Showing posts with label sequels. Show all posts
Showing posts with label sequels. Show all posts

Tuesday, October 18, 2016

One-Off JRPGs That Really Deserve Sequels

With Final Fantasy XV quickly approaching for a release at the end of next month and Dragon Quest VII having released last month, I'm in quite the RPG mood. Correction: A JRPG mood! Sure, Final Fantasy and Dragon Quest continue to get well-earned sequels, but what about the lesser JRPGs out there, which haven't had the chance to grow into prosperous franchises of their own? That's what this list of six games is all about-- those JRPGs that really do deserve a sequel based on their quality, and how it's an absolute shame that they haven't as of yet (and sadly, probably won't).

The World Ends With You (DS)


We start off this list of desired JRPG sequels with a JRPG that bucks many of the trends of current games in the genre. For one, it wasn't set in some science fiction realm or medieval world. Instead, The World Ends With You opted for a modern approach and setting, set in a fictional version of Tokyo, Japan's Shibuya shopping district. The premise was quite fresh as well, offering a three-week adventure split up between days. Our hero, Neku Sakuraba teamed up with various partners to progress through a type of game where time was of the essence. The dual-screened combat system had players dividing up their attention between Neku on the touch screen and his partner on the top screen. The World Ends With You has had several teases for a sequel, as well as an iOS port, but until a sequel is actually confirmed, then fans like myself will continue to be left waiting.

Lost Odyssey (360)


From Hironobu Sakaguchi's studio founded after leaving the Final Fantasy series and Square Enix, Mistwalker, Lost Odyssey was one of the big Japanese games exclusive to the Xbox 360, back when Microsoft felt there was an audience for its second major home console. While the game does use some throwback elements that dated the experience for some, such as random encounters and the more-traditionally-focused battle system, Lost Odyssey offered timed button presses for said battles that make the combat feel engaging instead of rote encounters. However, the big thing that made Lost Odyssey so great was not the main story but the many moving subplots that made the game's characters, particularly the main party of protagonists, feel multi-dimensional.

The Last Story (Wii)


Another gem from Hironobu Sakaguchi and Mistwalker, this time as an exclusive to Nintendo's Wii, The Last Story delivered a different kind of JRPG experience. The game was an action-RPG with various tactical RPG elements. Players controlled Zael, the main hero of the game, in real-time, and with him, they could give the other party members (up to five of them) various orders. Though the game was a bit more linear than most JRPGs, it became a more guided and focused experience because of this. (Though, opinions vary on this.) It makes sense that such a a classical JRPG experience was made in part by one of the masters and innovators of the genre like Sakaguchi, and the help of various key Final Fantasy staff such as the former series composer Nobuo Uematsu and illustrator Kimihiko Fujisaka. Truly an all-star team for an all-star game that luckily finally made it to North America when all hope seemed lost (with limited thanks to Nintendo).

Eternal Sonata (PS3, 360)


I mentioned how The World Ends With You had an atypical premise and approach to it. Well, Eternal Sonata has a unique hook to it as well, story-wise. The game delved into the mind of famous Romantic era composer Frederic Chopin, who dreamed of a fantastical land where the game takes place, as he was laying on his deathbed. Serving as a character not just in the premise, but in the actual dream as well, Chopin led a party of heroes through this fantastical land of music, entering battles that mix turn-based RPG strategy with action-RPG hijinks. The battles also used various musical elements, as one would expect but from an RPG set in a dream world of one of the most famous composers of all time, but it was a delight to see all of the same. All of these elements made for an RPG that was quite unlike anything else released prior or even after it came out.

Radiata Stories (PS2)


After the less-than-spectacular-to-many Star Ocean: Integrity and Faithlessness on the PlayStation 4, it feels nice to look back at when developer Tri-Ace was riding a higher wave to success. After all, it was a wonderful era of home console games where making a JRPG wasn't a multi-million dollar risk. Regardless, Radiata Stories was one of the seemingly endless array of awesome JRPGs in the PlayStation 2's lineup. It featured 176 characters that were able to be recruited, though they're limited in their abilities; a persistent world where NPCs lived out their lives (sort of similar to The Legend of Zelda: Majora's Mask), and fantastic real-time battles that pitted protagonist Jack against a group of foes for some truly action-packed battles. It was charming, it was whimsical, and it was comfort food for JRPG fans. It was Radiata Stories, and it was terrific. Definitely deserving of a sequel!

The Legend of Dragoon (PS1)


Perhaps this should have been one of the first entries to this list of one-off JRPGs deserving of sequels, but then again, some might say that I saved the best for last. Once again, opinions may vary on this. Anyway, The Legend of Dragoon released back near the end of 1999 in Japan, in 2000 in North America, and in early 2001 for Europe. Despite its lack of full critical acclaim (or a mixed reception, to be more honest), there is a considerably large fan outcry for either a remake of this PlayStation 1 original or a true sequel. While I don't have as big of a desire as some fans, yes, it would be great to see The Legend of Dragoon return to the spotlight with an upgrade or sequel. Really, I argue that a million-copy-plus-seller in The Legend of Dragoon could be a hit with today's PlayStation market. It has "potential" written all over it.

Tuesday, December 23, 2014

Sequels, Please! - New Installments I'd Love to See - Christmas Week Edition

The holiday season has kids and kids at heart coming up with wishlists for the season. I have a Christmas wishlist, but it's less about getting a shiny new PS4 and more about game sequels that I would love to see made. I've gotten some of my pleas for sequels answered with titles like Sonic & All-Stars Racing Transformed, Donkey Kong Country Returns, Kirby Canvas Curse, and Resident Evil Revelations. Let's see if I get lucky with any of these seven picks for potential sequels.

Dragon's Dogma


The first game on this edition of Sequels, Please! is Dragon's Dogma, a game that to me is a very Eastern take on a series like The Elder Scrolls. It has you playing as your avatar, venturing through a massive world, battling everything from packs of wolves to overpowering ogres and dragons. An expansion came out for the game in the form of Dark Arisen, but that wasn't enough to whet my appetite for a completely new Dragon's Dogma experience. The pair of titles did well enough for Capcom to express interest in doing a sequel, and this is one of those series that would get me very interested in a current gen console other than the Wii U.

Jak and Daxter


While Naughty Dog is apparently set in their ways as developing realistic titles only now, that leaves their old creations, Jak and Daxter, hung out to dry. We all saw a glimpse of the dynamic duo in the PSP entry The Lost Frontier, but what I'd personally love to see is a reboot of the series by a different studio. Whether it retains the "edgier" look and feel of Jak 2 and on or goes back to the series' roots with Super Mario 64 and Banjo-Kazooie style progression and tone doesn't really matter as long as a new entry gets released. (But seriously, more like the original Jak and Daxter, please.) All I know is that the 3D platformer genre has been mighty empty recently, and Mario and Ratchet & Clank alone isn't enough for me.

Rayman Legends


Between Rayman Origins and its sequel Rayman Legends, Rayman and Ubisoft hit players with a one-two punch of 2D platforming awesomeness. If you followed the game at all, you should recall that Rayman Legends was originally planned as a Wii U exclusive, but poor sales of Ubisoft's Wii U launch title ZombiU put the kibosh on that. That version was delayed to release with the all-new Xbox 360 and PlayStation 3 ports. Anyhow, Rayman Legends felt content-starved, even with the extra nine months of development time. (It says a lot when a good portion of your game's levels are recycled from its predecessor.) I'd love to see a sequel that gets enough time in the oven, but seeing as how Ubisoft loves putting out unfinished games, perhaps it's better that Rayman takes a break for now.

ModNation Racers


The ModNation Racers series has seen three entries released on three different platforms. The most recent of these was the PlayStation Vita launch title ModNation Racers: Road Trip, a game I greatly enjoyed. Not only is the series a great introduction to kart racers, throwing in a lot of personality, charm, and creativity, but it's also fantastic for veterans of the genre, especially those who have a creative bone in their body in order to concoct their own player avatars, vehicles, and tracks. Road Trip made it very easy to create something out of nothing, and a PlayStation 4 installment would get me to jump on Sony's mad-popular machine quite quickly.

Wipeout


This next game series may be hoping against hope, as the original developer, SCE Studio Liverpool has since been dismantled. Alongside F-Zero, it truly seems like the futuristic racer is but a fantasy for many gamers. However, it's a hole that cannot be replaced, even by the anti-gravity hijinks of Mario Kart 8. It's just not the same. Wipeout was a lot like F-Zero, obviously taking a fair amount of inspiration from the series, but it also threw in a combat aspect in the form of weaponry. Just thinking about an all-new Wipeout running on the PlayStation 4 has my eyes watering with anticipation. Is the anticipation for naught? Perhaps, but bigger miracles in gaming have happened in the past.

The Legendary Starfy


Nintendo gave folks outside of Japan a taste of The Legendary Starfy series with the fifth installment. The DS game of the same name was the only one released in the West, and it's also the latest entry in the series as of 2009. Starfy reminds me a bit of Kirby in its platforming simplicity and accessibility. Whether it be a new Nintendo 3DS sequel or heck, even a re-release of all five Starfy games in one nice package, it'd be great for us lowly non-Japanese gamers to get another dose of the princely star... fish. Star? Starfish? Eh, it doesn't matter!

Wario World


I mentioned Jak and Daxter as a 3D platformer before, but what about a return to the 3D platforming of Wario World? It's probably a fool's errand, but "fool" just so happens to be my middle name. Wario World was the garlic-chomping portly plumber's first starring role in a home console title, and while it was on the short side, it exuded with action and engaging platforming. It doesn't even need to be a joint effort between Nintendo and Treasure, who worked on the GameCube original. All it needs are gorgeous environments to jump, charge attack, ground pound, and run through and a funky soundtrack.

Wednesday, February 12, 2014

Sequels, Please! - New Installments We'd Love to See

Similar to other segments such as Localizations, Please! and Remakes, Please!, Sequels, Please! is another segment at SuperPhillip Central where we more often than not fruitlessly beg for games that we desire. Although we do not get what we want most of the time, we've gotten what we begged for several times, such as a new Donkey Kong Country or localization of games like Bravely Default, Theatrhythm Final Fantasy, and Tales of Xillia. Obviously we had nothing to do with these games being released, but we'll take what we can get.

Sequels, Please! delves into individual games or franchises that we would absolutely love to see new installments for. From a Smash Bros. inspired fighting game to an intense stroll through the zombie apocalypse, these games are ones we'd greatly enjoy seeing sequels for. After you've read our picks (we have plenty more in mind, but we gotta make this a series of segments somehow!), please let us know what sequels you've always been dreaming of. The wilder, the better!

PlayStation All-Stars Battle Royale


We start off with a game that we cannot believe didn't do as well as we (and Sony) were hoping. PlayStation All-Stars Battle Royale was without any question the PlayStation brand's answer to Nintendo's Super Smash Bros. series. While the games did have their obvious similarities, PlayStation All-Stars altered how points were made. We realize that this caused much criticism, but we can't help but be thankful that SuperBot Entertainment tried something different to distinguish this party fighter from its point of inspiration. With some fine-tuning of the formula and better roster choices, we'd love to see Sony return to this series with a title and cast that definitely are worthy of the PlayStation name.

LEGO City Undercover


Here comes a game that we had no problems declaring it as the best LEGO game yet. It's not even a close race. LEGO City Undercover introduced Wii U owners to a sprawling city with myriad activities to take part in, things to collect, and tasks to complete. While the Nintendo 3DS saw a prequel to its Wii U bigger brother, that game was a technological mess and did not possess even half the charm and wit of the Wii U game. We would absolutely love to see Tt Games return to Chase McCain's world and deliver yet another hilarious and addicting LEGO City game for Wii U. Heck, it doesn't even have to take place in LEGO City!

The Wonderful 101


Give thanks to Nintendo's horrible handling of this game commercially, which funnily enough is a prime reason why the Wii U is a sales disgrace, as to why The Wonderful 101 did not do gangbusters at stores. Quite the opposite actually. The demo, with its lack of a real tutorial, infuriated and turned off many players. However, those of us who have played the final version of the game experienced an increasingly escalating game that continued to dial up the crazy from start to finish. Oh, that ending sequence! On his Twitter (if you don't know the handle, ask your mom), Hideki Kamiya has expressed interest in a possible Wonderful 102, but that's up to Nintendo. Seeing how risk-adverse and safe they have been with their game announcements lately, we're less than hopeful. Still, we'd love for our pessimism to be unfounded.

3D Dot Game Heroes


For a series that is so popular, The Legend of Zelda series has seen very few imitators, much less ones that can hold a candle to any installment. However, the PlayStation 3's 3D Dot Game Heroes is an homage to the classic game, The Legend of Zelda proper, offering an abundance of NES-related game references and a nostalgic take on the action/adventure genre. The game used blocks for characters, enemies, and settings, delivering a world that was as fun to look at as it was to explore. While 3D Dot Game Heroes sold poorly in Japan (less than 20,000 its first week), U.S. sales were more than admirable, exceeding Atlus USA's (the publisher) expectations by six times. We'd be grateful for another trip down memory lane in an adventure that blends old and new with another 3D Dot Game Heroes.

Final Fantasy Crystal Chronicles


In our review yesterday, we gave a relatively glowing review of the GameCube's Final Fantasy Crystal Chronicles. Since the original 2003 release, the Crystal Chronicles sub-series has spawned new iterations, two similar dungeons crawlers on the Nintendo DS, a duo of city-building games on Nintendo's WiiWare service, and a completely different take on the series with the Wii's Crystal Bearers. However, we'd be most interested in seeing Square Enix return the Crystal Chronicles line of games back to basics with the enjoyable dungeon crawling, treasure finding, monster defeating, boss beating, multiplayer action that games like the original GameCube Crystal Chronicles and the DS games contained. We don't care if it's on Wii U or Nintendo 3DS-- we just want our dungeon crawling thirst quenched! Plus, it would take the bad taste out of our mouths from the Final Fantasy XIII trilogy. Couldn't hurt, right?

ZombiU


The Wii U launch title, ZombiU, sold poorly. As a result, Ubisoft opted to delay Rayman Legends and port it to multiple platforms. That's a shame, not just the Rayman game being sent to die in September, but because ZombiU is still one of those Wii U games that makes the greatest use of the GamePad, something that Nintendo can hardly design creative ideas for. It's safe to say that without the GamePad ZombiU wouldn't be the same, wouldn't be as scary, and wouldn't be as much of an experience. Using the GamePad in real time to check your backpack's inventory while making you vulnerable to zombie attacks made things all the tenser. Solving puzzles with the controller and doing so much more made ZombiU more than just another shooter. Add in permanent death, and you have an original and criminally overlooked Wii U exclusive that should have gotten more attention. The hope of a followup is pretty low, but even if Ubisoft needs to make a sequel multiplatform, we'll take it. We need our zombie fix!

Puppeteer


Severely overlooked by PlayStation 3 audiences, the insanely charming and whimsical platforming adventure known as Puppeteer was a game that released to no pomp, no circumstance, not even a little "hey!" Instead, Puppeteer was relegated to bargain bin status quite quickly. We are of the minds that Kutaro and the rest of the gang deserve another chance; this time for redemption. Whether it be on PlayStation 4 or PlayStation Vita as a retail or downloadable title, we don't want to see the immensely interesting world of Puppeteer vanish when there's so much potential to it.

Thursday, April 4, 2013

Top Ten Nintendo DS Games That Need 3DS Sequels

We have a brand-new list for you to peruse. Yesterday we posted a top ten talking about the Nintendo 3DS's best games from its second year on the market. Let's continue our 3DS theme with another list. A good number of Nintendo DS games have already seen sequels arrive on Nintendo's newest handheld hardware. However, there are still a slew of titles that have been cast to the wayside and have been overlooked for new games on the 3DS. This list is comprised of such titles. From Super Princess Peach to Elite Beat Agents, there are some interesting things that could be done to bring some DS favorites to the 3DS.

10) Super Princess Peach


Luigi just got another chance to be the star in his own game, so why limit it to Mario's twin brother? Why not give Mario's main gal another shot at the spotlight with a sequel to the insanely charming (but quite easy) Super Princess Peach? Peach could reunite with Percy for even more parasol action, or how about a new friend to accompany her? What new emotions could have new powers to aid the princess of the Mushroom Kingdom on her new quest? Just the thought of seeing a 2D platformer with parallax scrolling in stereoscopic 3D makes my eyes water. No, those are manly tears.

9) The Legendary Starfy


Another platformer from the Nintendo DS was The Legendary Starfy, a game from a series that is not only handheld-centric, but it's also one that was formerly exclusive to Japan. The little starfish that could finally swam all the way across the Pacific for us Westerners to play. Like Super Princess Peach, The Legendary Starfy was full of platforming peril to show the player's prowess with, and like Peach's first starring game, Starfy possessed a mix of 2D sprites and beautiful backgrounds. The 3D effect on the 3DS would look phenomenal, in my view. Not only that, but we need more Starfy, Nintendo! One game was simply not enough!

8) Custom Robo Arena


Custom Robo is another Nintendo franchise that has been on a bit of a hiatus recently. In fact, the last game that released in the series was indeed the Nintendo DS installment, Custom Robo Arena. The premise is simple: you participate in one-on-one battles with your robotic toys in 3D battle arenas. The first person to lose all of their health is deemed the loser. With a 3DS installment, not only could you battle your robos online with other people, but you could trade parts and robos via StreetPass locally and SpotPass online. The possibilities excite me heavily, and it would be another franchise that Nintendo could return to. They have so many of them, after all!

7) Henry Hatsworth in the Puzzling Adventure


I am just going to say that the hopes of Henry Hatsworth returning are very slim, but still, I can only wonder what if. Henry Hatsworth in the Puzzling Adventure was designed by the studio behind Monster Tale and Epic Mickey: Power of Illusion (at least they did well with one of those...). It had a proper, tea-drinking English gentleman running, jumping, slashing, and shooting his way through the game's many levels and bosses. The gameplay element that made it so interesting was that the bottom screen filled up with blocks, and if you let them overflow, they would affect the top screen where the platforming action was. Thus, you had to routinely play Tetris Attack with the blocks to clear rows, and earning helpful items and bonuses because of it. I say a sequel is hopeless is because EA published the game, and they don't seem too interested in Nintendo platforms right now...

6) Soul Bubbles


Soul Bubbles is most likely a title you have never heard of. That's okay as it released with little fanfare, but those who did play it found a relaxing and lovely experience. The game had you using the stylus to blow a bubble through numerous levels, filled with increasingly more challenging obstacles, such as spikes, fire, and strong winds. You could learn skills to break up the bubble to enter smaller, narrower passages to collect special items that unlocked new levels and gave you a high score. No doubt Soul Bubbles wouldn't fly in a retail setting. That's just fine, as I dream of the game getting a sequel on digital, downloadable services, like the Nintendo 3DS eShop, for instance.

5) Drawn to Life


The developers behind Drawn to Life, 5th Cell, just released Scribblenauts Unlimited [basically] worldwide. If you don't know what Drawn to Life is, was a game where you drew what you came in contact with. A missing platform that makes it so you can't cross a gap? Draw a cloud or leaf to serve as the platform. It was a hugely inventive game that gave the player a lot of opportunity for their own creativity. I'd love to see the series return to handheld systems, particularly the 3DS, with the option of sharing drawings, much like you share objects in Scribblenauts Unlimited. I could see myself and many other players losing countless hours coming up with some crazy creations.

4) Advance Wars: Dual Strike


Some may wonder why Advance Wars: Days of Ruin (as it's known in North America) or Dark Conflict (as it's known in PAL regions) is not the game listed here, but instead it's Dual Strike. Dual Strike has a much more lighthearted feel to it, with humor, charm, and color. I'd love to see a 3DS sequel with glorious sprites or even 3D models (as Fire Emblem: Awakening proved that also works) as players assume the roles of one of the many commanding officers the series contains. The idea of sharing custom maps and battling friends and total strangers online excites me totally. Intelligent Systems staff stated they were interested in going back to the Advance Wars series, and off the heels of Paper Mario: Sticker Star and Fire Emblem: Awakening, isn't now the best time to do so?

3) Final Fantasy: Crystal Chronicles: Echoes of Time


There are not too many loot RPGs on handhelds. Final Fantasy: Crystal Chronicles: Ring of Fates and then later on Echoes of Time brought tons of loot, action-RPG mayhem, four player cooperative play, savage bosses, and simple puzzles to create one unforgettable handheld experience. The Wii's Crystal Bearers game was a totally different beast than what most fans expected, and while it was good, it was not what a lot of us were looking for. No, we want to gather online to participate in quests, tackle bringing down behemoths and marlboros, and equip ourselves with the best armor and weapons possible. Echoes of Time gave us that, and I wish that a 3DS sequel would do it again.

2) Elite Beat Agents


Agents are go. They solve your everyday problems, and they do it while keeping in time with the music being played. Of course, you would get cover versions of the popular songs, but you take what you can get. Elite Beat Agents was based heavily off of Osu! Tatakae! Ouendan, except instead of a Japanese cheering squad, North Americans got a group of funky agents. Theatrhythm Final Fantasy had similar but not quite identical gameplay to Elite Beat Agents, and scratched my itch for a rhythm game on the 3DS, but I'd love Nintendo to return to their cheering squad/musically inclined agents for a 3DS-exclusive grand return.

1) The World Ends With You


Perhaps it's no surprise that The World Ends With You is number one on this list, and perhaps you were very much expecting it. It's no wonder as it is one of Square Enix's most original games in a decade. The dual screened battles using unique touch gestures for different attacks, modern world story, and sensational soundtrack made for a game that many players thought about long after they turned off their DS systems. We saw the characters in last year's Kingdom Hearts 3D: Dream Drop Distance, but what about a new game?  A 3DS sequel could allow for pin trading via StreetPass and new pins distributed via SpotPass. The more powerful hardware of the 3DS would grant the developers more room for better visuals, sound, and more content. It is a lot of people's wishes (mine included) that Square Enix delivers a fresh and fun sequel.

Wednesday, June 24, 2009

Sequels I'd Love to See

We all have them. Games that we absolutely love that never received a sequel. Occasionally, we're surprised and they do happen such as Mega Man 9 or Contra 4. The following is a list of games that I'd love to see given a sequel. I tried to choose games that don't have an obvious chance such as Resistance 2, Pikmin, and so forth. You'd roll your eyes anyway if you haven't already! Let's start listing, baby!

Kirby Canvas Curse (DS)


In early 2006, the Nintendo DS had just released that past quarter in North America. Since then, there was a drought period when it came to interesting releases. That started to stop in June of 2006 as Kirby Canvas Curse came out. While the earlier Yoshi's Touch & Go was more of a tech demo than a full-fledged adventure, Canvas Curse was an entire journey onto itself. The gameplay was fantastic and intuitive as your drew lines for Kirby to follow through magical worlds and challenging levels. Darn it. Now I want to play it again!

Mega Man Powered Up (PSP)


Poor sales were the reason for the lack of any sequels here. All we received was a 3-D model remake of the original Mega Man. Instead of six bosses, two more were added: Oil Man and Time Man. Not only that, but you could play as all eight Robot Masters as well to reach hidden construction pieces that you can use to build your own levels. I am sad I will not see a 2 1/2-D Wood Man or Quick Man stage in the near future.

Mega Man Maverick Hunter X (PSP)


Another case of poor sales, Mega Man Maverick Hunter X fell victim to Powered Up's problem. Maverick Hunter X was a remake of the original Mega Man X full of cutscenes, voice acting, and the ability to play as Vile. Thinking about playing a remade Mega Man X2 or X4 sends an X-buster shot straight to the heart.

Donkey Kong Country (SNES)





I absolutely adore Donkey Kong: Jungle Beat and the King of Swing portable duo. They're great games to themselves, but I would really love to see another traditional platforming game featuring the Kong family. Jungle Beat was close, but it didn't use anything from the DKC universe aside from, of course, Donkey Kong. Here's hoping we see a rebirth like we saw of Super Mario Bros. Considering Shigeru Miyamoto's opinion on Rare's take on the DK universe, don't hold your breath.

Ristar (GEN)




Just look at that game. It's gorgeous to this day. I missed out on Ristar on the original SEGA Genesis, and I only got to play it on Sonic's Ultimate Genesis Collection. I feel like a missed out all this time. It's a fantastic adventure full of innovative platforming and tricky bosses. It's one of those games you find yourself playing over and over again. Perhaps SEGA might not be the best to develop a miraculous return, but I'm sure some studio out there is.

Jet Force Gemini (N64)



Jet Force Gemini was a really epic game back when it was released. It was released the same fall that Donkey Kong 64 did. Both games were collectathons, but Jet Force Gemini less so. One of the biggest problems people had with the game was that you were forced to save all of the Tribals before being able to face the final boss. I personally didn't mind. I liked venturing through the lesser-visited parts of the levels, but for a sequel, Tribal-collecting or any major collecting would have to be optional.

Beetle Adventure Racing (N64)


This tremendous racing game from Electronic Arts came out for the original party machine-- the Nintendo 64. There were six explorable tracks each oozing with secret paths, shortcuts, and time bonuses. They were just a blast to adventure through. This game has gone a generation without a word of a sequel, and that's one generation too many for a lot of us.

Dewy's Adventure (Wii)


Dewy's Adventure was an interesting game. The real downside of it were how you controlled Dewy, a dew droplet. You had to tilt the Wii remote to slide him around, and this sometimes felt like controlling a stick of butter on a skillet-- way too slippery. I'd love to see the developers try again because the game was still a joy to play. It just needed more precise controls.

We Love Golf! (Wii)



I can think of no better cartoon golf game on Wii that would benefit most from Wii MotionPlus than Camelot's We Love Golf. This game had a lot of content to play through: tournaments, match and stroke play, closest to the pin contests, ring golf, a cast of anime golfers, Capcom costumes, eight regular courses, three short courses, online play, a great soundtrack by Motoi Sakuraba (Tales of, Star Ocean, Golden Sun), and you have a game that I need a sequel for.

What games would you like to see sequels for? They can be as common or as rare a series as you'd like. Let us know in our comments section!