Showing posts with label wave race 64. Show all posts
Showing posts with label wave race 64. Show all posts

Monday, December 26, 2016

SuperPhillip Central's Favorite VGMs - "Racing Towards the New Year" Edition

Welcome to a very special edition of SuperPhillip Central's Favorite VGMs! It's a threefold celebration this week. It's the last edition of 2016, we've reached the 1300th VGM volume, and finally, we have a themed week this edition-- all racing games as we race towards 2017!

Racers both realistic and arcade are featured this edition, starting off with the PlayStation racer that started a successful and enduring series, Gran Turismo. Then, we go from asphalt to water with a song from Wave Race 64. Following that comes a pair of kart racers, Mickey's Speedway USA and Mario Kart: Super Circuit. Last up is Sonic & All-Stars Racing Transformed, a highly competent arcade racer featuring an embarrassment of Sega riches.

Remember to click on the VGM volume name to hear the song represented. Then, if you like, check out the VGM Database for every VGM volume ever featured. Now, for the last time in 2016... let's get on to the music!

v1296. Gran Turismo (PS1) - Freedom to Win


We're kicking off this final edition of SuperPhillip Central's Favorite VGMs of 2016 in style with a theme that originates from Gran Turismo. We're talking about the original here from the first PlayStation. It's one of the few PlayStation franchises that has been continued since the PS1. Freedom to Win feels very '90s with a pleasant keyboard sound and sultry sax stirring things up. This song would appear in Gran Turismo 4 with different instrumentation resulting in a hard rock focus.

v1297. Wave Race 64 (N64) - Dolphin Park


Last week, SuperPhillip Central reviewed a game that gave off the same wonderful feeling of riding the waves like Wave Race 64. That game was Aqua Moto Racing Utopia. All it was really lacking was the memorable music that Wave Race 64 has, such as this theme from one of the early venues in the game, Dolphin Park.

v1298. Mickey's Speedway USA (N64) - San Francisco


Although not reaching the same highs as Diddy Kong Racing, Rare's Mickey's Speedway USA on the Nintendo 64 was an enjoyable kart racer featuring Mickey and friends. The game contained a monstrous amount of well designed courses, all taking place at specific locations and cities. Mickey's Speedway USA's San Francisco is an early track which has a jazzy theme with a funky bass line.

v1299. Mario Kart: Super Circuit (GBA) - Sunset Wilds


Due to the poor sound chip of the Game Boy Advance, many soundtracks on the system sounding extremely tinny and in lackluster quality. Hearing the songs in stereo do them a greater justice, as heard here with Mario Kart: Super Circuit's Sunset Wilds theme. This track is set under a sunset sky (if you hadn't guessed that already) and in the wild west, a lovely combination only more enhanced with this catchy theme. Just watch out for tepee-hiding Shy Guys!

v1300. Sonic & All-Stars Racing Transformed (Multi) - Carrier Zone (After Burner)


The fourth and final race of the first Grand Prix, Carrier Zone is modeled after jet fighter action classic After Burner. The race has two battleships on each end of the course that you ride on. Along the way to each you fly and ride the waves in the various vehicle transformations. Composer Richard Jacques did all of the remixes for Sonic & All-Stars Racing Transformed, giving most an electronic feel to them.

Wednesday, December 21, 2016

Aqua Moto Racing Utopia (PS4, PC) Review

Some games come by that you don't expect much out of, and then they blow you away. Zordix's Aqua Moto Racing Utopia is one of those. I expected a wholehearted effort that didn't have the same highs as my favorite waterborne racer, Wave Race 64. Fortunately, I am happy that my expectations were dead wrong. See how with the SuperPhillip Central review.

These waters are anything but choppy.


If you're like me (and God help you if you are), then you no doubt have a soft spot for Nintendo's Wave Race series, specifically the Nintendo 64 and GameCube versions, with a greater focus on the former. Since Nintendo continues to keep the franchise on hiatus, gamers like myself have yearned for some kind of experience that mirrors and feels like Wave Race. Perhaps it's a bit cliche to compare every jet ski racer to Wave Race, but the game for me is the gold standard when it comes to water racing games with superb wave physics.

The Aqua Moto Racing franchise has seen releases on iOS and Nintendo 3DS with varying degrees of success. Now, Zordix brings us the latest entry in the franchise, this time on PlayStation 4, PC, and sooner or later (unless the version gets cancelled) the Wii U. It's Aqua Moto Racing Utopia, and while the entry price ($29,99 USD) might seem high, trust me when I say that for the most part, it's worth it.

Aqua Moto Racing Utopia features a wide variety of modes to dive right into. First, however, you create your rider through a series of somewhat limited choices. I didn't particularly find the faces too attractive, so I just put a helmet over my rider. Then again, it's not like you're staring at your rider's face ever while racing anyway! After picking a nationality, a name, a face, an outfit, and a color scheme, you're good to go in your Aqua Moto Racing Utopia career.

The main mode is the Championship, which comes in three varieties: one with heavy crafts, one with lighter and more mobile jet skis, and a trick-based championship. Each championship type has multiple cups to take on, each unlocking once the one before it has been completed. These race-centric championships generally have 3-5 races each. A great thing about the championships is that you just need to get place third overall to unlock the next championship. A further bonus is that you can restart a race without having to restart the cup. This means that messing up at a critical moment in a race won't cost you the entire cup. And you WILL mess up occasionally, either through human error or the AI pushing you off course.

Championship Mode pits you against seven other racers across multiple difficulties and multiple cups.
Races have you going along a track, passing by each colored buoy in order. You pass yellow buoys on the left and red buoys on the right. If you miss three buoys in a race, you're disqualified from the competition. Some races feature wide, breezy turns while others really force you to master tight cornering as you almost move from buoy to buoy like a slalom racer. Though there is a green arrow that points in the direction of the next buoy you need to pass, an extremely helpful map in the bottom left corner of the screen shows a zoomed in look at the track. This greatly assists in seeing where you're supposed to go (as many tracks are set in open waters), where red and yellow buoys are on the track, and where opponents are.

Nothing like racing through alligator-infested waters to really prove your mettle as a daredevil.
Depending on how closely you pass a buoy, you gain a portion of energy in your boost meter. Once it fills, you can press the X button to speed forward. Knowing when to boost and when to race conservatively can be the difference between a first-place win and an embarrassing off-podium defeat. Besides passing buoys to fill your boost meter, you can also perform tricks either on the water or in the air. The more complicated the trick, the greater your meter fills. Tricks involve the right stick and maneuvering it in various directions. While jumping off a ramp or a particularly huge wave, you can also hold down the left shoulder button to perform fast spins, flips, and even barrel rolls in conjunction with right stick tricks to gain an even bigger boost, as well as high scores in Freestyle competitions.

Look, Ma! No hands!
There are ten locales in Aqua Moto Racing Utopia, and these span various types of environments and feature different challenges and wave types. While the tropical paradise venue features calm waves, the oil rig showcases huge waves for serious air and trick potential. Other locales include arenas, stadiums, alligator-infested swamp lands, jungles, Asian cities, piers, and more. Each locale is an expansive area that in Leisure Mode, can be freely explored to your heart's content. Additionally, each locale possesses three to five different races in it, all containing different buoy placements, and all cordoning off specific sections of the venue to keep you on the right path.

Some races feature tighter corridors than others, such as racing through these narrow canals.
As you win championships, you earn money to be used to purchase new watercraft, and as you gain new ranks, new craft are able to be purchased. So, even if you're winding up off the podium at the end of a championship, you're still making money and progress to purchase better and improved watercraft.

Outside of the Championship modes, there are Time Trials for every race in the game, which challenge you to really get a grip on each course, knowing the ins and outs, when to boost, when to take it easy, and when and where to find time-saving shortcuts. Some of the gold medal times are seriously difficult, and it's quite the accomplishment to earn a gold medal on all of the races. In addition to Time Trials, there are Freestyle events for each venue which task you with performing different tricks for points to try to earn a bronze, silver, or gold medal depending on your ending score. Finally, four-player splitscreen is included as well as online multiplayer. However, the latter, at least on the PlayStation 4, is a ghost town.

The wave physics of Aqua Moto Racing Utopia work wonderfully well. Seldom does your craft ever unexpectedly take a wave in an odd way or angle. Some environmental obstacles can cause your craft to act strangely, but these incidents are so unusual that they aren't really a worry. Though, I will say that those damned alligators have made me crash more times than I would have liked!

Take turns more sharply and easily by holding the L2 button.
Aqua Moto Racing Utopia's racing controls seem almost, if not as close as those in Wave Race 64... or at least the GameCube's Blue Storm. Each watercraft feels like it has enough heft to it, but not too much heft, and turning feels delightfully natural. You can hold the L2 button while riding around turns to turn more sharply, great for buoys that are close by in a zigzag pattern and tight corners. As I said earlier, tricks are performed with using the right stick, holding it in one direction to perform a trick. You can also do various more involved tricks by flicking the right stick in one direction and then holding it in the other. Tricks can be performed on water, like your rider sitting on the handlebars of his or her watercraft, or in the air, like flips and spins. The main takeaway here is that many racers can be seriously frustrating with poor physics and poor controls. Aqua Moto Racing Utopia avoids this with natural physics and satisfying controls.

All right, Vincenzo Drago. I think you've taken up enough of my screen's real estate. Time to eat my waves.
If you've been searching for a jet ski/watercraft racer that brings back memories of Wave Race 64, or if you're just looking for a stellar racer in general with plenty of challenge (but seldom unfair challenge), then Aqua Moto Racing Utopia is a game you should seriously consider purchasing. The amount of races is astounding, learning the ins and outs of said races is enjoyable, the AI is usually a good test for one's skill without resorting to rubber-banding, and the ability to play splitscreen multiplayer is fantastic to see. The high price point and empty online are things to consider, but overall, Aqua Moto Racing Utopia is a winner and earns a place on the podium.

[SPC Says: B+]

Review code provided by Zordix.

Monday, September 22, 2014

SuperPhillip Central's Favorite VGMs - Fall Brawl Featuring War Games Edition

In a short two hour time span, it will be fall in Central City. Yes, the summer will be but a memory... that is, until next year when it arrives once again. Regardless, fall means crisp temperatures, falling leaves, and pumpkin spice espressos for all. Yuck. Have no fear, though. SuperPhillip Central's Favorite VGMs are here to deliver more video game music goodness to your ears whether you're a fan of fall or not. This week we have music from Super Mario World 2: Yoshi's Island, F-Zero, and Banjo-Tooie. It's mostly classics here this edition, but de Blob was also thrown in, because why not?

v706. Super Mario World 2: Yoshi's Island (SNES) - Flower Garden


Flower Garden is a theme that plays in the majority of outside levels, especially early in the game. Super Mario World 2: Yoshi's Island is a controversial game of sorts. No, anyone with good taste knows it's an excellent game, but the controversy comes from whether it's a Mario game or a Yoshi game. Which side of the fence do you stand on?

v707. F-Zero (SNES) - Fire Field


Fire Field is a tradition in most F-Zero games. Although its track design differs in each game, the relative theme is the same. You're racing with 29 other races on a track suspended over a sea of lava. When the heat is on, races become even more hot and heavy.

v708. de Blob (Wii) - Revolutionary


de Blob was a cute and clever take on the 3D platformer, having you control the titular character, rolling in paint and leaping on buildings and other objects to colorize them. This Cuban-inspired theme, Revolutionary, gets players in a serious mood to retake the city that has been grayed out by the sinister INKT group.

v709. Wave Race 64 (N64) - Twilight City


One of the final courses in Wave Race 64 is Twilight City, a night course that has players speeding through an illuminated city. Perhaps that is where the name "Twilight City" comes from... hint, hint. While we saw a semblance of Wave Race in Wii Sports Resort's water sports, it wasn't the real genuine article. Can you just imagine a new Wave Race in full HD on the Wii U?

v710. Banjo-Tooie (N64) - Witchyworld


Welcome to the wondrous Witchyworld, where there's a crooked carnival going on. This theme by the fantastic Grant Kirkhope gives off a spooky feel for this twisted world full of Gruntilda's loyal grunts and death-defying carnival rides.

Monday, May 20, 2013

SPC's Favorite VGMs - 64-Bit Edition

Welcome to a new week here at SuperPhillip Central. As we always do on Mondays, we have five new tracks to share with you that will be added to our catalog of great game music. (You can also view all past entries in our VGM Database.) On today's edition of SPC's Favorite VGMs, we have music from Star Fox 64, Wave Race 64, and Mario Kart 64. We have but two hands to carry all of the 64-bit games!

v376. Star Fox 64 (N64) - Sector X


The mysterious secret weapon of Sector X... What is it? Where is it? These questions plague the Star Fox team as they move through the space junk and walls of Sector X. Turns out the secret weapon is a very easy machine named Spyborg, not to be confused with the Capcom Wii game of the same name.

v377. Wave Race 64 (N64) - Port Pirates


We move from one Nintendo 64 classic to another. Kazumi Totaka delivers his personal style of composition with this rocking tune for the Port Blue level of Wave Race 64. The choppy waves of this military port hides a very tricky shortcut for those brave enough to take it on.

v378. Sonic Heroes (PS2, GCN, XBX) - Follow Me


A song that one could be classified a bubblegum pop song if there were any in a Sonic game, Follow Me is a perky and peppy theme with a great groove, brilliant beat, and marvelous melody. This song is the theme of Team Rose, featuring Amy Rose, Cream the Rabbit, and Big the Cat. Team Rose's levels were meant to be the easiest of the four teams, and they, in fact, were just that.

v379. Mario Kart 64 (N64) - Highway


We just can't get away from the Nintendo 64 with this edition of SPC's Favorite VGMs, now can we? Perhaps that's a good thing as we get a lot of lovely nostalgia. Highway comes to us from the second in the Mario Kart series, Mario Kart 64, as heard in the Toad's Turnpike track. The melody would be heard again in Mario Kart 7's Neo Bowser City track.

v380. Mario Golf: Toadstool Tour (GCN) - Peach's Castle Grounds


From one Mario game to another, Mario Golf: World Tour has a tentative release period of summer. Why not look back at the GameCube version of Mario Golf with Peach's Castle Grounds, a lively tune that blends in new with the familiar sounds of Peach's Castle from Super Mario 64. We really can't get away from the Nintendo 64, can we?

Monday, April 16, 2012

SuperPhillip's Favorite VGMs - Take Five and Call Me in the Morning Edition

Dr. SuperPhillip here, and I have a prescription for more of my favorite themes from the annals of video game history! What do I have today to share? Well, there is music from Disney Epic Mickey, Kingdom Hearts, and Wave Race 64, so turn your head and cough as there are some good tunes to listen to!

v86. Disney Epic Mickey (Wii) - Mean Street



A charming game from the mind of Warren Spector and his faithful team at Junction Point, Disney Epic Mickey was not without its share of problems (e.g. a sloppy camera, constant points-of-no-return, etc.), but it had some intriguing concepts such as the paint and thinner mechanic. And while the decisions players made within the game did not really affect the endgame as much as Spector and company had hoped, they are at it again with Epic Mickey: The Power of Two due out for all three major platforms this fall.

v87. Kingdom Hearts (PS2) - Traverse Town


From one Disney game to another, this time around we are combining Disney's magical and famous characters with lore from the Final Fantasy series. Who knew that this wouldn't be a recipe for disaster and would instead be a brilliant decision? Yoko Shimomura is the mastermind behind the music of the series, and this theme constantly welcomes players home to Traverse Town with its lovely piano and clarinet. I am one of the few people in the world who played the game's sequel but never the original game. I really need to get on that!

v88. Dynasty Warriors Gundam (PS3, 360) - All for One


All for One is not only a rocking, heroic theme heard in Dynasty Warriors Gundam, but it is also played throughout its sequel, a game that did not appeal to me after getting a 100% completion on the original. That took a lot of hours, patience, and commitment-- let me tell you! I'm more interested in the third installment of the series as it has wonderfully cel-shaded Gundam. The game looks really good aesthetically. Maybe one day I will track down a copy for the PlayStation 3...

v89. Wild ARMS 4 (PS2) - Totally Busy



Beginning with a sampling of strings and then coming in with percussion, Totally Busy is a catchy little ditty that warms the heart. Apart from the strings and percussion, the song eventually gains pizzicato strings and a woodwind to accentuate the main theme. There were in total three Wild ARMS games for the PlayStation 2. Depending on your tastes, any one of these trio of titles is worth a look.

v90. Wave Race 64 (N64) - Sunset Bay


Kazumi Totaka lent his composing abilities to the soundtrack of Wave Race 64, a launch window title for the Nintendo 64. Mr. Totaka is also known for his work on such games as Wii Sports, Animal Crossing, and various Wii channels like the Shop Channel's music. Sunset Bay is exactly like it looks, a bay coated with an orange sunset. The waves are not too choppy, making for a smooth ride to the finish. Just don't crash!

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We're entering the nineties with the next set of SP's Favorite VGMs, so buckle up and enjoy the ride! Next week five more themes will be posted on this humble blog. Stick around, friends!