gunning for first place. Mount Mayhem was an icy track with crystal caverns, mountainous roads, and even a downhill ski jump for the exploring types.

v1055. LEGO Batman 2: DC Super Heroes (Multi) - The Brave and the Bald (Final Boss)


Using the leitmotifs created by Danny Elfman for the 1989 Batman movie as well as some original ideas, composer Rob Westwood created this intense final boss battle theme for the great fun that was LEGO Batman 2: DC Super Heroes. No longer being limited to just the Batman mythos of the original LEGO Batman, the sequel saw a profusion of DC superheroes and villain in one terrific open world game.

Thursday, December 31, 2015

SuperPhillip Central Best of 2015 Awards - Top Five Most Pleasing Visuals

Generally in my reviews, I don't harp on graphics too much. They're important to an extent to get players invigorated and impressed with a given game, but they aren't the be-all, end-all. That said, 2015 was a year of beautiful visuals for gaming. This list of five is all about the ones that were most pleasing to me, and a good number of these might surprise you.

5) Splatoon (Wii U)


Nintendo is known for having bright, vivid, and colorful games for the most part. The publisher's games seldom steer away from the inviting aesthetic, and that is true with one of its new IP, Splatoon. The game is a treat for the eyes, especially when paint is flying every which way. Character models both friendly and villain are detailed and animated well, and everything has such a clean look to it. Splatoon is definitely a great looking game for the Wii U.

4) Xenoblade Chronicles X (Wii U)


A game which has graphics that saw me dropping my jaw on multiple occasions, Xenoblade Chronicles X's beauty is attributed to the immense and expansive areas of the game, each teeming with life, detail, and wonder. Each area is full of gorgeous things to look at, and the draw distance is absolutely incredible. Standing on the top of a vista overlooking the background is awe-inspiring. It amazes me how the Wii U is capable of such good looking games.

3) Kirby and the Rainbow Curse (Wii U)


One of my favorite games with terrific visuals is Kirby and the Rainbow Curse. While the game was a step back from its predecessor, the Nintendo DS's Kirby Canvas Curse, what this Wii U sequel exceeds over Canvas Curse is its absolutely superb claymation visual style. Everything is devised up of brilliantly rendered clay-- the characters, the environments, the backgrounds, the platforms, etc. It makes for a game that has an unforgettable art style, and visuals that do a lot to please the eye.

2) Ori and the Blind Forest (XONE)


We haven't encountered the Xbox One much during the Best of 2015 Awards, but this entry changes that. Ori and the Blind Forest, a downloadable game for the Xbox One, looks and plays wonderfully. If there was ever a case for poetry in motion, Ori and the Blind Forest is it. The game is rendered so brilliantly and vividly that it looks like an animated movie (and I'm talking about those superior hand-drawn ones, and not those CG ones) come to life. Truly, a sublime looking game.

1) Yoshi's Woolly World (Wii U)


Like Kirby and the Rainbow Curse, Yoshi's Woolly World uses a specific aesthetic to create its worlds and characters. While Kirby used a clay aesthetic, Yoshi's Woolly World delivers a wholly woolly and yarn-y visual design. The colors are rich and saturated, the worlds are inviting, even the castles, and the characters made up of everyday objects like yarn, fabric, and things like coin purses, make for a game that has my favorite visual design of 2015.

Monday, December 28, 2015

SuperPhillip Central Best of 2015 Awards - Top Five Best Original Soundtracks

Welcome to the second list of the SuperPhillip Central Best of 2015 Awards! Today we're checking out the top five best original soundtracks of 2015. It was a good year for music in video games, and as you can tell with my weekly SuperPhillip Central's Favorite VGMs segment, I'm a lover and connoisseur of great video game music. This top five list shows off what I consider my favorite video game soundtracks from games released this past year. Let's open our ears and our minds, and get busy!

5) Splatoon (Wii U)


Splatoon's soundtrack is as off the wall and goofy as the game is! Full of hard rock and strange squid kid vocals, Splatoon combines traditional instruments with some truly eccentric sounds. It all adds up to a soundtrack that is perfect for coating the walls, floors, and opposing squid squad in colorful, goop-like paint.


4) The Legend of Zelda: Tri Force Heroes (3DS)


The Legend of Zelda series is known for its stunning worlds, great gameplay, clever puzzles, and yes, terrific soundtracks. This holds true even for spin-off-like titles like Tri Force Heroes. The music changes when three Links are aligned in a totem (hence full choir versions of regular level themes), and even when heard normally the music is catchy sometimes, soothing others, and always fantastic.


3) Xenoblade Chronicles X (Wii U)


Hiroyuki Sawano of Attack on Titan anime fame, among many other works, delivers an atypical soundtrack compared to the original Xenoblade Chronicles' soundtrack. That said, even though it's quite different in mood and approach, the soundtrack is incredibly riveting, great for moving around the isolated alien world of the game, and terrific for the battles ahead.


2) Yoshi's Woolly World (Wii U)


Cute, adorable, catchy, incredible-- those are just some of the adjectives that can attributed to the sensational Yoshi's Woolly World soundtrack. From bouncy themes like Shy But Deadly and Yoshi and Cookies to more tense themes like Castle, Yoshi's Woolly World fits a variety of moods with its insanely addicting-to-the-ear music.


1) Kirby and the Rainbow Curse (Wii U) 


I was worried that since Kirby and the Rainbow Curse released so early in the year that I would run the risk of forgetting about it. However, when you have a soundtrack this memorable, infectious, and catchy, it's hard to forget! Kirby and the Rainbow Curse delivers a masterful set of music with bright and vivid themes, hum-worthy songs you can bop your head along with, and even a bunch of classic songs given the mighty remix treatment.


The lists of SuperPhillip Central's Best of 2015 Awards continue, wrapping up this New Year's Day! Please join me for even more list fun!

Sunday, December 27, 2015

SuperPhillip Central Best of 2015 Awards - Top Five Best Box Arts

Here we are, ladies and gentlemen, with the very first list of SuperPhillip Central's Best of 2015 Awards! This is the eighth year I've done an end-of-year celebration of all things gaming of the past year. However, it's only the second where I've been doing different lists for each category instead of listing the nominees and then the winner like the first six years.

Regardless, the first list for this awards ceremony is all about box arts. Back in the day, a box art was really all you had to base your purchase off of (or in my case since I was young, all I had to base my mom's purchase of a game for me off of). Nowadays, things are turning more and more digital with downloadable games being more popular than ever before. It's just fortunate that physical releases haven't yet gone the way of the dodo, as I love ogling beautiful box arts on store shelves.

This list of five box arts show off what I perceive to be my favorites out of all that have been released. If you're ready to delve into the world of excellent box arts, then so am I. Away we go!

5) Until Dawn (PS4)


A bone-chilling box art that is perfect to set the tone for the game ahead, Until Dawn's cover is quite striking in its simplicity. It's essentially an hourglass with the snow pouring down from the grizzly skull serving as the hourglass' sand. The snow falls onto the cabin, something that could be perceived as its own character, with the eight college students standing in front of it, out in the winter wasteland.

4) Yoshi's Woolly World (Wii U)


Moving from the macabre to something with a decidedly different flavor and feel to it, Yoshi's Woolly World's box art is a beautiful bounty of color. I absolutely adore how everything has a knit and fabric appearance, much like the game itself. The composition is pleasing to the eye, and the amount of adorableness per inch is just too much to bear. And I mean that in the greatest of ways.

3) Kirby and the Rainbow Curse (Wii U)


We're not done with the Wii U yet. We go from yarn to clay with Kirby and the Rainbow Curse's colorful box art. The design here, from the perfect composition, drawing your eye to the center, to the bright and bouncy colors all around, is fantastic. The box art also does a good job of showing that you'll be controlling Kirby with a touch of the stylus, also made up of clay. It all adds up to a mighty appealing box art that oozes with personality and charm.

2) The Legend of Zelda: Tri Force Heroes (3DS)


There is just so much going on in this next box art that looking at all of the clever and interesting details of The Legend of Zelda: Tri Force Heroes is an entertaining task. We have the three colored Links atop the central platform with a menagerie and who's who of Legend of Zelda enemies like Moblins, Chu Chus, Deku Scrubs, and more. It's a pleasant box art to look at, and it helps that I'm an absolute sucker for The Legend of Zelda series.

1) The Legend of Zelda: Majora's Mask 3D (3DS)


Speaking of The Legend of Zelda, we now arrive at my number one pick for favorite box art of 2015. What we have here is a gorgeous and foreboding box art, all thanks to the brilliant use of light and shadows, depth, space, and composition. It's box arts like these that make me happy that we still see physical releases in a growing digital world. The Legend of Zelda: Majora's Mask 3D's box art is like a magnificent painting, worthy of being viewed time and time again, and each viewing presents something new to discover.

Friday, December 11, 2015

The Unpopular Opinion 4: Games We Liked That Many Did Not

The staff at SuperPhillip Central loves games. We live them, we breathe them, we bathe with them, etc. However, we sometimes go outside the norm with our reviews, bashing titles that many others enjoyed, and heralding other games that have received poor scores or negative feedback within the gaming community. This article focuses on the latter type of games. As the title suggests, this is our second go at representing the games that a sizable chunk of gamers and critics lambasted yet we still enjoy. To check out the first, second, and third articles, click this link, this link and this link. After you're done reading our choices, why not list some of your own?

Dragon Ball: Xenoverse (PS4, XONE, PS3, 360)


Docked points by many critics for having shallow gameplay, repetitive battles, and a clunky camera, we still ended up enjoying Dragon Ball: Xenoverse for what it was. It was a Dragon Ball Z fan's dream come true, allowing deep character customization, a story that didn't mind moving away from the typical scenarios of past Dragon Ball Z games, and had a rich variety of characters, character archetypes, and mind-blowing anime graphics. If you're a lover of games with a multitude of customization options, RPG style gameplay, and intense aerial and ground battles, Dragon Ball: Xenoverse is the game for you.

The Legend of Zelda: Tri Force Heroes (3DS)


While we're not head over heels in love with the latest Legend of Zelda release from Nintendo, the game is a far cry from a disappointment. With The Legend of Zelda: Tri Force Heroes, Nintendo took a different approach to the series, offering multiplayer for up to three friends or total strangers to go through the game's 32 levels, solving puzzles as a team, defeating foes as a team, and collecting loot to create new, advantageous costumes. While the lack of voice chat hurts the online experience when more complicated puzzles poke their head into the player's way, and the online setup in general isn't the most optimal, The Legend of Zelda: Tri Force Heroes, an enjoyable and well designed level-wise multiplayer experience unlike any other was crafted by the fine folks at Nintendo.

Code Name: S.T.E.A.M. (3DS)


The majority of reviews slammed this next game from Intelligent Systems and Nintendo for the slow pace of enemy movement. Thankfully, Nintendo quickly patched in the ability to speed up enemy turns dramatically (either 2X on regular 3DS and 3DS XL models, or 3X on New 3DS models). This made for an experience that was much more tolerable and enjoyable than what was previously available to players. Code Name: S.T.E.A.M. remains a challenging turn-based strategy game that requires patience and great strategy to complete. Since you're limited in your view to what your characters can see in their third-person views, smart tactical decisions must be made to stay alive and in one piece. It may not have sold anywhere near expectations (it actually bombed quite magnificently), but Code Name: S.T.E.A.M. is far from a bad game.

Chibi-Robo!: Zip Lash (3DS)


Many critics of this next 3DS game and fans of the Chibi-Robo! series in general came off disappointed by Zip Lash's 2D platformer direction, which went against everything the series had been up to this point, save for the 3DS photo game. That is a shame, as Chibi-Robo!: Zip Lash is a well put together game, only marred by a bewildering addition of a level wheel that selects which level you'll play next in a given world. Fortunately, it's quite easy to get around the seemingly random picks of levels and get the levels you want, so this is not as big of an issue as many players and critics led us to believe. While the vehicles levels are the weakest part level-wise, Chibi-Robo!: Zip Lash is all around an entertaining platformer with a lot of heart.

Kirby and the Rainbow Curse (Wii U)


The main complaint of many behind Kirby and the Rainbow Curse was that it was unfortunate that players had to focus on the Wii U GamePad's screen when the game was so beautiful that it was a shame that they couldn't keep their attention on their television screen for the HD visuals. The lack of copying powers and repetitive boss encounters also saw points deducted by various sources. Still, the claymation art style delights, the stylus-driven gameplay is as innovative as it was when the Nintendo DS original Kirby Canvas Curse released, and the level design, though somewhat linear, houses  a profusion of captivating secrets and hidden treasures. Kirby and the Rainbow Curse is by no means the best the Wii U had to offer this year for system owners, but it was also by no means the worst.

Legend of Kay Anniversary (PS4, Wii U, PS3, 360)


An imperfect 3D action/adventure game in every sense of the word, Legend of Kay Anniversary is a remastered version of the PlayStation 2 release Legend of Kay. Of all the games from the PS2 generation that could have been remastered or even remade, Legend of Kay was certainly an odd choice. Regardless, while the game suffers from plenty of problems such as the inability to return to past areas, grating voice work, and some repetitive combat and scenarios, Legend of Kay Anniversary is a very capable game whose budget price made it much easier to overlook the game's issues and become fun enough by SuperPhillip Central's standards.

Star Fox Adventures (GCN)


Shigeru Miyamoto suggested to Rare that instead of using an all-new protagonist and using the Dinosaur Planet new IP, Rare should bring in Fox McCloud and the Star Fox moniker to the game instead. Whether this was because Miyamoto figured the Star Fox license would work better for the game or because he knew that Microsoft would be soon buying Rare, and thus, taking the Dinosaur Planet IP with them is unknown. Regardless, this Zelda-like game was a far cry from what fans of the Star Fox franchise were expecting. However, the actual game, though not without its own problems, wound up as a captivating action/adventure title released in the first two years of the Nintendo GameCube's life. While not the desired finale to Rare's partnership with Nintendo's home consoles, Star Fox Adventures remains a compelling and enjoyable game.

Jet Force Gemini (N64)


Speaking of Rare-developed games, Jet Force Gemini's biggest annoyance to many fans is how in order to reach the final level, the final boss, and see the credits of the game, players need to rescue every Tribal in the game. This requires plenty of returning to past planets and areas to reach new locales within said planets and areas. While many saw this as pure filler, we at SuperPhillip Central found a new appreciation for the levels and planets we previously had explored. The collection and usage of new items opened up grand new areas that were a blast to journey through, mowing down Mizar's insect horde while rescuing innocent Tribals. Of course, it was a pain when we got a little trigger happy and blew the head off a Tribal and had to restart an area...

Banjo Pilot (GBA)


We just can't quit you, Rare! At least when it comes to The Unpopular Opinion 4. Rare has had many divisive games through its impressive lifespan, and one of the final games released on the Game Boy Advance by Rare was Banjo Pilot, a kart racer that originally starred the cast of the Donkey Kong Country series. There are still remnants of that game in the final product, such as the music, for instance. Banjo Pilot isn't a perfect arcade racing game, as the rubber-band AI is indeed an annoyance, but for all of its quirks, the game is in general fun to play. The colorful cast and areas of the Banjo-Kazooie franchise were well-represented in Banjo Pilot, and the actual flight mechanic felt great too. Sure, the game wasn't worth the five year wait for it, but the end product of Banjo Pilot isn't awful by any stretch of the imagination.

Tuesday, September 22, 2015

All-Star Franchises, Underrated Entries - Part Five

If you've been around SuperPhillip Central for a little while (it's still okay if you haven't, so no harm done), then you know that I like talking about underrated and overlooked games. I've done various series on the subject. However, most of the time, the games mentioned in these articles are from wholly new or overlooked franchises themselves.

There are also a multitude of series that I can think of that have one, two, or a handful of games in it that aren't viewed as highly as the others, whether just or not.

These ideas are where the concept of All-Star Franchises, Underrated Entries comes from, and since part four, I've come up with six more underrated entries to big-time franchises, some bigger than others. If you'd like to see past parts of this now long-running series, check them out here:


God of War - God of War: Ascension (PS3)


Perhaps better saved for the PlayStation 4 than releasing so late in the PlayStation 3's life, this seventh mainline installment of Sony Santa Monica's highly popular and iconic God of War series (and prequel to the entire series) follows Kratos who starts out in the game as chained up by the Furies, tormented and tortured for breaking his bond with Ares, the current God of War. What follows is an action-packed, intense series of set pieces, scenes, and boss battles across a wide variety of locales and areas. God of War: Ascension played it safe with the formula (perhaps too much so), but it did add new aspects like elemental abilities and a generally enjoyable online multiplayer piece that allowed big battles across a collection of maps. Yes, it might have been too safe of an entry, but the quality that the God of War series is known for was ever-present in God of War: Ascension.

Kingdom Hearts - Kingdom Hearts 3D: Dream Drop Distance (3DS)


After a thousand side titles (okay, I might be exaggerating a little bit... a LITTLE), the final chapter leading up to the upcoming Kingdom Hearts III was released with the Nintendo 3DS's Kingdom Hearts 3D: Dream Drop Distance. Bewildering as usual subtitle, the game features both Sora and his best friend Riku as main playable characters, exploring myriad Disney worlds (including new worlds such as ones from The Hunchback of Notre Dame and The Three Musketeers) to decide who will become a Keyblade Master. The combat uses Flowmotion, a mechanic that allows Sora and Riku to bounce off walls, swing from poles, and other acrobatic acts to assist in battle. Also, the two can collect Dream Eaters, magical beasts that can be taken care of and help out in combat situations. Perhaps the only part aside from the nonsense story that many critics including myself didn't like was being timed with each character. Once the Drop Gauge emptied, you were kicked out (or dropped) from one character and forced to play as the other. Still, I look forward to returning to the world of Dream Drop Distance with the HD version, releasing on the PlayStation 4 next year.

Super Mario - Super Mario Sunshine (GCN)


It's the last full day of summer in some parts of the world, so it only makes sense to talk about a game that screams summer, and then launches itself from the bill of a Cataquack, Super Mario Sunshine. Returning to this game several years ago after the nostalgia had faded away like a summer tan in the winter months, I was greeted with a camera that caused plenty of problems for me, some objectives and levels that were a total pain to play (hello, river of poison and pachinko board!), and an endless sea of blue coins that were required to seek out and collect to get all 120 stars in the game. However, there is plenty to like about Super Mario Sunshine, too. The FLUDD on Mario's back opens up a whole new arsenal of moves for the portly plumber to utilize and unleash, the majority of levels, despite all being tropical-themed, are engaging to play in, and the summer theme of the game is nailed to great lengths. It's an imperfect game, but Super Mario Sunshine shows that the plumber for summer is definitely Mario.

Kirby - Kirby and the Rainbow Curse (Wii U)


The announcement two E3s ago that a sequel to one of the best examples of touch screen usage on the Nintendo DS, Kirby Canvas Curse, floored me with excitement. While the actual game, the Wii U's Kirby and the Rainbow Curse, did not fully live up to my expectations when it released earlier this year, it did, however, remain a great game regardless. One of the biggest issues with Rainbow Curse is that the gorgeous and colorful HD graphics were wasted unless you had the sixth sense power of looking at the TV screen while playing on the GamePad. An impossible task for most. Thus, many had to use the GamePad's inferior screen to play the game. Still, drawing lines to move Kirby through fabulous worlds of hazards and obstacles is an amazing gameplay aspect of Rainbow Curse. Throw in exceptional boss battles, great level designs, and one of the better original soundtracks of the year, and you have three sizable reasons to check out this overlooked and underrated Wii U title.

Final Fantasy - Final Fantasy: Crystal Chronicles - The Crystal Bearers (Wii)


Layle stands as one of the great Final Fantasy protagonists of recent memory due to him not being obnoxious by any stretch of the imagination, neither looking like a Japanese boy band member, and just in general being cool when compared to other protagonists in recent years in the Final Fantasy series. Final Fantasy: Crystal Chronicles - The Crystal Bearers doesn't follow the same gameplay style of past games in this spin-off series. Instead of patrolling dungeons, defeating enemies with hack-and-slash gameplay, The Crystal Bearers is more about using Layle's magical lifting abilities to chuck enemies and objects into one another to create fascinating results. In addition to that, The Crystal Bearers focuses more on side quests and mini-games throughout its relatively lengthy story. Couple all this with a wonderful soundtrack and environments, and you have a Final Fantasy spin-off that while criticized for straying too far away from the dungeon-exploring formula of past Crystal Chronicles games, is still worthy of those attentions that are a bit more open-minded.

Wild Arms - Wild Arms XF (PSP)


Not actually pronounced "XF" but instead "Crossfire" (I now have the lyric "you'll get caught up in the... crossfire!" in my head from that one board game commercial that aired in the States in the 90's), Wild Arms XF went in a different direction than its console brethren for its PlayStation Portable debut. The game went for a tactical RPG route. Think of it like chess with anime RPG characters in the wild west, and yes, it's as awesome as that sounds. Combined with expansive battlefields and arenas to combat in, multiple types of party members to add to your ranks, and a myriad of mechanics to spice battles up and make them interesting, Wild Arms XF delivers a lesser experience than the best in the franchise-- say, Final Fantasy Tactics-- but the game is far from a disappointment. If you're into the series, then this tactical take on Wild Arms should surely excite you and be enjoyable.