Monday, November 24, 2008

Quantum of Solace (PS3) Review

NOTE: There's two updates today. Check out the other one here.

SuperPhillip Central has been toning it down on posts recently. That's mostly due to my personal life, but at the same time my free time has been going to a batch of new games. This is the very first that I'll be reviewing with many, many more to come. We have Quantum of Solace for the Playstation 3. The Xbox 360 and PS3 versions are nearly identical if not exact, so this review essentially covers both. The Wii version is obviously less graphically advanced, but it does have motion controls and proper online. You can get a general sense of the Wii version, so no worries, my Wii brethren.

As a side note, I tried entering this review without mentioning Goldeneye. How many Bond reviews on various sites have you seen bring up Goldeneye? I especially abhor it when the question is asked, "Is this the game that can finally dethrone Goldeneye?" Get off of it already, people. Goldeneye is a great game, but nothing can top something that revolutionized the FPS experience. Stop trying to compare everything to it. Anyone agree with that? Don't comment just yet. Read the review first, or I'll beat the living daylights out of you. Perhaps I should live and let die... Meet my friend, Mr. Moonraker! Wait.. That one doesn't even make sense!!!

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The Passing of the Golden Gun to Activision


Bond. James Bond. No other introduction casts more excitement than any other in the eyes of the world's most notorious and popular spy. From the late years of the Nintendo 64 and all the way up to the end of the last generation of consoles, it was Electronic Arts who held the Bond license with their trigger fingers, armed and ready to fire a Bond title each year of their run. This was from The World is Not Enough all the way to Everything or Nothing-- both solid titles in their own respective rights. Now enters a new agent into the mission of creating an entertaining experience for Mr. Bond and his fans, Activision. Is their first foray into 007's world, Quantum of Solace, a rousing success or has this mission been compromised?

Hey... Pierce Brosnan looks a lot different
in this one. Is this a Face-Off ripoff?


The video game adaptation of the latest entry into the Bond series, Quantum of Solace, not only dabbles into the story of the movie without spoiling too much for those yet to sneak into a theater, the game also draws on various scenes and locales from the previous film, Casino Royale. In fact, most of the game is spent playing through Casino Royale with scenes from Quantum of Solace as the bookends. The spoilers for the newest movie are minor at worst. However, the game will give away crucial elements of Royale, so be forewarned if you've delayed watching it yet (and you call yourself a fan!). For someone completely oblivious to the story of either movie, all of the scenes will just come across as loosely-connected and confusing. Narrative this is not as the video game version of Solace is mostly to be played as a companion to the actual movie.

And even though you may not know exactly what's going, you will be able to know that no luxury was too large for Activision. The majority of the cast of both movies reprise their roles, and they come off just as competent as they do on the big screen. Well, big screen as in movie theater big screen and not 34" HDTV big screen... those rich jerks. What we have here is James Bond himself, Daniel Craig, Dame Judi Dench as "M", and Mads Mikkelsen as Casino Royales' Le Chiffre, to name a few. The score is lively as well as original, fully orchestrated, and it gets you into the right mood whether it's sneaky stealth or a frenzied firefight.

Quantum of Solace was created via the Call of Duty 4 engine. While by no means as great of a looker as its graphical source, Solace does come off as beautiful at best and bland and uninspired at worst. Some areas like moving atop a train bound to Montenegro as a downpour of rain drenches the earth are awe-inducing; others such as the airport aren't as interesting to gaze upon. Character-wise, Daniel Craig's model looks shockingly like the genuine article, and animations are believable enough. Regardless, beauty is only skin-deep. In the handbook of any secret agent, you can be sure that one of the top tips is that appearances can be deceiving. For example, an Aston Martin might look heavenly from the outside, but who knows how well it drives? As for Quantum of Solace, this baby performs well, but nowhere near remarkable.

May her Majesty have mercy on you if you get that tuxedo wet.

Most of James Bond is played in first person view. What separates this FPS action-shooter from its other operatives is a cover system which is very much an integrated mechanic of the game. It's used extensively and can be used anywhere there's a place to hide behind. The camera zooms out showing Bond in third person. It enables Bond to hide behind cover while allowing him to peak out and pick off foes or play it safe and assault them with some blind fire. Covering is essential as the enemies didn't get their firearms accuracy from Dick Cheney. They'll shoot the right target if you give them the chance. Of course, Bond has adequate firepower, too, with a wealthy armada of assault rifles, machine guns, pistols, explosives, and other handy hardware. If things get up close and personal, Bond can perform a special move to incapacitate a foe in a swift, but nonetheless elegant, fashion. Joining the never-ending parade of shooters with regenerating health, when Bond is in danger the gun barrel from almost every Bond opening appears. The clearer the image comes, the closer her Majesty's men better order a coffin.

Bond takes "kicking butt" literally here.

The campaign mode of Quantum of Solace is rather short lasting anywhere from 5-7 hours the first run through. There's four difficulties ranging from the easiest setting all the way up to the unforgiving, but manageable with the generous amount of in-level checkpoints available, 007 mode. The majority of missions in the game are linear as they only offer a room or two to detour into here and there. There is a collection aspect to the game, however, which is to gather the various power weapons and cell phones strewn about relaying helpful intel to Bond. This extends the life of the single player campaign by another few hours, but it's still disappointing that the experience is cut so short given that the developers had two movies to work with.

Shoot strategically-placed gas tanks to make short work
of some really stupid enemies.

"Don't shoot that gas tank behind me, okay, man?!"


Fortunately, the multiplayer mode fares even better than the already competent campaign. As for this, there's a multitude of modes for both every-operative-for-himself and teams. The free-for-all modes consist of your standard deathmatch and classic deathmatch. The only difference here is that in one you equip yourself with weapons whereas the other has you picking up weapons from around the map. There's also a Golden Gun mode where players scurry to equip Scaramanga's favorite weapon and blast their opponents with its one-hit-kill powers. Pro-tip: this time the gun has bullets that explode on impact. Team-based modes feature the MI6 team against a group known only as the Organization. Traditional modes like a king of the hill-themed game as well as team deathmatch, Bond vs The Organization, and a mode where the goal is to assist Bond to the escape point.

Kills as well as deaths are easy to come by. Just like in single-player, it doesn't take pumping a full load of ammo into a guy's chest for him to croak. The approach here is more realistic which can be bad or good depending the situation. In single-player, it's a blessing since who wants to spend a minute on a firefight that should take half the time? In multiplayer, it can battles rather quick. It can be frustrating to be shot dead with a flurry of bullets before you can even turn around or react. Another annoying aspect is the shotgun. I'm all for easy kills up close, but when I can essentially snipe my opponent from across the room with it, there's a serious problem with balance. You can bet the shotgun is getting serious legs online. You'd have to be pretty pathetic and lacking skill to always use the shotgun, so that's exactly what I do!

Multiplayer is honestly tons of fun with either public or
private matches and twelve rather large maps in all.


Multiplayer has legs as with each match you play-- win or lose- you earn credits which can be spent at the weapon store. These weapons can be equipped as your arsenal for a given match. Mid-match you can even switch to a new set of weapons if that nail gun isn't doing serious business for you, or you inadvertently keep killing yourself with your own proximity mines. There's also gold plated variants which show to the opposition that you're a gold digger and you don't care. Who cares anyway? Do you expect them to live? No! You expect them to die!

Coming into Quantum of Solace, I had very reserved expectations of the game. I had great experiences with past Bond games from the Nintendo 64 to Everything or Nothing. To be truthful, I'm plenty impressed with what Treyarch and Activision have done here with the Bond license. It certainly doesn't have the license to kill the better Bond titles of the past, but it does have that license to thrill-- no matter how chintzy I made that sound. The campaign is unfortunately short, but it is enjoyable. The multiplayer action is wonderful. The community is decent, but do expect that you'll occasionally be sitting in a lobby all by your lonesome for minutes at a time. And the options are numerous. Is this the best Bond ever? No, Pierce Brosnan is, but Quantum of Solace is rather well put-together title. I'm interested in seeing what Activision does next with it. Perhaps the formula will be a bit more shaken and not stirred next time around.

[SuperPhillip Says]

Story: Follow James Bond as he tackles a new organization, Quantum, who wants to take Bolivia's water supply. The game takes place in both Quantum of Solace as well as its predecessor, Casino Royale.

Graphics: QoS recycles the Call of Duty 4 engine for varying degrees of graphical prowess-- some better than others.

Gameplay: The heavily-integrated cover system offers a different amount of strategy rather than the run-and-gun fare.

Sound: Top-of-the-line voice work performed by the films' actors. The orchestral score is quite good as well adding up to an audiophile's dream.

Replay Value: The campaign takes a short amount of time to complete fully, but multiplayer will keep players coming back for more for weeks, if not months. Online only. No splitscreen. No bots. No sense whatsoever.

Overall: 007.5/0010

SuperPhillip's Favorite VGMs - Gobble Gobble Edition

It's going to be Thanksgiving this Thursday whether we like it not, so why not bare the torment with SuperPhillip's Favorite VGMs. Wait. Wait. "Whether we like it or not"? "Bare the torment?" Wait, it's Thanksgiving! Sorry, I confused Thanksgiving with a nightmare I had of a day where everyone was forced to listen to and watch: George W. Bush, Bill O'Reilly, Sean Hannity, Michelle Bachmann, Sarah Palin, Paris Hilton, Jessica Simpson, Britney Spears, Justin Timberlake, The Jonas Brothers, Miley Cyrus, every "actor" on the Disney Channel, Jimmy Fallon, Dane Cook, Carlos Mencia-- you know, I think there's more people in this world that are obnoxious to me than I actually can stand... Well, I am thankful that I don't have to deal with those people, and I'm thankful that you're joining me this week for another installment of SuperPhillip's Favorite VGMs! This week we have Banjo, Wario, F-Zero, and de Blob...o. Sit back, start clicking, start watching, start listening, and start enjoying (hopefully)!

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I already uploaded this song when I posted the Wario Land: Shake It! soundtrack. Gurgle Gulch, along with many other tracks from the game, will appear on this list as well. This jazzy piano piece sets the pace as Wario escapes Foulwater Falls.



These two tracks come from the original F-Zero. Anyone who's ever played an F-Zero title (save for Maximum Velocity) should be familiar with them. It's Mute City and Big Blue. But why bother playing versions that you've heard ad nauseum? Let's listen to the official arranged album released in 1992 for F-Zero. The whole album features some great smooth jazz. It's a delight to listen to. Hope you agree.



From the fantastic third-party title for Wii, de Blob, it's DB 606, a song that plays when Blob is in a euphoric mood. I really dig the funky beat and great guitar sound. Pick up de Blob if you haven't already, gang!



This is the Dear Friends arrange album version of Final Fantasy V's "Lenna's Theme". It's a very touching melody heightened by the flute it's played on. Even without playing the game fully, I really felt sad listening to this theme. It invoked an emotion from me-- that's a sign of a great and magical musical piece.



This comes from Banjo-Kazooie: Nuts & Bolts for the Xbox 360-- the bear and bird's long-awaited return! Banjoland is the first main world of the game, and it's a museum of sorts housing various landmarks and objects from the past two Banjo-Kazooie games for the Nintendo 64. Fittingly enough, the theme of the level is a medley of B-K tunes such as Click Clock Wood, Mad Monster Mansion, and Freezeey Peak to name a few. The second track plays during Jiggy challenges. For those unaware, jiggies are to Banjo-Kazooie as power stars are to Super Mario 64.

Here's what themes are included and the order before looping back to the beginning:

Click Clock Wood
Freezeey Peak
Mad Monster Mansion
Gobi's Desert
Crazy Cuckooland
Mayahem Temple
Rusty Bucket Bay




Direct Linkage:

Gurgle Gulch
Mute City / Big Blue
DB 606 (Euphoric)
Lenna's Theme
Banjoland

Have a great Thanksgiving from SuperPhillip's Favorite VGMs!
Until then, check out my Youtube channel as it's there that you can find all of my past and future volumes!

Wednesday, November 19, 2008

SuperPhillip Debunks Various Gaming Myths

Hello there. Superhero at large, SuperPhillip, here to save the day so you don't have to. Perhaps you've already debunked several of these gaming myths. Well, aren't you special, Mr./Mrs./Ms. I-Always-Choose-The-Hardest-Available-Difficulty-First-When-I-Play-A-Game-With-My-Gamerscore-In-The-30,000s-Biotch! For the rest of us, I've taken it upon myself to be fed up with memes within the gaming community that ae constantly being uttered by both media and the legions of gamers that they are forced to cater to.

Just by saying you "own" a system makes your criticisms more legitimate.

Don't you find it obnoxious when someone pretty much is completely negative-- maybe even an article or comment that is placed solely to troll-- ends by saying, "oh, and I own a *insert platform here*? To me, that doesn't entitle you to basically troll a game or console. For all we know, your mommy bought herself a Wii, and you played it for five minutes half-heartedly, and now you feel that you're an expert on the Wii, why it sucks, why it's killing gaming, and why no hardcore gamer should own one, yes? Wrong, buttercup.

Because a majority of games a console has to offer do not interest you personally means that said console has "no games".

How many times have you come across someone who completely ignores a list of games for a system with offputting comments like "sucks" and "lol"? If you're not a fan of shooters, a lot of the Xbox 360's best titles probably won't interest you. At the same time, there's more variety than just shooters for the 360, but for someone who doesn't even want to give the 360 a chance, it's a moot point unfortunately. It really comes down to fanboyism on all fronts sadly. Each platform has more than enough games for players to venture into.

"Waggle" is an appropriate term for motion controls.

This one gives me a headache. So much willful ignorance towards motion controls, but also towards the console that is killing gaming (i.e. making it so gaming isn't just our hobby anymore. When I associate the term waggle to something, it's usually the analog equivalent of button mashing. For example in Resident Evil 4: Wii Edition, the rapid shaking left to right to make Leon Kennedy jet away from an approaching boulder is waggling. Don't agree? Let's look at the actual definition from Reference.com.

Therefore, making a quick gesture like a tennis swing, using the Wii remote's pointer functionality, and/or using motion to control a car (Excite Truck) or dragon (Lair) do not equal waggling. If you want a shorter term to use other than motion control, how about motion, mocon, or whatnot? Anything but the degrading term waggle... which unfortunately is normally used a slight from critics.

The PSP is a failure.

This statement really depends on your own view on what failure is defined as. If you go by the PSP's success in being a great gaming platform, taking more handheld marketshare from Nintendo than any other company prior, or receiving a wide array of third-party support then you, like me, probably view the PSP as a success. However, if you go by the idea that many members of the media and gamers who thought that the PSP would destroy Nintendo's handhelds in sales, then sure, you can make a good case that yes, the PSP was a huge failure in that regard. It completely depends on what side of the fence you're on.

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That does it for now. I hope you've learned something or at the very least nodded your head in agreement at least once while reading my own ramblings. If you have any ideas that you feel are gaming myths, write to me, and I'll do my darndest to shed some light on them.

Monday, November 17, 2008

SuperPhillip's Favorite VGMs - SEGA Edition

With the release of Sonic Unleashed for all major consoles this week, I decided to take a look at some other gems that SEGA has released in the past. Get ready-- it's an all SEGA-themed edition of SuperPhillip's Favorite VGMs! We start with the blue blur itself, and cap off with a dancing monkey. Now you have to stick around for that!

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Let's kick off the third 100 with an old friend, Sonic the Hedgehog. I feel bad for the composers of this game. You have consistently great music for consistently crappy to mediocre games, and Sonic the Hedgehog (2006) is the crappiest of them all.



This is the theme of World 7 in Super Monkey Ball 2, a colorful, grassy series of labyrinths floating over the "Bubbly Washing Machine" the track is named from. It's an oriental sounding track. My favorite part is at the 53 second mark when the shamisen (correct me if I'm wrong) comes in to play its melodic phrase.



From Billy Hatcher and the Giant Egg, it's a twofer. You'll understand why I combined the two tracks when you give the video a view and listen. Here's hoping Billy rolls on out of early retirement for a sequel.



The main theme of the NiGHTS series, Dreams Dreams. This version is the original adult version (performed by adults-- not XXX) from the Sega Saturn title.



These are two renditions of the main theme of the Samba de Amigo series. Recently, a Wii installment was released that has the same charm of the Dreamcast title only with less than optimal controls.



Direct Linkage:

Wave Ocean ~The Inlet~

Bubbly Washing Machine
Baby Dinosaur Dance/Volcanic Orchestra
Dreams Dreams
Samba de Amigo/Samba de Janeiro

Look forward to a Sonic Unleashed (Wii) review sometime in the coming weeks. Until then,
check out my Youtube channel as it's there that you can find all of my past and future volumes!

Thursday, November 13, 2008

October NPD Results

HW Sales
Hardware Unit Sales
Oct-08
PlayStation 2 136K
PlayStation 3 190K
PSP 193K
Xbox 360 371K
Wii 803K
Nintendo DS 491K

Top 10 SW
Publisher Release Date Rank # Units
360 FABLE II MICROSOFT (CORP) Oct-08 1 790K
WII FIT W/ BALANCE BOARD NINTENDO OF AMERICA May-08 2 487K
360 FALLOUT 3 BETHESDA SOFTWORKS Oct-08 3 375K
WII MARIO KART W/ WHEEL NINTENDO OF AMERICA Apr-08 4 290K
WII PLAY W/ REMOTE NINTENDO OF AMERICA Feb-07 5 282K
360 SAINTS ROW 2 THQ (CORP) Oct-08 6 270K
PS3 SOCOM: U.S. NAVY SEALS CONFRONTATION SONY (CORP) Oct-08 7 231K
PS3 LITTLE BIG PLANET SONY (CORP) Oct-08 8 215K
360 NBA 2K9 TAKE 2 INTERACTIVE (CORP) Oct-08 9 202K
360 DEAD SPACE ELECTRONIC ARTS Oct-08 10 193K

Industry Sales

Dollar Sales Oct-07 Oct-08 CHG YTD Oct 07 YTD Oct 08 CHG
Video Games $1.12B $1.31B 18% $10.50B $13.13B 25%
Video Games Hardware $470.47M $494.74M 5% $4.13B $4.72B 14%
Video Games Software $514.60M $696.79M 35% $4.98B $6.76B 36%
Video Game Accessories $130.81M $120.19 -8% $1.40B $1.65B 18%

An interesting month as Guitar Hero: World Tour is nowhere to be found at all for any system. Sure, it released on the 27th, but it's usually a surefire first day boom for each subsequent game. Make note that the NPD doesn't release individual sales numbers to the public so hopefully LittleBigPlanet among others will have good legs.