Showing posts with label little battlers experience. Show all posts
Showing posts with label little battlers experience. Show all posts

Friday, October 30, 2015

Most Overlooked Nintendo 3DS Games - Part Seven

SuperPhillip Central's Most Overlooked series of articles, one of the oldest and longest-running on the site, is back! This time we're dealing with the Nintendo 3DS, a system that I argue has the most quality content across any platform this generation. Regardless of platform, however, there are bound to be games that we overlook, that are underrated, and games that just don't get their due diligence and time in the spotlight. The following five games may not have gotten the best scores, have the most mindshare, or have set the sales charts on fire, but they're still remarkable titles all the same.

For past parts of Most Overlooked Nintendo 3DS Games, look no further than these six links:

Nintendo 3DS - Part One
Nintendo 3DS - Part Two 
Nintendo 3DS - Part Three
Nintendo 3DS - Part Four
Nintendo 3DS - Part Five
Nintendo 3DS - Part Six

LBX: Little Battlers eXperience


Based off the anime cartoon available on Nicktoons (at least here in the States where SuperPhillip Central resides), LBX: Little Battlers eXperience comes packed with customization options and parts to design the ultimate LBX battler depending on the opponent and the scenario. An intriguing story that surprisingly gets dark at some points (at least for a game meant for the younger demographic), great voice work, fast-paced and frenetic battles, and an abundance of replay value in both optional quests and just earning new LBX parts make for a game that should give Custom Robo fans their fix as well as anyone who just loves robot battles. Although selling well in Japan, this first LBX game for the West did not create a big spark in sales. A shame, as it's a highly addicting, massively fun game.

Chibi-Robo!: Zip Lash


Beat down in reviews by most outlets and critics, Chibi-Robo!: Zip Lash deserves much better than the lack of acclaim it received. Its biggest problem was the Destination Wheel, which players spun to determine what level they would play next instead of a traditional 1-1, 1-2, and then 1-3 structure. However, there are many ways to cheese the system and play the levels you want. For instance, after beating a world, you can choose any level in that world that you desire. Regardless, the actual gameplay of Zip Lash offers the ability to use Chibi-Robo's plug to whip enemies, grab and pull himself onto certain objects, hang from ceilings, and angle his plug to hit off multiple walls to reach out-of-the-way locations and items. The developers said that this could be the final Chibi-Robo! game if sales do not impress Nintendo. Going off by Japan's cold-as-the-stainless-steel-Chibi-Robo-is-made-of shoulder to the game, with the first week sales being less than 20,000, it seems this will be the case. Still, Zip Lash is one heck of a swan song for Nintendo's miniature robot.

Yoshi's New Island


It seems like a good time to talk about this next game, as SuperPhillip Central had just talked about Yoshi's Woolly World earlier this week. While Yoshi's New Island doesn't reach anywhere near the same heights of the either that Wii U game or the Super Nintendo original Yoshi's Island, it does deliver some quaint and cute fun. One of the best new features of this edition of Yoshi's Island is that you don't have to collect all 20 red coins, 5 flowers, and 20 hearts in one run. This was annoying and sometimes even aggravating to accomplish in the original Yoshi's Island. In that regard, Yoshi's New Island is an improvement. While the level design doesn't hit the same notes as the Super Nintendo classic, there are some clever ideas here and there, and some of the bonus stages will definitely test your platforming prowess, especially one that is all vertical and requires multiple well controlled bounces off Bullet Bills with seldom a steady platform to stay on. It's not the best Yoshi has to offer, but Yoshi's New Island is far from a bad game. Bad selling? Definitely.

Disney Magical World


Doing abundantly well in Japan, Disney Magical World in the West didn't receive as much attention from Nintendo 3DS owners. The game itself is a combination of simulation-style gameplay where interacting with Disney characters, running your own cafe, and acquiring materials to build furniture and costumes pieces and dungeon exploration. The latter has you fighting monsters, enemies, opening treasure chests, and plundering for materials. As you earn stickers that serve as a means to progress through the game, new shops, new areas, and new points of interest open up, allowing even more longevity to this already content-rich game. Bandai Namco recently announced a sequel to Disney Magical World, and this one will feature a Frozen world with a scenario written by crew members of the movie. It's SuperPhillip Central's hope that Nintendo will localize this sequel for those of us who enjoyed the original game.

Mercenaries Saga 2: Order of the Silver Eagle


For those craving a tactical RPG on a system with no Final Fantasy Tactics game to speak of, unlike the Nintendo 3DS's predecessors, the Game Boy Advance and the Nintendo DS, Mercenaries Saga 2: Order of the Silver Eagle is a highly competent and most importantly, very inexpensive 3DS eShop title. Don't confuse affordability with cheapness, nor think the game's quality is similar to its price. Mercenaries Saga 2 is an engaging RPG with a compelling story, excellent, though unoriginal tactical gameplay, and plenty of maps, strategy, and character types to partake in. It blows me away how a game similar to this would have been sixty dollars back in the Super Nintendo era, and now such a title is but a handful of dollars. We've come a long way, for certain.

Tuesday, September 29, 2015

LBX: Little Battlers eXperience (3DS) Review

We have two reviews to end the month of September here at SuperPhillip Central. Both are Nintendo 3DS releases, so let's kick things off with the first. The game is in a series that has seen multiple games, but this one is the first to reach the West. It's LBX: Little Battlers eXperience.

Custom Robo


Based off the anime that currently airs on the Nicktoons channel here in the United States, LBX, standing for Little Battlers Experience, features small toy robots with huge power behind them. Battles take place in the safety of special fortified cardboard box arenas where up to six robotic battlers can combat one another either in teams or in a battle royale setting.

While Nintendo and Level-5 have come together to localize LBX: Little Battlers Experience for the Nintendo 3DS in the West, there have actually been a myriad of titles based off the property that first released on Sony’s PlayStation Portable before moving onto the Nintendo 3DS. Now, for the first time, us lucky Westerners get the opportunity to see what all the fuss behind this miniaturized mech combat series is all about. Does LBX: Little Battlers eXperience make for a good first impression to the series for the West?

LBX follows the story of Van Yamano, a middle school student who is unlucky in the way that all of his friends battle and enjoy LBX robots, miniature figures with awesome power, and his mother currently does not let him do the same. It seems this will continue to be the status quo for young Van until a mysterious woman gives him a special LBX model that she says could help save the world. Now, not only does Van have an LBX to call his own, but he has a shifty organization looking to retrieve his LBX through any means necessary.

The anime cutscenes look absolutely glorious.
The story of LBX features well-done dialogue that while sometimes rote anime stuff, does occasionally separate itself from clichés. Some of the dialogue is read aloud, while other times most of it is needed to be read. Special anime cutscenes play during more important scenes of the game. The story itself has plenty of twists to keep players engaged throughout its 10 or so episodes, loosely following the cartoon, so if you’ve watched the show, you will somewhat familiarity with what happens in the game.

Unfortunately, this leads to one of the first problems I need to address with LBX. On many occasions, you’ll find that you are unable to skip certain scenes of dialogue in the game. There was one point in a special tournament within the game that I kept failing. This meant I had to not only restart from an earlier point in the tournament, but to add insult to injury, I had to wait basically four minutes to get back to the point I was at, sitting through dialogue and flashy sequences with no guarantee that I would succeed my next “at-battle”. Nothing but anger and rage consumed my impatient soul as the game taunted me with no ability to skip a scene I must have watched at least five times after four separate failures at the tournament battle in question.

Furthermore, a lot of LBX’s play time will consist of you running from place to place in the real world, which can sometimes be very tedious, divided up between areas of the town, whether it be the residential district, commercial district, Tiny Orbit HQ, the riverfront, and so forth. This is particularly noticeable if you do the optional quests that can have you involved in mighty fetch quests with the bonus of having some nice rewards such as LBX parts, items, and money.

As stated in the introduction, battles in the world of LBX take place in arenas set inside fortified cardboard. The thought behind this is that before the invention of this special type of battlefield, LBX battles were much more dangerous, leading to a ban on the usage of them until fortified cardboard came along. This made it so battles have all the safety both LBX users and everyday citizens who might have been caught in the crossfire previously can appreciate.

Ready for battle? Then let's get it on!
Battles can have a wide set of rules. Some are one-on-one affairs while others are team battles with Van and his friend(s) taking on two or three rival opponents. Sometimes the goal is to simply eliminate the other LBX before they do the same to you, while other times you’ll have to knock them out three times.

The "D" in "Team D" stands for Destroyers!
With team battles, you basically have to micromanage, which if the partner AI were smarter, you wouldn’t have to do. This means healing your teammates with your own items, and hoping to the LBX gods that you aren’t once again put into a situation where it’s 1-on-3 because your worthless teammates’ LBX robots are already eliminated.

Typical battles give you various options to utilize: a simple attack button, a jump, a block, a dash, an item button, and a special attack button. Using these in conjunction in one another offers plenty of offensive and defensive possibilities in each LBX battle you participate in, whether as part of the story or through talking with an NPC in one of the game’s numerous hubs.

A wide selection of arenas is available in LBX,
from plains and forests to glaciers and ancient temples.
The life bar of each LBX is affected by what equipment (i.e. parts) is tied to it. In addition, there are other considerations to make note of in battle, such as the tension gauge. This gauge will quickly empty after successive attacks. Once it reaches zero, your attacks do little damage, so you have to back away and let it replenish itself which takes a few seconds. This is to make it so you can’t just mash your way through battles to win them. It takes some grace to win LBX battles! This goes into when an LBX falls on its back or front in battle. There is a nice invincibility period for LBX battlers that stand back up so they aren’t involved in an unfair and endless combo attack.

The customization options for LBX fighters are pretty much limitless. You can mix and match parts of models for the head, body, left arm, right arm, left leg, and right leg. Depending on the parts chosen, your robot will move faster if it has light parts or move more slowly if it has parts that weigh it down. It’s an important consideration to make outside of just designing an LBX that looks awesome. You can also opt to just use a basic model set if customization of LBX does not fully appeal to you. Any set of LBX that you come up with can be saved in one of 30 slots, so you always have a loadout perfect for the battle ahead.

There are a handful of weapon types that LBX can use. For instance, my favorite happens to be a lance or spear that has a good reach that can attack foes a little further away than those that use a sword. However, the latter is great because it can attack more quickly. You can even equip two swords at once for more attack opportunities, but the catch is that you can’t equip a shield to block enemy advances. In addition to close-range weapons, you have guns that can fire bursts at faraway foes, as well as sniper rifles that deal heavy damage from afar, but take precision aiming and some time to reload.

Grinding for levels is an optional and by no means mandatory task in LBX, which is great as it bucks the trend of typical RPGs. Just because you’re a lower level than your opponent, does not mean that you’re necessarily going to lose or be at a disadvantage. It more boils down to your tactical fortitude and how you operate your controlled LBX.

LBX offers multiplayer, but it sadly and confusingly only offers local play for up to six players. Finding six players with the game much less another person can be tough in this day and age, so the lack of online multiplayer is a severe oversight.

Online play is very ni-- wait. No, no, no.
It's totally missing! Not very nice at all!
For those who like the idea of battling heavily customizable robots with a large layer of depth in its combat mechanics are sure to love LBX. It does have its small issues that gradually build up to be big problems, such as being forced to relive certain scenes again and again if you continuously fail the battles after them. However, overall, LBX: Little Battlers eXperience is a game that both children and adults can enjoy. It’s great for children for the joy of battling toy robots, and it’s great for adults for all of the customization options available to them.

[SPC Says: B]