Showing posts with label the wonderful 101. Show all posts
Showing posts with label the wonderful 101. Show all posts

Monday, September 7, 2020

Toughest Tasks in Gaming History - Volume Seven

With this being Labor Day here in the United States, it seems like a prime opportunity to talk some laborious challenges in gaming that will definitely prove your e-cred. After all, we all know that e-cred is obviously the most important type of cred there is. But seriously, all kidding aside--these five gaming tasks will get your heart racing, thumbs sore, and temper flaring with how difficult they are to properly achieve. The weak and squeamish need not apply, as it's time for Toughest Tasks in Gaming History - Volume Seven!

Check out past installments of the Toughest Tasks series and let the community know which ones you've managed to tackle!

Volume One
Volume Two
Volume Three
Volume Four
Volume Five
Volume Six

Becoming "Infallible" - Fall Guys: Ultimate Knockout (PS4, PC) 


We begin with a game that's been perfect for a pandemic--words that I never thought I'd have to utter on this blog in my lifetime--it's Fall Guys: Ultimate Knockout, a PlayStation Plus extra from last month turned gaming phenomenon. As the name implies, Fall Guys: Ultimate Knockout features multiple rounds of elimination-style games where the aim of the game is to be the last player standing out of the 60 that start. With each round, there is a threshold of qualifiers, and that number becomes smaller and smaller until the final round where only one player can become victorious.

Becoming the winner against 60 players is already a challenge as it is, but in order to achieve the name of "Infallible", a player has to become the number one player five episodes in a row. In essence, this means surviving the first four rounds of each episode AND ultimately winning the fifth... FIVE TIMES.


Getting this challenge done legitimately means you're one of the toughest Fall Guys around, as there is an intrinsic randomness to the game already. You can't control what other players do, and they're most likely gunning for the top spot as well, if not the "Infallible" achievement too. Good luck winning just one episode or luck out and somehow get a second episode win, but there's nothing more deflating than having a streak of four wins end in a crushing elimination.

Earning the 100% Ending - Paper Mario: The Origami King (NSW)


Paper Mario: The Origami King released in July, and was overall a terrific, humorous, and clever take on the Paper Mario series. I found myself yearning to play through the game, discovering what surprises the game had in store for me, thoroughly exploring each and every area for secrets and collectibles, and even liking the battle system overall. However, even as a lover of the latest Paper Mario game, there was one thing I just couldn't bring myself to do as I lack total patience: earning the special 100% ending. I won't spoil the contents of said ending, so no worries there.

Regardless, in order to get this final touch to The Origami King's ending, you must get every collectible trophy in the game. Most of them are happily and enjoyably found throughout the game world, but it's the ones for reaching certain milestones that are the hardest to acquire. Easier milestones for trophies include collecting a certain amount of coins or participating in a specific amount of battles.


The most challenging of these milestones, however, revolve around specific mini-games and events in The Origami King. I'm talking specifically about a late-scenario game show-esque event that requires you to do a perfect run of it, as well as a battle training mini-game that also necessitates a speedy and perfect run as well. Without getting into the nitty gritty of both, I can just say that if you aren't a fan of the ring-based battle system in The Origami King or get stumped easily, this won't be a pleasure cruise for you. The game show itself requires not just a photographic memory (or constantly taking screenshots to remember precise details), but the ability to quickly maneuver all three rings to provide answers in a timely fashion. Not easy, and certainly nothing that is worth getting too fussed over. I happily viewed the little extra in the 100% ending on YouTube instead, and I'm sure plenty of other players did the same.

Getting 200% Completion - Donkey Kong Country: Tropical Freeze (NSW, Wii U)


Ah, SuperPhillip Central has seldom been a site to rest on its laurels, so let's not stop at 100%--let's double it up! For many players, even the most seasoned of platforming fans, the terrific Donkey Kong Country: Tropical Freeze is an already difficult game when they're just running through it normally. But, when the adventure has been completed, and the Snowmad villains have been forcefully removed from DK Isle, that's when Tropical Freeze really heats up as a platformer.


Enter Hard Mode: the final obstacle between a player and their 200% save file. By beating every level in Tropical Freeze, this mode unlocks, offering the same level designs and bosses featured in the base game. There's a banana slamma' of a difference, however, and that's that you only get one heart to work with in each level. Get hit, and you're dead. With no checkpoints and no offerings from Funky Kong to help you out this time around, this is one Kong-sized challenge. This is especially so with the rocket barrel levels and the boss battles, the latter of which were already difficult and lengthy affairs as they were! Regardless, if you can manage to beat the game via Hard Mode, not only will you be rewarded with some cool, extra concept art, but you can proudly proclaim that you're the top banana of the platforming bunch.

Achieving All Pure Platinums - The Wonderful 101 (PS4, NSW, Wii U, PC)


Platinum Games titles are well known for generally having scoring systems included, and some mighty big rewards for mastering the various gameplay systems involved. The Wonderful 101 and its recently released Remastered version are no different in this regard. The top rank in the game is a Pure Platinum, earned by being rated highly in three categories: Time--how quickly you clear a given mission, Combo--how many consecutive hits you deliver to enemies in a mission, and Damage--how little of which your team of Wonderful Ones take in a mission.


Just doing one Pure Platinum run in a given level (that is, getting all Pure Platinum ranks throughout a level) is tough enough. Try doing it for every level in the game on every difficulty. Throw in the designers' "wonderful" way of changing up the gameplay systems from a standard action game to superfluous stuff like shoot-em-up segments or Punch-Out!!-like boss battles, for instance. On top of that, so many levels in The Wonderful 101 are so lengthy that it can be agonizing to have to repeat a Pure Platinum run attempt just because you took a hit in one particular mission, especially if it's near the end of the level. Still, if you're able to come to terms with the highly complex, deep, and ultimately rewarding combat of The Wonderful 101 and manage to succeed with this truly taxing gaming task, you are definitely "one-stoppable".

Becoming a "VS Master" - Everybody's Golf (PS4)


Golf is a sport of patience and persistence. You'll need both to get the most difficult trophy in the happy-go-lucky golfing world of Everybody's Golf. The "VS Master" trophy requires you to beat every "Versus" character in match play, not once but twice due to their "revenge" versions. Many of the characters are challenging enough to compete against, especially when there are specific rules tied to them, such as taking stroke penalties for landing in the rough or in a bunker, for instance. The difference with the "revenge" variants of Versus characters is that if you lose against them, they will not be able to be re-challenged for literal days.


Furthermore, some Versus characters are secret, and they only challenge you after completing certain in-game tasks, such as sinking a specific amount of birdies, completing a certain amount of tournaments, and so forth. The hardest of these without a question is sinking not just one condor (which is one condition to unlock a secret Versus character) but THREE (which unlocks another). Only a handful of holes in the entire game offers the opportunity to sink a condor, and these require specific weather and wind conditions to have a shot in Heck to get a hole-in-one on these aforementioned handful of Par 5 holes. While free play is certainly an option to practice and pray that your driver is true, it's still immensely based on luck to score three condors, much more actually beating the challengers that come your way. As you can see, this is one gaming challenge and trophy that separates the pros from... well, "everybody" else!

Thursday, August 4, 2016

Best Boss Battles in Gaming History - Part Sixteen

WARNING: POSSIBLE SPOILERS FOR THE FOLLOWING GAMES:

  • Metal Gear Solid (PS1)
  • Bayonetta (Wii U, PS3, 360)
  • Devil May Cry 3 (PS2)
  • The Wonderful 101 (Wii U)
  • Chrono Trigger (SNES, DS)

They're baaaaaack~! After fifteen previous parts (that's 75 boss battles so far!), Best Boss Battles in Gaming History is back for another round of great boss fights that exemplify fantastic design, genuine creativity, a unique hook, or are just plain fun to fight! After you've checked out the bosses featured on this sixteenth installment, feel free to peruse past lists, conveniently located below!

Part One
Part Two
Part Three
Part Four
Part Five
Part Six 
Part Seven
Part Eight
Part Nine
Part Ten
Part Eleven
Part Twelve
Part Thirteen
Part Fourteen
Part Fifteen

Since the following list has spoilers, check it out after the break!

Monday, November 9, 2015

SuperPhillip Central's Favorite VGMs - Remember the Ninth of November Edition

Yes! Do indeed remember the ninth of November, as it is the day that SuperPhillip Central enters its second batch of 1,000 VGM volumes! Sure, we might not realistically make it to 2,000, but we can have fun trying! We kick this edition of SuperPhillip Central's Favorite VGMs off with music from Command & Conquer: Red Alert. We then go back and forth through time with Final Fantasy XIII-2. Next up is Pokemon XD: Gale of Darkness and Phoenix Wright: Ace Attorney: Justice for All. Concluding this edition of the VGMs is music from The Wonderful 101.

As you can see, we have quite the lineup this week! Check out the past 1,000 VGM volumes with the VGM Database. With all the exposition out of the way, let's get to the music!

v1001. Command & Conquer: Red Alert (PC) - Hell March


Starting the second set of 1,000 VGM volumes (who knows if SuperPhillip Central will make it to 2,000 VGM volumes or not, realistically) is a song from a series that hasn't had any representation on SuperPhillip Central's Favorite VGMs yet... until now. It's Command & Conquer, and it's the highly popular Red Alert game that we take this musical example from. Rock on, cadets. Rock on!

v1002. Final Fantasy XIII-2 (PS3, 360) - Caius's Theme


Caius is the main villain within Final Fantasy XIII-2, which was a marked improvement over the original Final Fantasy XIII. One thing that was high quality in the latter that was still present in XIII-2 was the extraordinary soundtrack, featuring more vocal themes than any preceding Final Fantasy game around. It was an exemplary sounding score to go with an improved game over FFXIII.

v1003. Pokemon XD: Gale of Darkness (GCN) - Miror B Battle


Miror B returns! He was originally found in the campaign of Pokemon Colosseum, and then he made a second appearance within the world of Pokemon XD: Gale of Darkness. Many desire a full fledged Pokemon game on a console similar to the adventure modes of both GameCube Pokemon Colosseum-styled games. Would it work? Who knows! All we should care about at the moment is diggin' this wacky tune!

v1004. Phoenix Wright: Ace Attorney: Justice for All (DS) - Pursuit ~ Cornered (2002)


When this theme from Phoenix Wright: Ace Attorney: Justice for All plays, you just KNOW stuff is about to go down! Crack shot lawyer Phoenix Wright is at the cusp of getting a confession out of a perp who is about to perjure themselves into next week. It's a tense theme and a super catchy one for the courtroom drama that is about to unfold.

v1005. The Wonderful 101 (Wii U) - Tables Turn


The Wonderful 101 prepare for battle against the alien forces that threaten the planet Earth's way of life. Unite form! The Wonderful 101 is a Platinum Games developed treat, under the helm of Hideki Kamiya (the original Bayonetta, Okami, Viewtiful Joe, and more). If you're looking for an atypical character action game, look no further than the high intensity of the Wii U's The Wonderful 101!

Monday, August 25, 2014

SuperPhillip Central's Favorite VGMs - Back to School 2014 Edition

It's late August and a lot of the little kiddies are going back to school, if they haven't already. No worries if you're back to school, as SuperPhillip Central has a happy helping of VGMs to share with you to make the transition from summer to school all the easier. This week we have music from The Wonderful 101, Sonic: Lost World, Paper Mario: The Thousand-Year Door, Wario Land: Shake It!, and Kirby Canvas Curse.

v691. The Wonderful 101 (Wii U) - ST01 Roll Out, Wonderful Ones! Battle in the Blossom City Suburbs


And the award for longest VGM title goes to... In all seriousness, any Wii U owners out there without The Wonderful 101 in their library should really rectify that by picking up a copy. The game takes a little while to learn the ins and outs, but once that has been done, oh, how The Wonderful 101 feels so good and rewarding! This first level theme puts our band of superheroes into the midst of turmoil within Blossom City. It's suitably heroic and full of bombastic brass!

v692. Sonic: Lost World (Wii U) - Honeycomb Highway


Although the game wasn't the great one that many Wii U owners and Sonic the Hedgehog fans wanted it to be, Sonic: Lost World wasn't that bad of a game. There were truly some amazing levels and ideas in the game. One such great level is Desert Ruins Zone Two, the setting where this kick-butt theme plays. Longtime Sonic series composer Tomoya Ohtani delivers a sensational soundtrack yet again.

v693. Paper Mario: The Thousand-Year Door (GCN) - Rogueport


We're nearly at 700 VGMs total, and this is the first time we've had Paper Mario: The Thousand-Year Door on our list. Rogueport is the main hub of the GameCube Paper Mario, and it's packed with content, things to do, and characters to chat with. From Goombella to Admiral Bobbery, the characters that join Mario's party make for a hilarious game and enjoyable one, too.

v694. Wario Land: Shake It! (Wii) - Just Plains


The Wario Land series hit a home console for the first time with its fifth installment, Wario Land: Shake It! / The Shake Dimension. The game not only looked absolutely gorgeous, but it came packed with a terrific soundtrack that had loads of lovely themes to it. One of them is Just Plains, a piano heavy piece perfect for running across the colorful plateaus of the level.

v695. Kirby Canvas Curse (DS) - Frozen Fantasy


We conclude this edition of SuperPhillip Central's Favorite VGMs with a song from Kirby Canvas Curse for the Nintendo DS. The game single-handily gave the touch screen for the Nintendo DS a purpose to many gamers and skeptics alike. Drawing lines to guide Kirby through the many challenging levels of the game would have been impossible on any other platform at the time. Ooh. Now we want to play this game again in anticipation for the Wii U sequel!

Wednesday, February 12, 2014

Sequels, Please! - New Installments We'd Love to See

Similar to other segments such as Localizations, Please! and Remakes, Please!, Sequels, Please! is another segment at SuperPhillip Central where we more often than not fruitlessly beg for games that we desire. Although we do not get what we want most of the time, we've gotten what we begged for several times, such as a new Donkey Kong Country or localization of games like Bravely Default, Theatrhythm Final Fantasy, and Tales of Xillia. Obviously we had nothing to do with these games being released, but we'll take what we can get.

Sequels, Please! delves into individual games or franchises that we would absolutely love to see new installments for. From a Smash Bros. inspired fighting game to an intense stroll through the zombie apocalypse, these games are ones we'd greatly enjoy seeing sequels for. After you've read our picks (we have plenty more in mind, but we gotta make this a series of segments somehow!), please let us know what sequels you've always been dreaming of. The wilder, the better!

PlayStation All-Stars Battle Royale


We start off with a game that we cannot believe didn't do as well as we (and Sony) were hoping. PlayStation All-Stars Battle Royale was without any question the PlayStation brand's answer to Nintendo's Super Smash Bros. series. While the games did have their obvious similarities, PlayStation All-Stars altered how points were made. We realize that this caused much criticism, but we can't help but be thankful that SuperBot Entertainment tried something different to distinguish this party fighter from its point of inspiration. With some fine-tuning of the formula and better roster choices, we'd love to see Sony return to this series with a title and cast that definitely are worthy of the PlayStation name.

LEGO City Undercover


Here comes a game that we had no problems declaring it as the best LEGO game yet. It's not even a close race. LEGO City Undercover introduced Wii U owners to a sprawling city with myriad activities to take part in, things to collect, and tasks to complete. While the Nintendo 3DS saw a prequel to its Wii U bigger brother, that game was a technological mess and did not possess even half the charm and wit of the Wii U game. We would absolutely love to see Tt Games return to Chase McCain's world and deliver yet another hilarious and addicting LEGO City game for Wii U. Heck, it doesn't even have to take place in LEGO City!

The Wonderful 101


Give thanks to Nintendo's horrible handling of this game commercially, which funnily enough is a prime reason why the Wii U is a sales disgrace, as to why The Wonderful 101 did not do gangbusters at stores. Quite the opposite actually. The demo, with its lack of a real tutorial, infuriated and turned off many players. However, those of us who have played the final version of the game experienced an increasingly escalating game that continued to dial up the crazy from start to finish. Oh, that ending sequence! On his Twitter (if you don't know the handle, ask your mom), Hideki Kamiya has expressed interest in a possible Wonderful 102, but that's up to Nintendo. Seeing how risk-adverse and safe they have been with their game announcements lately, we're less than hopeful. Still, we'd love for our pessimism to be unfounded.

3D Dot Game Heroes


For a series that is so popular, The Legend of Zelda series has seen very few imitators, much less ones that can hold a candle to any installment. However, the PlayStation 3's 3D Dot Game Heroes is an homage to the classic game, The Legend of Zelda proper, offering an abundance of NES-related game references and a nostalgic take on the action/adventure genre. The game used blocks for characters, enemies, and settings, delivering a world that was as fun to look at as it was to explore. While 3D Dot Game Heroes sold poorly in Japan (less than 20,000 its first week), U.S. sales were more than admirable, exceeding Atlus USA's (the publisher) expectations by six times. We'd be grateful for another trip down memory lane in an adventure that blends old and new with another 3D Dot Game Heroes.

Final Fantasy Crystal Chronicles


In our review yesterday, we gave a relatively glowing review of the GameCube's Final Fantasy Crystal Chronicles. Since the original 2003 release, the Crystal Chronicles sub-series has spawned new iterations, two similar dungeons crawlers on the Nintendo DS, a duo of city-building games on Nintendo's WiiWare service, and a completely different take on the series with the Wii's Crystal Bearers. However, we'd be most interested in seeing Square Enix return the Crystal Chronicles line of games back to basics with the enjoyable dungeon crawling, treasure finding, monster defeating, boss beating, multiplayer action that games like the original GameCube Crystal Chronicles and the DS games contained. We don't care if it's on Wii U or Nintendo 3DS-- we just want our dungeon crawling thirst quenched! Plus, it would take the bad taste out of our mouths from the Final Fantasy XIII trilogy. Couldn't hurt, right?

ZombiU


The Wii U launch title, ZombiU, sold poorly. As a result, Ubisoft opted to delay Rayman Legends and port it to multiple platforms. That's a shame, not just the Rayman game being sent to die in September, but because ZombiU is still one of those Wii U games that makes the greatest use of the GamePad, something that Nintendo can hardly design creative ideas for. It's safe to say that without the GamePad ZombiU wouldn't be the same, wouldn't be as scary, and wouldn't be as much of an experience. Using the GamePad in real time to check your backpack's inventory while making you vulnerable to zombie attacks made things all the tenser. Solving puzzles with the controller and doing so much more made ZombiU more than just another shooter. Add in permanent death, and you have an original and criminally overlooked Wii U exclusive that should have gotten more attention. The hope of a followup is pretty low, but even if Ubisoft needs to make a sequel multiplatform, we'll take it. We need our zombie fix!

Puppeteer


Severely overlooked by PlayStation 3 audiences, the insanely charming and whimsical platforming adventure known as Puppeteer was a game that released to no pomp, no circumstance, not even a little "hey!" Instead, Puppeteer was relegated to bargain bin status quite quickly. We are of the minds that Kutaro and the rest of the gang deserve another chance; this time for redemption. Whether it be on PlayStation 4 or PlayStation Vita as a retail or downloadable title, we don't want to see the immensely interesting world of Puppeteer vanish when there's so much potential to it.

Wednesday, November 13, 2013

The Unpopular Opinion 2: Games We Liked That Many Did Not

The staff at SuperPhillip Central loves games. We live them, we breathe them, we bathe with them, etc. However, we sometimes go outside the norm with our reviews, bashing titles that many others enjoyed, and heralding other games that have received poor scores or negative feedback within the gaming community. This article focuses on the latter type of games. As the title suggests, this is our second go at representing the games that a sizable chunk of gamers and critics lambasted yet we still enjoy. To check out the first article, click this link. After you're done reading our choices, why not list some of your own?

The Legend of Zelda: Phantom Hourglass (DS)


Technically, both Nintendo DS Legend of Zelda games could be placed here, but we're choosing Phantom Hourglass. There were many issues players had with the game. The two biggest problems were the touch screen-based controls and the Temple of the Ocean King. The first we found rather enjoyable. It was a great change of pace and intuitive as well. Meanwhile, the Temple of the Ocean King had players returning to it multiple times, heading deeper and deeper into its depths upon each visit. No doubt maddening to many, but for us perhaps we can tolerate annoying gameplay better than some. For heaven's sake, one of us got all of the achievements on the Xbox 360 version of 2006's Sonic the Hedgehog!

Sonic: Lost World (Wii U)


That seems like a perfect segue into our next game. At first, we were playing through Sonic: Lost World, not knowing really what we were doing. Getting used to the new controls (i.e. using the triggers to run and spin dash) was a challenge. However, once we got through that, the only worry that we had to deal with was some questionable design choices. Exhibit A: A level that forces you to play a round of pinball. The table's physics are awful, and if you fall through the flippers, you lose a life. When we finally figured out some of Lost World's more obtuse design decisions, the game became much more fun in subsequent play-throughs. We definitely don't agree that Sonic: Lost World is anywhere near the lack of quality of Sonic and the Secret Rings. In fact, we'd put it as a higher-tier 3D Sonic game.

The Wonderful 101 (Wii U)


We understand that the mainstream media does not have a lot of time to play every game on the planet fully, but with The Wonderful 101 it seemed like many journalists did not properly take the time to learn the controls (and they do take a little time to learn) before shooting down Platinum Games' latest. The concepts of having 100 wonderful heroes to move about and each mission being crazier than the last made for a game that we had trouble putting down. The Wonderful 101 is a nowhere near a perfect game, but it's also nowhere near unplayable or broken either.

007: Quantum of Solace (PS3, 360, Wii)


Movie-based games are generally garbage, but we liked what Activision did with 007: Quantum of Solace. The game combined missions of the 21st and 22nd James Bond movies into one nice and neat package. It might just be the source material that makes us enjoy this game, or it might just be our lack of playing every shooter under the sun. Regardless, we spent a lot of time playing through the fun campaign, and then hopping online to mow down some randoms from around the world. 007: Quantum of Solace had a license to thrill.

The Amazing Spider-Man (Wii U, PS3, 360)


Another movie tie-in game, The Amazing Spider-Man released on PlayStation 3 and Xbox 360 two summers ago. This past March it released on Nintendo's Wii U for whatever rationale Activision had. Nonetheless, we found ourselves enjoying the game, regardless of how fashionably late it was. The open world setting of New York returned, and while the mission variety was limited in its locale choices, Spider-Man controlled splendidly. Sure, the web-swinging didn't have the same amount of technicality in it as Spider-Man 2, but The Amazing Spider-Man entertained us despite that.

Mario Tennis Open (3DS)


There are plenty of people disappointed with the latest in the Mario Tennis series. Mario Tennis Open gave players more of a match of Simon Says than actual tennis. You see, different shots put colorful circles on the opposing player's court. When the player moved to that position, the colored circle denoted what kind of shot the player should hit for maximum efficiency. This didn't sit too well with a lot of players, but we at SuperPhillip Central managed to get over 25 hours of playtime with Mario Tennis Open regardless. We enjoyed the courts, the four mini-games (though we wished there were more), and dressing up our Miis in unlockable gear.

Pokemon Mystery Dungeon: Gates to Infinity (3DS)


To be fair, we don't do many roguelikes, so we're not the best to pass judgment on them. Pokemon Mystery Dungeon: Gates to Infinity is seen as a beginner's entry into the genre, and it shows. The challenge is rather light, after all. That said, there are plenty of positives to take from Gates to Infinity. For instance, the story is interesting, having Pokemon join your team shifts completionists into overdrive, and the gameplay is accessible to almost anybody. Issues like the game's difficulty, lack of much variety in dungeon design, and talkative Pokemon didn't really phase us, but they are important to note (which we did in our review).

White Knight Chronicles: International Edition (PS3)


A modern story of "Sorry, but your princess is in another castle", White Knight Chronicles: International Edition is an RPG that plays well enough. Some say the combat isn't deep enough to keep players interested for long, and yes, there is a lot of grinding for experience and levels to accomplish. However, playing both the offline campaign and going online with your custom character for some online quests is something that we enjoyed. Maybe our enjoyment came from the fact that at the time we were dying for something new to play on our PlayStation 3's that was a JRPG. Regardless of the reason, we enjoyed White Knight Chronicles when we took it a face value.

ZombiU (Wii U)


Some critics jumped into ZombiU thinking it was just some first-person shooter. They received severe disappointment due to their assumptions and then tore the game to pieces like a pack of zombies. No, ZombiU is pure survival-horror with a heavy emphasis on the survival part. It is such a rush having a feeling of true sense of fear as you run from the undead, never knowing if where you're going will lead you to your death. The usage of the Wii U GamePad is still some of the best that the console has seen. Few games have ever made us legitimately afraid, but ZombiU is one of those rare titles that absolutely did. ...Wait. Did you hear that? It sounded like it came from behind you...