Halloween may be more suitable for witchcraft,
but for now we're dealing with something better-- papercraft.
For someone new to mobile gaming like I am, I had no idea that Paper Monsters was originally a mobile game. Doing some research, I found out that the game was making its first console appearance in the form of an enhanced port with Paper Monsters Recut. No doubt Mobot Studios took this undertaking of porting a mobile game to a major home console seriously, evident by the work easily seen through comparing the two games. In essence, Paper Monsters Recut takes a tried-and-true take on the old school 2D platformer, and it adds in physical (read: no touch screen) controls to make this Wii U version the definitive one.
|The color pallet is bright and varied|
in Paper Monsters Recut.
|This surely is no Soul Train.|
One of the neat touches and gameplay quirks is a Mutant Mudds, Kirby: Triple Deluxe, and Virtual Boy Wario Land way of moving from the foreground to the background plane and vice versa. Of course, sometimes being in a faraway area in the background can make seeing enemies a little trickier than I would have liked, but overall it works well and is a welcome mechanic to the game.
|Take pipes into the background and foreground|
with this clever (albeit seen before) gameplay mechanic.
There are approximately six worlds in Paper Monsters Recut, featuring areas like rolling green hills, Halloween-influenced countrysides, ice cold fjords, and vivid jungles. With this enhanced port of the mobile game, the developers at Mobot Studios added some new levels, remixed sections of older levels, and a fleshed-out overworld that has many secrets in it.
|The new overworld has 2D platforming|
just like the in-game levels.
The end of every world save for one concludes with a boss battle of some sort. These fights are decidedly the weakest part of Paper Monsters Recut. At their best they are mindless encounters that err on the side of being ridiculously easy. At their worst they seem thrown together at the last point in development to add another bullet point to the game. That's not to say they're awful by any stretch of the imagination. They're just not that special and could have used more time in the oven, so to speak. One particular battle where I controlled a submarine allowed me to safely stay in one place between two pipes letting out mines. All I had to do was fire when a mine was near the boss, an octopus. That was the extent of "difficulty" for this encounter.
|Just a little lower, little submarine,|
and this fight will be easy street.
|I'm half-expecting to see Bowser appear|
here with these surroundings!
[SPC Says: 8.0/10]