Showing posts with label the legend of dragoon. Show all posts
Showing posts with label the legend of dragoon. Show all posts

Wednesday, March 8, 2017

One & Done: Games Without Sequels - Part One

In an industry full of sequels (though that isn't exclusive to the video game industry, of course), it's nice to see new franchises come about. However, not all of these wind up being successful. No, some end up having the best of intentions and end up either getting ripped to shreds by critics or sell horribly on the market. Other times, the publisher just moves on and doesn't give a game a chance to blossom into a series by giving it a sequel. Whichever the case, One & Done is a new series on SuperPhillip Central that delves into the games that saw but one entry, not including remastered versions or enhanced ports.

After checking out SuperPhillip Central's initial six picks, which games that never got a sequel are your favorites?

The Legend of Dragoon (PS1)


The original PlayStation took over the mantle as the JRPG machine from the Super Nintendo, and with it, a plethora of engaging and enjoyable games in the genre were made. Of course, many are familiar with the big guns like Final Fantasy VII, VIII, and IX, as well as games like Chrono Cross and Xenogears, but Sony also had their own JRPGs to add to the PS1's impressive library, such as Wild Arms, which would become a series, and The Legend of Dragoon, which sadly did not. The Legend of Dragoon used a combat mechanic called "additions" which were timing based button presses that either dealt more damage in an offensive move or helped to lessen damage from an enemy's attack. Despite lacking much in the way of originality, there is a sizable chunk of the PlayStation userbase that would love to see The Legend of Dragoon return. Even Sony hasn't completely turned its back on the game, as there were rumors of Dart, the hero of the game, appearing in PlayStation All-Stars Battle Royale, before sales of that game didn't meet expectations.

Lost Odyssey (360)


We go from one JRPG to another, though two generations later. A joint effort between Final Fantasy creator Hironobu Sakaguchi's Mistwalker studio and Feelplus, Lost Odyssey was a game made for the Xbox 360 when Microsoft was seriously desiring to be a contender in Japan. Thus, several 360 exclusive games were made with Japan in mind. Lost Odyssey is somewhat of a relic of old school JRPGs, including things like turn-based combat and random battles, which some reviewers and players found to be unappealing. However, the game's battle system wasn't your run of the mill one-- it featured the use of rings and skills, as well as timing-based button attacks as seen in the previously mentioned Legend of Dragoon, to liven the otherwise hum-ho and typical combat much more exciting.

Skies of Arcadia (DC, GCN)


Generally, JRPGs take place in either a futuristic or medieval world of sorts. However, Skies of Arcadia bucks the traditional trend by not having a typical medieval or futuristic world to explore. Rather than walk and run on a land-based world map, Skies of Arcadia's world took place in the sky with protagonist Vyse and company piloting airships to various destinations elevated high in the clouds, separated by air rifts to ensure that players don't have the full world map to explore right from the beginning. Skies of Arcadia has seen cult classic status for being a tremendous JRPG unlike any other, featuring both character combat and epic ship battles, creatively designed dungeons, and a setting rarely seen in the genre. Skies of Arcadia did so many things so well that it was media and fan darling. It's just a shame that the critical success of the Dreamcast original and then GameCube port didn't equate into commercial success.

Eternal Darkness: Sanity's Requiem (GCN)


Nintendo worked with Silicon Knights on two projects on the GameCube. The first was a horror game unlike any other at the time and even to date with Eternal Darkness: Sanity's Requiem. The game took place in a third-person perspective across multiple time periods, through four unique locations. The major gameplay component that made Eternal Darkness infamous was the Sanity Meter, something so great that Nintendo patented it. As the player's character took damage and encountered things in the game that stressed them out, the game would do various sanity effects. The more the Sanity Meter was depleted, the greater the effect. Some were innocuous enough like sound effects haunting the area, while others broke the fourth wall, such as the game controlling the volume or even displaying a blue screen of death error to mess with the player. Silicon Knights has since filed for bankruptcy with one of the lead directors of the game trying to get funding for a spiritual successor. Meanwhile, Nintendo still holds the Eternal Darkness IP, which will hopefully see the light of day again.

Killer7 (PS2, GCN)


From one game that messes with the player's mind to another, while Killer7 didn't receive the same critical acclaim that Eternal Darkness did, the game did receive a cult following nonetheless. Directed and written by Suda51 (who would later go on to create No More Heroes on Wii), Killer7 told the tale of a group of assassins known as Killer7 who took on jobs to take out targets on the behest of the United States government. What followed is a deep and somewhat convoluted plot that adds in a healthy dose of government conspiracy and some very disturbing story elements. What made Killer7 so polarizing with critics was the gameplay that featured players moving in a first-person perspective, confined to predetermined paths that they can move back and forth on. Through solving environmental puzzles and vanquishing initially invisible Heaven Smiles enemies, progress was made. Killer7 was an ingenuous and deep game cultivated from the insane (and I mean that in a good way) mind of Suda51. The type of a game that I would like to see him return to one day.

P.N.03 (GCN)


I didn't mention this in the Killer7 blurb of this article, but it and this final game on part one's list, P.N.03 (standing for Project Number 03) were initially declared to be a part of a series of games known as the Capcom Five. These were supposedly to be exclusive to the GameCube, including three others titles: Resident Evil 4, Viewtiful Joe, and Dead Phoenix. Only P.N.03 remained exclusive with the others arriving on the PlayStation 2 and Dead Phoenix being cancelled mid-development. P.N.03's developers wanted to distinguish the game from other action titles. Thus, an emphasis on defense as well as offense was made. Despite having good intentions, the game received a majority of negative reviews and even worse sales. However, it wasn't a total bust. Famed director Shinji Mikami would use the foundation of P.N.03 for a much better title for the next generation of home consoles. That game would be Vanquish.

Monday, December 5, 2016

SuperPhillip Central's Favorite VGMs - "Adventurer's Spirit" Edition

Hello, Monday, and hello to you, SPC reader! It's that time of the week once again where SuperPhillip Central's Favorite VGMs come out to play. This week, we're dealing with games that put you, the player, on a vast, exciting adventure!

We'll start things off with a tune from The Legend of Zelda: Spirit Tracks, and then move on down to a song from The Legend of Dragoon. Next up, Baten Kaitos: Eternal Wings and the Lost Ocean provides us with a soothing harp-centered tune, while Tales of Vesperia delivers a tune from its own soundtrack. Lastly, an overlooked PS1 RPG, Threads of Fate, wraps this adventurer's edition of the Favorite VGMs up.

Just click on the VGM volume name to hear the song, and click on this link to be taken to the VGM Database. Now, let's get on to the music!

v1281. The Legend of Zelda: Spirit Tracks (DS) - In the Fields


The Legend of Zelda: Phantom Hourglass introduced touch controls as the main means of controlling Link in the game. It wasn't the most stellar entry in the franchise, mostly due to forced return visits to the Temple of the Ocean King. However, its sequel, The Legend of Zelda: Spirit Tracks very much was an improvement over its predecessor, implementing more complicated dungeons, less tedium, and a much better soundtrack.

v1282. The Legend of Dragoon (PS1) - Dart's Theme


A JRPG from Sony that was seen as its answer to Squaresoft's Final Fantasy VII, The Legend of Dragoon is a series that fans greatly demand from Sony a sequel or follow-up to. Surprisingly, the only attention current-day Sony has given The Legend of Dragoon is a digital re-release in PS1 Classics form.

v1283. Baten Kaitos: Eternal Wings and the Lost Ocean (GCN) - Between the Winds


From a tense character theme, we head in a softer direction, full of heavenly-sounding harp with Between the Winds from the Nintendo GameCube exclusive, Baten Kaitos: Eternal Wings and the Lost Ocean. This soundtrack was composed by Motoi Sakuraba, best known for his work on the Star Ocean series and various Tales of games.

v1284. Tales of Vesperia (360) - Brilliant Life, Rising Light


Speak of the devil! Yes, Motoi Sakuraba composed much of the music for this game, Tales of Vesperia as well. This Tales game is quite unique, as it launched exclusively on the Xbox 360 in the West, and it remained an exclusive over on this side of the world. A PS3 port occurred, but only Japan was blessed with it.

v1285. Threads of Fate (PS1) - Passing Through the Forest


To cap off this adventurer's edition of SuperPhillip Central's Favorite VGMs, we have a cult classic RPG from the original PlayStation, Threads of Fate. We get a mix of electronic and rustic instruments with Passing Through the Forest, a stellar and chill theme from the game.

Tuesday, October 18, 2016

One-Off JRPGs That Really Deserve Sequels

With Final Fantasy XV quickly approaching for a release at the end of next month and Dragon Quest VII having released last month, I'm in quite the RPG mood. Correction: A JRPG mood! Sure, Final Fantasy and Dragon Quest continue to get well-earned sequels, but what about the lesser JRPGs out there, which haven't had the chance to grow into prosperous franchises of their own? That's what this list of six games is all about-- those JRPGs that really do deserve a sequel based on their quality, and how it's an absolute shame that they haven't as of yet (and sadly, probably won't).

The World Ends With You (DS)


We start off this list of desired JRPG sequels with a JRPG that bucks many of the trends of current games in the genre. For one, it wasn't set in some science fiction realm or medieval world. Instead, The World Ends With You opted for a modern approach and setting, set in a fictional version of Tokyo, Japan's Shibuya shopping district. The premise was quite fresh as well, offering a three-week adventure split up between days. Our hero, Neku Sakuraba teamed up with various partners to progress through a type of game where time was of the essence. The dual-screened combat system had players dividing up their attention between Neku on the touch screen and his partner on the top screen. The World Ends With You has had several teases for a sequel, as well as an iOS port, but until a sequel is actually confirmed, then fans like myself will continue to be left waiting.

Lost Odyssey (360)


From Hironobu Sakaguchi's studio founded after leaving the Final Fantasy series and Square Enix, Mistwalker, Lost Odyssey was one of the big Japanese games exclusive to the Xbox 360, back when Microsoft felt there was an audience for its second major home console. While the game does use some throwback elements that dated the experience for some, such as random encounters and the more-traditionally-focused battle system, Lost Odyssey offered timed button presses for said battles that make the combat feel engaging instead of rote encounters. However, the big thing that made Lost Odyssey so great was not the main story but the many moving subplots that made the game's characters, particularly the main party of protagonists, feel multi-dimensional.

The Last Story (Wii)


Another gem from Hironobu Sakaguchi and Mistwalker, this time as an exclusive to Nintendo's Wii, The Last Story delivered a different kind of JRPG experience. The game was an action-RPG with various tactical RPG elements. Players controlled Zael, the main hero of the game, in real-time, and with him, they could give the other party members (up to five of them) various orders. Though the game was a bit more linear than most JRPGs, it became a more guided and focused experience because of this. (Though, opinions vary on this.) It makes sense that such a a classical JRPG experience was made in part by one of the masters and innovators of the genre like Sakaguchi, and the help of various key Final Fantasy staff such as the former series composer Nobuo Uematsu and illustrator Kimihiko Fujisaka. Truly an all-star team for an all-star game that luckily finally made it to North America when all hope seemed lost (with limited thanks to Nintendo).

Eternal Sonata (PS3, 360)


I mentioned how The World Ends With You had an atypical premise and approach to it. Well, Eternal Sonata has a unique hook to it as well, story-wise. The game delved into the mind of famous Romantic era composer Frederic Chopin, who dreamed of a fantastical land where the game takes place, as he was laying on his deathbed. Serving as a character not just in the premise, but in the actual dream as well, Chopin led a party of heroes through this fantastical land of music, entering battles that mix turn-based RPG strategy with action-RPG hijinks. The battles also used various musical elements, as one would expect but from an RPG set in a dream world of one of the most famous composers of all time, but it was a delight to see all of the same. All of these elements made for an RPG that was quite unlike anything else released prior or even after it came out.

Radiata Stories (PS2)


After the less-than-spectacular-to-many Star Ocean: Integrity and Faithlessness on the PlayStation 4, it feels nice to look back at when developer Tri-Ace was riding a higher wave to success. After all, it was a wonderful era of home console games where making a JRPG wasn't a multi-million dollar risk. Regardless, Radiata Stories was one of the seemingly endless array of awesome JRPGs in the PlayStation 2's lineup. It featured 176 characters that were able to be recruited, though they're limited in their abilities; a persistent world where NPCs lived out their lives (sort of similar to The Legend of Zelda: Majora's Mask), and fantastic real-time battles that pitted protagonist Jack against a group of foes for some truly action-packed battles. It was charming, it was whimsical, and it was comfort food for JRPG fans. It was Radiata Stories, and it was terrific. Definitely deserving of a sequel!

The Legend of Dragoon (PS1)


Perhaps this should have been one of the first entries to this list of one-off JRPGs deserving of sequels, but then again, some might say that I saved the best for last. Once again, opinions may vary on this. Anyway, The Legend of Dragoon released back near the end of 1999 in Japan, in 2000 in North America, and in early 2001 for Europe. Despite its lack of full critical acclaim (or a mixed reception, to be more honest), there is a considerably large fan outcry for either a remake of this PlayStation 1 original or a true sequel. While I don't have as big of a desire as some fans, yes, it would be great to see The Legend of Dragoon return to the spotlight with an upgrade or sequel. Really, I argue that a million-copy-plus-seller in The Legend of Dragoon could be a hit with today's PlayStation market. It has "potential" written all over it.