Cocky little speed freaks!
The PlayStation Vita's launch lineup consists of some exceptional titles, all building up and adding together to create one seriously powerful library of games right from the get-go. While some are better than others, there's no doubting the quality of what the Vita came out with right out of the gate. Various franchises that hit the PlayStation 3 have seen Vita versions, such as Uncharted, Hot Shots Golf, WipEout, among others. Another such series is that of ModNation Racers. With powerful hardware behind it, increased customization options, and the unique features of the Vita to work with, ModNation Racers: Road Trip should be an exceptional kart racer. Unfortunately, Road Trip hits a few speed bumps along the way, not quite crossing the finish line in first place.
ModNation Racers: Road Trip forgoes the story of starting off as a nobody racer and slowly becoming champion that the PlayStation 3 and PlayStation Portables games contained. Instead, there is no story to speak off. Biff and whatever that other guy's name was don't even do commentary anymore. They aren't even in the game for the most part, outside of billboards.
|Don't mind me, I'm just a Sunday driver.|
Like past ModNation Racers games, each race has three challenges to complete in order to unlock Mod parts, kart parts, and track pieces for the creation sections of the game. These challenges include things like not hitting a wall for one lap, hitting five opponents with items, racking up a special amount of drift points, and other things that will make you not just race for the checkered flag, but to do so with some style.
|Take three shortcuts in a race?|
I've got this.
|Additionally, pulling off midair tricks|
also helps to fill your meter.
|Eat my dust!|
It's high in fiber.
The biggest asset to ModNation Racers: Road Trip is its abundance of features that allow you to create creative Mods (the racers that drive vehicles), karts, and tracks that can be shared and downloaded online by different players. The thing here is that in order to get the really good customization options, you need to complete the numerous challenges in Tour mode.
|There are about eight different themes|
for Road Trip's tracks.
|Hmm... You look familiar.|
Did we go to high school together?
Track creation itself is a breeze. You can either create the track by driving around, making a path behind your driving path, or you can simply use your finger on an overhead view of the available land mass to draw a track. I prefer the latter option. If you're feeling lazy, you can even have the game auto-populate your track with props. I use this method myself, but I think tinker with the track's surroundings and props to suit the type of track I want to make.
|One of my own creations,|
Central City Circuit.
|You just couldn't wait until the end |
of May for your own kart racer, could you?
Still, what ModNation Racers: Road Trip lacks in polish, it makes up for with all of its customization options and solid gameplay. It's genuinely fun to race on your own designed tracks as well as the game's already built Tour mode tracks, and speed through turns and shortcuts with your created Mods and karts. The omission of true online play is indeed a glaring one, but I still believe ModNation Racers: Road Trip is definitely a worthwhile kart racing game that does the ModNation Racers series and the kart racing genre as a whole due service. Rev up your engines and take to the pavement, as this Road Trip is worth taking.
[SPC Says: 8.0/10]