Showing posts with label kitaria fables. Show all posts
Showing posts with label kitaria fables. Show all posts

Tuesday, October 5, 2021

Review Round-Up - September 2021

Sonic the Hedgehog reached for the stars with this remake of Sonic Colors,
earning a B+ grade and top honors as SPC's Featured Game of the Month!

The month of September brought autumn to SuperPhillip Central as well as four new reviews published to the site. Let's dive into them like a pile of freshly fallen and newly raked leaves with the Review Round-Up!

We started the month of reviews early with an impressive, classic shoot-em-up known as DariusBurst: Another Chronicle EX+, which blasted its way to a B- grade. Following that was another game receiving a satisfying B- grade, Kitaria Fables, though this was an adorable but grind-heavy action-RPG.

Wrapping up the month were two stellar titles. SPC's Featured Game of the Month was Sonic Colors: Ultimate, bringing back of the Blue Blur's best 3D outings and making it marginally better in some ways, worse in others. It got a B+. Finally, we blasted off in more ways than one with the high-octane rides of Cruis'n Blast, which got a solid B.

As you can see, it was a month of satisfying games, all within the B range for September! If you want to see something else, check out the SPC Review Archive for every review ever published on SuperPhillip Central. Let's wrap up with a link to each review and a concluding excerpt from each, as we is customary to do on the old Review Round-Up! See you near the beginning of next month, all!

DariusBurst: Another Chronicle EX+ (NSW) - B-

DariusBurst: Another Chronicle EX+ is another shoot-em-up to add to the pile of stellar games within the genre on the Nintendo Switch. There is a ton of content to be found for those who enjoy partaking in the genre, and plenty of challenge to be discovered as well. The limited field of view and screen real estate utilized for the Switch version is a bummer, but ultimately, DariusBurst: Another Chronicle EX+'s mission to be an entertaining Switch home port of an older arcade game is a success.

Kitaria Fables (Multi) - B-

At the end of my 20 hours with Kitaria Fables, I found myself having played some marathon sessions of over five hours at times. There's certainly a "let's do one more day" or "let's do one more quest" type feeling I got from this game. There is definitely no shortage of things to do to preoccupy yourself in Kitaria's whimsical world, whether that be monsters to slay, materials to craft, treasure chests to open, bosses to battle, dungeon-like areas to explore, and quests to complete. You'll be doing all of this with a hefty focus on grinding and backtracking, too, so if you're not of the right mind for an experience like this, you need not accept your invite to Paw Village. Sure, you'll probably be put on the Empire's bad side, but at least you won't have to do busywork--whether enjoyable (like it was for me) or not.

Sonic Colors: Ultimate (Multi) - B+

Sonic Colors: Ultimate takes a great 3D Sonic game from the Wii and makes it marginally better. Not so much better that it makes the Wii version obsolete by any stretch of the imagination--which I could see as a bit disappointing for many--but marginally all the same. With glorious new graphics, mostly lovely new remixes alongside the original musical themes, new additions like Rival Rush, Tails' rescues from bottomless pits, and unlockable cosmetics, Sonic Colors: Ultimate makes a great impression. I loved the Wii original in 2010, and in 2021, I enjoyed revisiting this wonderful Sonic game. 

Cruis'n Blast (NSW) - B

Cruis'n Blast was a game that as soon as I saw videos of it being played in arcades, I felt the urge and definite desire to play it. It has taken a few years of patience, but now that I got to experience the game on the Nintendo Switch thanks to this home console port, I am pleased to say that my patience indeed paid off. Cruis'n Blast is ridiculous and crazy in all the right ways. How can you not love speeding through tracks where you witness UFOs whiz by, blowing up a dam, all the while you drift into your opponent, causing them to crash in a burning blaze of glory!? I defy you to not love that! Despite lacking online, longevity, and track variety, Cruis'n Blast delivers an action-packed arcade racer that will most likely make you laugh and smile with how outrageous its racing scenarios can get and how fun the overall package truly is.

We also went cruisin' with Cruis'n Blast on the Nintendo Switch, which is very much a "must-play" arcade racer!

Monday, September 13, 2021

Kitaria Fables (Multi) Review

SPC enters the mid-stretch of September with a new review. Check out Kitaria Fables from developer Twin Hearts and publisher PQube. 

Not a cat-astrophe of a game, but you might not be feline fine with all of the grinding involved.

Kitaria Fables combines two tasty flavors--hack and slash combat with farming and crafting gameplay--to create one meaty adventure, though one not without an excess of grinding and backtracking. These two negatives, however, did not outweigh the fun I had with Kitaria Fables, but they will deter a sizable chunk of potential players from diving into the game.

There once was an event known as the Calamity that occurred in the world of Kitaria. Animals and monsters alike grew ravenous and aggressive, and now, in a more peaceful time in Kitaria, the Calamity threatens to reawaken. You play as a cat soldier who is sent to Paw Village by the Empire for a dual purpose: protect Paw Village's denizens and undergo an investigation as to what is causing the current aggression in surrounding animals.

The animal denizens of Paw Village welcome you with open arms,
hooves, paws, and whatever else they might have!

Kitaria Fables is a game of two parts. One is more enjoyable than the other, and that would be trekking and gallivanting around Kitaria, exploring areas, defeating enemies, and picking up their drops and loot. The other is taking care of a laundry list of tasks and quests that mostly require crafting to complete. 

Your character doesn't level up or gain experience from defeating enemies. Instead, your only reward is craftable materials and goods dropped by defeated foes. You use these materials to craft a litany of items, such as equipment like swords and bows as well as armor and accessories to boost your kitty's attack and defense respectively, and quest goods. Whether it's new equipment or quest-related goods, you're going to be doing a ton of combat to take down enemies, take their loot, and then make the appropriate goods to make any kind of headway in Kitaria Fables.

From colorful forests to grassy plains, oh, the places your cat will go!

For some, this will be an enjoyable process, even with the insane grind in play. For others (and I suspect most potential players), they will be easily and quickly put off by how much of the aforementioned grind is necessary just to make progress. This is compounded by there being no universal item storage. Instead, each chest you store goods in is separate from the rest. With multiple chests around the world of Kitaria, that means a lot of traveling. Forget where you put an item you need? Well, then you unfortunately have to do even more traveling just to remember which chest has the item in it that you want. 

You're also given very limited pocket space to carry around items with you. Just two rows with two more that are unlockable through a nighttime seller in Paw Village. Therefore, storage becomes dicey relatively quickly in the game. 

You can also farm in Kitaria Fables, and this is incredibly simplistic. You till the soil, you plant crops, you remember to water daily, and in a few in-game days, the crops are ready to be harvested, either to be sold for money or delivered to complete the conditions of a given quest. Really, farming is nice as an option to have as an alternate way to earn money, but by an early point in the game I was better served to simply sell the loot I received from monsters rather than farm at all. It quickly became redundant and pointless to bother farming at all, unlike in a game like Rune Factory that blends combat, gathering materials, and farming in a much better way.

You have plenty of room to farm, but whether you'll actually need to use it is another thing.

Combat is a strong suit for Kitaria Fables, and is indeed my favorite part of the game. You start out with a simple sword, but you can eventually acquire a bow to use instead. I stuck with my trusty blade and upgraded it to the point where I would cleave enemies into submission quite quickly, save for boss-type foes. Enemies have tells, and this is similar to the Trials of Mana remake, where a red zone will appear to show where an enemy's attack will land. It's as simple as moving out of the red zone or better yet, rolling out of the way (since the invincibility frames for this evasion maneuver is tremendously generous), to avoid the attack.

You can set a special move or magical ability to each of the shoulder buttons,
 and a consumable dish or item to each direction on the D-Pad.

Still, that's not to say Kitaria Fables is an easy game. It's quite difficult starting out. As you grind money and materials to make better equipment, the game becomes much easier. Understandably so, of course! I eventually earned a pair of wings that granted me a 10% lifesteal ability, meaning that for every physical attack I did, I got 10% of whatever damage I delivered to a foe restored to me. This made me borderline invincible, rolling or not! 

I enjoyed how equipping weapons and armor didn't just serve as a noticeable upgrade to my cat's stats, but it was also noticeable in appearance. Equipping a new sword, wearing a new piece of armor, headgear, or accessory would show on my cat soldier as being worn in all of its lovely glory. I adore touches like that, and that certainly made the grind more worth it for me, other than utterly decimating enemies by the endgame. 

Be extra careful around enemies with an aura like this one. They're quite powerful foes,
but the rewards for beating them are rather worth the effort!

Kitaria Fables is a bit of a lengthy adventure, taking me around 20 hours to fully complete, or at least earning all of the achievements from completing every quest within the game. That understandably took a lot of grinding, crafting, backtracking (and unfortunately, the fast travel mechanic still leaves a lot of running around to be found), and countless hours beating down the same enemy over and over hoping for enough drops of what I needed. Many will call this busywork or just work in general, but I found it oddly therapeutic and enjoyable. 

"Snow" time like the present to make your way through this frosty mountain!

At the end of my 20 hours with Kitaria Fables, I found myself having played some marathon sessions of over five hours at times. There's certainly a "let's do one more day" or "let's do one more quest" type feeling I got from this game. There is definitely no shortage of things to do to preoccupy yourself in Kitaria's whimsical world, whether that be monsters to slay, materials to craft, treasure chests to open, bosses to battle, dungeon-like areas to explore, and quests to complete. You'll be doing all of this with a hefty focus on grinding and backtracking, too, so if you're not of the right mind for an experience like this, you need not accept your invite to Paw Village. Sure, you'll probably be put on the Empire's bad side, but at least you won't have to do busywork--whether enjoyable (like it was for me) or not.

[SPC Says: B-]

A code was received by SPC from the publisher for the purpose of writing this review.