Showing posts with label tales of symphonia. Show all posts
Showing posts with label tales of symphonia. Show all posts

Tuesday, June 13, 2017

How Was I Supposed to Know THAT!? ~ Obtuse Things in Games - Volume Two

It was quite the busy day here at SuperPhillip Central, digesting all of the new trailers put out by both Nintendo and other publishers today. Now that we have a breather, let's see the return of a segment that I've wanted to continue for a very long time now. Finally, we've reached Volume Two of the weirdly titled "How Was I Supposed to Know THAT!?" This series talks about things in video games that are so hard to find, figure out, or solve that they're almost obtuse, if not counterintuitive. Volume Two starts with The Legend of Zelda before going a bit more modern with its picks. Do you agree with SuperPhillip Central's selections?

And here's Volume One for your convenience!

Whistle While You Work to Find Level 7 - The Legend of Zelda (NES)


The Legend of Zelda for the NES can be credited as one of the earliest examples of the open world sub-genre of game. It's no secret to everyone that NES games were quite obtuse for the most part, and that was a great deal of the mystique and made you feel like you were on your own adventure. Right away, you begin in a hostile land with enemies ready to send you, as the player, to the Game Over screen. There are few clues in the world, and what is on offer in Hyrule is all cryptic -- though in some part due to the funky translation of the game.

Players were left on their own to find where to go and even what to do to begin with. The main quest was to venture to Hyrule's eight main dungeons before tackling Ganon's domicile in Death Mountain. Of course, that meant meticulously exploring the overworld for helpful items to get through the game and reach different dungeons to earn pieces of the broken Triforce.

Some dungeon entrances were as simple as happening upon them through pure exploration. You'd just happen upon them, enter them, and if your luck was good, you'd be ready to take that specific dungeon on. Others required some examination of the world and just trying things out, One example is burning a lone bush in a forest to reveal the entrance to Level 8.


However, as a player of The Legend of Zelda in the early '90s when I was old enough to have a fighting chance at the game, one particular dungeon that stifled my progress considerably was attempting to discover the location of Level 7. The secret to finding it is in finding a woman who gives a cryptic clue when you give her one of three Rupee amounts, specifically the middle amount. The clue says something about a lake without a fairy, but that's the limit of assistance you get. Not only did the idea of not just spending the maximum amount of Rupees for the best clue not come in my mind (and most players' minds), but there is no hint at all that you have to use the Whistle found in Level 5 to reveal the entrance to Level 7. When you play the Whistle, the lake where there is no healing fairy dries up, showing the steps leading downward into this difficult-to-discover dungeon.

Secret Within A Secret = Secret-ception - New Super Mario Bros. 2 (3DS)


Let's go from one classic Nintendo franchise to another, though with an entry far more recent than Link's first outing. After all, this was Nintendo's day to shine at E3, and I think the publisher did a wonderful enough job to earn two places on Volume Two of these obtuse things in games. We turn our attention to New Super Mario Bros. 2, which didn't have a lot to separate itself from other 2D Mario games, especially of the New Super Mario Bros. series, but it was enjoyable all the same with some neat level design.

One of the fun things about the New Super Mario Bros. series was its inclusion of optional Star Coins to collect, three in each main level. This both encouraged and rewarded exploration that players might not have otherwise done. After all, is a 1-up really that big of a reward when they're so easy to get? Maybe if this were the original Super Mario Bros. NES trilogy it would be, where they're such a rare commodity, but this is the New Super Mario Bros. series we're talking about here. Other than Star Coins, many levels includes secret exits just like Super Mario World introduced to the series.


Most of the time the secrets in New Super Mario Bros. 2 are pretty intuitive. They're logical in the sense that if there is something off with a platform or something, most likely there's something there. However, this isn't exactly a rule to the game. One of the most challenging secret exits in New Super Mario Bros. 2 appears in World 5-1. In the level itself, you need to reach a rope Mario can bounce off of to hit a block that reveals a beanstalk to a bonus area. Inside this bonus area is a circle of revolving Parakoopas that guard an aforementioned Star Coin.


The thing of this is is that you wouldn't think there would be anything else in this room. After all, you got the Star Coin, and that was obviously all the room was good for. Time to fall down the hole and continue the level, right? Of course not, but that's not the rub here. The rub comes from the secret exit only being reachable by hitting an invisible block that reveals yet another beanstalk, and then taking that across two rings of circling Parakoopas to the secret exit. The invisible block in this bonus room is over an innocuous rope in the area, and completely unassuming. You dastardly level designers! This was the only thing in New Super Mario Bros. 2 that I needed to look at a guide for, as not finding that secret exit until then made me miss out on two bonus levels in the game.

Sometimes the Journey is the Reward - Mega Man 7 (SNES)


Despite being heckled by some in the Mega Man fan base, I quite enjoyed Mega Man 7, the only classic game in the series to hit the Super Nintendo. (But I would take Mega Man X1 - X3 over any classic Mega Man game any day. Truth.) Anyway, you can play through the game normally, going through all eight Robot Masters and then taking on the Wily Stages if you want, but Mega Man 7 offered the most longevity for one single play-through than almost any other classic series Mega Man game on offer.

One of the most time-consuming tasks in Mega Man 7 is done by finding Proto Man who can initially be discovered in a room Cloud Man's stage. This is performed by using Mega Man's trusty canine companion's Rush Coil to reach the area. Here, Proto Man gives the Blue Bomber a hint on what to do next, albeit however obvious it would be to use a flame weapon to burn down a forest's leaves. Regardless, continuing from here is something I didn't even know was possible. It's something that had eluded me for over 15 years since originally playing Mega Man 7 via Blockbuster rental in my childhood. Proto Man can once again be found, but his location is in such a "how was I supposed to find THAT!?" spot that it's no wonder I never found him as a kid.

Proto Man is next located in Turbo Man's stage, where he's hidden inside a false wall. Ah, the false wall, how I hate you. With no hint at all of a false wall being there, Proto Man was waiting for me to finally find him for a looong time. With another tip that goes in one eye and out the other (get it, since players are reading the dialogue instead of hearing it?), you finally can go to Shade Man's stage. With the mid-boss in that level, you have to destroy it a particular way to be able to go downward in the level to continue. A Sniper Joe, another enemy of my childhood alongside the false wall, stands before another false wall which leads to the grand culmination of all of this exploring -- the battle with Proto Man.


After all of this moving from one level to another and defeating Proto Man, he gives Mega Man his Proto Shield as a prize. In a cruel twist of fate, the shield actually is worthless if you like to use any type of substantial offense (like in, y'know, any Mega Man game for it to be fun), but alas, at least the journey was a fun one. It's just a shame that over 15 years of wondering about Proto Man didn't end with a more satisfying conclusion for me.

Nothing to Spear But Spear Itself - Final Fantasy XII (PS2)


Just in time for the PlayStation 4 remastering of Final Fantasy XII with Final Fantasy XII: The Zodiac Age is this obtuse item in the game. Your mother should have taught you not to be greedy. Well, certain people in power in my country didn't get that lesson taught to them, but that's a post for another site. Back on subject, in Final Fantasy XII, if you're too greedy, then you might just give up a chance for one of the rarest weapons in the game, and you might not even ever have known it existed because of it!


It's Final Fantasy XII's Zodiac Spear. Usually you have to do something to get a really valuable weapon, but with the Zodiac Spear's case, you have to not do something. In this case, it's not opening four of the game's treasure chests out of countless ones throughout the game. These specific chests don't look any differently than any other in the game, so even if you know about this dilemma about opening chests, you don't know which ones not to open. If you don't even know that, then unless you're insanely lucky (opening a certain chest that ridiculously rarely gives you the spear right then and there), you won't even know the Zodiac Spear even exists.

What a Lloyd of Crap! - Tales of Symphonia (GCN)


For me, Tales of Symphonia fills me a nice sense of nostalgia. It was my first Tales game, and it was lovely game to play during one of my summers off from high school. However, until reading a Brady Games strategy guide on Symphonia much later after having beaten the game, I was absolutely shocked to learn about a piece of the game I never considered.


As Lloyd Irving, the main character of Tales of Symphonia, you occasionally get the opportunity to choose between two lines of dialogue for him to say to various characters. Seems harmless enough, and it did to me while playing the game originally at the time. However, what is completely left out by the actual game is a relationship system where these choices of dialogue affect how the numerous party members tagging along with Lloyd think about him, as well as affecting their affinity with him. Since I generally make the most rational of choices the first time around as main characters in games that give me this opportunity, I ended up with a default ending. That said, Lloyd can end up with any number of characters, and it can even affect the makeup of Lloyd's party in the long-term as one character can die with another taking their place.

Monday, March 14, 2016

SuperPhillip Central's Favorite VGMs - Pi Day 2016 Edition

Welcome to a new week of posts at SuperPhillip Central. I caught a massive head cold midweek last week, but I'm feeling well enough to resume posts once again. At least during this period of my sickness my hands aren't constantly touching snot-stained tissues.

...With that lovely picture in your head, let's focus on SuperPhillip Central's Favorite VGMs! Here, I try to bring to my readers five great video game songs a week. This week, we start off by partying like it's 1999 with Mario Party 2. We then go serious for a moment with a boss battle theme from Tales of Symphonia. Following that is a return to something sillier with Super Monkey Ball 2. Bringing us back home on this edition of SuperPhillip Central's Favorite VGMs is a duo of Hitoshi Sakimoto composed themes, one from Valkyria Chronicles II and one from Final Fantasy Tactics, taking us to our 1,100 VGM volume.

If you're yearning for even more VGM goodness, check out the VGM Database!

v1096. Mario Party 2 (N64) - Pirate Land


Mario Party 2 took on an amusement park/costume party theme with each of the game's six boards taking place in a different themed area with the party participants wearing different themed costumes. Pirate Land is the first board of Mario Party 2, set across three main isles separated by bridges.

v1097. Tales of Symphonia (GCN) - Fatalize


Fatalize is the type of theme that gets you pumped and primed for battle. When you hear this boss theme for Tales of Symphonia, you know it's time to get serious-- that is, if you weren't already. Whether it's against big beasts or ancient evil, draw your weapons and get ready for a fight!

v1098. Super Monkey Ball 2 (GCN) - Amusement Park (World 5)


Super Monkey Ball 2 introduced plenty of new things to the familiarity of rolling a monkey ball through obstacle-laden courses. The biggest addition was a story mode that might not have been needed, but it wasn't anywhere near as egregious as making a whole game with a story like we later saw with Super Monkey Ball Adventure. Super Monkey Ball 2's music kept an uptempo feel, perfect for carefully tilting each course to guide Aiai and friends (hopefully) safely to the goal.

v1099. Valkyria Chronicles II (PSP) - Exciting Battle


Valkyria Chronicles as a series had an interesting release pattern to it. While the first Valkyria Chronicles released on the PlayStation 3, its sequels would release on the PlayStation Portable. The third game wouldn't even get localized. Now, the original game is seeing a remastered version on the PS4. Regardless, though the graphics took a hit on the PSP, Valkyria Chronicles' arrival on the system didn't allow its soundtrack to be held back. No, Hitoshi Sakimoto's wonderfully composed tunes shined brightly with this portable sequel.

v1100. Final Fantasy Tactics (PS1) - Antidote


Another song by the fantastic Hitoshi Sakimoto, this time from what I consider my favorite video game soundtrack ever composed, Final Fantasy Tactics. I continue to replay this game when I get the chance with any excuse. Of course, new games always take priority, as I have to keep up to date on what's out on the market. Still, it doesn't mean I can't listen to the great music from FFT while writing reviews for said new games!

Monday, March 30, 2015

SuperPhillip Central's Favorite VGMs - Widescreen Edition

I have done a bit of spring cleaning here at SuperPhillip Central, putting up an updated banner and widening the site a bit. The former was because of doing the latter. Still following me? Anyway, to celebrate my recent cleaning bug, I have five new video game music volumes to share with you this Monday evening. We begin with a race down Mario Kart 8's Mount Wario and end with a rush through Dynasty Warriors 5. Along the way there's stops at Mega Man Legends 2, Tales of Symphonia, and Professor Layton and the Last Specter. Let's get some fun started, eh!

v841. Mario Kart 8 (Wii U) - Mount Wario


Let's start off this edition of SuperPhillip Central's Favorite VGMs with a listen to the theme that plays on my favorite Mario Kart 8 track, Mount Wario. It's the sole brand-new track that has three parts to it rather than being a three-lap circuit. It's a wild adventure from the mountain's summit to the base with trips through waterfall caverns, wooded areas, and along the side of a dam. Like the race itself, the music is very dynamic, shifting parts as you reach new sections. All of this makes Mount Wario such a memorable track.

v842. Mega Man Legends 2 (PS1) - Geetz Battle Theme


For those of you lucky enough to own a copy of Mega Man Legends 2, do cherish it, as it's mighty rare and worth quite a bit of money! It's not just because it's a rare find, but Mega Man Legends 2 just so happens to be a well made adventure, too. Perhaps even rarer and more elusive than a complete copy of Mega Man Legends 2 is the answer as to how Mega Man Volnutt is going to get off of that icy moon...

v843. Tales of Symphonia (GCN) - The Land of Sylvarant


The first of two world map themes in Tales of Symphonia, The Land of Sylvarant is appropriately heroic, allowing Lloyd Irving's party ample time to march around the overworld in search of towns to toil around in and dungeons to plunder. Oh, yes, there's something about saving two worlds thrown in there, but that's incredibly minor.

v844. Professor Layton and the Last Specter (DS) - Puzzle


I've found this to be good study music, but it's also great to try to uncover the solutions behind Professor Layton and the Last Specter's brain teasers and puzzles. Whether it's a logic, math, or other type of puzzle, this theme will accompany you on your quest to solve it.

v845. Dynasty Warriors 5 (PS2, XBX) - Run, Run, Run


If you know the Dynasty Warriors series at all, then you know that heavy metal guitar tracks and Japanese Feudal-era fighting go together like miso noodles and broth. While many may say that the Dynasty Warriors series and Musou-style games are majorly repetitive, there is just something fascinating and moreover fun about hacking and slashing as your one man or woman army through a swath of foes.

Monday, October 7, 2013

SuperPhillip Central's Favorite VGM - The World Ends When We Say So Edition

Welcome to the start of the work week here at SuperPhillip Central, and most likely, where you are, too. Today brings another installment of SuperPhillip Central's Favorite VGMs right to you. This week's edition contains music from The World Ends With You, Tales of Symphonia, as well as Pokemon Stadium. It's sure to be an enjoyable edition of VGM for everyone. Let's get started!

v476. The World Ends With You (DS) - Hybrid


The World Ends With You marked a time in Square Enix's history where they weren't as afraid to take risks. Present-day Square Enix is in panic mode currently, and things aren't looking too bright for the Japanese publisher. Regardless, we can look back at better times for the company with games like The World Ends With You for Nintendo DS.

v477. Tales of Symphonia (GCN) - Dance in the Sunshine


Nintendo's GameCube did not receive much in the way of RPGs. It's a fallacy to say that Tales of Symphonia is only thought of highly because it was one of the few RPGs on Nintendo's system. No, it's thought of highly because the game has a gorgeous art style, an engaging combat system, an intriguing story, and of course, great music.

v478. Banjo-Kazooie (N64) - Click Clock Wood (Spring)


Banjo-Kazooie was an evolution to the formula and foundation that the revolutionary Super Mario 64 laid down. It was a better game for it, though some might not have enjoyed how Banjo and Kazooie's full move set was not available immediately from the start of the game. Grant Kirkhope lent his composition genius to the soundtrack, creating a score that is still amazing to this day.

v479. Pokemon Stadium (N64) - Gym Leader Battle


Being able to hear the classic 8-bit melodies from Pokemon Red, Blue, and Yellow on the Nintendo 64 sound chip was a moment that made younger versions of the SuperPhillip Central staff squeal with delight. This particular theme is one of our absolute favorites, and made fighting the likes of Brock and Misty all the more intense.

v480. Breath of Fire II (SNES, GBA) - The Kingdom


The theme of Wyndia, a kingdom that has appeared in the majority of Breath of Fire games, The Kingdom is a majestic and regal theme. It seems like a great time to bring this game and its soundtrack up, as North Americans last month were able to download the game on the Wii U's Virtual Console service. Definitely check Breath of Fire II out if you haven't. Just be weary of the poor (but occasionally hilarious) translation.

Wednesday, June 5, 2013

SuperPhillip Central's Top 100 Games of All Time (100-91)

If you're not in the loop, let us enlighten you. Five years ago on this very day, one person started a little blog. Little did he know that this small blog would evolve into something many readers would stick with worldwide. Little did he know that he'd need more staff to help him deliver content on every weekday. Little did he know that his blog would reach over 400 reviews. And little did he know that his blog would reach one million views on the very same day as the site's five year anniversary.

Yes, today is SuperPhillip Central's five year anniversary, and the site that was just about SuperPhillip has shifted focus since its inception to become an all-encompassing game site full of news, reviews, editorials, interviews, top ten lists, and more.

We're celebrating in a big way. SuperPhillip Central's staff have come together to come up with our top 100 games of all time. These don't necessarily have to be the best, but they are indeed our favorites. Coming up with an order for these games has been an immense challenge. We're sure you won't agree with our order-- heck, we don't even agree with our order. That said, for the next ten weeks, we will be counting down our favorite games of all time. Please join us for this great undertaking. Let's get to the countdown!

100) Chrono Cross (PS1)


Chrono Cross is the successor to the 1995 Super Nintendo classic Chrono Trigger. Many staff from that game moved onto work on Chrono Cross, including director Masato Kato, composer Yasunori Mitsuda, and art director Yasuyuki Honne. The game followed the exploits of Serge, a teenage lad who, in an alternate reality, is dead. You see, parallel worlds is a theme of Chrono Cross, and one that makes the plot so appealing. From the turn-based battle system, where players could run from every battle if they so choose, to the immense amount of characters that could join Serge's party, Chrono Cross is one of the PlayStation's better RPGs to grace the platform.

99) Saints Row 2 (Multi)


So often the press and gamers are so eager to name upcoming games as the *insert game series here*-killer. That was true with Saints Row 2. Unlike the original Saints Row, Saints Row 2 was a multiplatform affair, and one which was all kinds of wacky. While Grand Theft Auto IV went in a more realistic route, Saints Row 2 captured the fun and craziness that made past Grand Theft Auto games so enjoyable. Being able to customize your character however you wanted, participate in a myriad of off-the-wall side missions, and exploring the living, breathing city of Stilwater are all facets of Saints Row 2 that make it one of our favorite open world games.

98) Tales of Symphonia (GCN)


Tales of Symphonia released on a system, the GameCube, that didn't really receive a lot of RPGs. Now, we're not saying Tales of Symphonia is only worthwhile because it was on a system that didn't get many RPGs. No, we're listing this game because it was very good. Tales of Symphonia sported a beautiful cel-shaded art style, a great soundtrack by Motoi Sakuraba, and an entertaining battle system that made battles not a chore but a fun experience. We can't wait to replay the game when it hits the PlayStation 3 in HD form. We salivate at the very thought!

97) LocoRoco 2 (PSP)


A platformer like no other, LocoRoco 2 is played with the shoulder buttons of the PSP. Pressing the L button would make your LocoRoco move to the left, while the R button-- you guessed it, you smart, smart reader-- would move your LocoRoco to the right. Hitting both shoulder buttons at the same time made your lovable blob jump in the air. LocoRoco 2 featured a wealth of platforming challenges, a notable art style and musical score, and loads of charm. Between saving Muimui characters, finding all of the fruit in a given level, and saving the world from the Moja threat, LocoRoco 2 is one of our favorite PSP titles.

96) Theatrhythm Final Fantasy (3DS)


We're going to admit something. We are not very good at rhythm games. We love them to death, but the skill that we need to play them just alludes us. Theatrhythm Final Fantasy is one of those rhythm games that we were actually good at, and that's not the only reason the game makes our list. The game was a Final  Fantasy fan's dream, filled with a multitude of music from all thirteen mainline Final Fantasy games. Leveling up characters, getting a high rank on a given song, defeating powerful enemies through tapping, sliding, and holding the stylus on the touch screen, and unlocking new heroes and heroines all made us giddy with excitement. Theatrhythm Final Fantasy is an excellent, excellent rhythm game that strays from the norm.

95) Professor Layton and the Unwound Future (DS)


There have been five Professor Layton games that have been released in the West, but our pick for the best and most memorable is the third entry in the series, Professor Layton and the Unwound Future (or The Last Time Travel, if you're a PAL pal). The amount of puzzles in the game made for some late night brain-busting. We could honestly feel our craniums grow as we solved puzzle after puzzle. That was just one part of the game, though. Unwound Future possessed one of the most touching stories in a Nintendo DS game-- actually, in a game in the past ten years. It really made us emotional. What, we're man enough to admit that!

94) Mario Golf (N64)


Phil's very first golf game was Mario Golf for the Nintendo 64, so we had to include it on this list or else he would give us grief for the rest of eternity. Mario Golf was a tremendous golfing title, featuring familiar Mushroom Kingdom characters as well as "normal" characters like Charlie and Plum, six well designed courses, a memorable soundtrack by Motoi Sakuraba, and more modes than you can shake a 3 Wood at. Many nights Mario Golf was the game of choice-- trying to get that ever-elusive albatross or hole-in-one, acing that fifty foot putt, and trying to come out top in a tournament. All of these activities made for one excellent golf game.

93) Hot Shots Golf Fore! (PS2)


From one golf game to another, we go from Mario to the world of Hot Shots Golf with the fourth installment of the series (and the second on the PlayStation 2), Hot Shots Golf Fore! We all agreed that Hot Shots just inched out Mario Golf as the top golf title. It featured more characters, more courses, more challenge, and more options than its competition. We especially loved unlocking new characters like Ratchet and Jak (from their respective PlayStation franchises) through Match Play, new caddies to support (or criticize) us while we play, and recording our favorite shots. Hot Shots Golf Fore! is one of those games that we get very nostalgic for, despite mostly featuring a cast of one-time golfers.

92) Golden Sun (GBA)


Camelot knows how to make games. We've already featured them on this list with Mario Golf. They know how to do more than golf games, however, as evident by Golden Sun, one of the best RPGs to be found on the Game Boy Advance. We prefer the original Golden Sun, as the game was much more novel than its successors. Golden Sun featured the addicting turn-based combat, Djinn-obtaining, summon-summoning, puzzle-solving action that made it a unique title in the GBA's wide catalog of software. Using the wide amount of Psynergy (magic) in the game's many towns and dungeons to solve puzzles and progress was something that we hadn't seen so much out of an RPG. Couple all that with an engaging battle system, and you have the #92 game on our list.

91) Dead Rising (360)


One of our favorite Xbox 360 exclusives is Dead Rising. It came from the mind of one of the folks behind Mega Man, Keiji Inafune. Dead Rising was quite unlike anything at the time. You played as Frank West, a photojournalist who has covered wars, y'know. However, no war could really prepare him for a zombie outbreak in a Colorado town's mall. To survive, Frank would need to utilize as many things in the mall to stay alive, including chainsaws, lawn mowers, baseball bats, soccer balls, hammers, and much much more. This was all the while Frank had to carefully watch a clock, for if he could miss story-related events and survivors to save. The former of which meant that the player would have to restart the game, though they would keep all of Frank's upgrades. Dead Rising is a technical marvel, sporting hundreds of zombies on screen at the same time. It's also just an innovative and special title in the Xbox 360's library.

===

Our first of ten features on our favorite video games of all time is now in the history books, much like the games we've talked about and are going to talk about. Every Wednesday for nine more weeks we will be counting down our top 100 games of all time. We hope you'll join us, and we hope you continue to enjoy SuperPhillip Central's content for the next five years!

Monday, December 24, 2012

SuperPhillip's Favorite VGMs - Christmas Eve 2012 Edition

Much like the yearly SuperPhillip Central Best of Awards, selecting songs for the holiday season is a tradition too-- albeit not a tradition that is as long as my awards ceremony. Today on SuperPhillip's Favorite VGMs, I have a special edition to share with you. Think of it as your Christmas bonus from yours truly. It is ten winter-themed video game tracks from games like Donkey Kong Country, Banjo-Kazooie, Kirby's Epic Yarn, and even some Final Fantasy IX for you RPG buffs out there.

While you enjoy the holidays with your friends and family this season, join the SuperPhillip Central family as we celebrate the season with some SuperPhillip-approved video game songs. Merry Christmas, Happy Holidays, and a Happy New Year to you and yours! May your season be merry and bright. With that said, let's get to the music!

v271. Donkey Kong Country (SNES) - Ice Cave Chant


The oldest song on this list of ten VGM volumes is from Donkey Kong Country, and it sounds just as good as many of the themes on this list. Although the theme only plays once during Donkey and Diddy Kong's first platforming adventure, the Slipslide Ride level, its impact is astounding. It's an extremely catchy piece full of winter wonder.

v272. Banjo-Kazooie (N64) - Freezeey Peak


A winter wonderland full of angry snowball-chucking snowmen, a family of polar bears in crisis, a bear-hating walrus, cozy cabins, a bright Christmas tree, and a giant snowman with corn cob pipe and yellow and red scarf resting in the center of the level, Freezeey Peak already has that wintry feel to it. The piece that accompanies the level furthers the feeling. Even though a lot of the level wants to see Banjo and Kazooie dead, you can't help but sit back and enjoy Freezeey Peak.

v273. Final Fantasy IX (PS1) - Ice Cavern


Nobuo Uematsu probably composes music in his sleep. That's how much I feel he has mastered his art. Final Fantasy IX features some of my favorite music from the series, and I admire most of the pieces the game uses, despite never having completed the game. Ice Cavern is one of the early dungeons of Final Fantasy IX, and this xylophone-filled piece is what is played during the duration of it.

v274. Tales of Symphonia (GCN) - A Snow Light


The beautiful city of Flanoir is covered in feet of snow. It is a veritable winter wonderland. I cannot help but feel warm and cozy sitting in my room and traversing through the town. With Motoi Sakuraba's A Snow Light playing, the ambiance of Flanoir is only accentuated further. I especially love the piano that plays its descending melodic phrases.

v275. Diddy Kong Racing (N64) - Frosty Village


David Wise should be a familiar fan to Rare fans. He has composed a plethora of soundtracks for the developer such as the Donkey Kong Country trilogy. Frosty Village is a rockin' Christmas-sounding tune, perfect for the wintry village that Diddy and the gang speed through. I have many great memories of Diddy Kong Racing. It's only my favorite kart racer of all time, after all!

v276. Mario Kart: Double Dash!! (GCN) - Sherbet Land


From one kart racer to another, Mario Kart: Double Dash!! is one of my most cherished entries in the Mario Kart franchise. Its dual racer mechanic was fresh and innovative, I loved the track design, and the soundtrack is one of the series's best. Kenta Nagata (who did work on Mario Kart 64 and most recently Mario Kart 7) and Shinobu Tanaka teamed up to compose the cheery music for this game. The end result is tracks like Sherbet Land, that make you hum along and then curse the game for that one blue shell at the final stretch on the final lap.

v277. Kirby's Epic Yarn (Wii) - Snowy Fields


Everything about the Snowy Fields track yells "Christmas." We have sleigh bells, regular bells, and a happy disposition. Kirby's Epic Yarn's soundtrack is a terrific one, and it's one of the Wii's best. If you were a music love this generation, you had plenty of opportunities for fantastic music. Kirby's Epic Yarn was just another example of this statement.

v278. Mega Man 8 (PS1, SAT) - Frost Man Stage


The first thing that you generally associate with a level is its aesthetics-- its music, its background, its visuals, and so forth. With Frost Man's level from Mega Man 8, players who go through the level will probably just associate it with one thing, "Jump. Jump. Slide. Slide." The pace of the snowboard sections only quickens, making the computer voice instructing Mega Man on what to do speak even more swiftly.

v279. Paper Mario (N64) - Cold Reception in Shiver City


Two Mario games on the same Favorite VGMs edition? Craziness! Paper Mario was a departure from Squaresoft's Mario RPG, and many consider the game all the better for it. The Paper Mario series is known for its grand humor and timing-based battles. Cold Reception in Shiver City unsurprisingly plays during Shiver City, a frosty town full of talkative penguins.

v280. Viewtiful Joe 2 (PS2, GCN) - Ice Edge (The Polar Movie Land)


If I had but one video game-related wish for this Christmas season, it would be for Capcom to somehow, someway create a new Viewtiful Joe-- a Viewtiful Joe 3. Sure, there was a third game in the series in the form of Viewtiful Joe: Double Trouble on the Nintendo DS, but that wasn't of the original's quality. Ice Edge has all the makings of a holiday tune-- sleigh bells and a frosty piano to enjoy.