What an interesting art style for this new Zelda game for the 3DS, and I don't mean that in a facetious manner either. The newest Legend of Zelda is set in the realm of A Link to the Past and offers gameplay that takes advantage of the 3DS's unique stereoscopic 3D. One of the most intriguing features is the ability for Link to turn totally flat and rub against walls. This tentatively titled game is planned for release in Holiday 2013.
Wednesday, April 17, 2013
Mario & Luigi: Dream Team (3DS) New Trailer
We at SuperPhillip Central will be posting the majority of the new trailers from this morning's Nintendo Direct. The first trailer is from Mario & Luigi: Dream Team, due out in July for European 3DS owners and August for North American 3DS owners. The game's subtitle relates to how Mario enters Luigi's dreams to solve puzzles and progress through the game.
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Tuesday, April 16, 2013
SPC Interviews: Ben Triola (Happy Badger Studio)
We haven't had an interview in a while at SuperPhillip Central, but this next one is something special. I, SuperPhillip, am the head of this site, but my main job is being a college student here in St. Louis. It's my goal to specialize in game design as a fulltime job. Throughout my college career I've met some interesting people, but Ben Triola is one of the more intriguing characters I've met. He is a member of Happy Badger Studio, conveniently located just outside the St. Louis city limits. Now, I don't know about you, but I was relieved that this group was made up of happy badgers, as the only badgers I've known in the past were really mean drunks.
In all seriousness, I chat with Ben about how Happy Badger Studio came to be, we talk about the studio's Kickstarter and game, we converse about how easy (or hard) the game acceptance process for Apple platforms is, and advice for those who wish to enter the industry. It's a revealing look at an indie studio homegrown in SuperPhillip Central's hometown. I hope you enjoy reading about Happy Badger Studio, Something Fragile (their Kickstarter game), and simply seeing how savvy Ben is.
SuperPhillip (SP): Could you introduce yourself to our readers? What are your favorite games, if you can
name any off hand? What is your background? What made you want to enter the industry?
Ben Triola (BT): I’m an interactive designer / problem solver at Rampant Interactive, as well as a game designer at Happy Badger Studio. Favorite games...really hard question. To name a few: LoZ: Link’s Awakening, Utopia (Intellivision), Reactor (Arcade), Toe Jam & Earl, Mario Kart DS, Bastion.
I started collecting games as a teenager, and began playing a lot of the games I missed out on as a child. It was somewhere around that point that I started getting interested in game design.
SP: Was there ever one game that you made go, “Okay. I HAVE to be in this industry now”?
BT: I don’t really think it was one specific game. I think it was more that as I started to collect, I got a glimpse of games and how they changed and influenced each other over time. That and reading about the early history of game design - I had this feeling of wanting to be a part of it. Obviously it’s too late for me to be a part of the Atari 2600 design team, but I feel like there’s still a lot of unexplored territory in games.
SP: Not only do you design games with Happy Badger, but you also teach at Webster University here in St. Louis. What made you want to go into the teaching side of things?
BT: I don’t know - I like trying new things, and I’m passionate about game history, so I guess it just made sense. I think it’s really important for gamers to have an understanding of where things came from. I’m also one of only a few people in the area to have all these systems and I enjoy sharing those experiences with students.
SP: Speaking of Happy Badger Studio, how did it come to be?
BT: We encouraged some friends of ours to start a game studio, and Rampant Interactive would partner with them to produce and market the games. We completed one game all together, and started on some others - but ultimately their group got busy with other things, and we wanted to keep moving forward at a faster piece. They ended up selling Happy Badger Studio to us and now Rampant Interactive and Happy Badger Studio are under one roof.
SP: What games or people within the industry have inspired your studio, staff, and games, if any?
BT: I think we take inspiration from a lot of different places. We’re really into games that are explorative and experimental. We take inspiration from Atari games, because many of them didn’t build on existing genres, but staked out new ground. We take inspiration from indie games too, like Sword and Sworcery, Bastion, and others. I’ve been to GDC twice now, and that’s a big inspiration as well - I really like the experimental games session, and hearing from developers like Die Gute Fabrik.
SP: What is a typical day at Happy Badger like?
BT: I don’t know if there is a ‘typical’ game - our time is split between Rampant and Happy Badgers, so it can get a little crazy. We try to reserve Mon-Wed for client work and Thur-Friday for games, but inevitably they bleed over and we’re submitting games to Apple on Monday and fixing client problems on Thursday. And there are a lot of times that we use weekends or evening to work on games too. We really like the “Jamming” model of making games, so sometimes we’ll just see how much of a game we can complete in a Saturday.
SP: What programs do you use to make your games?
BT: We use a lot of middleware, like Stencyl, Game Salad, and Corona. We’re also looking into Unity, and UDK, as well as native development for iOS.
SP: How complicated/simple is the process of getting your games accepted by Apple? Are there many hoops to jump through? Is it worth the time and effort?
BT: I think the process is intentionally maddening. There’s a number of different certificates and profiles you have to generate before you can even start - and submitting the game is always a challenge that always seems to take several hours. So yes, there are a lot of hoops, but it’s worth it, and it probably helps cut down on the crap games in the store. It’s worth it to have thousands of people play your games. As far as financially worth it? TBD.
SP: A lot of indie developers have found success on home consoles. Has Happy Badger thought about developing downloadable games for such platforms like the Xbox 360, PlayStation 3, and so on?
BT: Yes, I think its just a natural progression. Despite Apple’s process, iOS is a really good entry level platform. We’ll build our brand on these games, and move into home consoles in the next year or two. We’re really excited about consoles like Game Stick and Ouya
SP: There has been criticism of smartphone and tablet gaming. Some view the majority of content on places such as Apple’s marketplace as shallow experiences. What is your opinion on that? Do more complicated and involved games like the ones seen on dedicated gaming systems have a place on smartphones and tablets?
BT: I think they do - Sworcery and Bastion both have a good deal of depth and are great tablet experiences. But I also don’t think mobile games need depth. Sometimes its fine to have a game that doesn’t require hours of dedication. I welcome lite gaming, and I think mobile is the perfect platform for it. Take Canabalt or Tiny Wings. These games are simple, but they’re a hell of a lot of fun.
SP: Can you tell us about your Happy Badger’s current Kickstarter? What is the game you want to make? What is the cash goal you’re trying to reach, and how close are you guys to reaching that goal?
BT: With 8 days left we’re at about $7,000 of our $18,000 goal. We really want to make Something Fragile - it’s something we started at the Global Game Jam, and after the response it got we feel like we need to finish it. It’s a poetic game that deals with love and loss - you’re a character that’s carrying a heart; you have to protect it, but sometimes you have to set it down or put it in harm’s way to move forward. I think it’s something a lot of people can relate to. The game also has a striking visual style - all the art is cut out of fabric and stop motion animated.
![]() |
| A level concept from Something Fragile |
BT: It’s definitely been an experience - and whether or not we get funded, I’m glad that we decided to do it. I think it’s great for indie games - it’s helped some games get not just funding but an audience as well. I think there’s still room to grow, and it could have a better discovery system, but I think its been positive so far.
SP: This is a purely hypothetical question. If you and your colleagues at Happy Badger had an unlimited budget to make whatever sort of game you wanted for any platform, what type of game would it be and what platform would it be on?
BT: Wow, I think there’s so much that we would do - I definitely want to make some console games - but one concept that I’m really excited about is shared world games on mobile. I really want to explore this area. Shared world is different than MMO in that everyone is still playing what is basically a 1 player game - but the world is shared amongst all the players, and there are global events, and ways players can affect the game world for everyone.
SP: What advice do you have for people interested in entering the game development side of the video game industry?
BT: The biggest advice I can give - if you want to make games, start making them now. Just start doing it. The tools and resources are out there. Programs like Game Maker and Game Salad make creating games incredibly accessible. The only way to become good at it is to start doing it.
SP: Is there anything else you would like to say to the readers of SuperPhillip Central?
BT: I’ve probably talked enough. I would just say to people, keep playing games. And try something that maybe you wouldn’t normally try - first-person shooters can only entertain us for so long - it’s worth seeing what else is out there.
===
Our huge thanks to Ben Triola for his time. If you wish to put some money into Something Fragile and back the game, you can do so at this link. The link also shows a video about the game and possesses lots of cool information. Remember that your money is only spent if the Kickstarter reaches its goal. Otherwise you will be refunded how ever much you put in. The game will be made regardless, but if the Kickstarter succeeds, then Happy Badger can make Something Fragile their main focus and push it hard.
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Great Games to Soothe the Stress Away
Did you know that this month is Stress Awareness Month? Did you also know that today is Stress Awareness Day? If not, then you can see that SuperPhillip Central is also a great source of learning and entertainment. To go along with Stress Awareness Day, SuperPhillip Central has a list of games that are nice and relaxing for players. These are titles and series that are soothing, will lower your blood pressure, and will put you in a nice state of comfort as opposed to raising your stress level.
Animal Crossing (GCN, DS, Wii)
Our first series is that of Animal Crossing. The series basically sets you to play at your own pace, slowly paying back your debt to Tom Nook, collecting new furniture to spruce up your home, chatting with your animal neighbors, fishing, catching bugs, and digging up fossils. Perhaps the only stressor here is coming back to your town after a month's absence and seeing it covered with weeds. The upcoming June release of Animal Crossing: New Leaf for the Nintendo 3DS offers the ability to play as the mayor, controlling your village as you see fit. Animal Crossing is a delightful series that is nice and relaxing to play, especially with friends.
Harvest Moon (Multi)
Let's focus on a franchise similar to Animal Crossing. It's a series that has spanned multiple consoles from Nintendo platforms to Sony systems, Harvest Moon has its main focus as a farming game with quirks that make the games so lovable. Such quirks include raising livestock, conversing with the locals, and eventually settling down and getting married. It's your overall duty to take a dilapidated farm and turn it into one bustling place of agriculture. Let your worries and cares fade away as you milk old Bessie, gather materials, and water your crops.
LittleBigPlanet (PS3, PSP, PSV)
Voted by SuperPhillip Central as the best new IP of this past generation, LittleBigPlanet encourages creativity and fosters an environment for unbridled entertainment, either alone or with friends. Playing through the happy-go-lucky craft-filled world of LittleBigPlanet invokes a warm and happy feeling, and the franchise is endlessly charming. The only real stressor to the LittleBigPlanet series comes from the optional task of trying to ace all of the levels-- that is, beating every platforming level in the game without dying, so avoiding doing that when you want to relax is recommended.
Flower (PSN)
A soothing PlayStation Network-exclusive game where you tilt the PS3 controller to guide the wind on flowers to liven up fields, Flower is a title that is a lethargic experience. The team behind the title, Thatgamecompany (Journey, Fl0w), wanted to present players with a positive feeling. They definitely succeeded as the game is a breath of fresh air, and one that will calm even the most agitated gamer.
Brain Age (DS, 3DS)
The Brain Age series challenges your brain with short sessions of math problems, sudoku, memory tests, and much more to keep your brain active. The series, based off the research of Dr. Ryuta Kawashima, is one that can played in small doses, and engages your brain. The games try to enhance certain parts of the mind such as recognition, memory, and concentration, which the latter is the focus of the latest entry in the franchise, Brain Age: Concentration Training.
Crosswords Plus (3DS)
Crosswords are always a nice diversion from a wild and wacky world. Let the stress leave your body as you play hundreds of crossword puzzles, word searches, and anagram games in Crosswords Plus for the Nintendo 3DS. Even doing a crossword or word search with a timer isn't a stress-inducing experience. There's no real reward or reason to panic by taking a long time on a given puzzle. And if you get stuck on a puzzle, don't get flustered, simply use a clue to help you out. Crosswords Plus is the sequel to CrossworDS on the Nintendo DS. Both offer an insane amount of puzzles for a budget price.
Art Academy (DS, 3DS)
The Art Academy series offers finely tuned lessons divided up between parts to teach players the basics of art. You learn about perspective drawing, shading, and blending colors. The latest entry in the series, Art Academy: Lessons for Everyone! (3DS), has a multitude of easygoing lessons, the ability to share your work with friends, and a multitude of fun techniques to learn. Nothing beats going at your own pace and learning that you actually aren't as bad of an artist as you think you are. Paining and drawing via the touch screen is a fine, relaxing experience that those with an interest of art and a Nintendo DS or 3DS shouldn't pass up.
Professor Layton (DS, 3DS)
Professor Layton has seen five games release over in the West, with the latest being Professor Layton and the Miracle Mask, the first entry on the Nintendo 3DS. For the uninitiated, the Professor Layton franchise has you following a mysterious story usually with Professor Layton and his apprentice Luke by his side. As you journey through areas, you come across brain teasers that sharpen your logical thinking, reasoning, and processing. These puzzles often are given to you to advance the story once they are solved. There's nothing like chilling with a particular puzzle and eventually coming upon its solution. Grab yourself a spot of tea and put on a monocle, as the Professor Layton series is one to compose oneself.
Katamari Damacy (PS2, PS3, PSP, 360)
Katamari Damacy as a franchise has players rolling up buildings, objects, and even people as they try to get their ball (the Katamari) as large as possible. It's that enjoyment in rolling up anything and everything that makes the Katamari Damacy series so engaging. Time limits do little to aggravate players, as the joy of rolling one's Katamari beats all frustration. It's a pleasing and calming feeling, and a game series that explodes with charm.
Minecraft (PC, XBLA)
In the procedurally generated world of Minecraft, you are let loose in a world with no real goals in sight. All you need to do is build and chip away blocks to create whatever you wish. You have total freedom. Speaking of freedom, playing the Creative mode of Minecraft allows players total freedom from worry. You build, you chip away, and you fly. You can make masterpieces of maps, buildings, and other objects. The stuff that players have done is truly sensational. The relaxation part of building and venturing around the game world is why Minecraft has a place on this list of soothing games.
Those are ten relaxing and soothing games we thought of. Did we miss any of your favorites? What games put you in a state of calmness, a moment of repose, or a feeling of relaxation? Post your ideas in the comments section below.
Animal Crossing (GCN, DS, Wii)
Our first series is that of Animal Crossing. The series basically sets you to play at your own pace, slowly paying back your debt to Tom Nook, collecting new furniture to spruce up your home, chatting with your animal neighbors, fishing, catching bugs, and digging up fossils. Perhaps the only stressor here is coming back to your town after a month's absence and seeing it covered with weeds. The upcoming June release of Animal Crossing: New Leaf for the Nintendo 3DS offers the ability to play as the mayor, controlling your village as you see fit. Animal Crossing is a delightful series that is nice and relaxing to play, especially with friends.
Harvest Moon (Multi)
Let's focus on a franchise similar to Animal Crossing. It's a series that has spanned multiple consoles from Nintendo platforms to Sony systems, Harvest Moon has its main focus as a farming game with quirks that make the games so lovable. Such quirks include raising livestock, conversing with the locals, and eventually settling down and getting married. It's your overall duty to take a dilapidated farm and turn it into one bustling place of agriculture. Let your worries and cares fade away as you milk old Bessie, gather materials, and water your crops.
LittleBigPlanet (PS3, PSP, PSV)
Voted by SuperPhillip Central as the best new IP of this past generation, LittleBigPlanet encourages creativity and fosters an environment for unbridled entertainment, either alone or with friends. Playing through the happy-go-lucky craft-filled world of LittleBigPlanet invokes a warm and happy feeling, and the franchise is endlessly charming. The only real stressor to the LittleBigPlanet series comes from the optional task of trying to ace all of the levels-- that is, beating every platforming level in the game without dying, so avoiding doing that when you want to relax is recommended.
Flower (PSN)
A soothing PlayStation Network-exclusive game where you tilt the PS3 controller to guide the wind on flowers to liven up fields, Flower is a title that is a lethargic experience. The team behind the title, Thatgamecompany (Journey, Fl0w), wanted to present players with a positive feeling. They definitely succeeded as the game is a breath of fresh air, and one that will calm even the most agitated gamer.
Brain Age (DS, 3DS)
The Brain Age series challenges your brain with short sessions of math problems, sudoku, memory tests, and much more to keep your brain active. The series, based off the research of Dr. Ryuta Kawashima, is one that can played in small doses, and engages your brain. The games try to enhance certain parts of the mind such as recognition, memory, and concentration, which the latter is the focus of the latest entry in the franchise, Brain Age: Concentration Training.
Crosswords Plus (3DS)
Crosswords are always a nice diversion from a wild and wacky world. Let the stress leave your body as you play hundreds of crossword puzzles, word searches, and anagram games in Crosswords Plus for the Nintendo 3DS. Even doing a crossword or word search with a timer isn't a stress-inducing experience. There's no real reward or reason to panic by taking a long time on a given puzzle. And if you get stuck on a puzzle, don't get flustered, simply use a clue to help you out. Crosswords Plus is the sequel to CrossworDS on the Nintendo DS. Both offer an insane amount of puzzles for a budget price.
Art Academy (DS, 3DS)
The Art Academy series offers finely tuned lessons divided up between parts to teach players the basics of art. You learn about perspective drawing, shading, and blending colors. The latest entry in the series, Art Academy: Lessons for Everyone! (3DS), has a multitude of easygoing lessons, the ability to share your work with friends, and a multitude of fun techniques to learn. Nothing beats going at your own pace and learning that you actually aren't as bad of an artist as you think you are. Paining and drawing via the touch screen is a fine, relaxing experience that those with an interest of art and a Nintendo DS or 3DS shouldn't pass up.
Professor Layton (DS, 3DS)
Professor Layton has seen five games release over in the West, with the latest being Professor Layton and the Miracle Mask, the first entry on the Nintendo 3DS. For the uninitiated, the Professor Layton franchise has you following a mysterious story usually with Professor Layton and his apprentice Luke by his side. As you journey through areas, you come across brain teasers that sharpen your logical thinking, reasoning, and processing. These puzzles often are given to you to advance the story once they are solved. There's nothing like chilling with a particular puzzle and eventually coming upon its solution. Grab yourself a spot of tea and put on a monocle, as the Professor Layton series is one to compose oneself.
Katamari Damacy (PS2, PS3, PSP, 360)
Katamari Damacy as a franchise has players rolling up buildings, objects, and even people as they try to get their ball (the Katamari) as large as possible. It's that enjoyment in rolling up anything and everything that makes the Katamari Damacy series so engaging. Time limits do little to aggravate players, as the joy of rolling one's Katamari beats all frustration. It's a pleasing and calming feeling, and a game series that explodes with charm.
Minecraft (PC, XBLA)
In the procedurally generated world of Minecraft, you are let loose in a world with no real goals in sight. All you need to do is build and chip away blocks to create whatever you wish. You have total freedom. Speaking of freedom, playing the Creative mode of Minecraft allows players total freedom from worry. You build, you chip away, and you fly. You can make masterpieces of maps, buildings, and other objects. The stuff that players have done is truly sensational. The relaxation part of building and venturing around the game world is why Minecraft has a place on this list of soothing games.
===
Those are ten relaxing and soothing games we thought of. Did we miss any of your favorites? What games put you in a state of calmness, a moment of repose, or a feeling of relaxation? Post your ideas in the comments section below.
Monday, April 15, 2013
SPC's Favorite VGMs - Tax Day 2013 Edition
No! Don't go away just because it says Tax Day! Yes, we know that Tax Day for those in the United States is not the most exciting day, but SPC's Favorite VGMs are here to make the day a little bit more bearable and interesting. We've got awesome tunes from Sonic Adventure, Mario Kart 7, and Wild ARMS: Alter Code F for your listening enjoyment this fine Monday. ...You did file your taxes, right?
v351. Sonic Adventure (DC) - Azure Blue World ...for Emerald Coast
Can you believe we've gone 350 VGM volumes without any music from the original Sonic Adventure? That has been rectified with Azure Blue World, the summer-tastic song from Emerald Coast's first section. My favorite section of this rockin' tune starts at 2:32 and ends at 3:01. Rock on, Sonic and the gang!
v352. Dragon Ball: Final Bout (PS1) - Mon Hikaru Potara! - Techno House Version
Dragon Ball: Final Bout originally released in North America before the Dragon Ball GT cartoon came out in this part of the world. That is the version of the game I own. The re-release was named Dragon Ball GT: Final Bout. Regardless of the version you got, you received a happy helping of sensational BGM music to go along with your climactic battles.
v353. Mega Man 7 (SNES) - Forgotten Factory (Junk Man's Stage)
One of the best tracks from Mega Man 7, other than Wily Stage 1, is Junk Man's Stage. The stage itself is set in a factory where miles upon miles of scrap and other junk can be seen. The Robot Master himself is made up of recycled robotic parts and appliances. I give props to Dr. Wily for looking after the environment by recycling.
v354. Mario Kart 7 (3DS) - Rainbow Road
The musical mastermind behind my favorite Mario Kart soundtrack in Mario Kart 64, Kenta Nagata, returned to co-write the music for the latest in the Mario Kart franchise. Mario Kart 7's Rainbow Road has many melodic phrases from the N64 version of the song. What you get is a fantastic rendition that is both familiar and new simultaneously.
v355. Wild ARMS: Alter Code F (PS2) - Filgaia ~ Overworld Theme #1
Michiko Naruke remixed many of her classic tracks from the original Wild ARMS for the remake, Wild ARMS: Alter Code F on the PlayStation 2. This version of the first overworld theme gives off that Old West gung-ho feeling with its acoustic guitar, brass, and choir.
Another edition of the VGMs has concluded. While you wait for next Monday and our next batch of five marvelous musical video game themes, check out our VGM Database, your go-to place for video game music greatness!
v351. Sonic Adventure (DC) - Azure Blue World ...for Emerald Coast
Can you believe we've gone 350 VGM volumes without any music from the original Sonic Adventure? That has been rectified with Azure Blue World, the summer-tastic song from Emerald Coast's first section. My favorite section of this rockin' tune starts at 2:32 and ends at 3:01. Rock on, Sonic and the gang!
v352. Dragon Ball: Final Bout (PS1) - Mon Hikaru Potara! - Techno House Version
Dragon Ball: Final Bout originally released in North America before the Dragon Ball GT cartoon came out in this part of the world. That is the version of the game I own. The re-release was named Dragon Ball GT: Final Bout. Regardless of the version you got, you received a happy helping of sensational BGM music to go along with your climactic battles.
v353. Mega Man 7 (SNES) - Forgotten Factory (Junk Man's Stage)
One of the best tracks from Mega Man 7, other than Wily Stage 1, is Junk Man's Stage. The stage itself is set in a factory where miles upon miles of scrap and other junk can be seen. The Robot Master himself is made up of recycled robotic parts and appliances. I give props to Dr. Wily for looking after the environment by recycling.
v354. Mario Kart 7 (3DS) - Rainbow Road
The musical mastermind behind my favorite Mario Kart soundtrack in Mario Kart 64, Kenta Nagata, returned to co-write the music for the latest in the Mario Kart franchise. Mario Kart 7's Rainbow Road has many melodic phrases from the N64 version of the song. What you get is a fantastic rendition that is both familiar and new simultaneously.
v355. Wild ARMS: Alter Code F (PS2) - Filgaia ~ Overworld Theme #1
Michiko Naruke remixed many of her classic tracks from the original Wild ARMS for the remake, Wild ARMS: Alter Code F on the PlayStation 2. This version of the first overworld theme gives off that Old West gung-ho feeling with its acoustic guitar, brass, and choir.
===
Another edition of the VGMs has concluded. While you wait for next Monday and our next batch of five marvelous musical video game themes, check out our VGM Database, your go-to place for video game music greatness!
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