Whip It Good
Back in the mid-80s, many companies were trying to get the hang of creating their own platforming franchises to compete or at least offer an alternative to Nintendo's Mario series. One such company was Konami as they cracked the whip to deliver a franchise that has been going strong for over a quarter century now in Castlevania. While the series has had many classics along the way such as Symphony of the Night and Dawn of Sorrow, I wanted to go back to the roots of this franchise to see if they still held up after all these years.
Castlevania sees Simon Belmont running through six levels of three stages each to try and stop Dracula and his minions from terrorizing and transforming the populace into a deadly dystopia. You start off as a man with just a lame whip to attack, but that's okay. You can not only upgrade the whip twice as you go along, but Simon will also find sub-weapons like a cross, holy water, or an axe that he can use by press up along with the B button. You can only use the sub-weapons if you have enough hearts (the game's "magic" currency) to do so, and these can also be upgraded to be used up to three times onscreen at once by collecting tablets with the numbers II and III on them. If you collect a new sub-weapon, you have to recollect the tablets, so it's best to just stick with whatever weapon you find most valuable.
|My brother insisted I write that this game |
has six levels. An inside joke, if you will.
|Ah, stairs... the bane of my existence.|
|Whoa. Nice makeup work, man!|