A Link to Perfection
For a while now, The Legend of Zelda series has received a lot of criticism. Many have become tired of the inflated beginnings and tutorials the more recent games possess, as well as the excessive hand-holding. It seems the team behind the latest Zelda entry, A Link Between Worlds, has come up with a solution to make the series not come across as making the player feel like their intelligence is being insulted while still being able to be accessible to newcomers. The end result isn't just one of the best Zelda experiences ever-- it's one of the best games I've played in a long time.
|Unfortunately, Link isn't equipped with|
the skills or items to stop Yuga just yet.
|Princess Zelda in all her royal glory.|
The Legend of Zelda: A Link Between Worlds is set in the same world as A Link to the Past, one of my favorite games of all time. However, despite being in the same world, A Link Between Worlds' Hyrule features various geographical changes compared to A Link to the Past, as the game is set several generations after the events of the SNES classic.
|Familiar sites and foes abound|
in A Link Between Worlds.
|"Don't mind me! Just skimming through!"|
|Hyrule and Lorule share many |
structural similarities with one another.
|Cracks like the one seen above are|
Link's gateway between worlds.
|Alongside the old standbys, the|
Tornado and Sand Rods join the lineup.
|Old haunts and new discoveries|
await Link in Hyrule.
Dungeons in A Link Between Worlds are briefer escapades than what is found in A Link to the Past. However, that doesn't mean they're any less spectacular. While one might think each dungeon would be easy as all of the puzzles focus on one item, that isn't really the case. Each dungeon constantly throws in new ways to expand upon each item's numerous uses, forcing the player to think critically. For instance, a seesaw in Turtle Rock will go up and down depending on what side Link is standing on. This makes getting to higher up platforms impossible, since the seesaw side that Link is on always goes down. However, with the Ice Rod, Link can freeze the seesaw in place, allowing him access to otherwise inaccessible platforms.
|Let thy arrow's aim be true...|
|This version of Moldorm is less frustrating|
than its Link to the Part ancestor.
|Use this boss of thieves' shield against him!|
The Legend of Zelda: A Link Between Worlds and A Link to the Past can be beaten around the same amount of hours, especially if you're familiar with Hyrule already. However, both games are ones that demand to be replayed again and again, as they're absolute classics, one more modern than the other. The tasks of collecting every Heart Container, Maiamai, and hidden item in the game is no easy task. If the normal challenge of the game is deemed too trivial, then after beating the game you can try out Hero Mode, where damage received is multiplied by four.
There is much discussion regarding the look A Link Between Worlds. Some find it ugly, while others like the nods to A Link to the Past. For me, it looks just fine. I don't see anything that makes me go "ew." Characters may come across as being made from clay or plastic, but the whole look of the game is consistent. Outdoor and indoor areas look absolutely sublime, and the most phenomenal part of the presentation is how the development team managed to get the game running at 60 frames per second with 3D off AND on. It is legitimately hard for me to return to some older 3DS games now that I've experienced 60 FPS in 3D. Alongside the visuals comes many sounds and songs that will invoke plenty of nostalgic memories and feelings from A Link to the Past veterans. The orchestrated arrangements of classic themes from that amazing game are without a doubt brilliant, and the new compositions are no slouches either.
|The 3D effect of this game|
is one of the 3DS system's best.
[SPC Says: 10/10]