Showing posts with label mega man x5. Show all posts
Showing posts with label mega man x5. Show all posts

Sunday, May 10, 2026

Mega Man X5 (PS1) Retro Review

We continue this month of Mega Man--MEGA MAY--with the fifth entry of the X sub-series. Mega Man X5 was meant to be the end of the X sub-series, but as we know, that did not come to pass. Was that good thing or a bad thing that X5 wasn't the final note from the franchise? Let's find out with the SuperPhillip Central review!

To X or not to X; that is the question.


It's decidedly a difficult challenge to review games in a vacuum, particularly games within a franchise's own series. When you've reached the fifth installment of a series, or in Mega Man X's case, sub-series, you have certain expectations you have to live up to. Mega Man X5 was originally planned as the finale of the X sub-series. For better or worse, the games continued after X5. With that and with reviewing games in a vacuum in mind, Mega Man X5 delivers a stellar and steady amount of action that one would want from the X sub-series, but it also stumbles as a sequel to even its most recent at the time predecessor. 

An encounter with Sigma after the intro level of the game sets the stage and events that transpire in Mega Man X5. The Eurasia space colony is headed towards Earth, which would result in the spread of the Sigma Virus at best, and the annihilation of the planet's population at worst. With little in the way of recourse and options, the Maverick Hunters hedge their bets on two plans: 1) a lunar cannon to destroy the colony before it can make contact with the Earth, and 2) having someone pilot a shuttle to crash into the colony, again before it destroys Earth. Either way, both plans require Mega Man X and Zero to enter into one of eight stages to secure the necessary materials for either operation to get off the ground, both figuratively and literally. 

Better Eurasia than Uranus heading towards us! (...I'm SO sorry.)

Mega Man X5 indeed takes a different approach to its formula. Yes, you still have eight stages at first to choose from, but the game highly encourages you to play the Maverick stages containing the necessary equipment to be used for the Lunar Cannon first. There's also a time limit, too. Every time you beat a stage or get a game over and switch stages, an hour ticks down until the colony is set to crash into Earth. The time limit given isn't too taxing or much of a concern, as you really have to try to have the countdown hit zero (the number, that is, not the Maverick Hunter). 

It's hard not to be reminded of Mega Man X4 when a starting select-able armor for X is
the Fourth Armor, directly from, you guessed it, Mega Man X4!

Even still, upon collecting the first four supplies needed to launch the Lunar Cannon, there's no guarantee it will work. In fact, most of the time you'll find the Lunar Cannon plan fails, thus it goes to plan B which is the manned shuttle option. The latter plan requires X and Zero to, of course, enter the other four Maverick stages. Generally, the shuttle will work, but there still is a chance of failure, however slight. 

Mega Man X5 is an interesting game, for sure, with its structure and story, but it's also a game that when coming off the superb, excellent Mega Man X4--one of my favorite entries featuring the Blue Bomber, period--it feels like an immense downgrade. Taken by itself without X4 in the equation, it's a quality entry to the franchise. However, most of Mega Man X5's players probably won't jump directly into this entry, thus X4's baggage will always be there.

X marks the spot for action, and you get plenty of that in Mega Man X5.

Essentially, Mega Man X5 is a case of "what if we took Mega Man X4... and made it worse?" Because that's what Mega Man X5 feels like. Level gimmicks and mechanics from Mega Man X4 such as Dark Necrobat's gravity flipping was seen in X4's Cyber Peacock stage, and it was done better there. The bike segment seen at the start of Volt Kraken's stage was done already in X4's Jet Stingray stage, and yes, it, too, was done better there. In fact, with the latter example, you can actually die in Volt Kraken's stage before the word "Ready" disappears! Whoever decided to have a bottomless pit that players have to manually jump over to start a stage before you're actually asked by the game if you're "ready", needs a lesson in acceptable game design. 

Other stages incorporate their own unique and exclusive to X5 mechanics and gimmicks. Burn Dinorex's stage, for instance, takes place in a volcano, where players start descending down into its depths. Eventually they stumble upon intermittent eruptions in the form of walls of instant-death flames. The only salvation here is to hide behind clearly marked sections of wall to avoid them. It's a clever mechanic and one that is quite exciting to contend with.

Other mechanics don't fare so well. Take Tidal Whale's stage. No, seriously, please take it, as it's not good. It's a tedious auto-scrolling stage where you're at the mercy of the auto-scroll and the sunken battleship either pursuing you or you giving chase to. Either way, it's a slow, plodding pace, and that'd be okay if it was a one and done deal. Instead, if you want to collect everything in the level, you have to play through the majority of this stage no short of three separate times! One to beat the stage normally, another to reach Dr. Light's capsule, which of course requires the special weapon you earn from this stage's boss, and a last run-through to climb the spikes housing where the stage's Heart Tank rests. 

Tidal Whale's stage plays a remix of Mega Man X2's Bubble Crab's level music... 
Unfortunately for Mega Man X5, it's another reminder of a better X game.

Mega Man X5 changes up how Dr. Light's capsules function, the first time in the X sub-series, as well, and also how future entries would handle them. Instead of getting a part for a new piece of armor and being able to use it immediately, you have to collect all four parts of the armor first before being able to assemble and use it as needed. There are two armor sets in Mega Man X5, and the first, the Falcon Armor which gives X the ability to temporarily fly over short distances, is required to get a fair number of pieces of the second armor, the Gaea Armor. This Gaea Armor can climb and touch spikes without the instant death that any other character would succumb to by touching a spike, but X also cannot use special weapons when equipped with the armor. Needless to say, there are plenty of places that require the Gaea Armor and require backtracking to previously completed stages to reach otherwise inaccessible goodies and items.

Instead of supplying X with a usable armor part immediately, Dr Light requires all 
four pieces of a given armor set to be obtained before using it.

Outside of capsules, there are the standard eight Heart Tanks (these bolster the amount of your maximum health) to optionally obtain in Mega Man X5, one hidden in each Maverick stage, and usually each require a special weapon or armor to reach. There are also two Sub-Tanks, which serve as health-restoring items that must be manually used within the menu, one Weapon Tank (weapon energy-restoring tanks), and some other collectibles that can add to the replay value as well of the game. Not only do they serve that purpose, but they also come in clutch for making this difficult game less so. Or, rather, they at least give the more novice or inexperienced players more of a fighting chance.

One of the eight Mavericks to battle, Burn Dinorex (I refuse to use the absurd North American names) heats up!

Let me interrupt my griping by saying that I know I'm giving a lot of crap to Mega Man X5, and that is purely because it's coming off such a phenomenal entry in the franchise, X4. Trust me when I say that X5 is still a highly competent and capable entry... even as I now continue to bash it some more. 

Coming off of Mega Man X4, you can't help but see how much the budget took a hit with Mega Man X5 as well. Long gone are the beautiful, cheesy-voiced anime cutscenes that were quite impressive for the time--heck, still are. Instead, what you get are slideshow cutscenes, with next to nothing in the way of animation. There's limited voice work, which further disappoints. Unfortunately, there are also plenty of interruptions to the gameplay as well. Alia is a character that serves as an operator of sorts to X and Zero while they're on the field, and she is sort of a quasi-Navi (a la The Legend of Zelda: Ocarina of Time) in how she interrupts you from figuring out things for yourself. But instead of a "hey, listen" and optionally see what Navi has to say, Mega Man X5 just stops you dead in your tracks to have slow text boxes of mostly obvious information pop up. 

What's a guy-a gotta do to get-a this Gaea armor? Well, find all four Dr. Light capsules, of course!

That said, with all of those gripes (and yes, there were many), Mega Man X5 is indeed a worthwhile entry. It did introduce some good things to the sub-series, such as the ability to crouch, for one, which makes dodging and avoiding enemies and their attacks much easier. There are also wires of both the vertical and horizontal variety that X and Zero can cling to in order to cross otherwise impossible chasms and reach higher heights. Awesome stuff, truly! These two added abilities put together with the tried and true run, gun, jump, and dash gameplay of previous Mega Man X games makes X5 almost play better than ever. X and Zero have far more utility available to them.

X and Zero can cling to similar ropes/wires like these to move up and down them for some added mobility.

This doesn't make the game any easier than past installments, though. Mega Man X5 is still very much a challenging game even on one's best day. But things like collecting Heart Tanks, Sub-Tanks, the lone Weapon Tank, and Dr. Light's generous armor upgrades, make for some things that definitely level the playing field, so to speak, in X and Zero's favor. 

On its own, Mega Man X5 is another X-cellent entry in the series, and the last entry in the series until X8 that was of a high quality, in this fan of the Blue Bomber's opinion. Of course, it's difficult to ignore X5's predecessors and review the game in a vacuum. With the sub-series' past as a point of context, Mega Man X5 did let me down back when and somewhat does now. As time has gone by and gone on, I've come to appreciate Mega Man X5 more, flaws and all. It may be a bit of a step down from past entries, but it also can stand on its own two feet as an enjoyable game all the same. 

[SPC Says: C+] 

Friday, January 12, 2018

First Things First: Best Openings in Gaming - Part Five

It only seems apropos that the first non-weekly article series to be posted on SuperPhillip Central in 2018 is First Things First, as this series of articles celebrates the best video game openings from our hobby's past and present. We're on a bit of a hand-drawn kick with Part Five's game and opening selections. From modern takes on old classics like Sonic Mania, to a handful of PS1 classics, this edition of First Things First: Best Openings in Gaming has some very good stuff on offer!

Take a look at past parts of this ongoing article series and then tell me in the comments which games you think SuperPhillip Central is missing so far.

Best Openings in Gaming - Part One
Best Openings in Gaming - Part Two
Best Openings in Gaming - Part Three
Best Openings in Gaming - Part Four

Sonic Mania (PS4, XB1, NSW, PC)



Sonic Mania's opening video captures the brilliance that was the Sonic CD opening with a familiar intro, showing off some fantastic animation with crystal clear HD visuals. Starting with a ride up an elevator, our three heroes get pumped and primed to let loose, wild, and free in a white space of impressive geometry, bouncing springs, beautiful vistas, and twisting paths -- and all doing it with that signature Genesis-era attitude that old school Sonic fans adore. To see such an opening was also seeing the preview of the awesomeness that Sonic Mania's actual gameplay content had in store. Maybe we'll be seeing some nominations and potential awards for Sonic Mania during this month's SuperPhillip Central Best of 2017 Awards...!

Dragon Ball Z Budokai 3 (PS2)



Back in the day, we didn't have any fancy schmancy Dragon Ball Super that continued the adventures of Goku, Gohan, Vegeta, Piccolo, et. al. No, sirs and madams, we had Dragon Ball GT to endure, and Dragon Ball Z Budokai 3 was the game that shoved a lot of the characters and designs from that series down our throats. However, we did get an amazing array of Dragon Ball series-related games around that time, sort of the golden years, if you will. Packed with characters and a love letter to Dragon Ball Z fans, Dragon Ball Z Budokai 3 emanated quality for both casual fighting game fans and lovers of Saiyans, Namekians, and Earthlings alike. The whole fun, fighting game begins with this introductory cutscene, capturing the essence and spirit of the source material remarkably. Note: The Japanese version is the one represented, but the North American version is great as well. It just features an instrumental rendition of the opening theme.

Wild Arms: Alter Code F (PS2)



First Things First originally saw the Wild Arms series in its very first edition with the debut of the series on the original PlayStation. Now, we turn to the remake of that game -- at least its opening. While not as powerful as the original Wild Arms' opening cutscene, Alter Code F still provides some honest emotion, particularly revolving around that red balloon wafting in the wind and the final scene viewed in the movie at a massive pile of brick and kindling that once was the castle and kingdom of Adlehyde. The new party members in this edition of Wild Arms also are provided time to shine as well. Like I said, it doesn't beat out the original Wild Arms (and that's somewhat due to my own nostalgia towards the game and its opening), but the introduction movie to Alter Code F does the job well all the same.

Chrono Trigger (PS1)



Speaking of the work of Dragon Ball creator Akira Toriyama, let's move on to our next game. With the launch of the PlayStation and the ability to use CDs instead of limited capacity cartridges, developers were able to put a lot more data into their games. Not only was the ability to produce richer sound available to devs, but so was the ability to add video. One of my favorite aspects of the PS1 was the introduction of anime cutscenes and how prevalent they were in Japanese games. This was seen even in ports brought over from past platforms, specifically the Super Nintendo. Chrono Trigger was one of these games, and to see so many familiar sights from a game many played in their youth in cutscene form as older and wiser gamers, it was a memorable experience. Akira Toriyama's work from Chrono Trigger was masterfully animated and colored to such rich detail. Then, you have composer Yasunori Mitsuda's theme for the game playing over the footage. It's a familiar yet totally new look at the world of Chrono Trigger, all done in but one, single opening movie.

Mega Man X5 (PS1)



Mega Man X5 was essentially the culmination of the X sub-series of Mega Man games. It was to be the conclusion of the story until Capcom saw its sales as a positive result and pushed for more games featuring X and Zero. The opening of Mega Man X5 is a lot more meaningful with the idea that no more Mega Man X games were going to be made, but it still leaves a nostalgic impact nonetheless. By showing quick glimpses of battles fought in past Mega Man X games, such as X versus Sigma and the villain's trusty attack dog in X1, X battling Serges, Agile, and Violen in Mega Man X2, and Zero dueling with Colonel from X4 -- these moments reminded players of the hard fought battles, victories, as well as losses taken in the war against Sigma and his Mavericks. Everything was on the line story-wise with Mega Man X5, and this cool opening movie helped to hammer that point home.

Jet Force Gemini (N64)



While the PlayStation had its higher capacity compact discs for the addition of better sound and the better implementation of video, the Nintendo 64 didn't have as much capabilities sticking with cartridges. That said, loading times were limited on N64 games. Let's do away with this tech talk, as that bores me! Onto the last game opening of Part Five of First Things First with a non-anime/non-hand-drawn introductory movie! Rare made a ton of amazing games on the Nintendo 64, but some aren't as widely talked about, such as Blast Corps for one, and this game, Jet Force Gemini. This sci-fi epic sees Mizar's insectoid army ambush the peace-loving Tribals as well as Team Jet Force Gemini's ship. The trio of heroes: Juno, Vela, and Lupus escape to their individual escape pods, being flung across the galaxy at opposite corners. You damn, dirty ants! Juno, Vela, and Lupus are about to take the fight right to Mizar's home turf as payback!

Monday, July 24, 2017

SuperPhillip Central's Favorite VGMs - "The Glorious Return" Edition

It's been several weeks now without a new installment of SuperPhillip Central's Favorite VGMs, but the worldwide nightmare is over--SPC's Favorite VGMs is back, baby! Sporting five new songs from five different video games, we're marching to the beat of our own drummer here.

This week's return to normalcy kicks off with a battle theme from Persona 4. We then venture to uncharted territory in the land of Ys: Memories of Celceta. Following this is a double dose of summer retreats: one in the tropics with Fortune Street and one to the Canadian north (aka the Northern Kremisphere) with Donkey Kong Country 3: Dixie Kong's Double Trouble. Last but not least, we wrap this week's edition off with some rockin' Mega Man X5 music.

In case you've forgotten since it's been a few weeks, just click on the VGM volume name to hear the song spotlighted, and check out the VGM Database for every video game and theme ever touched upon on this reoccurring SPC segment! Now, let's get on to the music!

v1431. Persona 4 (PS2, PSP) - Reach Out to the Truth


We're starting off this return to SuperPhillip Central's Favorite VGMs to SuperPhillip Central with an atypical battle theme from an atypical JRPG, Persona 4. No doubt many players weren't expecting to hear a J-Pop tune kick in when an ordinary battle began, and it might be off-putting at first listen. However, as you play through the game, the song becomes more natural to the game, and you eventually start really enjoying it--unless you're like me and liked it from the beginning. As regular readers and listeners of SuperPhillip Central's Favorite VGMs know, though, I do have quite the expansive taste!

v1432. Ys: Memories of Celceta (Vita) - Gust of Wind


Explore the vast, uncharted wilderness of Celceta in Ys: Memories of Celceta. As always with Falcom Sound Team, they deliver an exquisite soundtrack that never fails to showcase their talents. With a new Ys heading to both the PlayStation 4 and PlayStation Vita in North America in a couple months, it seemed fitting to cherry pick one of my favorite themes from Memories of Celceta to represent the game and series in general.

v1433. Fortune Street (Wii) - Delfino Plaza


Since we're deep in hot temperatures here in Central City, it's a perfect time to head to the tropical paradise known as Delfino Plaza set on pleasant Isle Delfino. The original locale came, of course, from Super Mario Sunshine, and then it was featured as a location in Fortune Street--Nintendo and Square Enix's combination of the worlds of Super Mario and Dragon Quest. This remixed version of Koji Kondo's timeless piece of music for Delfino Plaza is peppier with heavier instrumentation than its Super Mario Sunshine original version.

v1434. Donkey Kong Country 3: Dixie Kong's Double Trouble (SNES) - Sub-Map Shuffle


If a trip to the tropics isn't what you're looking for, then why don't we take a trip to the Canada-like Northern Kremisphere from Donkey Kong Country 3: Dixie Kong's Double Trouble! Packing a wide variety of locales in the form of lakes, forests, frozen peaks, and more, the Northern Kremisphere is a getaway like no other. Previous Donkey Kong Country games had David Wise primarily composing the music, but this time around he only contributed a small amount of specific tunes while Eveline Novakovic did all other compositions. As a note of trivia, Ms. Novakovic also portrayed the main character of my favorite FPS, Joana Dark in the Nintendo 64's Perfect Dark.

v1435. Mega Man X5 (PS1) - Repliforce Base (The Skiver)


Let's take to the skies for this final VGM volume of this July 24th edition of SuperPhillip Central's Favorite VGMs. For me, Mega Man X5 started a decline in the series. The localization changed the Maverick names to silly pop culture references, and as someone who likes consistency, going from Mega Man X1 to X4's Maverick names to Mega Man X5 was a bit of a shock to my system. Still, one thing that the Mega Man X series routinely has is a stellar soundtrack, and that was indeed the case again with Mega Man X5.

Monday, August 17, 2015

SuperPhillip Central's Favorite VGMs - A Class Act Edition

School is back in session for a lot of kids, teens, young adults, and graduates this week, so why not greet its arrival with some fine video game music goodness! That's exactly what SuperPhillip Central's Favorite VGMs is here for this week, and this edition is going to offer you up a course on fantastic video game music. We start with homeroom with Yoshi's Woolly World. The next class features Hot Shots Golf: Open Tee. We then head to VGM 101 with LEGO City Undercover. Following that is a trip to lunch period with Mega Man X5. Finally, we ride the school bus home while listening to music from Super Mario 3D Land to remind us of our lost summer.

As always, be sure to study the VGM Database for all past VGMs posted on this weekly segment. No worries, the exam is take-home. Hit the books-- it's VGM time!

v941. Yoshi's Woolly World (Wii U) - Shy But Deadly


Let's begin with a catchy and jaunty theme for the Shy But Deadly level in Yoshi's Woolly World, a game that our PAL and Japanese friends have been playing for over a month now. Unlucky North Americans like myself have to wait until October to play what many are calling a fantastic follow-up to the original Yoshi's Island. Mighty praise, and those types of player responses only make the wait until October all the harder!

v942. Hot Shots Golf: Open Tee (PSP) - Autumn Pagoda G.C.


Autumn, fall. Tomato, to-mah-to. The season won't officially begin in North America until next month, but we can have a nice taste of things to come with one of the first courses of Hot Shots Golf: Open Tee for the PlayStation Portable, the Autumn Pagoda G.C. and its mellow theme.

v943. LEGO City Undercover (Wii U) - Time Trial/Free Run


3, 2, 1, GO! This theme plays during the optional Free Run events in LEGO City Undercover. These events have Chase McCain running, climbing, wall jumping, pole vaulting, and tightrope walking through city obstacle courses to beat the target time. When you're playing these events there's no time to sit back and enjoy the music, but lucky for you SuperPhillip Central has the full version!

v944. Mega Man X5 (PS1) - Cyber Maze Core (Sigma's Stage)


"Electronica orchestra!" Wait. Am I the Perfect Dark Zero multiplayer announcer all of a sudden? ...Anyway... Mega Man X5's final levels take place in a cyberspace-like area, full of flashy scenery. The final challenge, of course, is taking down the maniacal Sigma once more. It must be a Tuesday for Mega Man X and Zero, I guess.

v945. Super Mario 3D Land (3DS) - Beach Theme (Land)


Summer doesn't officially end until midway through September, but already it is over for many students going back to school. Super Mario 3D Land's Beach Theme is a catchy reminder that summer is never out of season when you can leap into the magnificent worlds of video games, especially one as excellent as Super Mario 3D Land!

Tuesday, March 25, 2014

The Unpopular Opinion 3: Games We Liked That Many Did Not

The staff at SuperPhillip Central loves games. We live them, we breathe them, we bathe with them, etc. However, we sometimes go outside the norm with our reviews, bashing titles that many others enjoyed, and heralding other games that have received poor scores or negative feedback within the gaming community. This article focuses on the latter type of games. As the title suggests, this is our second go at representing the games that a sizable chunk of gamers and critics lambasted yet we still enjoy. To check out the first and second articles, click this link and this link. After you're done reading our choices, why not list some of your own?

Knack (PS4)


A new IP that launched with the PlayStation 4, Knack received a lot of criticism for being too linear and not fully realizing the potential of its biggest gameplay feature. However, we're of the opinion that Knack delivers just enough accessibility, joy, and foundations of solid gameplay concepts to make the game worthwhile and enjoyable to play. Its drop-in/drop-out co-op allows players of ages to join one another on a charming journey.

New Super Mario Bros. 2 (3DS)


Perhaps it was fatigue with the franchise or something else, but longtime Nintendo fans hold New Super Mario Bros. 2 in contempt in some regards. While it didn't reinvent the wheel by any means, it showed to us at SuperPhillip Central that the next generation of developers that Nintendo has employed (after all, it was the new guys who made the levels for the game) are more than capable of continuing the legacy of the Super Mario franchise. The level design offers clever twists on old concepts while throwing in some fresh level obstacles to keep the game feeling fresh. It's not Mario's grandest 2D adventure, but it is incredibly competent and entertaining.

Yoshi's New Island (3DS)


Many have called Yoshi's New Island, the most recent game on this installment's list, too easy. However, we take the stance that it's only "too easy" if you simply blaze through the game. Through getting 100% completion on each and every level, especially the dreaded S levels, is no small task, and it quite simply boosts the longevity of Yoshi's New Island considerably. Perhaps our only gripes with Yoshi's latest are the forced gyro vehicle transformation sections, the reliance on one melody for the majority of songs in the game, and some obtuse design when it comes to some secrets. Other than, Yoshi's New Island gives us a warm feeling of familiarity with some new ideas tossed in like Yoshi would chuck an egg.

Pac-Man and the Ghostly Adventures (Multi)


Now, here we're talking about the console versions of Pac-Man and the Ghostly Adventures, the game based off of the new Disney XD cartoon series of the same name. We have yet to experience the Nintendo 3DS 2D version. Anyhow, while the newest Pac-Man isn't the most innovative game out there, it really does showcase some interesting and logical level design, offering some inventive concepts. The game is on the easy side, but it can now be find at even more budget-y price than it already was at, so there's very little to lose when trying out this overlooked 3D platformer.

Paper Mario: Sticker Star (3DS)


There was plenty of disappointment to go around when Paper Mario: Sticker Star released on the Nintendo 3DS. For one, it made battles relatively worthless, no longer offering experience points or leveling up. Another issue was using stickers for combat. Then there's the lack of partner characters, new characters, or an interesting story to sink one's teeth into. Finally, boss battles relied on having the right sticker and using it at the right time. Many of these uses were obtuse, so how in the world did any of us enjoy the game? Whether it was the charm, the brilliant music, or the fact that we had a guide as we played, Paper Mario: Sticker Star wasn't the massive disappointment that is was for so many fans of the RPG franchise.

Mega Man X5 (PS1)


We know Bean doesn't like this entry in the Mega Man X series, and like him, others believe Mega Man X5 is the turning point of the series. It started the downhill slide of quality the franchise suffered through. However, while the rest of us (all two of us) agree that X5 wasn't as polished and fantastic as its predecessors, we find that the game is still of a great quality. It contains some challenging levels, each with their own personality, Mavericks that are mighty formidable, more secrets to find than ever before, and a sensational soundtrack to complement the entire experience. While Mega Man X5 falters in ways that prior Mega Man X games did not, it is still very much a fun and playable game.

Sonic Riders: Zero Gravity (Wii, PS2)


The Sonic Riders series has a cult following-- well, except that Xbox 360 Kinect exclusive one. Regardless, the majority of reviewers find the games lacking in several regards. To us, Sonic Riders: Zero Gravity makes for an innovative racer that uses gravity as its main mechanic featuring a wide cast of Sonic the Hedgehog characters to unlock and play as. Of course, if you're playing the Wii version, stay away from the gimmicky motion controls and proudly rock a GameCube controller. From perfectly executing sharp turns without losing speed with the power gravity to performing a high scoring trick in mid air, Sonic Riders: Zero Gravity isn't for everyone, but it is certainly a game for us.

Dynasty Warriors Gundam series (PS3, 360)


The majority of the SuperPhillip Central staff don't generally care for the majority of Dynasty Warriors games. It's not because we don't like the gameplay or anything like that, it's just that we aren't really interested in Japanese history all too much. Names of warriors we can't spell, much less pronounce don't really do anything for us, but giant freaking mobile suits that look awesome and can fly? Sweet. Sure, the Dynasty Warriors series is known for being repetitive, and adding Gundams to that doesn't change anything, but the Dynasty Warriors Gundam trilogy allows us to feel like bad asses, slashing, slicing, and shooting thousands of foes into space dust.

Dead Rising: Chop Till You Drop (Wii)


Calling the Wii version of Capcom's Dead Rising a port would be folly. It's more of a re-imagining, as it uses a completely different structure to it. While Dead Rising: Chop Till You Drop is essentially a poor man's version of the Xbox 360 original, it is still a game that we enjoyed and recommend. Using the Resident Evil 4 engine, developer Tose created shooting that feels so much better than what was found on the 360. Yes, there's much less polish to be found, much less zombies, and a more linear progression, but Dead Rising: Chop Till You Drop delights us to this day. It's just awesome to point the Wii Remote at the screen and pick off zombies, parrots, and poodles.

Monday, July 22, 2013

SuperPhillip Central's Favorite VGMs - Link, Mario and Mega Man, Oh My! Edition

Welcome to a new week here at SuperPhillip Central. As per usual, we start the work week with SuperPhillip Central's Favorite VGMs, featuring music both classic and modern. This week's edition contains music from The Legend of Zelda: Link's Awakening, Perfect Dark Zero and Super Smash Bros. Brawl. After these songs have been listened to, you can check out our VGM Database, where every VGM ever listed is... listed.

v421. The Legend of Zelda: Link's Awakening (GB) - Tal Tal Heights


We begin with some retro goodness from The Legend of Zelda: Link's Awakening. By far our favorite track from this fantastic classic Zelda title is Tal Tal Heights, featuring phrases of the Zelda theme song while having its own identity. Like the person in the video, we played around on the mountain just to have an excuse to listen to this theme.

v422. Mario Tennis (N64) - Ring Shot Doubles


Motoi Sakuraba and Camelot go together like peanut butter and jelly. Mr. Sakuraba composed the music for Mario Tennis, and one of the better original themes of the game plays during Ring Shot Doubles. Four contenders, two teams, multiple rings, endless fun.

v423. Perfect Dark Zero (360) - Trinity Escape (Main Theme)


On its own, Perfect Dark Zero was a fun shooter with some nice level design. However, as a prequel to the spectacular Perfect Dark, it was a major letdown. That said, the soundtrack is one of the Xbox 360's best, offering both atmospheric and hard rock songs. Trinity's Escape's main theme is the latter.

v424. Mega Man X5 (PS1) - Axel the Red


Mega Man X5 started the decline of quality of the Mega Man X series. We won't even talk about Mega Man X6. Still, unlike its sequel, Mega Man X5 had plenty to enjoy about it. One such piece to enjoy was the music. Axel the Red's stage took place in a jungle ruins setting.

v425. Super Smash Bros. Brawl (Wii) - Main Theme


Famed Final Fantasy composer Nobuo Uematsu was contacted to create the main theme of Super Smash Bros. Brawl. We definitely didn't see the game's theme take such a dramatic turn, but it was for the best. No better theme could be made to get one excited to smash and bash their friends in a Super Smash Bros. game.

Thursday, June 21, 2012

Killer Soundtracks - My Personal Favorites, Part Five

Welcome to the final part of Killer Soundtracks - My Personal Favorites for a little while. We have been through forty of my favorite soundtracks with me cherry-picking the best pieces from each game and broaching a bit about them. Today is no different as I have ten more terrific soundtracks to share from various different platforms including the Xbox 360, the Wii, and the Dreamcast. How about we get to steppin'?

Viva Pinata (360)


I mentioned this game's sequel in my top ten list of Rare-developed games, but the original Viva Pinata was the archetype for that game. Trouble in Paradise merely built upon the preexisting foundation that Viva Pinata created to make a better game. Viva Pinata is the kind of game that harks back to when Rare was in top form. The colorful charm and wild whimsy that their past successes with Nintendo were known for shined brightly with this title. The music was beautifully orchestrated with soothing strings, majestic-at-day, tranquil-at-night themes, and quaint melodies. You can clearly hear what I'm talking about with pieces like Day 1, Day 2, Day 3, Day 4, Day 5, Night 2, and Night 3. There's a childlike sense of wonder to each song, don't you think?

NiGHTS: Journey of Dreams (Wii)


A game that came out of nowhere, NiGHTS: Journey of Dreams featured a return to the familiar gameplay of the Sega Saturn classic with some adjustments in the form of new gameplay and the bad decision of allowing the two child protagonists, Will and Helen, to explore hub worlds. The new additions weren't necessary as fans just wanted pure NiGHTS gameplay. Leave it to Sonic Team to push more gameplay styles than they are fit to handle. If anything, Journey of Dreams gave players an outstanding soundtrack to listen to with songs like Eloquent Echo, Drifing Donbalon, Wandering Wildness, Electrical Entertainment, Merry Memory Go Round, Queen Bella's Ball, and the theme song for the series, Dreams, Dreams.

Chrono Cross (PS1)


Yasunori Mitsuda (Xenogears, Chrono Trigger) has yet another tremendous-sounding score with his work on Chrono Cross, one of the better PlayStation One era RPGs-- and there were a lot of them! Yes, some might argue that there were far too many extraneous party members to track down and take care of, but the world itself was enjoyable enough to explore, the story was gripping enough to be entertained by, and the music was and still is truly terrific. When you have tracks like the opening theme of Time's Scar, a brilliant boss theme in Dragon God, the sad The Girl Who Stole the Stars, both versions of the first town in the game, Arni Village with Home and Another, the shanty of Another Termina, and Forest of Illusion, how could you not get fully encompassed by Chrono Cross?

Breath of Fire (SNES, GBA)


Breath of Fire is truly a role-playing classic. It brought about a simple story of redemption, war, and dragons, an adventure-filled world, and plenty of enemies to slay. The music (done in part by Yoko Shimomura of Kingdom Hearts fame) is equally as wonderful. The Super Nintendo sound output always came off as better to me than the Sega Genesis's as most Genesis titles came off as rough and metallic. Blood Relations, Fate, Day and Night, Gentle Breeze, A Road, Battling, and Music City show off the brilliant musical minds of the composers included.

Sonic Adventure (DC)


With a new generation to be had and a transition into an all-new adventure in full 3D, Sonic Adventure led the charge and was one of the two most prominent Dreamcast launch titles, alongside SoulCalibur. Some didn't like the focus on rock of the soundtrack, but the bright and bouncy music was perfect for speeding through sparkling shores, racing down snowy mountains, and breaking all kinds of traffic laws in Speed Highway. Perhaps the best songs from Sonic Adventure include Welcome to Station Square, Azure Blue World, Windy Hill, Be Cool, Be Wild, and Be Groovy, Run Through the Speed Highway, Red Hot Skull, and Skydeck A Go Go!.

The World Ends With You (DS)


I was seriously impressed when I initially heard the sound quality coming out of the Nintendo DS systems small speakers. It wasn't the most astounding sound on the planet, but it was quite good. The World Ends With You showed many skeptics of Square Enix that they could still experiment and wind up with something good other than always heavily banking on Final Fantasy and Dragon Quest. The most popular songs are generally vocal pieces like Calling, Hybrid, Someday, Emptiness and, Give Me All Your Love, Game Over, and Twister. It is an eclectic mix of music, for sure.

Phantasy Star Online Episode I and II (GCN, XBX)


Why just settle with Phantasy Star Online when you can use the whole soundtrack from the GameCube and Xbox release of Phantasy Star Online Episode I and II? Well, that is exactly what I'm doing here. We have such fabulous themes from the original Episode I like The Whole New World, Can Still See the Light, You Have Nowhere to Go, and After the Story 2; and themes from Episode II such as A Longing to Ancient Time Part 1, Tricktrack Part 1, and The Frenzy Wilds. One thing that will seemingly always stay of high quality with Sonic Team is their stellar soundtracks.

Mega Man X5 (PS1)


Mega Man X5 started the downward slope in quality of the X series. Now, X5 wasn't a poor game (even though changing up the names of the Mavericks was a stupid decision); it just paled in comparison to its predecessor. However, the music across the series has retained its superb standards of quality. This is immediately apparent through songs like Grizzly Slash Stage, Squid Adler Stage, Izzy Glow Stage, Axel the Red Stage, Duff McWhalen Stage (a callback to Bubble Crab's Mega Man X2 stage) X vs. Zero, and Sigma 2nd. Not the best Mega Man X soundtrack, but a competent one all on its own.

Mario Party (N64)


Did you really think we could go through an edition of Killer Soundtracks without a mention of Mario? How about a second coming of Mr. Yasunori Mitsuda? The man behind more dignified-- if you will-- works lent his ability to the first Mario Party game, which still holds its place as the franchise's best musical outing yet. Themes like Rainbow Castle, Tropical Island, Engine Room, Play a Mini-Game!, Hit or Miss Chance Time, Ending, and Eternal Star fill me with such happy nostalgia.

The Sky Crawlers: Innocent Aces (Wii)


I was very glad to find that some YouTube users had uploaded music from this grossly overlooked game in the Nintendo Wii's library. It's The Sky Crawlers: Innocent Aces, based off an anime. One reason that the title remains in my memory is the sensational score. Intense air battles were common for the game, and the accompanying music made the action all the more profound to play. The pickings are slim as to what is represented of the music on YouTube, so here are the available examples for your listening pleasure: First Sky Duel, Rally, Critical Briefing, VS Kaida, and VS Orishina Final Final Battle.

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Did you somehow miss a previous part of Killer Soundtracks? Shame on you! Well, no worries as I have all four previous installments listed below for your convenience. Hop to it!

Killer Soundtracks - My Personal Favorites, Part One
Killer Soundtracks - My Personal Favorites, Part Two 
Killer Soundtracks - My Personal Favorites, Part Three 
Killer Soundtracks - My Personal Favorites, Part Four