Showing posts with label mario party 2. Show all posts
Showing posts with label mario party 2. Show all posts

Tuesday, July 21, 2020

The Tuesday 10s: My Favorite Multiplayer Games

It's approaching the end of Tuesday here in Central City, but that means there's still time for The Tuesday 10s to make its reappearance once more! The Tuesday 10s is a relatively unordered list of ten game-related items of a specific category. This time around, I'll be sharing ten of my favorite multiplayer games, whether they're enjoyed online, offline, or a mix of both!

After you've checked out my ten choices, feel free to let me know which multiplayer games are your favorites to bust out every now and then!

Super Smash Bros. Ultimate (NSW)


We start off this list of ten multiplayer games I love the most with Super Smash Bros. Ultimate. I'm hardly what you'd call a "competitive Smash player", as I don't even have one character I stick to predominantly. Well, I do prefer to use Link in Spirit Battles, but when it comes to online and off, I change up which character I play as constantly. I prefer to play Ultimate in a local multiplayer setting, so while I don't have the option to play with friends at the moment this way because of a certain pandemic (you may have heard or read about it), I do have the option to play with family. Unlike so many fighting games I've played where I struggle to learn and memorize move inputs and combos, with Smash Bros., it's as simple as hitting an attack button and holding a direction on the analog stick. It makes it easy to jump in, play, and have some fun. With all of the characters, modes, and arenas to engage in both online and off, the "Ultimate" moniker of Super Smash Bros. Ultimate definitely isn't just for show.

Mario Kart 8 Deluxe (NSW)


For the next three entries here on this Tuesday 10s, I have the need--the need for speed! Beginning with Mario Kart 8 Deluxe, the Tuesday 10s feature a trio of cartoon kart racers. Mario Kart 8 Deluxe  offers an approach that works for both seasoned racers and more casual types, giving the latter a completely optional steer assist to keep them on the track. The multiplayer is generally fun for all skill levels because of this, as well as the generally satisfactory item balance--a concept that previous Mario Kart games didn't do a great job at doing. Mario Kart 8 Deluxe is a racer I routinely return to because it's great for hopping online for a few tracks, or--if my brother and I are feeling a bit crazy and possessing a couple of hours--great for doing a series of 48 tracks all in a row. Now if that doesn't show some love and dedication to Mario Kart 8 Deluxe, then I don't know what does!

Crash Team Racing: Nitro-Fueled (PS4, NSW, XB1)


Moving on from Mario to Crash Bandicoot, Crash Team Racing: Nitro-Fueled has an abundance of content attached to it--far more than Mario Kart 8 Deluxe, truth be told. Between the immense amount of tracks--whether from the original CTR, from Crash Nitro Kart, or brand new races entirely--characters that can be unlocked, a meaty adventure mode to complete, time trials to beat, and daily tasks to tackle, Nitro-Fueled has a lot going for it. I actually prefer playing this one online, as the skill ceiling is mighty high. For new players and heck, even average players, it's far too easy to grow disenchanted by the difficulty of both the Medium-level AI and well versed online players of CTR. You can lose ground easily, and when online, it's not uncommon to get lapped unless you master to art of the Sacred Fire boost and its Ultra form. Confused? Don't be alarmed, as CTR is an insanely complex and deep kart racer, and this is what makes it not the greatest game to break out for the uninitiated at parties. Still, once you get over that initial bump, the multiplayer becomes incredibly enjoyable, especially online.

Diddy Kong Racing (N64)


My final kart racer on this list of multiplayer faves is Diddy Kong Racing, which is probably my favorite kart racer of the bunch. You can play by land, by air, and by sea in one of three vehicles: karts, planes, and hovercrafts--depending on the track. Diddy Kong Racing invented the adventure mode template seen in Crash Team Racing, and dare I say, it hasn't been beat yet. Multiplayer offers up to four players to share the screen and speed through various tracks, but the stand out feature of Diddy Kong Racing's multiplayer, for me, is the ability to play the aforementioned adventure mode with another player. Now, this required a special in-game code to do so, but being able to compete together to help one another win races, complete silver coin challenges, win mini-games, and beat bosses was awesome. Diddy Kong Racing houses some of my favorite multiplayer memories on the Nintendo 64. But that isn't the only N64 classic that managed to do that...!

Perfect Dark (N64, XBLA)


Ah, yes. If there was any game on the Nintendo 64 that I devoted the most playtime to, it was Perfect Dark. This first-person shooter was so ahead of its time, and it still contains myriad features that most FPS games lack today! Multiplayer alone features so much customization with the coup de grace being customizing the personalities and difficulties of the numerous bots that could be in matches. From pugilist simulants that let their fists do the talking, to simulants that prey upon the losing opponent in matches, the personalities are so impressive. I loved customizing the look of my character by head and body model, setting up my own loadouts and scenarios, playing match after match, and leveling up (though not in an RPG sense) based on various stats like kills, steps taken, accuracy, and more. Then, there's the single player campaign, which players could engage with either co-operatively or with one player as Joanna Dark and another as a never-ending supply of enemy grunts. Like I said, Perfect Dark was so ahead of its time, and perhaps that's why I've struggled to find as compelling an FPS game since.

Bomberman 64 (N64)


Let's continue our foray with the Nintendo 64 with a blast from the past. Literally! It's Bomberman 64, and between this game and Bomberman 64: The Second Attack, its hard-to-find and valuable sequel, many sleepovers as a child were had bombing and blasting friends to smithereens (and also blowing myself up with errant placed bombs of my own). The 3D arenas brought a unique spin on the Bomberman franchise, featuring multiple tiers and spots on maps where the action truly heated up. Yes, Bomberman 64 certainly did not play the same as its 2D counterparts, but it did bring my friends and I joy. To this day, Bomberman 64's multiplayer still brings this blogger joy to play.

Mario Party 2 (N64)


There are so many Mario Party games to choose from that picking just one might seem like an impossible task. However, my favorite of the bunch remains Mario Party 2. Had it not been for the original's handful of blister-causing mini-games, the first Mario Party would have been my pick. Still, Mario Party 2 provides plenty of entertainment all the same with its focus on unfiltered fun. A fair portion of the original Mario Party's mini-games make a return in this Power Star-studded sequel, as does a collection of amusing new mini-games alike and new mini-game types. Boards are much more expansive, and the costume party window-dressing of the game is one that I enjoyed, too. I particularly have fond memories of Mario Party 2 not just for the times I played this with friends at sleepovers as a child and later on in college, but also because it was one of the first video games I played with my dad.

Super Mario 3D World (Wii U)


Speaking of Mario, how about some more Mario? Super Mario 3D World has been long rumored for a release on the Nintendo Switch, after being one of the last major games stuck on the Wii U. It's a hotly anticipated game, if ever a port could be, because 3D World is such a fantastic game. It took the approach and foundation placed by the Nintendo 3DS' Super Mario 3D Land and expanded upon it beautifully to a bigger and better game. And this time there was multiplayer, which brought all sorts of chaos, both intended and unintended, into the fold. The levels were the stars of the show, and they were made immensely more enjoyable by playing with one, two, or even three other players. Super Mario 3D World shined as one of the best experiences on the Wii U, and here's hoping we finally see it arrive on the Nintendo Switch so others can experience the game for themselves, too!

LittleBigPlanet (PS3)


From one platformer to another, LittleBigPlanet was a jack-of-all-trades in the platforming genre, offering the ability to play, create, and share levels with others in LittleBigPlanet community. This intricate and exceptional system would be the predecessor to what we see now with Media Molecule's massively marvelous Dreams game, which launched earlier this year on the PlayStation 4. Really, I could pick any LittleBigPlanet game from the trilogy as a multiplayer favorite, but it's the first game I handpicked as the representative of the franchise due to how much time I spent with the game. Far more than LittleBigPlanet 2 or 3. Whether playing with my brother through the campaign of curated levels that were created by Media Molecule themselves or hopping online with a group to play through created levels from the community, the memories I have of LittleBigPlanet are some of my most cherished on any PlayStation platform.

Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES)


Let's conclude this edition of the Tuesday 10s with a game that kicks a lot of shell. It's Teenage Mutant Ninja Turtles IV: Turtles in Time, my absolute favorite beat-em-up. It helps that I adore the heroes-in-a-half-shell to this day, and that the actual game itself is one of the most brilliant beat-em-ups around. Smashing through wave after wave of Foot Soldiers, beating down bosses, and chucking foes into the screen seldom gets boring. Turtles in Time is a game that I can come back to time after time and enjoy myself. It's particularly a pleasure to play through with a friend or family member. Here's hoping COVID-19 clears out sooner rather than later so I can do just that once more!

Monday, March 14, 2016

SuperPhillip Central's Favorite VGMs - Pi Day 2016 Edition

Welcome to a new week of posts at SuperPhillip Central. I caught a massive head cold midweek last week, but I'm feeling well enough to resume posts once again. At least during this period of my sickness my hands aren't constantly touching snot-stained tissues.

...With that lovely picture in your head, let's focus on SuperPhillip Central's Favorite VGMs! Here, I try to bring to my readers five great video game songs a week. This week, we start off by partying like it's 1999 with Mario Party 2. We then go serious for a moment with a boss battle theme from Tales of Symphonia. Following that is a return to something sillier with Super Monkey Ball 2. Bringing us back home on this edition of SuperPhillip Central's Favorite VGMs is a duo of Hitoshi Sakimoto composed themes, one from Valkyria Chronicles II and one from Final Fantasy Tactics, taking us to our 1,100 VGM volume.

If you're yearning for even more VGM goodness, check out the VGM Database!

v1096. Mario Party 2 (N64) - Pirate Land


Mario Party 2 took on an amusement park/costume party theme with each of the game's six boards taking place in a different themed area with the party participants wearing different themed costumes. Pirate Land is the first board of Mario Party 2, set across three main isles separated by bridges.

v1097. Tales of Symphonia (GCN) - Fatalize


Fatalize is the type of theme that gets you pumped and primed for battle. When you hear this boss theme for Tales of Symphonia, you know it's time to get serious-- that is, if you weren't already. Whether it's against big beasts or ancient evil, draw your weapons and get ready for a fight!

v1098. Super Monkey Ball 2 (GCN) - Amusement Park (World 5)


Super Monkey Ball 2 introduced plenty of new things to the familiarity of rolling a monkey ball through obstacle-laden courses. The biggest addition was a story mode that might not have been needed, but it wasn't anywhere near as egregious as making a whole game with a story like we later saw with Super Monkey Ball Adventure. Super Monkey Ball 2's music kept an uptempo feel, perfect for carefully tilting each course to guide Aiai and friends (hopefully) safely to the goal.

v1099. Valkyria Chronicles II (PSP) - Exciting Battle


Valkyria Chronicles as a series had an interesting release pattern to it. While the first Valkyria Chronicles released on the PlayStation 3, its sequels would release on the PlayStation Portable. The third game wouldn't even get localized. Now, the original game is seeing a remastered version on the PS4. Regardless, though the graphics took a hit on the PSP, Valkyria Chronicles' arrival on the system didn't allow its soundtrack to be held back. No, Hitoshi Sakimoto's wonderfully composed tunes shined brightly with this portable sequel.

v1100. Final Fantasy Tactics (PS1) - Antidote


Another song by the fantastic Hitoshi Sakimoto, this time from what I consider my favorite video game soundtrack ever composed, Final Fantasy Tactics. I continue to replay this game when I get the chance with any excuse. Of course, new games always take priority, as I have to keep up to date on what's out on the market. Still, it doesn't mean I can't listen to the great music from FFT while writing reviews for said new games!

Thursday, June 4, 2015

Multiplayer Madness 2: More of My Favorite Multiplayer Games

The latest highly anticipated and talked about multiplayer game Splatoon was released last week, and the popularity of the game seems to be quite tangible. It seems like a perfect time to bring out Multiplayer Madness for a second edition with Splatoon as the leading game to start us off. These games I have selected are some of the ones I've had the most fun playing with other people, whether online or off. If you missed the first installment of Multiplayer Madness, get yourself caught up to speed with this link. Once you're caught up, you can start reading the next eight games added to my list of multiplayer faves.

Splatoon (Wii U)


The latest game that has consumed part of my life, Splatoon is Nintendo putting its own take on a popular genre, the third-person shooter. Matches don't revolve around defeating other players. Instead, the goal is to have your team use their weapons to unleash paint on more of the surface than the other team before time runs out. The terrific thing here is that as long as you are painting the ground, it doesn't really matter how many times you're splatted (i.e. K.O.'d). Matches are short enough at three minutes, and the tide of battle can change in an instance. Splatoon is wonderfully chaotic, brilliantly executed shooter that has already had me spend more hours on the game's multiplayer than I care to admit in less than a week since its launch!

Animal Crossing: New Leaf (3DS)


Most of my time with Animal Crossing: New Leaf was spent alone, fixing up my village as the mayor through public works projects, buying new furniture, wallpaper, flooring, clothing, and home renovations, and doing my best to make my villagers happy. However, there was a whole other piece to New Leaf, and that was the multiplayer portion. It was a lot of fun to invite friends over to my town, hang out with them, trade items, head over to the island to play some of Tortimeter's mini-games, and just have a very relaxing go of things. It was a pace that was leisurely, and for once, I was content with that.

Rayman Legends (Multi)


Rayman Legends on Wii U is what I consider to be the definitive version of the game, offering the most intuitive experience around. This 2D platformer shines brightest during the Murfy stages, where one player controls the character Murfy via the GamePad touch screen. You move platforms, tickle enemies, and arrange obstacles to assist the player or players going through the levels. Of course, not all of the game is devised up by Murfy levels. Traditional platforming challenges for up to four players are also available and as entertaining in Rayman Legends as they were in Rayman Origins, the game's predecessor. It's a platforming package that is worth its weight in lums.

LittleBigPlanet 2 (PS3)


We leap into another platformer with a game with less tight controls than Rayman Legends, but it's still an amusing game to play, LittleBigPlanet 2. One of my first experiences with playing online with the PlayStation 3 was hopping online and playing through the game's story levels with total strangers. In the game there are locations that require multiple players to get the Prize Bubbles within. For instance, one player holds a switch to keep a door open while the other players enter to salvage their Prize Bubble bounty. It was also fabulously fun to play user created levels in a party, randomly selecting and checking out creations from the community. While the jumping may be floaty, the fun is most definitely grounded in greatness.

Star Wars: Battlefront (PS2, XBX, PC)


To prep for the upcoming DICE-developed Star Wars: Battlefront, I reviewed the original game. I had played it and its sequel when both came out, but the impending release of the new entry gave me an excuse to return to the games. Even after all of this time, Star Wars: Battlefront for PlayStation 2, Xbox, and PC is still as fun to play as ever. There is nothing like being a part of a full-scale, highly contested battle, fighting alongside a massive squad of troops, and pushing the enemy back, all the while capturing their command posts. Playing the game cooperatively with my brother was like shooting a phaser-- it was a blast. We'd divvy up tasks and chokepoints to try to control, sharing impromptu strategies during battle. There's nothing else like splitscreen gaming!

Perfect Dark Zero (360)


My first Xbox 360 game and probably the one that I've spent the most hours playing, Perfect Dark Zero may not have been the great successor to the original Perfect Dark that fans or me, for that matter, wanted, but overall the game wasn't bad by any stretch of the imagination. The grandest part of the game was the multiplayer, offering multiple expansive maps for over 32 players to play in Killcount, Team Killcount, Capture the Flag, Territorial Gains, and more. Vehicles like the hovercraft and jet-pack allowed for fast traversal over the great scale maps housing little hiding spots and a multitude of pathways. It might not have been "perfect", but this Xbox 360 launch title was a blast from the opening seconds of a round to the final kill.

Diddy Kong Racing (N64)


From one Rareware game to another, Diddy Kong Racing is my favorite kart racer of all time. Part of what makes it so great beyond the awesome track design, innovative adventure mode, and three vehicle types to play as was the multiplayer, offering traditional races against up to three other players, a grand prix mode, and a battle mode. However, the best option available came within using the "JOINTVENTURE" code on the password screen. This would allow you and a friend (or in my case, my older brother) to tackle the adventure mode together. Diddy Kong Racing was just the gift that kept on giving long after you beat Wizpig all by your lonesome.

Mario Party 2 (N64)


My favorite in the Mario Party series, Mario Party 2 did away with the palm and thumb-destroying mini-games that its predecessor possessed. It did receive plenty of returning mini-games with new twists to each, plus a wide amount of brand-new ones as well. While the game was enjoyable enough solo, Mario Party 2 truly shun when you had four players in the room to tackle one of the game's six boards, battling over Power Stars, screwing over your friends and family members, and just having a great old time. More modern Mario Party games don't have the same level of craziness of earlier Mario Party games, and that is a shame, as Mario Party 2's brand of party game is definitely one of my personal faves.

Monday, March 11, 2013

SPC's Favorite VGMs - Spring Break 2013 Edition

SuperPhillip Central is back for a week's worth of new content. Starting that off is our Spring Break 2013 edition of the Favorite VGMs. This week is terrific for taking a vacation to the coast, but if you can't leave your troubles behind and go somewhere, why not get away with these five stellar tracks from video games? We have music from Nintendo Land, Final Fantasy III, and Skies of Arcadia. There. All better now?

v331. Nintendo Land (Wii U) - Main Theme


The game that won SuperPhillip Central's Best Wii U Game of 2012 award due to its clever mini-games and absolutely awesome multiplayer, Nintendo Land also comes with an incredible soundtrack. While most of it is remixes, the main theme is one of the original tracks the game possesses. While the Wii U is currently struggling, those interested in the console should have a great old time with Nintendo Land.

v332. Mario Party 2 (N64) - In the Pipe


Mario Party 2 might be our favorite entry in the series. 1) It had a fun collection of mini-games, 2) the boards were enjoyable to play on, and 3) there were no blister-inducing mini-games like its predecessor had. In the Pipe is a peppy tune that plays as Mario Party 2 owners choose their characters and board.

v333. Final Fantasy III (DS) - Crystal Tower

If you are looking for an old-school in design and difficulty game for your Nintendo DS (or your backwards compatible Nintendo 3DS), then Final Fantasy III is a grand game for you to look into. The game had previously never been released in the West, and this DS version (the game is also available on iOS platforms) featured new 3D graphics and a remastered soundtrack. Crystal Tower is an epic sounding theme perfect for the final dungeon it plays in.

v334. Skies of Arcadia (DC, GCN) - Kingdom of Ixa'taka


Full of tribal percussion and pan flute toots, Skies of Arcadia's Kingdom of Ixa'taka plays during the village of the same name. The village is suspended above the treetops and in the jungle canopy. Skies of Arcadia recently made a return in the spotlight in Sonic & All-Stars Racing Transformed. Not only did the game have a track representative, but it also had Vyse as a playable character. Expect a review of Sonic & All-Stars Racing Transformed on Wednesday.

v335. Elebits (Wii) - The Smile of You


A really catchy and perky song to cap the fun and quirky near launch game for Wii, Elebits, The Smile of You is a bouncy and bright vocal theme played during the credits of the game. On the other side of the Atlantic, Elebits is known as Eledees, as "bits" in the U.K. is a word for a certain under region of the male body. You know which one. I'm not spelling it out any further. We're a family site here... sort of.

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That wraps up our Spring Break 2013 edition of SPC's Favorite VGMs. Until next week, why not scope out the VGM Database for every VGM ever listed? As for now, the VGMs will see you later!

Tuesday, September 27, 2011

Mario Party 2 (N64, Wii VC) Retro Review

Most likely than not, this will be SPC's last review of the month. It is a retro review for a game that one day my older brother and I decided to play together. It's Mario Party 2, and we brought out the old N64 controllers and had some fun. How does it hold up over a decade later? The following review has all the answers.

Let's party like it's 2000.


Some gamers might be partied out from Mario's partying escapades and for good reason. Mario has had eight outings, soon to be nine in 2012 with the Wii's Mario Party 9. That doesn't stop the N64 classic of Mario Party 2 from being a great offering in the series. Gather some friends, some soda (or alcoholic beverages if you're old enough-- you know who you are), and have a blast with Mario's second fiesta. He's having a party, and everyone is invited. Should you RSVP?

Our simplistic story begins with Mario and friends trying to and failing to come up with a name for a theme park-styled area. Mario, of course, wants to name it Mario Land while his rival in Wario desires nothing more than to have the place called Wario Land. Even Princess Peach Toadstool gets in on the feud and is interested in calling the land Peach Land. Unbeknownst to them, however, Bowser is hatching a sinister and nefarious plan of his own. A koopa troopa gets word of this and informs Mario and company. His cries fall on deaf ears as the group continue with their raucous bickering. Finally, Toad steps in and advises that whoever can become the superstar will have the name of the land all to themselves. Sounds like a plan and plot point for Mario Party 2 to me! And thus our six playable heroes in Mario, Luigi, Peach, Yoshi, Wario, and Donkey Kong set out to beat the villainous Bowser, become the superstar, and have the land named for them.

For those new to the Mario Party series, Mario Party is a board game where four players take turns rolling the die, moving spaces, landing on specially-marked areas, and then playing mini-games for coins. Coins are used to purchase stars from Toad who is usually randomly located somewhere on one of the game's six unique boards from the swashbuckling Pirate Land to the spaghetti Western Land. At the end of twenty, thirty-five or fifty turns, the player with the most stars is the winner. Bonus stars are awarded at the conclusion of the game for players who have earned the most coins in mini-games, gathered the highest amount of coins at one time, and who have landed on the most happening spaces. These bonus stars are usually the difference between victory and defeat.

Grab and pull this face to be as close to
the one in the center as possible.


There's a plethora of space types in Mario Party 2. Blue spaces award the player with three coins while red spaces take three away. As players pass by the bank, they are forced to deposit five coins into the bank. The player who lands on the green bank space earns all of the coins in storage. Happening spaces make their return from the original Mario Party, and these have different effects depending on the board and location. Some may launch cannonballs at unsuspecting players, sending them back to the beginning of the board, while others might call a parade of Bowser's baddies to cause trouble for everybody. The battle space starts a four-player mini-game where players put a certain amount of coins into a pool. The first and second place winners of the mini-game earn the majority of the coins. Not all spaces are beneficial. Landing on a Bowser space can cause certain doom for unlucky players who land on it. Bowser can distribute coins evenly to all players, take away coins, and even steal stars on rare occasions. Finally, there's a brand-new item space. Landing on this launches a board-specific mini-game where one player attempts to gain a new item.

Survey the board to gather enough intelligence
to thwart your opponents!


Items are an entirely fresh feature introduced to the Mario Party series. Some are helpful like the Mushroom and Golden Mushroom. The Mushroom allows a player to roll a pair of dice instead of just one die while a Golden Mushroom gives a player three die to work with for the chance to move a maximum of thirty spaces (10+10+10). The Skeleton Key opens locked doors, usually leading to shortcuts while the Boo Bell summons the ghastly and ghostly Boo who will steal coins or an opponent's star (for a price, of course). Then there's the Plunder Chest that steals an item from a foe, the Warp Block which changes places with another player, the Dueling Glove which pits two players against each other for a duel mini-game, the Bowser Suit which when worn steals twenty coins from every player the wearer passes, and the Magic Lamp that transports the user to the location of the star. Just hope you have the twenty coins it costs to purchase that all-important star! Not every item is a positive one. Earning a Bowser Bomb turns Baby Bowser into Big Bowser who rolls three dice blocks. Any player he reaches will lose all of their coinage. Not cool, Bowser. Not cool. Items can either be purchased at shops for coins or won via item mini-games.

Draw, pardner, in this Western Land-themed Duel mini-game.

As stated previously, there's six boards to play through in Mario Party 2 with one of which needing to be unlocked: Pirate Land, Western Land, Space Land, Mystery Land, Horror Land, and Bowser Land. Each is progressively more challenging and fiendishly designed than the last. Pirate Land has players trekking across rickety bridges, avoiding cannon fire, taking a ride on Sushi the shark for a shortcut across the sea, and paying the Thwomps' toll to pass on by them. On the other hand, Space Land has a beam that slowly counts down. Players hit by the beam lose all of their coins, so timing is everything. Each board has its own characters that inhabit them and personality. No two boards are alike, and the variety is more than welcomed.

After a turn ends, a mini-game is played by all players. Depending on the spaces the players have landed on, either a four-player, two-on-two, or one vs. three mini-game will ensue. For example, if Mario and Luigi land on red spaces while Wario and Yoshi land on blue, a two-on-two game will commence. Furthermore, if Donkey Kong lands on red, and everyone else lands on blue, a one vs. three game will begin. The winner or winners of each mini-game earn a minimum of ten coins unless it's a bonus mini-game where players can earn more.

Teamwork is key in two-on-two mini-games.

Gone from Mario Party 2 are the blister-inducing games from the original where players had to ferociously rotate the analog stick with either the palm of their hand or their thumb. Yes, there are a handful of returning mini-games from the first Mario Party, but most are brand-new. The ones that do return have alterations such as Bumper Balls which is played on one of three islands: a grassy knoll, a volcanic rock, or a slick and icy island. Some games have new names like Mushroom Mix-Up has been turned into Hexagon Heat. It's a game where Toad raises a colored flag, and players must race to stand on that colored platform while the other hexagons lower into the hot, bubbly lava. The last player standing wins. The two-on-two games require teamwork whether players like it or not. One has players riding a bobsled down an obstacle-ridden track with bottomless pits, speed boosts, and wall-less curves while another has players alternating button presses as they commandeer a handcar while trying not to take turns to fast. Otherwise you'll both careen off the track! Most mini-games are skill-based, but there's an occasional game thrown in that's purely controlled by lady luck. As if there weren't already enough variables to worry about!

The infamous Hot Rope returns as an
old haunt from the O.G. Mario Party.


Apart from playing alone or with friends (where the Mario Party franchise truly shines), there's Mini-Game Land where players can try out games they've already experienced, buy new ones, and try out Mini-Game Stadium or the Mini-Game Coaster, a single-player mode. Perhaps something good will happen if this mode is completed...

Moving to presentation, Mario Party 2 is decidedly dated in graphics. The characters are jagged little caricatures of themselves and look pretty gnarly. The boards themselves are full of rich colors and have many details given to them which make them pleasant to look at even if the characters aren't. The framerate pretty much stays at 30 fps with little in the way of dipping, and the game runs smoothly for the most part. Sound-wise, the whoops and quips of Mario and the gang are what you've come to expect from a Mario title. The music is especially catchy with plenty of tunes that will have you tapping your toes and humming along happily. That is, if you aren't cursing the computer for somehow getting yet another hidden block containing a star.

Depending on whether or not you have another person or party to play with, Mario Party 2 may or may not be recommended. If you lack friends or family to experience this game with, avoid Mario's second party outing as the computer tends to cheat, get all the breaks, and gang up on you. With friends and family, at least hooting and hollering at each other is much more enjoyable. With six boards, approximately fifty mini-games, and six characters to select from, Mario Party 2 remains my favorite of the franchise. Those who don't want to track down an original Nintendo 64 copy can purchase the game on the Nintendo Wii's Virtual Console service for the modest price of ten dollars or 1,000 points. Party on, Mario and friends. Party on.

[SuperPhillip Says: 8.0/10]