Showing posts with label sequels i'd love to see. Show all posts
Showing posts with label sequels i'd love to see. Show all posts

Tuesday, April 24, 2012

Sequels I'd Love to See - Part Two

It was three years ago give or take where I originally posted a list of sequels that I desired. My lust for new games in dormant franchises sends my stomach turning in weird and unusual ways. Sometimes I get my way. For instance, last time I wanted a Donkey Kong Country sequel, and wouldn't you know it that a year later Retro Studios came out with Donkey Kong Country Returns for Wii. Well, let's hope my calls for new games don't fall on deaf ears. The following is a list of games that I would adore seeing sequels to. Let's bring on the list, brother!

F-Zero GX (GCN)


There were two games released around the same time for the F-Zero series: F-Zero GX for the GameCube and F-Zero AX for arcades. You could take your memory card for the GameCube and place it inside the AX arcade cabinet to unlock content for GX. GX had it all: intense races, fast and frenetic speeds, a wealth of unlockables, a nine chapter story mode, brutally designed tracks, a high difficulty, and massive production values. Can you imagine seeing the F-Zero franchise's blistering speeds put into full HD on the Wii U? Oh, my mouth and eyes water just thinking about it!

Sonic & Sega All-Stars Racing (PS3, 360, Wii, DS)


Speaking of racing games, there were a line of toys hinting at a sequel to this game, but since then there has been no word. I would love to a sequel to this, one of my favorite racers of the generation. There was no overuse of items, no rubber-band AI, and no cheap tactics by the computer racers. The online was entertaining, the mechanics such as drifting were delightful, the shortcuts were well hidden, the courses (though derived from a handful of locales) were crafted in a brilliant manner, and the character selection got me filled with a mighty case of nostalgia. I wonder how Sumo Digital would prevail at a sequel...

Skies of Arcadia (DC, GCN)


Vyse and the gang successfully fought off an evil pirate empire in the original Skies of Arcadia. A port with enhanced content and less random encounters (making for a less tedious experience) would end up on the GameCube. Collectors will pay a high price for a copy. I loved nearly everything about Skies of Arcadia. There was nothing like it at the time. Flying around a sky overworld in search of new locales and areas made you feel like you were in uncharted waters... so to speak, of course. Then there was the air battles against other ships and colossal creatures. I would hope a sequel would bring either the old cast back or a new line of heroes. Though, it seems Sega is committed to playing it safe with just a small selection of franchises they know will sell. Losing a billion will do that to a company.

Eternal Darkness: Sanity's Requiem (GCN)


Eternal Darkness was a title on the GameCube, a console that the mainstream media and "gamers" derided as "kiddie." This was despite Nintendo allowing an uncensored version of BMX XXX, exclusive entries in the Resident Evil franchise, and this game, Eternal Darkness, on their system. It seems Nintendo's critics will say anything, even if it isn't grounded in reality. Eternal Darkness messed with one's mind. The sanity effects such as pretended to delete your data and lowering the volume of the game made for some hilarious reactions of players. We know that Silicon Knights has a Wii U devkit. We also know they are working on a project that goes "back to their roots." Is their project a sequel to this nightmare-inducing game?

Resident Evil: Revelations (3DS)


Sent out to die by Capcom, Resident Evil: Revelations should have been the game that got the lion's share of advertising by Capcom instead of the awful Operation Raccoon City. Revelations had the lower user base for the system it was on, it was of higher quality, and PS3 and 360 owners love their gun games so the marketing for Operation Raccoon City did itself. Regardless, Revelations was a semi-return to series' roots. The game was one half survival-horror and one half action a la Resident Evil 4 and 5. The game was convincing in bringing forth the frights, and I hope Capcom sees the critical acclaim for the title and puts out a much deserved sequel for Revelations.

Castlevania: Order of Ecclesia (DS) 


2D Metroidvania on the 3DS just seems like a simple notion. The Castlevania titles sold extremely well on the Nintendo DS, and they were of great quality. Those two things hand-in-hand make for a series that needs to come to the 3DS to continue the success. The fact that we haven't even heard a word from Konami on this is bewildering to me. 2D Castlevania is popular. Nonetheless, Konami has proven if anything this generation that they are pretty incompetent and can only survive by hanging from Hideo Kojima's pockets. They killed off Hudson, they handed off Silent Hill to a poor Western developer, and their Pro Evolution Soccer series is getting its butt handed to it worldwide by EA's FIFA franchise. Perhaps a 2D Castlevania this day and age is considered a gamble. 

Advance Wars: Days of Ruin (DS)


One of my personal favorite handheld franchises is currently in limbo. Intelligent Systems, the developer behind the series, has its collective hands in Fire Emblem and Paper Mario. Hopefully when they finish both games they can return to this excellent strategic series. Some did not like the darker direction of Days of Ruin. In fact, the game never released in Japan. I don't know if the darker direction is the reason for that or not, but I enjoyed the title regardless. Planning a tactical assault on your enemies, battling online with friends, completing missions, and creating your own maps were all popular and entertaining tasks in Advance Wars: Days of Ruin.

LocoRoco: Midnight Carnival (PSP)


The first and only downloadable entry in the quirky LocoRoco franchise, Midnight Carnival was a tricky and challenging game. It was also remarkably rewarding to play. Using the shoulder buttons to move your LocoRoco around the various areas, clicking both in to make him or her jump, and maneuvering through increasingly more difficult levels made for a bloody good time. LocoRoco just begs to be placed onto Sony's PlayStation Vita. The series could be given a new lease on life, a second chance in the spotlight, etc. Just imagine the vibrant visuals of the franchise on the Vita's glorious OLED screen. Are you salivating heavily like I am? I thought it was rabies at first, too, but I think it is my excitement towards the idea!

The Munchables (Wii)


Pac-man meets Katamari Damacy, the goal of The Munchables, a terrific title by Namco Bandai, is to gobble up enemies to increase your Munchable's size. As you grow you are able to visit new areas in levels and advance. The game oozed charm and cuteness with your Munchable being able to be customized with various accessories unlocked through getting high ranks and discovering presents in the numerous levels. There's nothing like battling big bosses like a giant vine of grapes, a chocolate monster, a humongous stalk of broccoli, and many more edible baddies. The Munchables released under the radar to no fanfare. To be completely truthful, SuperPhillip Central was the first place to release a review on the game. If you can find a copy, definitely gobble one up.

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Those are nine more games that I'd love to see some sequels out of. Do you have several games that you long for sequels to? Don't keep it to yourself-- tell your fellow SPC readers!

Wednesday, June 24, 2009

Sequels I'd Love to See

We all have them. Games that we absolutely love that never received a sequel. Occasionally, we're surprised and they do happen such as Mega Man 9 or Contra 4. The following is a list of games that I'd love to see given a sequel. I tried to choose games that don't have an obvious chance such as Resistance 2, Pikmin, and so forth. You'd roll your eyes anyway if you haven't already! Let's start listing, baby!

Kirby Canvas Curse (DS)


In early 2006, the Nintendo DS had just released that past quarter in North America. Since then, there was a drought period when it came to interesting releases. That started to stop in June of 2006 as Kirby Canvas Curse came out. While the earlier Yoshi's Touch & Go was more of a tech demo than a full-fledged adventure, Canvas Curse was an entire journey onto itself. The gameplay was fantastic and intuitive as your drew lines for Kirby to follow through magical worlds and challenging levels. Darn it. Now I want to play it again!

Mega Man Powered Up (PSP)


Poor sales were the reason for the lack of any sequels here. All we received was a 3-D model remake of the original Mega Man. Instead of six bosses, two more were added: Oil Man and Time Man. Not only that, but you could play as all eight Robot Masters as well to reach hidden construction pieces that you can use to build your own levels. I am sad I will not see a 2 1/2-D Wood Man or Quick Man stage in the near future.

Mega Man Maverick Hunter X (PSP)


Another case of poor sales, Mega Man Maverick Hunter X fell victim to Powered Up's problem. Maverick Hunter X was a remake of the original Mega Man X full of cutscenes, voice acting, and the ability to play as Vile. Thinking about playing a remade Mega Man X2 or X4 sends an X-buster shot straight to the heart.

Donkey Kong Country (SNES)





I absolutely adore Donkey Kong: Jungle Beat and the King of Swing portable duo. They're great games to themselves, but I would really love to see another traditional platforming game featuring the Kong family. Jungle Beat was close, but it didn't use anything from the DKC universe aside from, of course, Donkey Kong. Here's hoping we see a rebirth like we saw of Super Mario Bros. Considering Shigeru Miyamoto's opinion on Rare's take on the DK universe, don't hold your breath.

Ristar (GEN)




Just look at that game. It's gorgeous to this day. I missed out on Ristar on the original SEGA Genesis, and I only got to play it on Sonic's Ultimate Genesis Collection. I feel like a missed out all this time. It's a fantastic adventure full of innovative platforming and tricky bosses. It's one of those games you find yourself playing over and over again. Perhaps SEGA might not be the best to develop a miraculous return, but I'm sure some studio out there is.

Jet Force Gemini (N64)



Jet Force Gemini was a really epic game back when it was released. It was released the same fall that Donkey Kong 64 did. Both games were collectathons, but Jet Force Gemini less so. One of the biggest problems people had with the game was that you were forced to save all of the Tribals before being able to face the final boss. I personally didn't mind. I liked venturing through the lesser-visited parts of the levels, but for a sequel, Tribal-collecting or any major collecting would have to be optional.

Beetle Adventure Racing (N64)


This tremendous racing game from Electronic Arts came out for the original party machine-- the Nintendo 64. There were six explorable tracks each oozing with secret paths, shortcuts, and time bonuses. They were just a blast to adventure through. This game has gone a generation without a word of a sequel, and that's one generation too many for a lot of us.

Dewy's Adventure (Wii)


Dewy's Adventure was an interesting game. The real downside of it were how you controlled Dewy, a dew droplet. You had to tilt the Wii remote to slide him around, and this sometimes felt like controlling a stick of butter on a skillet-- way too slippery. I'd love to see the developers try again because the game was still a joy to play. It just needed more precise controls.

We Love Golf! (Wii)



I can think of no better cartoon golf game on Wii that would benefit most from Wii MotionPlus than Camelot's We Love Golf. This game had a lot of content to play through: tournaments, match and stroke play, closest to the pin contests, ring golf, a cast of anime golfers, Capcom costumes, eight regular courses, three short courses, online play, a great soundtrack by Motoi Sakuraba (Tales of, Star Ocean, Golden Sun), and you have a game that I need a sequel for.

What games would you like to see sequels for? They can be as common or as rare a series as you'd like. Let us know in our comments section!