The Superpowered Saints Go Marching In
Saints Row: The Third made plenty of steps to ensure that the series would step away from trying to become another Grand Theft Auto clone, which the game's previous two titles had been heavily compared to. Saints Row IV takes the craziness switch and pulls it into uncharted territory! With superpowers and a load of kooky missions, Saints Row IV is an open world game that feels more like Crackdown than Grand Theft Auto, and it's hard to deny that this change is good.
Beginning with a mission that ends with you riding a warhead into the night sky, trying to dismantle it, while Aerosmith's "I Don't Want to Miss a Thing" plays, Saints Row IV lays on the wackiness quite earlier. What follows five years later is info that the Saints have made it into the White House. The boss, the once silent and stoic main character from the original Saints Row, serves as President, and his cabinet-- rather your cabinet-- is made up of members from the Saints gang. Suddenly, during a press conference, an alien race known as the Zin invades the Earth and sends your character into a virtual simulation exactly like Steelport from the third game. However, this Steelport has depictions of the Zin leader Zinyak plastered all over, as well as signs mentioning the Saints' doom and futility of their actions.
|Steelport sure is looking different these days.|
|Because just having one gun is for bustas.|
|It's a faster way of getting around Steelport,|
which makes it difficult to want to drive.
|Girls' night out|
|Talk about a mech assault!|
|For my next trick, I will turn|
water into wine!
|One of the optional things you can do|
is traverse these tall towers.
|Let this be a lesson to you kids out there:|
Always help out your homies.
[SPC Says: 8.5/10]