The whole "Kick" and caboodle
Kick & Fennick starts out with a boy, presumably named Kick, as there is no dialogue to speak of in the game, waking up from inside a pod of sorts. He moves through a derelict facility and ends up meeting a robot also presumably named Fennick. The two hit it off almost immediately, and Kick offers to find his new robotic buddy a new light bulb for the end of its tail. What follows is over forty unique levels spread out among five chapters.
|The beginning of a beautiful friendship...|
|Jumping isn't useless-- it's just impossible|
without the aid of Kick's special gun.
|Between the electrical currents, enemies, and|
pits, no one said Kick's journey would be an easy one.
|Getting hit by an enemy (such as one of these)|
also causes the energy gauge to decrease.
|These Powernodes might be small,|
but they definitely are handy, too.
|These sentry drones must be proud|
ganging up on a little boy.
Kick & Fennick's presentation is quite solid. Kick is an endearing character and a lot of that comes from his appealing 3D model. Environments are highly detailed, though some more variety would have been appreciated. A lot of levels take place in and on dilapidated buildings and cityscapes with just the time of day being different. The loading times aren't too bad, but they add up when you miss out on a Powernode and wish to retry the level. Since there is no "restart level" function in the pause menu, you have to back out to the main menu, costing 20-30 seconds of your time each occurrence. In addition to that issue, I have also had Kick & Fennick freeze when loading a level, and also the game simply crashed once while playing.
|Later levels throw in bounce pads|
and teleportation portals.
[SPC Says: B]
Review copy provided by Jaywalkers Interactive.