Showing posts with label kirby: star allies. Show all posts
Showing posts with label kirby: star allies. Show all posts

Monday, June 4, 2018

SuperPhillip Central's Favorite VGMs - "One wE3k Away!" Edition

Ta-da! As one of my special surprises for this week celebrating SuperPhillip Central's ten-year anniversary, SuperPhillip Central's Favorite VGMs return to their previous glory, and we're continuing right where we left off back in January with VGM volume 1551! As is customary, we're kicking off the work week right with five new VGM themes, and many of these come from recent releases.

Starting off, the fight is on with Dissidia Final Fantasy NT. Then, we take to the battlefield and rack up an impressive K.O. count with Hyrule Warriors. A duo of Nintendo Switch platformers follows, one Wii U port and one brand-spanking-new with Donkey Kong Country: Tropical Freeze and Kirby: Star Allies. To wrap this grand return of the Favorite VGMs up, we go back in time a little bit to the world of Dragon Quest IV: Chapters of the Chosen.

No doubt you need a recap of all previous video game themes ever posted on this once again weekly-recurring segment, so check out the VGM Database to get your fill of all the spotlighted video games and music ever featured! Finally, it makes me happy to be able to reiterate these words after several months off, "Now, let's get on to the music!"

v1551. Dissidia Final Fantasy NT (PS4) - Battle with Alexander

Returning strong with an original piece of music from Dissidia Final Fantasy NT, SuperPhillip Central's Favorite VGMs is officially back in action! This theme mixes synth with rock to produce a stirring sound for the battle against a longtime summon within the Final Fantasy series, Alexander. While Dissidia Final Fantasy NT didn't shape up to a truly worthy successor to the popular PlayStation Portable games, it did shape up to an energizing fighter all the same.


v1552. Hyrule Warriors (NSW, 3DS) - Title & Dragon: Wind Waker

As of this past Thursday, Hyrule Warriors has been reviewed on SuperPhillip Central three unique times for each of its three ports. First, it was the Wii U original, then the 3DS port with new content, and finally and most recently, the Nintendo Switch version as seen here. The Wind Waker scenario in Hyrule Warriors does not appear in the Wii U original, debuting in Hyrule Warriors Legends and being fully realized in HD in Hyrule Warriors: Definitive Edition. One of the themes that plays during the scenario is this rousing rendition of both The Wind Waker title theme and the theme of Dragon Roost Island. It's a rocking combination perfect for eliminating enemies on the battlefield!


v1553. Donkey Kong Country: Tropical Freeze (NSW, Wii U) - Busted Bayou

Speaking of recently reviewed games, SuperPhillip Central took a look at the Nintendo Switch release of Donkey Kong Country: Tropical Freeze with my review. The Switch version retained the same excellent gameplay and masterful level design of the Wii U original while throwing in a brand-new mode featuring Funky Kong for lesser skilled players. What was also retained was the stellar David Wise-composed soundtrack. I've previously featured four songs from the soundtrack on SuperPhillip Central's Favorite VGMs in the past, and now I have a fifth to share: Busted Bayou! This theme plays during the titular level, the first players can experience that has DK and environment in glorious and visually stunning silhouette mode.


v1554. Kirby: Star Allies (NSW) - Forest Area

We keep on keeping on with recent releases here on SuperPhillip Central's Favorite VGMs! This time we're taking a look--er, rather a listen--to Kirby: Star Allies, one of the few really big original releases for the Nintendo Switch's first half of 2018. This remix of the Kirby: Return to Dream Land's Forest Area has never sounded better. Kirby himself may not have played better with Star Allies, but the adventure was an enjoyable and engaging one regardless, especially with some friends.


v1555. Dragon Quest IV: Chapters of the Chosen (Multi) - Town

The remake of Dragon Quest IV originally appeared on the Nintendo DS, but has since made its way to mobile platforms. With updated graphics and sound, as well as some other neat gameplay improvements, Dragon Quest IV: Chapters of the Chosen is a remarkable remake, for sure. The famous town theme from the game has been remixed in several Dragon Quest spin-offs. Most recently, it's been remixed in Dragon Quest Builders, as it appeared on the PlayStation 4, PlayStation Vita, and now the Nintendo Switch.

Monday, May 7, 2018

Best Boss Battles in Gaming History - Part Nineteen

WARNING: POSSIBLE SPOILERS FOR THE FOLLOWING GAMES:

  • The Legend of Zelda: Breath of the Wild (NSW, Wii U)
  • Horizon: Zero Dawn (PS4)
  • Super Mario Odyssey (NSW)
  • Kirby: Star Allies (NSW)
  • Metroid: Samus Returns (3DS)

SuperPhillip Central loves to celebrate the best in gaming. There's enough negativity out there in the industry and hobby already, so why add to it? The best in gaming this time? The best boss battles of all time! This series of articles started on July 29, 2011, and it's only gotten stronger since then, accumulating bosses from modern games as well as those of the retro variety. The long-recurring segment is back with five more epic boss battles that either: pose a sizable challenge, are rewarding to play, are pure fun to play, or are a combination of all three.

Before we get to the next five boss entries, take a look at past installments of Best Boss Battles in Gaming History!

Part One
Part Two
Part Three
Part Four
Part Five
Part Six 
Part Seven
Part Eight
Part Nine
Part Ten
Part Eleven
Part Twelve
Part Thirteen
Part Fourteen
Part Fifteen
Part Sixteen
Part Seventeen
Part Eighteen

Since there are spoilers for recent games, check out this article after the break!

Monday, April 2, 2018

Review Round-Up - March 2018

The stars aligned to make Kirby: Star Allies SuperPhillip Central's featured game of March 2018!
March 2018 was a month of cuteness at SuperPhillip Central! From adorable Pokemon and tiny cars to puzzle-solving mascots of the avian variety and insatiable pink puffballs with serious appetites, SuperPhillip Central had cuteness overload!

We started the month off with several Pokemon duke-ing it out in Pokken Tournament DX, an enhanced Nintendo Switch port of the Wii U and arcade game. It fought its way to a great B+ grade. Following that was a game with a less-than-satisfactory grade, Super Toy Cars, spinning out with a D-. We then got back to a positive state of mind with the engrossing and captivating Toki Tori 2+, tweeting and chirping its way to an A-. Next, the roller coaster of review grades continued. This time, Mario Party: The Top 100 brought us down to a D+ with its lackluster party. The last game of the month, and our featured game of the month, Kirby: Star Allies, ended the month on a strong note with a satisfying B grade!

Pokken Tournament DX (NSW) - B+
Super Toy Cars (NSW) - D-
Toki Tori 2+ (NSW) - A-
Mario Party: The Top 100 (3DS) - D+
Kirby: Star Allies (NSW) - B

Don't sleep on Toki Tori 2 or its 2+ version! I know I had for years,
and since finally being able to play the game, I regret not getting to it sooner!

Friday, March 30, 2018

Kirby: Star Allies (NSW) Review

The last review of March is for a newly released Kirby game. It's Kirby: Star Allies, and it gets the SuperPhillip Central review treatment... right now!

Kirby gets by with a little help from his friends.


Kirby is usually a series that appears later in the lifespan of a Nintendo platform, so you can imagine the surprise many gamers see themselves with as Kirby floats onto the Nintendo Switch just shy of the system's first year. Kirby: Star Allies doesn't stray too much from the formula that the series has established and has run on for a while, but like a sweet, delectable cake for Kirby, for me, Star Allies is nice comfort food -- though not without some small gripes here and there.

This time around, this Kirby game's main selling point is its friend heart ability, where Kirby can chuck hearts at certain enemies to have them join his cause. Up to four players can be on screen at once, including Kirby himself, and when the computer isn't controlling the other three helper characters, multiple human players can drop in and drop out at any time. With AI helpers, the game is relatively an easy experience, more so than it normally would be (as this Kirby installment is one of the less challenging ones), as the AI can solve puzzles by themselves for the most part as well as take down bosses without much of a sweat. It just takes some patience for them to whittle down a given boss's health bar.

Just like WAR sang, "why can't we be friends?"
Well, why can't we in Kirby: Star Allies!
There is an abundance of helpers that Kirby can persuade to join his side of the fight, more than 25 in total. These are your standard Kirby enemies that would otherwise bestow Kirby with their abilities when gobbled up by the pink puffball through traditional methods. There is Sword, Cutter, Hammer, Ice, Fire, Bomb, Beam, Stone and even some new additions in the form of Artist (which attacks with a colorful paintbrush), Spider (which ensnares foes in webs and allows the ability to kick webbed opponents into other enemies), and Staff (which turns Kirby all Donatello from the Teenage Mutant Ninja Turtles on enemies). Most of the time you'll be switching between helpers like used Kleenex, as keeping the same batch of friends with the same abilities is frowned upon if you want to get all of the secrets within the game's many stages.

The new Spider ability scores Kirby a GOOOOOOOOOOOAAAAAAL!
Furthermore, taking a familiar page out of Kirby 64: The Crystal Shards, the ability to combine powers has returned, though slightly altered for Star Allies. When a player holds up on the control stick or D-Pad, they hold up an outline of a heart. If another player uses their copy ability power on that heart, their power will combine with that character's, if possible. For instance, a Sword ability user can have a Fire ability user lend their power to them, turning their ordinary Sword into a Sizzle Sword ability, able to not only slice and dice, but also set enemies and objects ablaze in the process. This combination of powers is necessary to solve some of the optional challenges within Kirby: Star Allies, such as being able to enter into the secret areas of the game off the beaten path.

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The newly produced Sizzle Sword can not only cut this rope,
but also start the fuse on this massive bomb.
However, many times, Star Allies will provide players with the necessary combination of ally powers needed to progress or solve a particular puzzle or challenge via a signpost. It takes away most of the experimentation from players and instead makes puzzle rooms less of a puzzle and more of a "go through the motions" type experience, which while understandable for younger gamers, which Kirby as a franchise is skewed towards, it doesn't make it less disappointing all the same. There are only so many ways you can utilize the combination of Water and Stone abilities to solve a simple puzzle, and Kirby: Star Allies takes away the fun of solving such trials for yourself.

Have two friends hold up their Chumbrellas to protect the third's lit fuse from dying out.
Outside of specific ally abilities like traditional Cutter, Sword, Bomb and the like, Kirby: Star Allies allow Kirby and his friends to team up in other ways through special transformation forms. Kirby and company can turn into a giant Friend Circle, rolling through enemies and obstructions with ease, or they can enter a Friend Train, choo-chooing their way along floors, walls, and ceilings as they defy gravity. Then, there is a less-exciting transformation, the Friend Bridge, which is used in small amounts for puzzles where you are tasked with safely sending an enemy with a key from one side of the bridge to the other. Unlike past recent mainline Kirby games, these transformations aren't the main focus of the game, and they don't interrupt the flow and pacing of Star Allies as much as things like Hypernova in Kirby: Triple Deluxe did, to name one example. They're most welcome and break up the traditional 2.5D platforming quite nicely in Star Allies.

Kirby: Star Allies is devised up of four main worlds containing a wide variety of stages. Each stage contains a rainbow puzzle piece, which is usually placed in the "most challenging" (challenging is a relative term when we're talking about Star Allies) location within the level. These pieces fill up an assortment of jigsaw puzzles that reveal images from Kirby's illustrious history as a gaming icon. There are also regular puzzle pieces to collect in levels as well, but these don't fill in specific pieces of these jigsaw puzzles. Additionally, some levels go the Kirby's Adventure route and house special switches that when pressed, unlock extra stages to play through, prolonging the entertaining story mode of Star Allies. In total, there are close to the same amount of stages in Kirby: Star Allies as other games in the series like the Wii's Return to Dream Land and the Nintendo 3DS's Triple Deluxe.

The boss battles are highlights of Star Allies, and they have the pleasure of not just being isolated to the end of each world either. Instead, they can occur midway through a world, or even the first stage of a world. It keeps players on their toes, and it simultaneously allows a much wider amount of battles to take place against foes both fresh and familiar (as well as new takes on old foes). While most bosses have simple patterns to pick up on and antics that won't overly challenge veteran players, the boss fights in Kirby: Star Allies are engrossing and enjoyable all the same.

Apparently, King Dedede skipped leg day.
Outside of the story mode, which won't last terribly too long -- clocking in for me around five hours or so -- a host of other modes is available, including two quick throwaway mini-games, and some much more substantial and meaty modes which unlock after the initial story mode is finished. One mode allows you to play as any four helper characters, doing away with Kirby as the star, and having you go through a remixed collection of the story mode's stages. If you like, you can play this mode as each of the different helper characters (though this isn't necessary in earning 100% completion on a save file), including special Dream Friends like Bandanna Waddle Dee, King Dedede, Metaknight, and even some free downloadable characters from past Kirby games like Kirby Dream Land 2's Rick, Kine and Coo, or Kirby Super Star's Marx.

Another mode that unlocks is a special boss rush mode. Depending on which difficulty you choose, there are more rounds to take on, less food items to restore your health between rounds, and much more dangerous and deadly foes. While Kirby: Star Allies is overall an extremely breezy game to beat, this substitute mode for the Arena mode of past Kirby games is quite the challenge. To beat the ultimate difficulty level of Kirby: Star Allies's boss rush mode is something to definitely be proud of.

Kirby: Star Allies is one of the only console Kirby games that runs at 30 FPS instead of the typical 60. However, this doesn't really detract heavily from the gameplay experience, and I got used to it rather quickly. What is more jarring is the plethora of loading screens that occur between room transitions in Star Allies, something never-before-seen in a Kirby game before, to my recollection. While these loading screens are fast and present players with helpful tips and advice, they do add up over time.

Goodness gracious, great ball of Waddle Dee!
Star Allies is a positively pretty game to look at. The backgrounds and environments are an absolute pleasure to gaze upon, and I sometimes found myself just stopping to admire the scenery on many occasions during my playthroughs of the game. Character models look exquisite and are wonderfully animated to create a world in Kirby: Star Allies that is detailed and lovely on the visual front. On the sound side, Star Allies features both new arrangements of classic themes from past Kirby games as well as wholly new compositions. Whether it's the trademark melody of the Green Greens theme or the more electronic sounds of the Jambaston fortress, the music is marvelous in Star Allies.

Kirby and company take a nice leisurely dive underwater.
Kirby: Star Allies doesn't do much to push the formula of the franchise forward, but it does successfully craft a game that is well worth playing for both solo gamers and those with the ability to play with multiple people. The low difficulty of the game, even compared to past Kirby entries, will be a turnoff for some players (even the locations of secrets aren't anywhere near as diabolical as past Kirby games). However, there is enough in this pink puffball package to engorge oneself on and enjoy. It's not a truly fantastic Kirby game, but Kirby: Star Allies does its job of providing a highly competent and capable Kirby game for Nintendo Switch owners.

[SPC Says: B]