The eternal conflict between man and machine
finds its way onto the Game Boy Advance.
What is essentially the grand-daddy of modern anime, Osamu Tezuka's Astro Boy manga and following cartoons have greatly shaped Japanese animation and culture. The character of Astro is a charming and endearing one, and the stories presented can range from lighthearted and cheery to dark and somber. Like any excellent material, the Astro Boy franchise needed a video game to represent itself well, and unlike Sonic Team's PlayStation 2 Astro Boy project, legendary developer Treasure's attempt to bring Astro and the gang into the realm of video games is a successful one. The end result is 2D beat 'em up known as Astro Boy: Omega Factor for the Game Boy Advance.
Astro Boy: Omega Factor's plot is based off of various versions of Astro Boy, such as the 1952 manga, the original 1963 animated program, the 1980s remake, and the 2003 episodic series. There are plots regarding the robotic metropolis in Antarctica, the mysterious land of Mu, the time traveling exploits of the Marine Express, the increasingly dire conflict between humans and robots, and the all-powerful Death Mask.
|Astro unleashes a large laser wave on this boss.|
|An observant player will notice that the laser is|
a terrific attack for clearing battles.
Outside of traditional beat 'em up style brawls and searching for new NPCs, Astro Boy: Omega Factor features horizontal auto-scrolling flight levels where Astro needs to dodge enemy attacks while showcasing his own offense. These levels do quite well in breaking up the monotony of the normal ground levels-- as do the challenging and entertaining boss battles intermixed throughout the game.
|These flight levels are interspersed |
throughout Omega Factor.
|Something about this boss just bugs Astro.|
One of the most outstanding parts of Astro Boy: Omega Factor are the vibrant visuals. The game is fast-paced and looks the part of a serious graphical contender. Everything from the way the bosses animate to how intricate backgrounds are designed is particularly impressive. The only downside is the occasional bout of slowdown that happens when a lot of enemies or action is on the screen at the same time.
|If you think the game is gorgeous now,|
just wait until you see it in motion.
[SuperPhillip Says: 8.0/10]