Showing posts with label ring fit adventure. Show all posts
Showing posts with label ring fit adventure. Show all posts

Thursday, February 18, 2021

Great Genre Crossovers in Gaming History - Volume One

Introducing the start of a new series of articles on SPC. Some games blur the line between pre-established genres, combining two or more to create one incredibly impressive game. They're the types of genre combinations that shouldn't work, but by some miracle, they actually do work. These following five games are what kick off this brand-new article series on SPC: Great Genre Crossovers in Gaming History. Essentially two different tastes they go together well, such as pineapple and pizza (search your feelings, you know it to be true), these games combine two genres with great results! After you've checked out SPC's freshman class of games with great genre combinations, let everyone know which games you'd like to see in future installments!

RPG/Fitness - Ring Fit Adventure (NSW)

A game that has helped many Nintendo Switch owners not only find a means to regularly exercise during the pandemic but also have fun while doing so, Ring Fit Adventure is our first game in Great Genre Crossovers in Gaming History. Cleverly combining the joy of playing an RPG with the feat of working out, Ring Fit Adventure keeps players motivated and moving throughout its lengthy story mode. Using a combo of the Ring Fit ring where one Joy-Con rests and a strap that goes around your leg where the other Joy-Con sits, you perform myriad movement and exercises to not only move along the vibrant vistas and paths of the game, but also to perform attacks on enemies in the turn-based battles. 

Different exercises work different parts of your body, whether it be squats for your legs or planks for your abs. Each exercise has its own attack power, its own range of attack, and a cooldown period before it can be used again. The better you perform each rep of a given exercise, the more damage you deliver onto a foe. When it comes time to defend, you best keep those abs firm and ready to engage the enemy's advances! 

With so many fitness games, including Nintendo's own Wii Fit, I found myself losing motivation rather quickly. With Ring Fit Adventure, the line between exercise and game is blurred so well. It's easy to forget when you're making progress in the story and playing for fun that you're also becoming healthier bit by bit. Between the adventure aspect of the game, the turn-based battles, the earning of experience, the gaining of levels, and unlocking new skills via the skill tree, Ring Fit Adventure successfully blends two different tastes together--the RPG and the fitness game--to craft one magnificent fitness package. 

RPG/Rhythm - Theatrhythm Final Fantasy (3DS, iOS)

Picking up where Ring Fit Adventure left off, we have another game that combines an RPG with a different genre. This time around it's the rhythm game genre and Theatrhythm Final Fantasy. Taking some of the greatest music in video games and mixing it with rhythm-based battles and gameplay makes for marvelous combination. All of the pieces of the RPG are present here: earning experience, leveling up your characters, and even item drops. This is mixed with rhythm-based gameplay coming in a variety of forms, such as side-scrolling Field music, Battle music, and Event music. Either type of scene you play, you're in for touch screen-centered tapping, touching, holding, and sliding of the stylus to hit every beat. Theatrhythm would receive two sequels as a franchise, such as Theatrhythm Final Fantasy: Curtain Call (pretty much making the original game almost redundant in some ways) and the Japanese-only Theatrhythm Dragon Quest. Recently, the Kingdom Hearts series got its own take on the Theatrhythm formula with Kingdom Hearts: Melody of Memory, essentially a Theatrhythm game in everything but its name.  

Platformer/Rhythm - Donkey Kong: Jungle Beat (GCN, Wii)

Never one to rest on its laurels, Nintendo opted to innovate in a big way in the GameCube era with its main monkey Donkey Kong. Not only did the GameCube receive not just one but two rhythm games using a special bongo drum controller with Donkey Konga 1 and 2, but it also saw a brand-new 2D platforming adventure as well. Donkey Kong; Jungle Beat featured Nintendo's great ape running, jumping, and launching himself through colorful fruit-themed worlds, with every action performed by hitting the bongo controller itself. Smacking either the left or right bongo drum of the controller moves DK in that respective direction while hitting both drums at once causes DK to leap into the air. Meanwhile, either clapping or hitting the rim of the controller results in a powerful shockwave attack to be unleashed. This combo of controls could be used to perform some truly insane stunts in levels. 

Not simply a platformer that you run and jump through levels, you can also do so with style and flair, taking on Jungle Beat like a score attack platformer, too. By collecting bananas, gathering beats, and increasing your combo multiplier by performing stunts in midair, you can rack up insane scores, which really showcases how excellently crafted and complex the level designs are. It's something you might not notice if you're just casually going through levels. Then, there are the boss battles, which put DK in either platforming contests against big bosses or one-on-one Punch-Out!!-like duels with fellow simian opponents. 

Donkey Kong; Jungle Beat would go on to receive a Wii entry that completely replaced the bongos of the GameCube original with motion controls. The Wii Remote and Nunchuk served as your left and right hand respectively, as if you were using drumsticks. Though not as enjoyable to play as the GameCube version, it's a competent port all the same, and for someone who lives with other people, it's at least a less obnoxious version of a game to hear for them!

Platformer/Puzzle - Henry Hatsworth in the Puzzling Adventure (DS)

The Nintendo DS saw a tremendous amount of innovative games throughout its life. Even Electronic Arts, a company that isn't too well-known for reinventing the wheel and getting out of its comfort zone, delivered some truly creative titles on the Nintendo DS. One of these was a stellar 2D platformer with a unique puzzle-based twist, Henry Hatsworth in the Puzzling Adventure.

Using the DS's dual screens, the top screen served as a platformer. When enemies are dispatched by our good ol' tea-swigging chap Henry Hatsworth, they are in turn moved to the bottom screen, turned into puzzle blocks. As time progresses, the blocks on the bottom screen slowly climb upwards, and if they reach the top edge of the bottom screen, they will return to cause trouble on the top screen. Only through engaging with the bottom screen in true Panel de Pon/Puzzle League style by sliding and matching three or more similarly colored blocks together can these blocks be removed. In doing so, these defeated enemies turn into energy that fills part of Henry's Super Meter, and depending on the color of the removed blocks, these can either increase Henry's attack, restore some health, or cause an adverse reaction. 

Henry Hatsworth in the Puzzling Adventure delivered equal amounts charm and entertainment, as equal as the combination of platforming fun and puzzle-based goodness. If you missed out on the game, if you still have a device that can play said game, and can track a copy down, you should definitely take a glimpse at this utterly creative and unique adventure.

Action/Simulation - ActRaiser (SNES)

Our final game takes us way back, all the way to 1990 with the Super Nintendo cult classic and fan favorite ActRaiser. The game was innovative back when it released, and still to this day it's hard to find games similar to ActRaiser. Starting with a pair of humans and little else, the simulation portion of ActRaiser sees you planning roads, creating miracles, and doing your best in the role of "The Master" to provide as much prosperity as possible for your newly formed civilization. This is in between the much more action-focused running, jumping, and slaying monsters and other enemies in side-scrolling levels that bookend the sim aspects of the game. Looking at the two screenshots provided above might make one think they're from entirely different games. The fact that they're not only from the same title but also have two vastly different gameplay styles that work so well together just shows how much of an impressive game ActRaiser was in 1990 and how impressive ActRaiser remains over 30 years later.

Sunday, December 29, 2019

SuperPhillip Central Best of 2019 Awards - Top Five Biggest Surprises

Let's rebound from last night's negative awards category of Most Disappointing Games of 2019 and return to what the SuperPhillip Central Best of Awards are all about--celebrating gaming! Today, there's just one category, but it returns us to a more positive place as we celebrate and count down the Top Five Biggest Surprises of 2019. These are the games that had unexpectedly great quality or just came out of nowhere and knocked people's figurative socks off. It's a colorful array of nominees and winners on the list, so it's time to begin counting them down!

5) New Super Lucky's Tale (NSW)


We start off with a game that is very much a surprise for being a quality platformer. Not only in a 3D sense, where we don't see a lot of games delve into this dimension as of late, but also in a 2D sense. It's New Super Lucky's Tale, a game that was originally an Oculus Rift exclusive turned Xbox exclusive turned Nintendo Switch exclusive, each time gaining new features a new word to the game's title. While far from perfect and adding a little too much variety to distract from the solid enough platforming hijinks, New Super Lucky's Tale wowed me with its charm, its personality, and its clever design.

4) Yooka-Laylee and the Impossible Lair (PS4, XB1, NSW, PC)


We move from a mostly 3D platformer to a wholly 2D one with Yooka-Laylee and the Impossible Lair. Despite enjoying the original Yooka-Laylee, which was modeled after Banjo-Kazooie and its ilk, I didn't quite expect to love Yooka-Laylee and the Impossible Lair as much as I did. From the creative level designs, to the extremely ingenious 3D overworld and the means to alter levels, to the titular Impossible Lair, which demands platforming perfection to pass, Yooka and Laylee's second go of it was a phenomenal game, making it one of my favorites of the year. Truly unexpected, but perhaps that's on me for doubting the tremendous talent behind some of my favorite games of all time from various ex-Rare staffers!

3) Crash Team Racing: Nitro-Fueled (PS4, XB1, NSW)


File this one like the other games thus far on this countdown of the Top Five Biggest Surprises of 2019 as a game that I didn't know I'd like as much as I did. While I knew of the original Crash Team Racing's quality, as I played the game back on the PS1, I did not expect how much of a masterful recreation and remake its Nitro-Fueled reincarnation would be. Packed with content in the form of characters, tracks, karts, and cosmetics, Crash Team Racing: Nitro-Fueled keeps me playing to this day, and we're talking about a title released this past June. This is thanks to the Grand Prix mode and by virtue being a game that keeps on giving, but it's also because it's a game that one constantly improves at. You WANT to get better at the game because the game rewards you for doing so. Crash Team Racing: Nitro-Fueled delivered so much unexpected joy from me this year, putting it a firm middle position on this countdown.

2) Ring Fit Adventure (NSW)


Now, we're going to talk about games that came from out of nowhere and surprised with their high quality. When one thinks of fitness games, they think of quote/unquote "non-games", but Nintendo pulled no punches with Ring Fit Adventure, a complete fitness RPG. The Pilates ring that comes with the game is the piece de resistance of Ring Fit Adventure (literally, too, in a way with its resistance training), allowing players to perform unique and legitimate exercise maneuvers to not only defeat enemies and venture the game world, but also to get a real workout in. Set the difficulty level of your workout and challenge of the game, and pick your set of exercise moves into battle, serving as your attacks. Ring Fit Adventure isn't just a surprise of how creative and innovative it is a game, but how excellent it is as a full-fledged workout!

1) Untitled Goose Game (NSW, PS4, XB1, PC)


HONK! Sneaking up on the gaming conversation and taking full control of it was Untitled Goose Game, whose name serves as a prime example of just how eccentric and off-the-wall the game truly is from developer House House. Meandering about levels causing mischief as a goose is a simple enough elevator pitch to convey--wacky, no doubt, but seeing the game in action and witnessing how the stealth gameplay and hilarious absurdity of it all work in tandem together really sells the game. Untitled Goose Game is a big surprise not only for being a sensational game, but also a big surprise for how it unexpectedly commandeered so much attention from the gaming world this past year in a viral way. ...HONK!