Showing posts with label god of war: ascension. Show all posts
Showing posts with label god of war: ascension. Show all posts

Monday, February 8, 2016

SuperPhillip Central's Favorite VGMs - Pumped and Primed PlayStation Edition

After an atypical Friday edition, SuperPhillip Central's Favorite VGMs probably didn't give you enough time to miss them. Still, they're back on this Monday evening for your listening pleasure. This week's edition is all PlayStation, all the time with five VGM volumes regarding PlayStation exclusive games.

We start out with some realism with Infamous: Second Son and God of War: Ascension. Then we end on a cartoon-y angle with music from Ratchet & Clank: Up Your Arsenal, LocoRoco 2, and Puppeteer. It's a mix of music from PlayStation platforms that should satisfy any want.

If you want to listen to any VGM volume previously spotlighted on SuperPhillip Central, look no further than the VGM Database.

v1071. Infamous: Second Son (PS4) - Owning the Future


We begin this PlayStation installment of SuperPhillip Central's Favorite VGMs with a series that hasn't been on the Favorite VGMs... until now. It's Infamous, and the game we're listening to a song from is the PlayStation 4's Second Son. While not the greatest the Infamous series or even Sucker Punch have to offer, the game was beautiful to behold and a blast to play.

v1072. God of War: Ascension (PS3) - Warrior's Truth


What's your opinion on the God of War franchise? Have you seen enough of Kratos and wish that Sony would take a different route with a new protagonist, or do you think Kratos is too iconic of a game character to replace? Whatever the case, you can bet with God of War you'll get a sensational and epic score, and that is no better exemplified than with Warrior's Truth from God of War: Ascension.

v1073. Ratchet & Clank: Up Your Arsenal (PS2) - Veldin - Kyzil Plateau


Ratchet's home planet is the beginning to his adventure in the third Ratchet & Clank installment, Up Your Arsenal. The game had a more action-oriented tone to it, though it still possessed plenty of platforming charm for players to enjoy. David Bergeaud was the composer behind many early Ratchet & Clank soundtracks, and it's my honest opinion that the series' soundtracks didn't reach the same height as the earlier Bergeaud-composed scores.

v1074. LocoRoco 2 (PSP) - Etoule Pucoratte! (2)


Time to get goofy with this eccentric credits theme by the LocoRoco All-Stars. Whether they belong to the orange, green, red, blue, black, or whatever colored LocoRoco family, this song is a perfect wrap-up to the pure platforming goodness of LocoRoco's sequel.

v1075. Puppeteer (PS3) - Fire the Long Toms!


Ahoy there, mateys! This final song for this PlayStation-centric edition of SuperPhillip Central's Favorite VGMs comes from Puppeteer, a game that didn't get its fair shake, as it released around the PlayStation 4's launch. Still, if you can mind the constant interruptions to gameplay via the charming story, you'll most likely dig this 2.5D platformer.

Tuesday, September 22, 2015

All-Star Franchises, Underrated Entries - Part Five

If you've been around SuperPhillip Central for a little while (it's still okay if you haven't, so no harm done), then you know that I like talking about underrated and overlooked games. I've done various series on the subject. However, most of the time, the games mentioned in these articles are from wholly new or overlooked franchises themselves.

There are also a multitude of series that I can think of that have one, two, or a handful of games in it that aren't viewed as highly as the others, whether just or not.

These ideas are where the concept of All-Star Franchises, Underrated Entries comes from, and since part four, I've come up with six more underrated entries to big-time franchises, some bigger than others. If you'd like to see past parts of this now long-running series, check them out here:


God of War - God of War: Ascension (PS3)


Perhaps better saved for the PlayStation 4 than releasing so late in the PlayStation 3's life, this seventh mainline installment of Sony Santa Monica's highly popular and iconic God of War series (and prequel to the entire series) follows Kratos who starts out in the game as chained up by the Furies, tormented and tortured for breaking his bond with Ares, the current God of War. What follows is an action-packed, intense series of set pieces, scenes, and boss battles across a wide variety of locales and areas. God of War: Ascension played it safe with the formula (perhaps too much so), but it did add new aspects like elemental abilities and a generally enjoyable online multiplayer piece that allowed big battles across a collection of maps. Yes, it might have been too safe of an entry, but the quality that the God of War series is known for was ever-present in God of War: Ascension.

Kingdom Hearts - Kingdom Hearts 3D: Dream Drop Distance (3DS)


After a thousand side titles (okay, I might be exaggerating a little bit... a LITTLE), the final chapter leading up to the upcoming Kingdom Hearts III was released with the Nintendo 3DS's Kingdom Hearts 3D: Dream Drop Distance. Bewildering as usual subtitle, the game features both Sora and his best friend Riku as main playable characters, exploring myriad Disney worlds (including new worlds such as ones from The Hunchback of Notre Dame and The Three Musketeers) to decide who will become a Keyblade Master. The combat uses Flowmotion, a mechanic that allows Sora and Riku to bounce off walls, swing from poles, and other acrobatic acts to assist in battle. Also, the two can collect Dream Eaters, magical beasts that can be taken care of and help out in combat situations. Perhaps the only part aside from the nonsense story that many critics including myself didn't like was being timed with each character. Once the Drop Gauge emptied, you were kicked out (or dropped) from one character and forced to play as the other. Still, I look forward to returning to the world of Dream Drop Distance with the HD version, releasing on the PlayStation 4 next year.

Super Mario - Super Mario Sunshine (GCN)


It's the last full day of summer in some parts of the world, so it only makes sense to talk about a game that screams summer, and then launches itself from the bill of a Cataquack, Super Mario Sunshine. Returning to this game several years ago after the nostalgia had faded away like a summer tan in the winter months, I was greeted with a camera that caused plenty of problems for me, some objectives and levels that were a total pain to play (hello, river of poison and pachinko board!), and an endless sea of blue coins that were required to seek out and collect to get all 120 stars in the game. However, there is plenty to like about Super Mario Sunshine, too. The FLUDD on Mario's back opens up a whole new arsenal of moves for the portly plumber to utilize and unleash, the majority of levels, despite all being tropical-themed, are engaging to play in, and the summer theme of the game is nailed to great lengths. It's an imperfect game, but Super Mario Sunshine shows that the plumber for summer is definitely Mario.

Kirby - Kirby and the Rainbow Curse (Wii U)


The announcement two E3s ago that a sequel to one of the best examples of touch screen usage on the Nintendo DS, Kirby Canvas Curse, floored me with excitement. While the actual game, the Wii U's Kirby and the Rainbow Curse, did not fully live up to my expectations when it released earlier this year, it did, however, remain a great game regardless. One of the biggest issues with Rainbow Curse is that the gorgeous and colorful HD graphics were wasted unless you had the sixth sense power of looking at the TV screen while playing on the GamePad. An impossible task for most. Thus, many had to use the GamePad's inferior screen to play the game. Still, drawing lines to move Kirby through fabulous worlds of hazards and obstacles is an amazing gameplay aspect of Rainbow Curse. Throw in exceptional boss battles, great level designs, and one of the better original soundtracks of the year, and you have three sizable reasons to check out this overlooked and underrated Wii U title.

Final Fantasy - Final Fantasy: Crystal Chronicles - The Crystal Bearers (Wii)


Layle stands as one of the great Final Fantasy protagonists of recent memory due to him not being obnoxious by any stretch of the imagination, neither looking like a Japanese boy band member, and just in general being cool when compared to other protagonists in recent years in the Final Fantasy series. Final Fantasy: Crystal Chronicles - The Crystal Bearers doesn't follow the same gameplay style of past games in this spin-off series. Instead of patrolling dungeons, defeating enemies with hack-and-slash gameplay, The Crystal Bearers is more about using Layle's magical lifting abilities to chuck enemies and objects into one another to create fascinating results. In addition to that, The Crystal Bearers focuses more on side quests and mini-games throughout its relatively lengthy story. Couple all this with a wonderful soundtrack and environments, and you have a Final Fantasy spin-off that while criticized for straying too far away from the dungeon-exploring formula of past Crystal Chronicles games, is still worthy of those attentions that are a bit more open-minded.

Wild Arms - Wild Arms XF (PSP)


Not actually pronounced "XF" but instead "Crossfire" (I now have the lyric "you'll get caught up in the... crossfire!" in my head from that one board game commercial that aired in the States in the 90's), Wild Arms XF went in a different direction than its console brethren for its PlayStation Portable debut. The game went for a tactical RPG route. Think of it like chess with anime RPG characters in the wild west, and yes, it's as awesome as that sounds. Combined with expansive battlefields and arenas to combat in, multiple types of party members to add to your ranks, and a myriad of mechanics to spice battles up and make them interesting, Wild Arms XF delivers a lesser experience than the best in the franchise-- say, Final Fantasy Tactics-- but the game is far from a disappointment. If you're into the series, then this tactical take on Wild Arms should surely excite you and be enjoyable.

Monday, July 1, 2013

Review Round-Up - June 2013

Happy days are here again, as the Animal
Crossing series makes its glorious return.
Summer might be a time where new games are few and far in-between, but SuperPhillip Central kept chugging out new reviews like there was no tomorrow. We began the month of June with a review of God of War: Ascension, receiving an 8.5. Following that, we had our first Better Late Than Never review with Darksiders II. All Death could muster was an above average 7.5 score. Next up we went retro with the original F-Zero, zooming to an 8.0. Then we went back to the AAA blockbuster category with Tomb Raider. Ms. Lara Croft survived our review process and got an 8.75 for her efforts. We reviewed two more retro titles (though not nearly as old as F-Zero) with Fortune Street (7.25) and Metal Slug Anthology (8.0). We finally reviewed our PS3 Game of 2012 with our review of Journey (9.0). However, Journey was quickly usurped by our Game of the Month, Animal Crossing: New Leaf, delivering a 9.5-worthy experience. Lastly, Pandora's Tower proved difficult to review due to a freezing glitch at the end of the game. Not cool, XSEED Games. Not cool. Overall, it was a nice month for reviews, and we've got plenty of games to judge for July!

God of War: Ascension (PS3) - 8.5
Darksiders II (Wii U) - 7.5
F-Zero (SNES, Wii U VC) - 8.0
Tomb Raider (PS3, 360, PC) - 8.75
Fortune Street (Wii) - 7.25
Metal Slug Anthology (Wii, PS2, PSP) - 8.0
Journey (PSN) - 9.0
Animal Crossing: New Leaf (3DS) - 9.5
Pandora's Tower (Wii) - n/a

A true, hardened survivor, Ms. Lara Croft
made it through our rigorous reviewing process.

Saturday, June 8, 2013

God of War: Ascension (PS3) Review

Just before E3 starts, we have the first review of June to share with you. It's a big one, too. Whether you love or hate Kratos, his games and the God of War series have been consistently solid. Let's see if the case continues with my review of God of War: Ascension.

Ascension in the Ranks


Kratos is one of the angrier heroes around (seriously, he looks like he has a perpetual case of hemorrhoids), but even if he is somewhat unlikable, the fact that he can kick so much ass and look like a god doing it makes for an entertaining character regardless. The God of War series constantly throws in a tremendous story line of redemption and revenge, tremendous set pieces, and combo-heavy combat that makes fans return to the franchise time and time again. God of War: Ascension is the latest in the series, and the second new installment to hit the PlayStation 3. Does God of War: Ascension light up the sky like Zeus, or does it fall faster than a damned soul to Hades?

God of War: Ascension is a prequel to the original God of War trilogy. It begins with Kratos's imprisonment and subsequent torture by one of the Furies for breaking his blood oath to Ares. The Fury becomes too reckless and actually inadvertently helps Kratos escape from his chained imprisonment. The story moves from past to present, showing the events leading up to Kratos getting captured. The game is all about getting revenge on the Furies and escaping their grip over Kratos, resulting in many illusions throughout the story. While the Furies are competent foes, they really don't hold a candle to Zeus or Ares. That said, God of War: Ascension's story is well told, and one that is just as epic as the set pieces the game contains.

The chains that bind...
If you're familiar with how God of War games are played, then you'll feel right at home with God of War: Ascension. Combo-filled combat is performed when there's a roomful of enemies to eliminate, there's exploration to be had, and platforming and puzzle segments break up the fighting to make a nice pacing throughout the game.

The beginning of Kratos's quest
Kratos may decidedly be a one-dimensional character, but the gameplay of the God of War series is anything but one-dimensional. Ascension features similar combo-happy combat, blocking, and evading of its predecessors, but it also introduces new concepts to combat, such as the ability to pick up and use one of five subweapons, such as a sword, a club, or a javelin, for instance. There's also the idea of elemental attacks. As you go through the game, Kratos will reach certain gates that will bestow him with new magical abilities. For example, the Ice of Poseidon can not only freeze foes or at least slow them down, but outside of battle it is used to grant Kratos the ability to breathe underwater.

When Kratos is through with you, you'll have
your obituary printed on some nice Papyrus scroll.
When Kratos connects with attacks, his rage meter builds. When it is at maximum, Kratos's attacks dish out more damage and by pressing L3 and R3, he can unleash a powerful blow to a given enemy. The meter goes down as Kratos is damaged, so it's important to keep evading and blocking while tossing in some hits on foes.

The combat in God of War: Ascension is a lot more skill-based than what was seen in previous games. That isn't to say past titles were blatant button-mashers, where slamming onto the attack button guaranteed victory. Regardless, Ascension requires more finesse to stay alive. Sure, even on normal mode getting hit by an enemy's attack takes off a small sliver of health, but in order to survive and keep a combo going, you need a skill set of proper timing for attacks, blocking, and evasion that goes above and beyond what something like the original God of War required.

Even enemies have elemental abilities to them.
God of War: Ascension is an incredibly violent game, but its violence is more on the fictitious side than the side of realism. What else can you say about a game where the main character slices in half the cranium of a bipedal elephant, revealing its brain? Yes, it's glorified violence, but man, I'd be lying if I said it wasn't satisfying!

As for the exploration, platforming is a huge part of that. There's your superhuman climbing that would make even Nathan Drake jealous, leaping across pits and other chasms, and scaling and sliding down walls. Discovering chests is a common element of God of War games. There are still magic-increasing Phoenix Feathers and health-boosting Gorgon's Eyes to uncover in hidden chests around the game, and there's multiple treasures to be found that, once the game has been beaten, unlock cheats for the player to use (though these will not allow you to unlock any trophies if they are turned on). Many items and treasures can be found with a minimal amount of exploration, but some are tucked away in truly clever locations.

The boss fights are really enjoyable.
Puzzles are an important part of the God of War series as well, and Ascension delivers in providing some interesting puzzles to flex a player's mental muscles instead of just their finger muscles like combat does. There's sensationally simple ones such as pushing a block to a wall for Kratos to jump on and reach an otherwise inaccessible area, but there's also more complex puzzles, many of which feature relics that Kratos comes across in his epic quest.

The Amulet of Uroborus grants Kratos the ability in combat to levitate a fearsome foe while he can dish out damage to them, but it is mostly used outside of combat. Certain pulsating objects can be healed or decayed to, for instance, construct what was once a broken bridge to make it whole again or to decay a colossal chain to sever it and open a closed door.

Let's see Bob Vila fix something this fast!
Then there's the Oath Stone of Orkos, which Kratos comes across in the second half of the game's thirty chapters. It summons a direct copy of Kratos, allowing him to essentially be in two places at once. While one Kratos holds a switch that holds open a gate, the other Kratos can slip through the opened gate, allowing the player to progress.

For the first time in the God of War series, online multiplayer is an option, offering skirmishes between up to eight players. First, players align their custom warrior to one of four gods, Zeus, Ares, Hades, or Poseidon. Their choice makes the difference in what kind of combat play styles their warrior has. Through battles, players earn experience points which in turn earns them new magic, upgraded or totally new weapons and armor, relics, and other helpful treasures.

There are four modes to be found in Ascension: Team Favor of the Gods, Match of the Champions, Trial of the Gods, and Capture the Flag.

Take on friends and foes online.
By far the most fun mode I had the most enjoyment playing was Team Favor of the Gods. The goal of this is to have your team, either the Spartans or the Trojans, acquire the requested amount of points through killing opponents among other tasks before the other team does. Match of the Champions is more of a deathmatch-themed Team Favor of the Gods, only being a free-for-all instead of a team affair. In the middle of matches, your aligned god will request Labors. Complete these certain objectives give your warrior more experience points, so they are good to follow, as long as you don't sacrifice your team's chances of victory for them.

Fe-fi-fo-fum, multiplayer has finally come.
Meanwhile, Trial of the Gods is a cooperative affair that pits two players against waves of increasingly more difficult creatures. This is all while in addition to fighting the enemies and bosses, fighting the clock. This mode can actually be played solo too. Lastly, Capture the Flag is your traditional team-based mode where you must take the opposing team's flag and run with it back to your own flag.

Multiplayer can be somewhat chaotic, maybe too much so, as there is a lot of things happening on the screen at the same time. I don't just mean action, I mean there's icons for treasures, kills, requests from gods, etc. It can be a bit overwhelming at first. Ascension's multiplayer also has bouts of slowdown when there's a good deal of action on the screen at once. That said, the multiplayer is something I can definitely see myself coming back to, if only to increase the options available to my own warrior. It's not the greatest that the PS3 has to offer, but it's competent enough to be fun.

God of War: Ascension looks absolutely amazing, as would be expected from a late-gen game from one of Sony's own studios. Environments and characters are meticulously detailed and outside of multiplayer everything runs at a steady frame rate. The set pieces, while not as glorious as past God of War games, can blow one's mind. From climbing aboard colossal stone snakes that slither in the sky to climbing aboard an enormous jaw-dropping statue of Apollo, God of War: Ascension does not fail on delivering memorable locations. As is standard for each God of War game, Ascension also uses a fixed third-person camera that generally works well. The only time it doesn't do so well is when the game zooms out really far to create a sense of immense scale. While it's cool to see a gigantic creature, it's not so cool to see Kratos and the creatures he's fighting look like ants on the screen in comparison. It's sort of difficult to dodge, evade, and heck, even know which character is Kratos.

Some vantage points are just jaw-dropping.
As for sound, God of War: Ascension is a top-tier title in this regard. The music is dynamic, powerfully orchestrated, and enhances each set piece and area splendidly. The voice acting is also tremendous, displaying proper emotions and reading each line remarkably well.

God of War: Ascension does stray a little too close to the traditional formula of the series than I'd like. The game's ascension is more like a trip from ground level to the fifteenth floor of a 50 story skyscraper rather than a trip to the very top. That's not to say Ascension doesn't impress. It does, but I really think the series needs a serious shakeup. There's far more familiarity than total surprise with God of War: Ascension. That notwithstanding, God of War: Ascension treats players to a wild adrenaline-pumping ride, full of masterful combat, engaging puzzles, and tight platforming to make a game that is an essential purchase for God of War fans and action fans alike.

[SPC Says: 8.5/10]

Tuesday, March 26, 2013

21 More Fantastic Gaming Commercials

Are you ready for more gaming advertisements? SuperPhillip Central has more than you can shake a 30 second TV spot at. This time we're back with 21 more gaming commercials that will fill you with nostalgia, impress you with their production values, or just make you go "wow" in general. These chosen commercials are some of gaming's best, so we hope that you are as entertained by these ads as we were.

Note: These commercials are all from the States. Feel free to share commercials from outside the U.S. 

Note 2: To save everyone from lots of loading, the actual videos are linked to as opposed to embedded on this site. Click the name of the ad to get to the video. We apologize ahead of time for YouTube comment sections.

God of War: Ascension (PS3)


A brilliant commercial for a game that just recently released, God of War: Ascension's ad is a dramatic and emotional one showing Kratos losing the ones he loved, his wife and only child. They turn to ash and that ash gets absorbed into Kratos' skin. The song that plays is one that works wonderfully and pulls on the heartstrings.

BioShock Infinite (Multi)


Releasing today, BioShock Infinite's commercial might not have any gameplay to it, something that I don't usually like a commercial not to have. However, this 30 second ad does well with getting the viewer interested in the game. I love the city in the sky setting that Columbia has, and the commercial also shows the protagonist's ability to use his powers to blast enemies away. Here's hoping a commercial with some gameplay gets released like what happened with God of War: Ascension.

Tomb Raider (Multi)


Reboots are sometimes viewed poorly by the gaming public. See Devil May Cry for such an example. However, sometimes reboots work out incredibly well. For that example, we turn to Tomb Raider. Crystal Dynamics really turned out a stellar product with their origin story of Lara Croft. This commercial pushes how Tomb Raider is all about how Ms. Croft came to be and got into her treasure hunting ways.

Uncharted 3: Drake's Deception (PS3)


Now this is a game commercial! No filler, all stuff within the game. Uncharted 3: Drake's Deception dazzled players with its gorgeous graphics and sensational set pieces, all culminating in the end of the trilogy on the PS3. The games do a fabulous job of weaving story with gameplay, so much that makes you feel like you're playing an Indiana Jones-like adventure.

PlayStation All-Stars Battle Royale (PS3, PSV)


A commercial created with live actors portraying the numerous PlayStation all-stars, the ad for Sony's answer to Super Smash Bros. shows off characters Nathan Drake, Cole MacGrath, Kratos, and a CG Sackboy dueling on a dark and dilapidated alley. No worries if you're getting creamed currently, Kratos, as your human partner and you have apparently been through worse.

inFamous (PS3)


Seamlessly switching between comic panels and gameplay from the actual game, this inFamous commercial is an excellent example of how to weave art and gameplay together to a fantastic effect. inFamous is a great game and this commercial more than shows why many PlayStation 3 owners claim it is one of the best exclusives for the system.

Killzone 3 (PS3)


The Kevin Butler PlayStation 3 campaign was a terrific one. It featured a fictional Sony executive presenting the various games being advertised. This particular ad is all about Killzone 3, a game that many stated was PlayStation's answer to Halo. This ad, like the others, does great at showing off gameplay while displaying a fine level of humor. Cleanup aisle you, indeed.

Ratchet & Clank Future: A Crack in Time (PS3)


This second Kevin Butler PS3 campaign ad is all about one of my favorite games for Sony's third home console, Ratchet & Clank Future: A Crack in Time. While that game was one of the last truly great Ratchet & Clank games, one can only imagine how cool it really would be to have the franchise's trademark weaponry in the real world. Just don't let that shady organization have them before I do.

Sly Cooper and the Thievius Raccoonus (PS2)


One of those commercials that feels like it comes straight out of 90's Sony, Sly Cooper and the Thievius Raccoonus's ad shows investigators doing what they best... investigating... a stolen item in a vault. What they come across is a hole burrowed none other than a wild raccoon. The real Sly Cooper is much more civil, a sharp dresser, and always knows just what to say at a given moment. Meanwhile, a wild raccoon will just go through your garbage and make a mess of things. Sly Cooper: 1, Wild raccoon: 0.

Mirror's Edge (Multi)


Another gameplay-empty ad that shows enough to intrigue its viewers to interest them into trying out the game, Mirror's Edge's commercial shows Faith participating in the types of gameplay that players will find themselves engaging in if they picked up the game. Mirror's Edge was a wonderful experience, and it's a shame that there's no hint of a sequel coming from EA's direction.

Luigi's Mansion: Dark Moon (3DS)


Nintendo has a habit of putting their characters into the real world for their commercials and to interesting results. Luigi's Mansion: Dark Moon released this past Sunday, and its ad features a boy investigating his dark home. Picking up his own version of the Poltergust 3000, he comes across a room full of ghosts. What makes this commercial special is how elements of the game get put into reality, and like I said, the results are quite interesting.

Mario Tennis Open (3DS)


We're going on a Mario kick for a little bit, so stick with me here. An ordinary game of doubles tennis starts out innocently enough, but soon the colors of the Mushroom Kingdom seep into reality. The court transforms into a mushroom pattern, and the tennis participants have their clothes change into those that one's Mii can wear in Mario Tennis Open.

Paper Mario: Sticker Star (3DS)


This stop motion animation TV advertisement does a great job thrusting viewers into the colorful world of Paper Mario: Sticker Star. The voiceover also does an admirable effort in presenting what the game is all about within the brief 30 second time period. Although the final product, the game, did not reach the same heights as previous entries in the Paper Mario series, Sticker Star still was a load of fun.

Super Paper Mario (Wii)


Part of Nintendo's excellent "Wii would like to play" campaign (much better than their Wii U campaign, but what isn't better than that?), the Super Paper Mario commercial shows a grand amount of gameplay, and Super Paper Mario's gimmick, the perspective shift between 2D and 3D. Both are shown prominently throughout the ad, and the gimmick is even shown in the room the players are standing in with the camera shift.

Mario & Sonic at the London 2012 Olympic Games (Wii)


Mario and Sonic's third Olympic outing saw them heading to the Summer Games in London. Before that, however, they needed to rub elbows with English royalty. Methinks that chili dogs are not on a traditional royal dinner menu. However, when you have Sonic in your company, you bet they should be. For the Mario version of this ad, click this link.

Mario Golf (GBC)


This is a cute and short ad that shows the hand of Mario trying to situate an indigo Game Boy Color on a golf tee. After a second try, he winds up his shot and sends the handheld system flying, bouncing across the screen. The commentary by Mario is adorable, and that alone sold me on the game back as a younger version of myself so many years ago.

Mario Tennis (GBC)


Let's continue the Mario sports theme we have going on here. Poor Donkey Kong just cannot defeat Mario, whether it's when he kidnaps Pauline or in this example when they're playing tennis atop a lime green Game Boy Color. Unlike Mario Golf, I missed out completely on Mario Tennis. I'm hoping that the game soon arrives on the Nintendo 3DS eShop sometime soon so I can rectify that.

Animal Crossing: Wild World (DS)


Looks like the kids are back to visit the animals. That is exactly what Animal Crossing: Wild World is all about. The game indeed does continue on whether you're there or not. The DS version introduced Wi-Fi play, so up to four people could play together in a host's town, digging up fossils, planting and watering flowers, as well as talking with the animal denizens. I eagerly await for not only Animal Crossing: New Leaf, but what Nintendo's advertising department will do for the game.

Punch-Out!! (Wii)


Here we have a commercial that shows the struggle of Little Mac, a fighter defeated by King Hippo, and looking for comeuppance. Thankfully he has the help of Doc Louis to coach and train him to be the fiercest fighter around. No Glass Joe or Mr. Dream will stand in his way now. A commercial filled with quotable lines and immense levels of humor, Punch-Out!! is one of Nintendo's greatest ads. Check it out and see what I mean. Note: It's even better if you have nostalgia for the NES classic.

Wario World (GCN)


A politician mentioning that greed is good while sweating like a hog? I'd make a joke about a particular political party, but I don't want to upset a part of SPC's audience. Regardless, what else do you expect to have a speech be about when you have Wario feeding you the lines? (And stealing from your pocket in the process.)

Monster Hunter Tri (Wii)


If shows like Deadliest Catch do nothing for you, then I'm with you. Who needs to hunt sharks, whales, and whatever else lies beneath the deep blue sea when you have gigantic monsters to topple over? This mention of the Monster Hunter Tri ad is perfect timing for Monster Hunter 3 Ultimate, an expansion to the original game, available for Wii U and Nintendo 3DS. Forget the sharks and bring on the Royal Ludroths!

===

If this dose of commercial carnage wasn't enough for you, why not check out the other three segments devoted to gaming commercials?

21 Fantastic Gaming Commercials
21 Terrific Gaming Commercials 
19 More Terrific Gaming Commercials