Showing posts with label locoroco. Show all posts
Showing posts with label locoroco. Show all posts

Monday, January 9, 2017

SuperPhillip Central's Favorite VGMs - "How Can I Handle All of This Cute" Edition

SuperPhillip Central is kicking off your work week with cuteness, adorableness, and stuff that you just want to hug. Now, if you haven't been revolted by the sweetness of the introduction to this edition of SuperPhillip Central's Favorite VGMs, then sit tight and get ready for some great music from some excellent games.

Yoshi and Poochy (no, don't worry-- not The Simpsons' Poochy) lead things off with Yoshi's Woolly World. Then, we go deep-sea divin' with Kirby and the Rainbow Curse. Following that is a peppy tune from LocoRoco. Rounding things up are themes from Pokemon Ruby/Sapphire/Emerald and Super Monkey Ball: Banana Splitz. Between cute dinosaurs, adorable monkeys, and everything else in between, this is not just cuteness overload but awesome music overload too!

As always, click on the VGM volume to hear the song mentioned. Finally, check out the VGM Database for all past VGM volumes featured on SuperPhillip Central's Favorite VGMs over the years. Now, let's get on to the music!

v1306. Yoshi's Woolly World (Wii U) - Welcome to Yoshi's Woolly World!


We start off this edition of SuperPhillip Central's Favorite VGMs with a game that is seeing a Nintendo 3DS port next month. Yoshi's Woolly World released on the Wii U, and I'd be lying if I said it wasn't a worthy successor to Yoshi's Island (finally, right?). Its soundtrack is amazing, offering pleasant and cheery tunes fitting for the adorable aesthetic of the game. I'm looking forward to having an excuse to replay this game when Poochy and Yoshi's Woolly World releases on the Nintendo 3DS early next month.

v1307. Kirby and the Rainbow Curse (Wii U) - Deep-Divin' Kirby Submarine


Kirby's sole Wii U entry saw HAL Laboratory create a successor to Kirby Canvas Curse, the classic Nintendo DS game that released early in the system's life, the very game that for me proved the Nintendo DS's touch screen's worth. While Canvas Curse had a nice soundtrack, Kirby and the Rainbow Curse has one of the best soundtracks period in any Kirby game-- heck, in any Wii U game!

v1308. LocoRoco (PSP) - Yellow's Theme


Each color of LocoRoco has their own theme song attached to them. For what is essentially the leading color of the series, Yellow LocoRoco's theme is called Bu bu poruche, sung in the fictional LocoRoco language. Regardless of the language of the song that no one could possibly understand, the common language we all share is that of music. Here, we have an upbeat tune that you'd have to have feet of stone to not have your toes tap to.

v1309. Pokemon Ruby/Sapphire/Emerald (GBA) - Route 110


Pokemon's third generation saw the series jump into a wider array of colors than what the series was originally limited to on the Game Boy and the Game Boy Color. With Pokemon Ruby, Sapphire, and later Emerald, the Game Boy Advance showed its power with improved visuals and a better sound. Route 110 is a triumphant tune that uses synth brass to great effect.

v1310. Super Monkey Ball: Banana Splitz (Vita) - Advanced World 4: Cardboard West


Sega really exhausted gamers with sequel after sequel of Super Monkey Ball. It seemed like for the longest time that every platform under the sun would get a Super Monkey Ball game of some type. The latest in the series arrived on the PlayStation Vita, and it was darn hard, and not in a fair way. Many times you could perform the same moves in one try at a level and whether you'd complete it or not was seemingly random. Regardless, the quality of the music, as heard with this lovely tune, continues the Super Monkey Ball tradition of being fantastic.

Tuesday, April 26, 2016

Top Ten Underrated 2D Platformers of the Past 20 Years

The 2D platformer is one of my favorite genres, and there are so many that are well known and loved. But what about those ones that have slipped through the cracks, or just haven't got their fair share of spotlight and fanfare from the gaming public? That's exactly the point of this top ten list, to talk about those 2D (sometimes 2.5D) platformers that while fun to play, didn't exactly get the best sales or the most attention. Even big stars like Mega Man and Donkey Kong make an appearance on this underrated 2D platformer top ten. After you've scoped out my picks, feel free to offer your own in the comment section.

10) Mega Man ZX Advent (DS) - 2007


The original Mega Man ZX started a new Mega Man sub-series, and it attempted to go the so-called Metroidvania route. While the overall game was enjoyable, the execution left something to be desired. With Mega Man ZX Advent, the end result is much better, offering an easier-to-understand map, more Mega Man forms to transform into, bigger boss battles, and two protagonists. You still have the classic, action-packed, high throttle gameplay of the Mega Man X and Zero sub-series while offering a new twist on the then-much worn formula the Mega Man series had already established. Overall, what you get with Mega Man ZX Advent is tremendous action platformer deserving of more attention.

9) Chibi-Robo! Zip Lash (3DS) - 2015


Often maligned for not sticking with the genre the series was known for, Chibi-Robo tried its hand in the platforming genre, and before it was even released it wasn't popular. Of course this was because Nintendo said that if Chibi-Robo! Zip Lash sold poorly, that'd probably be the last fans would see of the helpful miniature robot. Still, the actual game is a terrific 2D platformer, sporting the use of Chibi-Robo using his plug to whip enemies, grab onto faraway ledges to pull itself across chasms, and ricochet off walls. While the level roulette system is questionable in its delivery, it can easily be cheesed (which is the exact reason it's questionable in its delivery). Regardless, if you're looking for a platformer that really has creativity in it from its levels to its boss battles, then Chibi-Robo! Zip Lash is definitely worth looking at.

8) Prinny: Can I Really Be the Hero? (PSP) - 2009


The wonderfully titled Prinny: Can I Really Be the Hero? takes the dood-speaking Disgaea series penguin and puts him inside a brutal 2D platformer for the PSP. The game makes no attempts to hide its difficulty, giving the player 1000 lives to tool around with. Each mission has an in-game clock that, as the time of day moves between day and night, the challenges, such as bosses and enemies, and designs of levels change. If you can stomach the challenge, then you'll find yourself enjoying and being put to the test to a highly creative platformer that saw a sequel two years later in Japan and PAL territories and three years later in North America.

7) Puppeteer (PS3) - 2013


Doomed to fall through the cracks in the PlayStation 3 library due to releasing around the time of the PS4's big, long-awaited launch and being a 2D (technically 2.5D, close enough) platformer on a system that didn't cater to that genre much, Puppeteer is a masterful platforming adventure. Once a boy turned to a headless puppet, Kutaro runs and jumps around levels, collecting different heads that possess different powers. Between the brilliant presentation (though some might feel the constant interruptions to gameplay by the story elements are too frequent) and exquisite charm and ideas brought forth by the game, Puppeteer may not have got much sales success, but it's loved by a select few who actually played it.

6) LocoRoco (PSP) - 2006


LocoRoco is a PSP franchise that plays unlike any other platformer out there. In the game, you're not directly controlling the group or accumulative blob of LocoRoco. Instead, you're tilting the playing field, guiding the LocoRoco through hazard-filled levels. The goal is to amass as many LocoRoco as possible, surviving each of the challenging levels, and finding hidden collectibles in secret alcoves and tough-to-find areas. The intuitive controls and innovative gameplay are accentuated by a lovely art style and gloriously zany music. Two sequels would be released for the series, one a direct sequel, and one a more action-packed affair. Regardless of where you start with the franchise, you'll find something wonderful.

5) Mischief Makers (N64) - 1997


One of the few 2D games on the Nintendo 64, Mischief Makers released to many calling the game a short romp, hard to learn, short, and too easy. Now, gamers and even critics look back on the game with a more positive light. Mischief Makers uses pre-rendered sprites similar to the ones found in the Donkey Kong Country series on the Super Nintendo. The game has a trifecta of awesomeness: pure-blooded platforming, intense action sequences, and clever puzzles to solve. Our hero Marina runs, jumps, boosts through the air via her jet pack, and grabs and shakes enemies into submission. Mischief Makers is much desired to see a re-release for a reason, and that would give so many more gamers the chance to find out what they've been missing with Treasure's... well, treasure!

4) Drill Dozer (GBA) - 2006


Made by the same folks known for their work on Pokemon and to a much lesser extent Tempo the Badass Elephant, Drill Dozer has you piloting the eponymous machine as Jill, a treasure hunter seeking a prized family jewel that was stolen by a pack of mean-spirited bandits. Using the Drill Dozer, you can power through blocks, use various machinery to progress through levels such as lifts that rise Jill up once she hooks her Drill Dozer up to them, and defeat savage foes both small and large. Each level starts off with you only being able to drill through weaker objects. When you find new upgrades, you can drill longer and through harder objects, up to level three. This is an atypical platforming adventure, but Drill Dozer shines in all of its creative ideas. Certainly releasing near the end of the Game Boy Advance's life didn't help, but if you can track down a copy (it has a built in rumble feature directly in the cartridge), then you'll find a game that is absolutely brilliant.

3) Klonoa (Wii) - 2009


Do your ears hang low, do they wobble to and fro? Can you tie them in a knot? Can you tie them a bow? For most of us, the answer is no, but for Namco's Klonoa, that answer is very much yes. This cheerful rabbit's first adventure originally released on the PS1 as Klonoa: Door to Phantomile in 1998. This version, simply titled Klonoa in the West, is a remake on the Wii with glorious new visuals and added challenges. The gameplay has Klonoa grabbing enemies and using them to propel himself higher, essentially using them as a double jump opportunity. Klonoa is full of charm, creatively designed levels that wrap around themselves, and fun. It's quite a shame that even on a platform that was very kind to the platforming genre that Klonoa didn't sell hardly at all, effectively killing any hopes of future entries. Sad, but at least Klonoa ended on a very good note quality-wise.

2) Donkey Kong: Jungle Beat (GCN) - 2005


The most non-traditional 2D platformer on this list, Donkey Kong: Jungle Beat used the GameCube's bongo drum peripheral to control Donkey Kong. Through pounding the left and right bongos, sometimes together, sometimes not, players moved the sensational simian through colorful levels, defeating enemies, gathering bananas, and scoring killer combos, sometimes one giant combo from the start of one level to its finish. The battles against other apes in Punch-Out-styled Kong-frontations (hee-hee) played out marvelously with the bongos, really letting you pound on your foes while pounding on the drums. A highly innovative and most of all incredibly fun platformer, Donkey Kong: Jungle Beat is a greatly underrated title for the GameCube. It received a New Play Control version on Wii, eliminating the bongos and adding the shaking of the Wii Remote and Nunchuk to replicate the controls. Which ever version you go for, you'll get an amazing game.

1) Yoshi's Woolly World (Wii U) - 2015


Currently at an astonishingly low (for its actual level of quality) 78 on Metacritic, Yoshi's Woolly World was criticized for being more of the same and yet another Wii U 2D platformer. However, calling it just that is an amazing disservice to the game. Woolly World is finally the Yoshi's Island game fans have been clamoring for, with the highest amount of quality and polish to it, sometimes even outdoing the critically acclaimed SNES original in multiple aspects. From the endearing yarn and fabric visuals to the fantastic level design, to the massive amount of optional collectibles that just further enhance how good said level design is, it's a crime that Yoshi's Woolly World was given so much ho-hum feedback from critics. For me, Yoshi's Woolly World isn't just worthy to be in the same level as the SNES's Yoshi's Island, it is a better game overall.

Tuesday, September 1, 2015

SuperPhillip Central's Favorite VGMs - Dadhi Dado Da Edition

Welcome to a special Tuesday edition of SuperPhillip Central's Favorite VGMs. As stated yesterday, the VGMs are here today because last night I posted two new reviews to round out the month of August.

Regardless, the VGMs have returned with more marvelous music than you can shake a LocoRoco at. Speaking of which, LocoRoco is what we start this edition with. Then we have a reminder of summer with Harvest Moon 64. Following that is a great staff roll theme from Bomberman 64, a playful board theme from Mario Party 4, and a classic tune to prepare us for Super Mario Maker with Super Mario World's athletic theme.

Before you begin to listen to the music (simply done by clicking on the VGM title), check out the VGM Database where all previous 950 VGM volumes are located for your convenience!

v951. LocoRoco (PSP) - Dadhi Dado Da


The LocoRoco soundtrack is one that is very eccentric, featuring the little LocoRoco balls singing along with the music. It might be irritating to some, but not to SuperPhillip Central's Favorite VGMs! No, here it is delightful and adorable. Delorable! There we go! That portmanteau works as a perfect description of the music that LocoRoco possesses!

v952. Harvest Moon 64 (N64) - Summer


Summer isn't officially over until later this month, so let's squeeze as much as we can out of these final weeks with some summer tune-age! This theme plays during the summer season in one of the better Harvest Moon games around, Harvest Moon 64. Good luck tracking down a copy, even used, for a decent price. You might have to work out in the fields and farms just to make enough bank to buy a copy!

v953. Bomberman 64 (N64) - Staff Roll


Two underrated games on the Nintendo 64 are both Bomberman 64 games. While the second is my favorite of the two, the original Bomberman 64 was definitely no slouch by any stretch of the imagination. Sure, having to perform platforming by bouncing off the backs of bombs was a bit frustrating, but overall the game was quite good. It also has a sublime soundtrack, evidenced by this staff roll theme, congratulations for a job well done.

v954. Mario Party 4 (GCN) - Toad's Midway Madness


Mario Party 4 was the first Mario Party release on the Nintendo GameCube. It featured some new mechanics to it that spiced up the party, but it ultimately was less of a fiesta than the previous three games. Still, you can't put down the catchy music of the game, such as this one for the first board of Mario Party 4, Toad's Midway Madness.

v955. Super Mario World (SNES) - Athletic


Synth piano all the way! Super Mario World is comprised mostly of the same melody and motif, only in different keys, rhythms, and tempos. It speaks volumes to composer Koji Kondo's ability to create a compelling melody that doesn't get grating even after hearing in practically every level in the game.

Tuesday, September 4, 2012

Top Ten New Sony IPs from the Past Decade

While many publishers rest on their laurels or play it safe with their preexisting properties, Sony should get a ton of credit for not showing much fear in creating a constant stream of new franchises. It's unbelievable that they're so gung ho about them especially while the world is in its current economic situation and how much of a gamble fresh franchises really are. Whether it's God of War, Ratchet & Clank, or LittleBigPlanet, Sony's internal studios have crafted some of the finest new IPs of the last decade. This list is what I perceive to be Sony's ten best new series from the year 2002 to now. I don't expect you to agree with the order, but these ten franchises showcase Sony's greatest ideas of the past decade. Let's get to the top ten.

10) Killzone


Killzone debuted on the PlayStation 2 in 2004.  The series mostly consists of first-person shooters, but one third-person shooter in the PSP iteration, Killzone: Liberation, occurred. Guerrilla Games is currently in the midst of development for the franchise's Vita offering, Killzone: Mercenary. Killzone takes players in the middle of a war between the Interplanetary Strategic Alliance (or ISA) and the Helghast army. Sony originally marketed Killzone as "a Halo killer." This didn't work out as planned with the first game of the series looking poorly graphically and possessing a bevy of troublesome glitches. Then the sequel on the PS3 got infamous notoriety for having a showing at an E3 press conference with what would later be revealed to be target renders and not actual gameplay, though Sony shamelessly argued against that on a consistent basis. Regardless, the game was a dramatic improvement over its predecessor, and it remains my favorite of the four current releases in the series.

9) LocoRoco


Representing my favorite genre, the platformer, in a different light, LocoRoco jumped onto the worldwide scene and PSP device in 2006. The series comes from the mind of Tsutomu Kouno, a developer who was involved with Ico. In the game, players don't move the main character, a LocoRoco blob, in a traditional sense (except for jumping). Instead, players are actually tilting the environment in which the character rests, similar to say, Super Monkey Ball, but in a 2D setting. This is performed by utilizing the PSP's two shoulder buttons. Through gathering berries hidden around the game's plentiful amount of levels, the LocoRoco can grow in size. With a face button, the amalgamation of LocoRoco can be split up into tinier forms to fit through small spaces. The goal of the game is to complete levels in a fast and efficient manner while avoiding perils like spikes, pits, and the sinister Moja group of enemies. What results is a platformer unlike anything you've ever experienced. It's colorful, it's clever, it's charming, and it's a series that, like Killzone, has seen four installments currently on the market.

8) Resistance


The other first-person shooter franchise on this list comes from the minds of Insomniac Games. For the PlayStation 3 launch they had a game concerning an alternate history where an alien race known as the Chimera have started an assault on the planet, Resistance: Fall of Man, which earned high praise. As one of the remaining human survivors left, you join the resistance against the Chimeran forces as the ensuing fight grows fiercer and bleaker by the hour. I enjoyed the Resistance franchise more than Killzone, and I'll explain why real quick. I enjoyed the lore behind the game and narrative, level design, multiplayer, local cooperative abilities, and particularly the weaponry more than Guerrilla Games' efforts. The weaponry, in general, harks back to Insomniac's Ratchet & Clank franchise in creativity, a franchise that we'll be discussing later on down the road on this very list. There was a perfect mix of realistic firepower and off-the-wall futuristic weaponry that was never before seen in a first-person shooter before. Like Killzone, Resistance also had a portable offering that was a third-person shooter, Resistance: Retribution. The series is currently on hiatus, but I would love to see the minds behind Spyro the Dragon and Ratchet the Lombax try their hand again at crafting another stellar shooter and addition to this sci-fi franchise.

7) inFamous


Sucker Punch had a reputation on the PlayStation 2 for creating the Sly Cooper platformer series of games. They took their know-how of making such games and implemented it into inFamous, an open world action-adventure platformer series spanning three games, one of which being non-canonical. Players assume the role of Cole MacGrath, a young man with gifted electrical superpowers, which he can choose to use for the benefit or detriment to mankind. Through completing different missions in different ways, Cole can earn Karma to have his abilities and appearance change. inFamous is quite unlike most open world games as Cole does not enter vehicles to get around Empire City and then in the second game, New Marais. Instead, he can scale buildings, grind across electrical lines, and even use his powers of electricity to slowly hover in the air. These games generally demand to be played through twice just to see both good and evil endings. They're also fun enough to warrant such a demand. While inFamous as a franchise is really fun, it doesn't hold a spark next to Sucker Punch's first series...

6) Sly Cooper


What a perfect segue! Here is Sucker Punch's first creation, the Sly Cooper series. As stated, this series built the main elements for their inFamous franchise. The game has players platforming as one of the members of Sly Cooper's gang. There's Sly Cooper himself, Bentley, a turtle who is not only a master of gadgets but is the brains behind most of the heists, and Murray, the muscle of the group. Sly's gameplay has him making his way through levels. His focus is on stealth rather than pure brawn, for alerting guards and alarms is generally a recipe for failure. Sly is not proud, he doesn't mind attacking foes from behind to defeat them. There are plenty of places Sly can use for stealth and to platform on, which are shown clearly by having an azure glow. Such places include ledges that Sly can sidestep upon, pipes to scale, tight ropes to balance on, and pointy spots that can be perched on. Each game is built on a series of heists that Sly and the gang plan out. They are divided between numerous missions involving platforming challenges or mini-games. I prefer the first Sly Cooper game to the rest because the rest relied on an open world setting for the missions instead of the original game which used a typical hub connecting each level. Regardless, the fun of seeing the fruits of Sly and the gang's labors go off without a hitch and with a successful heist makes for a platforming series that is remarkable. I eagerly await Thieves in Time, despite it not being done by Sucker Punch themselves.

5) Shadow of the Colossus


Before Team Ico made projects in development hell, they actually made games like the superb Ico and this title of tremendous influence, Shadow of the Colossus (both of which are available in one single HD collection on the PlayStation 3). What do you really call the game, though? It has no towns or NPCs to speak of, and the only enemies the player are battling are the titular colossi. It becomes more of a puzzle than anything else. Figuring out how to reach each of the sixteen colossi, and then trying to think up a way to find and exploit their weakness(es) makes for an intriguing game. The world that Wander, the main character, explores is a sprawling series of environments ripe for traversal. Speaking of which, the music is also a notable part of the rich ambiance of the game, featuring work by Ko Otani. You might recognize some of his work from anime series like Gundam Wing and Outlaw Star, to name a couple. Regardless, the sensational symphonic orchestral soundtrack sweeps in and preys upon your emotions, much like the game it accompanies. What all these elements add up to make is one unforgettable PlayStation 2 classic, and a real reason why fans are so understanding in allowing The Last Guardian to be in development for so, so long.

4) Uncharted


Another stellar series from the fine folks at Naughty Dog, Uncharted is essentially a modern day interactive Indiana Jones with more wisecracks from the main character in Nathan Drake. The franchise consists of two main elements: third-person shooting and platforming, with some puzzles thrown in along the way to keep players' minds sharp. The fun in the series is seeing and hearing just Drake will manage to survive yet another improbable situation while giving direct commentary on just how absurd his situation is. The character comes off as very human, despite the very much superhuman things he does and endurance he has. Though the game pits players through mostly linear paths to slay enemies, traverse environments, and participate in set piece after glorious set piece, Uncharted as a series may come across as by-the-numbers, but it's one that makes for some solid entertainment. The multiplayer adds to the experience, giving players an enjoyable ride, much like the excellent single-player campaigns each of the four entries contain. If you're looking for the closest thing to summer blockbuster movie entertainment (whether you think that games should try to emulate as close to Hollywood as possible or not), then Uncharted is the series for you.

3) God of War 


The main character may be incredibly unlikable (in fact, a jerk in desperate need of anger management), but even with this caveat, the God of War series is especially well liked almost universally by the gaming community. Now, you can complain about there being six titles for the series in less than six years, but when they are mostly of high quality, does it really matter? The series revolves around Kratos as he hacks and slashes his way through armies of mythological creatures and gods. The game has players venturing through various locales such as The Temple of Pandora and Hades as they defeat bosses and other enemies, solve puzzles, and find treasure. There is no backtracking in these games for the most part, and camera control is minimal. The worry-free camera utilized in these games are completely fully functional and work well. The fighting focuses heavily on combo-based combat mostly using Kratos's blades attached by chains to his arms to strike foes and unleash unholy hell. Between the ingenious level design, smart puzzles, intense confrontations between lowly baddies and bosses alike, presentation, dramatic story, and visuals make for a franchise that is indeed as mythical as the God of War himself.

2) Ratchet & Clank


I'm going to admit something that longtime readers of SPC are already well versed in - I am a huge fan of platformers. (You don't even need to be well versed as I said as much in the LocoRoco part of this list.) That said, there is only one platforming series that has rivaled Ratchet & Clank for me in the past ten years, and that is the legendary and magical Mario franchise (which I would place higher than Ratchet thanks to Super Mario Galaxy and New Super Mario Bros. Wii alone). Regardless, this franchise which celebrates its tenth anniversary this year introduced so many novel ideas to the formula. The original Ratchet & Clank distanced itself from the common collect-a-thon mindset of typical 3D platformers through advancing the story upon various different planets, acquiring new, exotic weapons and gadgetry. The second game, Going Commando, introduced an RPG-like leveling up systems for weaponry that as the player uses them more, they grow in power. Up Your Arsenal added online play for intense multiplayer matches. Deadlocked was a drastic departure, giving players a gladiator-like experience, and the Future trilogy put Ratchet and Clank in gorgeous, jaw-dropping HD. While All 4 One was decidedly disappointing, the recently released Ratchet & Clank Collection allows the original three Ratchet games to be played with trophy support in full high-definition. A wonderful way to play this wonderful series, for sure. Now newcomers to the series can see why Ratchet & Clank is so well regarded by not only me, but a legion of fans.

1) LittleBigPlanet


The ability to create levels is nothing new, and online creator communities have been popular on the PC for years, but it was rare seeing such a brilliant display of creator tools that were as simple to use and fun to use than with LittleBigPlanet. The ease of sharing created levels and objects made for a compelling community full of creative and charming ideas. Players begin their journey through the land of yarn, cloth, and other household objects and make their own Sackboy (or to be politically correct, Sackgirl), and use a preexisting amount of clothing, accessories, and facial and body options to make their own unique creation. Through collecting hidden and out-of-the-way Prize Bubbles in the game's already manufactured levels (also a great way to learn how to make your own lovely levels, aside from the Stephen Fry-voiced tutorials), players unlocked new costume parts and level features in the form of materials and objects to play around with. Even if you lack the sheer ability to create anything that resembles something capable, you can play around with the tools given to you, and play the ideas of other LittleBigPlanet owners. I highly anticipate the PlayStation Vita version, a game that would make me purchase the portable if I had the money, and if the Wii U weren't coming. LittleBigPlanet isn't just one of Sony's most marvelous new IPs of the last decade, it's simply one of the best new IPs in ages.

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I assume many of you will disagree with the order of these Sony IPs of the past ten years, but I hope you will agree that these are the best of the best. What PlayStation franchises are your favorite?

Monday, July 16, 2012

SuperPhillip's Favorite VGMs - TKO Edition

This installment of SuperPhillip's Favorite VGMs must have watched too much Rocky. It's perfected the rope-a-dope and has built up its upper body to a point of unbridled magnificence. This week on the VGMs we have music from Punch-Out!!, Mario Kart: Double Dash!!, and Final Fantasy IX, the last of which does not have two exclamation points after it for those keeping score at home.

v151. Punch-Out!! (Wii) - Minor Circuit


Minor Circuit is the original Punch-Out!! theme from the NES in remixed form with better sounding instruments. How about that guitar and brass? Playing as Little Mac you box your way from beating up a jobber like Glass Joe to duking it out with the likes of Disco Kid and King Hippo. It's all about that gold belt and prize money, and the Wii iteration of the game delivers punch after punch of boxing goodness.

v152. LocoRoco (PSP) - Green's Theme (Bucho mio)


Cameron Strother lends his vocal talents to LocoRoco Green's theme. It's a punk rock flavored ditty that is sensationally catchy. Each LocoRoco type has its own personality. However, they all play the same in this overlooked PSP game. The sequel would add LocoRoco Pink into the mix with her own theme song as well. If you have a hankering for a platformer that strays off the beaten path, LocoRoco and its sequel are more than capable titles.

v153. Mario Kart: Double Dash!! (GCN) - Rainbow Road


The greatest Rainbow Road theme comes from the GameCube iteration of Mario Kart. It is a full brass synth love affair with motifs from the Nintendo 64 version. The actual race for the Double Dash!! Rainbow Road has plenty of twists, turns, hills, rail-free sections, and places to fall off, costing an unfortunate duo of racers valuable time. As you're speeding along Rainbow Road - at least in the single-player version - you can view a colorful city resting below. A truly gorgeous Rainbow Road.

v154. Mega Man 4 (NES) - Ring Man Stage (Complete Works)


Part of the series of eight Robot Masters of Mega Man 4, Ring Man may look silly on the outside, but don't underestimate him for a second. He can put an unassuming Mega Man in quite the nasty predicament if he wishes to. Mega Man 4 introduced the world to the flip-top helper Eddie who would give Mega Man a random helpful power-up like health or weapon energy at specific points in each level. The plot surrounded a newcomer named Dr. Cossack, but as you probably could have guessed, Dr. Wily was once again behind the whole charade.

v155. Final Fantasy IX (PS1) - Freija's Theme


A very medieval theme for a game set in a world where kingdoms are prominent all across the land. Even though this song is the character theme of party member Freya, it plays throughout the Gizamulke's Grotto dungeon. Final Fantasy IX was like a breath of fresh air after the more modern worlds of Final Fantasy VII and Final Fantasy VIII. It was a welcomed return to form for the series, and it sports my second favorite mainline Final Fantasy soundtrack.

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The conclusion of yet another edition of my favorite VGMs has been reached. I hope you enjoyed the music this week, and I hope you will tune in for next week's lineup as well. It will be a special all Donkey Kong edition of the VGMs, so please look forward to that.

Tuesday, April 24, 2012

Sequels I'd Love to See - Part Two

It was three years ago give or take where I originally posted a list of sequels that I desired. My lust for new games in dormant franchises sends my stomach turning in weird and unusual ways. Sometimes I get my way. For instance, last time I wanted a Donkey Kong Country sequel, and wouldn't you know it that a year later Retro Studios came out with Donkey Kong Country Returns for Wii. Well, let's hope my calls for new games don't fall on deaf ears. The following is a list of games that I would adore seeing sequels to. Let's bring on the list, brother!

F-Zero GX (GCN)


There were two games released around the same time for the F-Zero series: F-Zero GX for the GameCube and F-Zero AX for arcades. You could take your memory card for the GameCube and place it inside the AX arcade cabinet to unlock content for GX. GX had it all: intense races, fast and frenetic speeds, a wealth of unlockables, a nine chapter story mode, brutally designed tracks, a high difficulty, and massive production values. Can you imagine seeing the F-Zero franchise's blistering speeds put into full HD on the Wii U? Oh, my mouth and eyes water just thinking about it!

Sonic & Sega All-Stars Racing (PS3, 360, Wii, DS)


Speaking of racing games, there were a line of toys hinting at a sequel to this game, but since then there has been no word. I would love to a sequel to this, one of my favorite racers of the generation. There was no overuse of items, no rubber-band AI, and no cheap tactics by the computer racers. The online was entertaining, the mechanics such as drifting were delightful, the shortcuts were well hidden, the courses (though derived from a handful of locales) were crafted in a brilliant manner, and the character selection got me filled with a mighty case of nostalgia. I wonder how Sumo Digital would prevail at a sequel...

Skies of Arcadia (DC, GCN)


Vyse and the gang successfully fought off an evil pirate empire in the original Skies of Arcadia. A port with enhanced content and less random encounters (making for a less tedious experience) would end up on the GameCube. Collectors will pay a high price for a copy. I loved nearly everything about Skies of Arcadia. There was nothing like it at the time. Flying around a sky overworld in search of new locales and areas made you feel like you were in uncharted waters... so to speak, of course. Then there was the air battles against other ships and colossal creatures. I would hope a sequel would bring either the old cast back or a new line of heroes. Though, it seems Sega is committed to playing it safe with just a small selection of franchises they know will sell. Losing a billion will do that to a company.

Eternal Darkness: Sanity's Requiem (GCN)


Eternal Darkness was a title on the GameCube, a console that the mainstream media and "gamers" derided as "kiddie." This was despite Nintendo allowing an uncensored version of BMX XXX, exclusive entries in the Resident Evil franchise, and this game, Eternal Darkness, on their system. It seems Nintendo's critics will say anything, even if it isn't grounded in reality. Eternal Darkness messed with one's mind. The sanity effects such as pretended to delete your data and lowering the volume of the game made for some hilarious reactions of players. We know that Silicon Knights has a Wii U devkit. We also know they are working on a project that goes "back to their roots." Is their project a sequel to this nightmare-inducing game?

Resident Evil: Revelations (3DS)


Sent out to die by Capcom, Resident Evil: Revelations should have been the game that got the lion's share of advertising by Capcom instead of the awful Operation Raccoon City. Revelations had the lower user base for the system it was on, it was of higher quality, and PS3 and 360 owners love their gun games so the marketing for Operation Raccoon City did itself. Regardless, Revelations was a semi-return to series' roots. The game was one half survival-horror and one half action a la Resident Evil 4 and 5. The game was convincing in bringing forth the frights, and I hope Capcom sees the critical acclaim for the title and puts out a much deserved sequel for Revelations.

Castlevania: Order of Ecclesia (DS) 


2D Metroidvania on the 3DS just seems like a simple notion. The Castlevania titles sold extremely well on the Nintendo DS, and they were of great quality. Those two things hand-in-hand make for a series that needs to come to the 3DS to continue the success. The fact that we haven't even heard a word from Konami on this is bewildering to me. 2D Castlevania is popular. Nonetheless, Konami has proven if anything this generation that they are pretty incompetent and can only survive by hanging from Hideo Kojima's pockets. They killed off Hudson, they handed off Silent Hill to a poor Western developer, and their Pro Evolution Soccer series is getting its butt handed to it worldwide by EA's FIFA franchise. Perhaps a 2D Castlevania this day and age is considered a gamble. 

Advance Wars: Days of Ruin (DS)


One of my personal favorite handheld franchises is currently in limbo. Intelligent Systems, the developer behind the series, has its collective hands in Fire Emblem and Paper Mario. Hopefully when they finish both games they can return to this excellent strategic series. Some did not like the darker direction of Days of Ruin. In fact, the game never released in Japan. I don't know if the darker direction is the reason for that or not, but I enjoyed the title regardless. Planning a tactical assault on your enemies, battling online with friends, completing missions, and creating your own maps were all popular and entertaining tasks in Advance Wars: Days of Ruin.

LocoRoco: Midnight Carnival (PSP)


The first and only downloadable entry in the quirky LocoRoco franchise, Midnight Carnival was a tricky and challenging game. It was also remarkably rewarding to play. Using the shoulder buttons to move your LocoRoco around the various areas, clicking both in to make him or her jump, and maneuvering through increasingly more difficult levels made for a bloody good time. LocoRoco just begs to be placed onto Sony's PlayStation Vita. The series could be given a new lease on life, a second chance in the spotlight, etc. Just imagine the vibrant visuals of the franchise on the Vita's glorious OLED screen. Are you salivating heavily like I am? I thought it was rabies at first, too, but I think it is my excitement towards the idea!

The Munchables (Wii)


Pac-man meets Katamari Damacy, the goal of The Munchables, a terrific title by Namco Bandai, is to gobble up enemies to increase your Munchable's size. As you grow you are able to visit new areas in levels and advance. The game oozed charm and cuteness with your Munchable being able to be customized with various accessories unlocked through getting high ranks and discovering presents in the numerous levels. There's nothing like battling big bosses like a giant vine of grapes, a chocolate monster, a humongous stalk of broccoli, and many more edible baddies. The Munchables released under the radar to no fanfare. To be completely truthful, SuperPhillip Central was the first place to release a review on the game. If you can find a copy, definitely gobble one up.

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Those are nine more games that I'd love to see some sequels out of. Do you have several games that you long for sequels to? Don't keep it to yourself-- tell your fellow SPC readers!