Sentinels of the Starry Skies is the full subtitle of Dragon Quest IX, sure to cause a wave or two of excitement with JRPG fans when in comes to North American shores in mid July. This trailer briefly skims over the various features the game possesses from customizable heroes to the battle system. Even though I own Dragon Quest VIII, I've yet to play a Dragon Quest game that wasn't a spin-off. Here's hoping I buck the trend when Dragon Quest IX: Sentinels of the Starry Skies comes out next month!
Tuesday, June 8, 2010
Monday, June 7, 2010
SuperPhillip's Favorite VGMs - June Bug Edition
Monday means it's time for some more of my favorite VGMs. This week we're listening to tracks from The World Ends With You, Banjo-Kazooie: Nuts & Bolts, and 3D Dot Game Heroes, to name a few. Without further ado, let's get started, shall we?
v571. The World Ends With You - Someday
The World Ends With You, or as it is known in Japan, It's A Wonderful World, is an action-RPG by one Mr. Nomura. That's the guy behind the Kingdom Hearts series. The game is a unique take on the RPG formula, and it uses touch mechanics in battle to utilize attacks. It's really rather cool. What's also cool is the eclectic soundtrack which you can hear a sample of here. Aren't I nice?
v572. Banjo-Kazooie: Nuts & Bolts - Nutty Acres (Daytime)
Composer Grant Kirkhope gives us this tropical theme for Nutty Acres, part beach, part hilly countryside, part volcano, all in one. If your ears lend you well, you might even hear a motif or two from Treasure Trove Cove from the original Banjo-Kazooie. While not the platforming perfection fans of the series wanted, Nuts & Bolts is a competent adventure nonetheless.
v573. Wii Shop Channel - Main Theme
Come buy something. You know you wanna. Such memories of getting my Wii, hooking up to the internet, and buying games I already owned that were already in perfect working order just for the fun of it. This is a simple theme composed by Kazumi Totaka who is well known for having his secret Totaka's Theme hidden in various Nintendo products that he makes music for. Enough talk-- let's start buying some more virtual games!
v574. Chrono Cross - Another Termina
Chrono Cross is a great game, I'm told. I never played through the game the whole way. I really should, but there's so many games that are out now that I need to play first. Even though I neglected to play the game, I did appreciate the soundtrack. It's one of Yasunori Mitsuda's best. Speaking of which, I still have to play Chrono Trigger for Lavos' sake!
v575. 3D Dot Game Heroes - Main Theme
It may be an homage/clone of the original Legend of Zelda, but it's a highly competent and enjoyable one. 3D Dot Game Heroes has you playing as a silent protagonist, slaying monsters, venturing into dungeons, gaining treasures to beat said dungeon's big bad boss, and saving the kingdom from evil. Even the main theme has some resemblance to the Zelda overture!
There goes another edition of SuperPhillip's Favorite VGMs that has just flown by. Stay tuned next week for more music and more fun! Until then, check out previous installments of the VGMs right here.
v571. The World Ends With You - Someday
The World Ends With You, or as it is known in Japan, It's A Wonderful World, is an action-RPG by one Mr. Nomura. That's the guy behind the Kingdom Hearts series. The game is a unique take on the RPG formula, and it uses touch mechanics in battle to utilize attacks. It's really rather cool. What's also cool is the eclectic soundtrack which you can hear a sample of here. Aren't I nice?
v572. Banjo-Kazooie: Nuts & Bolts - Nutty Acres (Daytime)
Composer Grant Kirkhope gives us this tropical theme for Nutty Acres, part beach, part hilly countryside, part volcano, all in one. If your ears lend you well, you might even hear a motif or two from Treasure Trove Cove from the original Banjo-Kazooie. While not the platforming perfection fans of the series wanted, Nuts & Bolts is a competent adventure nonetheless.
v573. Wii Shop Channel - Main Theme
Come buy something. You know you wanna. Such memories of getting my Wii, hooking up to the internet, and buying games I already owned that were already in perfect working order just for the fun of it. This is a simple theme composed by Kazumi Totaka who is well known for having his secret Totaka's Theme hidden in various Nintendo products that he makes music for. Enough talk-- let's start buying some more virtual games!
v574. Chrono Cross - Another Termina
Chrono Cross is a great game, I'm told. I never played through the game the whole way. I really should, but there's so many games that are out now that I need to play first. Even though I neglected to play the game, I did appreciate the soundtrack. It's one of Yasunori Mitsuda's best. Speaking of which, I still have to play Chrono Trigger for Lavos' sake!
v575. 3D Dot Game Heroes - Main Theme
It may be an homage/clone of the original Legend of Zelda, but it's a highly competent and enjoyable one. 3D Dot Game Heroes has you playing as a silent protagonist, slaying monsters, venturing into dungeons, gaining treasures to beat said dungeon's big bad boss, and saving the kingdom from evil. Even the main theme has some resemblance to the Zelda overture!
There goes another edition of SuperPhillip's Favorite VGMs that has just flown by. Stay tuned next week for more music and more fun! Until then, check out previous installments of the VGMs right here.
Sunday, June 6, 2010
Planet Minigolf (PSN) Review
I remember playing rounds of mini golf with my dad when he took me down to the Lake of the Ozarks. It was a mini golf fan's wet dream. Dozens of entertaining, well-made courses perfect for putt-putt play. Now that I'm older I don't get around to the courses as often as I'd like, so video games will have to do. How does Planet Minigolf hold up?
Putt-Putt Planet

Miniature golf is the perfect pastime for friends to hang out, play a round, laugh at their horrible skills, and enjoy themselves. It's also the perfect date, too. You get to teach the girl how to swing with your hips hovering right behind hers. Perhaps I watch too many movies. Regardless and case in point, mini golf is a fun hobby that is popular with kids, adults, and everyone in between. Zen Studios best known for their Zen Pinball title on PSN have returned for an encore. This time around they're hitting up the miniature links with Planet Minigolf, also for the PlayStation Network. Does this putt-putt simulator shine, or does it get penalized a few strokes?
There are four themes in Planet Minigolf. There's a swashbuckling paradise with sandy shores, pirate ships, and ocean ambiance, a futuristic downtown Soho city with halfpipes, quarter pipes and everything else to make your ball feel like Tony Hawk, an ancient Mayan temple, and finally, an ice cold polar region because when I think of putt-putt I think of polar bears and frostbite. Each theme has four different courses of nine holes to play on: warm-up, pro, extreme, and wacky. You start at the warm-up level on each course, and by coming in first place on a given course, you unlock the next difficulty with new and far more challenging holes. What is simple mini golf on the warm-up difficulty is mere child's play compared to the off-the-wall and highly hard wacky holes.
As you complete each competition, you're rewarded with keys. These keys unlock new attire for your band of five generic-looking golfers to wear. There's three types of keys: gold, silver, and bronze. The cooler attire from hats and shirts to pants and shoes are harder to acquire, needing gold keys won by playing and winning the extreme and wacky golf outings. That said, it is fun to dress-up your golfers with your own personal touch even if the more enviable goods are locked away with golden locks.
One of the problems with Planet Minigolf is that the golf courses quickly range from simple to tough in an instant. These are unlike any miniature golf courses I've seen with long drops, multiple points of becoming out-of-bounds, and even power-ups. When your ball picks up one of these said power-ups, you can activate them with the X button at any time. There's all sorts of power-ups from using the Sixaxis' controls to jostle and steer your way closer to the hole to your ball becoming a magnet to the pin for an easy hole-out to making your golf ball massive in size perfect for getting across otherwise uncrossable rope bridges. The power-ups do a good job of keeping things fresh and interesting if not a bit chaotic on later courses.
If the courses in Planet Minigolf don't do you any favors, you can create your own built upon one of the four themed areas of the game each with their own construction pieces. You place parts down from one of five categories: straightaways, curves, plains, endings, and phantom pieces. You then snap together your hole using these various parts, place the pin and tee locations, test your hole, and then you're good to go. You can even set hazards and obstacles like barrels and crabs if your heart so desires. You can create dozens of holes, group them as a course, and publish them online for other players to enjoy or in my case get infuriated with. You can play other players' courses and holes, rate them, and save them to your personal collection. It's a very cool editor which may get more play time from some people than the actual game itself!
Speaking of the game itself, there are three types of swing methods in Planet Minigolf. The first is the simplest. You just aim and hold down the X button. As the button is held, your golfer swings his or her club back. Release to smack that ball toward the hole. The second is your traditional three-click system seen in many golf games from Tiger Woods to Hot Shots Golf. You press the button once to start the gauge, press it again to set the shot power, then as the gauge swings back, you hit the X button one last time to set the accuracy of the shot. Simple as can be. Finally, there's a less than usual swing mechanic that utilizes the left stick to swing. You pull the stick back and then move it forward to shoot. How far your hold back determines the strength of your shot. This is my least favorite of the three swing styles by far. It's far too inconsistent for my tastes.
What is also inconsistent is the game's camera. Many times you'll be unable to move the camera around to actually see the blasted hole. Yes, there's an aerial view that shows the entire hole, but trying to see the hole is like trying to find a needle in a haystack. Forgive my cliched analogy.
Planet Minigolf is presented pretty well though I can say that a little bloom goes a long way. You might have to wear sunglasses the bloom lighting can be so bad. Though you do have good animations in your golfers from their happy taunts to their aggressive "I can't believe I screwed up this shot" poses. What accompanies the visuals of Planet Minigolf is a series of themed songs perfect for the courses you're playing on. Techno for the futuristic Soho, a seaside shanty for the pirate-themed courses, etc. Just turn down the buttrock on the main menu. That can get aggravating in a jiffy.
Planet Minigolf may not be the best mini golf simulator ever, but what it does succeed in is a fun experience for players. While an imperfect game of putt-putt, Planet Minigolf does shine in its robust course editor, challenging (if not too challenging) holes, and fun multiplayer sessions either online or off. When the weather turns sour, and outdoor mini golf isn't an option, Planet Minigolf is here, it's cheap enough, and it's a barrel of laughs with friends.
[SuperPhillip Says: 7.0/10]
Putt-Putt Planet

Miniature golf is the perfect pastime for friends to hang out, play a round, laugh at their horrible skills, and enjoy themselves. It's also the perfect date, too. You get to teach the girl how to swing with your hips hovering right behind hers. Perhaps I watch too many movies. Regardless and case in point, mini golf is a fun hobby that is popular with kids, adults, and everyone in between. Zen Studios best known for their Zen Pinball title on PSN have returned for an encore. This time around they're hitting up the miniature links with Planet Minigolf, also for the PlayStation Network. Does this putt-putt simulator shine, or does it get penalized a few strokes?
There are four themes in Planet Minigolf. There's a swashbuckling paradise with sandy shores, pirate ships, and ocean ambiance, a futuristic downtown Soho city with halfpipes, quarter pipes and everything else to make your ball feel like Tony Hawk, an ancient Mayan temple, and finally, an ice cold polar region because when I think of putt-putt I think of polar bears and frostbite. Each theme has four different courses of nine holes to play on: warm-up, pro, extreme, and wacky. You start at the warm-up level on each course, and by coming in first place on a given course, you unlock the next difficulty with new and far more challenging holes. What is simple mini golf on the warm-up difficulty is mere child's play compared to the off-the-wall and highly hard wacky holes.
One of the problems with Planet Minigolf is that the golf courses quickly range from simple to tough in an instant. These are unlike any miniature golf courses I've seen with long drops, multiple points of becoming out-of-bounds, and even power-ups. When your ball picks up one of these said power-ups, you can activate them with the X button at any time. There's all sorts of power-ups from using the Sixaxis' controls to jostle and steer your way closer to the hole to your ball becoming a magnet to the pin for an easy hole-out to making your golf ball massive in size perfect for getting across otherwise uncrossable rope bridges. The power-ups do a good job of keeping things fresh and interesting if not a bit chaotic on later courses.
If the courses in Planet Minigolf don't do you any favors, you can create your own built upon one of the four themed areas of the game each with their own construction pieces. You place parts down from one of five categories: straightaways, curves, plains, endings, and phantom pieces. You then snap together your hole using these various parts, place the pin and tee locations, test your hole, and then you're good to go. You can even set hazards and obstacles like barrels and crabs if your heart so desires. You can create dozens of holes, group them as a course, and publish them online for other players to enjoy or in my case get infuriated with. You can play other players' courses and holes, rate them, and save them to your personal collection. It's a very cool editor which may get more play time from some people than the actual game itself!
Speaking of the game itself, there are three types of swing methods in Planet Minigolf. The first is the simplest. You just aim and hold down the X button. As the button is held, your golfer swings his or her club back. Release to smack that ball toward the hole. The second is your traditional three-click system seen in many golf games from Tiger Woods to Hot Shots Golf. You press the button once to start the gauge, press it again to set the shot power, then as the gauge swings back, you hit the X button one last time to set the accuracy of the shot. Simple as can be. Finally, there's a less than usual swing mechanic that utilizes the left stick to swing. You pull the stick back and then move it forward to shoot. How far your hold back determines the strength of your shot. This is my least favorite of the three swing styles by far. It's far too inconsistent for my tastes.
What is also inconsistent is the game's camera. Many times you'll be unable to move the camera around to actually see the blasted hole. Yes, there's an aerial view that shows the entire hole, but trying to see the hole is like trying to find a needle in a haystack. Forgive my cliched analogy.
Planet Minigolf is presented pretty well though I can say that a little bloom goes a long way. You might have to wear sunglasses the bloom lighting can be so bad. Though you do have good animations in your golfers from their happy taunts to their aggressive "I can't believe I screwed up this shot" poses. What accompanies the visuals of Planet Minigolf is a series of themed songs perfect for the courses you're playing on. Techno for the futuristic Soho, a seaside shanty for the pirate-themed courses, etc. Just turn down the buttrock on the main menu. That can get aggravating in a jiffy.
Planet Minigolf may not be the best mini golf simulator ever, but what it does succeed in is a fun experience for players. While an imperfect game of putt-putt, Planet Minigolf does shine in its robust course editor, challenging (if not too challenging) holes, and fun multiplayer sessions either online or off. When the weather turns sour, and outdoor mini golf isn't an option, Planet Minigolf is here, it's cheap enough, and it's a barrel of laughs with friends.
[SuperPhillip Says: 7.0/10]
Saturday, June 5, 2010
Happy 2nd Anniversary, SuperPhillip Central!
A long time ago (two years to be exact) I started this blog. It was originally just a bunch of reviews posted on a forum until I create this blog as you see it today. Now there's news, previews, videos, editorials, lists, articles, and yes, the old standby, the game review on the site. I aim to continue to create unique content separate from what the other guys are doing. I am proud of having you as my readers, commenters, and visitors on my blog. Thank you, and if you continue visiting, I'll continue to provide content.
Here's to a successful third year!
- SuperPhillip
Here's to a successful third year!
- SuperPhillip
Thursday, June 3, 2010
Planet Minigolf (PS3) SuperPhillip's Shots
Planet Minigolf recently hit the PSN this past Tuesday for us lucky Americans. Since I'm feeling ill this week and have no desire to write much, I've put together this compilation of five or six cool shots I've performed in-game. You can save your best shots to Youtube from inside the game. Very cool if I do say so myself. Here's some of my favorite shots.
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