After an atypical Friday edition, SuperPhillip Central's Favorite VGMs probably didn't give you enough time to miss them. Still, they're back on this Monday evening for your listening pleasure. This week's edition is all PlayStation, all the time with five VGM volumes regarding PlayStation exclusive games.
We start out with some realism with Infamous: Second Son and God of War: Ascension. Then we end on a cartoon-y angle with music from Ratchet & Clank: Up Your Arsenal, LocoRoco 2, and Puppeteer. It's a mix of music from PlayStation platforms that should satisfy any want.
If you want to listen to any VGM volume previously spotlighted on SuperPhillip Central, look no further than the VGM Database.
v1071. Infamous: Second Son (PS4) - Owning the Future
We begin this PlayStation installment of SuperPhillip Central's Favorite VGMs with a series that hasn't been on the Favorite VGMs... until now. It's Infamous, and the game we're listening to a song from is the PlayStation 4's Second Son. While not the greatest the Infamous series or even Sucker Punch have to offer, the game was beautiful to behold and a blast to play.
v1072. God of War: Ascension (PS3) - Warrior's Truth
What's your opinion on the God of War franchise? Have you seen enough of Kratos and wish that Sony would take a different route with a new protagonist, or do you think Kratos is too iconic of a game character to replace? Whatever the case, you can bet with God of War you'll get a sensational and epic score, and that is no better exemplified than with Warrior's Truth from God of War: Ascension.
v1073. Ratchet & Clank: Up Your Arsenal (PS2) - Veldin - Kyzil Plateau
Ratchet's home planet is the beginning to his adventure in the third Ratchet & Clank installment, Up Your Arsenal. The game had a more action-oriented tone to it, though it still possessed plenty of platforming charm for players to enjoy. David Bergeaud was the composer behind many early Ratchet & Clank soundtracks, and it's my honest opinion that the series' soundtracks didn't reach the same height as the earlier Bergeaud-composed scores.
v1074. LocoRoco 2 (PSP) - Etoule Pucoratte! (2)
Time to get goofy with this eccentric credits theme by the LocoRoco All-Stars. Whether they belong to the orange, green, red, blue, black, or whatever colored LocoRoco family, this song is a perfect wrap-up to the pure platforming goodness of LocoRoco's sequel.
v1075. Puppeteer (PS3) - Fire the Long Toms!
Ahoy there, mateys! This final song for this PlayStation-centric edition of SuperPhillip Central's Favorite VGMs comes from Puppeteer, a game that didn't get its fair shake, as it released around the PlayStation 4's launch. Still, if you can mind the constant interruptions to gameplay via the charming story, you'll most likely dig this 2.5D platformer.
Showing posts with label puppeteer. Show all posts
Showing posts with label puppeteer. Show all posts
Monday, February 8, 2016
Tuesday, November 25, 2014
Best Boss Battles in Gaming History - Part Thirteen
WARNING: POSSIBLE SPOILERS FOR THE FOLLOWING GAMES:
There's a certain art that comes from making an exquisite boss battle. It's all too easy to come up with a great idea for an encounter, only to have it executed poorly. The tussles with foes on Best Boss Battles in Gaming History are the exact opposite of that. These are wonderfully designed, memorable, absolutely awesome, and amazing battles that resonate with players, no doubt leaving an impression on them long after the boss in question has been beaten. This is the thirteenth installment of Best Boss Battles in Gaming History, and as long as game creators keep designing great boss battles, this segment will continue to live on!
If you missed a previous installment of Best Boss Battles in Gaming History, look no further than these twelve links!
Part One
Part Two
Part Three
Part Four
Part Five
Part Six
Part Seven
Part Eight
Part Nine
Part Ten
Part Eleven
Part Twelve
Head past the break to see the five bosses I have listed for this edition of Best Boss Battles in Gaming History!
- Metal Gear Rising: Revengeance
- The Legend of Zelda: Skyward Sword
- Batman: Arkham Origins
- Puppeteer
- Pokemon Red/Blue/Yellow
There's a certain art that comes from making an exquisite boss battle. It's all too easy to come up with a great idea for an encounter, only to have it executed poorly. The tussles with foes on Best Boss Battles in Gaming History are the exact opposite of that. These are wonderfully designed, memorable, absolutely awesome, and amazing battles that resonate with players, no doubt leaving an impression on them long after the boss in question has been beaten. This is the thirteenth installment of Best Boss Battles in Gaming History, and as long as game creators keep designing great boss battles, this segment will continue to live on!
If you missed a previous installment of Best Boss Battles in Gaming History, look no further than these twelve links!
Part One
Part Two
Part Three
Part Four
Part Five
Part Six
Part Seven
Part Eight
Part Nine
Part Ten
Part Eleven
Part Twelve
Head past the break to see the five bosses I have listed for this edition of Best Boss Battles in Gaming History!
Wednesday, February 12, 2014
Sequels, Please! - New Installments We'd Love to See
Similar to other segments such as Localizations, Please! and Remakes, Please!, Sequels, Please! is another segment at SuperPhillip Central where we more often than not fruitlessly beg for games that we desire. Although we do not get what we want most of the time, we've gotten what we begged for several times, such as a new Donkey Kong Country or localization of games like Bravely Default, Theatrhythm Final Fantasy, and Tales of Xillia. Obviously we had nothing to do with these games being released, but we'll take what we can get.
Sequels, Please! delves into individual games or franchises that we would absolutely love to see new installments for. From a Smash Bros. inspired fighting game to an intense stroll through the zombie apocalypse, these games are ones we'd greatly enjoy seeing sequels for. After you've read our picks (we have plenty more in mind, but we gotta make this a series of segments somehow!), please let us know what sequels you've always been dreaming of. The wilder, the better!
PlayStation All-Stars Battle Royale
We start off with a game that we cannot believe didn't do as well as we (and Sony) were hoping. PlayStation All-Stars Battle Royale was without any question the PlayStation brand's answer to Nintendo's Super Smash Bros. series. While the games did have their obvious similarities, PlayStation All-Stars altered how points were made. We realize that this caused much criticism, but we can't help but be thankful that SuperBot Entertainment tried something different to distinguish this party fighter from its point of inspiration. With some fine-tuning of the formula and better roster choices, we'd love to see Sony return to this series with a title and cast that definitely are worthy of the PlayStation name.
LEGO City Undercover
Here comes a game that we had no problems declaring it as the best LEGO game yet. It's not even a close race. LEGO City Undercover introduced Wii U owners to a sprawling city with myriad activities to take part in, things to collect, and tasks to complete. While the Nintendo 3DS saw a prequel to its Wii U bigger brother, that game was a technological mess and did not possess even half the charm and wit of the Wii U game. We would absolutely love to see Tt Games return to Chase McCain's world and deliver yet another hilarious and addicting LEGO City game for Wii U. Heck, it doesn't even have to take place in LEGO City!
The Wonderful 101
Give thanks to Nintendo's horrible handling of this game commercially, which funnily enough is a prime reason why the Wii U is a sales disgrace, as to why The Wonderful 101 did not do gangbusters at stores. Quite the opposite actually. The demo, with its lack of a real tutorial, infuriated and turned off many players. However, those of us who have played the final version of the game experienced an increasingly escalating game that continued to dial up the crazy from start to finish. Oh, that ending sequence! On his Twitter (if you don't know the handle, ask your mom), Hideki Kamiya has expressed interest in a possible Wonderful 102, but that's up to Nintendo. Seeing how risk-adverse and safe they have been with their game announcements lately, we're less than hopeful. Still, we'd love for our pessimism to be unfounded.
3D Dot Game Heroes
For a series that is so popular, The Legend of Zelda series has seen very few imitators, much less ones that can hold a candle to any installment. However, the PlayStation 3's 3D Dot Game Heroes is an homage to the classic game, The Legend of Zelda proper, offering an abundance of NES-related game references and a nostalgic take on the action/adventure genre. The game used blocks for characters, enemies, and settings, delivering a world that was as fun to look at as it was to explore. While 3D Dot Game Heroes sold poorly in Japan (less than 20,000 its first week), U.S. sales were more than admirable, exceeding Atlus USA's (the publisher) expectations by six times. We'd be grateful for another trip down memory lane in an adventure that blends old and new with another 3D Dot Game Heroes.
Final Fantasy Crystal Chronicles
In our review yesterday, we gave a relatively glowing review of the GameCube's Final Fantasy Crystal Chronicles. Since the original 2003 release, the Crystal Chronicles sub-series has spawned new iterations, two similar dungeons crawlers on the Nintendo DS, a duo of city-building games on Nintendo's WiiWare service, and a completely different take on the series with the Wii's Crystal Bearers. However, we'd be most interested in seeing Square Enix return the Crystal Chronicles line of games back to basics with the enjoyable dungeon crawling, treasure finding, monster defeating, boss beating, multiplayer action that games like the original GameCube Crystal Chronicles and the DS games contained. We don't care if it's on Wii U or Nintendo 3DS-- we just want our dungeon crawling thirst quenched! Plus, it would take the bad taste out of our mouths from the Final Fantasy XIII trilogy. Couldn't hurt, right?
ZombiU
The Wii U launch title, ZombiU, sold poorly. As a result, Ubisoft opted to delay Rayman Legends and port it to multiple platforms. That's a shame, not just the Rayman game being sent to die in September, but because ZombiU is still one of those Wii U games that makes the greatest use of the GamePad, something that Nintendo can hardly design creative ideas for. It's safe to say that without the GamePad ZombiU wouldn't be the same, wouldn't be as scary, and wouldn't be as much of an experience. Using the GamePad in real time to check your backpack's inventory while making you vulnerable to zombie attacks made things all the tenser. Solving puzzles with the controller and doing so much more made ZombiU more than just another shooter. Add in permanent death, and you have an original and criminally overlooked Wii U exclusive that should have gotten more attention. The hope of a followup is pretty low, but even if Ubisoft needs to make a sequel multiplatform, we'll take it. We need our zombie fix!
Puppeteer
Severely overlooked by PlayStation 3 audiences, the insanely charming and whimsical platforming adventure known as Puppeteer was a game that released to no pomp, no circumstance, not even a little "hey!" Instead, Puppeteer was relegated to bargain bin status quite quickly. We are of the minds that Kutaro and the rest of the gang deserve another chance; this time for redemption. Whether it be on PlayStation 4 or PlayStation Vita as a retail or downloadable title, we don't want to see the immensely interesting world of Puppeteer vanish when there's so much potential to it.
Sequels, Please! delves into individual games or franchises that we would absolutely love to see new installments for. From a Smash Bros. inspired fighting game to an intense stroll through the zombie apocalypse, these games are ones we'd greatly enjoy seeing sequels for. After you've read our picks (we have plenty more in mind, but we gotta make this a series of segments somehow!), please let us know what sequels you've always been dreaming of. The wilder, the better!
PlayStation All-Stars Battle Royale
We start off with a game that we cannot believe didn't do as well as we (and Sony) were hoping. PlayStation All-Stars Battle Royale was without any question the PlayStation brand's answer to Nintendo's Super Smash Bros. series. While the games did have their obvious similarities, PlayStation All-Stars altered how points were made. We realize that this caused much criticism, but we can't help but be thankful that SuperBot Entertainment tried something different to distinguish this party fighter from its point of inspiration. With some fine-tuning of the formula and better roster choices, we'd love to see Sony return to this series with a title and cast that definitely are worthy of the PlayStation name.
LEGO City Undercover
Here comes a game that we had no problems declaring it as the best LEGO game yet. It's not even a close race. LEGO City Undercover introduced Wii U owners to a sprawling city with myriad activities to take part in, things to collect, and tasks to complete. While the Nintendo 3DS saw a prequel to its Wii U bigger brother, that game was a technological mess and did not possess even half the charm and wit of the Wii U game. We would absolutely love to see Tt Games return to Chase McCain's world and deliver yet another hilarious and addicting LEGO City game for Wii U. Heck, it doesn't even have to take place in LEGO City!
The Wonderful 101
Give thanks to Nintendo's horrible handling of this game commercially, which funnily enough is a prime reason why the Wii U is a sales disgrace, as to why The Wonderful 101 did not do gangbusters at stores. Quite the opposite actually. The demo, with its lack of a real tutorial, infuriated and turned off many players. However, those of us who have played the final version of the game experienced an increasingly escalating game that continued to dial up the crazy from start to finish. Oh, that ending sequence! On his Twitter (if you don't know the handle, ask your mom), Hideki Kamiya has expressed interest in a possible Wonderful 102, but that's up to Nintendo. Seeing how risk-adverse and safe they have been with their game announcements lately, we're less than hopeful. Still, we'd love for our pessimism to be unfounded.
3D Dot Game Heroes
For a series that is so popular, The Legend of Zelda series has seen very few imitators, much less ones that can hold a candle to any installment. However, the PlayStation 3's 3D Dot Game Heroes is an homage to the classic game, The Legend of Zelda proper, offering an abundance of NES-related game references and a nostalgic take on the action/adventure genre. The game used blocks for characters, enemies, and settings, delivering a world that was as fun to look at as it was to explore. While 3D Dot Game Heroes sold poorly in Japan (less than 20,000 its first week), U.S. sales were more than admirable, exceeding Atlus USA's (the publisher) expectations by six times. We'd be grateful for another trip down memory lane in an adventure that blends old and new with another 3D Dot Game Heroes.
Final Fantasy Crystal Chronicles
In our review yesterday, we gave a relatively glowing review of the GameCube's Final Fantasy Crystal Chronicles. Since the original 2003 release, the Crystal Chronicles sub-series has spawned new iterations, two similar dungeons crawlers on the Nintendo DS, a duo of city-building games on Nintendo's WiiWare service, and a completely different take on the series with the Wii's Crystal Bearers. However, we'd be most interested in seeing Square Enix return the Crystal Chronicles line of games back to basics with the enjoyable dungeon crawling, treasure finding, monster defeating, boss beating, multiplayer action that games like the original GameCube Crystal Chronicles and the DS games contained. We don't care if it's on Wii U or Nintendo 3DS-- we just want our dungeon crawling thirst quenched! Plus, it would take the bad taste out of our mouths from the Final Fantasy XIII trilogy. Couldn't hurt, right?
ZombiU
The Wii U launch title, ZombiU, sold poorly. As a result, Ubisoft opted to delay Rayman Legends and port it to multiple platforms. That's a shame, not just the Rayman game being sent to die in September, but because ZombiU is still one of those Wii U games that makes the greatest use of the GamePad, something that Nintendo can hardly design creative ideas for. It's safe to say that without the GamePad ZombiU wouldn't be the same, wouldn't be as scary, and wouldn't be as much of an experience. Using the GamePad in real time to check your backpack's inventory while making you vulnerable to zombie attacks made things all the tenser. Solving puzzles with the controller and doing so much more made ZombiU more than just another shooter. Add in permanent death, and you have an original and criminally overlooked Wii U exclusive that should have gotten more attention. The hope of a followup is pretty low, but even if Ubisoft needs to make a sequel multiplatform, we'll take it. We need our zombie fix!
Puppeteer
Severely overlooked by PlayStation 3 audiences, the insanely charming and whimsical platforming adventure known as Puppeteer was a game that released to no pomp, no circumstance, not even a little "hey!" Instead, Puppeteer was relegated to bargain bin status quite quickly. We are of the minds that Kutaro and the rest of the gang deserve another chance; this time for redemption. Whether it be on PlayStation 4 or PlayStation Vita as a retail or downloadable title, we don't want to see the immensely interesting world of Puppeteer vanish when there's so much potential to it.
Monday, November 4, 2013
SuperPhillip Central's Favorite VGM - 500 Reasons to Enjoy Edition
This is a momentous edition of SuperPhillip Central's Favorite VGM. This edition is where we have reached are 500th VGM! It's been two years or so since we began this version of the list, and it's amazing to think back at all of the great music that has been featured on this weekly segment. This week we have music from The Wonderful 101, Tetris, and Super Smash Bros. Melee!
v496. The Wonderful 101 (Wii U) - The Won-Stoppable Wonderful 100
The Wonderful 101 was overlooked by many Wii U owners, but then again, it seems every title on the Wii U is overlooked. What is selling on that thing anyway? Regardless, hearing this vocal theme during epic moments of The Wonderful 101 energized players to push their gaming skills beyond their own limits.
v497. Tetris (GB) - Type A
Let's go old school for a moment, shall we? You cannot have a favorite VGM list without having this game and this theme on it. It's Tetris's Type A theme, an infectious melody that stayed with players long after they shut off the power to their Game Boys. Tetris was a game that sold Nintendo's portable system to the history books, and the game's addicting gameplay was a reason for that.
v498. Kirby Air Ride (GCN) - Sky Sands
Kirby Air Ride was quite an unorthodox racing game, created in part by the mind behind the Kirby character and series, as well as Super Smash Bros., Masahiro Sakurai. You see, speed was controlled by one button and one button only. As for the race, Sky Sands is a desert course that takes place miles above solid ground. This Arabian theme suits the course perfectly, wouldn't you say?
v499. Puppeteer (PS3) - Across the Plains
We recently reviewed Puppeteer, and we enjoyed the game overall. It had a lot of story sequences that broke up the flow of the game, but all-in-all it's a solid title. The presentation is but a part of that, but we were really astounded by the soundtrack, composed by Patrick Doyle. Across the Plains delivers a very Southwestern America, Mexico desert-type feel to it.
v500. Super Smash Bros. Melee (GCN) - Great Medley
Here we are! The big one! VGM number 5-0-0! We've selected a big one, too, for this great occasion. It's the Great Medley, incorporating a myriad of themes from many of Super Smash Bros. Melee's combatants. In North America, the CD that this medley is a part of was available to Nintendo Power subscribers. We actually have an original copy of it, and orchestrated performances of Smash Bros. music makes it a gem in our music library.
v496. The Wonderful 101 (Wii U) - The Won-Stoppable Wonderful 100
The Wonderful 101 was overlooked by many Wii U owners, but then again, it seems every title on the Wii U is overlooked. What is selling on that thing anyway? Regardless, hearing this vocal theme during epic moments of The Wonderful 101 energized players to push their gaming skills beyond their own limits.
v497. Tetris (GB) - Type A
Let's go old school for a moment, shall we? You cannot have a favorite VGM list without having this game and this theme on it. It's Tetris's Type A theme, an infectious melody that stayed with players long after they shut off the power to their Game Boys. Tetris was a game that sold Nintendo's portable system to the history books, and the game's addicting gameplay was a reason for that.
v498. Kirby Air Ride (GCN) - Sky Sands
Kirby Air Ride was quite an unorthodox racing game, created in part by the mind behind the Kirby character and series, as well as Super Smash Bros., Masahiro Sakurai. You see, speed was controlled by one button and one button only. As for the race, Sky Sands is a desert course that takes place miles above solid ground. This Arabian theme suits the course perfectly, wouldn't you say?
v499. Puppeteer (PS3) - Across the Plains
We recently reviewed Puppeteer, and we enjoyed the game overall. It had a lot of story sequences that broke up the flow of the game, but all-in-all it's a solid title. The presentation is but a part of that, but we were really astounded by the soundtrack, composed by Patrick Doyle. Across the Plains delivers a very Southwestern America, Mexico desert-type feel to it.
v500. Super Smash Bros. Melee (GCN) - Great Medley
Here we are! The big one! VGM number 5-0-0! We've selected a big one, too, for this great occasion. It's the Great Medley, incorporating a myriad of themes from many of Super Smash Bros. Melee's combatants. In North America, the CD that this medley is a part of was available to Nintendo Power subscribers. We actually have an original copy of it, and orchestrated performances of Smash Bros. music makes it a gem in our music library.
Thursday, October 31, 2013
Puppeteer (PS3) Review
Tuesday's review made for a really long headline! Today's review, a special Halloween night one, has a headline that's really short! We don't know why we felt the need to address this, but there you go. Today's review is for a severely overlooked 2 1/2D platformer for the PlayStation 3, Puppeteer.
Sony's Japan Studio has been rather quiet on the PlayStation 3, releasing very little for the platform. They have finally come out of hibernation/off hiatus to deliver to PlayStation 3 owners the ultra-quirky and super-charming Puppeteer. Is Puppeteer a cut above the rest, or is playing it "shear" torture?
The Moon Bear King was once loyal to the Moon Goddess, but he soon overthrew her, stole both the Black and White Moonstones (the latter being broken by the Moon Bear King and given to his 12 Generals) and went on to start his rule on the moon. When the moon is lit, the Moon Bear King steals the souls of innocent children and turns them into his controlled grunts. One such boy is Kutaro, who unluckily the Moon Bear tyrant decapitates, swallows his head, and tosses our protagonist aside like garbage. However, Kutaro gains the aid of several allies, finds replacement heads, and steals the mystical pair of golden scissors known as Calibrus. With all of this, Kutaro hopes to regain his head and head back home where he belongs.
Calibrus is invaluable to Kutaro's quest. With these sensational shears, Kutaro can cut across rugs, flags, and other cut-able objects to use them as a means to cross chasms and reach high up platforms. As long as there is something to shear through, Kutaro can stay in the air. There are even threads that Kutaro can cut along, sending him traveling across a predetermined path in fast fashion. Calibrus is also used for combat, allowing Kutaro to slice and dice grunts, saving children's souls in the process.
Outside of Calibrus, Kutaro gains other helpful items along his adventure. There is a shield that grants Kutaro the ability to deflect and guard against certain attacks, a chain that can pull enemies, objects and larger obstacles towards Kutaro, and an item that gives Kutaro the ability to body slam enemies and objects, as well as push and pull certain points of interest. These items increase the skills in Kutaro's repertoire, and they allowed more possibilities to Puppeteer's superb level design.
Something that Puppeteer really gets right are the boss battles, which are creative through and through, much like the game they are featured in. Calibrus certainly gets a workout in these frantic fights. One such battle early on has Kutaro facing off against General Tiger. When the fierce feline smashes his palm to the ground, he emits an electric charge. Through leaping over it, Kutaro can then use his shield ability to give the swiping General's hand a world of hurt. When his hand hurts enough, General Tiger's fur will allow Kutaro to climb it by having Calibrus cut it and traverse up the tiger's arm, eventually taking out one of his sharp fangs.
Thanks to the tyrant known as the Moon Bear King, Kutaro is without his own head. Thus, our hero needs to fill that empty space where his noggin should be with other objects. Through using your partner similar to a mouse cursor and tapping the R2 button to investigate areas of interest, Kutaro can come across objects that can be substituted for his head-- things like spiders, crowns, fossils, and even burgers! When damaged, Kutaro's current head falls off and bounces around. For a limited time, he can recollect his head, but it will eventually disappear. Kutaro can hold up to three heads, but if the last one in his collection disappears and gets lost, the player loses a life and must restart from a checkpoint.
The concept of collecting different heads sounds nice, and it would look appealing on a feature list for Puppeteer. However, the way it is executed leaves a little to be desired. Outside of accessing hidden bonus areas or collecting secret Moonsparkles, using a specific head at a specific spot in Puppeteer doesn't do anything. I kept telling myself, "If only each head had its own power to use at any time, this game would be much more interesting." As it stands in Puppeteer, different heads are merely there as a cosmetic change and little else.
Having the right head for the right situation to reach a bonus area seems completely random. It's basically a crap shoot on whether or not you have the correct head the first time you come across a place where you are meant to utilize your head's ability. There are plenty of bonus areas that can only be accessed by returning to a previous level with a head gained from a later level. It just seems like an artificial way to extend the game, especially as many levels just go on for way too long.
One of the reasons the levels seem to go on forever is that there are a lot of sections of story exposition thrown in that break up the platforming. It's charming at first, but eventually you grow tired of watching scene after scene. Even though these can skipped, you have to pause the game and select "Skip" each time. This is a further frustration when there are multiple story segments in a row. Quite frankly, these otherwise charming scenes become intrusive to the gameplay, and really, the last thing platformers fans want in the genre are to be taken out of the running and jumping for extended periods of time.
Despite all this, Puppeteer is still a very fun and engaging game. There are seven acts, each housing three curtains (or levels) each. Each level has a number of souls to save, heads to find, and a bonus area to complete. Completing all of this in the game's 21 levels is no simple task and will make even the most veteran of gamers feel the challenge. Puppeteer has a lot of content, so someone who picks the game up will have a meaty title to play through.
Puppeteer is presented like a play. There's even an audience (though unseen) that applauds, cheers, and gasps depending on what happens on the stage. This is extremely clever in how it is done. Worlds and levels are made up of arts and crafts and characters are as whimsical as you'd expect. The art design is really well done and ensures that Puppeteer doesn't look like any other game on the market. The voice work is also implemented in fine fashion, having a narrator and cast that doesn't mind breaking the fourth wall consistently. The music is also fantastic, performed by an orchestra and presenting the player with mysterious and marvelous pieces to listen to. While the gameplay might leave a little something to be desired, the presentation of Puppeteer is among this year's best.
Puppeteer might not be the most properly executed 2-1/2D platformer on the market, but it truly does fill a hole in the PlayStation 3 library. It might be too niche for the mainstream market, but those who give Puppeteer a chance will find a game that plays well, and is charming, challenging, and cheap to buy. The concept of heads might not have been fully realized, and story elements might destroy any kind of flow within the game, but these gripes aside, Puppeteer is the kind of game that won't string you along.
[SPC Says: 8.5/10]
Fun With A Few Strings Attached
Sony's Japan Studio has been rather quiet on the PlayStation 3, releasing very little for the platform. They have finally come out of hibernation/off hiatus to deliver to PlayStation 3 owners the ultra-quirky and super-charming Puppeteer. Is Puppeteer a cut above the rest, or is playing it "shear" torture?
The Moon Bear King was once loyal to the Moon Goddess, but he soon overthrew her, stole both the Black and White Moonstones (the latter being broken by the Moon Bear King and given to his 12 Generals) and went on to start his rule on the moon. When the moon is lit, the Moon Bear King steals the souls of innocent children and turns them into his controlled grunts. One such boy is Kutaro, who unluckily the Moon Bear tyrant decapitates, swallows his head, and tosses our protagonist aside like garbage. However, Kutaro gains the aid of several allies, finds replacement heads, and steals the mystical pair of golden scissors known as Calibrus. With all of this, Kutaro hopes to regain his head and head back home where he belongs.
Calibrus is invaluable to Kutaro's quest. With these sensational shears, Kutaro can cut across rugs, flags, and other cut-able objects to use them as a means to cross chasms and reach high up platforms. As long as there is something to shear through, Kutaro can stay in the air. There are even threads that Kutaro can cut along, sending him traveling across a predetermined path in fast fashion. Calibrus is also used for combat, allowing Kutaro to slice and dice grunts, saving children's souls in the process.
![]() |
| Kutaro is certainly one kooky cut-up. |
![]() |
| The Moon Witch teaches you how to properly use new abilities. |
![]() |
| What big teeth you have! The better to floss? |
![]() |
| Kutaro wonders what's cookin'. |
![]() |
| Climb aboard General Snake as you make your way to its head. |
![]() |
| Heads actually have a limited use in Puppeteer, which is a shame. |
Despite all this, Puppeteer is still a very fun and engaging game. There are seven acts, each housing three curtains (or levels) each. Each level has a number of souls to save, heads to find, and a bonus area to complete. Completing all of this in the game's 21 levels is no simple task and will make even the most veteran of gamers feel the challenge. Puppeteer has a lot of content, so someone who picks the game up will have a meaty title to play through.
Puppeteer is presented like a play. There's even an audience (though unseen) that applauds, cheers, and gasps depending on what happens on the stage. This is extremely clever in how it is done. Worlds and levels are made up of arts and crafts and characters are as whimsical as you'd expect. The art design is really well done and ensures that Puppeteer doesn't look like any other game on the market. The voice work is also implemented in fine fashion, having a narrator and cast that doesn't mind breaking the fourth wall consistently. The music is also fantastic, performed by an orchestra and presenting the player with mysterious and marvelous pieces to listen to. While the gameplay might leave a little something to be desired, the presentation of Puppeteer is among this year's best.
![]() |
| Talk about a bad case of acne! |
[SPC Says: 8.5/10]
Labels:
japan studio,
playstation 3,
ps3,
puppeteer,
review,
sony
Thursday, August 22, 2013
2013: The Return of the Year of the Platformer?
We don't follow the Chinese New Year at all, so we're not certain of what year it is for that country. Year of the Snake? Year of the Dragon? Year of the Dolphin? Who knows. What we do know is that for the gaming industry, we're seeing a large number of platforming titles, both 2D and 3D, that make us extremely happy. Platformers are what we grew up on as 8-bit and then 16-bit era kids. It's our fondest genre to play. Perhaps we could call 2013 the Year of the Platformer instead of whatever animal China has. Here are nine of the biggest retail platformers that are coming out from now until the end of the year!
Super Mario 3D World (Wii U)
We are of the mind that Super Mario 3D World is the type of game that players won't know they wanted until they get to experience the final version. No doubt many have already made up their minds about the game because it's not Super Mario Galaxy 3, or a reasonable substitute. Instead, the game is akin to one of the greatest Nintendo 3DS games, Super Mario 3D Land. That excites us already, as that game was a perfect mix of 2D and 3D Mario gameplay. The addition of true multiplayer, a first for the 3D line of Mario games, is something we know will make us play through Super Mario 3D World a plethora of times. Knowing that each of the four playable characters control differently is exciting as well. We were hesitant at first to hype Super Mario 3D World, but then we remembered that one of the greatest and most heralded studios in Nintendo EAD is working on the game. Based on their output, we can feel at ease in giving them the benefit of the doubt.
New Super Luigi U (Wii U)
Speaking of years, it's the Year of Luigi, as well. This game has already been available via downloadable content to New Super Mario Bros. U. However, a separate (and $10 more expensive) retail release is coming to North America this Sunday. New Super Luigi U consists of drastically shorter and much more challenging levels than what players experienced in New Super Mario Bros. U. Even the first world consists of difficulty that wasn't present in Mario's adventure until much later in the game. The ability to play as the untouchable Nabbit will allow even beginning players to enjoy Luigi's platforming journey. We wanted more challenge from New Super Mario Bros. U, and now with New Super Luigi U, we've got it!
Donkey Kong Country: Tropical Freeze (Wii U)
When Retro Studios was asked which project they wanted to do next, they jumped on the chance to create a new entry in the Donkey Kong Country series. After seeing how well Donkey Kong Country Returns turned out, we're feverishly anticipating Tropical Freeze, set to release some time in November. Levels are much more dynamic this time around, with barrels that blast players around giant trees with a camera that follows. Dixie Kong has returned from her long hiatus from the series, and speaking of hiatuses, Dave Wise, the original composer of the SNES trilogy is on board to create the music for this Wii U exclusive. Did we mention that swimming has returned as well? Donkey Kong Country: Tropical Freeze is shaping up to eclipse Retro's initial DKC offering, and that will be one amazing achievement.
Sonic Lost World (Wii U, 3DS)
People often bring up the "Sonic Cycle" for new Sonic the Hedgehog games, but if Sonic Colors and Sonic Generations are anything to go by, that so-called cycle has been broken for a while now. Sonic Lost World hopes to continue that streak, and thus far the circular worlds of the game and parkour-like platforming make us cautiously optimistic. Controlling Sonic is much easier, utilizing the shoulder buttons to set Sonic's speed. This is contrary to past games, where you didn't have as much control over how fast Sonic ran. Without a shoulder button held, Sonic simply saunters. It's only when a shoulder button is pressed down does he speed through levels. Sonic Lost World came as a surprise, and we hope that it succeeds in giving Nintendo another excellent platformer and game on their system.
Ratchet & Clank: Into the Nexus (PS3)
The past two Ratchet & Clank games were respectable in the regard that they tried something new with the series. That said, they were lesser experiences compared to past installments. All 4 One tried four player co-op both online and off, and Full Frontal Assault attempted an action-based tower defense game. Ratchet & Clank: Into the Nexus is a budget title ($29.99 MSRP) that returns the lovable lombax and robot pair to the origins of the series: action platforming with a focus on leveling up weapons through repeated use and using gadgets to explore the colorful worlds of the game. Ratchet & Clank is one of our favorite PlayStation franchises, and we cannot express how happy we are to see the series return to what made it so popular in the first place.
Puppeteer (PS3)
Sony's Japan Studio has not been very pronounced this past generation. They seem to be coming back with a vengeance, however, with the upcoming early September release, Puppeteer. The game is a 2D side-scroller which has players controlling Kutaro, a boy who has been transformed into a puppet and has had his head stolen. Using a magical pair of scissors, Kutaro goes on a platforming journey to retrieve his pilfered head and return to his own world. Sony has no doubt impressed us with the amazing amount of new franchises they have created in the PlayStation 3 era. Not only are they new franchises, but they're new experiences. So many times new IPs are made that simply feel like games we've already played. Puppeteer is thankfully not one of those, and that's why we're so hyped for it, regardless of how well (or bad) it will do commercially.
Rayman Legends (Wii U, PS3, 360, PC, Vita)
Let's get this out of the way. We've tried the PlayStation 3 demo of Rayman Legends, and the Murray parts just don't work as well as the Wii U version. That shouldn't be any surprise, as the Wii U was the system Rayman Legends was built for. Nonetheless, we're bound to have a good time regardless of the platform we get the game on. Ubisoft's delay of Rayman Legends has given the game a multitude of new levels, boss battles, and even Rayman Origins levels made using Legends's sophisticated graphics engine. We cannot wait to finally be able to insert the Rayman Legends disc into our hungry Wii Us. Multiplayer is going to be an absolute blast, if Rayman Origins is anything to go by. We'll most likely be the first ones at our local game store to pick up Legends when it releases early next month. Lucky European gamers can grab the game next week.
Skylanders: Swap Force (PS4, XONE, Wii U, PS3, 360, Wii, 3DS)
Disney Infinity released this past week and has given this next game series some stiff competition. The third game in the Skylanders series is set to release in North America first (unlike past games that Australia received first) this November. It's called Skylanders: Swap Force, and the swapping in the title refers to how each figure has a top half and a bottom half. These can be swapped with other figures to create entirely different creatures. While past console installments have been brawlers with some exploration, Swap Force allows each character to jump, expanding the level design possibilities greatly. Seeing as Skylanders: Swap Force is releasing on practically every platform under the sun, it will be hard to miss when it releases in a few months.
Pac-Man and the Ghostly Adventures (Wii U, PS3, 360, 3DS)
Okay, we might be stretching it with this one, as Pac-Man as of late hasn't had the greatest success game-wise. Furthermore, a game based off a television show isn't the most promising proposition either. Regardless, we're listing Pac-Man and the Ghostly Adventures here anyway. If Namco Bandai can fix some of the issues of the Pac-Man World games, such as the camera, for one, Ghostly Adventures will be a much better game for it. While the console versions are 3D platformers, the 3DS version has us most interested, as it is entirely 2 1/2-D. We'll see if our skepticism of Pac-Man and the Ghostly Adventures is justified when the game releases towards the end of November.
Super Mario 3D World (Wii U)
We are of the mind that Super Mario 3D World is the type of game that players won't know they wanted until they get to experience the final version. No doubt many have already made up their minds about the game because it's not Super Mario Galaxy 3, or a reasonable substitute. Instead, the game is akin to one of the greatest Nintendo 3DS games, Super Mario 3D Land. That excites us already, as that game was a perfect mix of 2D and 3D Mario gameplay. The addition of true multiplayer, a first for the 3D line of Mario games, is something we know will make us play through Super Mario 3D World a plethora of times. Knowing that each of the four playable characters control differently is exciting as well. We were hesitant at first to hype Super Mario 3D World, but then we remembered that one of the greatest and most heralded studios in Nintendo EAD is working on the game. Based on their output, we can feel at ease in giving them the benefit of the doubt.
New Super Luigi U (Wii U)
Speaking of years, it's the Year of Luigi, as well. This game has already been available via downloadable content to New Super Mario Bros. U. However, a separate (and $10 more expensive) retail release is coming to North America this Sunday. New Super Luigi U consists of drastically shorter and much more challenging levels than what players experienced in New Super Mario Bros. U. Even the first world consists of difficulty that wasn't present in Mario's adventure until much later in the game. The ability to play as the untouchable Nabbit will allow even beginning players to enjoy Luigi's platforming journey. We wanted more challenge from New Super Mario Bros. U, and now with New Super Luigi U, we've got it!
Donkey Kong Country: Tropical Freeze (Wii U)
When Retro Studios was asked which project they wanted to do next, they jumped on the chance to create a new entry in the Donkey Kong Country series. After seeing how well Donkey Kong Country Returns turned out, we're feverishly anticipating Tropical Freeze, set to release some time in November. Levels are much more dynamic this time around, with barrels that blast players around giant trees with a camera that follows. Dixie Kong has returned from her long hiatus from the series, and speaking of hiatuses, Dave Wise, the original composer of the SNES trilogy is on board to create the music for this Wii U exclusive. Did we mention that swimming has returned as well? Donkey Kong Country: Tropical Freeze is shaping up to eclipse Retro's initial DKC offering, and that will be one amazing achievement.
Sonic Lost World (Wii U, 3DS)
People often bring up the "Sonic Cycle" for new Sonic the Hedgehog games, but if Sonic Colors and Sonic Generations are anything to go by, that so-called cycle has been broken for a while now. Sonic Lost World hopes to continue that streak, and thus far the circular worlds of the game and parkour-like platforming make us cautiously optimistic. Controlling Sonic is much easier, utilizing the shoulder buttons to set Sonic's speed. This is contrary to past games, where you didn't have as much control over how fast Sonic ran. Without a shoulder button held, Sonic simply saunters. It's only when a shoulder button is pressed down does he speed through levels. Sonic Lost World came as a surprise, and we hope that it succeeds in giving Nintendo another excellent platformer and game on their system.
Ratchet & Clank: Into the Nexus (PS3)
The past two Ratchet & Clank games were respectable in the regard that they tried something new with the series. That said, they were lesser experiences compared to past installments. All 4 One tried four player co-op both online and off, and Full Frontal Assault attempted an action-based tower defense game. Ratchet & Clank: Into the Nexus is a budget title ($29.99 MSRP) that returns the lovable lombax and robot pair to the origins of the series: action platforming with a focus on leveling up weapons through repeated use and using gadgets to explore the colorful worlds of the game. Ratchet & Clank is one of our favorite PlayStation franchises, and we cannot express how happy we are to see the series return to what made it so popular in the first place.
Puppeteer (PS3)
Sony's Japan Studio has not been very pronounced this past generation. They seem to be coming back with a vengeance, however, with the upcoming early September release, Puppeteer. The game is a 2D side-scroller which has players controlling Kutaro, a boy who has been transformed into a puppet and has had his head stolen. Using a magical pair of scissors, Kutaro goes on a platforming journey to retrieve his pilfered head and return to his own world. Sony has no doubt impressed us with the amazing amount of new franchises they have created in the PlayStation 3 era. Not only are they new franchises, but they're new experiences. So many times new IPs are made that simply feel like games we've already played. Puppeteer is thankfully not one of those, and that's why we're so hyped for it, regardless of how well (or bad) it will do commercially.
Rayman Legends (Wii U, PS3, 360, PC, Vita)
Let's get this out of the way. We've tried the PlayStation 3 demo of Rayman Legends, and the Murray parts just don't work as well as the Wii U version. That shouldn't be any surprise, as the Wii U was the system Rayman Legends was built for. Nonetheless, we're bound to have a good time regardless of the platform we get the game on. Ubisoft's delay of Rayman Legends has given the game a multitude of new levels, boss battles, and even Rayman Origins levels made using Legends's sophisticated graphics engine. We cannot wait to finally be able to insert the Rayman Legends disc into our hungry Wii Us. Multiplayer is going to be an absolute blast, if Rayman Origins is anything to go by. We'll most likely be the first ones at our local game store to pick up Legends when it releases early next month. Lucky European gamers can grab the game next week.
Skylanders: Swap Force (PS4, XONE, Wii U, PS3, 360, Wii, 3DS)
Disney Infinity released this past week and has given this next game series some stiff competition. The third game in the Skylanders series is set to release in North America first (unlike past games that Australia received first) this November. It's called Skylanders: Swap Force, and the swapping in the title refers to how each figure has a top half and a bottom half. These can be swapped with other figures to create entirely different creatures. While past console installments have been brawlers with some exploration, Swap Force allows each character to jump, expanding the level design possibilities greatly. Seeing as Skylanders: Swap Force is releasing on practically every platform under the sun, it will be hard to miss when it releases in a few months.
Pac-Man and the Ghostly Adventures (Wii U, PS3, 360, 3DS)
Okay, we might be stretching it with this one, as Pac-Man as of late hasn't had the greatest success game-wise. Furthermore, a game based off a television show isn't the most promising proposition either. Regardless, we're listing Pac-Man and the Ghostly Adventures here anyway. If Namco Bandai can fix some of the issues of the Pac-Man World games, such as the camera, for one, Ghostly Adventures will be a much better game for it. While the console versions are 3D platformers, the 3DS version has us most interested, as it is entirely 2 1/2-D. We'll see if our skepticism of Pac-Man and the Ghostly Adventures is justified when the game releases towards the end of November.
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