Anyhow, there's only been a handful of reviews for this game, but I've added my own verdict to the small pile. It's Pac-Man and the Ghostly Adventures 2. Note: The Wii U version was the one covered, hence my own screenshots.
Worlds better than past Pac-Man game attempts
Pac-Man fans seem to cherish the Pac-Man World series that mostly appeared in the PlayStation 2, GameCube, and Xbox generation of home consoles. Perhaps it's nostalgia of playing those games when these folks were younger, as someone new to the games like myself played them for the first time recently and didn't find them satisfying at all. They had cameras that worked as well as Ms. Pac-Man's recent solo career, a complete lack of polish, and frustrating game mechanics.
When I originally looked at the first Pac-Man and the Ghostly Adventures, I thought it would merely be an adequate licensed game at most, but I found myself enjoying the game and believed it to have some genuinely smart ideas, although not executed to a high caliber. Less than a year later, here comes the sequel, and one would think that for a game with such short time to brew would be a catastrophe. Not only is it not that, but Pac-Man and the Ghostly Adventures 2 is actually an incredibly competent 3D platformer with clever level design, smartly hidden secrets, and in all a largely better game than its predecessor.
Using the same cast of characters as the licensed cartoon of the same name (well, only without the number two in the title), Pac-Man and the Ghostly Adventures 2's tale is humorous and charming enough. The evil Betrayus from the Netherworld once again wishes to obtain the fabled repository, the canister that has every evil ghost sealed inside it, including Betrayus' physical form. He devises a plan to have an unassuming Pac-Man lead him to his treasured prize. Thus, what follows is five worlds of about ten levels each of 3D platforming action.
|The start of the game is innocent enough.|
|Okay, things are getting a little interesting now.|
|Which way is up? Metal Pac can stick |
to these solid metal surfaces.
|If you're going to borrow level ideas from|
somebody, why not borrow from the best?
|It's time to get wheel. Er, real.|
|In space, no one can hear you gobble up ghosts.|
Furthermore, fighting an invisible enemy in the form of a camera is no issue this time around. The Ghostly Adventures 2 does not have manual camera control, meaning you need not worry about fiddling around with the right analog stick to get the desired angle. This would be a problem if the game's fixed camera didn't properly follow the action or give you bad angles to work with. Thankfully, this isn't the case. What this does is allow for a more streamlined platforming experience.
The original Ghostly Adventures did not have much reason for players to return to levels other than having them replay a level without any changes just to earn an arcade token. It was filler in every sense of the word. In Ghostly Adventures 2, each level has a high score to attain. It's not just about gobbling every ghost in sight, but doing so with a bit of strategy.
Pac-Man has something the game refers to as a Boo! attack. When enough ghosts have been consumed, this Boo! attack is ready to be utilized. When used, it turns every ghost in the nearby vicinity into a frightened, crazed creature, roaming around in a hurry with the fear of being eaten. It's in this form that ghosts are worth the most points, and creating a chain of gobbling ghosts can rack up points mighty easily. Using the Boo! attack at just the right times in levels can make the difference between coming close to a gold medal and being stuck with a silver or worse.
|It's a full-on Pac attack!|
I'm a bit of a platforming expert. It's my favorite genre of game, and I'm well versed in it. Pac-Man and the Ghostly Adventures 2 scratches an itch for that 3D platformer I've been wanting. Memories of Super Mario 3D World weren't cutting it anymore. Regardless, with that said, the game is a bit on the easy side. The developers waste no time raining down extra lives on you, handing them out like candy on Halloween night. (See how I made this review topical all of a sudden?) By the first world's end, I was near 60 lives, and for the majority of the game I hovered around the maximum amount achievable.
|In the prehistoric levels, the Pac-Man cometh.|
Considering that falling off a level only costs you a heart instead of a life, and that losing a life sends you back to one of the myriad checkpoints in a level, Pac-Man and the Ghostly Adventures is decidedly a less challenging game than most would like. For me, there were enough platforming challenges and enemy hordes to take down that I was satisfying, heck, I even loved the experience.
|There's no bones about it--|
Pac-Man's second Wii U outing is quite good.
|Paczilla! Someone phone Tokyo! Is Tokyo okay?!|
[SPC Says: 8.25/10]