Wednesday, February 9, 2011

Games I Liked, Others Didn't - Round Three

What a simplistic title for this series of articles, no? "Games I Liked, Others Didn't" was the best I could come up with. Seriously? Regardless, same principle goes for these next games. They were mostly panned by critics and/or the gaming community, but I happened to enjoy them. Sounds simple enough.

Metroid: Other M (Wii)


Whether you dig the storyline or not, I do not care. Whine all you want-- you're gamers, that's what you're so good at doing. I really enjoyed Samus Aran's latest adventure despite the anime-like story. The cinematics were something extraordinary-- something you wouldn't usually see from Nintendo. Having Adam allow weapons and abilities to be used was so much better than Samus magically and coincidentally losing her abilities somehow for the fiftieth time. The level design was not as good as something as up to the caliber of a Super Metroid, but it was competent all to its own. Finding secret weapon and energy tanks was still as enjoyable as ever even if you constantly saw a different side of Samus than we're used to seeing. Plus using the d-pad to control Samus wasn't a problem at all, nor was switching views by holding up the Wii remote. All-in-all, a solid game like my review states.

Mario Sports Mix (Wii)


Talk about negativity. The latest Mario sports title was developed by Square-Enix who worked on the mediocre DS game, Mario Hoops 3-on-3. In my eyes, they've redeemed themselves with this title. Each sport is simple enough to learn but tough to master, and though the early cups are mind-blowing-ly easy, it doesn't stop you from having a good time. Multi-player is where this game really shines whether online or offline, participating in cups cooperatively with friends/relatives or duking it out two-on-two or three-on-three in heated competition. Expect a review of Mario Sports Mix sometime tomorrow evening.

White Knight Chronicles: International Edition (PS3)


Take sword, dagger, or battle axe in hand as you play this MMORPG-like JRPG. Whether you play the offline story that hangs up on a cliffhanger or partake in online play, there's something for everybody in the world of White Knight Chronicles from Level 5. There's even HD towns, something Square-Enix (the cowards) stated would be impossible to produce! Take out foes in real-time combat similar to Final Fantasy XII. You have only a set amount of moves you can make before your action gauge fills back up, so use them wisely! From the breathtaking visuals to the ability to play online with friends, there's something for everyone (well, except trophy whores) in White Knight Chronicles: International Edition.

Shadow the Hedgehog (PS2, GCN, XBX)


Shadow the Hedgehog was too edgy for its own good. There was no reason for the dark tone or the need to curse. Oh, wow, he said "damn"! Regardless of the source material, the game allowed the titular character to drive vehicles, shoot guns, and otherwise avoid using that dreaded homing attack, something that doesn't really work well in 3D. The levels were adequately-designed with hidden passages, multiple pathways, and secret bonuses. Each playthrough of Shadow was six stages long. The way you progressed depended upon your decisions in the game's levels. Help Eggman? Then you'll follow his level path. Help Sonic? You guessed it. An above-average title with an excellent rock soundtrack, Shadow the Hedgehog is by no means an awful game.

Teenage Mutant Ninja Turtles: Smash Up (Wii, PS2)


This budget-priced title featured the more-recent cartoon version of the Teenage Mutant Ninja Turtles. The difference between the Wii and PS2 versions was that one had online play, and one did not (the PS2 version). The game gives no secrets about its point of inspiration as the subtitle says it all-- Smash Up-- as in Super Smash Bros. The combat, however, does feature lifebars instead of percentages like SSB. The cast of characters, though, leaves a lot to be expected. During development, the developers hinted heavily that characters from the 1980s TMNT cartoon would be in the game such as Bebop and Rocksteady. Instead, what we received were characters all from the 2000 TV series. The only remnant of the old TMNT show is a themed Technodrome stage.

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My writing thirst has been quenched, so it's time for your turn. What games does most of the world dislike but you happen to enjoy? Don't be shy now, let me know in the comments section!

Tuesday, February 8, 2011

LittleBigPlanet 2 (PS3) Review

It's about time we kick things up a notch as the great Emerill Lagasse would say. BAM! That's another one. Regardless, it's time for a big game to start off the month of February, and we're doing so in style with LittleBigPlanet 2 for the PlayStation 3. The original title won the Best Game of 2008 award at the SPC Best of 2008 Awards (sponsored by Taco Bell and Mountain Dew). Could we see a repeat of 2008 with the sequel? Bah. It's too soon for GotY talk anyway!

RE: All Happy Gadders!!!
All screenshots by SuperPhillip


In 2008, Media Molecule took the entire build-a-game concept and revolutionized it with easy-to-learn, tough-to-master creation tools, simple Sackboys and Sackgirls to use as avatars, and levels built to teach players proper level design. It was then that only the most hardcore and ingenuity-filled players could create something outside of the platform genre. In LittleBigPlanet 2, Media Molecule has made it easier to create games from other genres such as the shoot-em-up, third-person action game, and even over-the-head Zelda clones. Are these new tools worth the price of admission to LittleBigPlanet's new galaxy, or are you better off sticking with the original game?

If you possess data from the previous LittleBigPlanet, you can immediately jump in and take all of your downloadable content, levels, costumes, prize bubbles, etc. into LittleBigPlanet 2. Even your pod, the in-game hub in where you access all of the game's content, will be designed the way you had it in the original game. The process takes less than a few minutes to do, and it's a great way to get re-accustomed to life in LittleBigPlanet.

Your pod is yours to design, so design away!

Now more aspiring level creators will want to dive immediately into the new create mode where new options abound such as the ability to program Sackbots. These bots can be customized to your every whim, and its these Sackbots that allow you to make more interesting games. The new movie camera gives your levels a more cinematic feel to them if you so desire. Everything from the first LittleBigPlanet is already available to you to access. By exploring the dozens upon dozens of tutorials, you can access even more content to tinker around with. The problem though arises with tutorials as they try to be more entertaining than actually helpful. That's fine and dandy with Stephen Fry narrating-- you'd probably expect dry humor, but when it's at the cost of properly describing what a certain part does, you're doing something wrong. I had to go to various message boards asking questions that the in-game tutorials should have already covered but didn't.

Creating levels is fun, but creating a good, capable level is a challenge. There's thousands of materials to build from-- from soft, grab-able materials to iron, metal, steel, glass, cardboard, and wood. By pressing the square button, Sackthing's pop-it opens up. This is where all the maestro's tools are located from the different types of bolts to stick platforms to walls to rods, elastic strings, and pistons to hold up and/or move walkways. You can alter materials with a click of a button, making previously walkable platforms turned into deadly gas, shocking electrified platforms, or walkways on fire. There's also a whole variety of checkpoints to select from including regular four-tries-and-it's-game-over to double checkpoints to infinite checkpoints where you have an unlimited amount of continues in case you continuously fail. Modifiers include a way to change the water level in a given world, lighting, special effects, fog, etc. You can add a multitude of music, even create your own using the game's synthesizer tool this time around.

As they say, birds of a feather...

Once your level is to tiptop shape and standards, you can publish it. Players can give it a thumbs up or thumbs down after playing it, write reviews, take photos, and otherwise share their thoughts about your newest creation. My concern with this process is that with so many levels being and already published (it's in the millions easily), there's little chance for your own levels to be viewed by the gaming public. What's the point in creating an intricate level with no way to promote it? That's one of my littlebig problems with this game. It was already a difficult process in the original LittleBigPlanet, and now it's even larger in the sequel.

Of course, creating levels is but a part of the LittleBigPlanet 2 experience. The real fun for those without a creative bone in their body is the story mode. The evil Negativatron is consuming entire portions of Craftworld, and it's up to your personally-made Sackthing to join the resisting squad, the Alliance, prove your mettle, and shoo away the Negativatron in one of many worlds. In the previous LittleBigPlanet, all dialogue was relegated to text boxes. Not so this time. In fact, there's entire levels dedicated to pure cinematic scenes featuring full, well-done voice acting.

Behold-- the Negativatron!

The levels pre-made by Media Molecule show off their greatest creators' work in the in-game level creator. Every level, every bit, every nut, every bolt in the story mode can be remade in the level creator. Quite impressive, no? When you consider multi-tier boss battles, shmup levels, creative mini-games, and other non-platform-eccentric displays of creation, it's very astounding that the tools of LittleBigPlanet 2 are so deep and complex. You start out as a cadet for the Alliance, trying to impress Larry Da Vinci, the leader of the Alliance, through a multitude of levels. Once you bash his boss creation, you are officially a member of the Alliance.

Play through the first series of levels
to prove your mettle to join the Alliance.

The story mode of LittleBigPlanet 2 does a great job of introducing new tools and gameplay mechanics throughout its duration. With great tools come great responsibility, or something like that. There's loads of new tools in Sackboy's (or Sackgirl's) repertoire including the paintinator (from the MGS4 level pack DLC from the original LBP) which fires paintballs at targets to destroy them, the grappling hook, the grabinator which allows your Sackperson to chuck light objects at enemies or throw them to use as platforms to cross an electrified floor, for instance. There's also the creatinator which shoots out delicious cupcakes that weigh down platforms for you, topple over ledges, and help you through levels. Finally, there's a hat that shoots out water to douse fiery platforms into safe havens for your Sackperson to walk on. All-in-all, these new tools are mostly excellent, and there isn't a stinker in the bunch. Using these in your own created levels expands the limits of what you can and can't do in LittleBigPlanet's creator mode.

The boss battles are very satisfying with one having you being chased by a giant chicken, one which is a multi-tier battle where you must toss projectiles into the eye of the boss using the grabinator tool. Then there's the multi-stage final boss which uses tricks never-before-seen in a LittleBigPlanet game. I don't even want to spoil it for you.

This first boss uses electrified yo-yos to take you down.

Going back to your customizable Sackperson, there's plenty of prize bubbles hidden in the various game levels that Media Molecule made. In fact, there's probably near one thousand individual prizes to collect. These house stickers, decorations, contraptions to use in your own levels, and costume pieces for your Sackperson to wear. After all, your Sackperson is your in-game avatar to show off and kick Negativatron butt in. There's millions of possible combinations to select from-from Sackperson color to hair to makeup to accessories to torso outfit to pants to headgear to gloves to footwear-- there's a lot to consider here. You can also earn prizes for clearing a level without dying, collecting all prize bubbles in a given level, or simply by completing a level. Mini-games now offer prize bubbles, too. The better your score, the more prizes you accumulate.

Meet SackerPhillip!

Speaking of prizes, there's certain areas of the story mode that are only available to two or more players. Up to four players can dive in together and play the story mode's levels. As long as there's a host (the person who selects the levels whether they be from the actual story or from the hustling and bustling community), there's a medium through each of the game's intricacies. One cooperative puzzles demands teamwork as you pull levers, shifting the direction of a wave of electricity to open a door housing a quartet of prize bubbles. However, with a wireless connection, things can get sporadic. You can get kicked from the game via your connection, you can constantly see loading screens, or you can just not be able to join any games at all. Media Molecule is working on this as I type.

Join up with friends (if they allow you to).

Meanwhile, the mini-games show off gameplay that LittleBigPlanet just couldn't provide such as a mirror puzzle where you control two Sackthings with the goal of getting them onto the green space at the same time. Of course, platforms and perils stand in your way, and timing is everything. There's races where you grapple hook your way through electrified currents, spinning grab-able wheels, and lightning-conductive enemies or swim through a labyrinth of puzzles to reach the opposite side of the screen in as fast a time possible. There's even a third-person shooter where you use the left stick to move around and the right stick to aim and shoot in a circular arena where enemies come from all directions. Case in point, there's lots to see and do in LittleBigPlanet 2, more so than the previous installment.

Things get tense in a hurry when
you're bombarded with enemy fire.


Presentation-wise, LittleBigPlanet 2 updates your levels from the original game. You can clearly see a difference. Fire is much more visually striking, gas has more particle effects to it, and electrified floors and walls are all the more... ahem... electrifying. The new backgrounds feature impressive visuals, and with all the action that goes on, there's nary a case of slowdown to speak of (except online). The soundtrack is appropriate, and gives players a wide assortment of tracks from trance to disco to classical to opera. The story mode's voice acting is quite good and adds a new element to the otherwise bare bones storytelling.

But still there's more to mention about LittleBigPlanet 2 even in this conclusion. You can take pictures, and share them with friends, build racing levels, shmup levels, adventure game levels-- heck, any type of level you want with the overwhelming amount of creation options. Perhaps there's TOO much in the way of tools to make games. The casual LBP player will love going through the story mode multiple times whereas the more hardcore of hardcore will enjoy making and sharing their prized level and object creations. To make it clear, there's something for everyone in LittleBigPlanet 2 whether you're young or old, part-time gamer or full-time gamer, Sackboy or Sackgirl.

[SuperPhillip Says: 9.5/10]

Monday, February 7, 2011

Pokemon Black and White (DS) North American Commercials

Conveniently put together into one single video, this trio of commercials show off the new Unova region like never before. Explore 3D landscapes, never before seen in a Pokemon adventure, three-on-three battles, 150 new Pokemon, Team Plasma, and eight new gym leaders on your quest to be the best. Pokemon Black and White Versions hit store shelves mid-March.



SuperPhillip's Favorite VGMs - Sephiroth is A Mama's Boy Edition

A new week begins... the VGMs, shy at first, growl with a ferocious ferocity. They raise their paws, batting the sun away from their eyes. Then it's time to go to work. This week we have music from Final Fantasy VII, Mega Man 7, and Tatsunoko VS. Capcom, for starters! A fine compendium of music continues to accumulate here at SP's Favorite VGMs!

v651. Final Fantasy VII - One-Winged Angel (Live Version)

OMG. Sephiroth. Please have my babies. I will dress up like you at Kunicon! OMG YES! Losers. Without a doubt the most overrated mama's boy in Final Fantasy history, Sephiroth's theme has been remade and remade again to the point of parody, really. Regardless, this version comes from the More Friends concert of 2006. The sheep go wild when this song begins. However, you can tell they had no idea what song it was until the strings came in which I thought was funny. Oh, well. I hate Sephiroth as a character and his fans. Could you tell?



v652. Kirby's Epic Yarn - Snowy Fields

Snowy Fields is the first level of world five featuring rolling hills of snow and snowmen baddies. It's a perfect tune for winter, don't you think? While the game was painfully easy to complete the game, finishing all of the bonus content (the apartment tenants' challenges) was another story. Some of those missions were quite difficult requiring the player to master the game before attempting them. While not my favorite platformer of 2010, Kirby's Epic Yarn is an amusing game to play nonetheless.



v653. Mega Man 7 - Junk Man Stage - Forgotten Factory

Remember to use Freeze Man's move on the lava in Junk Man's stage to uncover one of the four BEAT letters! With that useful piece of info out of the way, Junk Man's stage takes place in a bustling factory. For a factory that's forgotten, it sure keeps itself busy! Junk Man is an interestingly designed robot master with pieces constructed from all over. He's a walking pile of junk-- fitting for his name.



v654. Super Mario RPG: Legend of the Seven Stars - Let's Do the Fooka-Fooka!

The Fooka-Fooka is a type of dance the cloud people of Super Mario RPG's cloud city partake in. You can bet that damned Dodo character dances to it, too. Early in the game we find out that Mallow... IS NOT A TADPOLE! In fact, he's a cloud if you couldn't tell already. His parents are the king and queen of the beautiful cloud town featured in Super Mario RPG. This theme, Let's Do the Fooka-Fooka by Yoko Shimomura, meshes well with the fluffy clouds and sky high haberdasheries found in this glorious hometown of Mallow. Super Mario RPG would be the last Squaresoft project on a Nintendo system until Final Fantasy: Crystal Chronicles.



v655. Tatsunoko VS. Capcom: Ultimate All-Stars - Across the Border 2010

Across the Border is the English theme song to the fighter of 2010, Tatsunoko VS. Capcom: Ultimate All-Stars. Even if you have no clue what a Tatsunoko is, this fighting game from Capcom is even better than Super Street Fighter 4 in my book. The cast is more appealing, the fighting system feels more fresh, fun, and frenzied, and the soundtrack is miles ahead of SSF4. I'm sure I'll draw some negative comments, but bring 'em on. I'll knock you out like Mega Man Volnutt to Viewtiful Joe!



There goes the VGMs back into winter hibernation, but do not worry. It is only for one week. They'll depart once more next Monday for more cool tunes from video games. Until then, adieu.

NPD 2010 Results - Top Ten Games for Each Platform

The year of 2010 was a wacky and wild one. That goes for sales, too, y'know! Courtesy of the NPD Group, the top ten best-selling games for each platform were unveiled on this day. I'd like to share my own insight on each platform starting with the Wii and ending with the handhelds.


Here we see that once again, third parties just do not sell on Wii. Oh, wait. Actually, without the snark and sarcasm, over half of the best-sellers for Wii are from third-parties. You have casual experiences like Just Dance 2, Michael Jackson: The Experience, Wipeout: The Game, and Wii Party (which sold about a half-million), and you have your more substance-filled titles such as the GotY 2010, Super Mario Galaxy 2, Donkey Kong Country Returns, Disney Epic Mickey, uDraw Studio, Lego Harry Potter: Years 1-4, and Call of Duty: Black Ops which is surprisingly near or has reached one million sales.


An interesting list compared to the Wii's mix of casual and hardcore experiences, Call of Duty: Black Ops reigns supreme at the top of the list followed by annual favorite, Madden NFL 11. God of War III, Red Dead Redemption, and Final Fantasy XIII show that traditional experiences are still favored despite Sony's plans to dive in on Nintendo's casual-friendly Wii with the Move peripheral. Not too much that's exciting on this chart, but it's good to know that both first and third party software has a home on the PS3.


Looking like deja vu, Black Ops hits the number one spot followed by the ever-popular, Halo Reach. Madden NFL 11 takes the third spot followed by Red Dead Redemption. The 360 managed to squeeze out a victory over every third party game on the PS3 save for Final Fantasy XIII and, surprisingly, NBA 2K11. Even with eleven months as an advantage, Mass Effect 2 was outsold by the Metacritic-inferior Fable III. Also of note is that no Kinect software hit the charts.


Nintendo dominated their DS platform with a handful of third-party software making the list including the improved Super Scribblenauts, Toy Story 3, LEGO Harry Potter: Years 1-4, Zhu Zhu Pets, and Sonic Colors (which combined with the Wii version have shipped two million copies). Dragon Quest IX: Sentinels of the Starry Skies shows that the franchise can work well on handhelds and wonderfully so.


I do not care how many hardware units the PSP has sold. It's software sales are a failure making the PSP, in my eyes, a failure as well. You have to wonder when your top game sells only 300,000 units what the problem is. How can Sony get third parties on-board with the PSP NGP with higher dev costs and the potential for lesser sales? Especially when its main competition has an eight month lead on it? Regardless, it's sad to see such titles fail so badly. Ghost of Sparta performed well below expectations, and that's the theme with PSP software for the year. 2011 isn't looking any better.

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The results have been analyzed to death, so now it's your turn. What surprises you on the top ten best-selling games for each platform? Anything come out at you? Let me know in the comments section.