The BioShock Series Takes to the Skies
Meet Booker DeWitt. He's taken to a lighthouse on a secluded island courtesy of a mysterious married couple. His objective is stated short and succinctly: "Bring us the girl and wipe away the debt." However ambiguous this mission is to the player, Booker takes it on, entering the lighthouse, reaching its top, and enters into a chair. The chair propels Booker miles into the sky, upon then the sight of Columbia, a breathtaking city above the clouds is revealed. The goal now is simple-- find a girl named Elizabeth and escape with her from her confines in Columbia.
The story is quite nebulous, with the player seldom really knowing what's going on. However, once the pieces of puzzle fit into place, there's this ah-ha moment where everything suddenly makes sense. It's this realization that makes BioShock Infinite's story so fantastic. There's a continued mystery throughout the game, and when all is resolved during Infinite's twist ending and final conclusion, a great sense of satisfaction will most likely be given to the player. Each act of the game is well done, and there really is no weak link to be found, unlike how the original BioShock sort of fell apart halfway through. It's a story that shows that video game plots and narratives can be as engaging as other media when done right.
|Columbia is a gorgeous sight to behold.|
|This is really how George Washington |
looked when he was president.
Seriously. Look it up.
|Booker gets a hold of some serious hardware.|
|Booker's having a blast in Columbia.|
Meanwhile, Gears can be equipped to Booker and come in four types: Hats, Shirts, Pants, and Boots. Only one of each type can be equipped at the same time. These Gears grant Booker with abilities such as creating a surrounding circle of flames upon landing from a sky hook or increased attack strength when low on health.
Within close to a third of BioShock Infinite, Elizabeth joins your side. While she doesn't get involved with combat, she does prove to be an invaluable asset to Booker. She has the mysterious power of opening tears, gateways that can bring forth useful objects for Booker to use, such as a box of health-restoring medical kits, cover, and defense turrets, for example. She scavenges around areas to throw Booker health, salt for Vigors, ammunition, and money. Lastly, move over Jill Valentine, as Elizabeth is now the new master of unlocking. As long as there are enough lockpicks in your arsenal, Elizabeth can tackle any lock. Inside usually hides some great rewards, like lots of money, Infusions, Gears, or Voxophones, audio recordings that give back story to BioShock Infinite. Thankfully, when all is said and done, Elizabeth never gets in the way of the player, and unlike BioShock, you need not protect Elizabeth, as she can take of herself, so this is definitely no escort mission-type nonsense. It all adds up to Elizabeth being a great addition to Booker's mission.
|Elizabeth's reaction to meme humor.|
|Time to bring out the big gun, big boy!|
|Take a picture. It'll last longer!|
[SPC Says: 9.5/10]