Showing posts with label theatrhythm. Show all posts
Showing posts with label theatrhythm. Show all posts

Friday, August 23, 2013

SPC Quickies - Volume Twelve: Over Thirty Nintendo 3DS Games Swiftly Reviewed

Phil here. It has been over a year since the SPC Quickies have been seen. To say they have been on a long hiatus would be no lie. Well they are back, and to celebrate I'm doing something wild, something crazy, something insane. I will be doing quickie reviews (one paragraph maximum reviews) for over thirty unique Nintendo 3DS games. If you recall, I've done such antics with the PS3, Xbox 360, Wii, Nintendo DS and PSP in past Quickie segments.

Regardless, this time around we're focusing on the Nintendo 3DS. As always, a 1 is the worst a game can be scored, while a 5 is the best. Many of these games have been reviewed already, some have not, but will have full reviews in the coming months (i.e. eventually). All right. The basics have been covered, so let's begin!

Ace Combat: Assault Horizon Legacy - The Ace Combat series jetted onto the Nintendo 3DS, and despite its title, Ace Combat: Assault Horizon Legacy had nothing to do with its console big brothers, Ace Combat: Assault Horizon. The game featured fantastic aerial combat, breathtaking environments, and excellent 3D. This remake of Ace Combat 2 really did things right. Perhaps the things it didn't get so right were the brevity of the main campaign and the lack of multiplayer. Still, if you want to soar with the eagles, there are few Nintendo 3DS titles like Ace Combat: Assault Horizon Legacy. 4/5

Animal Crossing: New Leaf - After not doing much to change the series with Animal Crossing: City Folk, Nintendo's Animal Crossing team vowed to create enough changes to make for a stellar new entry in the franchise with Animal Crossing: New Leaf. Can a paragraph possibly cover all there was to this wonderful life simulator? There was the ability to be mayor and control where public works projects would be built, as well as creating ordinances to make stores stay open later or earlier. The customization was absolutely sensational, offering nearly every facet of the game to be tailored to the player's whim. After 250 hours total play time, it's only now that I am feeling a little burned out with the game. That is simply amazing. 5/5


Art Academy: Lessons for Everyone! - A budget priced Nintendo 3DS game (well, as budget a price as $29.99 is), Art Academy: Lessons for Everyone! taught players the ins and outs of creating works of art through multiple step lessons. The software was an excellent teaching tool, going over paint, colored pencils, normal pencils, and pastels in the various lessons. One could hang their completed work in the interactive gallery, as well as share their works via Swapnote. An entertaining piece of software to show one's creativity and hone one's skills, Art Academy: Lessons for Everyone! is a stellar learning tool. 4/5

Crosswords Plus - Before you go thinking that Crosswords Plus was merely a game full of crosswords, know that the game also featured word searches and anagram puzzles. There was even a word of the day and free downloadable puzzles. The handwriting recognition wasn't too bad, the presentation and music wasn't offensive, and the whole package worked well. It was just a shame that this title wasn't released as a merely a lower-priced digital-only game, as that would have been perfect for this type of game. 3/5

Donkey Kong Country Returns 3D - Nintendo's main monkey returned into the spotlight, coming back with a platforming adventure from the Wii with Donkey Kong Country Returns 3D. This Nintendo 3DS port came with eight all-new levels, a new easy mode that had Donkey and Diddy able to be hit an additional time each, and stereoscopic 3D. Monster Games did a fantastic job with this game, and the lack of motion controls for rolling and performing other feats made for a better game, despite the lack of 60 frames per second. 5/5


Fire Emblem: Awakening - The strategy RPG series got a new installment, and according to rumors, had Fire Emblem: Awakening not sold well, we wouldn't have seen the franchise anymore. Thankfully, the game did great numbers on both sides of the Pacific. Regardless, Awakening was the perfect entry to introduce a new face to, as it had a casual mode, where a unit's death in battle didn't mean they were gone for good. The original mode was still present, but the casual mode allowed for more players to enjoy the more accessible version of Fire Emblem. Add in an intriguing story, great characters, fun maps, and tremendous tactical gameplay, and you have one of the best games on the Nintendo 3DS. 5/5

Harvest Moon 3D: A New Beginning - The first brand-new Harvest Moon to set up shop on the Nintendo 3DS, Harvest Moon 3D: A New Beginning brought with it a lot of fresh content, including better character customization, village customization and house customization. Speaking of beginnings, this edition of Harvest Moon started out very slow, with a wide array of tutorials that hampered the experience. Fortunately, once you got over that initial hump, A New Beginning gave players a grand sense of freedom to play however they wanted. 4/5

Heroes of Ruin - Disappointing is a word that aptly described n-Space's Heroes of Ruin. An attempt to bring a loot-based action-RPG to the Nintendo 3DS, Heroes of Ruin was a game that had technically sound social features for four players to hack and slash foes together online, but the actual gameplay was mediocre at best. There wasn't too much that was wholly original with Heroes of Ruin, and the end game left much to be desired, with little to do after the game had been completed. 3/5

Kid Icarus: Uprising - Masahiro Sakurai, creator of Kirby and the Super Smash Bros. series, chose Pit's universe to focus a game around. The end result was Kid Icarus: Uprising, one of my favorite Nintendo 3DS title bar-none. The controls are decidedly not for everyone (particularly if you're left handed), but overcoming that hurdle, you will find a game that was rich with action, content, and hilarity. Kid Icarus: Uprising was full of things to do, chapters to complete, bosses to defeat, goals to tidy up, and a presentation that was simply astonishing. 5/5


Kingdom Hearts 3D: Dream Drop Distance - The Kingdom Hearts returned to a Nintendo platform, but this time the final product was excellent. Kingdom Hearts 3D: Dream Drop Distance served as a bridge to the upcoming Kingdom Hearts III with Sora and Riku participating in a Mark of Mastery exam to determine who will become a Keyblade Master. This led to some intense combat thanks to the all-new Flowmotion ability, multiple brand-new Disney worlds to explore, and run-ins with the cast of The World Ends With You. Though the worlds are disturbingly empty, Kingdom Hearts 3D still delivered on its promise of a good time. 4/5

The Legend of Zelda: Ocarina of Time 3D - SuperPhillip Central listed The Legend of Zelda: Ocarina of Time as our favorite game of all time. The Nintendo 3DS remake that contained upgraded visuals, easier item management, and a harder Master Quest made this version the definitive one. Even after all of these years, The Legend of Zelda: Ocarina of Time is still a massive achievement in both game design and structure. Its influence is seen even to this day. If you've never played this amazing game, then the Nintendo 3DS version is a perfect pickup. 5/5

LEGO City Undercover: The Chase Begins - If you were like me and still weren't wanting to bid farewell to LEGO City after playing LEGO City Undercover on the Wii U, then you probably plopped down the cash for LEGO City Undercover: The Chase Begins. Despite all of the game's problems-- the loading times between areas, the poor draw distance, the pop in, the emptiness of the world, the less entertaining story, etc.-- the game was still a blast to play, finding collectibles, completing optional tasks, and exploring the world. It was just the LEGO City fix I needed. 3/5

Luigi's Mansion: Dark Moon - As part of the Year of Luigi, the green clad plumber returned to his ghost-busting days with Luigi's Mansion: Dark Moon, a notable improvement over the GameCube original. Not only was capturing ghosts made more accessible (and more fun), the mission-based structure was a more enjoyable alternative to simply exploring one grand mansion. Instead, Luigi trekked through multiple mansions, each with their own theme, creatures and puzzles. The online component, the Scarescraper, didn't feel like an afterthought either, making Luigi's Mansion: Dark Moon a terrific title, despite some bad boss battles. 4/5

Mario Kart 7 - The seventh mainline installment of the Mario Kart series sped onto its third handheld system with Mario Kart 7, a game that featured a glorious collection of new and retro tracks. The addition of kart customization (though randomly unlocking parts was tedious), air and underwater segments, and online communities made for a kart racer that multifaceted and massively fun. Unfortunately, the nasty blue shell reared its ugly head once again into the Mario Kart series, bringing with it races where you'd be leading the pack the whole time only to be thwarted at the last turn. 4/5


Mario Tennis Open - While nowhere near the stellar level that the Nintendo 64 and Game Boy Color iterations of the series have reached, Mario Tennis Open gave Nintendo 3DS a Simon Says-like approach to tennis. Through running to colored spots on the court where your opponent hit the ball and using the appropriate shot, you could take your rival to the cleaners. Many did not like this mechanic, but I happened to enjoy it. It was different, yes, and I wouldn't rate the game higher than past installments, sure, but Mario Tennis Open gave me plenty of entertainment. 4/5

New Super Mario Bros. 2 - The aesthetics of the New Super Mario Bros. series may not deliver the most jaw-dropping visuals or eye-pleasing graphics, but that's purely a cosmetic detail. Digging deeper, one will find that New Super Mario Bros. 2 offered the tight mechanics and terrific level design that Mario platformers routinely possess. The fact that the game was made by a more inexperienced team, just learning the ins and outs of making 2D Mario, is all the more impressive and gives me great hope in the future of the franchise, long after the old guard is gone. 4/5

Paper Mario: Sticker Star - Compared to previous Paper Mario entries, it was very easy to see why people were not pleased with Sticker Star. The game completely removed many of the features fans liked of past games, including partners, badges, and the ability to gain experience and levels. Instead, Paper Mario: Sticker Star focused on earning coins from battles to buy new stickers, the tools to Mario's arsenal. For a game designed for everyone in mind, the puzzles in Sticker Star seemed rather obtuse and hard to figure out without a guide. This led to some frustration-inducing moments, especially in boss battles, where you might have lacked the right sticker to deal serious damage to the enemy. 3/5

Pilotwings Resort - My favorite launch game from the Nintendo 3DS lineup was Pilotwings Resort. While the game only featured one island, Wii Sports Resort's Wuhu Island, the myriad missions and the variety of them more than made up for the lack of scenery. One mission you'd be diving downward in a squirrel suit, the next you'd be shooting at targets in a plane. Even still, Wuhu Island had plenty to explore, particularly in the fun free flight mode. Pilotwings Resort might have felt watered down compared to its Nintendo 64 predecessor, but the game was still a lot of fun. 4/5


Pokemon Mystery Dungeon: Gates to Infinity - I don't have much experience with the Pokemon Mystery Dungeon games. In fact, Gates to Infinity was my first foray into this type of Pokemon spin-off. The game had the player transformed into a Pokemon of their choosing (well, out of a small selection) and a partner to join them through a story full of mystery and wonder. Think of Pokemon Mystery Dungeon: Gates to Infinity as a roguelike for beginners. Even then, there were plenty of difficult optional areas to keep players interested, invested and challenged despite the cheery presentation. 4/5

Pokemon Rumble Blast - Repetition is sometimes a really bad thing, but in Pokemon Rumble Blast, the first Pokemon game to hit the Nintendo 3DS, it can sometimes be relaxing. Fighting through wave after wave of Pokemon through ultra-linear dungeons was something that I enjoyed greatly. There was always the hope that you'd defeat a powerful Pokemon and have them join your team. This made returning to past dungeons a must for a completionist like myself. Regardless, there wasn't much to the gameplay, which meant for most players, Pokemon Rumble Blast would wear out its welcome fast. 3/5

Professor Layton and the Miracle Mask - Professor Layton and the gang were brought back on the case with Professor Layton and the Miracle Mask. The shift from the Nintendo DS to the 3DS brought with it 3D character models instead of 2D art, more complex puzzles, and a story that was a thrilling ride from start to finish. The addition of free downloadable puzzles meant the length of gameplay would last long after the main story and mystery was solved. 4/5

Project X Zone - I was absolutely bouncing off the walls (not literally, of course, as I can't legally do that anymore) when it was announced that Namco Bandai was bringing this crossover game to the West. Unfortunately, the final product was less than spectacular. Project X Zone contained battles that went on far too long-- a true test of endurance rather than fun. The repetitive nature of the game only accentuated this problem. While it was cool to see some of familiar video game faces, the gameplay just didn't gel with me. Project X Zone isn't a horrible game by any means; it's just a disappointment. 3/5

Rayman 3D - Rayman 2 has practically been ported to every platform under the sun. It is the game that Ubisoft just cannot seem to let go. I would have preferred that they did, because Rayman 3D was all kinds of mediocre. The game had already been previously released on the DS in the form of Rayman DS, and like that game, Rayman 3D did little to distinguish itself from the Nintendo 64 version of the game. The titular 3D wasn't worth its weight in lums, and actually detracted from the experience. What I'm trying to say is, if you have an option to play Rayman 3D, just check out one of the original versions of Rayman 2 instead. 2/5

Resident Evil: Revelations - Recently released on HD platforms, Resident Evil: Revelations first debuted on the Nintendo 3DS. It featured a more prominent focus on survival-horror, as well as a nice mix of action. It was a superb blend of classic Resident Evil and modern Resident Evil. Raid Mode was a loot whore's dream, giving two players either locally or online the ability to mow down waves of enemy fodder in hopes of acquiring powerful weapons. Forget Resident Evil 6-- Resident Evil: Revelations is where it's at. 5/5


Resident Evil: The Mercenaries 3D - Taking a mode that many fans loved from Resident Evil 4 and 5 and making an entire arcade experience out of it seemed like a crazy idea, but there was enough content in Resident Evil: The Mercenaries 3D to justify it. Each mission gave new challenges, settings and hazards to overcome, and teaming up with a friend or total stranger online was a grand old time. The caveat of the game is that once you start a data, you cannot delete it. A backhanded way to prevent used games sales, for sure. 4/5

Rhythm Thief & the Emperor's Treasure - This was the type of game that made me remember why I loved SEGA. It was the type of game that the old SEGA would have made, yet the modern SEGA did instead. Rhythm Thief & the Emperor's Treasure had a Professor Layton-like story with multiple rhythm-based mini-games sprinkled throughout the story. My main issue with the game is the rating system. You can do well through the entire mini-game, but if you make one mistake, your ranking goes down immediately. Shouldn't the game grade you on an average of how well you did? Still, Rhythm Thief was an original and entertaining experience. 3/5

Ridge Racer 3D - On your mark, get set, go. Ridge Racer roared onto the Nintendo 3DS with Ridge Racer 3D. While the game did not bring much of anything new to the long-running arcade racing franchise, it did deliver plenty of fast and frenetic races. The courses were fun to drive on, the sense of speed was there, and the amount of cars was a bit diverse. Perhaps the one complaint I could bring to Ridge Racer 3D was the lack of any kind of online multiplayer. 4/5

Samurai Warriors: Chronicles - I don't know much about Japanese history, so playing through Samurai Warriors: Chronicles, another launch game for the Nintendo 3DS, had me scratching my head in befuddlement quite a few times. It got to the point where I simply skipped scenes, as I didn't feel that I was missing much. Thankfully, I didn't miss the gameplay, which will turn off a lot of players due to its repetitiveness. However, being able to switch between multiple characters on the fly meant you didn't have to be everywhere at the same time. You could have your comrades in arms deal with problems. Samurai Warriors: Chronicles isn't the best in its genre, but it is serviceable. 3/5

Sonic Generations - I want to know what happened to Dimps. They made some relatively good 2D Sonic games with the Sonic Advance series and Sonic Rush series. Their Nintendo 3DS offering with Sonic Generations was just woefully bad. Level design was sloppy, poorly conceived and more horribly executed. Bottomless pits were the main annoying worry to deal with, and the mission mode did not offer much reason to return to it. Sonic Generations was not a good game, but at least the pain of playing it didn't last long. 2/5

Star Fox 64 3D - Fox McCloud might not have been given a brand-new adventure to star in, but at least Star Fox 64 3D proved that Nintendo hadn't completely forgotten about the Star Fox crew. Those who expected something entirely different from this upgraded version of Star Fox 64 were sorely unhappy. Star Fox 64 3D featured pretty much the majority of content from the Nintendo 64 original. The only additions were optional gyro controls, three difficulty settings, and an updated multiplayer component. While it was nice seeing the Nintendo 64 classic with enhanced visuals, there wasn't too much that was different with the Nintendo 3DS remake. 4/5

Super Mario 3D Land - Many are very disappointed that Nintendo EAD is working on a sequel to Super Mario 3D Land rather than a Super Mario Galaxy-like title. After playing through Super Mario 3D Land multiple times, I certainly have no problems. Super Mario 3D Land was a sublime mixing of 2D and 3D Mario sensibilities. It had the 2D linearity and obstacle courses of games like Super Mario Bros. 3 and the 3D movement of Super Mario 64. The game could be as hard or as easy as you'd want, pending you used the Tanooki Suit religiously or not. Perhaps the greatest part of Super Mario 3D Land was just after you initially beat Bowser. You think the game is over, but then 3D Land surprises you with eight more difficult worlds. Truly an outstanding game, and a great reason why I'm so happy to see Super Mario 3D World on Wii U. 5/5


Super Monkey Ball 3D - It pains me to see how far the Super Monkey Ball series has fallen after the marvelous GameCube entries. Super Monkey Ball 3D walked a tightrope between insultingly easy and frustrating. Like Resident Evil: The Mercenaries 3D, there was no way to delete a saved data. Furthermore, the added modes did little to bring enjoyment. One was a haphazard Mario Kart-wannabe that was somehow more frustrating than Mario Kart Wii, and the Monkey Fight game was like a one foot deep swimming pool in how much there was to it. 2/5

Super Street Fighter IV: 3D Edition - The best selling fighter on the Nintendo 3DS launched with the system. It brought with it optional touch-based controls for performing moves, a multitude of characters to fight with and against, and online play. Super Street Fighter IV: 3D Edition did a lot right, and it was a technical showcase on the Nintendo 3DS when it launched. It still looks impressive two years later. The only technical issue with the game was the static backgrounds, no doubt due to the 3DS's humble power. 4/5

Theatrhythm Final Fantasy - One of my favorite rhythm games period, Theatrhythm Final Fantasy merged rhythm-based gameplay with RPG-style leveling up. The soundtrack was a Final Fantasy fanatic's dream, featuring music from all thirteen mainline installments of the Final Fantasy franchise. Many popular songs were included, such as One-Winged Angel, Dancing Mad, Blinded by Light, Aerith's Theme, Eyes on You, and many more. Leveling up series all-stars, earning new items and skills, acquiring crystals to unlock more new characters, and enjoying this celebration of Final Fantasy was something that I immensely enjoyed. 5/5

Wednesday, June 5, 2013

SuperPhillip Central's Top 100 Games of All Time (100-91)

If you're not in the loop, let us enlighten you. Five years ago on this very day, one person started a little blog. Little did he know that this small blog would evolve into something many readers would stick with worldwide. Little did he know that he'd need more staff to help him deliver content on every weekday. Little did he know that his blog would reach over 400 reviews. And little did he know that his blog would reach one million views on the very same day as the site's five year anniversary.

Yes, today is SuperPhillip Central's five year anniversary, and the site that was just about SuperPhillip has shifted focus since its inception to become an all-encompassing game site full of news, reviews, editorials, interviews, top ten lists, and more.

We're celebrating in a big way. SuperPhillip Central's staff have come together to come up with our top 100 games of all time. These don't necessarily have to be the best, but they are indeed our favorites. Coming up with an order for these games has been an immense challenge. We're sure you won't agree with our order-- heck, we don't even agree with our order. That said, for the next ten weeks, we will be counting down our favorite games of all time. Please join us for this great undertaking. Let's get to the countdown!

100) Chrono Cross (PS1)


Chrono Cross is the successor to the 1995 Super Nintendo classic Chrono Trigger. Many staff from that game moved onto work on Chrono Cross, including director Masato Kato, composer Yasunori Mitsuda, and art director Yasuyuki Honne. The game followed the exploits of Serge, a teenage lad who, in an alternate reality, is dead. You see, parallel worlds is a theme of Chrono Cross, and one that makes the plot so appealing. From the turn-based battle system, where players could run from every battle if they so choose, to the immense amount of characters that could join Serge's party, Chrono Cross is one of the PlayStation's better RPGs to grace the platform.

99) Saints Row 2 (Multi)


So often the press and gamers are so eager to name upcoming games as the *insert game series here*-killer. That was true with Saints Row 2. Unlike the original Saints Row, Saints Row 2 was a multiplatform affair, and one which was all kinds of wacky. While Grand Theft Auto IV went in a more realistic route, Saints Row 2 captured the fun and craziness that made past Grand Theft Auto games so enjoyable. Being able to customize your character however you wanted, participate in a myriad of off-the-wall side missions, and exploring the living, breathing city of Stilwater are all facets of Saints Row 2 that make it one of our favorite open world games.

98) Tales of Symphonia (GCN)


Tales of Symphonia released on a system, the GameCube, that didn't really receive a lot of RPGs. Now, we're not saying Tales of Symphonia is only worthwhile because it was on a system that didn't get many RPGs. No, we're listing this game because it was very good. Tales of Symphonia sported a beautiful cel-shaded art style, a great soundtrack by Motoi Sakuraba, and an entertaining battle system that made battles not a chore but a fun experience. We can't wait to replay the game when it hits the PlayStation 3 in HD form. We salivate at the very thought!

97) LocoRoco 2 (PSP)


A platformer like no other, LocoRoco 2 is played with the shoulder buttons of the PSP. Pressing the L button would make your LocoRoco move to the left, while the R button-- you guessed it, you smart, smart reader-- would move your LocoRoco to the right. Hitting both shoulder buttons at the same time made your lovable blob jump in the air. LocoRoco 2 featured a wealth of platforming challenges, a notable art style and musical score, and loads of charm. Between saving Muimui characters, finding all of the fruit in a given level, and saving the world from the Moja threat, LocoRoco 2 is one of our favorite PSP titles.

96) Theatrhythm Final Fantasy (3DS)


We're going to admit something. We are not very good at rhythm games. We love them to death, but the skill that we need to play them just alludes us. Theatrhythm Final Fantasy is one of those rhythm games that we were actually good at, and that's not the only reason the game makes our list. The game was a Final  Fantasy fan's dream, filled with a multitude of music from all thirteen mainline Final Fantasy games. Leveling up characters, getting a high rank on a given song, defeating powerful enemies through tapping, sliding, and holding the stylus on the touch screen, and unlocking new heroes and heroines all made us giddy with excitement. Theatrhythm Final Fantasy is an excellent, excellent rhythm game that strays from the norm.

95) Professor Layton and the Unwound Future (DS)


There have been five Professor Layton games that have been released in the West, but our pick for the best and most memorable is the third entry in the series, Professor Layton and the Unwound Future (or The Last Time Travel, if you're a PAL pal). The amount of puzzles in the game made for some late night brain-busting. We could honestly feel our craniums grow as we solved puzzle after puzzle. That was just one part of the game, though. Unwound Future possessed one of the most touching stories in a Nintendo DS game-- actually, in a game in the past ten years. It really made us emotional. What, we're man enough to admit that!

94) Mario Golf (N64)


Phil's very first golf game was Mario Golf for the Nintendo 64, so we had to include it on this list or else he would give us grief for the rest of eternity. Mario Golf was a tremendous golfing title, featuring familiar Mushroom Kingdom characters as well as "normal" characters like Charlie and Plum, six well designed courses, a memorable soundtrack by Motoi Sakuraba, and more modes than you can shake a 3 Wood at. Many nights Mario Golf was the game of choice-- trying to get that ever-elusive albatross or hole-in-one, acing that fifty foot putt, and trying to come out top in a tournament. All of these activities made for one excellent golf game.

93) Hot Shots Golf Fore! (PS2)


From one golf game to another, we go from Mario to the world of Hot Shots Golf with the fourth installment of the series (and the second on the PlayStation 2), Hot Shots Golf Fore! We all agreed that Hot Shots just inched out Mario Golf as the top golf title. It featured more characters, more courses, more challenge, and more options than its competition. We especially loved unlocking new characters like Ratchet and Jak (from their respective PlayStation franchises) through Match Play, new caddies to support (or criticize) us while we play, and recording our favorite shots. Hot Shots Golf Fore! is one of those games that we get very nostalgic for, despite mostly featuring a cast of one-time golfers.

92) Golden Sun (GBA)


Camelot knows how to make games. We've already featured them on this list with Mario Golf. They know how to do more than golf games, however, as evident by Golden Sun, one of the best RPGs to be found on the Game Boy Advance. We prefer the original Golden Sun, as the game was much more novel than its successors. Golden Sun featured the addicting turn-based combat, Djinn-obtaining, summon-summoning, puzzle-solving action that made it a unique title in the GBA's wide catalog of software. Using the wide amount of Psynergy (magic) in the game's many towns and dungeons to solve puzzles and progress was something that we hadn't seen so much out of an RPG. Couple all that with an engaging battle system, and you have the #92 game on our list.

91) Dead Rising (360)


One of our favorite Xbox 360 exclusives is Dead Rising. It came from the mind of one of the folks behind Mega Man, Keiji Inafune. Dead Rising was quite unlike anything at the time. You played as Frank West, a photojournalist who has covered wars, y'know. However, no war could really prepare him for a zombie outbreak in a Colorado town's mall. To survive, Frank would need to utilize as many things in the mall to stay alive, including chainsaws, lawn mowers, baseball bats, soccer balls, hammers, and much much more. This was all the while Frank had to carefully watch a clock, for if he could miss story-related events and survivors to save. The former of which meant that the player would have to restart the game, though they would keep all of Frank's upgrades. Dead Rising is a technical marvel, sporting hundreds of zombies on screen at the same time. It's also just an innovative and special title in the Xbox 360's library.

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Our first of ten features on our favorite video games of all time is now in the history books, much like the games we've talked about and are going to talk about. Every Wednesday for nine more weeks we will be counting down our top 100 games of all time. We hope you'll join us, and we hope you continue to enjoy SuperPhillip Central's content for the next five years!

Wednesday, September 19, 2012

September 2012 Nintendo 3DS Playtime Results

While some consider achievements to be a "must-have" feature of any platform, I am more in the camp that cannot do without some form of activity log. The Wii has this in an imperfect form via the Nintendo Channel, but the Nintendo 3DS elevated this idea with detailed time and play records of every 3DS game and application. It has been five months since out last look at what Nintendo 3DS games the SuperPhillip household has been playing. Let's see how much things have changed!

10) Theatrhythm Final Fantasy (16:54)


To start this look at what we've been playing, Theatrhythm Final Fantasy marches to a beat of its own drummer, probably Nobuo Uematsu, and gave me (my brother won't touch rhythm games) a dose of fun nostalgia. Though nostalgia alone doesn't make a good game. No, the entertaining gameplay - yes, even the grinding - makes for an experience that is quite endearing. Mastering a song is such an awesome feeling, and the track selection with five songs being added as DLC on an almost weekly basis is terrific too. When I last left Theatrhythm, I was grinding for a special color of crystal shard to unlock Sephiroth into my collection of Final Fantasy all-stars. Darn these new games and their forcing me to turn my attention to them rather than games I was enjoying immensely!

9) Tales of the Abyss (17:39)


I generally have trouble getting into RPGs because I just don't have the time to fully invest in them to get to the ending. With new games coming out, meaning new games to review, new articles that need to be posted, and now college in session, time is money. Well, money is money, but you know what I mean. Tales of the Abyss might have an abhorrent story (it's great if you have no taste - just kidding, but I don't care for the story and characters), but its battle system is terrific and its towns and dungeons are fun to explore. Let's face it -- most video game stories are poor, so why should a game driven by cliches and anime aesthetics be any different? The fact of the matter is that the gameplay is something that I like, so when I get the time this holiday season, I will definitely go back to this title! I promise!

8) Swapnote (19:12)


Some people have abandoned Swapnote. "It was fun, but it's too limiting." I can't argue with that, but Nintendo still gets me with the new stationery, and several of my friends still use the application (this is the only non-retail item on this list) on a daily basis. Yes, Nintendo needs to implement an honest to goodness real and traditional messaging system, but Swapnote is an entertaining distraction all the while. Fun fact: I have yet to receive a photo of someone's junk yet. I haven't even seen a drawing of a person's junk as of yet. I hope my 3DS friends aren't reading this article... Nonetheless, Swapnote will most likely continue to slowly grow in playtime minute by minute just like the Activity Log itself.

7) Mario Tennis Open (20:49)


The first of three Mario games on this list of ten titles, and one with an average playtime of 2:36, Mario Tennis Open was a disappointing entry to many. I personally find the online system to be absolutely indefensible. Any game where you lose points for winning is absolutely asinine. Regardless, I really dug earning new gear for my Mii, new costumes from satisfying certain conditions within the game, and grinding for coins in the four (only four?!) mini-games. Mario Tennis Open is as arcade-y a tennis game as you can find. Serious tennis enthusiasts need not apply. While I would prefer a more traditional take on tennis for all further entries, this installment of Mario Tennis gave me plenty of enjoyment on the court.

6) Golden Sun: Dark Dawn (25:01)


The only original Nintendo DS game on this list now is Golden Sun: Dark Dawn. I invested a lot of time into this relatively remarkable RPG. I liked revisiting the world of Weyard, seeing old faces, new challenges, the memorable battle system, clever puzzles, and lovely locales. To put things in perspective, Dark Dawn still holds first place for average play time at 3:34. That means for all 25 hours of playtime with the game, I only played the game seven times! Crazy! How did I even do that with the battery life problems of the original 3DS? Seriously.

5) The Legend of Zelda: Ocarina of Time 3D (25:33)


Since it's appearance on this list at number one in April of this year, The Legend of Zelda: Ocarina of Time 3D has since fallen to fifth. That will definitely happen when one doesn't play it from then until now. And I was doing so well, too. I was on my second playthrough and was about to enter The Bottom of the Well dungeon, a creepy place infested with Keese, Redead, Gilbos, and that disturbing midboss. Nonetheless, I rank Ocarina of Time 3D as my favorite game of all time. I get questioned why I didn't give the game a perfect score then when I originally reviewed it. I must admit that my opinion that the small problems I had with the game and the fact that it was a port affected my review. If I went back and revised it, it would certainly be up there in score (though, 9.5 is nothing to sneeze at) -- ghosting problems notwithstanding.

4) Super Mario 3D Land (27:58)


I just recently got back into a desire to replay Super Mario 3D Land. No doubt New Super Mario Bros. 2 affected my decision and hunger to play this modern classic. I returned to the game and was playing like I had never taken a hiatus. I knew the locations of nearly every Star Medal, I was Tanooki Tailing foes like no other, and I was speed-running levels with relative ease. It was like riding a bike. I might have been rusty at first, but you never forget. Well, perhaps that is a bad analogy as I never learned how to ride a bike. Regardless, I realize that the first eight worlds are just the appetizer to playing the true meal, the special eight worlds where the difficulty jumps quite high.

3) New Super Mario Bros. 2 (36:48)


Speaking of appetizers, time and time again I have mentioned that New Super Mario Bros. 2 was the appetizer to the main course which is New Super Mario Bros. U. I've said it so much that I made a stamp with the exact words written on it. While the lazy argument is to call the game a rehash, an argument that takes as much effort as crapping one's pants during a bout of diarrhea, New Super Mario Bros. 2 shows off anything but lazy ideas with its brilliant level design. Clever Star Coin and hidden exit placement is abundant, requiring the player to explore every nook and cranny of the game's over eighty levels. Constantly are new mechanics being tossed into the level design to surprise and delight players. And before you ask, yes, my older brother and I reached the infamous one million coin threshold, and the reward for it that we both knew we were getting was still disappointing.

2) Kingdom Hearts 3D: Dream Drop Distance (41:17)


People have asked me what difficulty I usually select when I try out a game. I can never give them an honest answer because it always depends on the game. For Kingdom Hearts, I knew I wasn't very good at the series's fast and frenetic combat as evident by Birth By Sleep. So I opted to try out Beginner. I had a thumping good time with the game, but my thirst for something more challenging calls on me to try the normal mode, which conveniently my older brother is currently trying to plow his way through. While I beat the game at around 23-25 hours, my brother is having a slower go of things, obviously because of the difficulty increase. I definitely need to try a new data as I never did obtain all of the treasures within the title.

1) Kid Icarus: Uprising (66:35)


And here we are with the number one most played 3DS game out of the 92 titles currently being tracked by our Activity Log. It is none other than Kid Icarus: Uprising. Who knew a game that in April would have the pithy gameplay total of 16:49 would grow up to claim top honors with no contest? Well, probably me because I knew if I could get my brother interested in playing, he'd become hooked. And for a while he was. We both have played a copious amount of hours with the game, running through chapters, completing Treasure Hunt challenges (think achievements but instead of an arbitrary number they give you worthwhile prizes), and duking it out online against humans and AI alike. This is indeed a classic I can return to, and it's one of the more impressive 3DS games on the market today.

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As I stated, it's been a long time since we last looked at what games have been most played on SuperPhillip's 3DS (my friends call me Phil). If you have forgotten (I know I did) the results from the last three occasions of this segment, look no further than these three links:


Comparing and contrasting what games are still there and which ones have been overtaken is quite fun to me!

But what about you? Which 3DS games are your most played? You need not go into detail like I did, but I am interested to know which titles have been inside your 3DS game card slot the longest! Let me know below in the comments section.

Tuesday, July 17, 2012

Top Five Final Fantasy Spinoffs

Let us continue our celebration of all things Final Fantasy with a pit stop from the mainline titles. Spinoffs are common in television, and they are a tool to extend the brand or universe they are comprised of. Video games are really no different, and the Final Fantasy series is no different either. The short list that follows are favorite spinoffs of the Final Fantasy franchise.

5) Final Fantasy Fables


In the west, games like Chocobo's Dungeon and Chocobo and the Magical Picture Book were re-branded under the Final Fantasy Fables label. Both of these - as you can most certainly guess by their titles - star the indomitable Chocobo character, a smaller, cuter form than seen in the mainline games. In fact, everything is cuter in the world of Final Fantasy Fables. Chocobo Tales on DS was an adventure that had exploration, mini-games, and card battles to advance the story whereas Chocobo's Dungeon on Wii (and in Japan also on the DS) was a roguelike that was well suited for beginners. Both games features elements of the Final Fantasy universe, from characters to familiar music. I can't help but hold hope for a sequel to Final Fantasy Fables: Chocobo's Dungeon as it is without a doubt one of my favorite under-appreciated Wii games.

4) Theatrhythm Final Fantasy


The most recent Final Fantasy spinoff to enter the gaming landscape, Theatrhythm Final Fantasy takes the franchise to a new place - the rhythm game. Through tapping, touching, sliding, and dragging the stylus on the bottom screen when the upper screen's Triggers cross the mark, you score points and hopefully chain together tons of Critical hits. The music selection begins with a sizable seventy or so tracks from every mainline Final Fantasy game, but always coming downloadable songs for $0.99 per song makes the library of unforgettable music even larger. Leveling up your party of Final Fantasy all-stars like Cloud (FFVII), Terra (FFVI), Cecil (FFIV), and Lightning (FFXIII), battling formidable foes like Kefka (FFVI), Rubicante (FFIV), Gilgamesh (FFV), and Safer Sephiroth (FFVII), and successfully earning Rhythmia are all activities one can partake in with Theatrhythm. For my full review, check out this link.

3) Final Fantasy Crystal Chronicles


While I doubt Nintendo holds exclusivity rights for the Crystal Chronicles spinoff of the Final Fantasy franchise, all games under the Crystal Chronicles moniker have been solely on Nintendo platforms. Starting with the GameCube original, Final Fantasy Crystal Chronicles, which was an action RPG that allowed four friends to play together, even being able to opt to use the ill-advised Game Boy Advance connectivity option for greater rewards and assistance. The pair of DS games known as Ring of Fates and Echoes of Time - the latter would be ported to the Wii with cross-play capabilities - were loot RPGs. Echoes of Time would even allow players to hop online and participate in quests. The Nintendo Wii would see its fair share of Crystal Chronicles love, too, in the form of the WiiWare service's My Life as a King and the drastic departure from prior Chronicles games, The Crystal Bearers. What makes the Final Fantasy Crystal Chronicles spinoff series number three on this list is that even with all these releases, the quality of the spinoff series is still impeccable.

2) Kingdom Hearts


What happens when you team up an unlikely pairing, the Disney universe and the Final Fantasy universe? You get something spectacular, at least for a majority of the titles. The series is an action RPG set mostly within the worlds of Disney. There's Aladdin's Agrabah, Beauty and the Beast's Beast's Castle, Hercules' Olympic Coliseum, and many more locales and brands to explore. The main character of the series is a young boy named Sora, and he is usually assisted by Donald Duck and Goofy. The developers spared no expense, even getting the official Disney voice actors to lend their voice talents to the game. But as for the story, well there's really nothing more convoluted and confusing this side of Metal Gear Solid fan-fiction. Seriously, it's a mess that makes you scratch your head, look at the script, scratch your head again, and notice the scars on your scalp from scratching your head so much in disbelief and confusion. Aside from that, even the more frowned upon installments of Kingdom Hearts, 358/2 Days (even the title is a puzzle!) and Re:Coded, are fun in short bursts.

1) Final Fantasy Tactics


One of the original Final Fantasy spinoffs, Final Fantasy Tactics made its mark on the gaming world shortly after the release of the incomparable (except to the superior Final Fantasy VI) Final Fantasy VII. The game was quite unlike anything the series had seen before. It was a turn-based strategy game with an assortment of elements from the mainline Final Fantasy games including familiar summons like Ifrit, Shiva, and Carbuncle, items like Potions, Elixirs, and Phoenix Downs, a job system that hadn't been seen since Final Fantasy V, and even a secret character in the form of VII's Cloud Strife. Two more Final Fantasy Tactics games would be released, but they would be far after the original PS1 classic and much different in tone, Final Fantasy Tactics Advance (GBA) and Final Fantasy Tactics A2: Grimoire of the Rift (DS). An enhanced PSP port of Final Fantasy Tactics would be made and released subtitled The War of the Lions. The amount of hours one could sink into each game, completely quests, leveling up characters, learning new spells, and mastering job classes could easily go into the hundreds of hours. This is what makes Final Fantasy Tactics my favorite Final Fantasy spinoff.

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There are other Final Fantasy spinoffs not listed here that include Chocobo Racing, Dissidia, Adventure, Legend, and Dimensions. However, they obviously did not make my top five picks. Do you agree with the order I have chosen, or do you have some arguments you'd like to make? Feel free to debate with me in the comments section below.

Friday, July 13, 2012

Theatrhythm Final Fantasy (3DS) Review

Retro Review Month generally deals with games that are on platforms prior to this generation. However, I am always willing to make exceptions. Technically, Theatrhythm Final Fantasy is as retro as it gets. It takes thirteen Final Fantasy titles, grabs some classic songs from each game, and throws it in a blender to make one rhythm game. It couldn't be more retro if it tried! Here's my detailed judgment of Theatrhythm.

Back to the Old Nostalgic Grind


Even though the quality of Final Fantasy has declined in my opinion over the years, the one constant that keeps me coming back are the sensational soundtracks that accompany each game. Even with the departure of the incomparable Nobuo Uematsu as series composer, the consistent quality of music for each game remains unrivaled. What better way to celebrate the music and the 25th anniversary of the Final Fantasy franchise than a rhythm game? This is uncharted waters for the series, but it seems like the perfect pairing. Has Theatrhythm Final Fantasy given us a competent rhythm game bearing the Final Fantasy name, or are those hopes just a fantasy?

Theatrhythm Final Fantasy's main gameplay has players tapping, sliding, and holding their stylus down with terrific timing to the notes that horizontally scrawl on the upper screen. I'll refer to these notes as Triggers from now on. The aim of the game is to perform the appropriate action as the Triggers cross the mark on the right side of the screen. Some request that you simply tap or touch the bottom screen while others have you holding the stylus down or quickly sliding the stylus in the specified direction (left, right, up, down, diagonally, etc.), though the latter can be infrequently read incorrectly by the game. Depending on your timing, you earn more points. If you are perfect with your timing on a given note, you receive a Critical rating. If you are somewhat fast or somewhat slow in your movement, then you receive a Great or even Good rating. Being off or doing the wrong action in the wrong direction gives you a Bad rating. Finally, letting a Trigger pass by without doing anything results in a Miss. Both Bad and Miss ratings end any kind of chain of completed Triggers you had going. Chains are important because they increase your point total as you successfully hit more Triggers in a sequence.

Basic is essentially Theatrhythm for dummies.
(I still had some problems early on, though!) 
But the gameplay isn't as simple as all that. No, Square Enix and developer Indies Zero got some RPG into their rhythm game. You begin the game with a cast of thirteen Final Fantasy all-stars, each representing their own mainline game (i.e. FFIV has Cecil Harvey, FFVII has Cloud Strife, and FFX has Tidus). When you begin a game you amass a party of four members. Party members earn experience points and gain levels just like in a typical Final Fantasy RPG. As they gain levels, they earn new skills and abilities to assist them in the actual rhythm performances of Theatrhythm as well as increased stats such as upped Attack and Agility. Within each rhythmic performance, if you as the player fail to perform the appropriate action (tapping, sliding, holding, and whatnot) receiving a Bad or Miss rating on a given Trigger, your party takes damage and the life gauge on the top right corner of the screen lowers. If the bar gets to zero before you complete a song, you get a Game Over. Thankfully, the aforementioned skills and abilities can help you out such as giving your party increased attack capabilities when their HP lowers to a certain rate.

There are three main modes to playing Theatrhythm: Series, Challenge, and Chaos Shrine. Series is a mode where you play through music from each of the thirteen mainline Final Fantasy games. The downside of this mode is that only the Basic difficulty is available at first, and it's really easy for rhythm game pros. Nonetheless, you need not play the Final Fantasy entries in order. Each title has five songs that you play through in a successive fashion. The start and ending of each game, Demo Music Stages (DMS), play the same - a crystal rests in the center of the touch screen, and as music notes reach its center, you tap the screen. Unlike the other types of rhythm romps in Theatrhythm, these types of stages cannot be failed, and they also can be skipped at any time.

The years shown are from the Japanese
releases of each Final Fantasy entry.
The ham and cheese, if you will, of a Series mode sandwich are the Battle Music Stages (BMS), Field Music Stages (FMS), and Event Music Stages (EMS). The Demo Music Stages always bookend these three types of stages, though the BMS, FMS, and EMS don't always show up in the same order; it differs depending on the Final Fantasy game you select.

Let's start off with the most challenging of stage types, the Battle Music variety. Here, there are four tracks, each designated to one of your four party members. As Triggers move from left to right across the top screen, you must perform the necessary touch screen input as they pass over each character's mark. When I originally saw this setup in a trailer, I was worried on whether or not the player would have to touch a specific part of the touch screen depending on which tracks the Triggers were on. Thankfully, this doesn't matter. You can touch anywhere on the bottom screen to satisfy the game. As you fortuitously tap, slide, and hold on Triggers, you give damage to the enemy on the other side of the screen. The goal here is to defeat as many enemies as you can. The more enemies you defeat, the more experience you earn and the better chance you have of coming across an item or other collectible. If you are perfect when a series of silver Triggers arrive (which results in what the game calls a Feature Drive), you can unleash an astonishingly powerful summon like Ifrit, Shiva, or Odin to take out your foe. Having characters that have high Attack and/or Magic is paramount if you wish to take out an abundance of enemies in one stage. Having high HP and a high level also gives you more wiggle room if you miss a myriad of Triggers that would otherwise make you get a Game Over.

Show that Behemoth who's boss.
Then there's the Field Music Stages that, unlike the BMS, require you to focus on one string of Triggers as opposed to four. The leader of your party (who incidentally always earns the most experience at that spot) saunters along a field, moving right to left. Along the way he or she passes by various landmarks from Final Fantasy games. For instance, in Terra's Theme from Final Fantasy VI, your character will see Figaro Castle glistening in the desert sun while in Final Fantasy IX's field stage, the famous Iifa Tree looms in the background. Just as you can in the BMS, you can touch the bottom screen anywhere when each Trigger overlaps the mark. However, this changes when you have to hold the screen. Then you must move the stylus to follow the green holding line to hit each midpoint. If you obtain the Feature Drive in Field Music Stages, you get to transform into a blazing fast Chocobo, moving with much greater speed than your normal character can. Depending on how much ground you cover in an FMS, you get a better chance to earn items. A character with high Speed is recommended for these types of stages.

As the band Toto once sang, "Hold the Line."
Lastly, there's Event Music Stages. These put up various game footage of the series title you are currently playing. Unfortunately, Theatrhythm uses the original Japanese versions of the Final Fantasy games, so in the 8 and 16-bit era titles you get Japanese symbols instead of English. This also spreads to the soundtrack where songs that were originally Japanese stay Japanese. This is fine if you care about authenticity, but what about the rest of us who have nostalgia for the English iterations of these games and adore the cheesy lyrics of Melodies of Life? It just yells "lazy localization" to me in some regards. Regardless, back to the EMS. Here, the Triggers pop up all along a line that moves all around the top screen. It isn't a linear line like in the previous two stage examples. What can be a killer is when a song like the heartfelt Celes's Theme changes tempo, as well as in post Final Fantasy VI Event Music Stages when the background of the top screen is full motion video. It makes trying to follow the Triggers particularly distracting. Earning a Feature Drive in this type of stage allows you to view and play an extended ending of a given song and video.

Relive your favorite Final Fantasy 
moments in these event stages.
But therein lies the problem with Feature Drives and the whole RPG element of the game. In order to receive a Feature Drive, you must have items and/or abilities equipped to a given character. However, in order to score higher than 7,999,999 points and receive an SS ranking or above, you must have nothing equipped to your characters at all. This is especially egregious in Challenge Mode, the mode where you can play any unlocked song freely, where you want to go for the largest possible score. This essentially removes the RPG element of the game entirely.

As you complete songs you earn Rhythmia, the stuff with which you unlock in-game content such as Encore songs and Music Player and Movie Player content. New stuff constantly unlocks at increments of 500, so in essence you always have something to bait you into playing more. You can receive Rhythmia bonuses at the end of songs for having a high chain of Triggers in a given song, beating a song for the first time, having an all male or all female party, using the lead character of the series you are currently playing (e.g. using Squall for a Final Fantasy VIII song), and other notable accomplishments.

That said, as my tagline of this review suggests, Theatrhythm Final Fantasy can be an extremely long grind. Building up characters to worthwhile levels, earning new songs and unlockables through gaining more Rhythmia, fighting the same bosses over and over again in hopes that they drop the items you want, etc. It gets exhausting after a while and sort of overwhelming if you try to do it all at once instead of piecemeal.

From leveling up to stocking up on items,
the grind is definitely on in Theatrhythm.
Regardless, that does mean you get a lot of bang for your buck as there is a lot of content to be found. Each of the 70+ songs of the game have three difficulties. Basic has slow moving Triggers while Expert ups the ante with faster, more numerous and consecutive Trigger types (oh, the humanity at those directional slides all in a row!), and Ultimate? Forget about it - at least for me. Then there's the bevy of upcoming and current downloadable songs which cost a dollar apiece. Not only do they give you new music to enjoy, but they have their own backgrounds to adore. Want to experience a Cosmo Canyon-inspired Field Stage? Have at it!

The final part of the trio of music mode options for Theatrhythm is the Chaos Shrine. By earning Dark Notes, you can participate in these two movement games: one field and one battle. The higher the Dark Note number, the more difficult the Dark Note. And did I mention that the Triggers are absolutely positively randomized each time you play a specific Dark Note? There is a good reason to play Dark Notes, though. If you succeed in getting far in the field stage, you face a boss during the battle stage which can drop sensationally valuable crystal shards. These come in multiple colors, and collecting all eight of a given color unlocks a new character to play as. From FFVII's Aeris to FFVI's Locke, there's plenty of crystal shards you'll want to grind (there's that word again) for to unlock your favorite Final Fantasy all-stars.

Outside of the main musical modes, there is a bevy of options. You can listen to unlocked songs and watch unlocked movies in their respective players. You can collect and read up on CollectaCards, earned through playing battle, field, and event stages as well as through special passwords. There's even something for stat hounds that records and stores how long you've played, what characters you've used the most, what songs you've played the most, how many critical hits you've gotten, how many perfect chains you've nailed, and the encyclopedic list goes on. In addition to all that, there is StreetPass functionality where you can trade profile cards and Dark Notes with a passerby and Multi Play with a local friend who owns their own 3DS and game card. You have a profusion of activities to occupy yourself with in Theatrhythm, possibly more than in any other rhythm game to date.

Theatrhythm has an exceptionally cute chibi art style that perfectly creates a uniform look for all Final Fantasy characters and monsters. Even ol' Safer Sephiroth doesn't look all that intimidating when he's in chibi form! The game is just a vibrant delight, and the 3D effect actually helps push the various Triggers out to the forefront to make them simpler to see. As for the music, you may or may not like the selection of songs provided. It's all subjective anyway, but a lot of great ones are there like Aerith's Theme (FFVII), One-Winged Angel (FFVII), Dancing Mad (FFVI), Blinded By Light (FFXIII), Saber's Edge (FFXIII), Theme of Love (FFIV), Behind the Door (FFIX), Waltz of the Moon (FFVIII), Blue Fields (FFVIII), and as I said, more downloadable songs to come. Even the arranged tracks that occur during menus are exceptional. And by the way, yes, you CAN turn off or lower the volume of the chimes that occur when you respond to each gameplay Trigger to make your musical and rhythmic experience less of a bother if you so choose.

Can you obtain the elusive Perfect Critical Chain?
Ultimately, Theatrhythm Final Fantasy is an amazing rhythm game that is a tremendous love letter to Final Fantasy fans the world over. You don't need to be a fanatic to like what is here. You just need to like extremely capable rhythmic gameplay. The actual music is just a bonus. The variety of wonderful arrangements throughout the series' history has been a Final Fantasy hallmark, and my favorite aspect of the series. The incessant amount of grinding necessary to get everything in the game is annoying and sometimes smothering, but taking the game at your own pace will ease the burden for the most part. If you are in the market for a rhythm game that is filled to the brim with content in the present and in the future with DLC in the form of new songs, Theatrhythm Final Fantasy gives a brilliant performance.

[SuperPhillip Says: 8.5/10]