Last night I covered Super Mario Advance, giving the game a review. I figured since Super Smash Bros. for Wii U is releasing this Friday, I'd take a look at some of the games that the fighters are featured in and well-known for. Now, it's Kirby's turn with his entry into the Game Boy Advance library, Kirby: Nightmare in Dream Land. Here's the review!
An Adventure Reborn
Kirby's Adventure debuted on the NES in 1993. It was a late release for the system, as its successor, the Super Nintendo, already had over a year on the market to create a respectable lineup of software. That said, Kirby's Adventure really pushed the NES to its limits, allowing the developers to squeeze pretty much every last ounce of power within the unassuming NES, and it's one of the better games for Nintendo's first home console. Just over nine years later, Nintendo opted to remake Kirby's Adventure, this time putting the pink puffball back on the platform type he was born on, a handheld with the Game Boy Advance's Kirby: Nightmare in Dream Land. Obvious graphical and sound upgrades aside, is Nightmare in Dream Land the definitive version of Kirby's Adventure?
|Kirby unleashes the razzle-dazzle.|
|To be fair, it WAS a spicy meatball.|
|It's a Kirby game, so Whispy Woods must be a boss!|
(Seriously. You go to jail if you have a Kirby game
without Whispy Woods as a boss.)
As for abilities, Kirby: Nightmare in Dream Land offers a standard set from a wide array of enemies. You have Sword, Fire, Burning, Ice, Beam, Ball, Stone, UFO, Crash, Mike, and many others. Using the correct ability at the right moment not only allows access to secret rooms and areas, usually housing the aforementioned switches, which open up new areas on the world map, but doing so also makes certain sections of the game easier. For example, using the Wheel ability on a straightaway allows Kirby to plow through enemies with abandon.
|Smart use of abilities at the right time|
may just save your skin. It'll at least save Kirby's!
Nightmare in Dream Land is like many of the levels in the game, it's a short experience, taking approximately three or four hours to initially beat. As stated, some levels are home to secret areas holding switches. Unlike Kirby's Adventure, these secret rooms are more clearly defined, and on the level selection screen, each level with a switch that hasn't yet been found will show a different marking on its door than one that has. These slight but smart alterations make for a less tedious game.
|Kirby abhors the backstroke.|
|Kirby-san, keep calm and slice and dice.|
For a remake of Kirby's Adventure, Kirby: Nightmare in Dream Land brings a whole new lease on life for the game. It's an admirable remake, though I feel more could have been done to make the game even better. If you can manage the sometimes aggravating rule of losing your ability upon taking damage (especially in some of the later levels), then Nightmare in Dream Land is a 2D platformer you should not miss out on.
[SPC Says: 7.0/10]