There's no shortage of great video games out there, but not all go on to sell millions or get a huge following. That's why SuperPhillip Central's "Most Overlooked" series of articles came to fruition. SuperPhillip Central once again puts the spotlight on some games that either fell through the figurative cracks or just didn't get as much attention as they may have deserved from the gaming populace. This edition's list features super speedy mascot racers, precision platforming with bikes, and one underrated series of b-ball playgrounds.
Before you leap in to this edition's five choices, check out past installments of Most Overlooked Current Gen Games with the following links:
Current Gen - Part One
Current Gen - Part Two
Current Gen - Part Three
Current Gen - Part Four
Current Gen - Part Five
Current Gen - Part Six
Current Gen - Part Seven
Team Sonic Racing (PS4, XB1, NSW, PC)
We start with the most recently released game on this list, and although Team Sonic Racing reached number one in its first week in the UK market, the competition wasn't all that taxing. In May 2019's NPD results for the U.S., Team Sonic Racing failed to make much of a dent on the sales charts, debuting at 19th place with all systems included. It's disappointing, as the game is considerably a great deal of fun with excellent and enjoyable track design, sensational speeds, and an engaging campaign mode that can be played alone or with help from a friend. The lack of SEGA's other all-star characters like previous SEGA + Sumo Digital racers and releasing a month before the more ambitious and hyped Crash Team Racing: Nitro-Fueled certainly didn't do Team Sonic Racing any favors.
Trials Rising (PS4, XB1, NSW, PC)
The latest in the long-running Trials series, Trials Rising, came and went in its launch month last February without too much fanfare. Between the levels, which are the best in the Trials series, and the wonderful "one more time" gameplay, Trials Rising delivered an immense amount of thrills and--if you're as amateur a player as I am--spills. The added rider customization options brought forth a lot of creativity within the Trials Rising community, but things like loot boxes, inventory glitches, and slow progression put off many players and potential players-to-be. Still, even with the issues--and this isn't of course a means to excuse them--Trials Rising ended up being a raucously good time that encouraged patience and precision in perfecting levels, besting times, and hitting the top of the leaderboards.
NBA 2K Playgrounds 2 (PS4, XB1, NSW, PC)
We go from one game with microtransactions and loot boxes to another with NBA 2K Playgrounds 2. No doubt the figurative taste of the overall unsatisfactory NBA Playgrounds put many players off of the 2K-funded sequel. However, if you don't mind the randomness of unlocking the particular NBA all-star you want to play as, as the game uses a system where you earn players randomly from purchased card packs (which can be bought with in-game currency or yes, real-world money), then you'll find a lot to enjoy about NBA 2K Playgrounds 2's most important part of its B-ball experience, the actual gameplay itself. Dunking the ball on your opponent and making a clutch half-court buzzer-beater will never stop being entertaining (unless you're the opponent, of course), and I happily spent dozens of hours engaged with NBA 2K Playgrounds 2 after overestimating how aggressive the microtransactions would be coming from 2K. (Note: They weren't a force to be reckoned with whatsoever.)
Super Bomberman R: Shiny Edition (PS4, XB1, PC)
Success on the Nintendo Switch does not mean success on the PlayStation 4, Xbox One, or Steam. At least that's the story of Super Bomberman R's debut on the latter three platforms. Not only did the players on these platforms get an exclusive character each, but they got the broken-in version of Super Bomberman R. Essentially, Switch owners were beta testers as the game added patches and updates to make for a better game. Said better game was what PS4, Xbox, and Steam players received right from the get-go with all of the AI difficulties balanced, camera issues worked out, and content like new characters and arenas added. Unfortunately, it's good luck finding anyone online to play Super Bomberman R with if you're searching for a random lobby to join, as the game's online scene is a ghost town.
Travis Strikes Again: No More Heroes (NSW)
With the official E3 2019 announcement of No More Heroes 3, it's an opportune time to mention the side game that predates it and even hinted at NMH3 as well, Travis Strikes Again: No More Heroes for the Nintendo Switch. Always destined to be a cult favorite at best and left to obscurity at worst due to its gameplay style and wacky, eccentric charm, Travis Strikes Again managed to be an entertaining ride from beginning to end. The isometric perspective and hack and slash gameplay wasn't always on point, but the style and sheer insanity of the story and intriguing characters more than made up for it. I always wanted to see what strange twist would pop up next. With the game announced to be arriving on more platforms, I hope more players will get to deep dive into Travis Strike Again: No More Heroes in anticipation for the third mainline installment in the No More Heroes series.
Showing posts with label travis strikes again: no more heroes. Show all posts
Showing posts with label travis strikes again: no more heroes. Show all posts
Tuesday, June 25, 2019
Friday, March 8, 2019
Travis Strikes Again: No More Heroes (NSW) Review
SuperPhillip Central kicks off March's month of reviews with Travis Strikes Again: No More Heroes, a side chapter in Travis Touchdown's continuing saga by Suda51. His games are generally a love 'em or hate 'em type deal, so let's see which end of the spectrum Travis Strikes Again: No More Heroes sits on with the SPC review.
It's been almost a decade now since No More Heroes' Travis Touchdown last graced us with his otaku presence. Now, the wait is over, and he's back in a brand new game. But, don't think Travis Strikes Again: No More Heroes is a full fledged sequel. No, instead it's more of a side game that further expands the No More Heroes universe.
After eliminating scores of assassins, Travis has settled for a more subdued life, hiding out in a trailer in Texas, playing video games, and just keeping on the D.L. However, when a revenge-seeking Badman discovers the location of Travis, the assassin who murdered his daughter Bad Girl, the two enter into an impromptu scuffle to the death right there in Travis' Texan trailer. Suddenly, the Death Drive MK II, a never-released prototype virtual reality gaming console, lights up and sends the pair of sparring assassins inside it. Drawing up a temporary truce to play through the Death Ball games, survive, and escape with Death Drive with their lives, thus our story begins in Travis Strikes Again: No More Heroes.
The six Death Ball games of the Death Drive MK II, the launch titles for the prototype gaming console, are the levels within Travis Strikes Again. The scenarios are varied for each and you might partake in a different type of gameplay style here and there--such as Life is Destroy's puzzle-like neighborhood maps or Golden Dragon GP's drag races--the majority of the general gameplay in Travis Strikes Again is an overhead hack and slash.
Travis or Badman has a light attack and heavy attack to them--the former is great for crowd control while the latter is best suited for stronger enemies. Like in the standard No More Heroes games, using your weapon too much causes it to lose power, requiring you to power it up through shaking Travis or Badman's weapon. This is performed by pressing down the left stick and either shaking the controller or wiggling the right stick back and forth. As Travis and Badman attack foes, a circular gauge fills. Once full, you can unleash a destructive combo with a series of taps of the R button, perfect for taking down more sizable opponents in battle.
Along the way, an assortment of skill chips are acquired, able to be mapped to each of the four face buttons in conjunction with holding down the L button. Skills range from shooting a band of ball of ice to temporarily stun enemies to a gigantic beam from a satellite that wipes out foes with ease--though this requires a significant charging period. Speaking of charging periods, once a chip has been used, it takes a little while for it to charge and have the ability to be used again. The more powerful and beneficial skill chips take the longest to charge, understandably enough.
Battles themselves aren't too deep, favoring style over complexity, which can result in a repetitive experience. This is especially so due to the rather limited enemy variety considering the 10-15 hour length of the game. Those that are well versed in the hack and slash style of gameplay will find Travis Strikes Again to be a fairly breezy game even on the Mild difficult, but the addition of harder difficulties ensures that there's a bit of fun to be had for everyone. The bosses are relatively easy to battle and beat, offering occasional flashes of clever design here and there as well. Still, it's quite the pleasure to discover their patterns and take them down with a skillful "A" rank.
All of this combines together for an assortment of battle encounters interspersed between light bits of platforming and the occasional ability to explore a little in levels. Make no mistake, though--Travis Strikes Again: No More Heroes is a mostly linear experience. Invisible walls block progress from interesting sights, and there is but an occasional side path here and there to venture to in order to discover one of the game's token collectibles. Additionally, the fixed camera results in some unwanted hits from enemies off screen, which can be quite vexing.
Travis Strikes Again has a good deal of replay value to it. From finding all of the collectibles in levels to dabbling in the various difficulties and New Game+ mode, the game lasted me about just shy of 18 hours total. The additional DLC, such as the recently added Shinobu, make for even more longevity to the title. That's not even mentioning the drop-in, drop-out co-op play, available with two players and just two Joy-Con controllers.
Travis Strikes Again is a game littered with references about the video game industry, such as fourth-wall-breaking jokes about localization, budget constraints, memory limits and more. Travis Strikes Again wears its references and humor proudly like a badge of honor on its chest, and while it heads into juvenile territory a lot of the time, this eccentric blend of bizarre comedy makes for an entertaining and surreal ride from beginning to end.
The ride is further enhanced by the visual style of the game, completing going all in on the classic CRT video game aesthetic. Things like the loading of games features buzzing and static, archives feature GamePro and Nintendo Power magazine-like tips, tricks and reviews on the Death Ball games featured, and even one game is unfinished and in development, literally in the form of an in-progress Unreal Engine project, complete with texture-less checkerboard floors and cones for where characters are placed--these things all make Travis Strikes Again: No More Heroes express its love of video games in a superb fashion.
This further exemplifies itself in all of the video game-related shirts that you can unlock for Travis and Badman to wear throughout the game using currency earned from levels. There are the blatant advertisements for the Unreal Engine--the engine Travis Strikes Again was made in, but there is also a vast assortment of indie game designs, too, such as Hotline Miami, Undertale, Hollow Knight, Brawlout, SteamWorld Dig 2, and many, many more. It's great to represent your favorite indie game out of the 40 or so featured in the game by having Travis or Badman wear them--though since the game is in a faraway overhead perspective, you seldom get to see the shirts up close when the action is going on.
While not a meaty experience and more of a side course to the No More Heroes series, Travis Strikes Again is a worthy entry in the series that is bound to be a cult classic in the Switch's growing library. There are plenty of problems with the game--such as troublesome blind spots thanks to the fixed camera, a lack of polish, repetitive combat, and rather ho-hum level design--many of these can almost be forgiven due to just how creative, stylish, quirky, and so obviously full of heart Travis Strikes Again is. Note that I did say "almost". As is, Travis Strikes Again: No More Heroes is a reference-filled love letter to video games that has a multitude of small issues to it that do add up, but none that truly ruin the overall experience.
[SPC Says: C+]
A lot of style and a little substance make for Travis Touchdown's long awaited return
It's been almost a decade now since No More Heroes' Travis Touchdown last graced us with his otaku presence. Now, the wait is over, and he's back in a brand new game. But, don't think Travis Strikes Again: No More Heroes is a full fledged sequel. No, instead it's more of a side game that further expands the No More Heroes universe.
After eliminating scores of assassins, Travis has settled for a more subdued life, hiding out in a trailer in Texas, playing video games, and just keeping on the D.L. However, when a revenge-seeking Badman discovers the location of Travis, the assassin who murdered his daughter Bad Girl, the two enter into an impromptu scuffle to the death right there in Travis' Texan trailer. Suddenly, the Death Drive MK II, a never-released prototype virtual reality gaming console, lights up and sends the pair of sparring assassins inside it. Drawing up a temporary truce to play through the Death Ball games, survive, and escape with Death Drive with their lives, thus our story begins in Travis Strikes Again: No More Heroes.
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| He may not have a construction job, but Travis Touchdown is putting in work anyway. |
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| Life is Destroy takes a puzzle approach to its map design. |
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| The Bugstreet Boys are here with referential names like Spielbug and Zuckerbug. |
Battles themselves aren't too deep, favoring style over complexity, which can result in a repetitive experience. This is especially so due to the rather limited enemy variety considering the 10-15 hour length of the game. Those that are well versed in the hack and slash style of gameplay will find Travis Strikes Again to be a fairly breezy game even on the Mild difficult, but the addition of harder difficulties ensures that there's a bit of fun to be had for everyone. The bosses are relatively easy to battle and beat, offering occasional flashes of clever design here and there as well. Still, it's quite the pleasure to discover their patterns and take them down with a skillful "A" rank.
![]() |
| Travis is ready to tackle this boss in his fresh Hollow Knight T-shirt. |
Travis Strikes Again has a good deal of replay value to it. From finding all of the collectibles in levels to dabbling in the various difficulties and New Game+ mode, the game lasted me about just shy of 18 hours total. The additional DLC, such as the recently added Shinobu, make for even more longevity to the title. That's not even mentioning the drop-in, drop-out co-op play, available with two players and just two Joy-Con controllers.
Travis Strikes Again is a game littered with references about the video game industry, such as fourth-wall-breaking jokes about localization, budget constraints, memory limits and more. Travis Strikes Again wears its references and humor proudly like a badge of honor on its chest, and while it heads into juvenile territory a lot of the time, this eccentric blend of bizarre comedy makes for an entertaining and surreal ride from beginning to end.
![]() |
| A meta joke about Metacritic. How meta! |
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| These odes to gaming magazines of the '90s could be mistaken for the real things--that's how good they are. |
![]() |
| Golden Dragon GP is quite the drag--literally! Pieces of the gameplay here are drag races. |
[SPC Says: C+]
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