Showing posts with label henry hatsworth. Show all posts
Showing posts with label henry hatsworth. Show all posts

Monday, April 18, 2016

SuperPhillip Central's Favorite VGMs - Early Morning Music Edition

Most of you are probably still sleeping as this edition of SuperPhillip Central's Favorite VGMs sneaks onto the site. No worries, though. It's still here now that you're awake!

This week we start things off sky high with the credits theme from Ace Combat: Assault Horizon Legacy. Then, we saunter through the overworld of Final Fantasy Crystal Chronicles: The Crystal Bearers. Next up, we drink some delightful tea with a fine gentleman in Henry Hatsworth in the Puzzling Adventure. Finally, we wrap up with Sonic the Hedgehog's first 3D outing in Sonic Adventure, and travel to the Genesis era with Rocket Knight Adventures.

If you crave even more VGM goodness for your week, check out the VGM Database. Every VGM ever listed is there for your eyes and ears to enjoy!

v1121. Ace Combat: Assault Horizon Legacy (3DS) - Like a Phoenix Rising


A gorgeous vocal song concludes the sensational Ace Combat: Assault Horizon Legacy for the Nintendo 3DS. Don't confuse this game for the lackluster console Assault Horizon game. It merely shares the name in the west. The soundtrack is absolutely magnificent, and this theme, Like a Phoenix Rising caps off a brilliant sky-flying epic.

v1122. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - The Pioneer Spirit


Final Fantasy Crystal Chronicles: The Crystal Bearers isn't just an underrated Final Fantasy, but it has a fantastic soundtrack to go along with the fun adventure. This theme is great for exploring the sprawling countryside, finding treasure, and taking in the sights. The Crystal Bearers might not be a traditional Final Fantasy, but don't sleep on this Wii treasure.

v1123. Henry Hatsworth in the Puzzling Adventure (DS) - The Butler Did It!


Who would have expected a creative retail release for the Nintendo DS of all places from a Western publisher like EA? Certainly not me, but I truly thank the gigantic games publisher for releasing this game. Henry Hatsworth is a fine gentleman, and his game is an outstanding, if not quite difficult, 2D platformer with a stupendous soundtrack as evident by this joyful theme.

v1124. Sonic Adventure (DC) - Red Hot Skull... for Red Mountain


The Blur Blur celebrates his 25th anniversary this year, and in two weeks SuperPhillip Central's Favorite VGMs will host a special themed edition featuring Sonic and pals. To get a tiny taste of that edition in two weeks, here's a rockin' song from Sonic Adventure, a game that brought Sonic and friends (and foes) into the third dimension to conflicting degrees of success. Red Hot Skull plays during the second portion of the Red Mountain level, taking place deep inside a volcano.

v1125. Rocket Knight Adventures (GEN) - Stage 1A


Let's conclude this early morning edition of SuperPhillip Central's Favorite VGMs with a retro classic for the Sega Genesis, Rocket Knight Adventures. This heroic march of a theme plays in the very first level of the game. The franchise saw a resurgence last generation with an Xbox Live Arcade and PlayStation Store release simply titled Rocket Knight. Judging by the demo, the game was something of a good quality.

Monday, July 2, 2012

SuperPhillip's Favorite VGMs - Firework Frenzy Edition

The Fourth of July celebrates the United States' founding as its own entity and country. A typical Fourth consists of barbeques and fireworks, and while this edition of the VGMs has no BBQ food to be found, it does have fireworks of its own. On this week's installment we have music from F-Zero, Conker's Bad Fur Day, and Pikmin.

v141. F-Zero (SNES) - Mute City (Brawl Version)


Be prepared to see a lot of Super Smash Bros. Brawl arrangements and remixes on my favorite VGMs. That game and its flurry of popular Japanese composers did a wonderful job of re-imagining classic Nintendo songs from the company's extensive catalog. Composer Yasufumi Fukuda's Mute City arrangement is but one of these fantastic songs from Brawl which came from the original Super Nintendo F-Zero game. When the theme rocks out at 1:08, one can't help but be impressed and moved by the marvelous guitar riffs being showcased.

v142. The Legend of Zelda: Spirit Tracks (DS) - Realm Overworld


The DS entries of the Zelda franchise consist of heavily polarized opinions. Some, like myself, love both, while others hate the touch only controls. Spirit Tracks is criticized by some because of the train transportation around the world map. I happened to enjoy it, and I truly loved the accompanying music that joined you as you traveled along the high speed rails, this song. One of my favorite parts of the game was the dynamic between Link and Zelda, who served a much more important gameplay role than in any other franchise title. Koji Kondo, Asuka Ohta, Toru Minegishi, and Manaka Tominaga penned the soundtrack for this atypical Legend of Zelda game.

v143. Conker's Bad Fur Day (N64) - Windy (Overworld)


A song that sends you back to the roaring 20's with its jaunty jazz, Windy (Overworld) is a perfect example of the compositional geniuses that worked at Rare back in the company's good old days. The actual game was unlike the majority of Rare's 3D platformers as the only main thing to collect within the game was wads of money. Compare that to Donkey Kong 64 and the difference is night and day. Throw in one foul-mouthed squirrel (a complete change from his appearance in Conker's Pocket Tales and Diddy Kong Racing) and a game that hard-to-find, and you have Conker's Bad Fur Day.

v144. Henry Hatsworth in the Puzzling Adventure (DS) - Banson's Aria


One of the boss encounters of Henry Hatsworth in the Puzzling Adventure has you taking on a mezzo soprano opera singer aboard his stage. This is the theme that plays during that battle. Henry Hatsworth was a game developed by Dream Rift who would go on to create such intriguing gaming experiences like Monster Tale and the upcoming Disney Epic Mickey: Power of Illusion. They certainly know how to develop some creative 2D platformers.

v145. Pikmin (GCN) - The Forest of Hope


This gentle melody and accompaniment encompasses you in the Forest of Hope, an area which with wildlife, nature, and pieces of Captain Olimar's Dolphin spaceship to collect. Olimar isn't alone, thankfully. He has the help of the local natives of the planet he crash landed on, the Pikmin, coming in three varieties: red, yellow, and blue. Whichever version of the game you get, whether it's the GameCube original or the Wii port, Pikmin is a modern classic.

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I hope all Americans enjoy the Fourth of July, despite half of the country being covered in dangerously hot temperatures for a lengthy series of days. As for everyone else, enjoy the week as you normally would. Until next time, check out the VGM Database for a full listing of songs you might have missed.

Wednesday, April 8, 2009

Henry Hatsworth in the Puzzling Adventure (DS) Review

I really like both handhelds-- possibly more than the consoles this generation. We're just getting a bevy of great content churned out weekly now it seems. Here's a sample of that great content with Henry Hatsworth in the Puzzling Adventure for the Nintendo DS. For those interested in hearing the full soundtrack, you can download it for free in its entirety from EA's web page for the game.

Hats Off to Henry. Good Show!



Laurel and Hardy. Mario and Luigi. Peanut butter and jelly. Bugs Bunny and cross-dressing. All of these pairs go together well, but the platforming genre and the puzzle genre? We've seen how the puzzle genre works with role-playing thanks to Puzzle Quest, and that worked well. However, not just any genres can be combined just for the fun of it. It has to work. There has to be a cohesive and entertaining experience. Thankfully and for the most part, Henry Hatsworth in the Puzzling Adventure is just that, and I do think a "bravo" is in order.

Henry Hatsworth is a famed explorer and adventurer-- an Indiana Jones-type if you will, but without the whip, phobia of snakes, and the part of Hans Solo on his job resume. It seems he's lived a luxurious and fulfilling life, but when Henry hears rumors of an ultimate treasure, he cannot help but throw his hat into the ring one last time. The treasure is a suit made of gold, promising the wearer power beyond imagine as well as making the old young again.. However, the pieces of this suit are spread among several lands and levels filled with a plethora of plentiful peril, and Henry isn't the only one searching for this fabled suit either...

As you play, the bottom blocks keep rising.
It can get tedious stopping the platforming just to play the puzzle.

Henry Hatsworth in the Puzzling Adventure is a mishmash of two different genres. There's the 2D side-scrolling platforming that 8 and 16 bit fans have grown to know and love, but there's also puzzle elements. While the top screen shows all of the jumping action, the touch screen is relegated to puzzles. There's an ever-rising stack of blocks on the bottom screen of varying colors. It's the same premise as Tetris Attack or anything else of the Panel de Pon/Puzzle League franchise. You control a cursor that can hover over any two horizontally adjacent blocks at a time. You can shuffle the position of any two of these blocks as you try to move three or more blocks of the same color together in a horizontal or vertical line. Enemies that are defeated will enter the puzzle as a colored block. Pay attention and work fast because any of these blocks that reach the top screen, and they will become an obstacle that will either try to attack or just give Henry another opportunity to lay ye olde smack-down all over again. Different enemies turn into different kinds of puzzle blocks. Some need to be dealt with immediately as they'll make the bottom screen blocks rise at a frenzied pace whereas others will be 2x2 or immovable. Each time you enter the puzzle on the bottom screen, the action on top comes to a halt, so there's no frantic or frustrating multitasking to worry about.


Big fish in a big pond chasing a bigwig big time.

There's also benefits to working on the bottom screen as well besides not having to deal with returning enemies and other hazards. For one, every item you pick up falls into the puzzle-- all of which are helpful. They can only be used, however, by being a part of a disappearing series of matched blocks. Some of such bonuses are healed health, plentiful extra lives, and a lightning bolt that inflicts damage on all foes on the screen. Additionally, each time that you match blocks of the same color, a bar on the right side of the puzzle screen will increase. It can be used as ammo for one of Henry's projectile attacks like the gun, bomb, and boomerang, but it can also be used to activate Tea Time mode. This summons an invincible robot that you control that can mash through enemies with ease with its overpowering attacks and firepower. The duration of this power lasts as long as you can keep the steadily decreasing puzzle meter from falling to empty or by canceling it with the push of a button

There's also certain occasions where Henry will come across a single or series of dotted line blocks. By matching a set of blocks in the puzzle, these blocks will turn solid for Henry to jump or climb upon. Sometimes they'll just be used to block a hazard or make a section of a level easier to manage. As cool and as novel a concept as all of this is, I would have honestly preferred to see that matching blocks to benefit Henry in the platforming world would have been used much more and in much more impressive fashion. Perhaps there was a giant ice cube halting Henry's path in a level, and you had to match a series of red blocks on the bottom screen to make the cube melt on the top screen. Ideas like that-that would make Henry Hatsworth shine even more and not seem like a missed opportunity in some regards.

Young Henry gets more health to work with
as well as one hell of a golf swing.

Although the platforming action of Henry Hatsworth won't have people shouting from the rooftops that it's revolutionary or anything of that sort, it is a very cohesive and enjoyable experience. Henry himself controls very tightly. At the start of the game, he has a meager amount of moves and abilities to his arsenal-- some sword swipes in different directions for different occasions and a small amount of health. As he collects pieces of the golden suit, Hatsworth gains new abilities that allow levels already beaten to get a new life with them-- especially since many of them have easy-to-miss alcoves for treasure and hidden exits leading to extremely challenging secret levels. These abilities include the power to scale up walls-- Mega Man X-style, to being able to breathe underwater. While the first world isn't too much to write home about as it's rather ho-hum, mundane, and uninspired, later levels and worlds are filled to the brim with masochistic enemy placement, precision-based plaforming, wonderful concepts like a world based on the puzzle format in which the game is based on, and a high-- nay-- very high challenge. Those thinking that Henry Hatsworth in the Puzzling Adventure sounds like a breeze will get a very rude awakening. This game can be mighty difficult. The fact that the only checkpoints in the game come once you leave one area to another, and you can be playing for fifteen minutes, die, and have nothing to show for your work. The bosses are a blast to play-- very creative, some of which even use the bottom screen in cool ways-- but they, too, can be incredibly challenging to players even after the boss pattern has been learned.

Some aspects of the level design in Henry Hatsworth that I didn't really enjoy were the multitude of ambush rooms. These are rooms where Henry has to take down a march of minions before being able to move on. While these rooms are essentially designed to take advantage of the Tea Time power, they're far too abundant throughout the game and just come off as a cheap way of stretching the longevity. This wasn't really needed either as the Puzzling Adventure takes a fair amount of time to complete. Perhaps ten hours or more to reach 100%, and that's not including any subsequent playthroughs. Furthermore, there's no ability to return to a room or area you just left. You have the start the whole level over again. This isn't so much a problem about not being able to backtrack for missing treasure as it's more of a problem with being screwed. If you enter an area where you don't have the necessary ability to survive, such as being able to breathe underwater, and you can't return to the room you were on because you didn't know any better, then you have to start that entire level over or continue to die over and over again. Note to self: if you wear a suit underwater, you can breathe.

Ambush rooms like this come way
too often in most worlds.

Henry Hatsworth is a magnificently charming game, and that's not only due to the cast of kooky characters and setting. It's due to the very nice presentation. Character voices are acted much in the same way as Banjo-Kazooie through colorful gibberish. (You know when I have to mention Mega Man X and Banjo-Kazooie in one review, the game must be good.) The soundtrack is very melodic-driven which is rare usually for a Western-developed game. The songs are relatively catchy, songs like the second world's final boss are technologically impressive as well just awesome, and the music really adds an extra dimension to the game. Don't be surprised if you find yourself unknowingly bopping your head to a tune. The art style is terrific as well, The colors are vibrant, the graphical touches are subtle on their own, but the entire package is fantastic.

Listen to the song I'm referring to here.

Henry Hatsworth in the Puzzling Adventure may very well be another game those goes under the radar of many DS owners. I can't say that-that can be blamed as the bounty of worthwhile titles for portable gaming is immense. However, for thirty bucks, there's definitely no reason why 2D fans of Mario and the like shouldn't shell out the cash for this entertaining quest from EA who isn't necessarily known for these quirky-themed games. Forget the golden suit-- Henry Hatsworth in the Puzzling Adventure is the true treasure here.

[SuperPhillip Says: 8.25/10]