Showing posts with label resident evil revelations. Show all posts
Showing posts with label resident evil revelations. Show all posts

Tuesday, July 30, 2013

Resident Evil: Revelations (Wii U, PS3, 360, PC) Review

We have one last review for the month of July, and it's for a game whose original version released on the Nintendo 3DS two years ago to little fanfare. Now, the game is getting a second chance to shine on HD platforms, including Wii U, PS3, Xbox 360 and PC. It's Resident Evil: Revelations.

Forget That Other Game,
This is the True Resident Evil 6!


Resident Evil: Revelations was touted as a big exclusive for the Nintendo 3DS, and it was. It was an excellent addition to the Resident Evil series, creating a sublime mix of survival-horror, something that the Resident Evil series had been sorely missing as of late, and action. Unfortunately, sales of the game were anything but sublime. Now, two years and some change later, Capcom has HD-ified the game for high definition home consoles. The end result is a game with a second chance at getting an audience with its stellar campaign and intriguing and addicting Raid Mode.

Jill Valentine and her newly assigned partner Parker Luciani arrive on a luxury cruise liner known as the Queen Zenobia to search for their missing comrades, longtime series veteran Chris Redfield and Jessica Sherawat. On board the ship they discover the crew has been infected by something known as the T-Abyss virus, turning them all into blood-sucking creatures, and a terrorist group known as Veltro is taking credit for the attack. Resident Evil: Revelations is played out through twelve episodes, taking players not only into the shoes of Jill and Parker on the Queen Zenobia, but also as Chris, Jessica, and a couple of annoying, they-don't-quite-fit-here characters known as Quint and Keith. Revelations has multiple flashbacks to an incident that is set as the catalyst of everything that is currently going on, the Terragrigia Panic. Episodes have multiple parts to them, switching back and forth between character duos and settings. It's a fascinating tale, even with the sometimes hammy execution and dialogue.

While Jill's segments are full
of survival horror elements...
Resident Evil: Revelations beckoned the return of survival-horror to the series. Jill and Parker's parts of the game use limited ammunition and a greater emphasis on exploring and puzzle solving than the sections of the game where the pairs of Chris and Jessica and Quint and Keith have. The latter pairs have a larger focus on action, similar to what is seen in Resident Evil 4 and Resident Evil 5. What it all adds up to is a mix of gameplay styles that both players who enjoyed the classic Resident Evil games and players who enjoyed the more modern Resident Evil games can enjoy.

...Chris's are all action all the time.
Sit, Ubu. Sit.
Limited ammo makes it so sometimes it's best to avoid confrontation rather than actively search for it. You can evade enemies by pushing the left analog stick forward just as a foe swipes or lunges at you. The timing is a bit tricky, but if it was easier, one could just dodge everything and the challenge of Revelations would be significantly lower. Of course, there are times where infected stand in your way or you encounter a boss battle and you have no way not to use some of that ammo you've been smartly hording.

I've heard of Wii Remotes through TVs,
but infected monsters?!
Enemies take a fair amount of bullets to go down, and each enemy type has certain weak spots that do the most damage when hit. It's fun to shoot the legs of an Ooze monster and see it fall to the ground, slowly crawling to your location. Other times you can shoot their arm and have them dazed for a little while, opening up a moment you can unleash a powerful punch on them, saving some ammo for you.

Sometimes all you need is some brute force.
Like the most recent Resident Evil games, you can move while aiming, a godsend for certain encounters. You can switch between a third-person over-the-shoulder camera angle for aiming and a first-person shooting viewpoint for maximum efficiency.

Jill and Parker have a unique tool in their arsenal, the Genesis device. Once again, Genesis does what Nintendon't... or something like that. Sorry for trying to be clever! Regardless, the Genesis can be used to point at objects and find hidden, out-of-sight items like ammo, health and upgrade kits that allow you to mix and match custom parts to increase the firepower, rate of fire and stopping power, for starters, of a given weapon. Some may not like having to stop and examine each room with the Genesis to find much needed ammo and helpful items, but it's a necessary evil-- play on words intended.

Outside of the Resident Evil: Revelations' campaign, which will last anywhere between 7-10 hours (Note that there are three main difficulties to play through, with Infernal, the toughest of the three, having totally different enemy placements than the Nintendo 3DS version of the game), is the ever addicting Raid Mode. This is a cooperative online multiplayer mode where up to two players go through the various maps of the game, shoot through waves of enemies and earn points to be used to purchase better guns, items and other equipment. Points are also used to level your own character up. The fun of Raid Mode is not only playing with another person (it's pretty hard by yourself unless you grind), but additionally earning rare and super rare weapons to take down foes like nobody's business. So even long after the campaign of Resident Evil: Revelations has been taken care of, one can enjoy Raid Mode for countless hours.

Regardless, there are two issues that prevent Resident Evil: Revelations from truly hitting amazing. The first comes from the non-optimization of the port to more powerful hardware. This is seen most egregiously in the load times between major sections of the Queen Zenobia. You'll be sitting in front of a door as its center spins about a hundred times (exaggeration) until it finally opens. This takes about a half minute at the very least to do, and it's not even like Metroid Prime where the loading is masked by the doors. No, these doors basically have a sign on them that says, "LOADING! PLEASE UNDERSTAND!" This was an issue in the Nintendo 3DS original, which was on weaker hardware, so it's confusing to see this problem on much more powerful hardware.

All those synchronized swimming classes
finally paid off for Ms. Valentine.
That is but one of the two issues. The second is rather unfortunate, and unlike the loading times, the Nintendo 3DS original never had this problem. It has to do with aiming. There is notable dead zone when using the analog stick to aim. In Layman's terms, this means that aiming is not as precise as it should be. It feels slippery and lacks the precision of typical third-person shooters. This makes aiming for weak spots on enemies more of a problem than it should be.

On the consoles, aiming can be a bit finicky.
The addition of HD has made Resident Evil: Revelations, which was already an impressive looking game, all the more visually stunning. Character models have been improved, settings are all the more brooding and special effects delight even more. Sometimes there is a little slowdown with the frame-rate, but overall Revelations runs at a steady clip. The sound design delivers an increasingly foreboding feeling within the game's survival horror segments, and creates excitement for the game's action sequences. The voice work is well done, save for some cringe-worthy lines. If the writing and execution of the voice work was a tad better, as a character in the game says, "That would be tits." Moving on, the music in Revelations works wonders on the emotions with atmospheric tracks for exploration and heart-pounding themes for boss battles and other moments of pure action.

Beauty (the sunset) and the beast (everything else).
Resident Evil: Revelations has pretty much successfully made the transition from a handheld to HD platforms, loading and aiming issues aside. Revelations consists of one of the better Resident Evil stories the series has ever seen, a nice level of pacing between survival horror elements and action, and an online mode that will suck away players' hours like an Ooze monster sucking the blood from its victim. In a perfect world (which it apparently isn't), Resident Evil: Revelations, the better game, would have outsold Resident Evil 6, the weaker game, and Capcom would have gotten the message that fans of the series demand quality. Instead, the opposite happened. Now, excuse me while I go into my little crying corner and whine for a few hours.

[SPC Says: 8.75/10]

Tuesday, May 7, 2013

Resident Evil: Revelations (Multi) Wii U Trailer

Resident Evil: Revelations released on the Nintendo 3DS back in February of 2012. Now, the game is getting a boost in definition with a console release on Wii U, PS3, and Xbox 360. This trailer is specific to the features that can be found in the Wii U version, such as off-TV play, Miiverse, and two screen action. Resident Evil: Revelations releases on Wii U and other systems May 21 in North America.

Wednesday, May 1, 2013

Magnificent May: Six Games to Look Out for This Month

It's that time again where SuperPhillip Central lists the top games for the oncoming month. For May we have seven titles that spark our interests the greatest. From Resident Evil to Donkey Kong, variety is not only the spice of life but the spice of the month. Which games this month will you be buying, if any? Remember, as always, that these release dates are subject to change and are based off North American dates. Also, these games are retail only and have to have firm release dates.

Metro: Last Light (Multi)
Release Date: 5/14


First-person shooters have flooded the market, and quite frankly a lot of gamers are tired of the genre. On the other side of the coin, a lot of gamers and consumers can't get enough of them. Metro: Last Light is another FPS set in a post-apocalyptic world, but this time there's some survival-horror elements thrown in for good measure. You play as a character who is the "last light" for the world and all mankind-- someone who takes the burden of saving the human race in the darkest of times. The concept is intriguing. We'll have to wait and see how the execution is handled when Metro: Last Light releases in two weeks.

Resident Evil: Revelations (Multi)
Release Date: 5/21


The original Resident Evil: Revelations released on the Nintendo 3DS last year to little fanfare. In fact, rather than advertise that game, Capcom opted to promote Operation Raccoon City, a game that wouldn't release until a month later. Regardless, Revelations is getting another chance to shine with this HD remake. Not only is all of the content from the 3DS original present and accounted for, but new playable characters for Raid Mode, new enemies, and an ultra-challenging difficulty mode have been included as well. Get ready to experience true terror when Resident Evil: Revelations releases on May 21.

Worms Collection (PS3, 360)
Release Date: 5/21


A collection of three games for the low entry price of $29.99, Worms Collection features Worms, Worms 2: Armageddon, and Worms: Ultimate Mayhem. Europe has had this compendium of Worms action since last year. However, all three of these games have been available on PSN and XBLA for a while for North Americans anyway. Regardless, those who prefer disc-based games (such as us at SPC) will most likely find this package worth purchasing when it releases on May 21.

Donkey Kong Country Returns 3D (3DS)
Release Date: 5/24


The 2010 Wii exclusive Donkey Kong Country Returns was an excellent platformer, hindered only by having to shake the controller to roll and perform various other actions. With this 3DS port by Monster Games (Excite Truck, Pilotwings Resort), rolling, ground pounds, and blowing have been mapped to buttons. Huzzah! Not only that, but the game features a selection of new levels that opens up after the initial game is completed, a mode that is more suited for casual play (it's easier), and co-op with two players (both need a 3DS and a copy of the game). Perhaps the only damning thing about this version of DKCR is that the framerate is at 30 FPS rather than the original 60 FPS.

Fuse (Multi)
Release Date: 5/28


For the longest time Insomniac Games mostly only developed games for Sony platforms. This dates back to the original PlayStation. Now the house behind the Ratchet & Clank and Resistance franchises are branching out with a multiplatform release in the form of Fuse. Fuse allows up to four players to participate in a cooperative story filled with plenty of action. By completing mission objectives and scoring kills, players can upgrade their character through spending Fuse points, and give their own character their personal touch through character skill trees. While Fuse screams "dudebro", we look forward to seeing how Insomniac's gamble pays off when the game release near the end of the month.

GRID 2 (Multi)
Release Date: 5/28


Racing games are a dime a dozen this generation. We've seen Need for Speed, MotorStorm, Burnout, Forza, Project Gotham Racing, etc. GRID 2 comes off a million+ selling game and adds new features to make the package all the more enticing. The all-new TrueFeel Handling system promises players will feel like they're one second away from being out of control at all times. It's that excitement that "drives" GRID 2. Besides the garage full of luxurious rides, he track selection will also have great variety-- mountain roads, city streets, and traditional racing circuits. If you have a need for speed, GRID 2 will be the game for you.

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Not that bad of a month for games, if we do say so ourselves. Which of these seven titles are ones that interest you the most? Let us know in the comments section below.

Thursday, March 21, 2013

Resident Evil Revelations (Wii U, PS3, 360) New Trailer

A new trailer for the upcoming Resident Evil Revelations has surfaced. This one deals with the story elements of the game. Despite owning and reviewing the Nintendo 3DS original, I have a high interest in checking out Resident Evil Revelations when it hits store shelves in May.

Monday, March 4, 2013

Resident Evil: Revelations (Wii U, PS3, 360) Infernal Mode Trailer

Hell just got a lot hotter with Resident Evil: Revelations's Infernal Mode. This remake-exclusive mode features new enemy and item placement, and a brutally challenging difficulty. It's safe to say that I will be keeping it on Casual and Normal for my run-throughs of the game. Resident Evil: Revelations haunts HD platforms this May.

Tuesday, January 22, 2013

The Top 12 Handheld Games of 2012

2012 was a terrific year for handheld gaming, despite all of the gloom and doom from certain folks saying that the dedicated handheld system is approaching death's door. 2012 was the launch of new handheld hardware in the West with the PlayStation Vita, and it was the start of the Nintendo 3DS system's second year of stellar software. This list of the top twelve handheld games of last year focuses solely on dedicated gaming platforms. A list of great games on mobile devices in addition to the titles listed would keep us here our night. Without further ado, these were the grandest of the grand in dedicated handheld gaming for 2012.

Kid Icarus: Uprising (3DS)


We kick off our look at the best handheld games of 2012 with the game that won runner-up for Game of the Year 2012 during the SuperPhillip Central Best of 2012 Awards, Kid Icarus: Uprising. Once you get over the initial hurdle of learning the controls, the game is a joyously brilliant, action-filled romp that is one part on-rails flyer a la Star Fox 64 and one part third-person action game. The self aware script, fantastic soundtrack, and immense amount of unlockables make Uprising one of the premier software titles in the Nintendo 3DS lineup.

New Super Mario Bros. 2 (3DS)


Two New Super Mario Bros. titles in the span of a handful of months might have seemed like Nintendo was pushing its luck. However, New Super Mario Bros. 2 was a welcomed addition to the portly plumber's 2D resume. The main selling point for the game was the gross gathering of coins. A running tally totaled all collected coins each player amassed, all a part of the worldwide total. Even if compiling heaps of coins isn't your bag, you could still enjoy New Super Mario Bros. 2 with its absolutely amazing and creative level design. And just think-- this game was made by total newbies to designing Mario games. I think the future of the franchise is in good hands once the veterans retire.

Resident Evil: Revelations (3DS)


Although Capcom announced today that they were bringing an HD-ified version of Resident Evil: Revelations to home consoles (including Wii U, PS3, and 360) in May, the original 3DS iteration of the game is still worth playing. Somehow Revelations turned out to be a better game than Resident Evil 6. The game had a superb mix of survival horror and action, offering intense scares in one chapter and pulse-pounding adrenaline in another. Raid Mode was a loot lover's dream come true with missions than earned players new weapons depending on how well they (and their partner) completed a given level. While the HD versions of Resident Evil: Revelation will be fifty in the future, you can get the 3DS version for less than twenty dollars now.

Kingdom Hearts 3D: Dream Drop Distance (3DS)


The lead up to Kingdom Hearts III was the summer release Kingdom Hearts 3D: Dream Drop Distance. Players assume the roles of Sora and Riku as they explore all-new Disney worlds inspired by movies like The Hunchback of Notre Dame and The Three Musketeers. The latest addition to combat in Kingdom Hearts 3D was Flow-motion, which made chaining attacks and dealing huge damage a breeze. Plus, it was just so darned fun zipping along from wall to wall and around poles to attack enemies. The story might not have made much in the way of sense, but the gameplay more than backed up the title as a whole.

Theatrhythm Final Fantasy (3DS)


Also available on iOS, but in a much more incomplete form, Theatrhythm Final Fantasy brought with it oodles of nostalgia with its characters, music, and videos, compelling touch-based rhythmic gameplay, and loads of unlockable content. By tapping, holding, and sliding the stylus on the touch screen in time with the music, you could earn a high score. Theatrhythm incorporated RPG aspects as well, such as leveling up characters and equipping them with helpful items and skills for when songs got too rough for a player. Theatrhythm Final Fantasy is a sublime offering, and it may just be my favorite rhythm game ever.

Professor Layton and the Miracle Mask (3DS)


If you are a fan of building your brain and flexing your mental muscle, then you no doubt know of the Professor Layton franchise. The fifth installment (and the first for the Nintendo 3DS), Professor Layton and the Miracle Mask, takes the professor, his apprentice Luke, and assistant Emmy to Monte D'or where a series of mysterious events caused by a man calling himself the Masked Gentleman has taken place. Through solving over 150 brain busters and conversing with the townsfolk, players move through the story to inch closer and closer to solving the grand mystery behind the events. Even though the franchise is on its fifth game, The Miracle Mask still feels fresh.

Crashmo (3DSWare)


Building off the success of Pushmo, Intelligent Systems, the makers of Fire Emblem and Advance Wars, created Crashmo, a puzzle game that demanded much more thought than its predecessor-- and that game was no slouch either! By shifting blocks around with some falling to the ground or on top of others, Mallo the protagonist could create for himself a staircase to the top of the amalgamation of blocks to reach the goal. Compared to Pushmo, Crashmo was a more difficult beast that even in its earliest stages can make one's brain sweat profusely.

Uncharted: Golden Abyss (PSV)


The most talked about launch title for the PlayStation Vita's launch last year was Uncharted: Golden Abyss. The game was set as a prequel to the PlayStation 3 trilogy, and used the various features of the Vita system well. Some of it might have been perceived as mere gimmickry, but I applaud the effort to try something new nonetheless. By far the most impressive idea about Golden Abyss was that a console-like title with PS3-like graphics could appear on a platform that you could hold in your hands. That just floored me, and to this day, still does.

Persona 4 Golden (PSV)


An enhanced and greatly expanded version of the PlayStation 2's Persona 4, the PlayStation Vita's Persona 4 Golden was a game that added a new character, more Personas, more dialogue that was spoken aloud, anime cutscenes, and different outfits for characters. There was even a wireless feature that gave the ability to have a player request another's help for battle. As it is known in Japan as Persona 4: The Golden, the game gave the Vita a much needed shot in the arm and helped boost sales for several weeks. There is a good reason for that as the original Persona 4 was a fantastic experience, and Persona 4 Golden makes that game even better.

LittleBigPlanet PS Vita (PSV)


My favorite new franchise that came out of the past generation received a new PlayStation Vita-exclusive entry with the appropriately titled LittleBigPlanet PS Vita. This version contained the familiar and tried and true gameplay puzzle platforming mechanics of the home console versions, but also brought with it new mechanics utilizing the PlayStation Vita's front touch screen and back touch panel, as well as new gadgets in addition to the ones from previous games. The LittleBigPlanet series's backbone is based off of user-generated content, and the community in the Vita game does not fail to impress. If you're looking for an offbeat and engaging platformer for your Vita, you cannot go wrong with LittleBigPlanet PS Vita.

Hot Shots Golf: World Invitational (PSV)


It might be cold, perhaps even snowy, in some parts of the world (like here in the U.S.), making going outside and playing a round of golf something close to an impossibility. Why not go with a satisfying alternative of playing the sport virtually with Hot Shots Golf: World Invitational, the latest in the long-running Hot Shots Golf series? Containing six all-new courses of increasing difficulty, a cast of bright and cheery characters that can grow in abilities, and online tournaments to test your skill against the world, World Invitational was a Vita launch title that anyone could pick up and play. You might not have been any good, but you could still pick up and play regardless.

Gravity Rush (PSV)


An overlooked in the mainstream game, Gravity Rush was centered on Kat who could conjure up the powers of gravity to move across the in-game world. This was done by floating in the air, aiming at a location, and then pressing the R button to move Kat towards and to land on the object, be it a wall or whatnot. RPG elements were incorporated into Gravity Rush, such as optional side quests and bosses, as well as the concept of leveling up. Everything about Gravity Rush oozed with ingenuity, from its cel-shaded art style to its gravity-based gameplay.

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Did this list leave out one of your favorite handheld games of last year? Don't be shy in posting your faves in the comment section.

Resident Evil: Revelations HD (Wii U, PS3, 360, PC) Announcement Trailer

One of my favorite handheld games of last year was Resident Evil: Revelations on the Nintendo 3DS. Now even more people get to play the excellent game with this HD version, available on Wii U, PlayStation 3, Xbox 360, and PC. In addition to the high definition visuals, there is the promise of new enemies and additions to Raid Mode. Check out the announcement trailer below.

Monday, June 11, 2012

SuperPhillip's Favorite VGMs - E3 Hangover Edition

I have overindulged on E3 and games, so it's time to wind down and return to normalcy with SuperPhillip's Favorite VGMs. This week we have music from titles like The Legend of Zelda: Ocarina of Time, Rabbids Go Home, and Resident Evil: Revelations.

v126. The Legend of Zelda: Ocarina of Time (N64) - Kokiri Forest (Hyrule Symphony Version)


Listed multiple times as my favorite game of all time, the 3DS version brought with it a higher and steady framerate, better visuals, and excellent and optional gyro aiming. Hyrule Symphony features compositions by Koji Kondo which have been arranged by Ryuichi Katsumata. There are thirteen tracks in all including Hyrule Field, Hyrule Castle, Lon Lon Ranch, Ganondorf, and this track, Kokiri Forest. It is a worthy CD to add to a video game music aficionado's collection.

v127. Rabbids Go Home (Wii) - Bubamara


For a while there the Rabbids took Rayman out of his own franchise and stole the spotlight entirely. When one thinks of Rabbids they usually think of mini-game collections. Well, Rabbids Go Home is nothing of the sort. It is a platforming/adventure game where the Rabbids must collect loads of trash and everyday items in order to build a giant pile to reach the moon, their home. Much of the music heavily showcases brass as performed by Fanfare Vagabontu. 

v128. Professor Layton and the Diabolical Box (DS) - The History of the Village


Professor Layton is the type of a franchise that can appeal to a wide range of people and not just the stereotypical gamer. The series has sold millions of copies thanks to the efforts of Level 5 and Nintendo. The lack of localization news regarding The Mask of Miracle for the 3DS disappointed me. Apparently only games starring plumbers get E3 time. Regardless, The History of the Village is a tune appropriate for the man with the top hat and gentlemanly duty.

v129. Breath of Fire II (SNES, GBA) - Clean Hit


One of the many boss themes of Breath of Fire II, a classic Super Nintendo RPG developed and published exclusively by Capcom (if you recall, the original Breath of Fire was a joint effort between Capcom and Squaresoft), Clean Hit plays during some of the game's most chaotic battles. Although Breath of Fire II is a capable game, it does suffer from too many random enemy encounters, especially in later stages of the game. Despite this, the title still holds a fond place in my memory.

v130. Resident Evil: Revelations (3DS) - Revelations (Full Ver.)


The full theme of Resident Evil: Revelations plays during the credits. My favorite part happens around 1:02 and ends with 1:31. The actual game itself earned the number four spot on my Top Ten Retail 3DS Games of the System's First Year list, and for good reason. The series returned to its survival-horror roots while also giving players who enjoyed Resident Evil 4 and 5 their kind of preferred gameplay. The game is genuinely creepy and I did leap into the air at some rather unsettling parts. If you like action-oriented games or titles that make you squirm, Revelations is definitely a solid investment.

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That concludes another installment of my favorite VGMs. Later in the week you can check out an all-new part of Killer Soundtracks - My Personal Favorites. Until then, if you missed a previous VGM, scope out my VGM Database.

Tuesday, April 24, 2012

Sequels I'd Love to See - Part Two

It was three years ago give or take where I originally posted a list of sequels that I desired. My lust for new games in dormant franchises sends my stomach turning in weird and unusual ways. Sometimes I get my way. For instance, last time I wanted a Donkey Kong Country sequel, and wouldn't you know it that a year later Retro Studios came out with Donkey Kong Country Returns for Wii. Well, let's hope my calls for new games don't fall on deaf ears. The following is a list of games that I would adore seeing sequels to. Let's bring on the list, brother!

F-Zero GX (GCN)


There were two games released around the same time for the F-Zero series: F-Zero GX for the GameCube and F-Zero AX for arcades. You could take your memory card for the GameCube and place it inside the AX arcade cabinet to unlock content for GX. GX had it all: intense races, fast and frenetic speeds, a wealth of unlockables, a nine chapter story mode, brutally designed tracks, a high difficulty, and massive production values. Can you imagine seeing the F-Zero franchise's blistering speeds put into full HD on the Wii U? Oh, my mouth and eyes water just thinking about it!

Sonic & Sega All-Stars Racing (PS3, 360, Wii, DS)


Speaking of racing games, there were a line of toys hinting at a sequel to this game, but since then there has been no word. I would love to a sequel to this, one of my favorite racers of the generation. There was no overuse of items, no rubber-band AI, and no cheap tactics by the computer racers. The online was entertaining, the mechanics such as drifting were delightful, the shortcuts were well hidden, the courses (though derived from a handful of locales) were crafted in a brilliant manner, and the character selection got me filled with a mighty case of nostalgia. I wonder how Sumo Digital would prevail at a sequel...

Skies of Arcadia (DC, GCN)


Vyse and the gang successfully fought off an evil pirate empire in the original Skies of Arcadia. A port with enhanced content and less random encounters (making for a less tedious experience) would end up on the GameCube. Collectors will pay a high price for a copy. I loved nearly everything about Skies of Arcadia. There was nothing like it at the time. Flying around a sky overworld in search of new locales and areas made you feel like you were in uncharted waters... so to speak, of course. Then there was the air battles against other ships and colossal creatures. I would hope a sequel would bring either the old cast back or a new line of heroes. Though, it seems Sega is committed to playing it safe with just a small selection of franchises they know will sell. Losing a billion will do that to a company.

Eternal Darkness: Sanity's Requiem (GCN)


Eternal Darkness was a title on the GameCube, a console that the mainstream media and "gamers" derided as "kiddie." This was despite Nintendo allowing an uncensored version of BMX XXX, exclusive entries in the Resident Evil franchise, and this game, Eternal Darkness, on their system. It seems Nintendo's critics will say anything, even if it isn't grounded in reality. Eternal Darkness messed with one's mind. The sanity effects such as pretended to delete your data and lowering the volume of the game made for some hilarious reactions of players. We know that Silicon Knights has a Wii U devkit. We also know they are working on a project that goes "back to their roots." Is their project a sequel to this nightmare-inducing game?

Resident Evil: Revelations (3DS)


Sent out to die by Capcom, Resident Evil: Revelations should have been the game that got the lion's share of advertising by Capcom instead of the awful Operation Raccoon City. Revelations had the lower user base for the system it was on, it was of higher quality, and PS3 and 360 owners love their gun games so the marketing for Operation Raccoon City did itself. Regardless, Revelations was a semi-return to series' roots. The game was one half survival-horror and one half action a la Resident Evil 4 and 5. The game was convincing in bringing forth the frights, and I hope Capcom sees the critical acclaim for the title and puts out a much deserved sequel for Revelations.

Castlevania: Order of Ecclesia (DS) 


2D Metroidvania on the 3DS just seems like a simple notion. The Castlevania titles sold extremely well on the Nintendo DS, and they were of great quality. Those two things hand-in-hand make for a series that needs to come to the 3DS to continue the success. The fact that we haven't even heard a word from Konami on this is bewildering to me. 2D Castlevania is popular. Nonetheless, Konami has proven if anything this generation that they are pretty incompetent and can only survive by hanging from Hideo Kojima's pockets. They killed off Hudson, they handed off Silent Hill to a poor Western developer, and their Pro Evolution Soccer series is getting its butt handed to it worldwide by EA's FIFA franchise. Perhaps a 2D Castlevania this day and age is considered a gamble. 

Advance Wars: Days of Ruin (DS)


One of my personal favorite handheld franchises is currently in limbo. Intelligent Systems, the developer behind the series, has its collective hands in Fire Emblem and Paper Mario. Hopefully when they finish both games they can return to this excellent strategic series. Some did not like the darker direction of Days of Ruin. In fact, the game never released in Japan. I don't know if the darker direction is the reason for that or not, but I enjoyed the title regardless. Planning a tactical assault on your enemies, battling online with friends, completing missions, and creating your own maps were all popular and entertaining tasks in Advance Wars: Days of Ruin.

LocoRoco: Midnight Carnival (PSP)


The first and only downloadable entry in the quirky LocoRoco franchise, Midnight Carnival was a tricky and challenging game. It was also remarkably rewarding to play. Using the shoulder buttons to move your LocoRoco around the various areas, clicking both in to make him or her jump, and maneuvering through increasingly more difficult levels made for a bloody good time. LocoRoco just begs to be placed onto Sony's PlayStation Vita. The series could be given a new lease on life, a second chance in the spotlight, etc. Just imagine the vibrant visuals of the franchise on the Vita's glorious OLED screen. Are you salivating heavily like I am? I thought it was rabies at first, too, but I think it is my excitement towards the idea!

The Munchables (Wii)


Pac-man meets Katamari Damacy, the goal of The Munchables, a terrific title by Namco Bandai, is to gobble up enemies to increase your Munchable's size. As you grow you are able to visit new areas in levels and advance. The game oozed charm and cuteness with your Munchable being able to be customized with various accessories unlocked through getting high ranks and discovering presents in the numerous levels. There's nothing like battling big bosses like a giant vine of grapes, a chocolate monster, a humongous stalk of broccoli, and many more edible baddies. The Munchables released under the radar to no fanfare. To be completely truthful, SuperPhillip Central was the first place to release a review on the game. If you can find a copy, definitely gobble one up.

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Those are nine more games that I'd love to see some sequels out of. Do you have several games that you long for sequels to? Don't keep it to yourself-- tell your fellow SPC readers!