Showing posts with label god hand. Show all posts
Showing posts with label god hand. Show all posts

Thursday, October 29, 2015

Let the Good Names Roll: Great Credits Sequences in Gaming - Part Two

The staff roll, otherwise known as the credits of video games. This is where not only do we see all the names of the folks who worked on the game you just beat, but perhaps something special to go along with it, whether it's an overview of your adventure, the cast of enemies in the game, or something else. This article delves into some of the very best and most memorable staff rolls/credits sequences in video game history. From old school classics to modern marvels, part two of this expanding list continues to bring the excellent staff rolls. Click on the game title to see the credits sequence described, and for the first part of this series of articles, click here.

Super Mario 3D World (Wii U)


We kick things off with a game I talked about in SuperPhillip Central's top ten list of the best platformers on the Wii U from yesterday. Super Mario 3D World delights as Mario, Luigi, Princess Peach and Toad make their way back to the Mushroom Kingdom through the very same clear pipe that transported them to the Sprixie Kingdom in the first place. Along the way home, they see various characters from throughout their adventure, such as various rescued Sprixies, the helpful water creature Plessie, cute rabbits, and even disappointed, defeated Boom Boom, Pom Pom, and a bottled-up Bowser. All this occurs while a sensational big band theme plays makes this one terrific staff roll sequence.

The Legend of Zelda: Majora's Mask (N64)


After reliving the same three-day cycle over and over again, though not as many times as Bill Murray had to relive Groundhog Day at least, Link finally defeats Majora's Mask and saves the land of Termina. After some exposition to tidy up loose ends, the credits of the game start running. We see a peaceful Termina, comfortable in the present and hopeful for the future, with multiple scenes showing the denizens enjoying their newly saved lives. We see the organ grinder playing to a full house in the Milk Bar, we see the father and daughter outside of the Music Box House celebrating their lives together, and we see the wedding of Kafei and Anju at the very end. It's a wonderful recap of the lives of the people you, as Link, helped save.

Final Fantasy IX (PS1)


Speaking of recaps, here's a literal one with the credits sequence of Final Fantasy IX. It hits some emotional highs, showcasing CG moments from Zidane and the player's adventure throughout the game. It certainly helps that the two themes that coincide with these moments are absolutely sensational. The first is Melodies of Life, a beautiful ballad that uses the melody of the world map theme. The second is simply Final Fantasy, the main theme of the franchise that plays in most of the mainline games up to this point. The ending, where Zidane and Dagger's two different worlds combine into one, is a powerful one, as is the glowing, rotating crystal that forms the Final Fantasy IX logo adds up to a worthwhile end to the game.

Super Smash Bros. Melee (GCN)


We move from two credits sequences that are emotionally empowered to a credits sequence that is its own game. Most of the Super Smash Bros. games feature interactive staff rolls where you can mess about with the names of crew members displayed on the screen. What many consider the most memorable of these credits sequences is the one from Super Smash Bros. Melee. It features a first-person view of the player flying through a sector space with flying names coming from all directions. It's possible, as this video shows, to hit all of the names. Since players see this sequence after every Classic mode run, it can either be zoomed through by holding a button, or one can try to hit as many names as possible.

Banjo-Kazooie (N64, XBLA)


There are actually two ending sequences for Banjo-Kazooie, one focusing on the enemies of the game, after completion of Grunty's Furnace Fun game show, and this second one that is played after defeating Gruntilda. This latter one is the one we'll focus on, as it not only shows a parade of supporting characters and bosses, but it also displays the names of the development and production team behind the game. The names are read in the voices of the characters currently shown on screen, each given nicknames such as Eveline "Twinkles" Fischer and Chris "Chomper" Peil, for instance. I love it when games show off their cast, and Banjo-Kazooie's setup is perfect in this regard.

God Hand (PS2)


Now from a comical game to an even more comical credits sequence. You can tell that Clover Studio (rest in peace) had a lot of fun working on God Hand. This is especially apparent in the incredibly goofy and unapologetic in its cheesiness ending credits, helped immensely by the '80s-esque vocal theme played during it. I mean what else can you say about a song that with lyrics that go, "dragon kick your ass into the Milky Way. (Milky Way!)" The credits feature clips from the game's cutscenes, but it also shows the cast shaking their groove thangs like crazy. It's just a balls to the wall ridiculous staff roll, and I, as well as many others, can't help but love it.

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What credits sequences from games would you like to see in future installments of Let the Good Names Roll? Hit me up with some suggestions in the comments below!

Tuesday, July 14, 2015

SuperPhillip Central's Favorite VGMs - Two Tuesdays in a Row!? Edition

Welcome to another special Tuesday edition of SuperPhillip Central's Favorite VGMs. I wasn't in a musical mood yesterday, due to Nintendo president Satoru Iwata's unexpected passing on Saturday. However, I think it's okay to return to normalcy on the site, and there's no better way of doing so than with SPC's weekly listen to five of my favorite video game music tracks.

This week's selection consists of two PlayStation Portable RPGs to start things off, Star Ocean: First Departure and Ys Seven. What follows is a nostalgic trip with DuckTales Remastered, a clash of swords, axes, and magic with Fire Emblem: Awakening, and finally, we rock on with some God Hand.

If you're for some reason bored this Tuesday afternoon, feel free to check out past VGM volumes with SPC's Favorite VGM Database.

v916. Star Ocean: First Departure (PSP) - One Challenge


We begin this edition of SuperPhillip Central's Favorite VGMs with one of the two world map themes of Star Ocean: First Departure. You'd think after Star Ocean: The Second Story was played by me, with me deeming it one of my favorite RPGs that I'd jump at the chance to play its predecessor, a game that finally released in the West on the PSP. I ought to do that, now that I think of it...

v917. Ys Seven (PSP) - To Reveal the Way to Go


Another PlayStation Portable delight, Ys Seven was the first and only original Ys game on the system. The others were remakes of past Ys games, but worth playing all the same. If there's two things the Ys games always have, it's awesome action-RPG goodness and excellent soundtracks. The latter is evident with this chosen theme, To Reveal the Way to Go.

v918. DuckTales Remastered (Multi) - The Amazon


Jake "Virt" Kaufman arranged the classic NES soundtrack of DuckTales for the remake, DuckTales Remastered. The choice of instruments and arrangements are phenomenal, much like the actual game they're heard in. I wasn't that big of a fan of the original DuckTales, finding some of it a little too ancient gameplay-wise, but Remastered definitely created an experience that I truly enjoyed.

v919. Fire Emblem: Awakening (3DS) - Conquest (Ablaze)


The battle version of the Conquest theme, this song contains the Fire Emblem theme within it for a song that's slightly nostalgic but also mostly brand-new to create a sophisticated sound. Fire Emblem: Awakening was supposedly the series's last shot. If its sales hadn't been so successful, we might not have seen another Fire Emblem game... possibly ever!

v920. God Hand (PS2) - Devil May Sly


Let's rock out with the final VGM of this edition of SuperPhillip Central's Favorite VGMs. It comes from the cult classic God Hand on the PlayStation 2, a Clover Studio production. God Hand wasn't that beloved by critics when it released (looking at you, IGN), but the game has received a lot of love from fans, and for good reason-- it's a wacky, awesome brawler worthy of a look.

Monday, August 6, 2012

SuperPhillip's Favorite VGMs - An Eclectic Mix Edition

We're already in the dog days of summer now as the mercury rises and the sun beats down hot. On this week's edition of the favorite VGMs, we have music from Mistwalker's second Xbox 360 outing, Lost Odyssey, Square Enix's Dragon Quest VIII: Journey of the Cursed King, and the defunct Clover Studios' bad ass brawler God Hand. Like the title of this edition says, this is quite an eclectic mix of music for your listening pleasure this week.

v166. Rhythm Thief & the Emperor's Treasure (3DS) - Theme of Rhythm Thief


Europe has had this game for a while, but North Americans have just gotten their mitts on this game, Sega's Rhythm Thief & the Emperor's Treasure. Sporting a hugely diverse repertoire of music, this handheld rhythm game unfortunately had the misfortune of releasing right around the time period of Theatrhythm Final Fantasy, a much more hyped game of the same genre. Though Rhythm Thief has much more variety in its gameplay (including odes to past Sega franchises like Samba de Amigo and Space Channel 5), a new IP just can't compete with the Final Fantasy brand. Regardless, Rhythm Thief's main theme is a jaunty jazzy ditty that infects the mind and urges listeners to dance along with its remarkable (for lack of a better term) rhythm.

v167. Lost Odyssey (360) - Neverending Journey


Hironobu Sakaguchi, creator of Final Fantasy, left Square Enix to create his own development studio. The creation was Mistwalker. Their latest game, The Last Story on Nintendo Wii, is due out later this month. One of their earliest projects was Lost Odyssey, a much more mature take on the RPG franchise than their first effort, Blue Dragon. Nobuo Uematsu's Neverending Journey starts off with flutes and guitar, very unobtrusive, and perfect for a slow ride across the plains. At 1:39 the theme surrenders its soft approach and takes a wild turn with a hard rock focus. This combination of the styles of folk and rock is masterfully done, and it is pure Uematsu magic.

v168. Dragon Quest VIII: Journey of the Cursed King (PS2) - To a Vast World


I must admit that I have not played much of the Dragon Quest series, despite owning IV, V, VI, VIII, and IX. Much like the Western world, Final Fantasy was the RPG series that dominated much of my playing time. However, with the grander marketing push being displayed at least in North America by Nintendo, I could not help but give Dragon Quest some attention. A lot of people bought Dragon Quest VIII merely because it came packaged with the demo for Final Fantasy XII. I got it because I dug the cel-shaded art style and fell in love with the soundtrack. This piece, To a Vast World, sets the soul tingling with its soft soothing strings, wonderful woodwinds, and bold brass.

v169. Lufia: Curse of the Sinistrals (DS) - Battle #2 (Arranged)


The remake of 1995's Lufia II: Rise of the Sinistrals for the Super Nintendo, Lufia: Curse of the Sinistrals forgoes its turn-based RPG roots and goes totally action-RPG. The game reminded me of the Ys series in the combat was real-time, there were puzzles to solve, and there was leveling up stats, abilities, and learning new moves. The piece I have chosen from the game is actually from the arranged soundtrack. This version of Battle #2 starts off with a trumpet melody and rocking beat and accompaniment. If I ever do another installment of Most Overlooked Nintendo DS Games, Curse of Sinistrals will definitely make the list.

v170. God Hand (PS2) - Credits


What can you say about lyrics that read, "Dragon kick your ass into the Milky Way?" Oh, and you can't use the words "awesome", "kickass", or any synonyms of those two words. On lyrics alone, God Hand's ending credits make it to my favorite VGMs. God Hand was a PS2 exclusive with the goal of brawling baddies in a 3D space through martial arts and fisticuffs. There were over 100 individual moves to unleash on your foes. Sadly, God Hand was the final game developed by Clover Studios. Word of their disbandment came literally days after the game's release in North America. Talk about a ball-busta'. However, the company's spirit lives on somewhat in Platinum Games, the folks behind Bayonetta and the upcoming Metal Gear Rising.

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That is this week's fill of video game music. Next week the tune-age continues with themes from Uncharted 3, Dead Rising, and much more! If you still can't get enough VGMs, check out my VGM Database. It has every VGM I have ever highlighted here on SuperPhillip Central.