A Recommended Pit Stop
Pit's first portable adventure has him undergoing grueling training after the goddess of light, Palutena, experiences a tremendously vivid dream of death and destruction being inflicted upon Angel Land, a typically cheery and chipper world. Taking this dream extremely seriously, Palutena sends her trusted servant Pit out to train hard and collect the Three Sacred Treasures to combat the impending evil. Like a fair portion of Game Boy games, the actual story of the game during gameplay is minimal. In fact, the plot is set up in scrolling text leading up to the title screen. Sometimes not saying much of anything is saying enough, and for Of Myths and Monsters this design philosophy works.
If you have played the previous installment of Kid Icarus, you should be familiar with the gameplay of the handheld sequel. If not, there's no worries as it is astonishingly simple to jump (and fly) right into. There are four worlds to play through in Of Myths and Monsters. Every world except the fourth has four levels. Worlds one and three are primarily vertical affairs while worlds two and four are horizontally inclined.
|A new adventure begins!|
|Don't fear the reaper.|
The fourth level of the first three worlds is always a trip to a labyrinthine fortress. Fortresses have multiple rooms that are filled with traps, enemies, and peril. However, you are not left to your lonesome in these level types. By doing some searching in each fortress, you can uncover a helpful Map, Pencil, and Torch. These items show the complete layout of a fortress, show what rooms you have already visited, and show your current location. These fortresses very much feel like what The Legend of Zelda's dungeons would look like if that game were a 2D side-scroller and wasn't of the overhead camera perspective/action adventure genre.
|A franchise favorite, the health-restoring hot spring!|
Keeping with the idea of fortresses being dangerous, each of the three types of levels has a guardian defending to the death one of the Three Sacred Treasures. These fights are not so bad as each boss has their own pattern to exploit the weakness of. The downside is that if Pit is not powered up that much through successfully completing training grounds, the battles wage on for lengthy periods of time. Arrow after arrow penetrates the flesh and bone of your adversaries, yet they just keep on living. Die already, darn you!
At the completion of each level, your points from the level add up to a cumulative total. As you reach certain milestones in points, Zeus bestows you with health upgrades. Having five full bars of health is a lovely luxury as some arrow upgrades require Pit to have at least 2-4 bars of health full in order to utilize them. For the greatest challenge, try beating the game with minimal health and minimal upgrades. It isn't so easy!
|Clouds that Pit can use as platforms?|
What kind of sorcery is this?
|Fully armed, locked and loaded.|
Kid Icarus: Of Myths and Monsters is a clear improvement over its predecessor in nearly every way. The game is much fairer in difficulty and the game is all the better for it. The short length of the game might put a lot of potential interested parties off, but Pit's first portable outing is one that is enjoyable to occasionally sit down with and enjoy off and on through the years.
[SuperPhillip Says: 8.0/10]