Yesterday, August 11th, saw the 20th anniversary of the original release of Mario Story in Japan. For most of us on this side of the world, however, we know it fondly as Paper Mario. After pouring through the contents of the latest Paper Mario game, The Origami King, and holding it in rather high esteem as my review shows, it seems like an ample time as any to give the Paper Mario franchise the Rank Up! treatment. Let's do just that!
As always with Rank Up!, I'll be counting down the list of every game in the Paper Mario series, starting with my least favorite of the bunch and slowly working my way down to the very best. After you've checked out my list and rationale for this order, why not share your thoughts and possibly your own ranking!
6) Paper Mario: Sticker Star (3DS)
My least favorite in the Paper Mario series greatly changed the formula of the franchise, and to start off, it was not for the better. While far from an awful game, Paper Mario: Sticker Star failed to live up to previous installments. After being teased with early screenshots featuring partners and the traditional turn-based battles of the series--all typical elements of the series--the final game saw a removal of nearly all of the things that fans of the franchise adored. The turn-based battles were still present, but now one-time use stickers were used for attacks and no experience was gained from battles. Both really undermined the need for players to engage with encounters altogether. Then, there were the dreaded Things, one-time use objects that needed to be used to turn the tide in specific areas of the game. The problem here was that in battles, most of the time the right Thing to use was so unclear that it made boss battles aggravatingly obtuse. Fortunately, Nintendo would use this decidedly shaky foundation to fine tune the concept for future, better installments.
5) Super Paper Mario (Wii)
The start of the shift in Paper Mario's gameplay concepts, Super Paper Mario on the Wii was quite the sizable shift to say the least. Really, one could call the game more of a spin-off due to the complete lack of turn-based battles altogether. Instead, everything was done in real-time via jumping and hammering in this platformer/RPG hybrid. The story of the game went in some truly bizarre and dark (at least for the series) places, offering new foes to face and numerous original characters to encounter. The main gimmick to exploration and world traversal was the ability to shift the camera to a new axis to reveal paths and hidden objects in a 3D perspective that were obscured when viewed from the traditional 2D perspective of the games. It was a novel idea but did lose its luster over the duration of the game. Super Paper Mario was an interesting and mostly successful experiment for the Paper Mario series, but it would lead to a future for the franchise that is quite different from its origin, and one that plenty of fans have and continue to adamantly oppose.
4) Paper Mario: Color Splash (Wii U)
Released in the final years of the Wii U, it's no surprise that many did not get to experience Paper Mario: Color Splash, either due to not owning the dismally selling Wii U or looking ahead to Nintendo's next console. Those that did would discover a mostly improved sequel to Paper Mario: Sticker Star. While Things were still a part of the game, their implementation was much less of a frustration and cause for headaches. The paint mechanic of coloring in the world brought an abundance of entertainment with regard to exploration, and the personality and humor of Color Splash when compared to its predecessor were much more apparent. This was a hilarious at best and humorous at worst game. It wasn't without its caveats, though, as battles still didn't feel worthwhile to engage with, as attack cards had limited uses. Worse, you had to use the Wii U GamePad in a needlessly convoluted manner to "paint" the cards into more usable forms. Still, I quite enjoyed my time with Paper Mario: Color Splash, and between the sensational presentation (both beautiful graphics and catchy music), exploration, and humor, it's a game that I do recommend... as long as you're not searching for a traditional Paper Mario experience.
3) Paper Mario: The Thousand-Year Door (GCN)
Often noted as many a Paper Mario fan's favorite game in the series, I don't have as much of a fondness for the sophomore entry in the Paper Mario franchise. By no means is it a terrible game--well, that much is obvious due to the game being number three on this countdown--but Paper Mario: The Thousand-Year Door has just enough elements that detract from the overall game that it somewhat sours me on it over the other two titles in the series. For one, there is a massive amount of backtracking in multiple chapters, which makes revisits to the game a chore... or at least more of a figurative headache than I would like. Secondly, there are some leaps in difficulty that could have used some more ironing out--particularly the super-challenging final boss. That said, everything else about The Thousand-Year Door is a delight. The humor, writing, and story are on point; the battle system is as engaging and enjoyable as ever; and the worlds are a ton of fun to explore and discover items and badges in. If you have yet to play this classic and have access to both the game and a functioning GameCube, (prepare for an awful pun...) do X-"naut" skip this game!
2) Paper Mario: The Origami King (NSW)
With the direction and approach of the modern Paper Mario games, I certainly did not expect one of the games to give me such a sensation of excitement and pleasure from playing--much less be number two on my list of favorite Paper Mario games. But, lo and behold, Paper Mario: The Origami King, the latest in the Paper Mario series, has achieved that feat. Well met, Origami King. The battles still don't reward experience for completing them, but not only are the puzzles fun to solve by turning and sliding rings to assemble enemies in nice groups to attack, they're also worthwhile this time around. Why? Because coins are more important than ever in The Origami King. They're used for purchasing new attack cards (which don't break after just one use), items, and all-important accessories. Exploration has never been more fun and engaging in a Paper Mario game due to how mesmerizing each location is, how lovely it is to uncover the myriad secrets in the world, and how delightful it is to discover hidden Toads, item boxes, and collectibles. Really, some lackluster moments in the game aside, Paper Mario: The Origami King made me a true believer of this new direction for the Paper Mario series, after just "liking" its two predecessors.
1) Paper Mario (N64)
Sometimes the first things are the best things. ...Is that a saying? I hope not, because it doesn't really roll off the tongue as well I'd like. Regardless, the game that continued the tradition of Squaresoft's Super Mario RPG arrived late on the Nintendo 64 with the original Paper Mario. (Heck, even the tentative title for the game was Super Mario RPG 2!) Paper Mario wasn't overly reliant on the foundation set by Squaresoft's classic SNES Mario game, but it did have several concepts in common, such as turn-based battles that feature context-sensitive button inputs as the main one. The game brought several new ideas to the table as well, and I don't just mean the paper/storybook aesthetic--though that was a big one. The addition of partners with both in-battle and out-of-battle skills that could be switched between to both attack foes and solve environmental puzzles added a fun element to the game. Another new addition was that of badges, which could give Mario and his partners various helpful bonuses in and out of battle. What puts the original Paper Mario over the top when compared to the other entries in the series, most notably The Thousand-Year Door, is that it has great pacing, worthwhile battles, and less aggravating points in it than any other game on this list. Plus, it's just overall the best game for me.
Showing posts with label paper mario: the thousand-year door. Show all posts
Showing posts with label paper mario: the thousand-year door. Show all posts
Wednesday, August 12, 2020
Monday, July 18, 2016
SuperPhillip Central's Favorite VGMs - Back from Vacay! Edition
A storm with heavy winds erupted in the Central City area last week, resulting in power going out for about 48 hours in my neck of the woods. It gave me an impromptu vacation from the site, but now I'm back with regular updates for SuperPhillip Central, and that starts with a new edition of SuperPhillip Central's Favorite VGMs!
This week we kick things off with a battle theme from Paper Mario: The Thousand-Year Door. We then rock out with a menu theme from Sin and Punishment: Star Successor. Buck Bumble gives us an atypical title theme that gets us bum to the bass. Mega Man Battle Network then gives us a triumphant victory theme after a hard-fought battle, and finally, Final Fantasy V bestows this edition with a song great to begin a fun adventure with.
As always, just click on the VGM volume name to listen to the song mentioned. And also, as always, the VGM Database is there if you want to be linked to the 1,185 VGM volumes previously listed on the old Favorite VGMs!
v1186. Paper Mario: The Thousand-Year Door (GCN) - Battle Theme
Perhaps this is blasphemy, but I find the Paper Mario: The Thousand-Year Door soundtrack to be the weakest in the Paper Mario series. In fact, as unpopular an opinion this may be, but I find the Sticker Star soundtrack to be the best and most varied. Regardless, the battle theme of Thousand-Year Door has the motif of the Super Mario Bros. main theme sprinkled throughout it. Get ready to battle and perform well on stage to give the audience a battle for the ages!
v1187. Sin and Punishment: Star Successor (Wii) - Menu
It was amazing to see Nintendo actually come out with a sequel to what was formerly a Japan-only Nintendo 64 game. Two generations later, Wii owners across the globe got to enjoy Treasure's sequel to Sin and Punishment, the glorious Star Successor. The music has a heavy rock focus as evident from the sensational menu theme. It's almost worth the price of entry alone! ...Well... almost!
v1188. Buck Bumble (N64) - Title Screen
The slightly out-there pick of the Favorite VGMs this week, Buck Bumble's title screen theme is a rhythm rappin' delight. Bum to the Bass, baby! Buck Bumble itself is a widely overlooked gem in the Nintendo 64 library, a console that wasn't short of games that some consider cult classics and diamonds in the rough.
v1189. Mega Man Battle Network (GBA) - Winner!
You've just deleted a series of viruses or evil Net Navi. What is your present? Well, not only some zenny and perhaps even a new chip, but you also get this peppy victory theme! Well done, Mega Man.EXE. Your virus busting abilities are top notch, and you're just the Navi to save the Web from the WWW!
v1190. Final Fantasy V (SNES) - Ahead On Our Way
The west missed out on Final Fantasy V when it originally released. We'd see it finally hit our side of the world with the Final Fantasy Anthology for the PS1, containing both Final Fantasy V and Final Fantasy VI on one disc. Ahead On Our Way is the opening theme for the former, a catchy song that gets one invigorated and in the mood for adventure!
This week we kick things off with a battle theme from Paper Mario: The Thousand-Year Door. We then rock out with a menu theme from Sin and Punishment: Star Successor. Buck Bumble gives us an atypical title theme that gets us bum to the bass. Mega Man Battle Network then gives us a triumphant victory theme after a hard-fought battle, and finally, Final Fantasy V bestows this edition with a song great to begin a fun adventure with.
As always, just click on the VGM volume name to listen to the song mentioned. And also, as always, the VGM Database is there if you want to be linked to the 1,185 VGM volumes previously listed on the old Favorite VGMs!
v1186. Paper Mario: The Thousand-Year Door (GCN) - Battle Theme
Perhaps this is blasphemy, but I find the Paper Mario: The Thousand-Year Door soundtrack to be the weakest in the Paper Mario series. In fact, as unpopular an opinion this may be, but I find the Sticker Star soundtrack to be the best and most varied. Regardless, the battle theme of Thousand-Year Door has the motif of the Super Mario Bros. main theme sprinkled throughout it. Get ready to battle and perform well on stage to give the audience a battle for the ages!
v1187. Sin and Punishment: Star Successor (Wii) - Menu
It was amazing to see Nintendo actually come out with a sequel to what was formerly a Japan-only Nintendo 64 game. Two generations later, Wii owners across the globe got to enjoy Treasure's sequel to Sin and Punishment, the glorious Star Successor. The music has a heavy rock focus as evident from the sensational menu theme. It's almost worth the price of entry alone! ...Well... almost!
v1188. Buck Bumble (N64) - Title Screen
The slightly out-there pick of the Favorite VGMs this week, Buck Bumble's title screen theme is a rhythm rappin' delight. Bum to the Bass, baby! Buck Bumble itself is a widely overlooked gem in the Nintendo 64 library, a console that wasn't short of games that some consider cult classics and diamonds in the rough.
v1189. Mega Man Battle Network (GBA) - Winner!
You've just deleted a series of viruses or evil Net Navi. What is your present? Well, not only some zenny and perhaps even a new chip, but you also get this peppy victory theme! Well done, Mega Man.EXE. Your virus busting abilities are top notch, and you're just the Navi to save the Web from the WWW!
v1190. Final Fantasy V (SNES) - Ahead On Our Way
The west missed out on Final Fantasy V when it originally released. We'd see it finally hit our side of the world with the Final Fantasy Anthology for the PS1, containing both Final Fantasy V and Final Fantasy VI on one disc. Ahead On Our Way is the opening theme for the former, a catchy song that gets one invigorated and in the mood for adventure!
Monday, August 25, 2014
SuperPhillip Central's Favorite VGMs - Back to School 2014 Edition
It's late August and a lot of the little kiddies are going back to school, if they haven't already. No worries if you're back to school, as SuperPhillip Central has a happy helping of VGMs to share with you to make the transition from summer to school all the easier. This week we have music from The Wonderful 101, Sonic: Lost World, Paper Mario: The Thousand-Year Door, Wario Land: Shake It!, and Kirby Canvas Curse.
v691. The Wonderful 101 (Wii U) - ST01 Roll Out, Wonderful Ones! Battle in the Blossom City Suburbs
And the award for longest VGM title goes to... In all seriousness, any Wii U owners out there without The Wonderful 101 in their library should really rectify that by picking up a copy. The game takes a little while to learn the ins and outs, but once that has been done, oh, how The Wonderful 101 feels so good and rewarding! This first level theme puts our band of superheroes into the midst of turmoil within Blossom City. It's suitably heroic and full of bombastic brass!
v692. Sonic: Lost World (Wii U) - Honeycomb Highway
Although the game wasn't the great one that many Wii U owners and Sonic the Hedgehog fans wanted it to be, Sonic: Lost World wasn't that bad of a game. There were truly some amazing levels and ideas in the game. One such great level is Desert Ruins Zone Two, the setting where this kick-butt theme plays. Longtime Sonic series composer Tomoya Ohtani delivers a sensational soundtrack yet again.
v693. Paper Mario: The Thousand-Year Door (GCN) - Rogueport
We're nearly at 700 VGMs total, and this is the first time we've had Paper Mario: The Thousand-Year Door on our list. Rogueport is the main hub of the GameCube Paper Mario, and it's packed with content, things to do, and characters to chat with. From Goombella to Admiral Bobbery, the characters that join Mario's party make for a hilarious game and enjoyable one, too.
v694. Wario Land: Shake It! (Wii) - Just Plains
The Wario Land series hit a home console for the first time with its fifth installment, Wario Land: Shake It! / The Shake Dimension. The game not only looked absolutely gorgeous, but it came packed with a terrific soundtrack that had loads of lovely themes to it. One of them is Just Plains, a piano heavy piece perfect for running across the colorful plateaus of the level.
v695. Kirby Canvas Curse (DS) - Frozen Fantasy
We conclude this edition of SuperPhillip Central's Favorite VGMs with a song from Kirby Canvas Curse for the Nintendo DS. The game single-handily gave the touch screen for the Nintendo DS a purpose to many gamers and skeptics alike. Drawing lines to guide Kirby through the many challenging levels of the game would have been impossible on any other platform at the time. Ooh. Now we want to play this game again in anticipation for the Wii U sequel!
v691. The Wonderful 101 (Wii U) - ST01 Roll Out, Wonderful Ones! Battle in the Blossom City Suburbs
And the award for longest VGM title goes to... In all seriousness, any Wii U owners out there without The Wonderful 101 in their library should really rectify that by picking up a copy. The game takes a little while to learn the ins and outs, but once that has been done, oh, how The Wonderful 101 feels so good and rewarding! This first level theme puts our band of superheroes into the midst of turmoil within Blossom City. It's suitably heroic and full of bombastic brass!
v692. Sonic: Lost World (Wii U) - Honeycomb Highway
Although the game wasn't the great one that many Wii U owners and Sonic the Hedgehog fans wanted it to be, Sonic: Lost World wasn't that bad of a game. There were truly some amazing levels and ideas in the game. One such great level is Desert Ruins Zone Two, the setting where this kick-butt theme plays. Longtime Sonic series composer Tomoya Ohtani delivers a sensational soundtrack yet again.
v693. Paper Mario: The Thousand-Year Door (GCN) - Rogueport
We're nearly at 700 VGMs total, and this is the first time we've had Paper Mario: The Thousand-Year Door on our list. Rogueport is the main hub of the GameCube Paper Mario, and it's packed with content, things to do, and characters to chat with. From Goombella to Admiral Bobbery, the characters that join Mario's party make for a hilarious game and enjoyable one, too.
v694. Wario Land: Shake It! (Wii) - Just Plains
The Wario Land series hit a home console for the first time with its fifth installment, Wario Land: Shake It! / The Shake Dimension. The game not only looked absolutely gorgeous, but it came packed with a terrific soundtrack that had loads of lovely themes to it. One of them is Just Plains, a piano heavy piece perfect for running across the colorful plateaus of the level.
v695. Kirby Canvas Curse (DS) - Frozen Fantasy
We conclude this edition of SuperPhillip Central's Favorite VGMs with a song from Kirby Canvas Curse for the Nintendo DS. The game single-handily gave the touch screen for the Nintendo DS a purpose to many gamers and skeptics alike. Drawing lines to guide Kirby through the many challenging levels of the game would have been impossible on any other platform at the time. Ooh. Now we want to play this game again in anticipation for the Wii U sequel!
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