Showing posts with label chibi robo. Show all posts
Showing posts with label chibi robo. Show all posts

Wednesday, October 14, 2015

Chibi-Robo!: Zip Lash (3DS) Review

We continue this month with a new 2D platformer. Those aren't scarce on Nintendo systems by any means, but it's a fun genre all the same. This time it's Chibi-Robo's turn to star in one with Chibi-Robo!: Zip Lash!

Zip it. Zip it good.


Chibi-Robo! is a franchise that is quite under-served, not just by gamers and consumers, but also a bit by Nintendo. His first game appeared on the GameCube, and it was a cult classic, although sales were less than stellar. Despite this, Nintendo continued with the series, though putting the chrome dome hero onto the Nintendo DS, which in North America was exclusive to Walmart stores of all places. Following that was a Photo Finder game on the Nintendo 3DS, which didn't feel up to snuff by any stretch of the imagination. Now, with what seems to be Chibi-Robo's final chance in the spotlight, he arrives in retail form on the 3DS with Chibi-Robo!: Zip Lash. Even if Nintendo unplugs the franchise and titular character, at least it's with a game that is actually quite good.

Swing it around, then bring this foe down!
Chibi-Robo!: Zip Lash may seem like a typical 2D platformer, but the mechanics make the game quite more interesting than the average game. Fans of the series known of our chrome dome hero's plug that is attached to his rear. Not only can he plug into outlets to restore watts (the lifeblood of Chibi-Robo-- if he has no watts left to use, it's game over), but he can use it to attack enemies by lashing it at them, he can use it to grab items, and he can hook onto orange tiles and pull himself up ledges or through otherwise impossible-to-pass areas.

Grab and pull yourself to these orange tiles with Chibi-Robo's whip.
With the eponymous Zip Lash technique, you can use Chibi-Robo to have his plug reach further distances. Collecting red and blue orbs makes his Zip Lash move reach farther out. Levels are specifically designed to take advantage of the fact that Chibi begins each one with the minimum Zip Lash distance. Otherwise you'd be able to skip huge parts of levels if the Zip Lash amount was cumulative. Having a large range with Chibi-Robo's Zip Lash technique allows him to throw it into walls, having it bank off them at an angle to reach out-of-the-way objects, items, enemies, and orange tiles.

Aim your Zip Lash to bank it off this wall to reach this orange tile.
Then you can pull yourself across these two chasms.
There is an ample amount of checkpoints in each level of Chibi-Robo!: Zip Lash, allowing players both skilled and beginner to enjoy the game. Falling into a chasm results in returning to the last passed checkpoint while running out of batteries through enemy hits, falling into holes, and just the general passage of time means you have to restart the level from the beginning. Two items can be purchased from our hero's Chibi House: one restores an empty battery while the other propels Chibi-Robo out of holes he has fallen into.

Careful, Chibi-Robo-- water and electronics don't mix!
There are six main worlds in Chibi-Robo!: Zip Lash, and each consists of six levels. The way about selecting a level is an overly gimmicky manner, the Destination Wheel. After beating the first level of a world, you get up to three spins on the Wheel that decides how many levels you move past. For instance, if you roll a three and you're on level 1-6, you'll skip levels 1-1, 1-2, and go to 1-3, as the level selection is a circle itself. Now, you can easily buy panels to place on the Destination Wheel to put the odds better in your favor, but it's also incredibly easy to get the spin you want. All you need to do is press the stop button as soon as the Wheel is on top of the number of levels you want to move, so if the Wheel is on "1" when you stop the Wheel, it'll usually end up landing on "1".

That said, since it's so easy to cheese the Wheel into giving you the correct level you want (I personally made it my goal to play the levels in order, so I always spun a "1"), what is even the point of the Destination Wheel in the first place, other than just to annoy some players? Getting stuck playing a level you've already completed because of a bad spin is not innovative. It's just stupid.

Levels in Chibi-Robo!: Zip Lash feature a wide variety of different mechanics in them. Each level generally uses one concept which is slowly but surely expanded, starting out simple and ending with something more complex and/or challenging. From using the power of a fire outlet to set Chibi-Robo on fire to rush through levels, melting metal blocks, to racing on conveyor belts and slippery icy floors, Zip Lash has plenty of variety to keep players coming back for more.

Nothing like a fling in the forest to recharge one's batteries!
Oh, metaphorically speaking, of course.
Most levels follow traditional 2D platformer fare, but one level in each world is a vehicle-based level. These put Chibi-Robo in control (or lack thereof as it can feel at times) of one of three vehicles such as a rocket powered skateboard or a hot air balloon and charge him with avoiding enemies while keeping his quickly depleting battery power charged. The controls for the hot air balloon take some getting used to, and later vehicle stages become a real challenge. However, it's never unmanageable, and dare I say, I enjoyed these sections for the spice of variety they gave.

Each level comes with a selection of collectibles to go after for more proficient players. These include three star coins, three Chibi-Tot robots that wish for Chibi-Robo to catch them (if he can), and several snacks, usually found in bonus rooms and inside treasure chests. Finding these is very rewarding, as it shows off the creativity and cleverness of the level design-- much more than if you just run through a level to just reach the end.

Chibi-Robo's globetrotting adventure takes him
to places, well, (since he's so tiny) big and bigger!
The snacks in Zip Lash are real world candies, pretzels, crackers, and potato chips from all around the world. When one of these is properly delivered to one of the six toy characters in the game, information about these are given. Despite Zip Lash lacking dialogue for the most part, the sections where the toys offer their wisdom are some very funny or at least very cute exchanges, showing the Nintendo Treehouse localization team know their stuff and can tickle some funny bones.

Why does this game have to make me so hungry?
Returning to levels is not only recommended for getting loose collectibles, but a lost alien will be loose in some area (except in vehicle levels, of course). Taking this alien and placing it inside its UFO will allow you the chance of earning a new costume. Maybe you can even unlock some Nintendo-related ones! While you can interact with users on Miiverse to piece together parts of codes to unlock new costumes, all of the codes are available online on, say, a message board, so you can simply input them in Chibi-Robo's house's computer, rescue and return the alien to its UFO, and get a costume without all the fuss of figuring out what the codes are for yourself (or hoping you luck out and get a costume by pure chance through the natural method).

Hmm, Chibi-Robo... you certainly remind me of someone.
When all six levels of a world have been completed, it's time to take on a boss! These encounters start off innocently enough, but then they really utilize Zip Lash's mechanics in some truly remarkable and clever ways. You'll anchor Chibi-Robo to an orange tile just to avoid being sucked up an alien spacecraft, for instance. The boss battles are a lot of fun and add even more value to this incredible 2D platforming offering.

And a "howdy-do" to you, too, Robo-Roo!
Chibi-Robo!: Zip Lash offers some lovely sights and sounds. The visuals are all 3D, and they look really nice with the 3D slider up. However, on some occasions there is an inexplicable frame-rate dip here and there, usually in rooms with a lot of enemies at once. On the sound side, the music is suitably catchy for the most part, offering synth instruments and lovely arrangements.

I'm at a loss for words as to why Chibi-Robo!: Zip Lash is receiving such a... well... backlash from some. It's a highly original and competent 2D platformer with wonderful level design, plenty of content to keep players coming back for more, and charming characters, both good and "evil". Things like the fact that 2D platformers are no stranger to Nintendo platforms, some of the vehicle sections, and that darned Destination Wheel do detract from the delightful quality of the game, but overall, Chibi-Robo!: Zip Lash does indeed lash, zip, and whip it good.

[SPC Says: B] 

Tuesday, August 18, 2015

Top Five Most Underrated Nintendo Franchises

For a company that's been in gaming for several decades now, Nintendo has amassed an insanely robust repertoire of franchises that have mostly withstood the test of time. However, for every Mario, Zelda, Donkey Kong, and Pokemon, there are franchises that are overlooked and don't receive the same kind of pomp and circumstance. These five Nintendo franchises I have selected qualify as those. While such a category of game franchises is certainly subjective, I've tried to pick the ones from Nintendo that don't get their due diligence. Once you've read my choices and reasoning for each, I'd love to hear from you your thoughts on series that you'd love to see Nintendo and fans give more attention to.

5) 1080° Snowboarding 

1080° Snowboarding (Nintendo 64)
On the Nintendo 64 and PlayStation, the genre of extreme sports in gaming was made massively popular by the Tony Hawk Pro Skater franchise. While that series continues on (albeit in seemingly somewhat disappointing form with Robomodo's THPS 5), 1080° Snowboarding basically fell victim of an avalanche of obscurity. The developer, NST, a Western Nintendo studio, has since been relegated to smaller downloadable titles and less core-demographic games. This is a major shame, as the duo of 1080° games, Snowboarding on the N64 and Avalanche on the GameCube, had an extreme sports taste with a Nintendo touch to them.

1080° Avalanche (GameCube)
Shredding snow as you guided your snowboarder down a luxurious and insane amount of courses against opponents, tricking your way to the top of the leaderboards, or running away from avalanches as seen in the GameCube entry delivered thrills, chills, and for bad players like me, various spills.

4) Chibi-Robo


Nintendo doesn't seem to have settled on a particular gameplay style for their Chibi-Robo franchise. While this series is actually still quite alive and relevant in the regard that Nintendo is still making games for the little household robot, Chibi-Robo is far from a household name or well regarded series by most owners of Nintendo systems. Again, another shame, as Chibi-Robo delivers abundant charm and a huge array of wackiness to players.

Chibi-Robo: Zip Lash (Nintendo 3DS)
The first game, available for the GameCube, followed the titular robot's adventures in a bizarre Japanese family's home (what else can you say when the daughter of the family dresses and ribbits like a frog?), during tasks to earn energy. Two Nintendo DS games were released, one arriving in the West, but in North America it was a Walmart exclusive, and the other stayed in Japan. A Nintendo 3DS Photo Finder downloadable game released a year or so ago, and now a full retail title is hitting the system with an accompanying amiibo figure with Chibo-Robo: Zip Lash. Will this 2D platformer finally give some deserved attention to Mr. Robo?

3) Style Savvy


I hope none of you reading this article did a spit-take reading this entry. While the three games are indeed popular in Japan, known as Girls Mode over there, Style Savvy is actually an incredibly in-depth and fulfilling game for those of us who love customization. Two games have released out West, the DS original and Style Savvy: Trendsetters on the Nintendo 3DS. The latter offered the ability to run your own clothing shop, ordering clothes from various brands, picking out the perfect combination of clothing to create satisfying outfits for your clientele, and making contacts to further your career in fashion.

Style Savvy: Trendsetters (Nintendo 3DS)
Themed fashion contests brought ways to not only spread your fashion sense to the world, but also test your abilities in coming up with a compelling and competent outfit for your model to be showcased in. As a male without a vested interest in the fashion scene, I didn't think Style Savvy would interest me whatsoever, but I was impressively addicted to the plethora of customization options, gameplay mechanics, and content both Style Savvy games released out West offer. Feel free to call it casual gamer drivel, but you'd be the one that's mistaken with that kind of statement.

2) Advance Wars


My first run-in with this extremely capable and joyful (well, as much joy as a game about war can bring) Advance Wars series was the first on the Game Boy Advance that launched a few months after the system launched in North America in 2001. Now, the series didn't start there, as many fans probably know-- it has roots all the way to the Famicom, as the series is known as Famicom Wars in Japan.

Advance Wars (Game Boy Advance)
Regardless, assuming the role of one of a colorful batch of commanding officers, each with their own special in-battle ability known as a CO Power, you use funds to build various enemy units, from base-capturing infantry to powerful tanks, all with strengths and weaknesses, to try to defeat all opposing units, capture the enemy base, or complete a miscellaneous objective. Advance Wars did well enough to see a sequel on the GBA, Black Hole Rising, and two released on the Nintendo DS, Dual Strike and the darker Days of Ruin / Dark Conflict. The latter's poor sales have put the long-running series on an indefinite hiatus with only Virtual Console releases to hold fans over. Despite fan support, the series actually doesn't have anything as close to a steady and strong fan base as something like Fire Emblem, making Advance Wars a series that is definitely overlooked, if not by Nintendo itself.

1) Wario Land

Wario Land: Super Mario Land 3 (Game Boy)
With so many underrated and overlooked Nintendo franchises to choose from-- heck, there are plenty that could make a list of more than five like Wave Race, Ice Climber, Custom Robo, and Steel Diver, for instance-- I select Wario Land as the one most deserving of praise and a new entry. Wario Land started as but a sequel to Super Mario Land 2, where Wario as a character debuted as the game's main antagonist. Not content with just taking over Mario's castle in that game, in Super Mario Land 3, Wario went ahead, shot for the stars, and took over Mario's role as the protagonist! Future games would implement a lack of death via conventional means, but still offering challenge in its puzzle design, level design, and timed exits from levels.

Wario Land: Shake It! / The Shake Dimension (Nintendo Wii)
My personal favorite of the bunch is the Wii's Wario Land: Shake It! (known as Wario Land: The Shake Dimension for my PAL pals). This game introduced traditional health to the series (as opposed to Wario getting hit and reverting to small Wario like Super Mario Bros' health system), brought awesome hand-drawn art, engagingly fun and superbly designed levels, great music, and a challenge that hadn't been seen in the series for a long while. Sadly, the game was mostly overlooked, despite being on the platformer fan's system of choice. Now, with the WarioWare series, that style of Wario is the one popularized and loved by many and not the Wario Land franchise.